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	 a713509493
			
		
	
	
		a713509493
		
	
	
	
	
		
			
			Core and SDL2 are two separate targets now. Core is a static library that is linked into SRB2SDL2. The sources for both are separated. When using an IDE like Visual Studio or Xcode, the source code organized into groups that explain what that group of sources does. In the future, "Main" could be split into a few more groups based on file prefixes, but I think the way it is set up works for now. Makefile targets are not affected by source_groups and typing `make` will automatically compile both the "Core" library and SRB2SDL2 itself.
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			840 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			840 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
| ## Assets Target Configuration ##
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| 
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| # MD5 generation
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| set(SRB2_ASSET_ALL
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| 	${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb
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| 	${CMAKE_CURRENT_SOURCE_DIR}/player.dta
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| 	${CMAKE_CURRENT_SOURCE_DIR}/rings.dta
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| 	${CMAKE_CURRENT_SOURCE_DIR}/zones.dta
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| 	${CMAKE_CURRENT_SOURCE_DIR}/patch.dta
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| 	${CMAKE_CURRENT_SOURCE_DIR}/music.dta
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| )
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| 
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| set(SRB2_ASSET_HASHED
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| 	srb2.srb
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| 	player.dta
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| 	rings.dta
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| 	zones.dta
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| 	patch.dta
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| )
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| 
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| foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
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| 	file(MD5 ${CMAKE_CURRENT_SOURCE_DIR}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
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| 	set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
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| endforeach()
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| 
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| # Installation
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| 
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| if(CLANG)
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| 	get_target_property(outname SRB2SDL2 OUTPUT_NAME)
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| 	install(FILES ${SRB2_ASSET_ALL}
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| 		DESTINATION "${outname}.app/Contents/Resources"
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| 	)
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| else()
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| 	install(FILES ${SRB2_ASSET_ALL}
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| 		DESTINATION .
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| 	)
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| endif()
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