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https://github.com/KartKrewDev/RingRacers.git
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Two arrows. One above the player, floating. One below the player, on the ground. Both arrows use the player's facing angle. Arrows are only visible to their own player (other players can't see them). The floating arrow is a papersprite. You can see the arrow turn with you as you turn your camera. The grounded arrow is a splat with additive blending. It tilts to match the slope of the ground you're driving on.
6780 lines
116 KiB
C
6780 lines
116 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file info.h
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/// \brief Thing frame/state LUT
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#ifndef __INFO__
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#define __INFO__
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// Needed for action function pointer handling.
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#include "d_think.h"
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#include "sounds.h"
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#include "m_fixed.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// deh_tables.c now has lists for the more named enums! PLEASE keep them up to date!
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// For great modding!!
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// IMPORTANT!
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// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONPOINTERS ARRAY IN DEH_TABLES.C
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enum actionnum
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{
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A_EXPLODE = 0,
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A_PAIN,
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A_FALL,
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A_LOOK,
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A_CHASE,
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A_FACESTABCHASE,
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A_FACESTABREV,
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A_FACESTABHURL,
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A_FACESTABMISS,
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A_STATUEBURST,
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A_FACETARGET,
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A_FACETRACER,
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A_SCREAM,
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A_BOSSDEATH,
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A_RINGBOX,
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A_BUNNYHOP,
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A_BUBBLESPAWN,
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A_FANBUBBLESPAWN,
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A_BUBBLERISE,
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A_BUBBLECHECK,
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A_AWARDSCORE,
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A_SCORERISE,
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A_ATTRACTCHASE,
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A_DROPMINE,
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A_FISHJUMP,
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A_SETSOLIDSTEAM,
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A_UNSETSOLIDSTEAM,
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A_OVERLAYTHINK,
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A_JETCHASE,
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A_JETBTHINK,
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A_JETGTHINK,
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A_JETGSHOOT,
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A_SHOOTBULLET,
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A_MINUSDIGGING,
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A_MINUSPOPUP,
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A_MINUSCHECK,
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A_CHICKENCHECK,
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A_MOUSETHINK,
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A_DETONCHASE,
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A_CAPECHASE,
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A_ROTATESPIKEBALL,
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A_SLINGAPPEAR,
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A_UNIDUSBALL,
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A_ROCKSPAWN,
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A_SETFUSE,
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A_CRAWLACOMMANDERTHINK,
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A_SMOKETRAILER,
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A_RINGEXPLODE,
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A_OLDRINGEXPLODE,
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A_MIXUP,
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A_BOSS1CHASE,
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A_FOCUSTARGET,
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A_BOSS2CHASE,
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A_BOSS2POGO,
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A_BOSSZOOM,
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A_BOSSSCREAM,
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A_BOSS2TAKEDAMAGE,
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A_BOSS7CHASE,
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A_GOOPSPLAT,
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A_BOSS2POGOSFX,
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A_BOSS2POGOTARGET,
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A_BOSSJETFUME,
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A_EGGMANBOX,
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A_TURRETFIRE,
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A_SUPERTURRETFIRE,
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A_TURRETSTOP,
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A_JETJAWROAM,
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A_JETJAWCHOMP,
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A_POINTYTHINK,
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A_CHECKBUDDY,
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A_HOODFIRE,
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A_HOODTHINK,
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A_HOODFALL,
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A_ARROWBONKS,
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A_SNAILERTHINK,
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A_SHARPCHASE,
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A_SHARPSPIN,
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A_SHARPDECEL,
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A_CRUSHSTACEANWALK,
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A_CRUSHSTACEANPUNCH,
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A_CRUSHCLAWAIM,
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A_CRUSHCLAWLAUNCH,
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A_VULTUREVTOL,
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A_VULTURECHECK,
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A_VULTUREHOVER,
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A_VULTUREBLAST,
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A_VULTUREFLY,
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A_SKIMCHASE,
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A_SKULLATTACK,
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A_LOBSHOT,
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A_FIRESHOT,
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A_SUPERFIRESHOT,
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A_BOSSFIRESHOT,
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A_BOSS7FIREMISSILES,
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A_BOSS1LASER,
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A_BOSS4REVERSE,
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A_BOSS4SPEEDUP,
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A_BOSS4RAISE,
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A_SPARKFOLLOW,
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A_BUZZFLY,
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A_GUARDCHASE,
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A_EGGSHIELD,
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A_SETREACTIONTIME,
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A_BOSS1SPIKEBALLS,
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A_BOSS3TAKEDAMAGE,
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A_BOSS3PATH,
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A_BOSS3SHOCKTHINK,
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A_LINEDEFEXECUTE,
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A_LINEDEFEXECUTEFROMARG,
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A_PLAYSEESOUND,
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A_PLAYATTACKSOUND,
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A_PLAYACTIVESOUND,
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A_SPAWNOBJECTABSOLUTE,
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A_SPAWNOBJECTRELATIVE,
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A_CHANGEANGLERELATIVE,
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A_CHANGEANGLEABSOLUTE,
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A_ROLLANGLE,
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A_CHANGEROLLANGLERELATIVE,
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A_CHANGEROLLANGLEABSOLUTE,
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A_PLAYSOUND,
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A_FINDTARGET,
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A_FINDTRACER,
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A_SETTICS,
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A_SETRANDOMTICS,
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A_CHANGECOLORRELATIVE,
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A_CHANGECOLORABSOLUTE,
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A_DYE,
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A_MOVERELATIVE,
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A_MOVEABSOLUTE,
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A_THRUST,
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A_ZTHRUST,
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A_SETTARGETSTARGET,
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A_SETOBJECTFLAGS,
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A_SETOBJECTFLAGS2,
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A_RANDOMSTATE,
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A_RANDOMSTATERANGE,
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A_STATERANGEBYANGLE,
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A_STATERANGEBYPARAMETER,
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A_DUALACTION,
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A_REMOTEACTION,
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A_TOGGLEFLAMEJET,
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A_ORBITNIGHTS,
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A_GHOSTME,
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A_SETOBJECTSTATE,
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A_SETOBJECTTYPESTATE,
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A_KNOCKBACK,
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A_PUSHAWAY,
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A_RINGDRAIN,
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A_SPLITSHOT,
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A_MISSILESPLIT,
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A_MULTISHOT,
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A_INSTALOOP,
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A_CUSTOM3DROTATE,
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A_SEARCHFORPLAYERS,
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A_CHECKRANDOM,
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A_CHECKTARGETRINGS,
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A_CHECKRINGS,
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A_CHECKTOTALRINGS,
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A_CHECKHEALTH,
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A_CHECKRANGE,
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A_CHECKHEIGHT,
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A_CHECKTRUERANGE,
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A_CHECKTHINGCOUNT,
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A_CHECKAMBUSH,
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A_CHECKCUSTOMVALUE,
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A_CHECKCUSVALMEMO,
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A_SETCUSTOMVALUE,
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A_USECUSVALMEMO,
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A_RELAYCUSTOMVALUE,
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A_CUSVALACTION,
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A_FORCESTOP,
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A_FORCEWIN,
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A_SPIKERETRACT,
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A_INFOSTATE,
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A_REPEAT,
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A_SETSCALE,
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A_REMOTEDAMAGE,
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A_HOMINGCHASE,
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A_TRAPSHOT,
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A_VILETARGET,
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A_VILEATTACK,
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A_VILEFIRE,
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A_BRAKCHASE,
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A_BRAKFIRESHOT,
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A_BRAKLOBSHOT,
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A_NAPALMSCATTER,
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A_SPAWNFRESHCOPY,
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A_FLICKYSPAWN,
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A_FLICKYCENTER,
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A_FLICKYAIM,
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A_FLICKYFLY,
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A_FLICKYSOAR,
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A_FLICKYCOAST,
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A_FLICKYHOP,
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A_FLICKYFLOUNDER,
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A_FLICKYCHECK,
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A_FLICKYHEIGHTCHECK,
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A_FLICKYFLUTTER,
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A_FLAMEPARTICLE,
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A_FADEOVERLAY,
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A_BOSS5JUMP,
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A_LIGHTBEAMRESET,
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A_MINEEXPLODE,
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A_MINERANGE,
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A_CONNECTTOGROUND,
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A_SPAWNPARTICLERELATIVE,
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A_MULTISHOTDIST,
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A_WHOCARESIFYOURSONISABEE,
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A_PARENTTRIESTOSLEEP,
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A_CRYINGTOMOMMA,
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A_CHECKFLAGS2,
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A_BOSS5FINDWAYPOINT,
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A_DONPCSKID,
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A_DONPCPAIN,
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A_PREPAREREPEAT,
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A_BOSS5EXTRAREPEAT,
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A_BOSS5CALM,
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A_BOSS5CHECKONGROUND,
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A_BOSS5CHECKFALLING,
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A_BOSS5PINCHSHOT,
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A_BOSS5MAKEITRAIN,
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A_BOSS5MAKEJUNK,
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A_LOOKFORBETTER,
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A_BOSS5BOMBEXPLODE,
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A_TNTEXPLODE,
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A_DEBRISRANDOM,
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A_TRAINCAMEO,
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A_TRAINCAMEO2,
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A_CANARIVOREGAS,
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A_KILLSEGMENTS,
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A_SNAPPERSPAWN,
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A_SNAPPERTHINKER,
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A_SALOONDOORSPAWN,
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A_MINECARTSPARKTHINK,
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A_MODULOTOSTATE,
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A_LAVAFALLROCKS,
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A_LAVAFALLLAVA,
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A_FALLINGLAVACHECK,
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A_FIRESHRINK,
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A_SPAWNPTERABYTES,
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A_PTERABYTEHOVER,
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A_ROLLOUTSPAWN,
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A_ROLLOUTROCK,
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A_DRAGONBOMBERSPAWN,
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A_DRAGONWING,
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A_DRAGONSEGMENT,
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A_CHANGEHEIGHT,
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A_ITEMPOP,
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A_JAWZEXPLODE,
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A_SSMINESEARCH,
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A_SSMINEEXPLODE,
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A_LANDMINEEXPLODE,
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A_BALLHOGEXPLODE,
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A_LIGHTNINGFOLLOWPLAYER,
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A_FZBOOMFLASH,
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A_FZBOOMSMOKE,
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A_RANDOMSHADOWFRAME,
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A_ROAMINGSHADOWTHINKER,
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A_MAYONAKAARROW,
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A_MEMENTOSTPPARTICLES,
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A_REAPERTHINKER,
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A_FLAMESHIELDPAPER,
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A_INVINCSPARKLEROTATE,
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A_SPAWNITEMDEBRISCLOUD,
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NUMACTIONS
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};
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// IMPORTANT NOTE: If you add/remove from this list of action
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// functions, don't forget to update them in deh_tables.c!
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void A_Explode();
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void A_Pain();
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void A_Fall();
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void A_Look();
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void A_Chase();
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void A_FaceStabChase();
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void A_FaceStabRev();
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void A_FaceStabHurl();
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void A_FaceStabMiss();
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void A_StatueBurst();
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void A_FaceTarget();
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void A_FaceTracer();
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void A_Scream();
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void A_BossDeath();
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void A_RingBox(); // Obtained Ring Box Tails
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void A_BunnyHop(); // have bunny hop tails
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void A_BubbleSpawn(); // Randomly spawn bubbles
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void A_FanBubbleSpawn();
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void A_BubbleRise(); // Bubbles float to surface
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void A_BubbleCheck(); // Don't draw if not underwater
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void A_AwardScore();
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void A_ScoreRise(); // Rise the score logo
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void A_AttractChase(); // Ring Chase
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void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber
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void A_FishJump(); // Fish Jump
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void A_SetSolidSteam();
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void A_UnsetSolidSteam();
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void A_OverlayThink();
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void A_JetChase();
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void A_JetbThink(); // Jetty-Syn Bomber Thinker
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void A_JetgThink(); // Jetty-Syn Gunner Thinker
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void A_JetgShoot(); // Jetty-Syn Shoot Function
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void A_ShootBullet(); // JetgShoot without reactiontime setting
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void A_MinusDigging();
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void A_MinusPopup();
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void A_MinusCheck();
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void A_ChickenCheck();
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void A_MouseThink(); // Mouse Thinker
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void A_DetonChase(); // Deton Chaser
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void A_CapeChase(); // Fake little Super Sonic cape
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void A_RotateSpikeBall(); // Spike ball rotation
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void A_SlingAppear();
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void A_UnidusBall();
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void A_RockSpawn();
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void A_SetFuse();
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void A_CrawlaCommanderThink(); // Crawla Commander
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void A_SmokeTrailer();
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void A_RingExplode();
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void A_OldRingExplode();
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void A_MixUp();
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void A_BossScream();
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void A_Boss2TakeDamage();
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void A_GoopSplat();
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void A_Boss2PogoSFX();
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void A_Boss2PogoTarget();
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void A_EggmanBox();
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void A_TurretFire();
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void A_SuperTurretFire();
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void A_TurretStop();
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void A_JetJawRoam();
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void A_JetJawChomp();
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void A_PointyThink();
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void A_CheckBuddy();
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void A_HoodFire();
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void A_HoodThink();
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void A_HoodFall();
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void A_ArrowBonks();
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void A_SnailerThink();
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void A_SharpChase();
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void A_SharpSpin();
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void A_SharpDecel();
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void A_CrushstaceanWalk();
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void A_CrushstaceanPunch();
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void A_CrushclawAim();
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void A_CrushclawLaunch();
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void A_VultureVtol();
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void A_VultureCheck();
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void A_VultureHover();
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void A_VultureBlast();
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void A_VultureFly();
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void A_SkimChase();
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void A_SkullAttack();
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void A_LobShot();
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void A_FireShot();
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void A_SuperFireShot();
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void A_BossFireShot();
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void A_Boss7FireMissiles();
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void A_Boss1Laser();
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void A_FocusTarget();
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void A_Boss4Reverse();
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void A_Boss4SpeedUp();
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void A_Boss4Raise();
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void A_SparkFollow();
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void A_BuzzFly();
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void A_GuardChase();
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void A_EggShield();
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void A_SetReactionTime();
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void A_Boss1Spikeballs();
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void A_Boss3TakeDamage();
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void A_Boss3Path();
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void A_Boss3ShockThink();
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void A_LinedefExecute();
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void A_LinedefExecuteFromArg();
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void A_PlaySeeSound();
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void A_PlayAttackSound();
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void A_PlayActiveSound();
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void A_BossZoom(); //Unused
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void A_Boss1Chase();
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void A_Boss2Chase();
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void A_Boss2Pogo();
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void A_BossJetFume();
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void A_SpawnObjectAbsolute();
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void A_SpawnObjectRelative();
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void A_ChangeAngleRelative();
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void A_ChangeAngleAbsolute();
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void A_RollAngle();
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void A_ChangeRollAngleRelative();
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void A_ChangeRollAngleAbsolute();
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void A_PlaySound();
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void A_FindTarget();
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void A_FindTracer();
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void A_SetTics();
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void A_SetRandomTics();
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void A_ChangeColorRelative();
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void A_ChangeColorAbsolute();
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void A_Dye();
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void A_MoveRelative();
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void A_MoveAbsolute();
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void A_Thrust();
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void A_ZThrust();
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void A_SetTargetsTarget();
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void A_SetObjectFlags();
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void A_SetObjectFlags2();
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void A_RandomState();
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void A_RandomStateRange();
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void A_StateRangeByAngle();
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void A_StateRangeByParameter();
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void A_DualAction();
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void A_RemoteAction();
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void A_ToggleFlameJet();
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void A_OrbitNights();
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void A_GhostMe();
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void A_SetObjectState();
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void A_SetObjectTypeState();
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void A_KnockBack();
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void A_PushAway();
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void A_RingDrain();
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void A_SplitShot();
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void A_MissileSplit();
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void A_MultiShot();
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void A_InstaLoop();
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void A_Custom3DRotate();
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void A_SearchForPlayers();
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void A_CheckRandom();
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void A_CheckTargetRings();
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void A_CheckRings();
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void A_CheckTotalRings();
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void A_CheckHealth();
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void A_CheckRange();
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void A_CheckHeight();
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void A_CheckTrueRange();
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void A_CheckThingCount();
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void A_CheckAmbush();
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void A_CheckCustomValue();
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void A_CheckCusValMemo();
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void A_SetCustomValue();
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void A_UseCusValMemo();
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void A_RelayCustomValue();
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void A_CusValAction();
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void A_ForceStop();
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void A_ForceWin();
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void A_SpikeRetract();
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void A_InfoState();
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void A_Repeat();
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void A_SetScale();
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void A_RemoteDamage();
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void A_HomingChase();
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void A_TrapShot();
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void A_VileTarget();
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void A_VileAttack();
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void A_VileFire();
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void A_BrakChase();
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void A_BrakFireShot();
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void A_BrakLobShot();
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void A_NapalmScatter();
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void A_SpawnFreshCopy();
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void A_FlickySpawn();
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void A_FlickyCenter();
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void A_FlickyAim();
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void A_FlickyFly();
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void A_FlickySoar();
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void A_FlickyCoast();
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void A_FlickyHop();
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void A_FlickyFlounder();
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void A_FlickyCheck();
|
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void A_FlickyHeightCheck();
|
|
void A_FlickyFlutter();
|
|
void A_FlameParticle();
|
|
void A_FadeOverlay();
|
|
void A_Boss5Jump();
|
|
void A_LightBeamReset();
|
|
void A_MineExplode();
|
|
void A_MineRange();
|
|
void A_ConnectToGround();
|
|
void A_SpawnParticleRelative();
|
|
void A_MultiShotDist();
|
|
void A_WhoCaresIfYourSonIsABee();
|
|
void A_ParentTriesToSleep();
|
|
void A_CryingToMomma();
|
|
void A_CheckFlags2();
|
|
void A_Boss5FindWaypoint();
|
|
void A_DoNPCSkid();
|
|
void A_DoNPCPain();
|
|
void A_PrepareRepeat();
|
|
void A_Boss5ExtraRepeat();
|
|
void A_Boss5Calm();
|
|
void A_Boss5CheckOnGround();
|
|
void A_Boss5CheckFalling();
|
|
void A_Boss5PinchShot();
|
|
void A_Boss5MakeItRain();
|
|
void A_Boss5MakeJunk();
|
|
void A_LookForBetter();
|
|
void A_Boss5BombExplode();
|
|
void A_TNTExplode();
|
|
void A_DebrisRandom();
|
|
void A_TrainCameo();
|
|
void A_TrainCameo2();
|
|
void A_CanarivoreGas();
|
|
void A_KillSegments();
|
|
void A_SnapperSpawn();
|
|
void A_SnapperThinker();
|
|
void A_SaloonDoorSpawn();
|
|
void A_MinecartSparkThink();
|
|
void A_ModuloToState();
|
|
void A_LavafallRocks();
|
|
void A_LavafallLava();
|
|
void A_FallingLavaCheck();
|
|
void A_FireShrink();
|
|
void A_SpawnPterabytes();
|
|
void A_PterabyteHover();
|
|
void A_RolloutSpawn();
|
|
void A_RolloutRock();
|
|
void A_DragonbomberSpawn();
|
|
void A_DragonWing();
|
|
void A_DragonSegment();
|
|
void A_ChangeHeight();
|
|
|
|
//
|
|
// SRB2Kart
|
|
//
|
|
void A_ItemPop();
|
|
void A_JawzExplode();
|
|
void A_SSMineSearch();
|
|
void A_SSMineExplode();
|
|
void A_SSMineFlash();
|
|
void A_LandMineExplode();
|
|
void A_LandMineExplode();
|
|
void A_BallhogExplode();
|
|
void A_LightningFollowPlayer();
|
|
void A_FZBoomFlash();
|
|
void A_FZBoomSmoke();
|
|
void A_RandomShadowFrame();
|
|
void A_RoamingShadowThinker();
|
|
void A_MayonakaArrow();
|
|
void A_ReaperThinker();
|
|
void A_MementosTPParticles();
|
|
void A_FlameShieldPaper();
|
|
void A_InvincSparkleRotate();
|
|
void A_SpawnItemDebrisCloud();
|
|
|
|
extern boolean actionsoverridden[NUMACTIONS];
|
|
|
|
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
|
|
#define NUMMOBJFREESLOTS 1024
|
|
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
|
|
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
|
|
|
|
// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
|
|
typedef enum sprite
|
|
{
|
|
SPR_NULL, // invisible object
|
|
SPR_NONE, // invisible but still rendered
|
|
SPR_UNKN,
|
|
|
|
SPR_THOK, // Thok! mobj
|
|
SPR_PLAY,
|
|
SPR_KART,
|
|
SPR_TIRE,
|
|
|
|
// Enemies
|
|
SPR_POSS, // Crawla (Blue)
|
|
SPR_SPOS, // Crawla (Red)
|
|
SPR_FISH, // SDURF
|
|
SPR_BUZZ, // Buzz (Gold)
|
|
SPR_RBUZ, // Buzz (Red)
|
|
SPR_JETB, // Jetty-Syn Bomber
|
|
SPR_JETG, // Jetty-Syn Gunner
|
|
SPR_CCOM, // Crawla Commander
|
|
SPR_DETN, // Deton
|
|
SPR_SKIM, // Skim mine dropper
|
|
SPR_TRET, // Industrial Turret
|
|
SPR_TURR, // Pop-Up Turret
|
|
SPR_SHRP, // Sharp
|
|
//SPR_CRAB, // Crushstacean
|
|
SPR_CR2B, // Banpyura
|
|
SPR_CSPR, // Banpyura spring
|
|
SPR_JJAW, // Jet Jaw
|
|
SPR_SNLR, // Snailer
|
|
SPR_VLTR, // BASH
|
|
SPR_PNTY, // Pointy
|
|
SPR_ARCH, // Robo-Hood
|
|
SPR_CBFS, // Castlebot Facestabber
|
|
SPR_STAB, // Castlebot Facestabber spear aura
|
|
SPR_SPSH, // Egg Guard
|
|
SPR_ESHI, // Egg Guard's shield
|
|
SPR_GSNP, // Green Snapper
|
|
SPR_GSNL, // Green Snapper leg
|
|
SPR_GSNH, // Green Snapper head
|
|
SPR_MNUS, // Minus
|
|
SPR_MNUD, // Minus dirt
|
|
SPR_SSHL, // Spring Shell
|
|
SPR_UNID, // Unidus
|
|
SPR_CANA, // Canarivore
|
|
SPR_CANG, // Canarivore gas
|
|
SPR_PYRE, // Pyre Fly
|
|
SPR_PTER, // Pterabyte
|
|
SPR_DRAB, // Dragonbomber
|
|
|
|
// Generic Boss Items
|
|
SPR_JETF, // Boss jet fumes
|
|
|
|
// Boss 1 (Greenflower)
|
|
SPR_EGGM, // Boss 1
|
|
SPR_EGLZ, // Boss 1 Junk
|
|
|
|
// Boss 2 (Techno Hill)
|
|
SPR_EGGN, // Boss 2
|
|
SPR_TANK, // Boss 2 Junk
|
|
SPR_GOOP, // Boss 2 Goop
|
|
|
|
// Boss 3 (Deep Sea)
|
|
SPR_EGGO, // Boss 3
|
|
SPR_SEBH, // Boss 3 Junk
|
|
SPR_FAKE, // Boss 3 Fakemobile
|
|
SPR_SHCK, // Boss 3 Shockwave
|
|
|
|
// Boss 4 (Castle Eggman)
|
|
SPR_EGGP,
|
|
SPR_EFIR, // Boss 4 jet flame
|
|
SPR_EGR1, // Boss 4 Spectator Eggrobo
|
|
|
|
// Boss 5 (Arid Canyon)
|
|
SPR_FANG, // replaces EGGQ
|
|
SPR_BRKN,
|
|
SPR_WHAT,
|
|
SPR_VWRE,
|
|
SPR_PROJ, // projector light
|
|
SPR_FBOM,
|
|
SPR_FSGN,
|
|
SPR_BARX, // bomb explosion (also used by barrel)
|
|
SPR_BARD, // bomb dust (also used by barrel)
|
|
|
|
// Boss 6 (Red Volcano)
|
|
SPR_EGGR,
|
|
|
|
// Boss 7 (Dark City)
|
|
SPR_BGOO, // Goop
|
|
SPR_BMSL,
|
|
|
|
// Boss 8 (Egg Rock)
|
|
SPR_EGGT,
|
|
|
|
// Cy-Brak-Demon; uses SPR_BRAK as well, but has some extras
|
|
SPR_RCKT, // Rockets!
|
|
SPR_ELEC, // Electricity!
|
|
SPR_TARG, // Targeting reticules!
|
|
SPR_NPLM, // Big napalm bombs!
|
|
SPR_MNPL, // Mini napalm bombs!
|
|
|
|
// Metal Sonic
|
|
SPR_METL,
|
|
SPR_MSCF,
|
|
SPR_MSCB,
|
|
|
|
// Collectible Items
|
|
SPR_RING,
|
|
SPR_DEBT,
|
|
SPR_TRNG, // Team Rings
|
|
SPR_TOKE, // Special Stage Token
|
|
SPR_RFLG, // Red CTF Flag
|
|
SPR_BFLG, // Blue CTF Flag
|
|
SPR_BSPH, // Sphere
|
|
SPR_NCHP, // NiGHTS chip
|
|
SPR_NSTR, // NiGHTS star
|
|
SPR_EMBM, // Emblem
|
|
SPR_EMRC, // Chaos Emeralds
|
|
SPR_ESPK,
|
|
SPR_SHRD, // Emerald Hunt
|
|
|
|
// Interactive Objects
|
|
SPR_BBLS, // water bubble source
|
|
SPR_SIGN, // Level end sign
|
|
SPR_SPIK, // Spike Ball
|
|
SPR_SFLM, // Spin fire
|
|
SPR_TFLM, // Spin fire (team)
|
|
SPR_USPK, // Floor spike
|
|
SPR_WSPK, // Wall spike
|
|
SPR_WSPB, // Wall spike base
|
|
SPR_STPT, // Starpost
|
|
SPR_BMNE, // Big floating mine
|
|
SPR_PUMI, // Rollout Rock
|
|
|
|
// Monitor Boxes
|
|
SPR_MSTV, // MiSc TV sprites
|
|
SPR_XLTV, // eXtra Large TV sprites
|
|
|
|
SPR_TRRI, // Red team: 10 RIngs
|
|
SPR_TBRI, // Blue team: 10 RIngs
|
|
|
|
SPR_TVRI, // 10 RIng
|
|
SPR_TVPI, // PIty shield
|
|
SPR_TVAT, // ATtraction shield
|
|
SPR_TVFO, // FOrce shield
|
|
SPR_TVAR, // ARmageddon shield
|
|
SPR_TVWW, // WhirlWind shield
|
|
SPR_TVEL, // ELemental shield
|
|
SPR_TVSS, // Super Sneakers
|
|
SPR_TVIV, // InVincibility
|
|
SPR_TV1U, // 1Up
|
|
SPR_TV1P, // 1uP (textless)
|
|
SPR_TVEG, // EGgman
|
|
SPR_TVMX, // MiXup
|
|
SPR_TVMY, // MYstery
|
|
SPR_TVGV, // GraVity boots
|
|
SPR_TVRC, // ReCycler
|
|
SPR_TV1K, // 1,000 points (1 K)
|
|
SPR_TVTK, // 10,000 points (Ten K)
|
|
SPR_TVFL, // FLame shield
|
|
SPR_TVBB, // BuBble shield
|
|
SPR_TVZP, // Thunder shield (ZaP)
|
|
|
|
// Projectiles
|
|
SPR_MISL,
|
|
SPR_LASR, // GFZ3 laser
|
|
SPR_LASF, // GFZ3 laser flames
|
|
SPR_TORP, // Torpedo
|
|
SPR_ENRG, // Energy ball
|
|
SPR_MINE, // Skim mine
|
|
SPR_JBUL, // Jetty-Syn Bullet
|
|
SPR_TRLS,
|
|
SPR_CBLL, // Cannonball
|
|
SPR_AROW, // Arrow
|
|
SPR_CFIR, // Colored fire of various sorts
|
|
|
|
// The letter
|
|
SPR_LETR,
|
|
|
|
// Greenflower Scenery
|
|
SPR_FWR1,
|
|
SPR_FWR2, // GFZ Sunflower
|
|
SPR_FWR3, // GFZ budding flower
|
|
SPR_FWR4,
|
|
SPR_BUS1, // GFZ Bush w/ berries
|
|
SPR_BUS2, // GFZ Bush w/o berries
|
|
SPR_BUS3, // GFZ Bush w/ BLUE berries
|
|
// Trees (both GFZ and misc)
|
|
SPR_TRE1, // GFZ
|
|
SPR_TRE2, // Checker
|
|
SPR_TRE3, // Frozen Hillside
|
|
SPR_TRE4, // Polygon
|
|
SPR_TRE5, // Bush tree
|
|
SPR_TRE6, // Spring tree
|
|
|
|
// Techno Hill Scenery
|
|
SPR_THZP, // THZ1 Steam Flower
|
|
SPR_FWR5, // THZ1 Spin flower (red)
|
|
SPR_FWR6, // THZ1 Spin flower (yellow)
|
|
SPR_THZT, // Steam Whistle tree/bush
|
|
SPR_ALRM, // THZ2 Alarm
|
|
|
|
// Deep Sea Scenery
|
|
SPR_GARG, // Deep Sea Gargoyle
|
|
SPR_SEWE, // Deep Sea Seaweed
|
|
SPR_DRIP, // Dripping water
|
|
SPR_CORL, // Coral
|
|
SPR_BCRY, // Blue Crystal
|
|
SPR_KELP, // Kelp
|
|
SPR_ALGA, // Animated algae top
|
|
SPR_ALGB, // Animated algae segment
|
|
SPR_DSTG, // DSZ Stalagmites
|
|
SPR_LIBE, // DSZ Light beam
|
|
|
|
// Castle Eggman Scenery
|
|
SPR_CHAN, // CEZ Chain
|
|
SPR_FLAM, // Flame
|
|
SPR_ESTA, // Eggman esta una estatua!
