RingRacers/src/lua_playerlib.c
Louis-Antoine c2682ac1b6 Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00

874 lines
30 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_playerlib.c
/// \brief player object library for Lua scripting
#include "doomdef.h"
#ifdef HAVE_BLUA
#include "fastcmp.h"
#include "p_mobj.h"
#include "d_player.h"
#include "g_game.h"
#include "p_local.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
static int lib_iteratePlayers(lua_State *L)
{
INT32 i = -1;
if (lua_gettop(L) < 2)
{
//return luaL_error(L, "Don't call players.iterate() directly, use it as 'for player in players.iterate do <block> end'.");
lua_pushcfunction(L, lib_iteratePlayers);
return 1;
}
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players);
for (i++; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (!players[i].mo)
continue;
LUA_PushUserdata(L, &players[i], META_PLAYER);
return 1;
}
return 0;
}
static int lib_getPlayer(lua_State *L)
{
const char *field;
// i -> players[i]
if (lua_type(L, 2) == LUA_TNUMBER)
{
lua_Integer i = luaL_checkinteger(L, 2);
if (i < 0 || i >= MAXPLAYERS)
return luaL_error(L, "players[] index %d out of range (0 - %d)", i, MAXPLAYERS-1);
if (!playeringame[i])
return 0;
if (!players[i].mo)
return 0;
LUA_PushUserdata(L, &players[i], META_PLAYER);
return 1;
}
field = luaL_checkstring(L, 2);
if (fastcmp(field,"iterate"))
{
lua_pushcfunction(L, lib_iteratePlayers);
return 1;
}
return 0;
}
// #players -> MAXPLAYERS
static int lib_lenPlayer(lua_State *L)
{
lua_pushinteger(L, MAXPLAYERS);
return 1;
}
static int player_get(lua_State *L)
{
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
const char *field = luaL_checkstring(L, 2);
if (!plr) {
if (fastcmp(field,"valid")) {
lua_pushboolean(L, false);
return 1;
}
return LUA_ErrInvalid(L, "player_t");
}
if (fastcmp(field,"valid"))
lua_pushboolean(L, true);
else if (fastcmp(field,"name"))
lua_pushstring(L, player_names[plr-players]);
else if (fastcmp(field,"mo"))
{
if (plr->spectator)
lua_pushnil(L);
else
LUA_PushUserdata(L, plr->mo, META_MOBJ);
}
else if (fastcmp(field,"cmd"))
LUA_PushUserdata(L, &plr->cmd, META_TICCMD);
else if (fastcmp(field,"playerstate"))
lua_pushinteger(L, plr->playerstate);
else if (fastcmp(field,"camerascale"))
lua_pushfixed(L, plr->camerascale);
else if (fastcmp(field,"shieldscale"))
lua_pushfixed(L, plr->shieldscale);
else if (fastcmp(field,"viewz"))
lua_pushfixed(L, plr->viewz);
else if (fastcmp(field,"viewheight"))
lua_pushfixed(L, plr->viewheight);
else if (fastcmp(field,"deltaviewheight"))
lua_pushfixed(L, plr->deltaviewheight);
else if (fastcmp(field,"bob"))
lua_pushfixed(L, plr->bob);
else if (fastcmp(field,"aiming"))
lua_pushangle(L, plr->aiming);
else if (fastcmp(field,"drawangle"))
lua_pushangle(L, plr->drawangle);
else if (fastcmp(field,"rings"))
lua_pushinteger(L, plr->rings);
else if (fastcmp(field,"spheres"))
lua_pushinteger(L, plr->spheres);
else if (fastcmp(field,"pity"))
lua_pushinteger(L, plr->pity);
else if (fastcmp(field,"currentweapon"))
lua_pushinteger(L, plr->currentweapon);
else if (fastcmp(field,"ringweapons"))
lua_pushinteger(L, plr->ringweapons);
else if (fastcmp(field,"ammoremoval"))
lua_pushinteger(L, plr->ammoremoval);
else if (fastcmp(field,"ammoremovaltimer"))
lua_pushinteger(L, plr->ammoremovaltimer);
else if (fastcmp(field,"ammoremovalweapon"))
lua_pushinteger(L, plr->ammoremovalweapon);
else if (fastcmp(field,"powers"))
LUA_PushUserdata(L, plr->powers, META_POWERS);
else if (fastcmp(field,"pflags"))
lua_pushinteger(L, plr->pflags);
else if (fastcmp(field,"panim"))
lua_pushinteger(L, plr->panim);
else if (fastcmp(field,"flashcount"))
lua_pushinteger(L, plr->flashcount);
else if (fastcmp(field,"flashpal"))
lua_pushinteger(L, plr->flashpal);
else if (fastcmp(field,"skincolor"))
lua_pushinteger(L, plr->skincolor);
else if (fastcmp(field,"score"))
lua_pushinteger(L, plr->score);
