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r_minigl
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The start of the scary 2.2 merge
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2020-05-29 13:43:38 -04:00 |
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r_opengl
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Merge branch 'roll-and-tilt' into 'master'
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2020-11-17 20:03:48 -05:00 |
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s_ds3d
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s_fmod
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s_openal
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hw3dsdrv.h
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hw3sound.c
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f_finale now compiles
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2020-08-11 23:13:25 -04:00 |
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hw3sound.h
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hw_batching.c
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Performance stats
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2020-10-10 22:12:34 +03:00 |
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hw_batching.h
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
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hw_bsp.c
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Use vanilla hw_bsp.c
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2020-08-10 15:47:19 -04:00 |
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hw_cache.c
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Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
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2020-10-24 19:28:06 -04:00 |
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hw_clip.c
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SPLITSCREEN FOV
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2020-09-23 17:50:47 -07:00 |
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hw_clip.h
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hw_data.h
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Got through OGL
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2020-08-15 06:20:22 -04:00 |
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hw_defs.h
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Remove the need for setting rotation axis in spriteinfo for models
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2020-10-30 02:15:49 -04:00 |
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hw_dll.h
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Fix Simple opengl merge conflicts
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2020-08-10 17:39:34 +01:00 |
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hw_draw.c
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Additive and subtractive for the HUD
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2021-02-01 17:53:27 +00:00 |
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hw_drv.h
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Use additive/subtractive on models
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2020-11-17 18:49:14 -05:00 |
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hw_glob.h
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Got through OGL
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2020-08-15 06:20:22 -04:00 |
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hw_light.c
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More fixing up
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2020-08-11 18:46:00 -04:00 |
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hw_light.h
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Another round of fixing up
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2020-08-11 16:13:17 -04:00 |
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hw_main.c
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Let sector flags control plane ripple effect
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2021-01-12 22:16:55 -08:00 |
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hw_main.h
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Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
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2020-10-24 20:50:58 -04:00 |
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hw_md2.c
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Merge branch 'roll-and-tilt' into 'master'
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2020-11-17 20:03:48 -05:00 |
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hw_md2.h
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Fix Simple opengl merge conflicts
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2020-08-10 17:39:34 +01:00 |
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hw_md2load.c
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Basic merge some of the easier HW files.
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2020-05-29 20:43:34 +01:00 |
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hw_md2load.h
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hw_md3load.c
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Basic merge some of the easier HW files.
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2020-05-29 20:43:34 +01:00 |
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hw_md3load.h
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hw_model.c
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More work on sprite-texture model uv adjustment 2
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2020-07-16 22:39:44 +03:00 |
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hw_model.h
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More work on sprite-texture model uv adjustment
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2020-07-16 22:11:36 +03:00 |
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hws_data.h
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u_list.c
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u_list.h
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