|
|
SPR_SMCH, // Small Mace Chain
|
|
SPR_BMCH, // Big Mace Chain
|
|
SPR_SMCE, // Small Mace
|
|
SPR_BMCE, // Big Mace
|
|
SPR_YSPB, // Yellow spring on a ball
|
|
SPR_RSPB, // Red spring on a ball
|
|
SPR_SFBR, // Small Firebar
|
|
SPR_BFBR, // Big Firebar
|
|
SPR_BANR, // Banner/pole
|
|
SPR_PINE, // Pine Tree
|
|
SPR_CEZB, // Bush
|
|
SPR_CNDL, // Candle/pricket
|
|
SPR_FLMH, // Flame holder
|
|
SPR_CTRC, // Fire torch
|
|
SPR_CFLG, // Waving flag/segment
|
|
SPR_CSTA, // Crawla statue
|
|
SPR_CBBS, // Facestabber statue
|
|
SPR_CABR, // Brambles
|
|
|
|
// Arid Canyon Scenery
|
|
SPR_BTBL, // Big tumbleweed
|
|
SPR_STBL, // Small tumbleweed
|
|
SPR_CACT, // Cacti
|
|
SPR_WWSG, // Caution Sign
|
|
SPR_WWS2, // Cacti Sign
|
|
SPR_WWS3, // Sharp Turn Sign
|
|
SPR_OILL, // Oil lamp
|
|
SPR_OILF, // Oil lamp flare
|
|
SPR_BARR, // TNT barrel
|
|
SPR_REMT, // TNT proximity shell
|
|
SPR_TAZD, // Dust devil
|
|
SPR_ADST, // Arid dust
|
|
SPR_MCRT, // Minecart
|
|
SPR_MCSP, // Minecart spark
|
|
SPR_SALD, // Saloon door
|
|
SPR_TRAE, // Train cameo locomotive
|
|
SPR_TRAI, // Train cameo wagon
|
|
SPR_STEA, // Train steam
|
|
|
|
// Red Volcano Scenery
|
|
SPR_FLME, // Flame jet
|
|
SPR_DFLM, // Blade's flame
|
|
SPR_LFAL, // Lavafall
|
|
SPR_JPLA, // Jungle palm
|
|
SPR_TFLO, // Torch flower
|
|
SPR_WVIN, // Wall vines
|
|
|
|
// Dark City Scenery
|
|
|
|
// Egg Rock Scenery
|
|
|
|
// Christmas Scenery
|
|
SPR_XMS1, // Christmas Pole
|
|
SPR_XMS2, // Candy Cane
|
|
SPR_XMS3, // Snowman
|
|
SPR_XMS4, // Lamppost
|
|
SPR_XMS5, // Hanging Star
|
|
SPR_XMS6, // Mistletoe
|
|
SPR_FHZI, // FHZ Ice
|
|
SPR_ROSY,
|
|
|
|
// Halloween Scenery
|
|
SPR_PUMK, // Pumpkins
|
|
SPR_HHPL, // Dr Seuss Trees
|
|
SPR_SHRM, // Mushroom
|
|
SPR_HHZM, // Misc
|
|
|
|
// Azure Temple Scenery
|
|
SPR_BGAR, // ATZ Gargoyles
|
|
SPR_RCRY, // ATZ Red Crystal (Target)
|
|
SPR_CFLM, // Green torch flame
|
|
|
|
// Botanic Serenity Scenery
|
|
SPR_BSZ1, // Tall flowers
|
|
SPR_BSZ2, // Medium flowers
|
|
SPR_BSZ3, // Small flowers
|
|
//SPR_BSZ4, -- Tulips
|
|
SPR_BST1, // Red tulip
|
|
SPR_BST2, // Purple tulip
|
|
SPR_BST3, // Blue tulip
|
|
SPR_BST4, // Cyan tulip
|
|
SPR_BST5, // Yellow tulip
|
|
SPR_BST6, // Orange tulip
|
|
SPR_BSZ5, // Cluster of Tulips
|
|
SPR_BSZ6, // Bush
|
|
SPR_BSZ7, // Vine
|
|
SPR_BSZ8, // Misc things
|
|
|
|
// Misc Scenery
|
|
SPR_STLG, // Stalagmites
|
|
SPR_DBAL, // Disco
|
|
|
|
// Powerup Indicators
|
|
SPR_ARMA, // Armageddon Shield Orb
|
|
SPR_ARMF, // Armageddon Shield Ring, Front
|
|
SPR_ARMB, // Armageddon Shield Ring, Back
|
|
SPR_WIND, // Whirlwind Shield Orb
|
|
SPR_MAGN, // Attract Shield Orb
|
|
SPR_ELEM, // Elemental Shield Orb
|
|
SPR_FORC, // Force Shield Orb
|
|
SPR_PITY, // Pity Shield Orb
|
|
SPR_FIRS, // Flame Shield Orb
|
|
//SPR_BUBS, // Bubble Shield Orb
|
|
SPR_ZAPS, // Thunder Shield Orb
|
|
SPR_IVSP, // invincibility sparkles
|
|
SPR_SSPK, // Super Sonic Spark
|
|
|
|
SPR_GOAL, // Special Stage goal (here because lol NiGHTS)
|
|
|
|
// Flickies
|
|
SPR_FBUB, // Flicky-sized bubble
|
|
SPR_FL01, // Bluebird
|
|
SPR_FL02, // Rabbit
|
|
SPR_FL03, // Chicken
|
|
SPR_FL04, // Seal
|
|
SPR_FL05, // Pig
|
|
SPR_FL06, // Chipmunk
|
|
SPR_FL07, // Penguin
|
|
SPR_FL08, // Fish
|
|
SPR_FL09, // Ram
|
|
SPR_FL10, // Puffin
|
|
SPR_FL11, // Cow
|
|
SPR_FL12, // Rat
|
|
SPR_FL13, // Bear
|
|
SPR_FL14, // Dove
|
|
SPR_FL15, // Cat
|
|
SPR_FL16, // Canary
|
|
SPR_FS01, // Spider
|
|
SPR_FS02, // Bat
|
|
|
|
// Springs
|
|
SPR_FANS, // Fan
|
|
SPR_STEM, // Steam riser
|
|
SPR_BMPR, // Bumpers
|
|
SPR_BLON, // Balloons
|
|
SPR_SPVY, // Yellow Vertical Spring
|
|
SPR_SPVR, // Red Vertical Spring
|
|
SPR_SPVB, // Blue Vertical Spring
|
|
SPR_SPVG, // Grey Vertical Spring
|
|
SPR_SPDY, // Yellow Diagonal Spring
|
|
SPR_SPDR, // Red Diagonal Spring
|
|
SPR_SPDB, // Blue Diagonal Spring
|
|
SPR_SPDG, // Grey Diagonal Spring
|
|
SPR_SPHY, // Yellow Horizontal Spring
|
|
SPR_SPHR, // Red Horizontal Spring
|
|
SPR_SPHB, // Blue Horizontal Spring
|
|
SPR_SPHG, // Grey Horizontal Spring
|
|
SPR_POGS, // Pogo Spring
|
|
SPR_BSTY, // Yellow Booster
|
|
SPR_BSTR, // Red Booster
|
|
|
|
// Environmental Effects
|
|
SPR_RAIN, // Rain
|
|
SPR_SNO1, // Snowflake
|
|
SPR_SNO2, // Blizzard Snowball
|
|
SPR_SPLH, // Water Splish
|
|
SPR_LSPL, // Lava Splish
|
|
SPR_SPLA, // Water Splash
|
|
SPR_SMOK,
|
|
SPR_BUBL, // Bubble
|
|
SPR_WZAP,
|
|
SPR_DUST, // Spindash dust
|
|
SPR_FPRT, // Spindash dust (flame)
|
|
SPR_TFOG, // Teleport Fog
|
|
SPR_SEED, // Sonic CD flower seed
|
|
SPR_PRTL, // Particle (for fans, etc.)
|
|
|
|
// Game Indicators
|
|
SPR_SCOR, // Score logo
|
|
SPR_DRWN, // Drowning Timer
|
|
SPR_FLII, // AI flight indicator
|
|
SPR_LCKN, // Target
|
|
SPR_TTAG, // Tag Sign
|
|
SPR_GFLG, // Got Flag sign
|
|
SPR_FNSF, // Finish flag
|
|
|
|
SPR_CORK,
|
|
SPR_LHRT,
|
|
|
|
// Ring Weapons
|
|
SPR_RRNG, // Red Ring
|
|
SPR_RNGB, // Bounce Ring
|
|
SPR_RNGR, // Rail Ring
|
|
SPR_RNGI, // Infinity Ring
|
|
SPR_RNGA, // Automatic Ring
|
|
SPR_RNGE, // Explosion Ring
|
|
SPR_RNGS, // Scatter Ring
|
|
SPR_RNGG, // Grenade Ring
|
|
|
|
SPR_PIKB, // Bounce Ring Pickup
|
|
SPR_PIKR, // Rail Ring Pickup
|
|
SPR_PIKA, // Automatic Ring Pickup
|
|
SPR_PIKE, // Explosion Ring Pickup
|
|
SPR_PIKS, // Scatter Ring Pickup
|
|
SPR_PIKG, // Grenade Ring Pickup
|
|
|
|
SPR_TAUT, // Thrown Automatic Ring
|
|
SPR_TGRE, // Thrown Grenade Ring
|
|
SPR_TSCR, // Thrown Scatter Ring
|
|
|
|
// Mario-specific stuff
|
|
SPR_COIN,
|
|
SPR_CPRK,
|
|
SPR_GOOM,
|
|
SPR_BGOM,
|
|
SPR_FFWR,
|
|
SPR_FBLL,
|
|
SPR_SHLL,
|
|
SPR_PUMA,
|
|
SPR_HAMM,
|
|
SPR_KOOP,
|
|
SPR_BFLM,
|
|
SPR_MAXE,
|
|
SPR_MUS1,
|
|
SPR_MUS2,
|
|
SPR_TOAD,
|
|
|
|
// NiGHTS Stuff
|
|
SPR_NDRN, // NiGHTS drone
|
|
SPR_NSPK, // NiGHTS sparkle
|
|
SPR_NBMP, // NiGHTS Bumper
|
|
SPR_HOOP, // NiGHTS hoop sprite
|
|
SPR_NSCR, // NiGHTS score sprite
|
|
SPR_NPRU, // Nights Powerups
|
|
SPR_CAPS, // Capsule thingy for NiGHTS
|
|
SPR_IDYA, // Ideya
|
|
SPR_NTPN, // Nightopian
|
|
SPR_SHLP, // Shleep
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
SPR_PENG,
|
|
SPR_POPH,
|
|
SPR_HIVE,
|
|
SPR_BUMB,
|
|
SPR_BBUZ,
|
|
SPR_FMCE,
|
|
SPR_HMCE,
|
|
SPR_CACO,
|
|
SPR_BAL2,
|
|
SPR_SBOB,
|
|
SPR_SBFL,
|
|
SPR_SBSK,
|
|
SPR_HBAT,
|
|
|
|
// Debris
|
|
SPR_SPRK, // Sparkle
|
|
SPR_BOM1, // Robot Explosion
|
|
SPR_BOM2, // Boss Explosion 1
|
|
SPR_BOM3, // Boss Explosion 2
|
|
SPR_BOM4, // Underwater Explosion
|
|
SPR_BMNB, // Mine Explosion
|
|
SPR_LSSJ, // My ki is overflowing!!
|
|
|
|
// Crumbly rocks
|
|
SPR_ROIA,
|
|
SPR_ROIB,
|
|
SPR_ROIC,
|
|
SPR_ROID,
|
|
SPR_ROIE,
|
|
SPR_ROIF,
|
|
SPR_ROIG,
|
|
SPR_ROIH,
|
|
SPR_ROII,
|
|
SPR_ROIJ,
|
|
SPR_ROIK,
|
|
SPR_ROIL,
|
|
SPR_ROIM,
|
|
SPR_ROIN,
|
|
SPR_ROIO,
|
|
SPR_ROIP,
|
|
|
|
// Level debris
|
|
SPR_GFZD, // GFZ debris
|
|
SPR_BRIC, // Bricks
|
|
SPR_WDDB, // Wood Debris
|
|
SPR_BRIR, // CEZ3 colored bricks
|
|
SPR_BRIB,
|
|
SPR_BRIY,
|
|
|
|
// Gravity Well Objects
|
|
SPR_GWLG,
|
|
SPR_GWLR,
|
|
|
|
// SRB2Kart
|
|
SPR_RNDM, // Random Item Box
|
|
SPR_SBOX, // Sphere Box (for Battle)
|
|
SPR_RPOP, // Random Item Box Pop
|
|
SPR_ITRI, // Item Box Debris
|
|
SPR_ITPA, // Paper item backdrop
|
|
SPR_SGNS, // Signpost sparkle
|
|
SPR_FAST, // Speed boost trail
|
|
SPR_DSHR, // Speed boost dust release
|
|
SPR_BOST, // Sneaker booster flame
|
|
SPR_BOSM, // Sneaker booster smoke
|
|
SPR_KFRE, // Sneaker fire trail
|
|
SPR_KINV, // Lighter invincibility sparkle trail
|
|
SPR_KINB, // Darker invincibility sparkle trail
|
|
SPR_KINF, // Invincibility flash
|
|
SPR_INVI, // Invincibility speedlines
|
|
SPR_ICAP, // Item capsules
|
|
SPR_IMON, // Item Monitor
|
|
SPR_MGBX, // Heavy Magician transform box
|
|
SPR_MGBT, // Heavy Magician transform box top
|
|
SPR_MGBB, // Heavy Magician transform box bottom
|
|
SPR_MSHD, // Item Monitor Big Shard
|
|
SPR_IMDB, // Item Monitor Small Shard (Debris)
|
|
SPR_MTWK, // Item Monitor Glass Twinkle
|
|
|
|
SPR_WIPD, // Wipeout dust trail
|
|
SPR_DRIF, // Drift Sparks
|
|
SPR_BDRF, // Brake drift sparks
|
|
SPR_BRAK, // Brake brak
|
|
SPR_DRWS, // Drift dust sparks
|
|
SPR_DREL, // Drift electricity
|
|
SPR_DRES, // Drift electric sparks
|
|
SPR_JANK, // Stair janking sparks
|
|
|
|
// Kart Items
|
|
SPR_RSHE, // Rocket sneaker
|
|
SPR_FITM, // Eggman Monitor
|
|
SPR_BANA, // Banana Peel
|
|
SPR_BAND, // Banana Peel death particles
|
|
SPR_ORBN, // Orbinaut
|
|
SPR_JAWZ, // Jawz
|
|
SPR_SSMN, // SS Mine
|
|
SPR_KRBM, // SS Mine BOOM
|
|
SPR_LNDM, // Land Mine
|
|
SPR_DTRG, // Drop Target
|
|
SPR_BHOG, // Ballhog
|
|
SPR_BHBM, // Ballhog BOOM
|
|
SPR_SPBM, // Self-Propelled Bomb
|
|
SPR_TRIS, // SPB Manta Ring start
|
|
SPR_TRNQ, // SPB Manta Ring loop
|
|
SPR_THNS, // Thunder Shield
|
|
SPR_BUBS, // Bubble Shield (not Bubs)
|
|
SPR_BWVE, // Bubble Shield waves
|
|
SPR_FLMS, // Flame Shield
|
|
SPR_FLMD, // Flame Shield dash
|
|
SPR_FLMP, // Flame Shield paper sprites
|
|
SPR_FLML, // Flame Shield speed lines
|
|
SPR_FLMF, // Flame Shield flash
|
|
SPR_GTOP, // Marble Garden Zone Spinning Top
|
|
SPR_GTAR, // Garden Top Arrow
|
|
SPR_HYUU, // Hyudoro
|
|
SPR_GRWP, // Grow
|
|
SPR_POHB, // Shrink Poh-Bee
|
|
SPR_POHC, // Shrink Poh-Bee chain
|
|
SPR_SHRG, // Shrink gun
|
|
SPR_SHRL, // Shrink laser
|
|
SPR_SINK, // Kitchen Sink
|
|
SPR_SITR, // Kitchen Sink Trail
|
|
SPR_KBLN, // Battle Mode Bumper
|
|
SPR_BEXC, // Battle Bumper Explosion: Crystal
|
|
SPR_BEXS, // Battle Bumper Explosion: Shell
|
|
SPR_BDEB, // Battle Bumper Explosion: Debris
|
|
SPR_BEXB, // Battle Bumper Explosion: Blast
|
|
SPR_TWBS, // Tripwire Boost
|
|
SPR_TWBT, // Tripwire BLASTER
|
|
SPR_SMLD, // Smooth landing
|
|
SPR_DEZL, // DEZ Laser respawn
|
|
|
|
// Additional Kart Objects
|
|
SPR_POKE, // Pokey
|
|
SPR_AUDI, // Audience members
|
|
SPR_DECO, // Old 1.0 Kart Decoratives + New misc ones
|
|
SPR_DOOD, // All the old D00Dkart objects
|
|
SPR_SNES, // Sprites for SNES remake maps
|
|
SPR_GBAS, // Sprites for GBA remake maps
|
|
SPR_SPRS, // Sapphire Coast Spring Shell
|
|
SPR_BUZB, // Sapphire Coast Buzz Mk3
|
|
SPR_CHOM, // Sapphire Coast Chomper
|
|
SPR_SACO, // Sapphire Coast Fauna
|
|
SPR_CRAB, // Crystal Abyss mobs
|
|
SPR_BRNG, // Chaotix Big Ring
|
|
|
|
SPR_BUMP, // Player/shell bump
|
|
SPR_FLEN, // Shell hit graphics stuff
|
|
SPR_CLAS, // items clash
|
|
SPR_PSHW, // thrown indicator
|
|
SPR_ISTA, // instashield layer A
|
|
SPR_ISTB, // instashield layer B
|
|
|
|
SPR_PWCL, // Invinc/grow clash VFX
|
|
|
|
SPR_ARRO, // player arrows
|
|
SPR_ITEM,
|
|
SPR_ITMO,
|
|
SPR_ITMI,
|
|
SPR_ITMN,
|
|
SPR_WANT,
|
|
|
|
SPR_PBOM, // player bomb
|
|
|
|
SPR_HIT1, // battle points
|
|
SPR_HIT2, // battle points
|
|
SPR_HIT3, // battle points
|
|
|
|
SPR_RETI, // player reticule
|
|
|
|
SPR_AIDU,
|
|
|
|
SPR_KSPK, // Spark radius for the lightning shield
|
|
SPR_LZI1, // Lightning that falls on the player for lightning shield
|
|
SPR_LZI2, // ditto
|
|
SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning.
|
|
|
|
SPR_FZSM, // F-Zero NO CONTEST explosion
|
|
SPR_FZBM,
|
|
|
|
// Various plants
|
|
SPR_SBUS,
|
|
|
|
SPR_MARB, // Marble Zone sprites
|
|
SPR_FUFO, // CD Special Stage UFO (don't ask me why it begins with an F)
|
|
|
|
SPR_RUST, // Rusty Rig sprites
|
|
|
|
SPR_VAPE, // Volcanic Valley
|
|
|
|
// Hill Top Zone
|
|
SPR_HTZA,
|
|
SPR_HTZB,
|
|
|
|
// Ports of gardens
|
|
SPR_SGVA,
|
|
SPR_SGVB,
|
|
SPR_SGVC,
|
|
SPR_PGTR,
|
|
SPR_PGF1,
|
|
SPR_PGF2,
|
|
SPR_PGF3,
|
|
SPR_PGBH,
|
|
SPR_DPLR,
|
|
|
|
// Midnight Channel stuff:
|
|
SPR_SPTL, // Spotlight
|
|
SPR_ENM1, // Shadows (Roaming and static)
|
|
SPR_GARU, // Wind attack roaming shadows use.
|
|
SPR_MARR, // Mayonaka Arrow
|
|
|
|
//Mementos stuff:
|
|
SPR_REAP,
|
|
|
|
SPR_JITB, // Jack In The Box
|
|
|
|
// Color Drive stuff:
|
|
SPR_CDMO,
|
|
SPR_CDBU,
|
|
|
|
// Daytona Speedway
|
|
SPR_DPIN,
|
|
|
|
// Egg Zeppelin
|
|
SPR_PPLR,
|
|
|
|
// Desert Palace
|
|
SPR_DPPT,
|
|
|
|
// Aurora Atoll
|
|
SPR_AATR,
|
|
SPR_COCO,
|
|
|
|
// Barren Badlands
|
|
SPR_BDST,
|
|
SPR_FROG,
|
|
SPR_CBRA,
|
|
SPR_HOLE,
|
|
SPR_BBRA,
|
|
|
|
// Eerie Grove
|
|
SPR_EGFG,
|
|
|
|
// SMK ports
|
|
SPR_SMKP,
|
|
SPR_MTYM,
|
|
SPR_THWP,
|
|
SPR_SNOB,
|
|
SPR_ICEB,
|
|
|
|
// Ezo's maps - many single-use sprites!
|
|
SPR_ECND,
|
|
SPR_DOCH,
|
|
SPR_DUCK,
|
|
SPR_GTRE,
|
|
SPR_CHES,
|
|
SPR_CHIM,
|
|
SPR_DRGN,
|
|
SPR_LZMN,
|
|
SPR_PGSS,
|
|
SPR_ZTCH,
|
|
SPR_MKMA,
|
|
SPR_MKMP,
|
|
SPR_RTCH,
|
|
SPR_BOWL,
|
|
SPR_BOWH,
|
|
SPR_BRRL,
|
|
SPR_BRRR,
|
|
SPR_HRSE,
|
|
SPR_TOAH,
|
|
SPR_BFRT,
|
|
SPR_OFRT,
|
|
SPR_RFRT,
|
|
SPR_PFRT,
|
|
SPR_ASPK,
|
|
SPR_HBST,
|
|
SPR_HBSO,
|
|
SPR_HBSF,
|
|
SPR_WBLZ,
|
|
SPR_WBLN,
|
|
|
|
SPR_FWRK,
|
|
SPR_MXCL,
|
|
SPR_RGSP,
|
|
SPR_LENS,
|
|
SPR_DRAF,
|
|
SPR_GRES,
|
|
|
|
SPR_OTBU,
|
|
SPR_OTLS,
|
|
SPR_OTCP,
|
|
|
|
SPR_DBOS, // Drift boost flame
|
|
|
|
SPR_WAYP,
|
|
SPR_EGOO,
|
|
|
|
SPR_WTRL, // Water Trail
|
|
|
|
SPR_GCHA, // follower: generic chao
|
|
SPR_CHEZ, // follower: cheese
|
|
|
|
SPR_DBCL, // Drift boost clip
|
|
SPR_DBNC, // Drift boost clip's sparks
|
|
SPR_DBST, // Drift boost plume
|
|
|
|
SPR_SDDS, // Spindash dust
|
|
SPR_SDWN, // Spindash wind
|
|
SPR_EBRK, // Soft Landing / Ebrake aura stuff.
|
|
SPR_HMTR, // downwards line
|
|
SPR_HBUB, // HOLD! Bubble
|
|
|
|
SPR_TRCK,
|
|
|
|
SPR_FLBM, // Finish line beam
|
|
|
|
SPR_UFOB,
|
|
SPR_UFOA,
|
|
SPR_UFOS,
|
|
|
|
SPR_UQMK,
|
|
|
|
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
|
|
SPR_VIEW,
|
|
|
|
SPR_FIRSTFREESLOT,
|
|
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
|
NUMSPRITES
|
|
} spritenum_t;
|
|
|
|
// Make sure to be conscious of FF_FRAMEMASK and the fact sprite2 is stored as a UINT8 whenever you change this table.
|
|
// Currently, FF_FRAMEMASK is 0xff, or 255 - but the second half is used by FF_SPR2SUPER, so the limitation is 0x7f.
|
|
// Since this is zero-based, there can be at most 128 different SPR2_'s without changing that.