else if (fastcmp(field,"dashspeed"))
lua_pushfixed(L, plr->dashspeed);
else if (fastcmp(field,"normalspeed"))
lua_pushfixed(L, plr->normalspeed);
else if (fastcmp(field,"runspeed"))
lua_pushfixed(L, plr->runspeed);
else if (fastcmp(field,"thrustfactor"))
lua_pushinteger(L, plr->thrustfactor);
else if (fastcmp(field,"accelstart"))
lua_pushinteger(L, plr->accelstart);
else if (fastcmp(field,"acceleration"))
lua_pushinteger(L, plr->acceleration);
else if (fastcmp(field,"charability"))
lua_pushinteger(L, plr->charability);
else if (fastcmp(field,"charability2"))
lua_pushinteger(L, plr->charability2);
else if (fastcmp(field,"charflags"))
lua_pushinteger(L, plr->charflags);
else if (fastcmp(field,"thokitem"))
lua_pushinteger(L, plr->thokitem);
else if (fastcmp(field,"spinitem"))
lua_pushinteger(L, plr->spinitem);
else if (fastcmp(field,"revitem"))
lua_pushinteger(L, plr->revitem);
else if (fastcmp(field,"followitem"))
lua_pushinteger(L, plr->followitem);
else if (fastcmp(field,"followmobj"))
LUA_PushUserdata(L, plr->followmobj, META_MOBJ);
else if (fastcmp(field,"actionspd"))
lua_pushfixed(L, plr->actionspd);
else if (fastcmp(field,"mindash"))
lua_pushfixed(L, plr->mindash);
else if (fastcmp(field,"maxdash"))
lua_pushfixed(L, plr->maxdash);
else if (fastcmp(field,"jumpfactor"))
lua_pushfixed(L, plr->jumpfactor);
else if (fastcmp(field,"height"))
lua_pushfixed(L, plr->height);
else if (fastcmp(field,"spinheight"))
lua_pushfixed(L, plr->spinheight);
else if (fastcmp(field,"lives"))
lua_pushinteger(L, plr->lives);
else if (fastcmp(field,"continues"))
lua_pushinteger(L, plr->continues);
else if (fastcmp(field,"xtralife"))
lua_pushinteger(L, plr->xtralife);
else if (fastcmp(field,"gotcontinue"))
lua_pushinteger(L, plr->gotcontinue);
else if (fastcmp(field,"speed"))
lua_pushfixed(L, plr->speed);
else if (fastcmp(field,"secondjump"))
lua_pushinteger(L, plr->secondjump);
else if (fastcmp(field,"fly1"))
lua_pushinteger(L, plr->fly1);
else if (fastcmp(field,"scoreadd"))
lua_pushinteger(L, plr->scoreadd);
else if (fastcmp(field,"glidetime"))
lua_pushinteger(L, plr->glidetime);
else if (fastcmp(field,"climbing"))
lua_pushinteger(L, plr->climbing);
else if (fastcmp(field,"deadtimer"))
lua_pushinteger(L, plr->deadtimer);
else if (fastcmp(field,"exiting"))
lua_pushinteger(L, plr->exiting);
else if (fastcmp(field,"homing"))
lua_pushinteger(L, plr->homing);
else if (fastcmp(field,"dashmode"))
lua_pushinteger(L, plr->dashmode);
else if (fastcmp(field,"skidtime"))
lua_pushinteger(L, plr->skidtime);
else if (fastcmp(field,"cmomx"))
lua_pushfixed(L, plr->cmomx);
else if (fastcmp(field,"cmomy"))
lua_pushfixed(L, plr->cmomy);
else if (fastcmp(field,"rmomx"))
lua_pushfixed(L, plr->rmomx);
else if (fastcmp(field,"rmomy"))
lua_pushfixed(L, plr->rmomy);
else if (fastcmp(field,"numboxes"))
lua_pushinteger(L, plr->numboxes);
else if (fastcmp(field,"totalring"))
lua_pushinteger(L, plr->totalring);
else if (fastcmp(field,"realtime"))
lua_pushinteger(L, plr->realtime);
else if (fastcmp(field,"laps"))
lua_pushinteger(L, plr->laps);
else if (fastcmp(field,"ctfteam"))
lua_pushinteger(L, plr->ctfteam);
else if (fastcmp(field,"gotflag"))
lua_pushinteger(L, plr->gotflag);
else if (fastcmp(field,"weapondelay"))
lua_pushinteger(L, plr->weapondelay);
else if (fastcmp(field,"tossdelay"))
lua_pushinteger(L, plr->tossdelay);
else if (fastcmp(field,"starpostx"))
lua_pushinteger(L, plr->starpostx);
else if (fastcmp(field,"starposty"))
lua_pushinteger(L, plr->starposty);
else if (fastcmp(field,"starpostz"))
lua_pushinteger(L, plr->starpostz);
else if (fastcmp(field,"starpostnum"))
lua_pushinteger(L, plr->starpostnum);
else if (fastcmp(field,"starposttime"))
lua_pushinteger(L, plr->starposttime);
else if (fastcmp(field,"starpostangle"))
lua_pushangle(L, plr->starpostangle);
else if (fastcmp(field,"starpostscale"))
lua_pushfixed(L, plr->starpostscale);
