RingRacers/src
2017-05-04 22:52:49 +01:00
..
android
blua Created lua_blockmaplib.c, for Lua's blockmap library 2016-10-27 18:10:30 +01:00
djgppdos
dummy
hardware Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
locale
nds
sdl * Level Platter system added to Record/NiGHTS Attack modes. 2017-01-28 13:13:03 +00:00
sdl12 * Level Platter system added to Record/NiGHTS Attack modes. 2017-01-28 13:13:03 +00:00
win32 * Level Platter system added to Record/NiGHTS Attack modes. 2017-01-28 13:13:03 +00:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
b_bot.h
byteptr.h
CMakeLists.txt
command.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
command.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
comptime.c
config.h.in
console.c * Menu always updates for file load... by doing the refresh in the drawing function, eep. Oh well. 2017-05-03 22:36:08 +01:00
console.h
d_clisrv.c Merge branch 'public_next' 2017-05-01 17:38:35 +01:00
d_clisrv.h * Menu always updates for file load... by doing the refresh in the drawing function, eep. Oh well. 2017-05-03 22:36:08 +01:00
d_event.h
d_main.c * Menu always updates for file load... by doing the refresh in the drawing function, eep. Oh well. 2017-05-03 22:36:08 +01:00
d_main.h Removed unused function prototypes in d_main.h 2017-02-11 22:56:08 +00:00
d_net.c Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
d_net.h
d_netcmd.c Merge branch 'public_next' 2017-05-01 17:38:35 +01:00
d_netcmd.h Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
d_netfil.c
d_netfil.h
d_player.h Mutiability flag-ised as requested by Rob. 2017-03-27 15:03:21 +01:00
d_think.h
d_ticcmd.h
dehacked.c Hardcoded the big gargoyle 2017-04-18 20:38:13 +01:00
dehacked.h
doomdata.h
doomdef.h She's a lot more complete. 2017-03-19 16:48:35 +00:00
doomstat.h Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
doomtype.h
endian.h
f_finale.c Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now 2017-02-22 21:07:29 +00:00
f_finale.h
f_wipe.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
fastcmp.h
filesrch.c Fix cross-platform preparefilemenu's function signatures, and rename the one input it takes over-all to make more sense. 2017-05-04 16:22:58 +01:00
filesrch.h Fix cross-platform preparefilemenu's function signatures, and rename the one input it takes over-all to make more sense. 2017-05-04 16:22:58 +01:00
g_game.c Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
g_game.h Move analog consvars to g_game.h 2017-04-14 19:00:46 +01:00
g_input.c Changed defaults, camera settings save 2017-03-25 03:13:02 -04:00
g_input.h cv_controlperkey probably belongs in g_input.h too 2017-04-14 18:02:35 +01:00
g_state.h
hu_stuff.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-03-21 00:56:03 +00:00
hu_stuff.h More feature-rich and better engineered. 2017-05-02 11:51:37 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_system.h
i_tcp.c
i_tcp.h
i_video.h
info.c Hardcoded the big gargoyle 2017-04-18 20:38:13 +01:00
info.h Hardcoded the big gargoyle 2017-04-18 20:38:13 +01:00
keys.h
lua_baselib.c Bugfixes and code cleanup. 2017-04-03 18:28:02 +01:00
lua_blockmaplib.c
lua_consolelib.c
lua_hook.h Added MobjMoveBlocked Lua hook 2017-01-21 23:49:18 +00:00
lua_hooklib.c Added MobjMoveBlocked Lua hook 2017-01-21 23:49:18 +00:00
lua_hud.h
lua_hudlib.c
lua_infolib.c
lua_libs.h
lua_maplib.c
lua_mathlib.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
lua_mobjlib.c Let's not use terms like this so plainly, right? 2017-03-18 14:20:42 +00:00
lua_playerlib.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
lua_script.c
lua_script.h
lua_skinlib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
m_cheat.h
m_cond.c Fix remaining mixed-declaration-and-code issue detected when compiling 2017-03-28 21:30:31 +01:00
m_cond.h Map emblem type flags 2017-03-22 14:45:26 -04:00
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c Change sounds and start element for folder navigation. 2017-05-04 22:52:49 +01:00