|
|
typedef enum playersprite
|
|
{
|
|
SPR2_STIN = 0, SPR2_STIL, SPR2_STIR,
|
|
SPR2_STGL, SPR2_STGR, SPR2_STLL, SPR2_STLR,
|
|
SPR2_SLWN, SPR2_SLWL, SPR2_SLWR,
|
|
SPR2_SLGL, SPR2_SLGR, SPR2_SLLL, SPR2_SLLR,
|
|
SPR2_FSTN, SPR2_FSTL, SPR2_FSTR,
|
|
SPR2_FSGL, SPR2_FSGR, SPR2_FSLL, SPR2_FSLR,
|
|
SPR2_DRLN, SPR2_DRLO, SPR2_DRLI,
|
|
SPR2_DRRN, SPR2_DRRO, SPR2_DRRI,
|
|
SPR2_SPIN,
|
|
SPR2_DEAD,
|
|
SPR2_SIGN,
|
|
SPR2_XTRA,
|
|
|
|
SPR2_FIRSTFREESLOT,
|
|
SPR2_LASTFREESLOT = 0x7f,
|
|
NUMPLAYERSPRITES
|
|
} playersprite_t;
|
|
|
|
typedef enum state
|
|
{
|
|
S_NULL,
|
|
S_UNKNOWN,
|
|
S_INVISIBLE, // state for invisible sprite
|
|
|
|
S_SPAWNSTATE,
|
|
S_SEESTATE,
|
|
S_MELEESTATE,
|
|
S_MISSILESTATE,
|
|
S_DEATHSTATE,
|
|
S_XDEATHSTATE,
|
|
S_RAISESTATE,
|
|
|
|
S_THOK,
|
|
S_SHADOW,
|
|
|
|
S_KART_STILL,
|
|
S_KART_STILL_L,
|
|
S_KART_STILL_R,
|
|
S_KART_STILL_GLANCE_L,
|
|
S_KART_STILL_GLANCE_R,
|
|
S_KART_STILL_LOOK_L,
|
|
S_KART_STILL_LOOK_R,
|
|
S_KART_SLOW,
|
|
S_KART_SLOW_L,
|
|
S_KART_SLOW_R,
|
|
S_KART_SLOW_GLANCE_L,
|
|
S_KART_SLOW_GLANCE_R,
|
|
S_KART_SLOW_LOOK_L,
|
|
S_KART_SLOW_LOOK_R,
|
|
S_KART_FAST,
|
|
S_KART_FAST_L,
|
|
S_KART_FAST_R,
|
|
S_KART_FAST_GLANCE_L,
|
|
S_KART_FAST_GLANCE_R,
|
|
S_KART_FAST_LOOK_L,
|
|
S_KART_FAST_LOOK_R,
|
|
S_KART_DRIFT_L,
|
|
S_KART_DRIFT_L_OUT,
|
|
S_KART_DRIFT_L_IN,
|
|
S_KART_DRIFT_R,
|
|
S_KART_DRIFT_R_OUT,
|
|
S_KART_DRIFT_R_IN,
|
|
S_KART_SPINOUT,
|
|
S_KART_DEAD,
|
|
S_KART_SIGN,
|
|
|
|
// technically the player goes here but it's an infinite tic state
|
|
S_OBJPLACE_DUMMY,
|
|
|
|
S_KART_LEFTOVER,
|
|
S_KART_LEFTOVER_NOTIRES,
|
|
|
|
S_KART_TIRE1,
|
|
S_KART_TIRE2,
|
|
|
|
// Blue Crawla
|
|
S_POSS_STND,
|
|
S_POSS_RUN1,
|
|
S_POSS_RUN2,
|
|
S_POSS_RUN3,
|
|
S_POSS_RUN4,
|
|
S_POSS_RUN5,
|
|
S_POSS_RUN6,
|
|
|
|
// Red Crawla
|
|
S_SPOS_STND,
|
|
S_SPOS_RUN1,
|
|
S_SPOS_RUN2,
|
|
S_SPOS_RUN3,
|
|
S_SPOS_RUN4,
|
|
S_SPOS_RUN5,
|
|
S_SPOS_RUN6,
|
|
|
|
// Greenflower Fish
|
|
S_FISH1,
|
|
S_FISH2,
|
|
S_FISH3,
|
|
S_FISH4,
|
|
|
|
// Buzz (Gold)
|
|
S_BUZZLOOK1,
|
|
S_BUZZLOOK2,
|
|
S_BUZZFLY1,
|
|
S_BUZZFLY2,
|
|
|
|
// Buzz (Red)
|
|
S_RBUZZLOOK1,
|
|
S_RBUZZLOOK2,
|
|
S_RBUZZFLY1,
|
|
S_RBUZZFLY2,
|
|
|
|
// Jetty-Syn Bomber
|
|
S_JETBLOOK1,
|
|
S_JETBLOOK2,
|
|
S_JETBZOOM1,
|
|
S_JETBZOOM2,
|
|
|
|
// Jetty-Syn Gunner
|
|
S_JETGLOOK1,
|
|
S_JETGLOOK2,
|
|
S_JETGZOOM1,
|
|
S_JETGZOOM2,
|
|
S_JETGSHOOT1,
|
|
S_JETGSHOOT2,
|
|
|
|
// Crawla Commander
|
|
S_CCOMMAND1,
|
|
S_CCOMMAND2,
|
|
S_CCOMMAND3,
|
|
S_CCOMMAND4,
|
|
|
|
// Deton
|
|
S_DETON1,
|
|
S_DETON2,
|
|
S_DETON3,
|
|
S_DETON4,
|
|
S_DETON5,
|
|
S_DETON6,
|
|
S_DETON7,
|
|
S_DETON8,
|
|
S_DETON9,
|
|
S_DETON10,
|
|
S_DETON11,
|
|
S_DETON12,
|
|
S_DETON13,
|
|
S_DETON14,
|
|
S_DETON15,
|
|
|
|
// Skim Mine Dropper
|
|
S_SKIM1,
|
|
S_SKIM2,
|
|
S_SKIM3,
|
|
S_SKIM4,
|
|
|
|
// THZ Turret
|
|
S_TURRET,
|
|
S_TURRETFIRE,
|
|
S_TURRETSHOCK1,
|
|
S_TURRETSHOCK2,
|
|
S_TURRETSHOCK3,
|
|
S_TURRETSHOCK4,
|
|
S_TURRETSHOCK5,
|
|
S_TURRETSHOCK6,
|
|
S_TURRETSHOCK7,
|
|
S_TURRETSHOCK8,
|
|
S_TURRETSHOCK9,
|
|
|
|
// Popup Turret
|
|
S_TURRETLOOK,
|
|
S_TURRETSEE,
|
|
S_TURRETPOPUP1,
|
|
S_TURRETPOPUP2,
|
|
S_TURRETPOPUP3,
|
|
S_TURRETPOPUP4,
|
|
S_TURRETPOPUP5,
|
|
S_TURRETPOPUP6,
|
|
S_TURRETPOPUP7,
|
|
S_TURRETPOPUP8,
|
|
S_TURRETSHOOT,
|
|
S_TURRETPOPDOWN1,
|
|
S_TURRETPOPDOWN2,
|
|
S_TURRETPOPDOWN3,
|
|
S_TURRETPOPDOWN4,
|
|
S_TURRETPOPDOWN5,
|
|
S_TURRETPOPDOWN6,
|
|
S_TURRETPOPDOWN7,
|
|
S_TURRETPOPDOWN8,
|
|
|
|
// Spincushion
|
|
S_SPINCUSHION_LOOK,
|
|
S_SPINCUSHION_CHASE1,
|
|
S_SPINCUSHION_CHASE2,
|
|
S_SPINCUSHION_CHASE3,
|
|
S_SPINCUSHION_CHASE4,
|
|
S_SPINCUSHION_AIM1,
|
|
S_SPINCUSHION_AIM2,
|
|
S_SPINCUSHION_AIM3,
|
|
S_SPINCUSHION_AIM4,
|
|
S_SPINCUSHION_AIM5,
|
|
S_SPINCUSHION_SPIN1,
|
|
S_SPINCUSHION_SPIN2,
|
|
S_SPINCUSHION_SPIN3,
|
|
S_SPINCUSHION_SPIN4,
|
|
S_SPINCUSHION_STOP1,
|
|
S_SPINCUSHION_STOP2,
|
|
S_SPINCUSHION_STOP3,
|
|
S_SPINCUSHION_STOP4,
|
|
|
|
// Crushstacean
|
|
S_CRUSHSTACEAN_ROAM1,
|
|
S_CRUSHSTACEAN_ROAM2,
|
|
S_CRUSHSTACEAN_ROAM3,
|
|
S_CRUSHSTACEAN_ROAM4,
|
|
S_CRUSHSTACEAN_ROAMPAUSE,
|
|
S_CRUSHSTACEAN_PUNCH1,
|
|
S_CRUSHSTACEAN_PUNCH2,
|
|
S_CRUSHCLAW_AIM,
|
|
S_CRUSHCLAW_OUT,
|
|
S_CRUSHCLAW_STAY,
|
|
S_CRUSHCLAW_IN,
|
|
S_CRUSHCLAW_WAIT,
|
|
S_CRUSHCHAIN,
|
|
|
|
// Banpyura
|
|
S_BANPYURA_ROAM1,
|
|
S_BANPYURA_ROAM2,
|
|
S_BANPYURA_ROAM3,
|
|
S_BANPYURA_ROAM4,
|
|
S_BANPYURA_ROAMPAUSE,
|
|
S_CDIAG1,
|
|
S_CDIAG2,
|
|
S_CDIAG3,
|
|
S_CDIAG4,
|
|
S_CDIAG5,
|
|
S_CDIAG6,
|
|
S_CDIAG7,
|
|
S_CDIAG8,
|
|
|
|
// Jet Jaw
|
|
S_JETJAW_ROAM1,
|
|
S_JETJAW_ROAM2,
|
|
S_JETJAW_ROAM3,
|
|
S_JETJAW_ROAM4,
|
|
S_JETJAW_ROAM5,
|
|
S_JETJAW_ROAM6,
|
|
S_JETJAW_ROAM7,
|
|
S_JETJAW_ROAM8,
|
|
S_JETJAW_CHOMP1,
|
|
S_JETJAW_CHOMP2,
|
|
S_JETJAW_CHOMP3,
|
|
S_JETJAW_CHOMP4,
|
|
S_JETJAW_CHOMP5,
|
|
S_JETJAW_CHOMP6,
|
|
S_JETJAW_CHOMP7,
|
|
S_JETJAW_CHOMP8,
|
|
S_JETJAW_CHOMP9,
|
|
S_JETJAW_CHOMP10,
|
|
S_JETJAW_CHOMP11,
|
|
S_JETJAW_CHOMP12,
|
|
S_JETJAW_CHOMP13,
|
|
S_JETJAW_CHOMP14,
|
|
S_JETJAW_CHOMP15,
|
|
S_JETJAW_CHOMP16,
|
|
S_JETJAW_SOUND,
|
|
|
|
// Snailer
|
|
S_SNAILER1,
|
|
S_SNAILER_FLICKY,
|
|
|
|
// Vulture
|
|
S_VULTURE_STND,
|
|
S_VULTURE_DRIFT,
|
|
S_VULTURE_ZOOM1,
|
|
S_VULTURE_ZOOM2,
|
|
S_VULTURE_STUNNED,
|
|
|
|
// Pointy
|
|
S_POINTY1,
|
|
S_POINTYBALL1,
|
|
|
|
// Robo-Hood
|
|
S_ROBOHOOD_LOOK,
|
|
S_ROBOHOOD_STAND,
|
|
S_ROBOHOOD_FIRE1,
|
|
S_ROBOHOOD_FIRE2,
|
|
S_ROBOHOOD_JUMP1,
|
|
S_ROBOHOOD_JUMP2,
|
|
S_ROBOHOOD_JUMP3,
|
|
|
|
// Castlebot Facestabber
|
|
S_FACESTABBER_STND1,
|
|
S_FACESTABBER_STND2,
|
|
S_FACESTABBER_STND3,
|
|
S_FACESTABBER_STND4,
|
|
S_FACESTABBER_STND5,
|
|
S_FACESTABBER_STND6,
|
|
S_FACESTABBER_CHARGE1,
|
|
S_FACESTABBER_CHARGE2,
|
|
S_FACESTABBER_CHARGE3,
|
|
S_FACESTABBER_CHARGE4,
|
|
S_FACESTABBER_PAIN,
|
|
S_FACESTABBER_DIE1,
|
|
S_FACESTABBER_DIE2,
|
|
S_FACESTABBER_DIE3,
|
|
S_FACESTABBERSPEAR,
|
|
|
|
// Egg Guard
|
|
S_EGGGUARD_STND,
|
|
S_EGGGUARD_WALK1,
|
|
S_EGGGUARD_WALK2,
|
|
S_EGGGUARD_WALK3,
|
|
S_EGGGUARD_WALK4,
|
|
S_EGGGUARD_MAD1,
|
|
S_EGGGUARD_MAD2,
|
|
S_EGGGUARD_MAD3,
|
|
S_EGGGUARD_RUN1,
|
|
S_EGGGUARD_RUN2,
|
|
S_EGGGUARD_RUN3,
|
|
S_EGGGUARD_RUN4,
|
|
|
|
// Egg Shield for Egg Guard
|
|
S_EGGSHIELD,
|
|
S_EGGSHIELDBREAK,
|
|
|
|
// Green Snapper
|
|
S_SNAPPER_SPAWN,
|
|
S_SNAPPER_SPAWN2,
|
|
S_GSNAPPER_STND,
|
|
S_GSNAPPER1,
|
|
S_GSNAPPER2,
|
|
S_GSNAPPER3,
|
|
S_GSNAPPER4,
|
|
S_SNAPPER_XPLD,
|
|
S_SNAPPER_LEG,
|
|
S_SNAPPER_LEGRAISE,
|
|
S_SNAPPER_HEAD,
|
|
|
|
// Minus
|
|
S_MINUS_INIT,
|
|
S_MINUS_STND,
|
|
S_MINUS_DIGGING1,
|
|
S_MINUS_DIGGING2,
|
|
S_MINUS_DIGGING3,
|
|
S_MINUS_DIGGING4,
|
|
S_MINUS_BURST0,
|
|
S_MINUS_BURST1,
|
|
S_MINUS_BURST2,
|
|
S_MINUS_BURST3,
|
|
S_MINUS_BURST4,
|
|
S_MINUS_BURST5,
|
|
S_MINUS_POPUP,
|
|
S_MINUS_AERIAL1,
|
|
S_MINUS_AERIAL2,
|
|
S_MINUS_AERIAL3,
|
|
S_MINUS_AERIAL4,
|
|
|
|
// Minus dirt
|
|
S_MINUSDIRT1,
|
|
S_MINUSDIRT2,
|
|
S_MINUSDIRT3,
|
|
S_MINUSDIRT4,
|
|
S_MINUSDIRT5,
|
|
S_MINUSDIRT6,
|
|
S_MINUSDIRT7,
|
|
|
|
// Spring Shell
|
|
S_SSHELL_STND,
|
|
S_SSHELL_RUN1,
|
|
S_SSHELL_RUN2,
|
|
S_SSHELL_RUN3,
|
|
S_SSHELL_RUN4,
|
|
S_SSHELL_SPRING1,
|
|
S_SSHELL_SPRING2,
|
|
S_SSHELL_SPRING3,
|
|
S_SSHELL_SPRING4,
|
|
|
|
// Spring Shell (yellow)
|
|
S_YSHELL_STND,
|
|
S_YSHELL_RUN1,
|
|
S_YSHELL_RUN2,
|
|
S_YSHELL_RUN3,
|
|
S_YSHELL_RUN4,
|
|
S_YSHELL_SPRING1,
|
|
S_YSHELL_SPRING2,
|
|
S_YSHELL_SPRING3,
|
|
S_YSHELL_SPRING4,
|
|
|
|
// Unidus
|
|
S_UNIDUS_STND,
|
|
S_UNIDUS_RUN,
|
|
S_UNIDUS_BALL,
|
|
|
|
// Canarivore
|
|
S_CANARIVORE_LOOK,
|
|
S_CANARIVORE_AWAKEN1,
|
|
S_CANARIVORE_AWAKEN2,
|
|
S_CANARIVORE_AWAKEN3,
|
|
S_CANARIVORE_GAS1,
|
|
S_CANARIVORE_GAS2,
|
|
S_CANARIVORE_GAS3,
|
|
S_CANARIVORE_GAS4,
|
|
S_CANARIVORE_GAS5,
|
|
S_CANARIVORE_GASREPEAT,
|
|
S_CANARIVORE_CLOSE1,
|
|
S_CANARIVORE_CLOSE2,
|
|
S_CANARIVOREGAS_1,
|
|
S_CANARIVOREGAS_2,
|
|
S_CANARIVOREGAS_3,
|
|
S_CANARIVOREGAS_4,
|
|
S_CANARIVOREGAS_5,
|
|
S_CANARIVOREGAS_6,
|
|
S_CANARIVOREGAS_7,
|
|
S_CANARIVOREGAS_8,
|
|
|
|
// Pyre Fly
|
|
S_PYREFLY_FLY,
|
|
S_PYREFLY_BURN,
|
|
S_PYREFIRE1,
|
|
S_PYREFIRE2,
|
|
|
|
// Pterabyte
|
|
S_PTERABYTESPAWNER,
|
|
S_PTERABYTEWAYPOINT,
|
|
S_PTERABYTE_FLY1,
|
|
S_PTERABYTE_FLY2,
|
|
S_PTERABYTE_FLY3,
|
|
S_PTERABYTE_FLY4,
|
|
S_PTERABYTE_SWOOPDOWN,
|
|
S_PTERABYTE_SWOOPUP,
|
|
|
|
// Dragonbomber
|
|
S_DRAGONBOMBER,
|
|
S_DRAGONWING1,
|
|
S_DRAGONWING2,
|
|
S_DRAGONWING3,
|
|
S_DRAGONWING4,
|
|
S_DRAGONTAIL_LOADED,
|
|
S_DRAGONTAIL_EMPTY,
|
|
S_DRAGONTAIL_EMPTYLOOP,
|
|
S_DRAGONTAIL_RELOAD,
|
|
S_DRAGONMINE,
|
|
S_DRAGONMINE_LAND1,
|
|
S_DRAGONMINE_LAND2,
|
|
S_DRAGONMINE_SLOWFLASH1,
|
|
S_DRAGONMINE_SLOWFLASH2,
|
|
S_DRAGONMINE_SLOWLOOP,
|
|
S_DRAGONMINE_FASTFLASH1,
|
|
S_DRAGONMINE_FASTFLASH2,
|
|
S_DRAGONMINE_FASTLOOP,
|
|
|
|
// Boss Explosion
|
|
S_BOSSEXPLODE,
|
|
|
|
// S3&K Boss Explosion
|
|
S_SONIC3KBOSSEXPLOSION1,
|
|
S_SONIC3KBOSSEXPLOSION2,
|
|
S_SONIC3KBOSSEXPLOSION3,
|
|
S_SONIC3KBOSSEXPLOSION4,
|
|
S_SONIC3KBOSSEXPLOSION5,
|
|
S_SONIC3KBOSSEXPLOSION6,
|
|
|
|
S_JETFUME1,
|
|
|
|
// Boss 1
|
|
S_EGGMOBILE_STND,
|
|
S_EGGMOBILE_ROFL,
|
|
S_EGGMOBILE_LATK1,
|
|
S_EGGMOBILE_LATK2,
|
|
S_EGGMOBILE_LATK3,
|
|
S_EGGMOBILE_LATK4,
|
|
S_EGGMOBILE_LATK5,
|
|
S_EGGMOBILE_LATK6,
|
|
S_EGGMOBILE_LATK7,
|
|
S_EGGMOBILE_LATK8,
|
|
S_EGGMOBILE_LATK9,
|
|
S_EGGMOBILE_RATK1,
|
|
S_EGGMOBILE_RATK2,
|
|
S_EGGMOBILE_RATK3,
|
|
S_EGGMOBILE_RATK4,
|
|
S_EGGMOBILE_RATK5,
|
|
S_EGGMOBILE_RATK6,
|
|
S_EGGMOBILE_RATK7,
|
|
S_EGGMOBILE_RATK8,
|
|
S_EGGMOBILE_RATK9,
|
|
S_EGGMOBILE_PANIC1,
|
|
S_EGGMOBILE_PANIC2,
|
|
S_EGGMOBILE_PANIC3,
|
|
S_EGGMOBILE_PANIC4,
|
|
S_EGGMOBILE_PANIC5,
|
|
S_EGGMOBILE_PANIC6,
|
|
S_EGGMOBILE_PANIC7,
|
|
S_EGGMOBILE_PANIC8,
|
|
S_EGGMOBILE_PANIC9,
|
|
S_EGGMOBILE_PANIC10,
|
|
S_EGGMOBILE_PANIC11,
|
|
S_EGGMOBILE_PANIC12,
|
|
S_EGGMOBILE_PANIC13,
|
|
S_EGGMOBILE_PANIC14,
|
|
S_EGGMOBILE_PANIC15,
|
|
S_EGGMOBILE_PAIN,
|
|
S_EGGMOBILE_PAIN2,
|
|
S_EGGMOBILE_DIE1,
|
|
S_EGGMOBILE_DIE2,
|
|
S_EGGMOBILE_DIE3,
|
|
S_EGGMOBILE_DIE4,
|
|
S_EGGMOBILE_FLEE1,
|
|
S_EGGMOBILE_FLEE2,
|
|
S_EGGMOBILE_BALL,
|
|
S_EGGMOBILE_TARGET,
|
|
|
|
S_BOSSEGLZ1,
|
|
S_BOSSEGLZ2,
|
|
|
|
// Boss 2
|
|
S_EGGMOBILE2_STND,
|
|
S_EGGMOBILE2_POGO1,
|
|
S_EGGMOBILE2_POGO2,
|
|
S_EGGMOBILE2_POGO3,
|
|
S_EGGMOBILE2_POGO4,
|
|
S_EGGMOBILE2_POGO5,
|
|
S_EGGMOBILE2_POGO6,
|
|
S_EGGMOBILE2_POGO7,
|
|
S_EGGMOBILE2_PAIN,
|
|
S_EGGMOBILE2_PAIN2,
|
|
S_EGGMOBILE2_DIE1,
|
|
S_EGGMOBILE2_DIE2,
|
|
S_EGGMOBILE2_DIE3,
|
|
S_EGGMOBILE2_DIE4,
|
|
S_EGGMOBILE2_FLEE1,
|
|
S_EGGMOBILE2_FLEE2,
|
|
|
|
S_BOSSTANK1,
|
|
S_BOSSTANK2,
|
|
S_BOSSSPIGOT,
|
|
|
|
// Boss 2 Goop
|
|
S_GOOP1,
|
|
S_GOOP2,
|
|
S_GOOP3,
|
|
S_GOOPTRAIL,
|
|
|
|
// Boss 3
|
|
S_EGGMOBILE3_STND,
|
|
S_EGGMOBILE3_SHOCK,
|
|
S_EGGMOBILE3_ATK1,
|
|
S_EGGMOBILE3_ATK2,
|
|
S_EGGMOBILE3_ATK3A,
|
|
S_EGGMOBILE3_ATK3B,
|
|
S_EGGMOBILE3_ATK3C,
|
|
S_EGGMOBILE3_ATK3D,
|
|
S_EGGMOBILE3_ATK4,
|
|
S_EGGMOBILE3_ATK5,
|
|
S_EGGMOBILE3_ROFL,
|
|
S_EGGMOBILE3_PAIN,
|
|
S_EGGMOBILE3_PAIN2,
|
|
S_EGGMOBILE3_DIE1,
|
|
S_EGGMOBILE3_DIE2,
|
|
S_EGGMOBILE3_DIE3,
|
|
S_EGGMOBILE3_DIE4,
|
|
S_EGGMOBILE3_FLEE1,
|
|
S_EGGMOBILE3_FLEE2,
|
|
|
|
// Boss 3 Pinch
|
|
S_FAKEMOBILE_INIT,
|
|
S_FAKEMOBILE,
|
|
S_FAKEMOBILE_ATK1,
|
|
S_FAKEMOBILE_ATK2,
|
|
S_FAKEMOBILE_ATK3A,
|
|
S_FAKEMOBILE_ATK3B,
|
|
S_FAKEMOBILE_ATK3C,
|
|
S_FAKEMOBILE_ATK3D,
|
|
S_FAKEMOBILE_DIE1,
|
|
S_FAKEMOBILE_DIE2,
|
|
|
|
S_BOSSSEBH1,
|
|
S_BOSSSEBH2,
|
|
|
|
// Boss 3 Shockwave
|
|
S_SHOCKWAVE1,
|
|
S_SHOCKWAVE2,
|
|
|
|
// Boss 4
|
|
S_EGGMOBILE4_STND,
|
|
S_EGGMOBILE4_LATK1,
|
|
S_EGGMOBILE4_LATK2,
|
|
S_EGGMOBILE4_LATK3,
|
|
S_EGGMOBILE4_LATK4,
|
|
S_EGGMOBILE4_LATK5,
|
|
S_EGGMOBILE4_LATK6,
|
|
S_EGGMOBILE4_RATK1,
|
|
S_EGGMOBILE4_RATK2,
|
|
S_EGGMOBILE4_RATK3,
|
|
S_EGGMOBILE4_RATK4,
|
|
S_EGGMOBILE4_RATK5,
|
|
S_EGGMOBILE4_RATK6,
|
|
S_EGGMOBILE4_RAISE1,
|
|
S_EGGMOBILE4_RAISE2,
|
|
S_EGGMOBILE4_PAIN1,
|
|
S_EGGMOBILE4_PAIN2,
|
|
S_EGGMOBILE4_DIE1,
|
|
S_EGGMOBILE4_DIE2,
|
|
S_EGGMOBILE4_DIE3,
|
|
S_EGGMOBILE4_DIE4,
|
|
S_EGGMOBILE4_FLEE1,
|
|
S_EGGMOBILE4_FLEE2,
|
|
S_EGGMOBILE4_MACE,
|
|
S_EGGMOBILE4_MACE_DIE1,
|
|
S_EGGMOBILE4_MACE_DIE2,
|
|
S_EGGMOBILE4_MACE_DIE3,
|
|
|
|
// Boss 4 jet flame
|
|
S_JETFLAME,
|
|
|
|
// Boss 4 Spectator Eggrobo
|
|
S_EGGROBO1_STND,
|
|
S_EGGROBO1_BSLAP1,
|
|
S_EGGROBO1_BSLAP2,
|
|
S_EGGROBO1_PISSED,
|
|
|
|
// Boss 4 Spectator Eggrobo jet flame
|
|
S_EGGROBOJET,
|
|
|
|
// Boss 5
|
|
S_FANG_SETUP,
|
|
S_FANG_INTRO0,
|
|
S_FANG_INTRO1,
|
|
S_FANG_INTRO2,
|
|
S_FANG_INTRO3,
|
|
S_FANG_INTRO4,
|
|
S_FANG_INTRO5,
|
|
S_FANG_INTRO6,
|
|
S_FANG_INTRO7,
|
|
S_FANG_INTRO8,
|
|
S_FANG_INTRO9,
|
|
S_FANG_INTRO10,
|
|
S_FANG_INTRO11,
|
|
S_FANG_INTRO12,
|
|
S_FANG_CLONE1,
|
|
S_FANG_CLONE2,
|
|
S_FANG_CLONE3,
|
|
S_FANG_CLONE4,
|
|
S_FANG_IDLE0,
|
|
S_FANG_IDLE1,
|
|
S_FANG_IDLE2,
|
|
S_FANG_IDLE3,
|
|
S_FANG_IDLE4,
|
|
S_FANG_IDLE5,
|
|
S_FANG_IDLE6,
|
|
S_FANG_IDLE7,
|
|
S_FANG_IDLE8,
|
|
S_FANG_PAIN1,
|
|
S_FANG_PAIN2,
|
|
S_FANG_PATHINGSTART1,
|
|
S_FANG_PATHINGSTART2,
|
|
S_FANG_PATHING,
|
|
S_FANG_BOUNCE1,
|
|
S_FANG_BOUNCE2,
|
|
S_FANG_BOUNCE3,
|
|
S_FANG_BOUNCE4,
|
|
S_FANG_FALL1,
|
|
S_FANG_FALL2,
|
|
S_FANG_CHECKPATH1,
|
|
S_FANG_CHECKPATH2,
|
|
S_FANG_PATHINGCONT1,
|
|
S_FANG_PATHINGCONT2,
|
|
S_FANG_PATHINGCONT3,
|
|
S_FANG_SKID1,
|
|
S_FANG_SKID2,
|
|
S_FANG_SKID3,
|
|
S_FANG_CHOOSEATTACK,
|
|
S_FANG_FIRESTART1,
|
|
S_FANG_FIRESTART2,
|
|
S_FANG_FIRE1,
|
|
S_FANG_FIRE2,
|
|
S_FANG_FIRE3,
|
|
S_FANG_FIRE4,
|
|
S_FANG_FIREREPEAT,
|
|
S_FANG_LOBSHOT0,
|
|
S_FANG_LOBSHOT1,
|
|
S_FANG_LOBSHOT2,
|
|
S_FANG_WAIT1,
|
|
S_FANG_WAIT2,
|
|
S_FANG_WALLHIT,
|
|
S_FANG_PINCHPATHINGSTART1,
|
|
S_FANG_PINCHPATHINGSTART2,
|
|
S_FANG_PINCHPATHING,
|
|
S_FANG_PINCHBOUNCE0,
|
|
S_FANG_PINCHBOUNCE1,
|
|
S_FANG_PINCHBOUNCE2,
|
|
S_FANG_PINCHBOUNCE3,
|
|
S_FANG_PINCHBOUNCE4,
|
|
S_FANG_PINCHFALL0,
|
|
S_FANG_PINCHFALL1,
|
|
S_FANG_PINCHFALL2,
|
|
S_FANG_PINCHSKID1,
|
|
S_FANG_PINCHSKID2,
|
|
S_FANG_PINCHLOBSHOT0,
|
|
S_FANG_PINCHLOBSHOT1,
|
|
S_FANG_PINCHLOBSHOT2,
|
|
S_FANG_PINCHLOBSHOT3,
|
|
S_FANG_PINCHLOBSHOT4,
|
|
S_FANG_DIE1,
|
|
S_FANG_DIE2,
|
|
S_FANG_DIE3,
|
|
S_FANG_DIE4,
|
|
S_FANG_DIE5,
|
|
S_FANG_DIE6,
|
|
S_FANG_DIE7,
|
|
S_FANG_DIE8,
|
|
S_FANG_FLEEPATHING1,
|
|