else if (fastcmp(field,"angle_pos"))
lua_pushangle(L, plr->angle_pos);
else if (fastcmp(field,"old_angle_pos"))
lua_pushangle(L, plr->old_angle_pos);
else if (fastcmp(field,"axis1"))
LUA_PushUserdata(L, plr->axis1, META_MOBJ);
else if (fastcmp(field,"axis2"))
LUA_PushUserdata(L, plr->axis2, META_MOBJ);
else if (fastcmp(field,"bumpertime"))
lua_pushinteger(L, plr->bumpertime);
else if (fastcmp(field,"flyangle"))
lua_pushinteger(L, plr->flyangle);
else if (fastcmp(field,"drilltimer"))
lua_pushinteger(L, plr->drilltimer);
else if (fastcmp(field,"linkcount"))
lua_pushinteger(L, plr->linkcount);
else if (fastcmp(field,"linktimer"))
lua_pushinteger(L, plr->linktimer);
else if (fastcmp(field,"anotherflyangle"))
lua_pushinteger(L, plr->anotherflyangle);
else if (fastcmp(field,"nightstime"))
lua_pushinteger(L, plr->nightstime);
else if (fastcmp(field,"drillmeter"))
lua_pushinteger(L, plr->drillmeter);
else if (fastcmp(field,"drilldelay"))
lua_pushinteger(L, plr->drilldelay);
else if (fastcmp(field,"bonustime"))
lua_pushboolean(L, plr->bonustime);
else if (fastcmp(field,"capsule"))
LUA_PushUserdata(L, plr->capsule, META_MOBJ);
else if (fastcmp(field,"drone"))
LUA_PushUserdata(L, plr->drone, META_MOBJ);
else if (fastcmp(field,"oldscale"))
lua_pushfixed(L, plr->oldscale);
else if (fastcmp(field,"mare"))
lua_pushinteger(L, plr->mare);
else if (fastcmp(field,"marelap"))
lua_pushinteger(L, plr->marelap);
else if (fastcmp(field,"marebonuslap"))
lua_pushinteger(L, plr->marebonuslap);
else if (fastcmp(field,"marebegunat"))
lua_pushinteger(L, plr->marebegunat);
else if (fastcmp(field,"startedtime"))
lua_pushinteger(L, plr->startedtime);
else if (fastcmp(field,"finishedtime"))
lua_pushinteger(L, plr->finishedtime);
else if (fastcmp(field,"lapbegunat"))
lua_pushinteger(L, plr->lapbegunat);
else if (fastcmp(field,"lapstartedtime"))
lua_pushinteger(L, plr->lapstartedtime);
else if (fastcmp(field,"finishedspheres"))
lua_pushinteger(L, plr->finishedspheres);
else if (fastcmp(field,"finishedrings"))
lua_pushinteger(L, plr->finishedrings);
else if (fastcmp(field,"marescore"))
lua_pushinteger(L, plr->marescore);
else if (fastcmp(field,"lastmarescore"))
lua_pushinteger(L, plr->lastmarescore);
else if (fastcmp(field,"totalmarescore"))
lua_pushinteger(L, plr->totalmarescore);
else if (fastcmp(field,"lastmare"))
lua_pushinteger(L, plr->lastmare);
else if (fastcmp(field,"lastmarelap"))
lua_pushinteger(L, plr->lastmarelap);
else if (fastcmp(field,"lastmarebonuslap"))
lua_pushinteger(L, plr->lastmarebonuslap);
else if (fastcmp(field,"totalmarelap"))
lua_pushinteger(L, plr->totalmarelap);
else if (fastcmp(field,"totalmarebonuslap"))
lua_pushinteger(L, plr->totalmarebonuslap);
else if (fastcmp(field,"maxlink"))
lua_pushinteger(L, plr->maxlink);
else if (fastcmp(field,"texttimer"))
lua_pushinteger(L, plr->texttimer);
else if (fastcmp(field,"textvar"))
lua_pushinteger(L, plr->textvar);
else if (fastcmp(field,"lastsidehit"))
lua_pushinteger(L, plr->lastsidehit);
else if (fastcmp(field,"lastlinehit"))
lua_pushinteger(L, plr->lastlinehit);
else if (fastcmp(field,"losstime"))
lua_pushinteger(L, plr->losstime);
else if (fastcmp(field,"timeshit"))
lua_pushinteger(L, plr->timeshit);
else if (fastcmp(field,"onconveyor"))
lua_pushinteger(L, plr->onconveyor);
else if (fastcmp(field,"awayviewmobj"))
LUA_PushUserdata(L, plr->awayviewmobj, META_MOBJ);
else if (fastcmp(field,"awayviewtics"))
lua_pushinteger(L, plr->awayviewtics);
else if (fastcmp(field,"awayviewaiming"))
lua_pushangle(L, plr->awayviewaiming);
else if (fastcmp(field,"spectator"))
lua_pushboolean(L, plr->spectator);
else if (fastcmp(field,"outofcoop"))
lua_pushboolean(L, plr->outofcoop);
else if (fastcmp(field,"bot"))
lua_pushinteger(L, plr->bot);
else if (fastcmp(field,"jointime"))
lua_pushinteger(L, plr->jointime);
else if (fastcmp(field,"quittime"))
lua_pushinteger(L, plr->quittime);
#ifdef HWRENDER
