RingRacers/src/hardware
2021-02-01 17:53:27 +00:00
..
r_minigl The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
r_opengl Merge branch 'roll-and-tilt' into 'master' 2020-11-17 20:03:48 -05:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c f_finale now compiles 2020-08-11 23:13:25 -04:00
hw3sound.h
hw_batching.c Performance stats 2020-10-10 22:12:34 +03:00
hw_batching.h OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
hw_bsp.c Use vanilla hw_bsp.c 2020-08-10 15:47:19 -04:00
hw_cache.c Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
hw_clip.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
hw_clip.h
hw_data.h Got through OGL 2020-08-15 06:20:22 -04:00
hw_defs.h Remove the need for setting rotation axis in spriteinfo for models 2020-10-30 02:15:49 -04:00
hw_dll.h Fix Simple opengl merge conflicts 2020-08-10 17:39:34 +01:00
hw_draw.c Additive and subtractive for the HUD 2021-02-01 17:53:27 +00:00
hw_drv.h Use additive/subtractive on models 2020-11-17 18:49:14 -05:00
hw_glob.h Got through OGL 2020-08-15 06:20:22 -04:00
hw_light.c More fixing up 2020-08-11 18:46:00 -04:00
hw_light.h Another round of fixing up 2020-08-11 16:13:17 -04:00
hw_main.c Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
hw_main.h Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
hw_md2.c Merge branch 'roll-and-tilt' into 'master' 2020-11-17 20:03:48 -05:00
hw_md2.h Fix Simple opengl merge conflicts 2020-08-10 17:39:34 +01:00
hw_md2load.c Basic merge some of the easier HW files. 2020-05-29 20:43:34 +01:00
hw_md2load.h
hw_md3load.c Basic merge some of the easier HW files. 2020-05-29 20:43:34 +01:00
hw_md3load.h
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h
u_list.c
u_list.h