S_FANG_FLEEPATHING2,
|
|
S_FANG_FLEEBOUNCE1,
|
|
S_FANG_FLEEBOUNCE2,
|
|
S_FANG_KO,
|
|
|
|
S_BROKENROBOTRANDOM,
|
|
S_BROKENROBOTA,
|
|
S_BROKENROBOTB,
|
|
S_BROKENROBOTC,
|
|
S_BROKENROBOTD,
|
|
S_BROKENROBOTE,
|
|
S_BROKENROBOTF,
|
|
|
|
S_ALART1,
|
|
S_ALART2,
|
|
|
|
S_VWREF,
|
|
S_VWREB,
|
|
|
|
S_PROJECTORLIGHT1,
|
|
S_PROJECTORLIGHT2,
|
|
S_PROJECTORLIGHT3,
|
|
S_PROJECTORLIGHT4,
|
|
S_PROJECTORLIGHT5,
|
|
|
|
S_FBOMB1,
|
|
S_FBOMB2,
|
|
S_FBOMB_EXPL1,
|
|
S_FBOMB_EXPL2,
|
|
S_FBOMB_EXPL3,
|
|
S_FBOMB_EXPL4,
|
|
S_FBOMB_EXPL5,
|
|
S_FBOMB_EXPL6,
|
|
S_TNTDUST_1,
|
|
S_TNTDUST_2,
|
|
S_TNTDUST_3,
|
|
S_TNTDUST_4,
|
|
S_TNTDUST_5,
|
|
S_TNTDUST_6,
|
|
S_TNTDUST_7,
|
|
S_TNTDUST_8,
|
|
S_FSGNA,
|
|
S_FSGNB,
|
|
S_FSGNC,
|
|
S_FSGND,
|
|
|
|
// Metal Sonic (Race)
|
|
S_METALSONIC_RACE,
|
|
// Metal Sonic (Battle)
|
|
S_METALSONIC_FLOAT,
|
|
S_METALSONIC_VECTOR,
|
|
S_METALSONIC_STUN,
|
|
S_METALSONIC_RAISE,
|
|
S_METALSONIC_GATHER,
|
|
S_METALSONIC_DASH,
|
|
S_METALSONIC_BOUNCE,
|
|
S_METALSONIC_BADBOUNCE,
|
|
S_METALSONIC_SHOOT,
|
|
S_METALSONIC_PAIN,
|
|
S_METALSONIC_DEATH1,
|
|
S_METALSONIC_DEATH2,
|
|
S_METALSONIC_DEATH3,
|
|
S_METALSONIC_DEATH4,
|
|
S_METALSONIC_FLEE1,
|
|
S_METALSONIC_FLEE2,
|
|
|
|
S_MSSHIELD_F1,
|
|
S_MSSHIELD_F2,
|
|
|
|
// Ring
|
|
S_RING,
|
|
S_FASTRING1,
|
|
S_FASTRING2,
|
|
S_FASTRING3,
|
|
S_FASTRING4,
|
|
S_FASTRING5,
|
|
S_FASTRING6,
|
|
S_FASTRING7,
|
|
S_FASTRING8,
|
|
S_FASTRING9,
|
|
S_FASTRING10,
|
|
S_FASTRING11,
|
|
S_FASTRING12,
|
|
|
|
// Blue Sphere for special stages
|
|
S_BLUESPHERE,
|
|
S_BLUESPHERE_SPAWN,
|
|
|
|
S_BLUESPHERE_BOUNCE1,
|
|
S_BLUESPHERE_BOUNCE2,
|
|
|
|
S_BLUESPHERE_BOUNCE3,
|
|
S_BLUESPHERE_BOUNCE4,
|
|
|
|
S_BLUESPHERE_BOUNCE5,
|
|
S_BLUESPHERE_BOUNCE6,
|
|
S_BLUESPHERE_BOUNCE7,
|
|
S_BLUESPHERE_BOUNCE8,
|
|
|
|
S_BLUESPHERE_BOUNCE9,
|
|
S_BLUESPHERE_BOUNCE10,
|
|
S_BLUESPHERE_BOUNCE11,
|
|
S_BLUESPHERE_BOUNCE12,
|
|
|
|
S_BLUESPHERE_BOUNCE13,
|
|
S_BLUESPHERE_BOUNCE14,
|
|
S_BLUESPHERE_BOUNCE15,
|
|
S_BLUESPHERE_BOUNCE16,
|
|
S_BLUESPHERE_BOUNCE17,
|
|
S_BLUESPHERE_BOUNCE18,
|
|
S_BLUESPHERE_BOUNCE19,
|
|
S_BLUESPHERE_BOUNCE20,
|
|
|
|
S_BLUESPHERE_BOUNCE21,
|
|
S_BLUESPHERE_BOUNCE22,
|
|
S_BLUESPHERE_BOUNCE23,
|
|
S_BLUESPHERE_BOUNCE24,
|
|
S_BLUESPHERE_BOUNCE25,
|
|
S_BLUESPHERE_BOUNCE26,
|
|
S_BLUESPHERE_BOUNCE27,
|
|
S_BLUESPHERE_BOUNCE28,
|
|
|
|
// Bomb Sphere
|
|
S_BOMBSPHERE1,
|
|
S_BOMBSPHERE2,
|
|
S_BOMBSPHERE3,
|
|
S_BOMBSPHERE4,
|
|
|
|
// NiGHTS Chip
|
|
S_NIGHTSCHIP,
|
|
S_NIGHTSCHIPBONUS,
|
|
|
|
// NiGHTS Star
|
|
S_NIGHTSSTAR,
|
|
S_NIGHTSSTARXMAS,
|
|
|
|
// Gravity Wells for special stages
|
|
S_GRAVWELLGREEN,
|
|
S_GRAVWELLRED,
|
|
|
|
// Individual Team Rings
|
|
S_TEAMRING,
|
|
|
|
// Special Stage Token
|
|
S_TOKEN,
|
|
|
|
// CTF Flags
|
|
S_REDFLAG,
|
|
S_BLUEFLAG,
|
|
|
|
// Emblem
|
|
S_EMBLEM1,
|
|
S_EMBLEM2,
|
|
S_EMBLEM3,
|
|
S_EMBLEM4,
|
|
S_EMBLEM5,
|
|
S_EMBLEM6,
|
|
S_EMBLEM7,
|
|
S_EMBLEM8,
|
|
S_EMBLEM9,
|
|
S_EMBLEM10,
|
|
S_EMBLEM11,
|
|
S_EMBLEM12,
|
|
S_EMBLEM13,
|
|
S_EMBLEM14,
|
|
S_EMBLEM15,
|
|
S_EMBLEM16,
|
|
S_EMBLEM17,
|
|
S_EMBLEM18,
|
|
S_EMBLEM19,
|
|
S_EMBLEM20,
|
|
S_EMBLEM21,
|
|
S_EMBLEM22,
|
|
S_EMBLEM23,
|
|
S_EMBLEM24,
|
|
S_EMBLEM25,
|
|
S_EMBLEM26,
|
|
|
|
// Chaos Emeralds
|
|
S_CHAOSEMERALD1,
|
|
S_CHAOSEMERALD2,
|
|
S_CHAOSEMERALD_UNDER,
|
|
|
|
S_EMERALDSPARK1,
|
|
S_EMERALDSPARK2,
|
|
S_EMERALDSPARK3,
|
|
S_EMERALDSPARK4,
|
|
S_EMERALDSPARK5,
|
|
S_EMERALDSPARK6,
|
|
S_EMERALDSPARK7,
|
|
|
|
// Emerald hunt shards
|
|
S_SHRD1,
|
|
S_SHRD2,
|
|
S_SHRD3,
|
|
|
|
// Bubble Source
|
|
S_BUBBLES1,
|
|
S_BUBBLES2,
|
|
S_BUBBLES3,
|
|
S_BUBBLES4,
|
|
|
|
// Level End Sign
|
|
S_SIGN_POLE,
|
|
S_SIGN_BACK,
|
|
S_SIGN_SIDE,
|
|
S_SIGN_FACE,
|
|
S_SIGN_ERROR,
|
|
|
|
// Spike Ball
|
|
S_SPIKEBALL1,
|
|
S_SPIKEBALL2,
|
|
S_SPIKEBALL3,
|
|
S_SPIKEBALL4,
|
|
S_SPIKEBALL5,
|
|
S_SPIKEBALL6,
|
|
S_SPIKEBALL7,
|
|
S_SPIKEBALL8,
|
|
|
|
// Elemental Shield's Spawn
|
|
S_SPINFIRE1,
|
|
S_SPINFIRE2,
|
|
S_SPINFIRE3,
|
|
S_SPINFIRE4,
|
|
S_SPINFIRE5,
|
|
S_SPINFIRE6,
|
|
|
|
S_TEAM_SPINFIRE1,
|
|
S_TEAM_SPINFIRE2,
|
|
S_TEAM_SPINFIRE3,
|
|
S_TEAM_SPINFIRE4,
|
|
S_TEAM_SPINFIRE5,
|
|
S_TEAM_SPINFIRE6,
|
|
|
|
// Spikes
|
|
S_SPIKE1,
|
|
S_SPIKE2,
|
|
S_SPIKE3,
|
|
S_SPIKE4,
|
|
S_SPIKE5,
|
|
S_SPIKE6,
|
|
S_SPIKED1,
|
|
S_SPIKED2,
|
|
|
|
// Wall spikes
|
|
S_WALLSPIKE1,
|
|
S_WALLSPIKE2,
|
|
S_WALLSPIKE3,
|
|
S_WALLSPIKE4,
|
|
S_WALLSPIKE5,
|
|
S_WALLSPIKE6,
|
|
S_WALLSPIKEBASE,
|
|
S_WALLSPIKED1,
|
|
S_WALLSPIKED2,
|
|
|
|
// Starpost
|
|
S_STARPOST_IDLE,
|
|
S_STARPOST_FLASH,
|
|
S_STARPOST_STARTSPIN,
|
|
S_STARPOST_SPIN,
|
|
S_STARPOST_ENDSPIN,
|
|
|
|
// Big floating mine
|
|
S_BIGMINE_IDLE,
|
|
S_BIGMINE_ALERT1,
|
|
S_BIGMINE_ALERT2,
|
|
S_BIGMINE_ALERT3,
|
|
S_BIGMINE_SET1,
|
|
S_BIGMINE_SET2,
|
|
S_BIGMINE_SET3,
|
|
S_BIGMINE_BLAST1,
|
|
S_BIGMINE_BLAST2,
|
|
S_BIGMINE_BLAST3,
|
|
S_BIGMINE_BLAST4,
|
|
S_BIGMINE_BLAST5,
|
|
|
|
// Cannon Launcher
|
|
S_CANNONLAUNCHER1,
|
|
S_CANNONLAUNCHER2,
|
|
S_CANNONLAUNCHER3,
|
|
|
|
// Monitor Miscellany
|
|
S_BOXSPARKLE1,
|
|
S_BOXSPARKLE2,
|
|
S_BOXSPARKLE3,
|
|
S_BOXSPARKLE4,
|
|
|
|
S_BOX_FLICKER,
|
|
S_BOX_POP1,
|
|
S_BOX_POP2,
|
|
|
|
S_GOLDBOX_FLICKER,
|
|
S_GOLDBOX_OFF1,
|
|
S_GOLDBOX_OFF2,
|
|
S_GOLDBOX_OFF3,
|
|
S_GOLDBOX_OFF4,
|
|
S_GOLDBOX_OFF5,
|
|
S_GOLDBOX_OFF6,
|
|
S_GOLDBOX_OFF7,
|
|
|
|
// Monitor States (one per box)
|
|
S_MYSTERY_BOX,
|
|
S_RING_BOX,
|
|
S_PITY_BOX,
|
|
S_ATTRACT_BOX,
|
|
S_FORCE_BOX,
|
|
S_ARMAGEDDON_BOX,
|
|
S_WHIRLWIND_BOX,
|
|
S_ELEMENTAL_BOX,
|
|
S_SNEAKERS_BOX,
|
|
S_INVULN_BOX,
|
|
S_1UP_BOX,
|
|
S_EGGMAN_BOX,
|
|
S_MIXUP_BOX,
|
|
S_GRAVITY_BOX,
|
|
S_RECYCLER_BOX,
|
|
S_SCORE1K_BOX,
|
|
S_SCORE10K_BOX,
|
|
S_FLAMEAURA_BOX,
|
|
S_BUBBLEWRAP_BOX,
|
|
S_THUNDERCOIN_BOX,
|
|
|
|
// Gold Repeat Monitor States (one per box)
|
|
S_PITY_GOLDBOX,
|
|
S_ATTRACT_GOLDBOX,
|
|
S_FORCE_GOLDBOX,
|
|
S_ARMAGEDDON_GOLDBOX,
|
|
S_WHIRLWIND_GOLDBOX,
|
|
S_ELEMENTAL_GOLDBOX,
|
|
S_SNEAKERS_GOLDBOX,
|
|
S_INVULN_GOLDBOX,
|
|
S_EGGMAN_GOLDBOX,
|
|
S_GRAVITY_GOLDBOX,
|
|
S_FLAMEAURA_GOLDBOX,
|
|
S_BUBBLEWRAP_GOLDBOX,
|
|
S_THUNDERCOIN_GOLDBOX,
|
|
|
|
// Team Ring Boxes (these are special)
|
|
S_RING_REDBOX1,
|
|
S_RING_REDBOX2,
|
|
S_REDBOX_POP1,
|
|
S_REDBOX_POP2,
|
|
|
|
S_RING_BLUEBOX1,
|
|
S_RING_BLUEBOX2,
|
|
S_BLUEBOX_POP1,
|
|
S_BLUEBOX_POP2,
|
|
|
|
// Box Icons -- 2 states each, animation and action
|
|
S_RING_ICON1,
|
|
S_RING_ICON2,
|
|
|
|
S_PITY_ICON1,
|
|
S_PITY_ICON2,
|
|
|
|
S_ATTRACT_ICON1,
|
|
S_ATTRACT_ICON2,
|
|
|
|
S_FORCE_ICON1,
|
|
S_FORCE_ICON2,
|
|
|
|
S_ARMAGEDDON_ICON1,
|
|
S_ARMAGEDDON_ICON2,
|
|
|
|
S_WHIRLWIND_ICON1,
|
|
S_WHIRLWIND_ICON2,
|
|
|
|
S_ELEMENTAL_ICON1,
|
|
S_ELEMENTAL_ICON2,
|
|
|
|
S_SNEAKERS_ICON1,
|
|
S_SNEAKERS_ICON2,
|
|
|
|
S_INVULN_ICON1,
|
|
S_INVULN_ICON2,
|
|
|
|
S_1UP_ICON1,
|
|
S_1UP_ICON2,
|
|
|
|
S_EGGMAN_ICON1,
|
|
S_EGGMAN_ICON2,
|
|
|
|
S_MIXUP_ICON1,
|
|
S_MIXUP_ICON2,
|
|
|
|
S_GRAVITY_ICON1,
|
|
S_GRAVITY_ICON2,
|
|
|
|
S_RECYCLER_ICON1,
|
|
S_RECYCLER_ICON2,
|
|
|
|
S_SCORE1K_ICON1,
|
|
S_SCORE1K_ICON2,
|
|
|
|
S_SCORE10K_ICON1,
|
|
S_SCORE10K_ICON2,
|
|
|
|
S_FLAMEAURA_ICON1,
|
|
S_FLAMEAURA_ICON2,
|
|
|
|
S_BUBBLEWRAP_ICON1,
|
|
S_BUBBLEWRAP_ICON2,
|
|
|
|
S_THUNDERCOIN_ICON1,
|
|
S_THUNDERCOIN_ICON2,
|
|
|
|
// ---
|
|
|
|
S_ROCKET,
|
|
|
|
S_LASER,
|
|
S_LASER2,
|
|
S_LASERFLASH,
|
|
|
|
S_LASERFLAME1,
|
|
S_LASERFLAME2,
|
|
S_LASERFLAME3,
|
|
S_LASERFLAME4,
|
|
S_LASERFLAME5,
|
|
|
|
S_TORPEDO,
|
|
|
|
S_ENERGYBALL1,
|
|
S_ENERGYBALL2,
|
|
|
|
// Skim Mine, also used by Jetty-Syn bomber
|
|
S_MINE1,
|
|
S_MINE_BOOM1,
|
|
S_MINE_BOOM2,
|
|
S_MINE_BOOM3,
|
|
S_MINE_BOOM4,
|
|
|
|
// Jetty-Syn Bullet
|
|
S_JETBULLET1,
|
|
S_JETBULLET2,
|
|
|
|
S_TURRETLASER,
|
|
S_TURRETLASEREXPLODE1,
|
|
S_TURRETLASEREXPLODE2,
|
|
|
|
// Cannonball
|
|
S_CANNONBALL1,
|
|
|
|
// Arrow
|
|
S_ARROW,
|
|
S_ARROWBONK,
|
|
|
|
// Glaregoyle Demon fire
|
|
S_DEMONFIRE,
|
|
|
|
// The letter
|
|
S_LETTER,
|
|
|
|
// GFZ flowers
|
|
S_GFZFLOWERA,
|
|
S_GFZFLOWERB,
|
|
S_GFZFLOWERC,
|
|
|
|
S_BLUEBERRYBUSH,
|
|
S_BERRYBUSH,
|
|
S_BUSH,
|
|
|
|
// Trees (both GFZ and misc)
|
|
S_GFZTREE,
|
|
S_GFZBERRYTREE,
|
|
S_GFZCHERRYTREE,
|
|
S_CHECKERTREE,
|
|
S_CHECKERSUNSETTREE,
|
|
S_FHZTREE, // Frozen Hillside
|
|
S_FHZPINKTREE,
|
|
S_POLYGONTREE,
|
|
S_BUSHTREE,
|
|
S_BUSHREDTREE,
|
|
S_SPRINGTREE,
|
|
|
|
// THZ flowers
|
|
S_THZFLOWERA, // THZ1 Steam flower
|
|
S_THZFLOWERB, // THZ1 Spin flower (red)
|
|
S_THZFLOWERC, // THZ1 Spin flower (yellow)
|
|
|
|
// THZ Steam Whistle tree/bush
|
|
S_THZTREE,
|
|
S_THZTREEBRANCH1,
|
|
S_THZTREEBRANCH2,
|
|
S_THZTREEBRANCH3,
|
|
S_THZTREEBRANCH4,
|
|
S_THZTREEBRANCH5,
|
|
S_THZTREEBRANCH6,
|
|
S_THZTREEBRANCH7,
|
|
S_THZTREEBRANCH8,
|
|
S_THZTREEBRANCH9,
|
|
S_THZTREEBRANCH10,
|
|
S_THZTREEBRANCH11,
|
|
S_THZTREEBRANCH12,
|
|
S_THZTREEBRANCH13,
|
|
|
|
// THZ Alarm
|
|
S_ALARM1,
|
|
|
|
// Deep Sea Gargoyle
|
|
S_GARGOYLE,
|
|
S_BIGGARGOYLE,
|
|
|
|
// DSZ Seaweed
|
|
S_SEAWEED1,
|
|
S_SEAWEED2,
|
|
S_SEAWEED3,
|
|
S_SEAWEED4,
|
|
S_SEAWEED5,
|
|
S_SEAWEED6,
|
|
|
|
// Dripping Water
|
|
S_DRIPA1,
|
|
S_DRIPA2,
|
|
S_DRIPA3,
|
|
S_DRIPA4,
|
|
S_DRIPB1,
|
|
S_DRIPC1,
|
|
S_DRIPC2,
|
|
|
|
// Coral
|
|
S_CORAL1,
|
|
S_CORAL2,
|
|
S_CORAL3,
|
|
S_CORAL4,
|
|
S_CORAL5,
|
|
|
|
// Blue Crystal
|
|
S_BLUECRYSTAL1,
|
|
|
|
// Kelp,
|
|
S_KELP,
|
|
|
|
// Animated algae
|
|
S_ANIMALGAETOP1,
|
|
S_ANIMALGAETOP2,
|
|
S_ANIMALGAESEG,
|
|
|
|
// DSZ Stalagmites
|
|
S_DSZSTALAGMITE,
|
|
S_DSZ2STALAGMITE,
|
|
|
|
// DSZ Light beam
|
|
S_LIGHTBEAM1,
|
|
S_LIGHTBEAM2,
|
|
S_LIGHTBEAM3,
|
|
S_LIGHTBEAM4,
|
|
S_LIGHTBEAM5,
|
|
S_LIGHTBEAM6,
|
|
S_LIGHTBEAM7,
|
|
S_LIGHTBEAM8,
|
|
S_LIGHTBEAM9,
|
|
S_LIGHTBEAM10,
|
|
S_LIGHTBEAM11,
|
|
S_LIGHTBEAM12,
|
|
|
|
// CEZ Chain
|
|
S_CEZCHAIN,
|
|
|
|
// Flame
|
|
S_FLAME,
|
|
S_FLAMEPARTICLE,
|
|
S_FLAMEREST,
|
|
|
|
// Eggman Statue
|
|
S_EGGSTATUE1,
|
|
|
|
// CEZ hidden sling
|
|
S_SLING1,
|
|
S_SLING2,
|
|
|
|
// CEZ maces and chains
|
|
S_SMALLMACECHAIN,
|
|
S_BIGMACECHAIN,
|
|
S_SMALLMACE,
|
|
S_BIGMACE,
|
|
S_SMALLGRABCHAIN,
|
|
S_BIGGRABCHAIN,
|
|
|
|
// Yellow spring on a ball
|
|
S_YELLOWSPRINGBALL,
|
|
S_YELLOWSPRINGBALL2,
|
|
S_YELLOWSPRINGBALL3,
|
|
S_YELLOWSPRINGBALL4,
|
|
S_YELLOWSPRINGBALL5,
|
|
|
|
// Red spring on a ball
|
|
S_REDSPRINGBALL,
|
|
S_REDSPRINGBALL2,
|
|
S_REDSPRINGBALL3,
|
|
S_REDSPRINGBALL4,
|
|
S_REDSPRINGBALL5,
|
|
|
|
// Small Firebar
|
|
S_SMALLFIREBAR1,
|
|
S_SMALLFIREBAR2,
|
|
S_SMALLFIREBAR3,
|
|
S_SMALLFIREBAR4,
|
|
S_SMALLFIREBAR5,
|
|
S_SMALLFIREBAR6,
|
|
S_SMALLFIREBAR7,
|
|
S_SMALLFIREBAR8,
|
|
S_SMALLFIREBAR9,
|
|
S_SMALLFIREBAR10,
|
|
S_SMALLFIREBAR11,
|
|
S_SMALLFIREBAR12,
|
|
S_SMALLFIREBAR13,
|
|
S_SMALLFIREBAR14,
|
|
S_SMALLFIREBAR15,
|
|
S_SMALLFIREBAR16,
|
|
|
|
// Big Firebar
|
|
S_BIGFIREBAR1,
|
|
S_BIGFIREBAR2,
|
|
S_BIGFIREBAR3,
|
|
S_BIGFIREBAR4,
|
|
S_BIGFIREBAR5,
|
|
S_BIGFIREBAR6,
|
|
S_BIGFIREBAR7,
|
|
S_BIGFIREBAR8,
|
|
S_BIGFIREBAR9,
|
|
S_BIGFIREBAR10,
|
|
S_BIGFIREBAR11,
|
|
S_BIGFIREBAR12,
|
|
S_BIGFIREBAR13,
|
|
S_BIGFIREBAR14,
|
|
S_BIGFIREBAR15,
|
|
S_BIGFIREBAR16,
|
|
|
|
S_CEZFLOWER,
|
|
S_CEZPOLE,
|
|
S_CEZBANNER1,
|
|
S_CEZBANNER2,
|
|
S_PINETREE,
|
|
S_CEZBUSH1,
|
|
S_CEZBUSH2,
|
|
S_CANDLE,
|
|
S_CANDLEPRICKET,
|
|
S_FLAMEHOLDER,
|
|
S_FIRETORCH,
|
|
S_WAVINGFLAG,
|
|
S_WAVINGFLAGSEG1,
|
|
S_WAVINGFLAGSEG2,
|
|
S_CRAWLASTATUE,
|
|
S_FACESTABBERSTATUE,
|
|
S_SUSPICIOUSFACESTABBERSTATUE_WAIT,
|
|
S_SUSPICIOUSFACESTABBERSTATUE_BURST1,
|
|
S_SUSPICIOUSFACESTABBERSTATUE_BURST2,
|
|
S_BRAMBLES,
|
|
|
|
// Big Tumbleweed
|
|
S_BIGTUMBLEWEED,
|
|
S_BIGTUMBLEWEED_ROLL1,
|
|
S_BIGTUMBLEWEED_ROLL2,
|
|
S_BIGTUMBLEWEED_ROLL3,
|
|
S_BIGTUMBLEWEED_ROLL4,
|
|
S_BIGTUMBLEWEED_ROLL5,
|
|
S_BIGTUMBLEWEED_ROLL6,
|
|
S_BIGTUMBLEWEED_ROLL7,
|
|
S_BIGTUMBLEWEED_ROLL8,
|
|
|
|
// Little Tumbleweed
|
|
S_LITTLETUMBLEWEED,
|
|
S_LITTLETUMBLEWEED_ROLL1,
|
|
S_LITTLETUMBLEWEED_ROLL2,
|
|
S_LITTLETUMBLEWEED_ROLL3,
|
|
S_LITTLETUMBLEWEED_ROLL4,
|
|
S_LITTLETUMBLEWEED_ROLL5,
|
|
S_LITTLETUMBLEWEED_ROLL6,
|
|
S_LITTLETUMBLEWEED_ROLL7,
|
|
S_LITTLETUMBLEWEED_ROLL8,
|
|
|
|
// Cacti
|
|
S_CACTI1,
|
|
S_CACTI2,
|
|
S_CACTI3,
|
|
S_CACTI4,
|
|
S_CACTI5,
|
|
S_CACTI6,
|
|
S_CACTI7,
|
|
S_CACTI8,
|
|
S_CACTI9,
|
|
S_CACTI10,
|
|
S_CACTI11,
|
|
S_CACTITINYSEG,
|
|
S_CACTISMALLSEG,
|
|
|
|
// Warning signs
|
|
S_ARIDSIGN_CAUTION,
|
|
S_ARIDSIGN_CACTI,
|
|
S_ARIDSIGN_SHARPTURN,
|
|
|
|
// Oil lamp
|
|
S_OILLAMP,
|
|
S_OILLAMPFLARE,
|
|
|
|
// TNT barrel
|
|
S_TNTBARREL_STND1,
|
|
S_TNTBARREL_EXPL1,
|
|
S_TNTBARREL_EXPL2,
|
|
S_TNTBARREL_EXPL3,
|
|
S_TNTBARREL_EXPL4,
|
|
S_TNTBARREL_EXPL5,
|
|
S_TNTBARREL_EXPL6,
|
|
S_TNTBARREL_EXPL7,
|
|
S_TNTBARREL_FLYING,
|
|
|
|
// TNT proximity shell
|
|
S_PROXIMITY_TNT,
|
|
S_PROXIMITY_TNT_TRIGGER1,
|
|
S_PROXIMITY_TNT_TRIGGER2,
|
|
S_PROXIMITY_TNT_TRIGGER3,
|
|
S_PROXIMITY_TNT_TRIGGER4,
|
|
S_PROXIMITY_TNT_TRIGGER5,
|
|
S_PROXIMITY_TNT_TRIGGER6,
|
|
S_PROXIMITY_TNT_TRIGGER7,
|
|
S_PROXIMITY_TNT_TRIGGER8,
|
|
S_PROXIMITY_TNT_TRIGGER9,
|
|
S_PROXIMITY_TNT_TRIGGER10,
|
|
S_PROXIMITY_TNT_TRIGGER11,
|
|
S_PROXIMITY_TNT_TRIGGER12,
|
|
S_PROXIMITY_TNT_TRIGGER13,
|
|
S_PROXIMITY_TNT_TRIGGER14,
|
|
S_PROXIMITY_TNT_TRIGGER15,
|
|
S_PROXIMITY_TNT_TRIGGER16,
|
|
S_PROXIMITY_TNT_TRIGGER17,
|
|
S_PROXIMITY_TNT_TRIGGER18,
|
|
S_PROXIMITY_TNT_TRIGGER19,
|
|
S_PROXIMITY_TNT_TRIGGER20,
|
|
S_PROXIMITY_TNT_TRIGGER21,
|
|
S_PROXIMITY_TNT_TRIGGER22,
|
|
S_PROXIMITY_TNT_TRIGGER23,
|
|
|
|
// Dust devil
|
|
S_DUSTDEVIL,
|
|
S_DUSTLAYER1,
|
|
S_DUSTLAYER2,
|
|
S_DUSTLAYER3,
|
|
S_DUSTLAYER4,
|
|
S_DUSTLAYER5,
|
|
S_ARIDDUST1,
|
|
S_ARIDDUST2,
|
|
S_ARIDDUST3,
|
|
|
|
// Minecart
|
|
S_MINECART_IDLE,
|
|
S_MINECART_DTH1,
|
|
S_MINECARTEND,
|
|
S_MINECARTSEG_FRONT,
|
|
S_MINECARTSEG_BACK,
|
|
S_MINECARTSEG_LEFT,
|
|
S_MINECARTSEG_RIGHT,
|
|
S_MINECARTSIDEMARK1,
|
|
S_MINECARTSIDEMARK2,
|
|
S_MINECARTSPARK,
|
|
|
|
// Saloon door
|
|
S_SALOONDOOR,
|
|
S_SALOONDOORCENTER,
|
|
|
|
// Train cameo
|
|
S_TRAINCAMEOSPAWNER_1,
|
|
S_TRAINCAMEOSPAWNER_2,
|
|
S_TRAINCAMEOSPAWNER_3,
|
|
S_TRAINCAMEOSPAWNER_4,
|
|
S_TRAINCAMEOSPAWNER_5,
|
|
S_TRAINPUFFMAKER,
|
|
|
|
// Train
|
|
S_TRAINDUST,
|
|
S_TRAINSTEAM,
|
|
|
|
// Flame jet
|
|
S_FLAMEJETSTND,
