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# Conflicts: # libs/SDL2/COPYING.txt # libs/SDL2/WhatsNew.txt # libs/SDL2/docs/README-android.md # libs/SDL2/docs/README-linux.md # libs/SDL2/i686-w64-mingw32/bin/SDL2.dll # libs/SDL2/i686-w64-mingw32/bin/sdl2-config # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/i686-w64-mingw32/lib/libSDL2.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la # libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc # libs/SDL2/test/Makefile.in # libs/SDL2/test/Makefile.os2 # libs/SDL2/test/checkkeys.c # libs/SDL2/test/configure.ac # libs/SDL2/test/controllermap.c # libs/SDL2/test/loopwave.c # libs/SDL2/test/loopwavequeue.c # libs/SDL2/test/testatomic.c # libs/SDL2/test/testaudiocapture.c # libs/SDL2/test/testaudiohotplug.c # libs/SDL2/test/testaudioinfo.c # libs/SDL2/test/testautomation.c # libs/SDL2/test/testbounds.c # libs/SDL2/test/testcustomcursor.c # libs/SDL2/test/testdisplayinfo.c # libs/SDL2/test/testdraw2.c # libs/SDL2/test/testdrawchessboard.c # libs/SDL2/test/testdropfile.c # libs/SDL2/test/testerror.c # libs/SDL2/test/testfile.c # libs/SDL2/test/testfilesystem.c # libs/SDL2/test/testgamecontroller.c # libs/SDL2/test/testgesture.c # libs/SDL2/test/testgl2.c # libs/SDL2/test/testgles.c # libs/SDL2/test/testgles2.c # libs/SDL2/test/testhotplug.c # libs/SDL2/test/testiconv.c # libs/SDL2/test/testime.c # libs/SDL2/test/testintersections.c # libs/SDL2/test/testjoystick.c # libs/SDL2/test/testkeys.c # libs/SDL2/test/testloadso.c # libs/SDL2/test/testlock.c # libs/SDL2/test/testmessage.c # libs/SDL2/test/testmultiaudio.c # libs/SDL2/test/testnative.c # libs/SDL2/test/testnative.h # libs/SDL2/test/testnativew32.c # libs/SDL2/test/testnativex11.c # libs/SDL2/test/testoverlay2.c # libs/SDL2/test/testplatform.c # libs/SDL2/test/testpower.c # libs/SDL2/test/testqsort.c # libs/SDL2/test/testrelative.c # libs/SDL2/test/testrendercopyex.c # libs/SDL2/test/testrendertarget.c # libs/SDL2/test/testresample.c # libs/SDL2/test/testrumble.c # libs/SDL2/test/testscale.c # libs/SDL2/test/testsem.c # libs/SDL2/test/testsensor.c # libs/SDL2/test/testshader.c # libs/SDL2/test/testshape.c # libs/SDL2/test/testsprite2.c # libs/SDL2/test/testspriteminimal.c # libs/SDL2/test/teststreaming.c # libs/SDL2/test/testthread.c # libs/SDL2/test/testtimer.c # libs/SDL2/test/testver.c # libs/SDL2/test/testviewport.c # libs/SDL2/test/testvulkan.c # libs/SDL2/test/testwm2.c # libs/SDL2/test/testyuv.c # libs/SDL2/test/testyuv_cvt.c # libs/SDL2/test/testyuv_cvt.h # libs/SDL2/test/torturethread.c # libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll # libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la # libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
310 lines
8.3 KiB
C
310 lines
8.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_config_windows_h_
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#define SDL_config_windows_h_
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#define SDL_config_h_
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#include "SDL_platform.h"
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/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
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* but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
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* If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
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#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
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#if __has_include(<winsdkver.h>)
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#define HAVE_WINSDKVER_H 1
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#endif
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#endif
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#ifdef HAVE_WINSDKVER_H
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#include <winsdkver.h>
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#endif
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
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#define HAVE_STDINT_H 1
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#elif defined(_MSC_VER)
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typedef signed __int8 int8_t;
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typedef unsigned __int8 uint8_t;
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typedef signed __int16 int16_t;
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typedef unsigned __int16 uint16_t;
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typedef signed __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef signed __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#ifndef _UINTPTR_T_DEFINED
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#ifdef _WIN64
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typedef unsigned __int64 uintptr_t;
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#else
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typedef unsigned int uintptr_t;
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#endif
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#define _UINTPTR_T_DEFINED
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#endif
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/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
