RingRacers/src/hardware
James R. afeba341c0 Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN
- V_HUDTRANS does not fade if combined with V_SLIDEIN
  (since sliding elements are not supposed to fade).
- If not V_SPLITSCREEN, uses most opaque fade value among
  splitscreen players (since Tally will fade back out for
  specific players).
2023-09-11 18:30:40 -07:00
..
r_minigl
r_opengl
s_ds3d
s_fmod
s_openal
CMakeLists.txt
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_batching.c
hw_batching.h
hw_bsp.c
hw_cache.c
hw_clip.c
hw_clip.h
hw_data.h
hw_defs.h
hw_dll.h
hw_draw.c Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
hw_drv.h
hw_glob.h
hw_light.c
hw_light.h
hw_main.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
hw_main.h
hw_md2.c Split hitlag into its own file 2023-06-30 23:05:40 -07:00
hw_md2.h
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c
hw_model.h
hws_data.h
u_list.c
u_list.h