|
|
S_FLAMEJETSTART,
|
|
S_FLAMEJETSTOP,
|
|
S_FLAMEJETFLAME1,
|
|
S_FLAMEJETFLAME2,
|
|
S_FLAMEJETFLAME3,
|
|
S_FLAMEJETFLAME4,
|
|
S_FLAMEJETFLAME5,
|
|
S_FLAMEJETFLAME6,
|
|
S_FLAMEJETFLAME7,
|
|
S_FLAMEJETFLAME8,
|
|
S_FLAMEJETFLAME9,
|
|
|
|
// Spinning flame jets
|
|
S_FJSPINAXISA1, // Counter-clockwise
|
|
S_FJSPINAXISA2,
|
|
S_FJSPINAXISB1, // Clockwise
|
|
S_FJSPINAXISB2,
|
|
|
|
// Blade's flame
|
|
S_FLAMEJETFLAMEB1,
|
|
S_FLAMEJETFLAMEB2,
|
|
S_FLAMEJETFLAMEB3,
|
|
|
|
// Lavafall
|
|
S_LAVAFALL_DORMANT,
|
|
S_LAVAFALL_TELL,
|
|
S_LAVAFALL_SHOOT,
|
|
S_LAVAFALL_LAVA1,
|
|
S_LAVAFALL_LAVA2,
|
|
S_LAVAFALL_LAVA3,
|
|
S_LAVAFALLROCK,
|
|
|
|
// Rollout Rock
|
|
S_ROLLOUTSPAWN,
|
|
S_ROLLOUTROCK,
|
|
|
|
// RVZ scenery
|
|
S_BIGFERNLEAF,
|
|
S_BIGFERN1,
|
|
S_BIGFERN2,
|
|
S_JUNGLEPALM,
|
|
S_TORCHFLOWER,
|
|
S_WALLVINE_LONG,
|
|
S_WALLVINE_SHORT,
|
|
|
|
// Glaregoyles
|
|
S_GLAREGOYLE,
|
|
S_GLAREGOYLE_CHARGE,
|
|
S_GLAREGOYLE_BLINK,
|
|
S_GLAREGOYLE_HOLD,
|
|
S_GLAREGOYLE_FIRE,
|
|
S_GLAREGOYLE_LOOP,
|
|
S_GLAREGOYLE_COOLDOWN,
|
|
S_GLAREGOYLEUP,
|
|
S_GLAREGOYLEUP_CHARGE,
|
|
S_GLAREGOYLEUP_BLINK,
|
|
S_GLAREGOYLEUP_HOLD,
|
|
S_GLAREGOYLEUP_FIRE,
|
|
S_GLAREGOYLEUP_LOOP,
|
|
S_GLAREGOYLEUP_COOLDOWN,
|
|
S_GLAREGOYLEDOWN,
|
|
S_GLAREGOYLEDOWN_CHARGE,
|
|
S_GLAREGOYLEDOWN_BLINK,
|
|
S_GLAREGOYLEDOWN_HOLD,
|
|
S_GLAREGOYLEDOWN_FIRE,
|
|
S_GLAREGOYLEDOWN_LOOP,
|
|
S_GLAREGOYLEDOWN_COOLDOWN,
|
|
S_GLAREGOYLELONG,
|
|
S_GLAREGOYLELONG_CHARGE,
|
|
S_GLAREGOYLELONG_BLINK,
|
|
S_GLAREGOYLELONG_HOLD,
|
|
S_GLAREGOYLELONG_FIRE,
|
|
S_GLAREGOYLELONG_LOOP,
|
|
S_GLAREGOYLELONG_COOLDOWN,
|
|
|
|
// ATZ's Red Crystal/Target
|
|
S_TARGET_IDLE,
|
|
S_TARGET_HIT1,
|
|
S_TARGET_HIT2,
|
|
S_TARGET_RESPAWN,
|
|
S_TARGET_ALLDONE,
|
|
|
|
// ATZ's green flame
|
|
S_GREENFLAME,
|
|
|
|
// ATZ Blue Gargoyle
|
|
S_BLUEGARGOYLE,
|
|
|
|
// Stalagmites
|
|
S_STG0,
|
|
S_STG1,
|
|
S_STG2,
|
|
S_STG3,
|
|
S_STG4,
|
|
S_STG5,
|
|
S_STG6,
|
|
S_STG7,
|
|
S_STG8,
|
|
S_STG9,
|
|
|
|
// Xmas-specific stuff
|
|
S_XMASPOLE,
|
|
S_CANDYCANE,
|
|
S_SNOWMAN, // normal
|
|
S_SNOWMANHAT, // with hat + scarf
|
|
S_LAMPPOST1, // normal
|
|
S_LAMPPOST2, // with snow
|
|
S_HANGSTAR,
|
|
S_MISTLETOE,
|
|
// Xmas GFZ bushes
|
|
S_XMASBLUEBERRYBUSH,
|
|
S_XMASBERRYBUSH,
|
|
S_XMASBUSH,
|
|
// FHZ
|
|
S_FHZICE1,
|
|
S_FHZICE2,
|
|
S_ROSY_IDLE1,
|
|
S_ROSY_IDLE2,
|
|
S_ROSY_IDLE3,
|
|
S_ROSY_IDLE4,
|
|
S_ROSY_JUMP,
|
|
S_ROSY_WALK,
|
|
S_ROSY_HUG,
|
|
S_ROSY_PAIN,
|
|
S_ROSY_STND,
|
|
S_ROSY_UNHAPPY,
|
|
|
|
// Halloween Scenery
|
|
// Pumpkins
|
|
S_JACKO1,
|
|
S_JACKO1OVERLAY_1,
|
|
S_JACKO1OVERLAY_2,
|
|
S_JACKO1OVERLAY_3,
|
|
S_JACKO1OVERLAY_4,
|
|
S_JACKO2,
|
|
S_JACKO2OVERLAY_1,
|
|
S_JACKO2OVERLAY_2,
|
|
S_JACKO2OVERLAY_3,
|
|
S_JACKO2OVERLAY_4,
|
|
S_JACKO3,
|
|
S_JACKO3OVERLAY_1,
|
|
S_JACKO3OVERLAY_2,
|
|
S_JACKO3OVERLAY_3,
|
|
S_JACKO3OVERLAY_4,
|
|
// Dr Seuss Trees
|
|
S_HHZTREE_TOP,
|
|
S_HHZTREE_TRUNK,
|
|
S_HHZTREE_LEAF,
|
|
// Mushroom
|
|
S_HHZSHROOM_1,
|
|
S_HHZSHROOM_2,
|
|
S_HHZSHROOM_3,
|
|
S_HHZSHROOM_4,
|
|
S_HHZSHROOM_5,
|
|
S_HHZSHROOM_6,
|
|
S_HHZSHROOM_7,
|
|
S_HHZSHROOM_8,
|
|
S_HHZSHROOM_9,
|
|
S_HHZSHROOM_10,
|
|
S_HHZSHROOM_11,
|
|
S_HHZSHROOM_12,
|
|
S_HHZSHROOM_13,
|
|
S_HHZSHROOM_14,
|
|
S_HHZSHROOM_15,
|
|
S_HHZSHROOM_16,
|
|
// Misc
|
|
S_HHZGRASS,
|
|
S_HHZTENT1,
|
|
S_HHZTENT2,
|
|
S_HHZSTALAGMITE_TALL,
|
|
S_HHZSTALAGMITE_SHORT,
|
|
|
|
// Botanic Serenity's loads of scenery states
|
|
S_BSZTALLFLOWER_RED,
|
|
S_BSZTALLFLOWER_PURPLE,
|
|
S_BSZTALLFLOWER_BLUE,
|
|
S_BSZTALLFLOWER_CYAN,
|
|
S_BSZTALLFLOWER_YELLOW,
|
|
S_BSZTALLFLOWER_ORANGE,
|
|
S_BSZFLOWER_RED,
|
|
S_BSZFLOWER_PURPLE,
|
|
S_BSZFLOWER_BLUE,
|
|
S_BSZFLOWER_CYAN,
|
|
S_BSZFLOWER_YELLOW,
|
|
S_BSZFLOWER_ORANGE,
|
|
S_BSZSHORTFLOWER_RED,
|
|
S_BSZSHORTFLOWER_PURPLE,
|
|
S_BSZSHORTFLOWER_BLUE,
|
|
S_BSZSHORTFLOWER_CYAN,
|
|
S_BSZSHORTFLOWER_YELLOW,
|
|
S_BSZSHORTFLOWER_ORANGE,
|
|
S_BSZTULIP_RED,
|
|
S_BSZTULIP_PURPLE,
|
|
S_BSZTULIP_BLUE,
|
|
S_BSZTULIP_CYAN,
|
|
S_BSZTULIP_YELLOW,
|
|
S_BSZTULIP_ORANGE,
|
|
S_BSZCLUSTER_RED,
|
|
S_BSZCLUSTER_PURPLE,
|
|
S_BSZCLUSTER_BLUE,
|
|
S_BSZCLUSTER_CYAN,
|
|
S_BSZCLUSTER_YELLOW,
|
|
S_BSZCLUSTER_ORANGE,
|
|
S_BSZBUSH_RED,
|
|
S_BSZBUSH_PURPLE,
|
|
S_BSZBUSH_BLUE,
|
|
S_BSZBUSH_CYAN,
|
|
S_BSZBUSH_YELLOW,
|
|
S_BSZBUSH_ORANGE,
|
|
S_BSZVINE_RED,
|
|
S_BSZVINE_PURPLE,
|
|
S_BSZVINE_BLUE,
|
|
S_BSZVINE_CYAN,
|
|
S_BSZVINE_YELLOW,
|
|
S_BSZVINE_ORANGE,
|
|
S_BSZSHRUB,
|
|
S_BSZCLOVER,
|
|
S_BIG_PALMTREE_TRUNK,
|
|
S_BIG_PALMTREE_TOP,
|
|
S_PALMTREE_TRUNK,
|
|
S_PALMTREE_TOP,
|
|
|
|
S_DBALL1,
|
|
S_DBALL2,
|
|
S_DBALL3,
|
|
S_DBALL4,
|
|
S_DBALL5,
|
|
S_DBALL6,
|
|
S_EGGSTATUE2,
|
|
|
|
// Shield Orb
|
|
S_ARMA1,
|
|
S_ARMA2,
|
|
S_ARMA3,
|
|
S_ARMA4,
|
|
S_ARMA5,
|
|
S_ARMA6,
|
|
S_ARMA7,
|
|
S_ARMA8,
|
|
S_ARMA9,
|
|
S_ARMA10,
|
|
S_ARMA11,
|
|
S_ARMA12,
|
|
S_ARMA13,
|
|
S_ARMA14,
|
|
S_ARMA15,
|
|
S_ARMA16,
|
|
|
|
S_ARMF1,
|
|
S_ARMF2,
|
|
S_ARMF3,
|
|
S_ARMF4,
|
|
S_ARMF5,
|
|
S_ARMF6,
|
|
S_ARMF7,
|
|
S_ARMF8,
|
|
S_ARMF9,
|
|
S_ARMF10,
|
|
S_ARMF11,
|
|
S_ARMF12,
|
|
S_ARMF13,
|
|
S_ARMF14,
|
|
S_ARMF15,
|
|
S_ARMF16,
|
|
S_ARMF17,
|
|
S_ARMF18,
|
|
S_ARMF19,
|
|
S_ARMF20,
|
|
S_ARMF21,
|
|
S_ARMF22,
|
|
S_ARMF23,
|
|
S_ARMF24,
|
|
S_ARMF25,
|
|
S_ARMF26,
|
|
S_ARMF27,
|
|
S_ARMF28,
|
|
S_ARMF29,
|
|
S_ARMF30,
|
|
S_ARMF31,
|
|
S_ARMF32,
|
|
|
|
S_ARMB1,
|
|
S_ARMB2,
|
|
S_ARMB3,
|
|
S_ARMB4,
|
|
S_ARMB5,
|
|
S_ARMB6,
|
|
S_ARMB7,
|
|
S_ARMB8,
|
|
S_ARMB9,
|
|
S_ARMB10,
|
|
S_ARMB11,
|
|
S_ARMB12,
|
|
S_ARMB13,
|
|
S_ARMB14,
|
|
S_ARMB15,
|
|
S_ARMB16,
|
|
S_ARMB17,
|
|
S_ARMB18,
|
|
S_ARMB19,
|
|
S_ARMB20,
|
|
S_ARMB21,
|
|
S_ARMB22,
|
|
S_ARMB23,
|
|
S_ARMB24,
|
|
S_ARMB25,
|
|
S_ARMB26,
|
|
S_ARMB27,
|
|
S_ARMB28,
|
|
S_ARMB29,
|
|
S_ARMB30,
|
|
S_ARMB31,
|
|
S_ARMB32,
|
|
|
|
S_WIND1,
|
|
S_WIND2,
|
|
S_WIND3,
|
|
S_WIND4,
|
|
S_WIND5,
|
|
S_WIND6,
|
|
S_WIND7,
|
|
S_WIND8,
|
|
|
|
S_MAGN1,
|
|
S_MAGN2,
|
|
S_MAGN3,
|
|
S_MAGN4,
|
|
S_MAGN5,
|
|
S_MAGN6,
|
|
S_MAGN7,
|
|
S_MAGN8,
|
|
S_MAGN9,
|
|
S_MAGN10,
|
|
S_MAGN11,
|
|
S_MAGN12,
|
|
S_MAGN13,
|
|
|
|
S_FORC1,
|
|
S_FORC2,
|
|
S_FORC3,
|
|
S_FORC4,
|
|
S_FORC5,
|
|
S_FORC6,
|
|
S_FORC7,
|
|
S_FORC8,
|
|
S_FORC9,
|
|
S_FORC10,
|
|
|
|
S_FORC11,
|
|
S_FORC12,
|
|
S_FORC13,
|
|
S_FORC14,
|
|
S_FORC15,
|
|
S_FORC16,
|
|
S_FORC17,
|
|
S_FORC18,
|
|
S_FORC19,
|
|
S_FORC20,
|
|
|
|
S_FORC21,
|
|
|
|
S_ELEM1,
|
|
S_ELEM2,
|
|
S_ELEM3,
|
|
S_ELEM4,
|
|
S_ELEM5,
|
|
S_ELEM6,
|
|
S_ELEM7,
|
|
S_ELEM8,
|
|
S_ELEM9,
|
|
S_ELEM10,
|
|
S_ELEM11,
|
|
S_ELEM12,
|
|
|
|
S_ELEM13,
|
|
S_ELEM14,
|
|
|
|
S_ELEMF1,
|
|
S_ELEMF2,
|
|
S_ELEMF3,
|
|
S_ELEMF4,
|
|
S_ELEMF5,
|
|
S_ELEMF6,
|
|
S_ELEMF7,
|
|
S_ELEMF8,
|
|
S_ELEMF9,
|
|
S_ELEMF10,
|
|
|
|
S_PITY1,
|
|
S_PITY2,
|
|
S_PITY3,
|
|
S_PITY4,
|
|
S_PITY5,
|
|
S_PITY6,
|
|
S_PITY7,
|
|
S_PITY8,
|
|
S_PITY9,
|
|
S_PITY10,
|
|
S_PITY11,
|
|
S_PITY12,
|
|
|
|
S_FIRS1,
|
|
S_FIRS2,
|
|
S_FIRS3,
|
|
S_FIRS4,
|
|
S_FIRS5,
|
|
S_FIRS6,
|
|
S_FIRS7,
|
|
S_FIRS8,
|
|
S_FIRS9,
|
|
|
|
S_FIRS10,
|
|
S_FIRS11,
|
|
|
|
S_FIRSB1,
|
|
S_FIRSB2,
|
|
S_FIRSB3,
|
|
S_FIRSB4,
|
|
S_FIRSB5,
|
|
S_FIRSB6,
|
|
S_FIRSB7,
|
|
S_FIRSB8,
|
|
S_FIRSB9,
|
|
|
|
S_FIRSB10,
|
|
|
|
S_BUBS1,
|
|
S_BUBS2,
|
|
S_BUBS3,
|
|
S_BUBS4,
|
|
S_BUBS5,
|
|
S_BUBS6,
|
|
S_BUBS7,
|
|
S_BUBS8,
|
|
S_BUBS9,
|
|
|
|
S_BUBS10,
|
|
S_BUBS11,
|
|
|
|
S_BUBSB1,
|
|
S_BUBSB2,
|
|
S_BUBSB3,
|
|
S_BUBSB4,
|
|
|
|
S_BUBSB5,
|
|
S_BUBSB6,
|
|
|
|
S_ZAPS1,
|
|
S_ZAPS2,
|
|
S_ZAPS3,
|
|
S_ZAPS4,
|
|
S_ZAPS5,
|
|
S_ZAPS6,
|
|
S_ZAPS7,
|
|
S_ZAPS8,
|
|
S_ZAPS9,
|
|
S_ZAPS10,
|
|
S_ZAPS11,
|
|
S_ZAPS12,
|
|
S_ZAPS13, // blank frame
|
|
S_ZAPS14,
|
|
S_ZAPS15,
|
|
S_ZAPS16,
|
|
|
|
S_ZAPSB1, // blank frame
|
|
S_ZAPSB2,
|
|
S_ZAPSB3,
|
|
S_ZAPSB4,
|
|
S_ZAPSB5,
|
|
S_ZAPSB6,
|
|
S_ZAPSB7,
|
|
S_ZAPSB8,
|
|
S_ZAPSB9,
|
|
S_ZAPSB10,
|
|
S_ZAPSB11, // blank frame
|
|
|
|
//Thunder spark
|
|
S_THUNDERCOIN_SPARK,
|
|
|
|
// Invincibility Sparkles
|
|
S_IVSP,
|
|
|
|
// Super Sonic Spark
|
|
S_SSPK1,
|
|
S_SSPK2,
|
|
S_SSPK3,
|
|
S_SSPK4,
|
|
S_SSPK5,
|
|
|
|
// Flicky-sized bubble
|
|
S_FLICKY_BUBBLE,
|
|
|
|
// Bluebird
|
|
S_FLICKY_01_OUT,
|
|
S_FLICKY_01_FLAP1,
|
|
S_FLICKY_01_FLAP2,
|
|
S_FLICKY_01_FLAP3,
|
|
S_FLICKY_01_STAND,
|
|
S_FLICKY_01_CENTER,
|
|
|
|
// Rabbit
|
|
S_FLICKY_02_OUT,
|
|
S_FLICKY_02_AIM,
|
|
S_FLICKY_02_HOP,
|
|
S_FLICKY_02_UP,
|
|
S_FLICKY_02_DOWN,
|
|
S_FLICKY_02_STAND,
|
|
S_FLICKY_02_CENTER,
|
|
|
|
// Chicken
|
|
S_FLICKY_03_OUT,
|
|
S_FLICKY_03_AIM,
|
|
S_FLICKY_03_HOP,
|
|
S_FLICKY_03_UP,
|
|
S_FLICKY_03_FLAP1,
|
|
S_FLICKY_03_FLAP2,
|
|
S_FLICKY_03_STAND,
|
|
S_FLICKY_03_CENTER,
|
|
|
|
// Seal
|
|
S_FLICKY_04_OUT,
|
|
S_FLICKY_04_AIM,
|
|
S_FLICKY_04_HOP,
|
|
S_FLICKY_04_UP,
|
|
S_FLICKY_04_DOWN,
|
|
S_FLICKY_04_SWIM1,
|
|
S_FLICKY_04_SWIM2,
|
|
S_FLICKY_04_SWIM3,
|
|
S_FLICKY_04_SWIM4,
|
|
S_FLICKY_04_STAND,
|
|
S_FLICKY_04_CENTER,
|
|
|
|
// Pig
|
|
S_FLICKY_05_OUT,
|
|
S_FLICKY_05_AIM,
|
|
S_FLICKY_05_HOP,
|
|
S_FLICKY_05_UP,
|
|
S_FLICKY_05_DOWN,
|
|
S_FLICKY_05_STAND,
|
|
S_FLICKY_05_CENTER,
|
|
|
|
// Chipmunk
|
|
S_FLICKY_06_OUT,
|
|
S_FLICKY_06_AIM,
|
|
S_FLICKY_06_HOP,
|
|
S_FLICKY_06_UP,
|
|
S_FLICKY_06_DOWN,
|
|
S_FLICKY_06_STAND,
|
|
S_FLICKY_06_CENTER,
|
|
|
|
// Penguin
|
|
S_FLICKY_07_OUT,
|
|
S_FLICKY_07_AIML,
|
|
S_FLICKY_07_HOPL,
|
|
S_FLICKY_07_UPL,
|
|
S_FLICKY_07_DOWNL,
|
|
S_FLICKY_07_AIMR,
|
|
S_FLICKY_07_HOPR,
|
|
S_FLICKY_07_UPR,
|
|
S_FLICKY_07_DOWNR,
|
|
S_FLICKY_07_SWIM1,
|
|
S_FLICKY_07_SWIM2,
|
|
S_FLICKY_07_SWIM3,
|
|
S_FLICKY_07_STAND,
|
|
S_FLICKY_07_CENTER,
|
|
|
|
// Fish
|
|
S_FLICKY_08_OUT,
|
|
S_FLICKY_08_AIM,
|
|
S_FLICKY_08_HOP,
|
|
S_FLICKY_08_FLAP1,
|
|
S_FLICKY_08_FLAP2,
|
|
S_FLICKY_08_FLAP3,
|
|
S_FLICKY_08_FLAP4,
|
|
S_FLICKY_08_SWIM1,
|
|
S_FLICKY_08_SWIM2,
|
|
S_FLICKY_08_SWIM3,
|
|
S_FLICKY_08_SWIM4,
|
|
S_FLICKY_08_STAND,
|
|
S_FLICKY_08_CENTER,
|
|
|
|
// Ram
|
|
S_FLICKY_09_OUT,
|
|
S_FLICKY_09_AIM,
|
|
S_FLICKY_09_HOP,
|
|
S_FLICKY_09_UP,
|
|
S_FLICKY_09_DOWN,
|
|
S_FLICKY_09_STAND,
|
|
S_FLICKY_09_CENTER,
|
|
|
|
// Puffin
|
|
S_FLICKY_10_OUT,
|
|
S_FLICKY_10_FLAP1,
|
|
S_FLICKY_10_FLAP2,
|
|
S_FLICKY_10_STAND,
|
|
S_FLICKY_10_CENTER,
|
|
|
|
// Cow
|
|
S_FLICKY_11_OUT,
|
|
S_FLICKY_11_AIM,
|
|
S_FLICKY_11_RUN1,
|
|
S_FLICKY_11_RUN2,
|
|
S_FLICKY_11_RUN3,
|
|
S_FLICKY_11_STAND,
|
|
S_FLICKY_11_CENTER,
|
|
|
|
// Rat
|
|
S_FLICKY_12_OUT,
|
|
S_FLICKY_12_AIM,
|
|
S_FLICKY_12_RUN1,
|
|
S_FLICKY_12_RUN2,
|
|
S_FLICKY_12_RUN3,
|
|
S_FLICKY_12_STAND,
|
|
S_FLICKY_12_CENTER,
|
|
|
|
// Bear
|
|
S_FLICKY_13_OUT,
|
|
S_FLICKY_13_AIM,
|
|
S_FLICKY_13_HOP,
|
|
S_FLICKY_13_UP,
|
|
S_FLICKY_13_DOWN,
|
|
S_FLICKY_13_STAND,
|
|
S_FLICKY_13_CENTER,
|
|
|
|
// Dove
|
|
S_FLICKY_14_OUT,
|
|
S_FLICKY_14_FLAP1,
|
|
S_FLICKY_14_FLAP2,
|
|
S_FLICKY_14_FLAP3,
|
|
S_FLICKY_14_STAND,
|
|
S_FLICKY_14_CENTER,
|
|
|
|
// Cat
|
|
S_FLICKY_15_OUT,
|
|
S_FLICKY_15_AIM,
|
|
S_FLICKY_15_HOP,
|
|
S_FLICKY_15_UP,
|
|
S_FLICKY_15_DOWN,
|
|
S_FLICKY_15_STAND,
|
|
S_FLICKY_15_CENTER,
|
|
|
|
// Canary
|
|
S_FLICKY_16_OUT,
|
|
S_FLICKY_16_FLAP1,
|
|
S_FLICKY_16_FLAP2,
|
|
S_FLICKY_16_FLAP3,
|
|
S_FLICKY_16_STAND,
|
|
S_FLICKY_16_CENTER,
|
|
|
|
// Spider
|
|
S_SECRETFLICKY_01_OUT,
|
|
S_SECRETFLICKY_01_AIM,
|
|
S_SECRETFLICKY_01_HOP,
|
|
S_SECRETFLICKY_01_UP,
|
|
S_SECRETFLICKY_01_DOWN,
|
|
S_SECRETFLICKY_01_STAND,
|
|
S_SECRETFLICKY_01_CENTER,
|
|
|
|
// Bat
|
|
S_SECRETFLICKY_02_OUT,
|
|
S_SECRETFLICKY_02_FLAP1,
|
|
S_SECRETFLICKY_02_FLAP2,
|
|
S_SECRETFLICKY_02_FLAP3,
|
|
S_SECRETFLICKY_02_STAND,
|
|
S_SECRETFLICKY_02_CENTER,
|
|
|
|
// Fan
|
|
S_FAN,
|
|
S_FAN2,
|
|
S_FAN3,
|
|
S_FAN4,
|
|
S_FAN5,
|
|
|
|
// Steam Riser
|
|
S_STEAM1,
|
|
S_STEAM2,
|
|
S_STEAM3,
|
|
S_STEAM4,
|
|
S_STEAM5,
|
|
S_STEAM6,
|
|
S_STEAM7,
|
|
S_STEAM8,
|
|
|
|
// Bumpers
|
|
S_BUMPER,
|
|
S_BUMPERHIT,
|
|
|
|
// Balloons
|
|
S_BALLOON,
|
|
S_BALLOONPOP1,
|
|
S_BALLOONPOP2,
|
|
S_BALLOONPOP3,
|
|
S_BALLOONPOP4,
|
|
S_BALLOONPOP5,
|
|
S_BALLOONPOP6,
|
|
|
|
// Yellow Spring
|
|
S_YELLOWSPRING1,
|
|
S_YELLOWSPRING2,
|
|
S_YELLOWSPRING3,
|
|
S_YELLOWSPRING4,
|
|
|
|
// Red Spring
|
|
S_REDSPRING1,
|
|
S_REDSPRING2,
|
|
S_REDSPRING3,
|
|
S_REDSPRING4,
|
|
|
|
// Blue Spring
|
|
S_BLUESPRING1,
|
|
S_BLUESPRING2,
|
|
S_BLUESPRING3,
|
|
S_BLUESPRING4,
|
|
|
|
// Grey Spring
|
|
S_GREYSPRING1,
|
|
S_GREYSPRING2,
|
|
S_GREYSPRING3,
|
|
S_GREYSPRING4,
|
|
|
|
// Orange Spring (Pogo)
|
|
S_POGOSPRING1,
|
|
S_POGOSPRING2,
|
|
S_POGOSPRING2B,
|
|
S_POGOSPRING3,
|
|
S_POGOSPRING4,
|
|
|
|
// Yellow Diagonal Spring
|
|
S_YDIAG1,
|
|
S_YDIAG2,
|
|
S_YDIAG3,
|
|
S_YDIAG4,
|
|
|
|
// Red Diagonal Spring
|
|
S_RDIAG1,
|
|
S_RDIAG2,
|
|
S_RDIAG3,
|
|
S_RDIAG4,
|
|
|
|
// Blue Diagonal Spring
|
|
S_BDIAG1,
|
|
S_BDIAG2,
|
|
S_BDIAG3,
|
|
S_BDIAG4,
|
|
|
|
// Grey Diagonal Spring
|
|
S_GDIAG1,
|
|
S_GDIAG2,
|
|
S_GDIAG3,
|
|
S_GDIAG4,
|
|
|
|
// Yellow Horizontal Spring
|
|
S_YHORIZ1,
|
|
S_YHORIZ2,
|
|
S_YHORIZ3,
|
|
S_YHORIZ4,
|
|
|
|
// Red Horizontal Spring
|
|
S_RHORIZ1,
|
|
S_RHORIZ2,
|
|
S_RHORIZ3,
|
|
S_RHORIZ4,
|
|
|
|
// Blue Horizontal Spring
|
|
S_BHORIZ1,
|
|
S_BHORIZ2,
|
|
S_BHORIZ3,
|
|
S_BHORIZ4,
|
|
|
|
// Grey Horizontal Spring
|
|
S_GHORIZ1,
|
|
S_GHORIZ2,
|
|
S_GHORIZ3,
|
|
S_GHORIZ4,
|
|
|
|
// Booster
|
|
S_BOOSTERSOUND,
|
|
S_YELLOWBOOSTERROLLER,
|
|
S_YELLOWBOOSTERSEG_LEFT,
|
|
S_YELLOWBOOSTERSEG_RIGHT,
|
|
S_YELLOWBOOSTERSEG_FACE,
|
|
S_REDBOOSTERROLLER,
|
|
S_REDBOOSTERSEG_LEFT,
|
|
S_REDBOOSTERSEG_RIGHT,
|
|
S_REDBOOSTERSEG_FACE,
|
|
|
|
// Rain
|
|
S_RAIN1,
|
|
S_RAINRETURN,
|
|
|
|
// Snowflake
|
|
S_SNOW1,
|
|
S_SNOW2,
|
|
S_SNOW3,
|
|
|
|
// Blizzard Snowball
|
|
S_BLIZZARDSNOW1,
|
|
S_BLIZZARDSNOW2,
|
|
S_BLIZZARDSNOW3,
|
|
|
|
// Water Splish
|
|
S_SPLISH1,
|
|
S_SPLISH2,
|
|
S_SPLISH3,
|
|
S_SPLISH4,
|
|
S_SPLISH5,
|
|
S_SPLISH6,
|
|
S_SPLISH7,
|
|
S_SPLISH8,
|
|
S_SPLISH9,
|
|
|
|
// Lava Splish
|
|
S_LAVASPLISH,
|
|
|
|
// added water splash
|
|
S_SPLASH1,
|
|
S_SPLASH2,
|
|
S_SPLASH3,
|
|
|
|
// lava/slime damage burn smoke
|
|
S_SMOKE1,
|
|
S_SMOKE2,
|
|
S_SMOKE3,
|
|
S_SMOKE4,
|
|
S_SMOKE5,
|
|
|
|
// Bubbles
|
|
S_SMALLBUBBLE,
|
|
S_MEDIUMBUBBLE,
|
|
S_LARGEBUBBLE1,
|
|
S_LARGEBUBBLE2,
|
|
S_EXTRALARGEBUBBLE, // breathable
|
|
|
|
S_POP1, // Extra Large bubble goes POP!
