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# Conflicts: # libs/SDL2/COPYING.txt # libs/SDL2/WhatsNew.txt # libs/SDL2/docs/README-android.md # libs/SDL2/docs/README-linux.md # libs/SDL2/i686-w64-mingw32/bin/SDL2.dll # libs/SDL2/i686-w64-mingw32/bin/sdl2-config # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/i686-w64-mingw32/lib/libSDL2.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la # libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc # libs/SDL2/test/Makefile.in # libs/SDL2/test/Makefile.os2 # libs/SDL2/test/checkkeys.c # libs/SDL2/test/configure.ac # libs/SDL2/test/controllermap.c # libs/SDL2/test/loopwave.c # libs/SDL2/test/loopwavequeue.c # libs/SDL2/test/testatomic.c # libs/SDL2/test/testaudiocapture.c # libs/SDL2/test/testaudiohotplug.c # libs/SDL2/test/testaudioinfo.c # libs/SDL2/test/testautomation.c # libs/SDL2/test/testbounds.c # libs/SDL2/test/testcustomcursor.c # libs/SDL2/test/testdisplayinfo.c # libs/SDL2/test/testdraw2.c # libs/SDL2/test/testdrawchessboard.c # libs/SDL2/test/testdropfile.c # libs/SDL2/test/testerror.c # libs/SDL2/test/testfile.c # libs/SDL2/test/testfilesystem.c # libs/SDL2/test/testgamecontroller.c # libs/SDL2/test/testgesture.c # libs/SDL2/test/testgl2.c # libs/SDL2/test/testgles.c # libs/SDL2/test/testgles2.c # libs/SDL2/test/testhotplug.c # libs/SDL2/test/testiconv.c # libs/SDL2/test/testime.c # libs/SDL2/test/testintersections.c # libs/SDL2/test/testjoystick.c # libs/SDL2/test/testkeys.c # libs/SDL2/test/testloadso.c # libs/SDL2/test/testlock.c # libs/SDL2/test/testmessage.c # libs/SDL2/test/testmultiaudio.c # libs/SDL2/test/testnative.c # libs/SDL2/test/testnative.h # libs/SDL2/test/testnativew32.c # libs/SDL2/test/testnativex11.c # libs/SDL2/test/testoverlay2.c # libs/SDL2/test/testplatform.c # libs/SDL2/test/testpower.c # libs/SDL2/test/testqsort.c # libs/SDL2/test/testrelative.c # libs/SDL2/test/testrendercopyex.c # libs/SDL2/test/testrendertarget.c # libs/SDL2/test/testresample.c # libs/SDL2/test/testrumble.c # libs/SDL2/test/testscale.c # libs/SDL2/test/testsem.c # libs/SDL2/test/testsensor.c # libs/SDL2/test/testshader.c # libs/SDL2/test/testshape.c # libs/SDL2/test/testsprite2.c # libs/SDL2/test/testspriteminimal.c # libs/SDL2/test/teststreaming.c # libs/SDL2/test/testthread.c # libs/SDL2/test/testtimer.c # libs/SDL2/test/testver.c # libs/SDL2/test/testviewport.c # libs/SDL2/test/testvulkan.c # libs/SDL2/test/testwm2.c # libs/SDL2/test/testyuv.c # libs/SDL2/test/testyuv_cvt.c # libs/SDL2/test/testyuv_cvt.h # libs/SDL2/test/torturethread.c # libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll # libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la # libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
301 lines
9 KiB
C
301 lines
9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_sensor.h
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*
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* Include file for SDL sensor event handling
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*
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*/
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#ifndef SDL_sensor_h_
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#define SDL_sensor_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief SDL_sensor.h
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*
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* In order to use these functions, SDL_Init() must have been called
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* with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
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* for sensors, and load appropriate drivers.
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*/
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struct _SDL_Sensor;
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typedef struct _SDL_Sensor SDL_Sensor;
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/**
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* This is a unique ID for a sensor for the time it is connected to the system,
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* and is never reused for the lifetime of the application.
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*
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* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
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*/
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typedef Sint32 SDL_SensorID;
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/* The different sensors defined by SDL
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*
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* Additional sensors may be available, using platform dependent semantics.
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*
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* Hare are the additional Android sensors:
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* https://developer.android.com/reference/android/hardware/SensorEvent.html#values
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*/
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typedef enum
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{
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SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
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SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
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SDL_SENSOR_ACCEL, /**< Accelerometer */
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SDL_SENSOR_GYRO /**< Gyroscope */
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} SDL_SensorType;
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/**
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* Accelerometer sensor
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*
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* The accelerometer returns the current acceleration in SI meters per
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* second squared. This measurement includes the force of gravity, so
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* a device at rest will have an value of SDL_STANDARD_GRAVITY away
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* from the center of the earth.
