RingRacers/src
2018-07-31 23:56:23 +02:00
..
android Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
blua Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
djgppdos Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Repositionning chat & bugfixes 2018-07-31 15:57:19 +02:00
locale
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Ignore mouse button events if the mouse's focus is not actually on the window at the moment. 2018-05-28 21:29:46 +01:00
sdl12 Revert "Fix screenshot functionality in fullscreen in SDL2" 2018-03-18 18:33:53 +00:00
win32 Optimise the screen texture setup for SDL2, Post-processor, and wipes. 2018-03-07 22:55:21 +00:00
win32ce Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'cmake_nasm' into 'master' 2017-01-12 17:21:05 -05:00
command.c Don't display "x set to y" messages twice in the debugfile for consvars with CV_SHOWMODIFONETIME/CV_SHOWMODIF 2017-06-10 16:36:52 +01:00
command.h
comptime.c
config.h.in
console.c Fixed sub 400p chat for console 2018-07-31 23:56:23 +02:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c Fixed "invalid pointer" error when passing "" to Command_connect(). 2018-03-22 21:21:26 -07:00
d_clisrv.h Merge branch 'master' into next 2017-01-14 19:23:31 +00:00
d_event.h
d_main.c SRB2chat test rework 2018-07-31 11:10:02 +02:00
d_main.h
d_net.c Merge branch 'master' into next 2017-09-28 10:16:35 -04:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c SRB2chat test rework 2018-07-31 11:10:02 +02:00
d_netcmd.h Random changes in the netcode lol 2016-12-31 19:26:33 +01:00
d_netfil.c Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there. 2018-04-15 22:00:31 +01:00
d_netfil.h PT_REQUESTFILE checking: 2017-05-26 13:39:54 +01:00
d_player.h
d_think.h
d_ticcmd.h
dehacked.c Repositionning chat & bugfixes 2018-07-31 15:57:19 +02:00
dehacked.h
doomdata.h
doomdef.h SRB2chat test rework 2018-07-31 11:10:02 +02:00
doomstat.h
doomtype.h
endian.h
f_finale.c Warnings must die 2018-03-30 18:53:23 +01:00
f_finale.h
f_wipe.c Build: kill GCC 7's format-overflow warnings 2017-09-28 09:13:46 -04:00
fastcmp.h
filesrch.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
filesrch.h
g_game.c Repositionning chat & bugfixes 2018-07-31 15:57:19 +02:00
g_game.h SRB2chat test rework 2018-07-31 11:10:02 +02:00
g_input.c
g_input.h
g_state.h
hu_stuff.c Fixed sub 400p chat for console 2018-07-31 23:56:23 +02:00
hu_stuff.h SRB2chat test rework 2018-07-31 11:10:02 +02:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
i_tcp.h
i_video.h
info.c
info.h
keys.h
lua_baselib.c SRB2chat test rework 2018-07-31 11:10:02 +02:00
lua_consolelib.c Prevent cvar naming conflicts from pointing Lua to the wrong internal data. 2017-08-08 14:27:02 -05:00
lua_hook.h Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
lua_hooklib.c Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
lua_hud.h
lua_hudlib.c Lua now errors if negative scales are used with v.drawScaled 2016-10-18 22:07:20 +01:00
lua_infolib.c
lua_libs.h
lua_maplib.c Optimising retrieval of sector_floorpic/ceilingpic 2016-12-09 21:18:06 +00:00
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c Fix Lua panic when archiving a table element with an userdata key 2018-03-09 16:40:34 +01:00
lua_script.h
lua_skinlib.c
lua_thinkerlib.c Rewrote thinkers.iterate to handle invalid pointers elegantly. 2017-05-27 14:03:27 -05:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c P_IsPointInSubsector now works in both Software and GL, which means it can be used as the main driver behind support for Knuckles climbing on one-sided walls. 2016-10-29 11:54:47 -04:00
m_cheat.h
m_cond.c
m_cond.h
m_dllist.h
m_fixed.c Correct C FixedMul() off-by-one errors 2018-05-20 22:55:21 +03:00
m_fixed.h Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h 2017-09-14 21:29:38 +01:00
m_menu.c SRB2chat test rework 2018-07-31 11:10:02 +02:00
m_menu.h Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
m_misc.c Stop leaking names. 2018-01-30 21:25:28 +00:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Added a SDL12=1 flag to all ports whose interface code still lives in the sdl12 folder (and is unsupported by SDL 2.0 officially anyway) 2017-09-14 21:03:20 +01:00
Makefile.cfg Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
md5.c
md5.h
mserv.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
mserv.h
p5prof.h
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
p_floor.c Merge branch 'master' into next 2017-09-28 10:16:35 -04:00
p_inter.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_lights.c
p_local.h Tweaked P_CheckSolidLava to avoid changing its function signature, and P_CanRunOnWater now supports slopes too. 2016-11-02 20:32:36 +00:00
p_map.c P_FloorzAtPos: Check the normal floor's slope as well as FOF slopes, silly. 2017-08-30 19:21:23 +01:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h
p_mobj.c Bail out of P_RespawnSpecials if no mobjinfo entry has a doomednum that matches, and print a warning to the console. 2017-12-17 20:57:45 +00:00
p_mobj.h
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c Keeping a total of thinkers saved/loaded and print the total in netplay devmode 2017-06-12 17:55:15 +01:00
p_saveg.h
p_setup.c Merge branch 'opengl-mappalette-fix' into 'master' 2018-06-03 15:09:23 -04:00
p_setup.h P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat. 2016-12-08 21:45:25 +00:00
p_sight.c
p_slopes.c * Disabled #define SECTORSPECIALSAFTERTHINK. This did not need to be done in next, since it could have subtle consequences which we'd rather not deal with in the hyperextended patch cycle as-is. 2016-12-06 21:49:59 +00:00
p_slopes.h
p_spec.c Fix airbob sectors fucking up when below 0 z-height. 2017-12-20 21:13:24 +00:00
p_spec.h
p_telept.c
p_tick.c
p_tick.h
p_user.c Don't be stupid with FF_BLOCKPLAYER/FF_BLOCKOTHERS flags please 2017-07-17 20:47:00 +01:00
r_bsp.c Do not draw segs that belong to polyobjects, if you're drawing subsectors adjacent to them 2017-06-03 17:47:46 +01:00
r_bsp.h
r_data.c Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster 2017-05-15 14:38:55 +01:00
r_data.h Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode 2016-12-17 19:59:54 +00:00
r_defs.h Merge branch 'savegame-hotfixes' into 'next' 2017-01-07 18:32:07 -05:00
r_draw.c
r_draw.h
r_draw8.c
r_draw16.c
r_local.h
r_main.c Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Fix sprtopscreen from getting integer overflows once and for all in R_DrawRepeatMaskedColumn 2017-01-31 22:10:31 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own 2017-03-02 19:37:21 +00:00
r_things.h
s_sound.c
s_sound.h
screen.c CMake: split inline AMS code from vid_copy.s code 2017-01-06 15:48:19 -05:00
screen.h
sounds.c Build: kill GCC 7's format-overflow warnings 2017-09-28 09:13:46 -04:00
sounds.h
st_stuff.c OpenGL Map Specific palettes working 2018-05-17 22:17:20 +01:00
st_stuff.h
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c SRB2chat test rework 2018-07-31 11:10:02 +02:00
v_video.h SRB2chat test rework 2018-07-31 11:10:02 +02:00
vid_copy.s
w_wad.c Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
w_wad.h Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
y_inter.c Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
y_inter.h
z_zone.c
z_zone.h