|
|
|
|
S_WATERZAP,
|
|
|
|
// Spindash dust
|
|
S_SPINDUST1,
|
|
S_SPINDUST2,
|
|
S_SPINDUST3,
|
|
S_SPINDUST4,
|
|
S_SPINDUST_BUBBLE1,
|
|
S_SPINDUST_BUBBLE2,
|
|
S_SPINDUST_BUBBLE3,
|
|
S_SPINDUST_BUBBLE4,
|
|
S_SPINDUST_FIRE1,
|
|
S_SPINDUST_FIRE2,
|
|
S_SPINDUST_FIRE3,
|
|
S_SPINDUST_FIRE4,
|
|
|
|
S_FOG1,
|
|
S_FOG2,
|
|
S_FOG3,
|
|
S_FOG4,
|
|
S_FOG5,
|
|
S_FOG6,
|
|
S_FOG7,
|
|
S_FOG8,
|
|
S_FOG9,
|
|
S_FOG10,
|
|
S_FOG11,
|
|
S_FOG12,
|
|
S_FOG13,
|
|
S_FOG14,
|
|
|
|
S_SEED,
|
|
|
|
S_PARTICLE,
|
|
|
|
// Score Logos
|
|
S_SCRA, // 100
|
|
S_SCRB, // 200
|
|
S_SCRC, // 500
|
|
S_SCRD, // 1000
|
|
S_SCRE, // 10000
|
|
S_SCRF, // 400 (mario)
|
|
S_SCRG, // 800 (mario)
|
|
S_SCRH, // 2000 (mario)
|
|
S_SCRI, // 4000 (mario)
|
|
S_SCRJ, // 8000 (mario)
|
|
S_SCRK, // 1UP (mario)
|
|
S_SCRL, // 10
|
|
|
|
// Drowning Timer Numbers
|
|
S_ZERO1,
|
|
S_ONE1,
|
|
S_TWO1,
|
|
S_THREE1,
|
|
S_FOUR1,
|
|
S_FIVE1,
|
|
|
|
S_ZERO2,
|
|
S_ONE2,
|
|
S_TWO2,
|
|
S_THREE2,
|
|
S_FOUR2,
|
|
S_FIVE2,
|
|
|
|
S_FLIGHTINDICATOR,
|
|
|
|
S_LOCKON1,
|
|
S_LOCKON2,
|
|
S_LOCKON3,
|
|
S_LOCKON4,
|
|
S_LOCKONINF1,
|
|
S_LOCKONINF2,
|
|
S_LOCKONINF3,
|
|
S_LOCKONINF4,
|
|
|
|
// Tag Sign
|
|
S_TTAG,
|
|
|
|
// Got Flag Sign
|
|
S_GOTFLAG,
|
|
|
|
// Finish flag
|
|
S_FINISHFLAG,
|
|
|
|
S_CORK,
|
|
S_LHRT,
|
|
|
|
// Red Ring
|
|
S_RRNG1,
|
|
S_RRNG2,
|
|
S_RRNG3,
|
|
S_RRNG4,
|
|
S_RRNG5,
|
|
S_RRNG6,
|
|
S_RRNG7,
|
|
|
|
// Weapon Ring Ammo
|
|
S_BOUNCERINGAMMO,
|
|
S_RAILRINGAMMO,
|
|
S_INFINITYRINGAMMO,
|
|
S_AUTOMATICRINGAMMO,
|
|
S_EXPLOSIONRINGAMMO,
|
|
S_SCATTERRINGAMMO,
|
|
S_GRENADERINGAMMO,
|
|
|
|
// Weapon pickup
|
|
S_BOUNCEPICKUP,
|
|
S_BOUNCEPICKUPFADE1,
|
|
S_BOUNCEPICKUPFADE2,
|
|
S_BOUNCEPICKUPFADE3,
|
|
S_BOUNCEPICKUPFADE4,
|
|
S_BOUNCEPICKUPFADE5,
|
|
S_BOUNCEPICKUPFADE6,
|
|
S_BOUNCEPICKUPFADE7,
|
|
S_BOUNCEPICKUPFADE8,
|
|
|
|
S_RAILPICKUP,
|
|
S_RAILPICKUPFADE1,
|
|
S_RAILPICKUPFADE2,
|
|
S_RAILPICKUPFADE3,
|
|
S_RAILPICKUPFADE4,
|
|
S_RAILPICKUPFADE5,
|
|
S_RAILPICKUPFADE6,
|
|
S_RAILPICKUPFADE7,
|
|
S_RAILPICKUPFADE8,
|
|
|
|
S_AUTOPICKUP,
|
|
S_AUTOPICKUPFADE1,
|
|
S_AUTOPICKUPFADE2,
|
|
S_AUTOPICKUPFADE3,
|
|
S_AUTOPICKUPFADE4,
|
|
S_AUTOPICKUPFADE5,
|
|
S_AUTOPICKUPFADE6,
|
|
S_AUTOPICKUPFADE7,
|
|
S_AUTOPICKUPFADE8,
|
|
|
|
S_EXPLODEPICKUP,
|
|
S_EXPLODEPICKUPFADE1,
|
|
S_EXPLODEPICKUPFADE2,
|
|
S_EXPLODEPICKUPFADE3,
|
|
S_EXPLODEPICKUPFADE4,
|
|
S_EXPLODEPICKUPFADE5,
|
|
S_EXPLODEPICKUPFADE6,
|
|
S_EXPLODEPICKUPFADE7,
|
|
S_EXPLODEPICKUPFADE8,
|
|
|
|
S_SCATTERPICKUP,
|
|
S_SCATTERPICKUPFADE1,
|
|
S_SCATTERPICKUPFADE2,
|
|
S_SCATTERPICKUPFADE3,
|
|
S_SCATTERPICKUPFADE4,
|
|
S_SCATTERPICKUPFADE5,
|
|
S_SCATTERPICKUPFADE6,
|
|
S_SCATTERPICKUPFADE7,
|
|
S_SCATTERPICKUPFADE8,
|
|
|
|
S_GRENADEPICKUP,
|
|
S_GRENADEPICKUPFADE1,
|
|
S_GRENADEPICKUPFADE2,
|
|
S_GRENADEPICKUPFADE3,
|
|
S_GRENADEPICKUPFADE4,
|
|
S_GRENADEPICKUPFADE5,
|
|
S_GRENADEPICKUPFADE6,
|
|
S_GRENADEPICKUPFADE7,
|
|
S_GRENADEPICKUPFADE8,
|
|
|
|
// Thrown Weapon Rings
|
|
S_THROWNBOUNCE1,
|
|
S_THROWNBOUNCE2,
|
|
S_THROWNBOUNCE3,
|
|
S_THROWNBOUNCE4,
|
|
S_THROWNBOUNCE5,
|
|
S_THROWNBOUNCE6,
|
|
S_THROWNBOUNCE7,
|
|
S_THROWNINFINITY1,
|
|
S_THROWNINFINITY2,
|
|
S_THROWNINFINITY3,
|
|
S_THROWNINFINITY4,
|
|
S_THROWNINFINITY5,
|
|
S_THROWNINFINITY6,
|
|
S_THROWNINFINITY7,
|
|
S_THROWNAUTOMATIC1,
|
|
S_THROWNAUTOMATIC2,
|
|
S_THROWNAUTOMATIC3,
|
|
S_THROWNAUTOMATIC4,
|
|
S_THROWNAUTOMATIC5,
|
|
S_THROWNAUTOMATIC6,
|
|
S_THROWNAUTOMATIC7,
|
|
S_THROWNEXPLOSION1,
|
|
S_THROWNEXPLOSION2,
|
|
S_THROWNEXPLOSION3,
|
|
S_THROWNEXPLOSION4,
|
|
S_THROWNEXPLOSION5,
|
|
S_THROWNEXPLOSION6,
|
|
S_THROWNEXPLOSION7,
|
|
S_THROWNGRENADE1,
|
|
S_THROWNGRENADE2,
|
|
S_THROWNGRENADE3,
|
|
S_THROWNGRENADE4,
|
|
S_THROWNGRENADE5,
|
|
S_THROWNGRENADE6,
|
|
S_THROWNGRENADE7,
|
|
S_THROWNGRENADE8,
|
|
S_THROWNGRENADE9,
|
|
S_THROWNGRENADE10,
|
|
S_THROWNGRENADE11,
|
|
S_THROWNGRENADE12,
|
|
S_THROWNGRENADE13,
|
|
S_THROWNGRENADE14,
|
|
S_THROWNGRENADE15,
|
|
S_THROWNGRENADE16,
|
|
S_THROWNGRENADE17,
|
|
S_THROWNGRENADE18,
|
|
S_THROWNSCATTER,
|
|
|
|
S_RINGEXPLODE,
|
|
|
|
S_COIN1,
|
|
S_COIN2,
|
|
S_COIN3,
|
|
S_COINSPARKLE1,
|
|
S_COINSPARKLE2,
|
|
S_COINSPARKLE3,
|
|
S_COINSPARKLE4,
|
|
S_GOOMBA1,
|
|
S_GOOMBA1B,
|
|
S_GOOMBA2,
|
|
S_GOOMBA3,
|
|
S_GOOMBA4,
|
|
S_GOOMBA5,
|
|
S_GOOMBA6,
|
|
S_GOOMBA7,
|
|
S_GOOMBA8,
|
|
S_GOOMBA9,
|
|
S_GOOMBA_DEAD,
|
|
S_BLUEGOOMBA1,
|
|
S_BLUEGOOMBA1B,
|
|
S_BLUEGOOMBA2,
|
|
S_BLUEGOOMBA3,
|
|
S_BLUEGOOMBA4,
|
|
S_BLUEGOOMBA5,
|
|
S_BLUEGOOMBA6,
|
|
S_BLUEGOOMBA7,
|
|
S_BLUEGOOMBA8,
|
|
S_BLUEGOOMBA9,
|
|
S_BLUEGOOMBA_DEAD,
|
|
|
|
// Mario-specific stuff
|
|
S_FIREFLOWER1,
|
|
S_FIREFLOWER2,
|
|
S_FIREFLOWER3,
|
|
S_FIREFLOWER4,
|
|
S_FIREBALL,
|
|
S_FIREBALLTRAIL1,
|
|
S_FIREBALLTRAIL2,
|
|
S_SHELL,
|
|
S_PUMA_START1,
|
|
S_PUMA_START2,
|
|
S_PUMA_UP1,
|
|
S_PUMA_UP2,
|
|
S_PUMA_UP3,
|
|
S_PUMA_DOWN1,
|
|
S_PUMA_DOWN2,
|
|
S_PUMA_DOWN3,
|
|
S_PUMATRAIL1,
|
|
S_PUMATRAIL2,
|
|
S_PUMATRAIL3,
|
|
S_PUMATRAIL4,
|
|
S_HAMMER,
|
|
S_KOOPA1,
|
|
S_KOOPA2,
|
|
S_KOOPAFLAME1,
|
|
S_KOOPAFLAME2,
|
|
S_KOOPAFLAME3,
|
|
S_AXE1,
|
|
S_AXE2,
|
|
S_AXE3,
|
|
S_MARIOBUSH1,
|
|
S_MARIOBUSH2,
|
|
S_TOAD,
|
|
|
|
// Nights-specific stuff
|
|
S_NIGHTSDRONE_MAN1,
|
|
S_NIGHTSDRONE_MAN2,
|
|
S_NIGHTSDRONE_SPARKLING1,
|
|
S_NIGHTSDRONE_SPARKLING2,
|
|
S_NIGHTSDRONE_SPARKLING3,
|
|
S_NIGHTSDRONE_SPARKLING4,
|
|
S_NIGHTSDRONE_SPARKLING5,
|
|
S_NIGHTSDRONE_SPARKLING6,
|
|
S_NIGHTSDRONE_SPARKLING7,
|
|
S_NIGHTSDRONE_SPARKLING8,
|
|
S_NIGHTSDRONE_SPARKLING9,
|
|
S_NIGHTSDRONE_SPARKLING10,
|
|
S_NIGHTSDRONE_SPARKLING11,
|
|
S_NIGHTSDRONE_SPARKLING12,
|
|
S_NIGHTSDRONE_SPARKLING13,
|
|
S_NIGHTSDRONE_SPARKLING14,
|
|
S_NIGHTSDRONE_SPARKLING15,
|
|
S_NIGHTSDRONE_SPARKLING16,
|
|
S_NIGHTSDRONE_GOAL1,
|
|
S_NIGHTSDRONE_GOAL2,
|
|
S_NIGHTSDRONE_GOAL3,
|
|
S_NIGHTSDRONE_GOAL4,
|
|
|
|
S_NIGHTSPARKLE1,
|
|
S_NIGHTSPARKLE2,
|
|
S_NIGHTSPARKLE3,
|
|
S_NIGHTSPARKLE4,
|
|
S_NIGHTSPARKLESUPER1,
|
|
S_NIGHTSPARKLESUPER2,
|
|
S_NIGHTSPARKLESUPER3,
|
|
S_NIGHTSPARKLESUPER4,
|
|
S_NIGHTSLOOPHELPER,
|
|
|
|
// NiGHTS bumper
|
|
S_NIGHTSBUMPER1,
|
|
S_NIGHTSBUMPER2,
|
|
S_NIGHTSBUMPER3,
|
|
S_NIGHTSBUMPER4,
|
|
S_NIGHTSBUMPER5,
|
|
S_NIGHTSBUMPER6,
|
|
S_NIGHTSBUMPER7,
|
|
S_NIGHTSBUMPER8,
|
|
S_NIGHTSBUMPER9,
|
|
S_NIGHTSBUMPER10,
|
|
S_NIGHTSBUMPER11,
|
|
S_NIGHTSBUMPER12,
|
|
|
|
S_HOOP,
|
|
S_HOOP_XMASA,
|
|
S_HOOP_XMASB,
|
|
|
|
S_NIGHTSCORE10,
|
|
S_NIGHTSCORE20,
|
|
S_NIGHTSCORE30,
|
|
S_NIGHTSCORE40,
|
|
S_NIGHTSCORE50,
|
|
S_NIGHTSCORE60,
|
|
S_NIGHTSCORE70,
|
|
S_NIGHTSCORE80,
|
|
S_NIGHTSCORE90,
|
|
S_NIGHTSCORE100,
|
|
S_NIGHTSCORE10_2,
|
|
S_NIGHTSCORE20_2,
|
|
S_NIGHTSCORE30_2,
|
|
S_NIGHTSCORE40_2,
|
|
S_NIGHTSCORE50_2,
|
|
S_NIGHTSCORE60_2,
|
|
S_NIGHTSCORE70_2,
|
|
S_NIGHTSCORE80_2,
|
|
S_NIGHTSCORE90_2,
|
|
S_NIGHTSCORE100_2,
|
|
|
|
// NiGHTS Paraloop Powerups
|
|
S_NIGHTSSUPERLOOP,
|
|
S_NIGHTSDRILLREFILL,
|
|
S_NIGHTSHELPER,
|
|
S_NIGHTSEXTRATIME,
|
|
S_NIGHTSLINKFREEZE,
|
|
S_EGGCAPSULE,
|
|
|
|
// Orbiting Chaos Emeralds
|
|
S_ORBITEM1,
|
|
S_ORBITEM2,
|
|
S_ORBITEM3,
|
|
S_ORBITEM4,
|
|
S_ORBITEM5,
|
|
S_ORBITEM6,
|
|
S_ORBITEM7,
|
|
S_ORBITEM8,
|
|
S_ORBIDYA1,
|
|
S_ORBIDYA2,
|
|
S_ORBIDYA3,
|
|
S_ORBIDYA4,
|
|
S_ORBIDYA5,
|
|
|
|
// "Flicky" helper
|
|
S_NIGHTOPIANHELPER1,
|
|
S_NIGHTOPIANHELPER2,
|
|
S_NIGHTOPIANHELPER3,
|
|
S_NIGHTOPIANHELPER4,
|
|
S_NIGHTOPIANHELPER5,
|
|
S_NIGHTOPIANHELPER6,
|
|
S_NIGHTOPIANHELPER7,
|
|
S_NIGHTOPIANHELPER8,
|
|
S_NIGHTOPIANHELPER9,
|
|
|
|
// Nightopian
|
|
S_PIAN0,
|
|
S_PIAN1,
|
|
S_PIAN2,
|
|
S_PIAN3,
|
|
S_PIAN4,
|
|
S_PIAN5,
|
|
S_PIAN6,
|
|
S_PIANSING,
|
|
|
|
// Shleep
|
|
S_SHLEEP1,
|
|
S_SHLEEP2,
|
|
S_SHLEEP3,
|
|
S_SHLEEP4,
|
|
S_SHLEEPBOUNCE1,
|
|
S_SHLEEPBOUNCE2,
|
|
S_SHLEEPBOUNCE3,
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
S_PENGUINATOR_LOOK,
|
|
S_PENGUINATOR_WADDLE1,
|
|
S_PENGUINATOR_WADDLE2,
|
|
S_PENGUINATOR_WADDLE3,
|
|
S_PENGUINATOR_WADDLE4,
|
|
S_PENGUINATOR_SLIDE1,
|
|
S_PENGUINATOR_SLIDE2,
|
|
S_PENGUINATOR_SLIDE3,
|
|
S_PENGUINATOR_SLIDE4,
|
|
S_PENGUINATOR_SLIDE5,
|
|
|
|
S_POPHAT_LOOK,
|
|
S_POPHAT_SHOOT1,
|
|
S_POPHAT_SHOOT2,
|
|
S_POPHAT_SHOOT3,
|
|
S_POPHAT_SHOOT4,
|
|
S_POPSHOT,
|
|
S_POPSHOT_TRAIL,
|
|
|
|
S_HIVEELEMENTAL_LOOK,
|
|
S_HIVEELEMENTAL_PREPARE1,
|
|
S_HIVEELEMENTAL_PREPARE2,
|
|
S_HIVEELEMENTAL_SHOOT1,
|
|
S_HIVEELEMENTAL_SHOOT2,
|
|
S_HIVEELEMENTAL_DORMANT,
|
|
S_HIVEELEMENTAL_PAIN,
|
|
S_HIVEELEMENTAL_DIE1,
|
|
S_HIVEELEMENTAL_DIE2,
|
|
S_HIVEELEMENTAL_DIE3,
|
|
|
|
S_BUMBLEBORE_SPAWN,
|
|
S_BUMBLEBORE_LOOK1,
|
|
S_BUMBLEBORE_LOOK2,
|
|
S_BUMBLEBORE_FLY1,
|
|
S_BUMBLEBORE_FLY2,
|
|
S_BUMBLEBORE_RAISE,
|
|
S_BUMBLEBORE_FALL1,
|
|
S_BUMBLEBORE_FALL2,
|
|
S_BUMBLEBORE_STUCK1,
|
|
S_BUMBLEBORE_STUCK2,
|
|
S_BUMBLEBORE_DIE,
|
|
|
|
S_BUGGLEIDLE,
|
|
S_BUGGLEFLY,
|
|
|
|
S_SMASHSPIKE_FLOAT,
|
|
S_SMASHSPIKE_EASE1,
|
|
S_SMASHSPIKE_EASE2,
|
|
S_SMASHSPIKE_FALL,
|
|
S_SMASHSPIKE_STOMP1,
|
|
S_SMASHSPIKE_STOMP2,
|
|
S_SMASHSPIKE_RISE1,
|
|
S_SMASHSPIKE_RISE2,
|
|
|
|
S_CACO_LOOK,
|
|
S_CACO_WAKE1,
|
|
S_CACO_WAKE2,
|
|
S_CACO_WAKE3,
|
|
S_CACO_WAKE4,
|
|
S_CACO_ROAR,
|
|
S_CACO_CHASE,
|
|
S_CACO_CHASE_REPEAT,
|
|
S_CACO_RANDOM,
|
|
S_CACO_PREPARE_SOUND,
|
|
S_CACO_PREPARE1,
|
|
S_CACO_PREPARE2,
|
|
S_CACO_PREPARE3,
|
|
S_CACO_SHOOT_SOUND,
|
|
S_CACO_SHOOT1,
|
|
S_CACO_SHOOT2,
|
|
S_CACO_CLOSE,
|
|
S_CACO_DIE_FLAGS,
|
|
S_CACO_DIE_GIB1,
|
|
S_CACO_DIE_GIB2,
|
|
S_CACO_DIE_SCREAM,
|
|
S_CACO_DIE_SHATTER,
|
|
S_CACO_DIE_FALL,
|
|
S_CACOSHARD_RANDOMIZE,
|
|
S_CACOSHARD1_1,
|
|
S_CACOSHARD1_2,
|
|
S_CACOSHARD2_1,
|
|
S_CACOSHARD2_2,
|
|
S_CACOFIRE1,
|
|
S_CACOFIRE2,
|
|
S_CACOFIRE3,
|
|
S_CACOFIRE_EXPLODE1,
|
|
S_CACOFIRE_EXPLODE2,
|
|
S_CACOFIRE_EXPLODE3,
|
|
S_CACOFIRE_EXPLODE4,
|
|
|
|
S_SPINBOBERT_MOVE_FLIPUP,
|
|
S_SPINBOBERT_MOVE_UP,
|
|
S_SPINBOBERT_MOVE_FLIPDOWN,
|
|
S_SPINBOBERT_MOVE_DOWN,
|
|
S_SPINBOBERT_FIRE_MOVE,
|
|
S_SPINBOBERT_FIRE_GHOST,
|
|
S_SPINBOBERT_FIRE_TRAIL1,
|
|
S_SPINBOBERT_FIRE_TRAIL2,
|
|
S_SPINBOBERT_FIRE_TRAIL3,
|
|
|
|
S_HANGSTER_LOOK,
|
|
S_HANGSTER_SWOOP1,
|
|
S_HANGSTER_SWOOP2,
|
|
S_HANGSTER_ARC1,
|
|
S_HANGSTER_ARC2,
|
|
S_HANGSTER_ARC3,
|
|
S_HANGSTER_FLY1,
|
|
S_HANGSTER_FLY2,
|
|
S_HANGSTER_FLY3,
|
|
S_HANGSTER_FLY4,
|
|
S_HANGSTER_FLYREPEAT,
|
|
S_HANGSTER_ARCUP1,
|
|
S_HANGSTER_ARCUP2,
|
|
S_HANGSTER_ARCUP3,
|
|
S_HANGSTER_RETURN1,
|
|
S_HANGSTER_RETURN2,
|
|
S_HANGSTER_RETURN3,
|
|
|
|
S_CRUMBLE1,
|
|
S_CRUMBLE2,
|
|
|
|
// Spark
|
|
S_SPRK1,
|
|
S_SPRK2,
|
|
S_SPRK3,
|
|
|
|
// Robot Explosion
|
|
S_XPLD_FLICKY,
|
|
S_XPLD1,
|
|
S_XPLD2,
|
|
S_XPLD3,
|
|
S_XPLD4,
|
|
S_XPLD5,
|
|
S_XPLD6,
|
|
S_XPLD_EGGTRAP,
|
|
|
|
// Underwater Explosion
|
|
S_WPLD1,
|
|
S_WPLD2,
|
|
S_WPLD3,
|
|
S_WPLD4,
|
|
S_WPLD5,
|
|
S_WPLD6,
|
|
|
|
S_DUST1,
|
|
S_DUST2,
|
|
S_DUST3,
|
|
S_DUST4,
|
|
|
|
S_ROCKSPAWN,
|
|
|
|
S_ROCKCRUMBLEA,
|
|
S_ROCKCRUMBLEB,
|
|
S_ROCKCRUMBLEC,
|
|
S_ROCKCRUMBLED,
|
|
S_ROCKCRUMBLEE,
|
|
S_ROCKCRUMBLEF,
|
|
S_ROCKCRUMBLEG,
|
|
S_ROCKCRUMBLEH,
|
|
S_ROCKCRUMBLEI,
|
|
S_ROCKCRUMBLEJ,
|
|
S_ROCKCRUMBLEK,
|
|
S_ROCKCRUMBLEL,
|
|
S_ROCKCRUMBLEM,
|
|
S_ROCKCRUMBLEN,
|
|
S_ROCKCRUMBLEO,
|
|
S_ROCKCRUMBLEP,
|
|
|
|
// Level debris
|
|
S_GFZDEBRIS,
|
|
S_BRICKDEBRIS,
|
|
S_WOODDEBRIS,
|
|
S_REDBRICKDEBRIS, // for CEZ3
|
|
S_BLUEBRICKDEBRIS, // for CEZ3
|
|
S_YELLOWBRICKDEBRIS, // for CEZ3
|
|
|
|
//{ Random Item Box
|
|
S_RANDOMITEM1,
|
|
S_RANDOMITEM2,
|
|
S_RANDOMITEM3,
|
|
S_RANDOMITEM4,
|
|
S_RANDOMITEM5,
|
|
S_RANDOMITEM6,
|
|
S_RANDOMITEM7,
|
|
S_RANDOMITEM8,
|
|
S_RANDOMITEM9,
|
|
S_RANDOMITEM10,
|
|
S_RANDOMITEM11,
|
|
S_RANDOMITEM12,
|
|
S_DEADRANDOMITEM,
|
|
|
|
// Sphere Box (for Battle)
|
|
S_SPHEREBOX1,
|
|
S_SPHEREBOX2,
|
|
S_SPHEREBOX3,
|
|
S_SPHEREBOX4,
|
|
S_SPHEREBOX5,
|
|
S_SPHEREBOX6,
|
|
S_SPHEREBOX7,
|
|
S_SPHEREBOX8,
|
|
S_SPHEREBOX9,
|
|
S_SPHEREBOX10,
|
|
S_SPHEREBOX11,
|
|
S_SPHEREBOX12,
|
|
S_DEADSPHEREBOX,
|
|
|
|
// Random Item Pop
|
|
S_RANDOMITEMPOP1,
|
|
S_RANDOMITEMPOP2,
|
|
S_RANDOMITEMPOP3,
|
|
S_RANDOMITEMPOP4,
|
|
//}
|
|
|
|
S_ITEM_DEBRIS,
|
|
S_ITEM_DEBRIS_CLOUD_SPAWNER1,
|
|
S_ITEM_DEBRIS_CLOUD_SPAWNER2,
|
|
|
|
S_ITEMICON,
|
|
S_ITEMBACKDROP,
|
|
|
|
// Item capsules
|
|
S_ITEMCAPSULE,
|
|
S_ITEMCAPSULE_TOP_SIDE,
|
|
S_ITEMCAPSULE_BOTTOM_SIDE_AIR,
|
|
S_ITEMCAPSULE_BOTTOM_SIDE_GROUND,
|
|
//S_ITEMCAPSULE_TOP,
|
|
//S_ITEMCAPSULE_BOTTOM,
|
|
//S_ITEMCAPSULE_INSIDE,
|
|
|
|
S_MONITOR_DAMAGE,
|
|
S_MONITOR_DEATH,
|
|
S_MONITOR_SCREEN1A,
|
|
S_MONITOR_SCREEN1B,
|
|
S_MONITOR_SCREEN2A,
|
|
S_MONITOR_SCREEN2B,
|
|
S_MONITOR_SCREEN3A,
|
|
S_MONITOR_SCREEN3B,
|
|
S_MONITOR_SCREEN4A,
|
|
S_MONITOR_SCREEN4B,
|
|
S_MONITOR_STAND,
|
|
S_MONITOR_CRACKA,
|
|
S_MONITOR_CRACKB,
|
|
|
|
S_MONITOR_BIG_SHARD,
|
|
S_MONITOR_SMALL_SHARD,
|
|
S_MONITOR_TWINKLE,
|
|
|
|
S_MAGICIANBOX,
|
|
S_MAGICIANBOX_TOP,
|
|
S_MAGICIANBOX_BOTTOM,
|
|
|
|
// Signpost sparkles
|
|
S_SIGNSPARK1,
|
|
S_SIGNSPARK2,
|
|
S_SIGNSPARK3,
|
|
S_SIGNSPARK4,
|
|
S_SIGNSPARK5,
|
|
S_SIGNSPARK6,
|
|
S_SIGNSPARK7,
|
|
S_SIGNSPARK8,
|
|
S_SIGNSPARK9,
|
|
S_SIGNSPARK10,
|
|
S_SIGNSPARK11,
|
|
|
|
// Drift Sparks
|
|
S_DRIFTSPARK_A1,
|
|
S_DRIFTSPARK_A2,
|
|
S_DRIFTSPARK_A3,
|
|
S_DRIFTSPARK_B1,
|
|
S_DRIFTSPARK_C1,
|
|
S_DRIFTSPARK_C2,
|
|
S_DRIFTSPARK_D1,
|
|
S_DRIFTSPARK_D2,
|
|
|
|
// Brake drift sparks
|
|
S_BRAKEDRIFT,
|
|
|
|
// Brake dust
|
|
S_BRAKEDUST1,
|
|
S_BRAKEDUST2,
|
|
|
|
// Drift Smoke
|
|
S_DRIFTDUST1,
|
|
S_DRIFTDUST2,
|
|
S_DRIFTDUST3,
|
|
S_DRIFTDUST4,
|
|
|
|
// Drift Sparkles
|
|
S_DRIFTWARNSPARK1,
|
|
S_DRIFTWARNSPARK2,
|
|
S_DRIFTWARNSPARK3,
|
|
S_DRIFTWARNSPARK4,
|
|
|
|
// Drift electricity
|
|
S_DRIFTELECTRICITY,
|
|
S_DRIFTELECTRICSPARK,
|
|
|
|
// Fast lines
|
|
S_FASTLINE1,
|
|
S_FASTLINE2,
|
|
S_FASTLINE3,
|
|
S_FASTLINE4,
|
|
S_FASTLINE5,
|
|
|
|
// Fast dust release
|
|
S_FASTDUST1,
|
|
S_FASTDUST2,
|
|
S_FASTDUST3,
|
|
S_FASTDUST4,
|
|
S_FASTDUST5,
|
|
S_FASTDUST6,
|
|
S_FASTDUST7,
|
|
|
|
// Drift boost effect
|
|
S_DRIFTEXPLODE1,
|
|
S_DRIFTEXPLODE2,
|
|
S_DRIFTEXPLODE3,
|
|
S_DRIFTEXPLODE4,
|
|
S_DRIFTEXPLODE5,
|
|
S_DRIFTEXPLODE6,
|
|
S_DRIFTEXPLODE7,
|
|
S_DRIFTEXPLODE8,
|
|
|
|
// Drift boost clip
|
|
S_DRIFTCLIPA1,
|
|
S_DRIFTCLIPA2,
|
|
S_DRIFTCLIPA3,
|
|
S_DRIFTCLIPA4,
|
|
S_DRIFTCLIPA5,
|
|
S_DRIFTCLIPA6,
|
|
S_DRIFTCLIPA7,
|
|
S_DRIFTCLIPA8,
|
|
S_DRIFTCLIPA9,
|
|
S_DRIFTCLIPA10,
|
|
S_DRIFTCLIPA11,
|
|
S_DRIFTCLIPA12,
|
|
S_DRIFTCLIPA13,
|
|
S_DRIFTCLIPA14,
|
|
S_DRIFTCLIPA15,
|
|
S_DRIFTCLIPA16,
|
|
S_DRIFTCLIPB1,
|
|
S_DRIFTCLIPB2,
|
|
S_DRIFTCLIPB3,
|
|
S_DRIFTCLIPB4,
|
|
S_DRIFTCLIPB5,
|
|
S_DRIFTCLIPB6,
|
|
S_DRIFTCLIPB7,
|
|
S_DRIFTCLIPB8,
|
|
|
|
// Drift boost clip sparks
|
|
S_DRIFTCLIPSPARK,
|
|
|
|
// Sneaker boost effect
|
|
S_BOOSTFLAME,
|
|
S_BOOSTSMOKESPAWNER,
|
|
S_BOOSTSMOKE1,
|
|
S_BOOSTSMOKE2,
|
|
S_BOOSTSMOKE3,
|
|
S_BOOSTSMOKE4,
|
|
S_BOOSTSMOKE5,
|
|
S_BOOSTSMOKE6,
|
|
|
|
// Sneaker Fire Trail
|
|
S_KARTFIRE1,
|
|
S_KARTFIRE2,
|
|
S_KARTFIRE3,
|
|
S_KARTFIRE4,
|
|
S_KARTFIRE5,
|
|
S_KARTFIRE6,
|
|
S_KARTFIRE7,
|
|
S_KARTFIRE8,
|
|
|
|
// Angel Island Drift Strat Dust (what a mouthful!)
