RingRacers/src/lua_terrainlib.c

831 lines
No EOL
16 KiB
C

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2016 by John "JTE" Muniz.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_terrainlib.c
/// \brief terrain structure library for Lua scripting
#include "doomdef.h"
#include "fastcmp.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "k_terrain.h"
enum terrain {
terrain_valid = 0,
terrain_name,
terrain_hash,
terrain_splashid,
terrain_footstepid,
terrain_overlayid,
terrain_friction,
terrain_offroad,
terrain_damagetype,
terrain_trickpanel,
terrain_speedpad,
terrain_speedpadangle,
terrain_springstrength,
terrain_springstarcolor,
terrain_outrun,
terrain_floorclip,
terrain_flags
};
enum splash {
splash_valid = 0,
splash_name,
splash_hash,
splash_mobjtype,
splash_sfx,
splash_scale,
splash_color,
splash_pushH,
splash_pushV,
splash_spread,
splash_cone,
splash_numparticles
};
enum footstep {
footstep_valid = 0,
footstep_name,
footstep_hash,
footstep_mobjtype,
footstep_sfx,
footstep_scale,
footstep_color,
footstep_pushH,
footstep_pushV,
footstep_spread,
footstep_cone,
footstep_sfxfreq,
footstep_frequency,
footstep_requiredspeed
};
enum overlay {
overlay_valid = 0,
overlay_name,
overlay_hash,
overlay_states,
overlay_scale,
overlay_color,
overlay_speed
};
static const char *const terrain_opt[] = {
"valid",
"name",
"hash",
"splashid",
"footstepid",
"overlayid",
"friction",
"offroad",
"damagetype",
"trickpanel",
"speedpad",
"speedpadangle",
"springstrength",
"springstarcolor",
"outrun",
"floorclip",
"flags",
NULL
};
static const char *const splash_opt[] = {
"valid",
"name",
"hash",
"mobjtype",
"sfx",
"scale",
"color",
"pushh",
"pushv",
"spread",
"cone",
"numparticles",
NULL
};
static const char *const footstep_opt[] = {
"valid",
"name",
"hash",
"mobjtype",
"sfx",
"scale",
"color",
"pushh",
"pushv",
"spread",
"cone",
"sfxfreq",
"frequency",
"requiredspeed",
NULL
};
static const char *const overlay_opt[] = {
"valid",
"name",
"hash",
"states",
"scale",
"color",
"speed",
NULL
};
static int splash_get(lua_State *L)
{
t_splash_t *splash = *((t_splash_t **)luaL_checkudata(L, 1, META_SPLASH));
enum splash field = luaL_checkoption(L, 2, splash_opt[0], splash_opt);
if (!splash)
{
switch (field)
{
case splash_valid:
lua_pushboolean(L, false);
return 1;
default:
return LUA_ErrInvalid(L, "t_splash_t");
}
}
switch (field)
{
case splash_valid:
lua_pushboolean(L, true);
break;
case splash_name:
lua_pushstring(L, splash->name);
break;
case splash_hash:
lua_pushnumber(L, splash->hash);
break;
case splash_mobjtype:
lua_pushnumber(L, splash->mobjType);
break;
case splash_sfx:
lua_pushnumber(L, splash->sfx);
break;
case splash_scale:
lua_pushfixed(L, splash->scale);
break;
case splash_color:
lua_pushnumber(L, splash->color);
break;
case splash_pushH:
lua_pushfixed(L, splash->pushH);
break;
case splash_pushV:
lua_pushfixed(L, splash->pushV);
break;
case splash_spread:
lua_pushfixed(L, splash->spread);
break;
case splash_cone:
lua_pushangle(L, splash->cone);
break;
case splash_numparticles:
lua_pushnumber(L, splash->numParticles);
break;
}
return 1;
}
static int splash_set(lua_State *L)
{
return luaL_error(L, LUA_QL("t_splash_t") " struct cannot be edited by Lua.");
}
static int splash_num(lua_State *L)
{
t_splash_t *splash = *((t_splash_t **)luaL_checkudata(L, 1, META_SPLASH));
// This should never happen.
