RingRacers/src/sdl
Arthur c0fbd2f841 Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
..
macosx Update code versions to 2.1.23 2018-12-26 16:31:43 -05:00
SDL_main
SRB2Pandora
CMakeLists.txt Update CMake paths for Windows DLLs 2018-12-20 16:46:40 -05:00
dosstr.c
endtxt.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
endtxt.h
hwsym_sdl.c Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation 2018-12-27 00:35:29 -05:00
hwsym_sdl.h
i_cdmus.c Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
i_main.c SDL: disable check for noreturn 2018-01-04 14:29:29 -05:00
i_net.c Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
i_system.c Merge branch 'joystick-juggling' into 'master' 2018-12-04 11:51:55 -05:00
i_ttf.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
i_ttf.h Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
i_video.c Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation 2018-12-27 00:35:29 -05:00
IMG_xpm.c Comment context for declaration changes; remove extern terms 2018-11-14 08:15:38 -05:00
MakeCYG.cfg
Makefile.cfg Removed references to console ports and WinCE in sdl/Makefile.cfg 2017-09-15 17:12:53 +01:00
MakeNIX.cfg Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
mixer_sound.c Merge branch 'float_equal' into 'master' 2018-12-20 16:58:37 -05:00
ogl_sdl.c Fix wipes in low resolutions 2018-03-18 17:12:12 +00:00
ogl_sdl.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
SDL_icon.xpm Fix white being treated as transparent. 2018-08-10 19:02:03 -04:00
sdl_sound.c Indentation 2018-12-08 14:10:56 -05:00
sdlmain.h Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
srb2.ttf
Srb2SDL-vc9.vcproj
Srb2SDL-vc10.vcxproj fix inconsistent "tabbing" in the VS project files from when I added in lua_blockmaplib.c 2018-12-23 21:52:49 +00:00
Srb2SDL-vc10.vcxproj.filters Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
Srb2SDL.dsp
Srb2SDL.dsw
Srb2SDL.ico
Srb2SDL.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00