|
|
S_KARTAIZDRIFTSTRAT,
|
|
|
|
// Invincibility Sparks
|
|
S_KARTINVULN1,
|
|
S_KARTINVULN2,
|
|
S_KARTINVULN3,
|
|
S_KARTINVULN4,
|
|
S_KARTINVULN5,
|
|
S_KARTINVULN6,
|
|
S_KARTINVULN7,
|
|
S_KARTINVULN8,
|
|
S_KARTINVULN9,
|
|
S_KARTINVULN10,
|
|
S_KARTINVULN11,
|
|
S_KARTINVULN12,
|
|
|
|
S_KARTINVULNB1,
|
|
S_KARTINVULNB2,
|
|
S_KARTINVULNB3,
|
|
S_KARTINVULNB4,
|
|
S_KARTINVULNB5,
|
|
S_KARTINVULNB6,
|
|
S_KARTINVULNB7,
|
|
S_KARTINVULNB8,
|
|
S_KARTINVULNB9,
|
|
S_KARTINVULNB10,
|
|
S_KARTINVULNB11,
|
|
S_KARTINVULNB12,
|
|
|
|
// Invincibility flash
|
|
S_INVULNFLASH1,
|
|
S_INVULNFLASH2,
|
|
S_INVULNFLASH3,
|
|
S_INVULNFLASH4,
|
|
|
|
S_KARTINVLINES1,
|
|
S_KARTINVLINES2,
|
|
S_KARTINVLINES3,
|
|
S_KARTINVLINES4,
|
|
S_KARTINVLINES5,
|
|
S_KARTINVLINES6,
|
|
S_KARTINVLINES7,
|
|
S_KARTINVLINES8,
|
|
S_KARTINVLINES9,
|
|
S_KARTINVLINES10,
|
|
S_KARTINVLINES11,
|
|
S_KARTINVLINES12,
|
|
S_KARTINVLINES13,
|
|
S_KARTINVLINES14,
|
|
S_KARTINVLINES15,
|
|
|
|
// Wipeout dust trail
|
|
S_WIPEOUTTRAIL1,
|
|
S_WIPEOUTTRAIL2,
|
|
S_WIPEOUTTRAIL3,
|
|
S_WIPEOUTTRAIL4,
|
|
S_WIPEOUTTRAIL5,
|
|
|
|
// Rocket sneaker
|
|
S_ROCKETSNEAKER_L,
|
|
S_ROCKETSNEAKER_R,
|
|
S_ROCKETSNEAKER_LVIBRATE,
|
|
S_ROCKETSNEAKER_RVIBRATE,
|
|
|
|
//{ Eggman Monitor
|
|
S_EGGMANITEM1,
|
|
S_EGGMANITEM2,
|
|
S_EGGMANITEM3,
|
|
S_EGGMANITEM4,
|
|
S_EGGMANITEM5,
|
|
S_EGGMANITEM6,
|
|
S_EGGMANITEM7,
|
|
S_EGGMANITEM8,
|
|
S_EGGMANITEM9,
|
|
S_EGGMANITEM10,
|
|
S_EGGMANITEM11,
|
|
S_EGGMANITEM12,
|
|
S_EGGMANITEM_DEAD,
|
|
//}
|
|
|
|
// Banana
|
|
S_BANANA,
|
|
S_BANANA_DEAD,
|
|
|
|
S_BANANA_SPARK,
|
|
S_BANANA_SPARK2,
|
|
S_BANANA_SPARK3,
|
|
S_BANANA_SPARK4,
|
|
|
|
//{ Orbinaut
|
|
S_ORBINAUT1,
|
|
S_ORBINAUT2,
|
|
S_ORBINAUT3,
|
|
S_ORBINAUT4,
|
|
S_ORBINAUT5,
|
|
S_ORBINAUT6,
|
|
S_ORBINAUT_DEAD,
|
|
S_ORBINAUT_SHIELD1,
|
|
S_ORBINAUT_SHIELD2,
|
|
S_ORBINAUT_SHIELD3,
|
|
S_ORBINAUT_SHIELD4,
|
|
S_ORBINAUT_SHIELD5,
|
|
S_ORBINAUT_SHIELD6,
|
|
S_ORBINAUT_SHIELDDEAD,
|
|
//}
|
|
//{ Jawz
|
|
S_JAWZ1,
|
|
S_JAWZ2,
|
|
S_JAWZ3,
|
|
S_JAWZ4,
|
|
S_JAWZ5,
|
|
S_JAWZ6,
|
|
S_JAWZ7,
|
|
S_JAWZ8,
|
|
S_JAWZ_SHIELD1,
|
|
S_JAWZ_SHIELD2,
|
|
S_JAWZ_SHIELD3,
|
|
S_JAWZ_SHIELD4,
|
|
S_JAWZ_SHIELD5,
|
|
S_JAWZ_SHIELD6,
|
|
S_JAWZ_SHIELD7,
|
|
S_JAWZ_SHIELD8,
|
|
S_JAWZ_DEAD1,
|
|
S_JAWZ_DEAD2,
|
|
//}
|
|
|
|
S_PLAYERRETICULE, // Player reticule
|
|
|
|
// Special Stage Mine
|
|
S_SSMINE1,
|
|
S_SSMINE2,
|
|
S_SSMINE3,
|
|
S_SSMINE4,
|
|
S_SSMINE_SHIELD1,
|
|
S_SSMINE_SHIELD2,
|
|
S_SSMINE_AIR1,
|
|
S_SSMINE_AIR2,
|
|
S_SSMINE_DEPLOY1,
|
|
S_SSMINE_DEPLOY2,
|
|
S_SSMINE_DEPLOY3,
|
|
S_SSMINE_DEPLOY4,
|
|
S_SSMINE_DEPLOY5,
|
|
S_SSMINE_DEPLOY6,
|
|
S_SSMINE_DEPLOY7,
|
|
S_SSMINE_DEPLOY8,
|
|
S_SSMINE_DEPLOY9,
|
|
S_SSMINE_DEPLOY10,
|
|
S_SSMINE_DEPLOY11,
|
|
S_SSMINE_DEPLOY12,
|
|
S_SSMINE_DEPLOY13,
|
|
S_SSMINE_EXPLODE,
|
|
S_SSMINE_EXPLODE2,
|
|
|
|
// New explosion
|
|
S_QUICKBOOM1,
|
|
S_QUICKBOOM2,
|
|
S_QUICKBOOM3,
|
|
S_QUICKBOOM4,
|
|
S_QUICKBOOM5,
|
|
S_QUICKBOOM6,
|
|
S_QUICKBOOM7,
|
|
S_QUICKBOOM8,
|
|
S_QUICKBOOM9,
|
|
S_QUICKBOOM10,
|
|
|
|
S_SLOWBOOM1,
|
|
S_SLOWBOOM2,
|
|
S_SLOWBOOM3,
|
|
S_SLOWBOOM4,
|
|
S_SLOWBOOM5,
|
|
S_SLOWBOOM6,
|
|
S_SLOWBOOM7,
|
|
S_SLOWBOOM8,
|
|
S_SLOWBOOM9,
|
|
S_SLOWBOOM10,
|
|
|
|
// Land mine
|
|
S_LANDMINE,
|
|
S_LANDMINE_EXPLODE,
|
|
|
|
// Drop Target
|
|
S_DROPTARGET,
|
|
S_DROPTARGET_SPIN,
|
|
|
|
// Ballhog
|
|
S_BALLHOG1,
|
|
S_BALLHOG2,
|
|
S_BALLHOG3,
|
|
S_BALLHOG4,
|
|
S_BALLHOG5,
|
|
S_BALLHOG6,
|
|
S_BALLHOG7,
|
|
S_BALLHOG8,
|
|
S_BALLHOG_DEAD,
|
|
S_BALLHOGBOOM1,
|
|
S_BALLHOGBOOM2,
|
|
S_BALLHOGBOOM3,
|
|
S_BALLHOGBOOM4,
|
|
S_BALLHOGBOOM5,
|
|
S_BALLHOGBOOM6,
|
|
S_BALLHOGBOOM7,
|
|
S_BALLHOGBOOM8,
|
|
S_BALLHOGBOOM9,
|
|
S_BALLHOGBOOM10,
|
|
S_BALLHOGBOOM11,
|
|
S_BALLHOGBOOM12,
|
|
S_BALLHOGBOOM13,
|
|
S_BALLHOGBOOM14,
|
|
S_BALLHOGBOOM15,
|
|
S_BALLHOGBOOM16,
|
|
|
|
// Self-Propelled Bomb
|
|
S_SPB1,
|
|
S_SPB2,
|
|
S_SPB3,
|
|
S_SPB4,
|
|
S_SPB5,
|
|
S_SPB6,
|
|
S_SPB7,
|
|
S_SPB8,
|
|
S_SPB9,
|
|
S_SPB10,
|
|
S_SPB11,
|
|
S_SPB12,
|
|
S_SPB13,
|
|
S_SPB14,
|
|
S_SPB15,
|
|
S_SPB16,
|
|
S_SPB17,
|
|
S_SPB18,
|
|
S_SPB19,
|
|
S_SPB20,
|
|
S_SPB_DEAD,
|
|
|
|
// Juicebox for SPB
|
|
S_MANTA1,
|
|
S_MANTA2,
|
|
|
|
// Thunder Shield
|
|
S_LIGHTNINGSHIELD1,
|
|
S_LIGHTNINGSHIELD2,
|
|
S_LIGHTNINGSHIELD3,
|
|
S_LIGHTNINGSHIELD4,
|
|
S_LIGHTNINGSHIELD5,
|
|
S_LIGHTNINGSHIELD6,
|
|
S_LIGHTNINGSHIELD7,
|
|
S_LIGHTNINGSHIELD8,
|
|
S_LIGHTNINGSHIELD9,
|
|
S_LIGHTNINGSHIELD10,
|
|
S_LIGHTNINGSHIELD11,
|
|
S_LIGHTNINGSHIELD12,
|
|
S_LIGHTNINGSHIELD13,
|
|
S_LIGHTNINGSHIELD14,
|
|
S_LIGHTNINGSHIELD15,
|
|
S_LIGHTNINGSHIELD16,
|
|
S_LIGHTNINGSHIELD17,
|
|
S_LIGHTNINGSHIELD18,
|
|
S_LIGHTNINGSHIELD19,
|
|
S_LIGHTNINGSHIELD20,
|
|
S_LIGHTNINGSHIELD21,
|
|
S_LIGHTNINGSHIELD22,
|
|
S_LIGHTNINGSHIELD23,
|
|
S_LIGHTNINGSHIELD24,
|
|
|
|
// Bubble Shield
|
|
S_BUBBLESHIELD1,
|
|
S_BUBBLESHIELD2,
|
|
S_BUBBLESHIELD3,
|
|
S_BUBBLESHIELD4,
|
|
S_BUBBLESHIELD5,
|
|
S_BUBBLESHIELD6,
|
|
S_BUBBLESHIELD7,
|
|
S_BUBBLESHIELD8,
|
|
S_BUBBLESHIELD9,
|
|
S_BUBBLESHIELD10,
|
|
S_BUBBLESHIELD11,
|
|
S_BUBBLESHIELD12,
|
|
S_BUBBLESHIELD13,
|
|
S_BUBBLESHIELD14,
|
|
S_BUBBLESHIELD15,
|
|
S_BUBBLESHIELD16,
|
|
S_BUBBLESHIELD17,
|
|
S_BUBBLESHIELD18,
|
|
S_BUBBLESHIELDBLOWUP,
|
|
S_BUBBLESHIELDTRAP1,
|
|
S_BUBBLESHIELDTRAP2,
|
|
S_BUBBLESHIELDTRAP3,
|
|
S_BUBBLESHIELDTRAP4,
|
|
S_BUBBLESHIELDTRAP5,
|
|
S_BUBBLESHIELDTRAP6,
|
|
S_BUBBLESHIELDTRAP7,
|
|
S_BUBBLESHIELDTRAP8,
|
|
S_BUBBLESHIELDWAVE1,
|
|
S_BUBBLESHIELDWAVE2,
|
|
S_BUBBLESHIELDWAVE3,
|
|
S_BUBBLESHIELDWAVE4,
|
|
S_BUBBLESHIELDWAVE5,
|
|
S_BUBBLESHIELDWAVE6,
|
|
|
|
// Flame Shield
|
|
S_FLAMESHIELD1,
|
|
S_FLAMESHIELD2,
|
|
S_FLAMESHIELD3,
|
|
S_FLAMESHIELD4,
|
|
S_FLAMESHIELD5,
|
|
S_FLAMESHIELD6,
|
|
S_FLAMESHIELD7,
|
|
S_FLAMESHIELD8,
|
|
S_FLAMESHIELD9,
|
|
S_FLAMESHIELD10,
|
|
S_FLAMESHIELD11,
|
|
S_FLAMESHIELD12,
|
|
S_FLAMESHIELD13,
|
|
S_FLAMESHIELD14,
|
|
S_FLAMESHIELD15,
|
|
S_FLAMESHIELD16,
|
|
S_FLAMESHIELD17,
|
|
S_FLAMESHIELD18,
|
|
|
|
S_FLAMESHIELDDASH1,
|
|
S_FLAMESHIELDDASH2,
|
|
S_FLAMESHIELDDASH3,
|
|
S_FLAMESHIELDDASH4,
|
|
S_FLAMESHIELDDASH5,
|
|
S_FLAMESHIELDDASH6,
|
|
S_FLAMESHIELDDASH7,
|
|
S_FLAMESHIELDDASH8,
|
|
S_FLAMESHIELDDASH9,
|
|
S_FLAMESHIELDDASH10,
|
|
S_FLAMESHIELDDASH11,
|
|
S_FLAMESHIELDDASH12,
|
|
|
|
S_FLAMESHIELDDASH2_UNDERLAY,
|
|
S_FLAMESHIELDDASH5_UNDERLAY,
|
|
S_FLAMESHIELDDASH8_UNDERLAY,
|
|
S_FLAMESHIELDDASH11_UNDERLAY,
|
|
|
|
S_FLAMESHIELDPAPER,
|
|
S_FLAMESHIELDLINE1,
|
|
S_FLAMESHIELDLINE2,
|
|
S_FLAMESHIELDLINE3,
|
|
S_FLAMESHIELDFLASH,
|
|
|
|
// Marble Garden Zone Spinning Top
|
|
S_GARDENTOP_FLOATING,
|
|
S_GARDENTOP_SINKING1,
|
|
S_GARDENTOP_SINKING2,
|
|
S_GARDENTOP_SINKING3,
|
|
S_GARDENTOP_DEAD,
|
|
S_GARDENTOPSPARK,
|
|
S_GARDENTOPARROW,
|
|
|
|
// Caked-Up Booty-Sheet Ghost
|
|
S_HYUDORO,
|
|
|
|
// Grow
|
|
S_GROW_PARTICLE,
|
|
|
|
// Shrink
|
|
S_SHRINK_POHBEE,
|
|
S_SHRINK_POHBEE2,
|
|
S_SHRINK_POHBEE3,
|
|
S_SHRINK_POHBEE4,
|
|
S_SHRINK_POHBEE5,
|
|
S_SHRINK_POHBEE6,
|
|
S_SHRINK_POHBEE7,
|
|
S_SHRINK_POHBEE8,
|
|
|
|
S_SHRINK_CHAIN,
|
|
|
|
S_SHRINK_GUN,
|
|
S_SHRINK_GUN_OVERLAY,
|
|
|
|
S_SHRINK_LASER,
|
|
S_SHRINK_PARTICLE,
|
|
|
|
// The legend
|
|
S_SINK,
|
|
S_SINK_SHIELD,
|
|
S_SINKTRAIL1,
|
|
S_SINKTRAIL2,
|
|
S_SINKTRAIL3,
|
|
|
|
// Battle Mode bumpers
|
|
S_BATTLEBUMPER1,
|
|
S_BATTLEBUMPER2,
|
|
S_BATTLEBUMPER3,
|
|
|
|
S_BATTLEBUMPER_EXCRYSTALA1,
|
|
S_BATTLEBUMPER_EXCRYSTALA2,
|
|
S_BATTLEBUMPER_EXCRYSTALA3,
|
|
S_BATTLEBUMPER_EXCRYSTALA4,
|
|
|
|
S_BATTLEBUMPER_EXCRYSTALB1,
|
|
S_BATTLEBUMPER_EXCRYSTALB2,
|
|
S_BATTLEBUMPER_EXCRYSTALB3,
|
|
S_BATTLEBUMPER_EXCRYSTALB4,
|
|
|
|
S_BATTLEBUMPER_EXCRYSTALC1,
|
|
S_BATTLEBUMPER_EXCRYSTALC2,
|
|
S_BATTLEBUMPER_EXCRYSTALC3,
|
|
S_BATTLEBUMPER_EXCRYSTALC4,
|
|
|
|
S_BATTLEBUMPER_EXSHELLA1,
|
|
S_BATTLEBUMPER_EXSHELLA2,
|
|
|
|
S_BATTLEBUMPER_EXSHELLB1,
|
|
S_BATTLEBUMPER_EXSHELLB2,
|
|
|
|
S_BATTLEBUMPER_EXSHELLC1,
|
|
S_BATTLEBUMPER_EXSHELLC2,
|
|
|
|
S_BATTLEBUMPER_EXDEBRIS1,
|
|
S_BATTLEBUMPER_EXDEBRIS2,
|
|
|
|
S_BATTLEBUMPER_EXBLAST1,
|
|
S_BATTLEBUMPER_EXBLAST2,
|
|
S_BATTLEBUMPER_EXBLAST3,
|
|
S_BATTLEBUMPER_EXBLAST4,
|
|
S_BATTLEBUMPER_EXBLAST5,
|
|
S_BATTLEBUMPER_EXBLAST6,
|
|
S_BATTLEBUMPER_EXBLAST7,
|
|
S_BATTLEBUMPER_EXBLAST8,
|
|
S_BATTLEBUMPER_EXBLAST9,
|
|
S_BATTLEBUMPER_EXBLAST10,
|
|
|
|
S_TRIPWIREBOOST_TOP,
|
|
S_TRIPWIREBOOST_BOTTOM,
|
|
S_TRIPWIREBOOST_BLAST_TOP,
|
|
S_TRIPWIREBOOST_BLAST_BOTTOM,
|
|
|
|
S_SMOOTHLANDING,
|
|
|
|
// DEZ Laser respawn
|
|
S_DEZLASER,
|
|
S_DEZLASER_TRAIL1,
|
|
S_DEZLASER_TRAIL2,
|
|
S_DEZLASER_TRAIL3,
|
|
S_DEZLASER_TRAIL4,
|
|
S_DEZLASER_TRAIL5,
|
|
|
|
// Audience Members
|
|
S_RANDOMAUDIENCE,
|
|
S_AUDIENCE_CHAO_CHEER1,
|
|
S_AUDIENCE_CHAO_CHEER2,
|
|
S_AUDIENCE_CHAO_WIN1,
|
|
S_AUDIENCE_CHAO_WIN2,
|
|
S_AUDIENCE_CHAO_LOSE,
|
|
|
|
// 1.0 Kart Decoratives
|
|
S_FLAYM1,
|
|
S_FLAYM2,
|
|
S_FLAYM3,
|
|
S_FLAYM4,
|
|
S_DEVIL,
|
|
S_ANGEL,
|
|
S_PALMTREE,
|
|
S_FLAG,
|
|
S_HEDGEHOG, // (Rimshot)
|
|
S_BUSH1,
|
|
S_TWEE,
|
|
S_HYDRANT,
|
|
|
|
// New Misc Decorations
|
|
S_BIGPUMA1,
|
|
S_BIGPUMA2,
|
|
S_BIGPUMA3,
|
|
S_BIGPUMA4,
|
|
S_BIGPUMA5,
|
|
S_BIGPUMA6,
|
|
S_APPLE1,
|
|
S_APPLE2,
|
|
S_APPLE3,
|
|
S_APPLE4,
|
|
S_APPLE5,
|
|
S_APPLE6,
|
|
S_APPLE7,
|
|
S_APPLE8,
|
|
|
|
// D00Dkart - Fall Flowers
|
|
S_DOOD_FLOWER1,
|
|
S_DOOD_FLOWER2,
|
|
S_DOOD_FLOWER3,
|
|
S_DOOD_FLOWER4,
|
|
S_DOOD_FLOWER5,
|
|
S_DOOD_FLOWER6,
|
|
|
|
// D00Dkart - Super Circuit Box
|
|
S_DOOD_BOX1,
|
|
S_DOOD_BOX2,
|
|
S_DOOD_BOX3,
|
|
S_DOOD_BOX4,
|
|
S_DOOD_BOX5,
|
|
|
|
// D00Dkart - Diddy Kong Racing Bumper
|
|
S_DOOD_BALLOON,
|
|
|
|
// Chaotix Big Ring
|
|
S_BIGRING01,
|
|
S_BIGRING02,
|
|
S_BIGRING03,
|
|
S_BIGRING04,
|
|
S_BIGRING05,
|
|
S_BIGRING06,
|
|
S_BIGRING07,
|
|
S_BIGRING08,
|
|
S_BIGRING09,
|
|
S_BIGRING10,
|
|
S_BIGRING11,
|
|
S_BIGRING12,
|
|
|
|
// SNES Objects
|
|
S_SNES_DONUTBUSH1,
|
|
S_SNES_DONUTBUSH2,
|
|
S_SNES_DONUTBUSH3,
|
|
|
|
// GBA Objects
|
|
S_GBA_BOO1,
|
|
S_GBA_BOO2,
|
|
S_GBA_BOO3,
|
|
S_GBA_BOO4,
|
|
|
|
// Sapphire Coast Mobs
|
|
S_BUZZBOMBER_LOOK1,
|
|
S_BUZZBOMBER_LOOK2,
|
|
S_BUZZBOMBER_FLY1,
|
|
S_BUZZBOMBER_FLY2,
|
|
S_BUZZBOMBER_FLY3,
|
|
S_BUZZBOMBER_FLY4,
|
|
|
|
S_CHOMPER_SPAWN,
|
|
S_CHOMPER_HOP1,
|
|
S_CHOMPER_HOP2,
|
|
S_CHOMPER_TURNAROUND,
|
|
|
|
S_PALMTREE2,
|
|
S_PURPLEFLOWER1,
|
|
S_PURPLEFLOWER2,
|
|
S_YELLOWFLOWER1,
|
|
S_YELLOWFLOWER2,
|
|
S_PLANT2,
|
|
S_PLANT3,
|
|
S_PLANT4,
|
|
|
|
// Crystal Abyss Mobs
|
|
S_SKULL,
|
|
S_PHANTREE,
|
|
S_FLYINGGARG1,
|
|
S_FLYINGGARG2,
|
|
S_FLYINGGARG3,
|
|
S_FLYINGGARG4,
|
|
S_FLYINGGARG5,
|
|
S_FLYINGGARG6,
|
|
S_FLYINGGARG7,
|
|
S_FLYINGGARG8,
|
|
S_LAMPPOST,
|
|
S_MOSSYTREE,
|
|
|
|
S_BUMP1,
|
|
S_BUMP2,
|
|
S_BUMP3,
|
|
|
|
S_FLINGENERGY1,
|
|
S_FLINGENERGY2,
|
|
S_FLINGENERGY3,
|
|
|
|
S_CLASH1,
|
|
S_CLASH2,
|
|
S_CLASH3,
|
|
S_CLASH4,
|
|
S_CLASH5,
|
|
S_CLASH6,
|
|
|
|
S_FIREDITEM1,
|
|
S_FIREDITEM2,
|
|
S_FIREDITEM3,
|
|
S_FIREDITEM4,
|
|
|
|
S_INSTASHIELDA1, // No damage instashield effect
|
|
S_INSTASHIELDA2,
|
|
S_INSTASHIELDA3,
|
|
S_INSTASHIELDA4,
|
|
S_INSTASHIELDA5,
|
|
S_INSTASHIELDA6,
|
|
S_INSTASHIELDA7,
|
|
S_INSTASHIELDB1,
|
|
S_INSTASHIELDB2,
|
|
S_INSTASHIELDB3,
|
|
S_INSTASHIELDB4,
|
|
S_INSTASHIELDB5,
|
|
S_INSTASHIELDB6,
|
|
S_INSTASHIELDB7,
|
|
|
|
S_POWERCLASH, // Grow/Invinc clash VFX
|
|
|
|
S_PLAYERARROW, // Above player arrow
|
|
S_PLAYERARROW_BOX,
|
|
S_PLAYERARROW_ITEM,
|
|
S_PLAYERARROW_NUMBER,
|
|
S_PLAYERARROW_X,
|
|
S_PLAYERARROW_WANTED1,
|
|
S_PLAYERARROW_WANTED2,
|
|
S_PLAYERARROW_WANTED3,
|
|
S_PLAYERARROW_WANTED4,
|
|
S_PLAYERARROW_WANTED5,
|
|
S_PLAYERARROW_WANTED6,
|
|
S_PLAYERARROW_WANTED7,
|
|
|
|
S_PLAYERBOMB1, // Karma player overlays
|
|
S_PLAYERBOMB2,
|
|
S_PLAYERBOMB3,
|
|
S_PLAYERBOMB4,
|
|
S_PLAYERBOMB5,
|
|
S_PLAYERBOMB6,
|
|
S_PLAYERBOMB7,
|
|
S_PLAYERBOMB8,
|
|
S_PLAYERBOMB9,
|
|
S_PLAYERBOMB10,
|
|
S_PLAYERBOMB11,
|
|
S_PLAYERBOMB12,
|
|
S_PLAYERBOMB13,
|
|
S_PLAYERBOMB14,
|
|
S_PLAYERBOMB15,
|
|
S_PLAYERBOMB16,
|
|
S_PLAYERBOMB17,
|
|
S_PLAYERBOMB18,
|
|
S_PLAYERBOMB19,
|
|
S_PLAYERBOMB20,
|
|
|
|
S_PLAYERITEM1,
|
|
S_PLAYERITEM2,
|
|
S_PLAYERITEM3,
|
|
S_PLAYERITEM4,
|
|
S_PLAYERITEM5,
|
|
S_PLAYERITEM6,
|
|
S_PLAYERITEM7,
|
|
S_PLAYERITEM8,
|
|
S_PLAYERITEM9,
|
|
S_PLAYERITEM10,
|
|
S_PLAYERITEM11,
|
|
S_PLAYERITEM12,
|
|
|
|
S_PLAYERFAKE1,
|
|
S_PLAYERFAKE2,
|
|
S_PLAYERFAKE3,
|
|
S_PLAYERFAKE4,
|
|
S_PLAYERFAKE5,
|
|
S_PLAYERFAKE6,
|
|
S_PLAYERFAKE7,
|
|
S_PLAYERFAKE8,
|
|
S_PLAYERFAKE9,
|
|
S_PLAYERFAKE10,
|
|
S_PLAYERFAKE11,
|
|
S_PLAYERFAKE12,
|
|
|
|
S_KARMAWHEEL,
|
|
|
|
S_BATTLEPOINT1A, // Battle point indicators
|
|
S_BATTLEPOINT1B,
|
|
S_BATTLEPOINT1C,
|
|
S_BATTLEPOINT1D,
|
|
S_BATTLEPOINT1E,
|
|
S_BATTLEPOINT1F,
|
|
S_BATTLEPOINT1G,
|
|
S_BATTLEPOINT1H,
|
|
S_BATTLEPOINT1I,
|
|
|
|
S_BATTLEPOINT2A,
|
|
S_BATTLEPOINT2B,
|
|
S_BATTLEPOINT2C,
|
|
S_BATTLEPOINT2D,
|
|
S_BATTLEPOINT2E,
|
|
S_BATTLEPOINT2F,
|
|
S_BATTLEPOINT2G,
|
|
S_BATTLEPOINT2H,
|
|
S_BATTLEPOINT2I,
|
|
|
|
S_BATTLEPOINT3A,
|
|
S_BATTLEPOINT3B,
|
|
S_BATTLEPOINT3C,
|
|
S_BATTLEPOINT3D,
|
|
S_BATTLEPOINT3E,
|
|
S_BATTLEPOINT3F,
|
|
S_BATTLEPOINT3G,
|
|
S_BATTLEPOINT3H,
|
|
S_BATTLEPOINT3I,
|
|
|
|
// Thunder shield use stuff;
|
|
S_KSPARK1, // Sparkling Radius
|
|
S_KSPARK2,
|
|
S_KSPARK3,
|
|
S_KSPARK4,
|
|
S_KSPARK5,
|
|
S_KSPARK6,
|
|
S_KSPARK7,
|
|
S_KSPARK8,
|
|
S_KSPARK9,
|
|
S_KSPARK10,
|
|
S_KSPARK11,
|
|
S_KSPARK12,
|
|
S_KSPARK13, // ... that's an awful lot.
|
|
|
|
S_LZIO11, // Straight lightning bolt
|
|
S_LZIO12,
|
|
S_LZIO13,
|
|
S_LZIO14,
|
|
S_LZIO15,
|
|
S_LZIO16,
|
|
S_LZIO17,
|
|
S_LZIO18,
|
|
S_LZIO19,
|
|
|
|
S_LZIO21, // Straight lightning bolt (flipped)
|
|
S_LZIO22,
|
|
S_LZIO23,
|
|
S_LZIO24,
|
|
S_LZIO25,
|
|
S_LZIO26,
|
|
S_LZIO27,
|
|
S_LZIO28,
|
|
S_LZIO29,
|
|
|
|
S_KLIT1, // Diagonal lightning. No, it not being straight doesn't make it gay.
|
|
S_KLIT2,
|
|
S_KLIT3,
|
|
S_KLIT4,
|
|
S_KLIT5,
|
|
S_KLIT6,
|
|
S_KLIT7,
|
|
S_KLIT8,
|
|
S_KLIT9,
|
|
S_KLIT10,
|
|
S_KLIT11,
|
|
S_KLIT12,
|
|
|
|
S_FZEROSMOKE1, // F-Zero NO CONTEST explosion
|
|
S_FZEROSMOKE2,
|
|
S_FZEROSMOKE3,
|
|
S_FZEROSMOKE4,
|
|
S_FZEROSMOKE5,
|
|
|
|
S_FZEROBOOM1,
|
|
S_FZEROBOOM2,
|
|
S_FZEROBOOM3,
|
|
S_FZEROBOOM4,
|
|
S_FZEROBOOM5,
|
|
S_FZEROBOOM6,
|
|
S_FZEROBOOM7,
|
|
S_FZEROBOOM8,
|
|
S_FZEROBOOM9,
|
|
S_FZEROBOOM10,
|
|
S_FZEROBOOM11,
|
|
S_FZEROBOOM12,
|
|
|
|
S_FZSLOWSMOKE1,
|
|
S_FZSLOWSMOKE2,
|
|
S_FZSLOWSMOKE3,
|
|
S_FZSLOWSMOKE4,
|
|
S_FZSLOWSMOKE5,
|
|
|
|
// Various plants
|
|
S_SONICBUSH,
|
|
|
|
// Marble Zone
|
|
S_MARBLEFLAMEPARTICLE,
|
|
S_MARBLETORCH,
|
|
S_MARBLELIGHT,
|
|
S_MARBLEBURNER,
|
|
|
|
// CD Special Stage
|
|
S_CDUFO,
|
|
S_CDUFO_DIE,
|
|
|
|
// Rusty Rig
|
|
S_RUSTYLAMP_ORANGE,
|
|
S_RUSTYCHAIN,
|
|
|
|
// Smokin' & Vapin' (Don't try this at home, kids!)
|
|
S_PETSMOKE0,
|
|
S_PETSMOKE1,
|
|
S_PETSMOKE2,
|
|
S_PETSMOKE3,
|
|
S_PETSMOKE4,
|
|
S_PETSMOKE5,
|
|
S_VVVAPING0,
|
|
S_VVVAPING1,
|
|
S_VVVAPING2,
|
|
S_VVVAPING3,
|
|
S_VVVAPING4,
|
|
S_VVVAPING5,
|
|
S_VVVAPE,
|
|
|
|
// Hill Top Zone
|
|
S_HTZTREE,
|
|
S_HTZBUSH,
|
|
|
|
// Ports of gardens
|
|
S_SGVINE1,
|
|
S_SGVINE2,
|
|
S_SGVINE3,
|
|
S_PGTREE,
|
|
S_PGFLOWER1,
|
|
S_PGFLOWER2,
|
|
S_PGFLOWER3,
|
|
S_PGBUSH,
|
|
S_DHPILLAR,
|
|
|
|
// Midnight Channel stuff:
|
|
S_SPOTLIGHT, // Spotlight decoration
|
|
S_RANDOMSHADOW, // Random Shadow. They're static and don't do nothing.
|
|
S_GARU1,
|
|
S_GARU2,
|
|
S_GARU3,
|
|
S_TGARU0,
|
|
S_TGARU1,
|
|
S_TGARU2,
|
|
S_TGARU3, // Wind attack used by Roaming Shadows on Players.