I_Assert(splash != NULL);
lua_pushinteger(L, K_GetSplashHeapIndex(splash));
return 1;
}
static int lib_iterateSplashes(lua_State *L)
{
size_t i;
if (lua_gettop(L) < 2)
{
lua_pushcfunction(L, lib_iterateSplashes);
return 1;
}
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = K_GetSplashHeapIndex(*(t_splash_t **)luaL_checkudata(L, 1, META_SPLASH)) + 1;
else
i = 0;
// terrains are always valid, only added, never removed
if (i < K_GetNumSplashDefs())
{
LUA_PushUserdata(L, K_GetSplashByIndex(i), META_SPLASH);
return 1;
}
return 0;
}
static int lib_getSplash(lua_State *L)
{
const char *field;
size_t i;
// find terrain by number
if (lua_type(L, 2) == LUA_TNUMBER)
{
i = luaL_checkinteger(L, 2);
if (i >= K_GetNumSplashDefs())
return luaL_error(L, "splashes[] index %d out of range (0 - %d)", i, K_GetNumSplashDefs()-1);
LUA_PushUserdata(L, K_GetSplashByIndex(i), META_SPLASH);
return 1;
}
field = luaL_checkstring(L, 2);
// special function iterate
if (fastcmp(field,"iterate"))
{
lua_pushcfunction(L, lib_iterateSplashes);
return 1;
}
// find terrain by name
t_splash_t *byname = K_GetSplashByName(field);
if (byname != NULL)
{
LUA_PushUserdata(L, byname, META_SPLASH);
return 1;
}
return 0;
}
static int lib_numSplashes(lua_State *L)
{
lua_pushinteger(L, K_GetNumSplashDefs());
return 1;
}
static int footstep_get(lua_State *L)
{
t_footstep_t *footstep = *((t_footstep_t **)luaL_checkudata(L, 1, META_FOOTSTEP));
enum footstep field = luaL_checkoption(L, 2, footstep_opt[0], footstep_opt);
if (!footstep)
{
switch (field)
{
case footstep_valid:
lua_pushboolean(L, false);
return 1;
default:
return LUA_ErrInvalid(L, "t_footstep_t");
}
}
switch (field)
{
case footstep_valid:
lua_pushboolean(L, true);
break;
case footstep_name:
lua_pushstring(L, footstep->name);
break;
case footstep_hash:
lua_pushnumber(L, footstep->hash);
break;
case footstep_mobjtype:
lua_pushnumber(L, footstep->mobjType);
break;
case footstep_sfx:
lua_pushnumber(L, footstep->sfx);
break;
case footstep_scale:
lua_pushfixed(L, footstep->scale);
break;
case footstep_color:
lua_pushnumber(L, footstep->color);
break;
case footstep_pushH:
lua_pushfixed(L, footstep->pushH);
break;
case footstep_pushV:
lua_pushfixed(L, footstep->pushV);
break;
case footstep_spread:
lua_pushfixed(L, footstep->spread);
break;
case footstep_cone:
lua_pushangle(L, footstep->cone);
break;
case footstep_sfxfreq:
lua_pushnumber(L, footstep->sfxFreq);
break;
case footstep_frequency:
lua_pushnumber(L, footstep->frequency);
break;
case footstep_requiredspeed:
lua_pushfixed(L, footstep->requiredSpeed);
break;
}
return 1;
}
static int footstep_set(lua_State *L)
{
return luaL_error(L, LUA_QL("t_footstep_t") " struct cannot be edited by Lua.");
}
static int footstep_num(lua_State *L)
{
t_footstep_t *footstep = *((t_footstep_t **)luaL_checkudata(L, 1, META_FOOTSTEP));
// This should never happen.