else if (fastcmp(field,"fovadd"))
lua_pushfixed(L, plr->fovadd);
#endif
else {
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, plr);
lua_rawget(L, -2);
if (!lua_istable(L, -1)) { // no extra values table
CONS_Debug(DBG_LUA, M_GetText("'%s' has no extvars table or field named '%s'; returning nil.\n"), "player_t", field);
return 0;
}
lua_getfield(L, -1, field);
if (lua_isnil(L, -1)) // no value for this field
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "player_t", field);
}
return 1;
}
#define NOSET luaL_error(L, LUA_QL("player_t") " field " LUA_QS " should not be set directly.", field)
static int player_set(lua_State *L)
{
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
const char *field = luaL_checkstring(L, 2);
if (!plr)
return LUA_ErrInvalid(L, "player_t");
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (fastcmp(field,"mo")) {
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
plr->mo->player = NULL; // remove player pointer from old mobj
(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj
}
else if (fastcmp(field,"cmd"))
return NOSET;
else if (fastcmp(field,"playerstate"))
plr->playerstate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"camerascale"))
plr->camerascale = luaL_checkfixed(L, 3);
else if (fastcmp(field,"shieldscale"))
plr->shieldscale = luaL_checkfixed(L, 3);
else if (fastcmp(field,"viewz"))
plr->viewz = luaL_checkfixed(L, 3);
else if (fastcmp(field,"viewheight"))
plr->viewheight = luaL_checkfixed(L, 3);
else if (fastcmp(field,"deltaviewheight"))
plr->deltaviewheight = luaL_checkfixed(L, 3);
else if (fastcmp(field,"bob"))
plr->bob = luaL_checkfixed(L, 3);
else if (fastcmp(field,"aiming")) {
plr->aiming = luaL_checkangle(L, 3);
if (plr == &players[consoleplayer])
localaiming = plr->aiming;
else if (plr == &players[secondarydisplayplayer])
localaiming2 = plr->aiming;
}
else if (fastcmp(field,"drawangle"))
plr->drawangle = luaL_checkangle(L, 3);
else if (fastcmp(field,"rings"))
plr->rings = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"spheres"))
plr->spheres = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"pity"))
plr->pity = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"currentweapon"))
plr->currentweapon = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"ringweapons"))
plr->ringweapons = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"ammoremoval"))
plr->ammoremoval = (UINT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"ammoremovaltimer"))
plr->ammoremovaltimer = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"ammoremovalweapon"))
plr->ammoremovalweapon = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"powers"))
return NOSET;
else if (fastcmp(field,"pflags"))
plr->pflags = luaL_checkinteger(L, 3);
else if (fastcmp(field,"panim"))
plr->panim = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flashcount"))
plr->flashcount = (UINT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"flashpal"))
plr->flashpal = (UINT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"skincolor"))
{
UINT8 newcolor = (UINT8)luaL_checkinteger(L,3);
if (newcolor >= MAXSKINCOLORS)
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, MAXSKINCOLORS-1);
plr->skincolor = newcolor;
}
else if (fastcmp(field,"score"))
plr->score = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"dashspeed"))
plr->dashspeed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"normalspeed"))
plr->normalspeed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"runspeed"))
plr->runspeed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"thrustfactor"))
plr->thrustfactor = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"accelstart"))
plr->accelstart = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"acceleration"))
plr->acceleration = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"charability"))