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#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
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#define DWORD_PTR DWORD
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#endif
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#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
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#define LONG_PTR LONG
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#endif
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#else /* !__GNUC__ && !_MSC_VER */
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef signed short int16_t;
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typedef unsigned short uint16_t;
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typedef signed int int32_t;
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typedef unsigned int uint32_t;
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typedef signed long long int64_t;
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typedef unsigned long long uint64_t;
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#ifndef _SIZE_T_DEFINED_
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#define _SIZE_T_DEFINED_
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typedef unsigned int size_t;
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#endif
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typedef unsigned int uintptr_t;
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#endif /* __GNUC__ || _MSC_VER */
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#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#ifdef _WIN64
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# define SIZEOF_VOIDP 8
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#else
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# define SIZEOF_VOIDP 4
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#endif
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#ifdef __clang__
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# define HAVE_GCC_ATOMICS 1
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#endif
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#define HAVE_DDRAW_H 1
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#define HAVE_DINPUT_H 1
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#define HAVE_DSOUND_H 1
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#define HAVE_DXGI_H 1
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#define HAVE_XINPUT_H 1
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
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#define HAVE_WINDOWS_GAMING_INPUT_H 1
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#endif
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
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#define HAVE_D3D11_H 1
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#define HAVE_ROAPI_H 1
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#endif
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_TPCSHRD_H 1
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#define HAVE_SENSORSAPI_H 1
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#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
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#define HAVE_IMMINTRIN_H 1
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#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
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# if __has_include(<immintrin.h>)
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# define HAVE_IMMINTRIN_H 1
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# endif
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#endif
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/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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#ifdef HAVE_LIBC
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/* Useful headers */
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#define STDC_HEADERS 1
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#define HAVE_CTYPE_H 1
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#define HAVE_FLOAT_H 1
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#define HAVE_LIMITS_H 1
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#define HAVE_MATH_H 1
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#define HAVE_SIGNAL_H 1
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#define HAVE_STDIO_H 1
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#define HAVE_STRING_H 1
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/* C library functions */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#define HAVE_QSORT 1
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#define HAVE_ABS 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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#define HAVE__STRREV 1
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/* These functions have security warnings, so we won't use them */
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/* #undef HAVE__STRUPR */
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/* #undef HAVE__STRLWR */
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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/* #undef HAVE_STRTOK_R */