m_menu.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
m_misc.c Merge branch 'public_next' 2017-03-30 21:50:13 +01:00
m_misc.h Moved screenshot/movie consvar externs to m_misc.h 2017-04-14 18:14:15 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile
Makefile.cfg build: no warning or error about logical-ip or tautological-compare 2017-03-12 21:16:37 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Made it possible for nojumpspin characters to juke the Minus into exposing itself by jumping over it slowly, allowing its vulnerability to be exploited. 2017-03-25 12:51:38 +00:00
p_floor.c Starting work, noclimb inverts direction (haven't tested if it actually works or not yet) 2017-04-11 22:33:04 +01:00
p_inter.c A bunch of stuff again. 2017-03-23 19:11:22 +00:00
p_lights.c
p_local.h Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
p_map.c Bugfixes and code cleanup. 2017-04-03 18:28:02 +01:00
p_maputl.c
p_maputl.h
p_mobj.c extrainfo now determines "skybox ID", a number between 0 and 16 to identify the viewpoint or centerpoint 2017-04-26 18:16:01 +01:00
p_mobj.h
p_polyobj.c
p_polyobj.h
p_pspr.h * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
p_saveg.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
p_saveg.h
p_setup.c Make sure noreload levels don't do anything weird with the skybox mobj pointers, especially if Lua was involved 2017-04-26 21:34:22 +01:00
p_setup.h
p_sight.c Fixed P_CheckSight not considering polyobject top and bottom at all 2017-04-19 22:19:46 +01:00
p_slopes.c * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_slopes.h * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_spec.c Add CONS_Alert warning as toaster suggested 2017-05-01 19:34:53 +01:00
p_spec.h extrainfo now determines "skybox ID", a number between 0 and 16 to identify the viewpoint or centerpoint 2017-04-26 18:16:01 +01:00
p_telept.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_tick.c Merge branch 'master' into damage-control 2016-05-25 15:33:09 +01:00
p_tick.h
p_user.c Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
r_bsp.c build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline] 2017-03-23 23:13:31 -04:00
r_bsp.h
r_data.c Be gone ye old texture hack 2017-04-19 20:00:19 +01:00
r_data.h Whitespace indenting. 2017-03-12 20:26:45 +01:00
r_defs.h
r_draw.c Fixing the fuckup I made when creating the new palette. 2017-04-06 16:42:52 +01:00
r_draw.h
r_draw8.c
r_draw16.c
r_local.h
r_main.c Use the skybox mobj's actual z position, rather than using the spawnpoint angle! 2017-04-26 17:12:57 +01:00
r_main.h
r_plane.c
r_plane.h
r_segs.c Merge branch 'public_next' 2017-03-13 18:25:26 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h Remove unused sscount variable 2017-02-11 22:41:15 +00:00
r_things.c Add missing flag reads. 2017-04-03 16:05:13 +01:00
r_things.h Let's not use terms like this so plainly, right? 2017-03-18 14:20:42 +00:00
s_sound.c
s_sound.h
screen.c
screen.h
sounds.c A bunch of stuff again. 2017-03-23 19:11:22 +00:00
sounds.h A bunch of stuff again. 2017-03-23 19:11:22 +00:00
st_stuff.c Just to make toaster happy I'll do this :V 2017-04-14 17:16:09 +01:00
st_stuff.h
string.c
t_facon.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_fsin.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_ftan.c
t_tan2a.c
tables.c
tables.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
tmap.nas
tmap.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Merge branch 'public_next' 2017-04-26 16:17:29 +01:00
v_video.h borp https://gfycat.com/AcceptableWhiteJabiru 2017-02-10 23:24:06 +00:00
vid_copy.s
w_wad.c * Menu always updates for file load... by doing the refresh in the drawing function, eep. Oh well. 2017-05-03 22:36:08 +01:00
w_wad.h Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
y_inter.c Merge branch 'level_select' into 'master' 2017-04-04 12:23:18 -04:00
y_inter.h
z_zone.c
z_zone.h