I_Assert(footstep != NULL);
lua_pushinteger(L, K_GetFootstepHeapIndex(footstep));
return 1;
}
static int lib_iterateFootsteps(lua_State *L)
{
size_t i;
if (lua_gettop(L) < 2)
{
lua_pushcfunction(L, lib_iterateFootsteps);
return 1;
}
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = K_GetFootstepHeapIndex(*(t_footstep_t **)luaL_checkudata(L, 1, META_FOOTSTEP)) + 1;
else
i = 0;
// footsteps are always valid, only added, never removed
if (i < K_GetNumFootstepDefs())
{
LUA_PushUserdata(L, K_GetFootstepByIndex(i), META_FOOTSTEP);
return 1;
}
return 0;
}
static int lib_getFootstep(lua_State *L)
{
const char *field;
size_t i;
// find footstep by number
if (lua_type(L, 2) == LUA_TNUMBER)
{
i = luaL_checkinteger(L, 2);
if (i >= K_GetNumFootstepDefs())
return luaL_error(L, "footsteps[] index %d out of range (0 - %d)", i, K_GetNumFootstepDefs()-1);
LUA_PushUserdata(L, K_GetFootstepByIndex(i), META_FOOTSTEP);
return 1;
}
field = luaL_checkstring(L, 2);
// special function iterate
if (fastcmp(field,"iterate"))
{
lua_pushcfunction(L, lib_iterateFootsteps);
return 1;
}
// find footstep by name
t_footstep_t *byname = K_GetFootstepByName(field);
if (byname != NULL)
{
LUA_PushUserdata(L, byname, META_FOOTSTEP);
return 1;
}
return 0;
}
static int lib_numFootsteps(lua_State *L)
{
lua_pushinteger(L, K_GetNumFootstepDefs());
return 1;
}
static int overlay_get(lua_State *L)
{
t_overlay_t *overlay = *((t_overlay_t **)luaL_checkudata(L, 1, META_OVERLAY));
enum overlay field = luaL_checkoption(L, 2, overlay_opt[0], overlay_opt);
if (!overlay)
{
switch (field)
{
case overlay_valid:
lua_pushboolean(L, false);
return 1;
default:
return LUA_ErrInvalid(L, "t_overlay_t");
}
}
switch (field)
{
case overlay_valid:
lua_pushboolean(L, true);
break;
case overlay_name:
lua_pushstring(L, overlay->name);
break;
case overlay_hash:
lua_pushnumber(L, overlay->hash);
break;
case overlay_states:
lua_createtable(L, TOV__MAX, 0);
for (size_t i = 0; i < TOV__MAX; i++)
{
lua_pushinteger(L, overlay->states[i]);
lua_rawseti(L, -2, 1 + i);
}
break;
case overlay_scale:
lua_pushboolean(L, overlay->scale);
break;
case overlay_color:
lua_pushnumber(L, overlay->color);
break;
case overlay_speed:
lua_pushfixed(L, overlay->speed);
break;
}
return 1;
}
static int overlay_set(lua_State *L)
{
return luaL_error(L, LUA_QL("t_overlay_t") " struct cannot be edited by Lua.");
}
static int overlay_num(lua_State *L)
{
t_overlay_t *overlay = *((t_overlay_t **)luaL_checkudata(L, 1, META_OVERLAY));
// This should never happen.
I_Assert(overlay != NULL);
lua_pushinteger(L, K_GetOverlayHeapIndex(overlay));
return 1;
}
static int lib_iterateOverlays(lua_State *L)
{
size_t i;
if (lua_gettop(L) < 2)
{
lua_pushcfunction(L, lib_iterateOverlays);
return 1;
}
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = K_GetOverlayHeapIndex(*(t_overlay_t **)luaL_checkudata(L, 1, META_OVERLAY)) + 1;
else
i = 0;
// overlays are always valid, only added, never removed
if (i < K_GetNumOverlayDefs())
{
LUA_PushUserdata(L, K_GetOverlayByIndex(i), META_OVERLAY);
return 1;
}
return 0;
}
static int lib_getOverlay(lua_State *L)
{
const char *field;
size_t i;
// find overlay by number
if (lua_type(L, 2) == LUA_TNUMBER)
{
// Making a special condition for this as the game contains no overlays by default.