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/* These functions have security warnings, so we won't use them */
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/* #undef HAVE__LTOA */
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/* #undef HAVE__ULTOA */
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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|
#define HAVE_STRCMP 1
|
|
#define HAVE_STRNCMP 1
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|
#define HAVE__STRICMP 1
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|
#define HAVE__STRNICMP 1
|
|
#define HAVE__WCSICMP 1
|
|
#define HAVE__WCSNICMP 1
|
|
#define HAVE__WCSDUP 1
|
|
#define HAVE_ACOS 1
|
|
#define HAVE_ACOSF 1
|
|
#define HAVE_ASIN 1
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|
#define HAVE_ASINF 1
|
|
#define HAVE_ATAN 1
|
|
#define HAVE_ATANF 1
|
|
#define HAVE_ATAN2 1
|
|
#define HAVE_ATAN2F 1
|
|
#define HAVE_CEILF 1
|
|
#define HAVE__COPYSIGN 1
|
|
#define HAVE_COS 1
|
|
#define HAVE_COSF 1
|
|
#define HAVE_EXP 1
|
|
#define HAVE_EXPF 1
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|
#define HAVE_FABS 1
|
|
#define HAVE_FABSF 1
|
|
#define HAVE_FLOOR 1
|
|
#define HAVE_FLOORF 1
|
|
#define HAVE_FMOD 1
|
|
#define HAVE_FMODF 1
|
|
#define HAVE_LOG 1
|
|
#define HAVE_LOGF 1
|
|
#define HAVE_LOG10 1
|
|
#define HAVE_LOG10F 1
|
|
#define HAVE_POW 1
|
|
#define HAVE_POWF 1
|
|
#define HAVE_SIN 1
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|
#define HAVE_SINF 1
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|
#define HAVE_SQRT 1
|
|
#define HAVE_SQRTF 1
|
|
#define HAVE_TAN 1
|
|
#define HAVE_TANF 1
|
|
#if defined(_MSC_VER)
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|
/* These functions were added with the VC++ 2013 C runtime library */
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|
#if _MSC_VER >= 1800
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|
#define HAVE_STRTOLL 1
|
|
#define HAVE_STRTOULL 1
|
|
#define HAVE_VSSCANF 1
|
|
#define HAVE_LROUND 1
|
|
#define HAVE_LROUNDF 1
|
|
#define HAVE_ROUND 1
|
|
#define HAVE_ROUNDF 1
|
|
#define HAVE_SCALBN 1
|
|
#define HAVE_SCALBNF 1
|
|
#define HAVE_TRUNC 1
|
|
#define HAVE_TRUNCF 1
|
|
#endif
|
|
/* This function is available with at least the VC++ 2008 C runtime library */
|
|
#if _MSC_VER >= 1400
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|
#define HAVE__FSEEKI64 1
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|
#endif
|
|
#endif
|
|
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
|
|
#define HAVE_M_PI 1
|
|
#endif
|
|
#else
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|
#define HAVE_STDARG_H 1
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|
#define HAVE_STDDEF_H 1
|
|
#endif
|
|
|
|
/* Enable various audio drivers */
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|
#define SDL_AUDIO_DRIVER_WASAPI 1
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|
#define SDL_AUDIO_DRIVER_DSOUND 1
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|
#define SDL_AUDIO_DRIVER_WINMM 1
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|
#define SDL_AUDIO_DRIVER_DISK 1
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|
#define SDL_AUDIO_DRIVER_DUMMY 1
|
|
|
|
/* Enable various input drivers */
|
|
#define SDL_JOYSTICK_DINPUT 1
|
|
#define SDL_JOYSTICK_HIDAPI 1
|
|
#ifndef __WINRT__
|
|
#define SDL_JOYSTICK_RAWINPUT 1
|
|
#endif
|
|
#define SDL_JOYSTICK_VIRTUAL 1
|
|
#ifdef HAVE_WINDOWS_GAMING_INPUT_H
|
|
#define SDL_JOYSTICK_WGI 1
|
|
#endif
|
|
#define SDL_JOYSTICK_XINPUT 1
|
|
#define SDL_HAPTIC_DINPUT 1
|
|
#define SDL_HAPTIC_XINPUT 1
|
|
|
|
/* Enable the sensor driver */
|
|
#define SDL_SENSOR_WINDOWS 1
|
|
|
|
/* Enable various shared object loading systems */
|
|
#define SDL_LOADSO_WINDOWS 1
|
|
|
|
/* Enable various threading systems */
|
|
#define SDL_THREAD_GENERIC_COND_SUFFIX 1
|
|
#define SDL_THREAD_WINDOWS 1
|
|
|
|
/* Enable various timer systems */
|
|
#define SDL_TIMER_WINDOWS 1
|
|
|
|
/* Enable various video drivers */
|
|
#define SDL_VIDEO_DRIVER_DUMMY 1
|
|
#define SDL_VIDEO_DRIVER_WINDOWS 1
|
|
|
|
#ifndef SDL_VIDEO_RENDER_D3D
|
|
#define SDL_VIDEO_RENDER_D3D 1
|
|
#endif
|
|
#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
|
|
#define SDL_VIDEO_RENDER_D3D11 1
|
|
#endif
|
|
|
|
/* Enable OpenGL support */
|
|
#ifndef SDL_VIDEO_OPENGL
|
|
#define SDL_VIDEO_OPENGL 1
|
|
#endif
|
|
#ifndef SDL_VIDEO_OPENGL_WGL
|
|
#define SDL_VIDEO_OPENGL_WGL 1
|
|
#endif
|
|
#ifndef SDL_VIDEO_RENDER_OGL
|
|
#define SDL_VIDEO_RENDER_OGL 1
|
|
#endif
|
|
#ifndef SDL_VIDEO_RENDER_OGL_ES2
|
|
#define SDL_VIDEO_RENDER_OGL_ES2 1
|
|
#endif
|
|
#ifndef SDL_VIDEO_OPENGL_ES2
|
|
#define SDL_VIDEO_OPENGL_ES2 1
|
|
#endif
|
|
#ifndef SDL_VIDEO_OPENGL_EGL
|
|
#define SDL_VIDEO_OPENGL_EGL 1
|
|
#endif
|
|
|
|
/* Enable Vulkan support */
|
|
#define SDL_VIDEO_VULKAN 1
|
|
|
|
/* Enable system power support */
|
|
#define SDL_POWER_WINDOWS 1
|
|
|
|
/* Enable filesystem support */
|
|
#define SDL_FILESYSTEM_WINDOWS 1
|
|
|
|
/* Enable assembly routines (Win64 doesn't have inline asm) */
|
|
#ifndef _WIN64
|
|
#define SDL_ASSEMBLY_ROUTINES 1
|
|
#endif
|
|
|
|
#endif /* SDL_config_windows_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|