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HUD: * Miniaturised Spheres and Emeralds HUD for 3P/4P. * Repair 3P minimap. * Move accessibility icons in 3P/4P to next to the lap/bumper sticker (currently only kickstartaccel exists) * Change language on menu retry to be more generalised. * Adjust HUD code structuring a bit. MECHANICAL: * Now correctly set number of bumpers in Break the Capsules to 1 (from 3). * The above required reworking K_SpawnBattleCapsules into K_BattleInit, which is a good staging ground to handle more battle-specific setup in future. * Do not spawn Emeralds or Sphereboxes in Break the Capsules. * If everyone is WANTED... nobody is. * Try to handle exceptions to timelimits a little more thoroughly (still not perfect). * Disable pointlimits in bosses. |
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| src | ||
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| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
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SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.