plr->charability = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"charability2"))
plr->charability2 = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"charflags"))
plr->charflags = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"thokitem"))
plr->thokitem = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spinitem"))
plr->spinitem = luaL_checkinteger(L, 3);
else if (fastcmp(field,"revitem"))
plr->revitem = luaL_checkinteger(L, 3);
else if (fastcmp(field,"followitem"))
plr->followitem = luaL_checkinteger(L, 3);
else if (fastcmp(field,"followmobj"))
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->followmobj, mo);
}
else if (fastcmp(field,"actionspd"))
plr->actionspd = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"mindash"))
plr->mindash = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"maxdash"))
plr->maxdash = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"jumpfactor"))
plr->jumpfactor = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"height"))
plr->height = luaL_checkfixed(L, 3);
else if (fastcmp(field,"spinheight"))
plr->spinheight = luaL_checkfixed(L, 3);
else if (fastcmp(field,"lives"))
plr->lives = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"continues"))
plr->continues = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"xtralife"))
plr->xtralife = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"gotcontinue"))
plr->gotcontinue = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"speed"))
plr->speed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"secondjump"))
plr->secondjump = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"fly1"))
plr->fly1 = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"scoreadd"))
plr->scoreadd = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"glidetime"))
plr->glidetime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"climbing"))
plr->climbing = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"deadtimer"))
plr->deadtimer = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"exiting"))
plr->exiting = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"homing"))
plr->homing = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"dashmode"))
plr->dashmode = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"skidtime"))
plr->skidtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"cmomx"))
plr->cmomx = luaL_checkfixed(L, 3);
else if (fastcmp(field,"cmomy"))
plr->cmomy = luaL_checkfixed(L, 3);
else if (fastcmp(field,"rmomx"))
plr->rmomx = luaL_checkfixed(L, 3);
else if (fastcmp(field,"rmomy"))
plr->rmomy = luaL_checkfixed(L, 3);
else if (fastcmp(field,"numboxes"))
plr->numboxes = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"totalring"))
plr->totalring = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"realtime"))
plr->realtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"laps"))
plr->laps = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"ctfteam"))
plr->ctfteam = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"gotflag"))
plr->gotflag = (UINT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"weapondelay"))
plr->weapondelay = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"tossdelay"))
plr->tossdelay = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starpostx"))
plr->starpostx = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starposty"))
plr->starposty = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starpostz"))
plr->starpostz = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starpostnum"))
plr->starpostnum = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starposttime"))
plr->starposttime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starpostangle"))
plr->starpostangle = luaL_checkangle(L, 3);
else if (fastcmp(field,"starpostscale"))
plr->starpostscale = luaL_checkfixed(L, 3);
else if (fastcmp(field,"angle_pos"))
plr->angle_pos = luaL_checkangle(L, 3);
