RingRacers/src/k_hud.h
Sally Coolatta 9efdc98de6 Makes it through all kart files
All that's left is SDL, OGL, maybe also Lua
2020-08-15 04:42:56 -04:00

30 lines
1 KiB
C

// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2018-2020 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_hud.h
/// \brief HUD drawing functions exclusive to Kart
#include "doomtype.h"
#include "doomstat.h"
#include "hu_stuff.h"
#ifndef __K_HUD__
#define __K_HUD__
#define RINGANIM_NUMFRAMES 10
#define RINGANIM_DELAYMAX 5
void K_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy);
const char *K_GetItemPatch(UINT8 item, boolean tiny);
void K_LoadKartHUDGraphics(void);
void K_drawKartHUD(void);
void K_drawKartFreePlay(UINT32 flashtime);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
void K_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);
#endif