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- On by default (current behavior) - Off - Restart music in Attack modes - Also plays POSITION music
288 lines
5.6 KiB
C++
288 lines
5.6 KiB
C++
/// \file menus/options-sound.c
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/// \brief Sound Options
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#include <array>
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#include <cstdlib>
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#include "../v_draw.hpp"
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#include "../doomstat.h"
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#include "../console.h"
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#include "../k_menu.h"
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#include "../m_cond.h"
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#include "../m_easing.h"
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#include "../s_sound.h" // sounds consvars
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#include "../g_game.h" // cv_chatnotifications
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extern "C" consvar_t cv_mastervolume, cv_continuousmusic;
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using srb2::Draw;
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namespace
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{
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bool basic_options()
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{
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// M_GameTrulyStarted
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return gamedata && gamestartchallenge < MAXUNLOCKABLES && !netgame && gamedata->gonerlevel <= GDGONER_PROFILE;
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}
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int flip_delay = 0;
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struct Slider
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{
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enum Id
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{
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kMasterVolume,
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kMusicVolume,
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kSfxVolume,
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kNumSliders
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};
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Slider(bool(*toggle)(bool), consvar_t& volume) : toggle_(toggle), volume_(volume) {}
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bool(*toggle_)(bool);
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consvar_t& volume_;
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int shake_ = 0;
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void draw(int x, int y, bool shaded, bool selected)
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{
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constexpr int kWidth = 111;
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Draw h(320 - x - kWidth, y);
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if (selected)
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{
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int ofs = skullAnimCounter / 5;
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Draw arrows = h.font(Draw::Font::kMenu).align(Draw::Align::kLeft).flags(highlightflags);
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arrows.x(-10 - ofs).text("\x1C");
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arrows.x(kWidth + 2 + ofs).text("\x1D");
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if (!basic_options())
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{
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h.xy(kWidth + 9, -3).small_button(Draw::Button::z, false);
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}
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}
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h = h.y(1);
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h.size(kWidth, 7).fill(31);
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Draw s = shaded ? h.xy(1, 5).size(10, 1) : h.xy(1, 2).size(10, 4);
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int color = toggle_(false) ? aquamap[0] : 15;
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int n = volume_.value / 10;
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for (int i = 0; i < n; ++i)
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{
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s.fill(color);
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s = s.x(11);
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}
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s.width(volume_.value % 10).fill(color);
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n = std::atoi(volume_.defaultvalue);
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h.x(1 + shake_ + n + (n / 10)).size(1, 7).fill(35);
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if (!toggle_(false))
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{
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h
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.x(kWidth / 2)
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.font(Draw::Font::kMenu)
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.align(Draw::Align::kCenter)
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.flags(V_40TRANS)
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.text("S I L E N T");
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}
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}
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void input(INT32 c)
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{
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M_ChangeCvarDirect(c, &volume_);
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if (!toggle_(false))
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{
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toggle_(true);
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}
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shake_ = !shake_;
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flip_delay = 2;
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}
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};
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std::array<Slider, Slider::kNumSliders> sliders{{
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{
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[](bool toggle) -> bool
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{
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bool n = !S_MusicDisabled() || !S_SoundDisabled();
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if (toggle)
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{
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n = !n;
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CV_SetValue(&cv_gamedigimusic, n);
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CV_SetValue(&cv_gamesounds, n);
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}
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return n;
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},
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cv_mastervolume,
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},
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{
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[](bool toggle) -> bool
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{
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if (toggle)
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{
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CV_AddValue(&cv_gamedigimusic, 1);
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}
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return !S_MusicDisabled();
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},
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cv_digmusicvolume,
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},
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{
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[](bool toggle) -> bool
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{
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if (toggle)
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{
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CV_AddValue(&cv_gamesounds, 1);
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}
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return !S_SoundDisabled();
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},