else if (fastcmp(field,"old_angle_pos"))
plr->old_angle_pos = luaL_checkangle(L, 3);
else if (fastcmp(field,"axis1"))
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->axis1, mo);
}
else if (fastcmp(field,"axis2"))
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->axis2, mo);
}
else if (fastcmp(field,"bumpertime"))
plr->bumpertime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"flyangle"))
plr->flyangle = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"drilltimer"))
plr->drilltimer = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"linkcount"))
plr->linkcount = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"linktimer"))
plr->linktimer = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"anotherflyangle"))
plr->anotherflyangle = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"nightstime"))
plr->nightstime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"drillmeter"))
plr->drillmeter = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"drilldelay"))
plr->drilldelay = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"bonustime"))
plr->bonustime = luaL_checkboolean(L, 3);
else if (fastcmp(field,"capsule"))
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->capsule, mo);
}
else if (fastcmp(field,"drone"))
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->drone, mo);
}
else if (fastcmp(field,"oldscale"))
plr->oldscale = luaL_checkfixed(L, 3);
else if (fastcmp(field,"mare"))
plr->mare = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"marelap"))
plr->marelap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"marebonuslap"))
plr->marebonuslap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"marebegunat"))
plr->marebegunat = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"startedtime"))
plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"finishedtime"))
plr->finishedtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lapbegunat"))
plr->lapbegunat = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lapstartedtime"))
plr->lapstartedtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"finishedspheres"))
plr->finishedspheres = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"finishedrings"))
plr->finishedrings = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"marescore"))
plr->marescore = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmarescore"))
plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"totalmarescore"))
plr->totalmarescore = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmare"))
plr->lastmare = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmarelap"))
plr->lastmarelap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmarebonuslap"))
plr->lastmarebonuslap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"totalmarelap"))
plr->totalmarelap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"totalmarebonuslap"))
plr->totalmarebonuslap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"maxlink"))
plr->maxlink = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"texttimer"))
plr->texttimer = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"textvar"))
plr->textvar = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastsidehit"))
plr->lastsidehit = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastlinehit"))
plr->lastlinehit = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"losstime"))
plr->losstime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"timeshit"))
plr->timeshit = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"onconveyor"))
plr->onconveyor = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"awayviewmobj"))
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->awayviewmobj, mo);
}
else if (fastcmp(field,"awayviewtics"))
{
plr->awayviewtics = (INT32)luaL_checkinteger(L, 3);
if (plr->awayviewtics && !plr->awayviewmobj) // awayviewtics must ALWAYS have an awayviewmobj set!!
