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TehRealSalt cd65381abc Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE
Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier.

As a result, Battle capsules are now destructible.
2019-09-15 17:25:33 -04:00
.circleci CircleCI: use libpng-dev 2019-03-27 18:51:20 -04:00
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src Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE 2019-09-15 17:25:33 -04:00
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.travis.yml Fix GCC 8 Travis error 2019-05-28 19:00:24 -07:00
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CMakeLists.txt Change version num to v2, disable 1.0.x demo compatiblity 2019-05-29 22:29:06 -04:00
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SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.