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cv_soundvolume,
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},
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}};
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void slider_routine(INT32 c)
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{
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sliders.at(currentMenu->menuitems[itemOn].mvar2).input(c);
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}
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void restartaudio_routine(INT32)
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{
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COM_ImmedExecute("restartaudio");
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}
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void draw_routine()
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{
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int x = currentMenu->x - M_EaseWithTransition(Easing_Linear, 5 * 48);
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int y = currentMenu->y;
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M_DrawGenericOptions();
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for (int i = 0; i < currentMenu->numitems; ++i)
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{
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const menuitem_t& it = currentMenu->menuitems[i];
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if ((it.status & IT_TYPE) == IT_ARROWS)
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{
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sliders.at(it.mvar2).draw(
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x,
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y,
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false,
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i == itemOn
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);
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}
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y += 9;
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}
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}
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void tick_routine(void)
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{
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M_OptionsTick();
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if (flip_delay && !--flip_delay)
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{
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for (Slider& slider : sliders)
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{
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slider.shake_ = 0;
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}
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}
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}
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void init_routine(void)
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{
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OPTIONS_Sound[sopt_attackmusic].status = IT_SECRET;
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if (M_SecretUnlocked(SECRET_TIMEATTACK, true) ||
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M_SecretUnlocked(SECRET_PRISONBREAK, true) ||
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M_SecretUnlocked(SECRET_SPECIALATTACK, true))
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{
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OPTIONS_Sound[sopt_attackmusic].status = IT_STRING | IT_CVAR;
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}
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}
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boolean input_routine(INT32)
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{
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UINT8 pid = 0; // todo: Add ability for any splitscreen player to bring up the menu.
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const menuitem_t& it = currentMenu->menuitems[itemOn];
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if (M_MenuButtonPressed(pid, MBT_Z) && (it.status & IT_TYPE) == IT_ARROWS && !basic_options())
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{
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sliders.at(it.mvar2).toggle_(true);
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return true;
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}
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return false;
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}
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}; // namespace
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menuitem_t OPTIONS_Sound[] =
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{
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{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "Volume", "Loudness of all game audio.",
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NULL, {.routine = slider_routine}, 0, Slider::kMasterVolume},
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{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "SFX Volume", "Loudness of sound effects.",
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NULL, {.routine = slider_routine}, 0, Slider::kSfxVolume},
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{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "Music Volume", "Loudness of music.",
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NULL, {.routine = slider_routine}, 0, Slider::kMusicVolume},
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{IT_SPACE | IT_NOTHING, NULL, NULL,
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NULL, {NULL}, 0, 0},
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{IT_STRING | IT_CVAR, "Chat Notifications", "Play a sound effect when chat messages appear.",
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NULL, {.cvar = &cv_chatnotifications}, 0, 0},
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{IT_STRING | IT_CVAR, "Character Voices", "How often to play character voices in a race.",
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NULL, {.cvar = &cv_kartvoices}, 0, 0},
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{IT_STRING | IT_CVAR, "Continuous Attack Music", "Keep music playing seamlessly when retrying in Attack modes.",
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NULL, {.cvar = &cv_continuousmusic}, 0, 0},
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{IT_SPACE | IT_NOTHING, NULL, NULL,
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NULL, {NULL}, 0, 0},
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{IT_HEADER, "Advanced...", NULL,
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NULL, {NULL}, 0, 0},
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{IT_STRING | IT_CVAR, "Hear Tabbed-out", "Keep playing game audio when the window is out of focus (FOCUS LOST).",
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NULL, {.cvar = &cv_bgaudio}, 0, 0},
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{IT_SPACE | IT_NOTHING, NULL, NULL,
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NULL, {NULL}, 0, 0},
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{IT_STRING | IT_CALL, "\x85" "Restart Audio", "Reboot the game's audio system.",
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NULL, {.routine = restartaudio_routine}, 0, 0},
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};
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menu_t OPTIONS_SoundDef = {
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sizeof (OPTIONS_Sound) / sizeof (menuitem_t),
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&OPTIONS_MainDef,
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0,
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OPTIONS_Sound,
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48, 80,
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SKINCOLOR_THUNDER, 0,
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MBF_DRAWBGWHILEPLAYING,
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NULL,
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2, 5,
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draw_routine,
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M_DrawOptionsCogs,
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tick_routine,
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init_routine,
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NULL,
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input_routine,
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};
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