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*
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* values[0]: Acceleration on the x axis
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* values[1]: Acceleration on the y axis
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* values[2]: Acceleration on the z axis
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*
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* For phones held in portrait mode and game controllers held in front of you,
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* the axes are defined as follows:
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* -X ... +X : left ... right
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* -Y ... +Y : bottom ... top
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* -Z ... +Z : farther ... closer
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*
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* The axis data is not changed when the phone is rotated.
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*
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* \sa SDL_GetDisplayOrientation()
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*/
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#define SDL_STANDARD_GRAVITY 9.80665f
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/**
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* Gyroscope sensor
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*
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* The gyroscope returns the current rate of rotation in radians per second.
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* The rotation is positive in the counter-clockwise direction. That is,
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* an observer looking from a positive location on one of the axes would
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* see positive rotation on that axis when it appeared to be rotating
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* counter-clockwise.
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*
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* values[0]: Angular speed around the x axis (pitch)
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* values[1]: Angular speed around the y axis (yaw)
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* values[2]: Angular speed around the z axis (roll)
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*
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* For phones held in portrait mode and game controllers held in front of you,
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* the axes are defined as follows:
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* -X ... +X : left ... right
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* -Y ... +Y : bottom ... top
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* -Z ... +Z : farther ... closer
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*
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* The axis data is not changed when the phone or controller is rotated.
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*
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* \sa SDL_GetDisplayOrientation()
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*/
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/* Function prototypes */
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/**
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* Locking for multi-threaded access to the sensor API
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*
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* If you are using the sensor API or handling events from multiple threads
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* you should use these locking functions to protect access to the sensors.
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*
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* In particular, you are guaranteed that the sensor list won't change, so the
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* API functions that take a sensor index will be valid, and sensor events
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* will not be delivered.
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*
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* \since This function is available since SDL 2.0.14.
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*/
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extern DECLSPEC void SDLCALL SDL_LockSensors(void);
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extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
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/**
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* Count the number of sensors attached to the system right now.
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*
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* \returns the number of sensors detected.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC int SDLCALL SDL_NumSensors(void);
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/**
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* Get the implementation dependent name of a sensor.
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*
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* \param device_index The sensor to obtain name from
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* \returns the sensor name, or NULL if `device_index` is out of range.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
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/**
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* Get the type of a sensor.
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*
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* \param device_index The sensor to get the type from
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* \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
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* out of range.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
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/**
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* Get the platform dependent type of a sensor.
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|
*
|
|
* \param device_index The sensor to check
|
|
* \returns the sensor platform dependent type, or -1 if `device_index` is out
|
|
* of range.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
|
|
|
|
/**
|
|
* Get the instance ID of a sensor.
|
|
*
|
|
* \param device_index The sensor to get instance id from
|
|
* \returns the sensor instance ID, or -1 if `device_index` is out of range.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
|
|
|
|
/**
|
|
* Open a sensor for use.
|
|
*
|
|
* \param device_index The sensor to open
|
|
* \returns an SDL_Sensor sensor object, or NULL if an error occurred.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
|
|
|
|
/**
|
|
* Return the SDL_Sensor associated with an instance id.
|
|
*
|
|
* \param instance_id The sensor from instance id
|
|
* \returns an SDL_Sensor object.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
|
|
|
|
/**
|
|
* Get the implementation dependent name of a sensor
|
|
*
|
|
* \param sensor The SDL_Sensor object
|
|
* \returns the sensor name, or NULL if `sensor` is NULL.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
|
|
|
|
/**
|
|
* Get the type of a sensor.
|
|
*
|
|
* \param sensor The SDL_Sensor object to inspect
|
|
* \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
|
|
* NULL.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
|
|
|
|
/**
|
|
* Get the platform dependent type of a sensor.
|
|
*
|
|
* \param sensor The SDL_Sensor object to inspect
|
|
* \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
|
|
|
|
/**
|
|
* Get the instance ID of a sensor.
|
|
*
|
|
* \param sensor The SDL_Sensor object to inspect
|
|
* \returns the sensor instance ID, or -1 if `sensor` is NULL.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
|
|
|
|
/**
|
|
* Get the current state of an opened sensor.
|
|
*
|
|
* The number of values and interpretation of the data is sensor dependent.
|
|
*
|
|
* \param sensor The SDL_Sensor object to query
|
|
* \param data A pointer filled with the current sensor state
|
|
* \param num_values The number of values to write to data
|
|
* \returns 0 or -1 if an error occurred.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
|
|
|
|
/**
|
|
* Close a sensor previously opened with SDL_SensorOpen().
|
|
*
|
|
* \param sensor The SDL_Sensor object to close
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
|
|
|
|
/**
|
|
* Update the current state of the open sensors.
|
|
*
|
|
* This is called automatically by the event loop if sensor events are
|
|
* enabled.
|
|
*
|
|
* This needs to be called from the thread that initialized the sensor
|
|
* subsystem.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
/* *INDENT-OFF* */
|
|
}
|
|
/* *INDENT-ON* */
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_sensor_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|