if (K_GetNumOverlayDefs() == 0)
return luaL_error(L, "no overlays available in overlays[]");
i = luaL_checkinteger(L, 2);
if (i >= K_GetNumOverlayDefs())
return luaL_error(L, "overlays[] index %d out of range (0 - %d)", i, K_GetNumOverlayDefs()-1);
LUA_PushUserdata(L, K_GetOverlayByIndex(i), META_OVERLAY);
return 1;
}
field = luaL_checkstring(L, 2);
// special function iterate
if (fastcmp(field,"iterate"))
{
lua_pushcfunction(L, lib_iterateOverlays);
return 1;
}
// find overlay by name
t_overlay_t *byname = K_GetOverlayByName(field);
if (byname != NULL)
{
LUA_PushUserdata(L, byname, META_OVERLAY);
return 1;
}
return 0;
}
static int lib_numOverlays(lua_State *L)
{
lua_pushinteger(L, K_GetNumOverlayDefs());
return 1;
}
static int terrain_get(lua_State *L)
{
terrain_t *terrain = *((terrain_t **)luaL_checkudata(L, 1, META_TERRAIN));
enum terrain field = luaL_checkoption(L, 2, terrain_opt[0], terrain_opt);
if (!terrain)
{
switch (field)
{
case terrain_valid:
lua_pushboolean(L, false);
return 1;
default:
return LUA_ErrInvalid(L, "terrain_t");
}
}
switch (field)
{
case terrain_valid:
lua_pushboolean(L, true);
break;
case terrain_name:
lua_pushstring(L, terrain->name);
break;
case terrain_hash:
lua_pushnumber(L, terrain->hash);
break;
case terrain_splashid:
lua_pushnumber(L, terrain->splashID);
break;
case terrain_footstepid:
lua_pushnumber(L, terrain->footstepID);
break;
case terrain_overlayid:
lua_pushnumber(L, terrain->overlayID);
break;
case terrain_friction:
lua_pushfixed(L, terrain->friction);
break;
case terrain_offroad:
lua_pushfixed(L, terrain->offroad);
break;
case terrain_damagetype:
lua_pushnumber(L, terrain->damageType);
break;
case terrain_trickpanel:
lua_pushfixed(L, terrain->trickPanel);
break;
case terrain_speedpad:
lua_pushfixed(L, terrain->speedPad);
break;
case terrain_speedpadangle:
lua_pushangle(L, terrain->speedPadAngle);
break;
case terrain_springstrength:
lua_pushfixed(L, terrain->springStrength);
break;
case terrain_springstarcolor:
lua_pushnumber(L, terrain->springStarColor);
break;
case terrain_outrun:
lua_pushfixed(L, terrain->outrun);
break;
case terrain_floorclip:
lua_pushfixed(L, terrain->floorClip);
break;
case terrain_flags:
lua_pushnumber(L, terrain->flags);
break;
}
return 1;
}
static int terrain_set(lua_State *L)
{
return luaL_error(L, LUA_QL("terrain_t") " struct cannot be edited by Lua.");
}
static int terrain_num(lua_State *L)
{
terrain_t *terrain = *((terrain_t **)luaL_checkudata(L, 1, META_TERRAIN));
// This should never happen.
I_Assert(terrain != NULL);
lua_pushinteger(L, K_GetTerrainHeapIndex(terrain));
return 1;
}
static int lib_iterateTerrains(lua_State *L)
{
size_t i;
if (lua_gettop(L) < 2)
{
lua_pushcfunction(L, lib_iterateTerrains);
return 1;
}
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = K_GetTerrainHeapIndex(*(terrain_t **)luaL_checkudata(L, 1, META_TERRAIN)) + 1;
else
i = 0;
// terrains are always valid, only added, never removed
if (i < K_GetNumTerrainDefs())
{
LUA_PushUserdata(L, K_GetTerrainByIndex(i), META_TERRAIN);
return 1;
}
return 0;
}
static int lib_getTerrain(lua_State *L)
{
const char *field;
size_t i;
// find terrain by number
if (lua_type(L, 2) == LUA_TNUMBER)
{
i = luaL_checkinteger(L, 2);
if (i >= K_GetNumTerrainDefs())
return luaL_error(L, "terrains[] index %d out of range (0 - %d)", i, K_GetNumTerrainDefs()-1);
LUA_PushUserdata(L, K_GetTerrainByIndex(i), META_TERRAIN);
return 1;
}
field = luaL_checkstring(L, 2);
// special function iterate
if (fastcmp(field,"iterate"))
{
lua_pushcfunction(L, lib_iterateTerrains);
return 1;
}
// find terrain by name
terrain_t *byname = K_GetTerrainByName(field);
if (byname != NULL)
{
LUA_PushUserdata(L, byname, META_TERRAIN);
return 1;
}
return 0;
}
static int lib_numTerrains(lua_State *L)
{
lua_pushinteger(L, K_GetNumTerrainDefs());
return 1;
}
int LUA_TerrainLib(lua_State *L)
{
luaL_newmetatable(L, META_SPLASH);
lua_pushcfunction(L, splash_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, splash_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, splash_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSplash);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numSplashes);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "splashes");
luaL_newmetatable(L, META_FOOTSTEP);
lua_pushcfunction(L, footstep_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, footstep_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, footstep_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getFootstep);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numFootsteps);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "footsteps");
luaL_newmetatable(L, META_OVERLAY);
lua_pushcfunction(L, overlay_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, overlay_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, overlay_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getOverlay);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numOverlays);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "overlays");
luaL_newmetatable(L, META_TERRAIN);
lua_pushcfunction(L, terrain_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, terrain_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, terrain_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getTerrain);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numTerrains);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "terrains");
return 0;
}