P_SetTarget(&plr->awayviewmobj, plr->mo); // but since the script might set awayviewmobj immediately AFTER setting awayviewtics, use player mobj as filler for now.
}
else if (fastcmp(field,"awayviewaiming"))
plr->awayviewaiming = luaL_checkangle(L, 3);
else if (fastcmp(field,"spectator"))
plr->spectator = lua_toboolean(L, 3);
else if (fastcmp(field,"outofcoop"))
plr->outofcoop = lua_toboolean(L, 3);
else if (fastcmp(field,"bot"))
return NOSET;
else if (fastcmp(field,"jointime"))
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"quittime"))
plr->quittime = (tic_t)luaL_checkinteger(L, 3);
#ifdef HWRENDER
else if (fastcmp(field,"fovadd"))
plr->fovadd = luaL_checkfixed(L, 3);
#endif
else {
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, plr);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) {
// This index doesn't have a table for extra values yet, let's make one.
lua_pop(L, 1);
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "player_t", field);
lua_newtable(L);
lua_pushlightuserdata(L, plr);
lua_pushvalue(L, -2); // ext value table
lua_rawset(L, -4); // LREG_EXTVARS table
}
lua_pushvalue(L, 3); // value to store
lua_setfield(L, -2, field);
lua_pop(L, 2);
}
return 0;
}
#undef NOSET
static int player_num(lua_State *L)
{
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!plr)
return luaL_error(L, "accessed player_t doesn't exist anymore.");
lua_pushinteger(L, plr-players);
return 1;
}
// powers, p -> powers[p]
static int power_get(lua_State *L)
{
UINT16 *powers = *((UINT16 **)luaL_checkudata(L, 1, META_POWERS));
powertype_t p = luaL_checkinteger(L, 2);
if (p >= NUMPOWERS)
return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", (INT16)p);
lua_pushinteger(L, powers[p]);
return 1;
}
// powers, p, value -> powers[p] = value
static int power_set(lua_State *L)
{
UINT16 *powers = *((UINT16 **)luaL_checkudata(L, 1, META_POWERS));
powertype_t p = luaL_checkinteger(L, 2);
UINT16 i = (UINT16)luaL_checkinteger(L, 3);
if (p >= NUMPOWERS)
return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", (INT16)p);
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
powers[p] = i;
return 0;
}
// #powers -> NUMPOWERS
static int power_len(lua_State *L)
{
lua_pushinteger(L, NUMPOWERS);
return 1;
}
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
static int ticcmd_get(lua_State *L)
{
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
const char *field = luaL_checkstring(L, 2);
if (!cmd)
return LUA_ErrInvalid(L, "player_t");
if (fastcmp(field,"forwardmove"))
lua_pushinteger(L, cmd->forwardmove);
else if (fastcmp(field,"sidemove"))
lua_pushinteger(L, cmd->sidemove);
else if (fastcmp(field,"angleturn"))
lua_pushinteger(L, cmd->angleturn);
else if (fastcmp(field,"aiming"))
lua_pushinteger(L, cmd->aiming);
else if (fastcmp(field,"buttons"))
lua_pushinteger(L, cmd->buttons);
else
return NOFIELD;
return 1;
}
static int ticcmd_set(lua_State *L)
{
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
const char *field = luaL_checkstring(L, 2);
if (!cmd)
return LUA_ErrInvalid(L, "ticcmd_t");
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (fastcmp(field,"forwardmove"))
cmd->forwardmove = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"sidemove"))
cmd->sidemove = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"angleturn"))
cmd->angleturn = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"aiming"))
cmd->aiming = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"buttons"))
cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
else
return NOFIELD;
return 0;
}
#undef NOFIELD
int LUA_PlayerLib(lua_State *L)
{
luaL_newmetatable(L, META_PLAYER);
lua_pushcfunction(L, player_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, player_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, player_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_POWERS);
lua_pushcfunction(L, power_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, power_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, power_len);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_TICCMD);
lua_pushcfunction(L, ticcmd_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, ticcmd_set);
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getPlayer);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_lenPlayer);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "players");
return 0;
}
#endif