|
|
S_ROAMINGSHADOW, // Roaming Shadow (the one that uses above's wind attack or smth)
|
|
S_MAYONAKAARROW, // Arrow sign
|
|
|
|
// Mementos stuff:
|
|
S_REAPER_INVIS, // Reaper waiting for spawning
|
|
S_REAPER, // Reaper main frame where its thinker is handled
|
|
S_MEMENTOSTP, // Mementos teleporter state. (Used for spawning particles)
|
|
|
|
// JackInTheBox
|
|
S_JITB1,
|
|
S_JITB2,
|
|
S_JITB3,
|
|
S_JITB4,
|
|
S_JITB5,
|
|
S_JITB6,
|
|
|
|
// Color Drive
|
|
S_CDMOONSP,
|
|
S_CDBUSHSP,
|
|
S_CDTREEASP,
|
|
S_CDTREEBSP,
|
|
|
|
// Daytona Speedway
|
|
S_DAYTONAPINETREE,
|
|
S_DAYTONAPINETREE_SIDE,
|
|
|
|
// Egg Zeppelin
|
|
S_EZZPROPELLER,
|
|
S_EZZPROPELLER_BLADE,
|
|
|
|
// Desert Palace
|
|
S_DP_PALMTREE,
|
|
|
|
// Aurora Atoll
|
|
S_AAZTREE_SEG,
|
|
S_AAZTREE_COCONUT,
|
|
S_AAZTREE_LEAF,
|
|
|
|
// Barren Badlands
|
|
S_BBZDUST1, // Dust
|
|
S_BBZDUST2,
|
|
S_BBZDUST3,
|
|
S_BBZDUST4,
|
|
S_FROGGER, // Frog badniks
|
|
S_FROGGER_ATTACK,
|
|
S_FROGGER_JUMP,
|
|
S_FROGTONGUE,
|
|
S_FROGTONGUE_JOINT,
|
|
S_ROBRA, // Black cobra badniks
|
|
S_ROBRA_HEAD,
|
|
S_ROBRA_JOINT,
|
|
S_ROBRASHELL_INSIDE,
|
|
S_ROBRASHELL_OUTSIDE,
|
|
S_BLUEROBRA, // Blue cobra badniks
|
|
S_BLUEROBRA_HEAD,
|
|
S_BLUEROBRA_JOINT,
|
|
|
|
// Eerie Grove
|
|
S_EERIEFOG1,
|
|
S_EERIEFOG2,
|
|
S_EERIEFOG3,
|
|
S_EERIEFOG4,
|
|
S_EERIEFOG5,
|
|
|
|
// SMK ports
|
|
S_SMK_PIPE1, // Generic pipes
|
|
S_SMK_PIPE2,
|
|
S_SMK_MOLE, // Donut Plains Monty Moles
|
|
S_SMK_THWOMP, // Bowser Castle Thwomps
|
|
S_SMK_SNOWBALL, // Vanilla Lake snowballs
|
|
S_SMK_ICEBLOCK, // Vanilla Lake breakable ice blocks
|
|
S_SMK_ICEBLOCK2,
|
|
S_SMK_ICEBLOCK_DEBRIS,
|
|
S_SMK_ICEBLOCK_DEBRIS2,
|
|
|
|
// Ezo's maps
|
|
S_BLUEFIRE1,
|
|
S_BLUEFIRE2,
|
|
S_BLUEFIRE3,
|
|
S_BLUEFIRE4,
|
|
|
|
S_GREENFIRE1,
|
|
S_GREENFIRE2,
|
|
S_GREENFIRE3,
|
|
S_GREENFIRE4,
|
|
|
|
S_REGALCHEST,
|
|
S_CHIMERASTATUE,
|
|
S_DRAGONSTATUE,
|
|
S_LIZARDMANSTATUE,
|
|
S_PEGASUSSTATUE,
|
|
|
|
S_ZELDAFIRE1,
|
|
S_ZELDAFIRE2,
|
|
S_ZELDAFIRE3,
|
|
S_ZELDAFIRE4,
|
|
|
|
S_GANBARETHING,
|
|
S_GANBAREDUCK,
|
|
S_GANBARETREE,
|
|
|
|
S_MONOIDLE,
|
|
S_MONOCHASE1,
|
|
S_MONOCHASE2,
|
|
S_MONOCHASE3,
|
|
S_MONOCHASE4,
|
|
S_MONOPAIN,
|
|
|
|
S_REDZELDAFIRE1,
|
|
S_REDZELDAFIRE2,
|
|
S_REDZELDAFIRE3,
|
|
S_REDZELDAFIRE4,
|
|
|
|
S_BOWLINGPIN,
|
|
S_BOWLINGHIT1,
|
|
S_BOWLINGHIT2,
|
|
S_BOWLINGHIT3,
|
|
S_BOWLINGHIT4,
|
|
|
|
S_ARIDTOAD,
|
|
S_TOADHIT1,
|
|
S_TOADHIT2,
|
|
S_TOADHIT3,
|
|
S_TOADHIT4,
|
|
|
|
S_EBARRELIDLE,
|
|
S_EBARREL1,
|
|
S_EBARREL2,
|
|
S_EBARREL3,
|
|
S_EBARREL4,
|
|
S_EBARREL5,
|
|
S_EBARREL6,
|
|
S_EBARREL7,
|
|
S_EBARREL8,
|
|
S_EBARREL9,
|
|
S_EBARREL10,
|
|
S_EBARREL11,
|
|
S_EBARREL12,
|
|
S_EBARREL13,
|
|
S_EBARREL14,
|
|
S_EBARREL15,
|
|
S_EBARREL16,
|
|
S_EBARREL17,
|
|
S_EBARREL18,
|
|
S_EBARREL19,
|
|
|
|
S_MERRYHORSE,
|
|
|
|
S_BLUEFRUIT,
|
|
S_ORANGEFRUIT,
|
|
S_REDFRUIT,
|
|
S_PINKFRUIT,
|
|
|
|
S_ADVENTURESPIKEA1,
|
|
S_ADVENTURESPIKEA2,
|
|
S_ADVENTURESPIKEB1,
|
|
S_ADVENTURESPIKEB2,
|
|
S_ADVENTURESPIKEC1,
|
|
S_ADVENTURESPIKEC2,
|
|
|
|
S_BOOSTPROMPT1,
|
|
S_BOOSTPROMPT2,
|
|
|
|
S_BOOSTOFF1,
|
|
S_BOOSTOFF2,
|
|
|
|
S_BOOSTON1,
|
|
S_BOOSTON2,
|
|
|
|
S_LIZARDMAN,
|
|
S_LIONMAN,
|
|
|
|
S_KARMAFIREWORK1,
|
|
S_KARMAFIREWORK2,
|
|
S_KARMAFIREWORK3,
|
|
S_KARMAFIREWORK4,
|
|
S_KARMAFIREWORKTRAIL,
|
|
|
|
S_OPAQUESMOKE1,
|
|
S_OPAQUESMOKE2,
|
|
S_OPAQUESMOKE3,
|
|
S_OPAQUESMOKE4,
|
|
S_OPAQUESMOKE5,
|
|
|
|
// followers:
|
|
|
|
// bubble:
|
|
S_FOLLOWERBUBBLE_FRONT,
|
|
S_FOLLOWERBUBBLE_BACK,
|
|
|
|
// generic chao:
|
|
S_GCHAOIDLE,
|
|
S_GCHAOFLY,
|
|
S_GCHAOSAD1,
|
|
S_GCHAOSAD2,
|
|
S_GCHAOSAD3,
|
|
S_GCHAOSAD4,
|
|
S_GCHAOHAPPY1,
|
|
S_GCHAOHAPPY2,
|
|
S_GCHAOHAPPY3,
|
|
S_GCHAOHAPPY4,
|
|
|
|
// cheese:
|
|
S_CHEESEIDLE,
|
|
S_CHEESEFLY,
|
|
S_CHEESESAD1,
|
|
S_CHEESESAD2,
|
|
S_CHEESESAD3,
|
|
S_CHEESESAD4,
|
|
S_CHEESEHAPPY1,
|
|
S_CHEESEHAPPY2,
|
|
S_CHEESEHAPPY3,
|
|
S_CHEESEHAPPY4,
|
|
|
|
S_RINGDEBT,
|
|
S_RINGSPARKS1,
|
|
S_RINGSPARKS2,
|
|
S_RINGSPARKS3,
|
|
S_RINGSPARKS4,
|
|
S_RINGSPARKS5,
|
|
S_RINGSPARKS6,
|
|
S_RINGSPARKS7,
|
|
S_RINGSPARKS8,
|
|
S_RINGSPARKS9,
|
|
S_RINGSPARKS10,
|
|
S_RINGSPARKS11,
|
|
S_RINGSPARKS12,
|
|
S_RINGSPARKS13,
|
|
S_RINGSPARKS14,
|
|
S_RINGSPARKS15,
|
|
|
|
S_GAINAX_TINY,
|
|
S_GAINAX_HUGE,
|
|
S_GAINAX_MID1,
|
|
S_GAINAX_MID2,
|
|
|
|
S_DRAFTDUST1,
|
|
S_DRAFTDUST2,
|
|
S_DRAFTDUST3,
|
|
S_DRAFTDUST4,
|
|
S_DRAFTDUST5,
|
|
|
|
S_TIREGREASE,
|
|
|
|
S_OVERTIME_BULB1,
|
|
S_OVERTIME_BULB2,
|
|
S_OVERTIME_LASER,
|
|
S_OVERTIME_CENTER,
|
|
|
|
S_BATTLECAPSULE_SIDE1,
|
|
S_BATTLECAPSULE_SIDE2,
|
|
S_BATTLECAPSULE_TOP,
|
|
S_BATTLECAPSULE_BUTTON,
|
|
S_BATTLECAPSULE_SUPPORT,
|
|
S_BATTLECAPSULE_SUPPORTFLY,
|
|
|
|
S_WAYPOINTORB,
|
|
S_WAYPOINTSPLAT,
|
|
S_EGOORB,
|
|
|
|
S_WATERTRAIL1,
|
|
S_WATERTRAIL2,
|
|
S_WATERTRAIL3,
|
|
S_WATERTRAIL4,
|
|
S_WATERTRAIL5,
|
|
S_WATERTRAIL6,
|
|
S_WATERTRAIL7,
|
|
S_WATERTRAIL8,
|
|
S_WATERTRAILUNDERLAY1,
|
|
S_WATERTRAILUNDERLAY2,
|
|
S_WATERTRAILUNDERLAY3,
|
|
S_WATERTRAILUNDERLAY4,
|
|
S_WATERTRAILUNDERLAY5,
|
|
S_WATERTRAILUNDERLAY6,
|
|
S_WATERTRAILUNDERLAY7,
|
|
S_WATERTRAILUNDERLAY8,
|
|
|
|
S_SPINDASHDUST,
|
|
S_SPINDASHWIND,
|
|
|
|
S_SOFTLANDING1,
|
|
S_SOFTLANDING2,
|
|
S_SOFTLANDING3,
|
|
S_SOFTLANDING4,
|
|
S_SOFTLANDING5,
|
|
|
|
S_DOWNLINE1,
|
|
S_DOWNLINE2,
|
|
S_DOWNLINE3,
|
|
S_DOWNLINE4,
|
|
S_DOWNLINE5,
|
|
|
|
S_HOLDBUBBLE,
|
|
|
|
S_FINISHBEAM1,
|
|
S_FINISHBEAM2,
|
|
S_FINISHBEAM3,
|
|
S_FINISHBEAM4,
|
|
S_FINISHBEAM5,
|
|
S_FINISHBEAMEND1,
|
|
S_FINISHBEAMEND2,
|
|
|
|
S_DEBTSPIKE1,
|
|
S_DEBTSPIKE2,
|
|
S_DEBTSPIKE3,
|
|
S_DEBTSPIKE4,
|
|
S_DEBTSPIKE5,
|
|
S_DEBTSPIKE6,
|
|
S_DEBTSPIKE7,
|
|
S_DEBTSPIKE8,
|
|
S_DEBTSPIKE9,
|
|
S_DEBTSPIKEA,
|
|
S_DEBTSPIKEB,
|
|
S_DEBTSPIKEC,
|
|
S_DEBTSPIKED,
|
|
S_DEBTSPIKEE,
|
|
|
|
S_JANKSPARK1,
|
|
S_JANKSPARK2,
|
|
S_JANKSPARK3,
|
|
S_JANKSPARK4,
|
|
|
|
// Broly Ki Orb
|
|
S_BROLY1,
|
|
S_BROLY2,
|
|
|
|
S_SPECIAL_UFO_POD,
|
|
S_SPECIAL_UFO_OVERLAY,
|
|
S_SPECIAL_UFO_ARM,
|
|
S_SPECIAL_UFO_STEM,
|
|
|
|
S_FIRSTFREESLOT,
|
|
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
|
|
NUMSTATES
|
|
} statenum_t;
|
|
|
|
struct state_t
|
|
{
|
|
spritenum_t sprite;
|
|
UINT32 frame; // we use the upper 16 bits for translucency and other shade effects
|
|
INT32 tics;
|
|
actionf_t action;
|
|
INT32 var1;
|
|
INT32 var2;
|
|
statenum_t nextstate;
|
|
};
|
|
|
|
extern state_t states[NUMSTATES];
|
|
extern char sprnames[NUMSPRITES + 1][5];
|
|
extern char spr2names[NUMPLAYERSPRITES][5];
|
|
extern playersprite_t spr2defaults[NUMPLAYERSPRITES];
|
|
extern state_t *astate;
|
|
extern playersprite_t free_spr2;
|
|
|
|
typedef enum mobj_type
|
|
{
|
|
MT_NULL,
|
|
MT_RAY, // General purpose mobj
|
|
MT_UNKNOWN,
|
|
|
|
MT_THOK, // Thok! mobj
|
|
MT_SHADOW, // Linkdraw Shadow (for invisible objects)
|
|
MT_PLAYER,
|
|
MT_KART_LEFTOVER,
|
|
MT_KART_TIRE,
|
|
|
|
// Enemies
|
|
MT_BLUECRAWLA, // Crawla (Blue)
|
|
MT_REDCRAWLA, // Crawla (Red)
|
|
MT_GFZFISH, // SDURF
|
|
MT_GOLDBUZZ, // Buzz (Gold)
|
|
MT_REDBUZZ, // Buzz (Red)
|
|
MT_JETTBOMBER, // Jetty-Syn Bomber
|
|
MT_JETTGUNNER, // Jetty-Syn Gunner
|
|
MT_CRAWLACOMMANDER, // Crawla Commander
|
|
MT_DETON, // Deton
|
|
MT_SKIM, // Skim mine dropper
|
|
MT_TURRET, // Industrial Turret
|
|
MT_POPUPTURRET, // Pop-Up Turret
|
|
MT_SPINCUSHION, // Spincushion
|
|
MT_CRUSHSTACEAN, // Crushstacean
|
|
MT_CRUSHCLAW, // Big meaty claw
|
|
MT_CRUSHCHAIN, // Chain
|
|
MT_BANPYURA, // Banpyura
|
|
MT_BANPSPRING, // Banpyura spring
|
|
MT_JETJAW, // Jet Jaw
|
|
MT_SNAILER, // Snailer
|
|
MT_VULTURE, // BASH
|
|
MT_POINTY, // Pointy
|
|
MT_POINTYBALL, // Pointy Ball
|
|
MT_ROBOHOOD, // Robo-Hood
|
|
MT_FACESTABBER, // Castlebot Facestabber
|
|
MT_FACESTABBERSPEAR, // Castlebot Facestabber spear aura
|
|
MT_EGGGUARD, // Egg Guard
|
|
MT_EGGSHIELD, // Egg Guard's shield
|
|
MT_GSNAPPER, // Green Snapper
|
|
MT_SNAPPER_LEG, // Green Snapper leg
|
|
MT_SNAPPER_HEAD, // Green Snapper head
|
|
MT_MINUS, // Minus
|
|
MT_MINUSDIRT, // Minus dirt
|
|
MT_SPRINGSHELL, // Spring Shell
|
|
MT_YELLOWSHELL, // Spring Shell (yellow)
|
|
MT_UNIDUS, // Unidus
|
|
MT_UNIBALL, // Unidus Ball
|
|
MT_CANARIVORE, // Canarivore
|
|
MT_CANARIVORE_GAS, // Canarivore gas
|
|
MT_PYREFLY, // Pyre Fly
|
|
MT_PYREFLY_FIRE, // Pyre Fly fire
|
|
MT_PTERABYTESPAWNER, // Pterabyte spawner
|
|
MT_PTERABYTEWAYPOINT, // Pterabyte waypoint
|
|
MT_PTERABYTE, // Pterabyte
|
|
MT_DRAGONBOMBER, // Dragonbomber
|
|
MT_DRAGONWING, // Dragonbomber wing
|
|
MT_DRAGONTAIL, // Dragonbomber tail segment
|
|
MT_DRAGONMINE, // Dragonbomber mine
|
|
|
|
// Generic Boss Items
|
|
MT_BOSSEXPLODE,
|
|
MT_SONIC3KBOSSEXPLODE,
|
|
MT_BOSSFLYPOINT,
|
|
MT_EGGTRAP,
|
|
MT_BOSS3WAYPOINT,
|
|
MT_BOSS9GATHERPOINT,
|
|
MT_BOSSJUNK,
|
|
|
|
// Boss 1
|
|
MT_EGGMOBILE,
|
|
MT_JETFUME1,
|
|
MT_EGGMOBILE_BALL,
|
|
MT_EGGMOBILE_TARGET,
|
|
MT_EGGMOBILE_FIRE,
|
|
|
|
// Boss 2
|
|
MT_EGGMOBILE2,
|
|
MT_EGGMOBILE2_POGO,
|
|
MT_GOOP,
|
|
MT_GOOPTRAIL,
|
|
|
|
// Boss 3
|
|
MT_EGGMOBILE3,
|
|
MT_FAKEMOBILE,
|
|
MT_SHOCKWAVE,
|
|
|
|
// Boss 4
|
|
MT_EGGMOBILE4,
|
|
MT_EGGMOBILE4_MACE,
|
|
MT_JETFLAME,
|
|
MT_EGGROBO1,
|
|
MT_EGGROBO1JET,
|
|
|
|
// Boss 5
|
|
MT_FANG,
|
|
MT_BROKENROBOT,
|
|
MT_VWREF,
|
|
MT_VWREB,
|
|
MT_PROJECTORLIGHT,
|
|
MT_FBOMB,
|
|
MT_TNTDUST, // also used by barrel
|
|
MT_FSGNA,
|
|
MT_FSGNB,
|
|
MT_FANGWAYPOINT,
|
|
|
|
// Metal Sonic (Boss 9)
|
|
MT_METALSONIC_RACE,
|
|
MT_METALSONIC_BATTLE,
|
|
MT_MSSHIELD_FRONT,
|
|
MT_MSGATHER,
|
|
|
|
// Collectible Items
|
|
MT_RING,
|
|
MT_FLINGRING, // Lost ring
|
|
MT_DEBTSPIKE, // Ring debt funny spike
|
|
MT_BLUESPHERE, // Blue sphere for special stages
|
|
MT_FLINGBLUESPHERE, // Lost blue sphere
|
|
MT_BOMBSPHERE,
|
|
MT_REDTEAMRING, //Rings collectable by red team.
|
|
MT_BLUETEAMRING, //Rings collectable by blue team.
|
|
MT_TOKEN, // Special Stage token for special stage
|
|
MT_REDFLAG, // Red CTF Flag
|
|
MT_BLUEFLAG, // Blue CTF Flag
|
|
MT_EMBLEM,
|
|
MT_EMERALD,
|
|
MT_EMERALDSPARK,
|
|
MT_EMERHUNT, // Emerald Hunt
|
|
MT_EMERALDSPAWN, // Emerald spawner w/ delay
|
|
|
|
// Springs and others
|
|
MT_FAN,
|
|
MT_STEAM,
|
|
MT_BUMPER,
|
|
MT_BALLOON,
|
|
|
|
MT_YELLOWSPRING,
|
|
MT_REDSPRING,
|
|
MT_BLUESPRING,
|
|
MT_GREYSPRING,
|
|
MT_POGOSPRING,
|
|
MT_YELLOWDIAG, // Yellow Diagonal Spring
|
|
MT_REDDIAG, // Red Diagonal Spring
|
|
MT_BLUEDIAG, // Blue Diagonal Spring
|
|
MT_GREYDIAG, // Grey Diagonal Spring
|
|
MT_YELLOWHORIZ, // Yellow Horizontal Spring
|
|
MT_REDHORIZ, // Red Horizontal Spring
|
|
MT_BLUEHORIZ, // Blue Horizontal Spring
|
|
MT_GREYHORIZ, // Grey Horizontal Spring
|
|
|
|
MT_BOOSTERSEG,
|
|
MT_BOOSTERROLLER,
|
|
MT_YELLOWBOOSTER,
|
|
MT_REDBOOSTER,
|
|
|
|
// Interactive Objects
|
|
MT_BUBBLES, // Bubble source
|
|
MT_SIGN, // Level end sign
|
|
MT_SIGN_PIECE,
|
|
MT_SPIKEBALL, // Spike Ball
|
|
MT_SPINFIRE,
|
|
MT_SPIKE,
|
|
MT_WALLSPIKE,
|
|
MT_WALLSPIKEBASE,
|
|
MT_STARPOST,
|
|
MT_BIGMINE,
|
|
MT_BLASTEXECUTOR,
|
|
MT_CANNONLAUNCHER,
|
|
|
|
// Monitor miscellany
|
|
MT_BOXSPARKLE,
|
|
|
|
// Monitor boxes -- regular
|
|
MT_RING_BOX,
|
|
MT_PITY_BOX,
|
|
MT_ATTRACT_BOX,
|
|
MT_FORCE_BOX,
|
|
MT_ARMAGEDDON_BOX,
|
|
MT_WHIRLWIND_BOX,
|
|
MT_ELEMENTAL_BOX,
|
|
MT_SNEAKERS_BOX,
|
|
MT_INVULN_BOX,
|
|
MT_1UP_BOX,
|
|
MT_EGGMAN_BOX,
|
|
MT_MIXUP_BOX,
|
|
MT_MYSTERY_BOX,
|
|
MT_GRAVITY_BOX,
|
|
MT_RECYCLER_BOX,
|
|
MT_SCORE1K_BOX,
|
|
MT_SCORE10K_BOX,
|
|
MT_FLAMEAURA_BOX,
|
|
MT_BUBBLEWRAP_BOX,
|
|
MT_THUNDERCOIN_BOX,
|
|
|
|
// Monitor boxes -- repeating (big) boxes
|
|
MT_PITY_GOLDBOX,
|
|
MT_ATTRACT_GOLDBOX,
|
|
MT_FORCE_GOLDBOX,
|
|
MT_ARMAGEDDON_GOLDBOX,
|
|
MT_WHIRLWIND_GOLDBOX,
|
|
MT_ELEMENTAL_GOLDBOX,
|
|
MT_SNEAKERS_GOLDBOX,
|
|
MT_INVULN_GOLDBOX,
|
|
MT_EGGMAN_GOLDBOX,
|
|
MT_GRAVITY_GOLDBOX,
|
|
MT_FLAMEAURA_GOLDBOX,
|
|
MT_BUBBLEWRAP_GOLDBOX,
|
|
MT_THUNDERCOIN_GOLDBOX,
|
|
|
|
// Monitor boxes -- special
|
|
MT_RING_REDBOX,
|
|
MT_RING_BLUEBOX,
|
|
|
|
// Monitor icons
|
|
MT_RING_ICON,
|
|
MT_PITY_ICON,
|
|
MT_ATTRACT_ICON,
|
|
MT_FORCE_ICON,
|
|
MT_ARMAGEDDON_ICON,
|
|
MT_WHIRLWIND_ICON,
|
|
MT_ELEMENTAL_ICON,
|
|
MT_SNEAKERS_ICON,
|
|
MT_INVULN_ICON,
|
|
MT_1UP_ICON,
|
|
MT_EGGMAN_ICON,
|
|
MT_MIXUP_ICON,
|
|
MT_GRAVITY_ICON,
|
|
MT_RECYCLER_ICON,
|
|
MT_SCORE1K_ICON,
|
|
MT_SCORE10K_ICON,
|
|
MT_FLAMEAURA_ICON,
|
|
MT_BUBBLEWRAP_ICON,
|
|
MT_THUNDERCOIN_ICON,
|
|
|
|
// Projectiles
|
|
MT_ROCKET,
|
|
MT_LASER,
|
|
MT_TORPEDO,
|
|
MT_TORPEDO2, // silent
|
|
MT_ENERGYBALL,
|
|
MT_MINE, // Skim/Jetty-Syn mine
|
|
MT_JETTBULLET, // Jetty-Syn Bullet
|
|
MT_TURRETLASER,
|
|
MT_CANNONBALL, // Cannonball
|
|
MT_CANNONBALLDECOR, // Decorative/still cannonball
|
|
MT_ARROW, // Arrow
|
|
MT_DEMONFIRE, // Glaregoyle fire
|
|
|
|
// The letter
|
|
MT_LETTER,
|
|
|
|
// Greenflower Scenery
|
|
MT_GFZFLOWER1,
|
|
MT_GFZFLOWER2,
|
|
MT_GFZFLOWER3,
|
|
|
|
MT_BLUEBERRYBUSH,
|
|
MT_BERRYBUSH,
|
|
MT_BUSH,
|
|
|
|
// Trees (both GFZ and misc)
|
|
MT_GFZTREE,
|
|
MT_GFZBERRYTREE,
|
|
MT_GFZCHERRYTREE,
|
|
MT_CHECKERTREE,
|
|
MT_CHECKERSUNSETTREE,
|
|
MT_FHZTREE, // Frozen Hillside
|
|
MT_FHZPINKTREE,
|
|
MT_POLYGONTREE,
|
|
MT_BUSHTREE,
|
|
MT_BUSHREDTREE,
|
|
MT_SPRINGTREE,
|
|
|
|
// Techno Hill Scenery
|
|
MT_THZFLOWER1,
|
|
MT_THZFLOWER2,
|
|
MT_THZFLOWER3,
|
|
MT_THZTREE, // Steam whistle tree/bush
|
|
MT_THZTREEBRANCH, // branch of said tree
|
|
MT_ALARM,
|
|
|
|
// Deep Sea Scenery
|
|
MT_GARGOYLE, // Deep Sea Gargoyle
|
|
MT_BIGGARGOYLE, // Deep Sea Gargoyle (Big)
|
|
MT_SEAWEED, // DSZ Seaweed
|
|
MT_WATERDRIP, // Dripping Water source
|
|
MT_WATERDROP, // Water drop from dripping water
|
|
MT_CORAL1, // Coral
|
|
MT_CORAL2,
|
|
MT_CORAL3,
|
|
MT_CORAL4,
|
|
MT_CORAL5,
|
|
MT_BLUECRYSTAL, // Blue Crystal
|
|
MT_KELP, // Kelp
|
|
MT_ANIMALGAETOP, // Animated algae top
|
|
MT_ANIMALGAESEG, // Animated algae segment
|
|
MT_DSZSTALAGMITE, // Deep Sea 1 Stalagmite
|
|
MT_DSZ2STALAGMITE, // Deep Sea 2 Stalagmite
|
|
MT_LIGHTBEAM, // DSZ Light beam
|
|
|
|
// Castle Eggman Scenery
|
|
MT_CHAIN, // CEZ Chain
|
|
MT_FLAME, // Flame (has corona)
|
|
MT_FLAMEPARTICLE,
|
|
MT_EGGSTATUE, // Eggman Statue
|
|
MT_MACEPOINT, // Mace rotation point
|
|
MT_CHAINMACEPOINT, // Combination of chains and maces point
|
|
MT_SPRINGBALLPOINT, // Spring ball point
|
|
MT_CHAINPOINT, // Mace chain
|
|
MT_HIDDEN_SLING, // Spin mace chain (activatable)
|
|
MT_FIREBARPOINT, // Firebar
|
|
MT_CUSTOMMACEPOINT, // Custom mace
|
|
MT_SMALLMACECHAIN, // Small Mace Chain
|
|
MT_BIGMACECHAIN, // Big Mace Chain
|
|
MT_SMALLMACE, // Small Mace
|
|
MT_BIGMACE, // Big Mace
|
|
MT_SMALLGRABCHAIN, // Small Grab Chain
|
|
MT_BIGGRABCHAIN, // Big Grab Chain
|
|
MT_YELLOWSPRINGBALL, // Yellow spring on a ball
|
|
MT_REDSPRINGBALL, // Red spring on a ball
|
|
MT_SMALLFIREBAR, // Small Firebar
|
|
MT_BIGFIREBAR, // Big Firebar
|
|
MT_CEZFLOWER, // Flower
|
|
MT_CEZPOLE1, // Pole (with red banner)
|
|
MT_CEZPOLE2, // Pole (with blue banner)
|
|
MT_CEZBANNER1, // Banner (red)
|
|
MT_CEZBANNER2, // Banner (blue)
|
|
MT_PINETREE, // Pine Tree
|
|
MT_CEZBUSH1, // Bush 1
|
|
MT_CEZBUSH2, // Bush 2
|
|
MT_CANDLE, // Candle
|
|
MT_CANDLEPRICKET, // Candle pricket
|
|
MT_FLAMEHOLDER, // Flame holder
|
|
MT_FIRETORCH, // Fire torch
|
|
MT_WAVINGFLAG1, // Waving flag (red)
|
|
MT_WAVINGFLAG2, // Waving flag (blue)
|
|
MT_WAVINGFLAGSEG1, // Waving flag segment (red)
|
|
MT_WAVINGFLAGSEG2, // Waving flag segment (blue)
|
|
MT_CRAWLASTATUE, // Crawla statue
|
|
MT_FACESTABBERSTATUE, // Facestabber statue
|
|
MT_SUSPICIOUSFACESTABBERSTATUE, // :eggthinking:
|
|
MT_BRAMBLES, // Brambles
|
|
|
|
// Arid Canyon Scenery
|
|
MT_BIGTUMBLEWEED,
|
|
MT_LITTLETUMBLEWEED,
|
|
MT_CACTI1, // Tiny Red Flower Cactus
|
|
MT_CACTI2, // Small Red Flower Cactus
|
|
MT_CACTI3, // Tiny Blue Flower Cactus
|
|
MT_CACTI4, // Small Blue Flower Cactus
|
|
MT_CACTI5, // Prickly Pear
|
|
MT_CACTI6, // Barrel Cactus
|
|
MT_CACTI7, // Tall Barrel Cactus
|
|
MT_CACTI8, // Armed Cactus
|
|
MT_CACTI9, // Ball Cactus
|
|
MT_CACTI10, // Tiny Cactus
|
|
MT_CACTI11, // Small Cactus
|
|
MT_CACTITINYSEG, // Tiny Cactus Segment
|
|
MT_CACTISMALLSEG, // Small Cactus Segment
|
|
MT_ARIDSIGN_CAUTION, // Caution Sign
|
|
MT_ARIDSIGN_CACTI, // Cacti Sign
|
|
MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
|
|
MT_OILLAMP,
|
|
MT_TNTBARREL,
|
|
MT_PROXIMITYTNT,
|
|
MT_DUSTDEVIL,
|
|
MT_DUSTLAYER,
|
|
MT_ARIDDUST,
|
|
MT_MINECART,
|
|
MT_MINECARTSEG,
|
|
MT_MINECARTSPAWNER,
|
|
MT_MINECARTEND,
|
|
MT_MINECARTENDSOLID,
|
|
MT_MINECARTSIDEMARK,
|
|
MT_MINECARTSPARK,
|
|
MT_SALOONDOOR,
|
|
MT_SALOONDOORCENTER,
|
|
MT_TRAINCAMEOSPAWNER,
|
|
MT_TRAINSEG,
|
|
MT_TRAINDUSTSPAWNER,
|
|
MT_TRAINSTEAMSPAWNER,
|
|
MT_MINECARTSWITCHPOINT,
|
|
|
|
// Red Volcano Scenery
|
|
MT_FLAMEJET,
|
|
MT_VERTICALFLAMEJET,
|
|
MT_FLAMEJETFLAME,
|
|
|
|
MT_FJSPINAXISA, // Counter-clockwise
|
|
MT_FJSPINAXISB, // Clockwise
|
|
|
|
MT_FLAMEJETFLAMEB, // Blade's flame
|
|
|
|
MT_LAVAFALL,
|
|
MT_LAVAFALL_LAVA,
|
|
MT_LAVAFALLROCK,
|
|
|
|
MT_ROLLOUTSPAWN,
|
|
MT_ROLLOUTROCK,
|
|
|
|
MT_BIGFERNLEAF,
|
|
MT_BIGFERN,
|
|
MT_JUNGLEPALM,
|
|
MT_TORCHFLOWER,
|
|
MT_WALLVINE_LONG,
|
|
MT_WALLVINE_SHORT,
|
|
|
|
// Dark City Scenery
|
|
|
|
// Egg Rock Scenery
|
|
|
|
// Azure Temple Scenery
|
|
MT_GLAREGOYLE,
|
|
MT_GLAREGOYLEUP,
|
|
MT_GLAREGOYLEDOWN,
|
|
MT_GLAREGOYLELONG,
|
|
MT_TARGET, // AKA Red Crystal
|
|
MT_GREENFLAME,
|
|
MT_BLUEGARGOYLE,
|
|
|
|
// Stalagmites
|
|
MT_STALAGMITE0,
|
|
MT_STALAGMITE1,
|
|
MT_STALAGMITE2,
|
|
MT_STALAGMITE3,
|
|
MT_STALAGMITE4,
|
|
MT_STALAGMITE5,
|
|
MT_STALAGMITE6,
|
|
MT_STALAGMITE7,
|
|
MT_STALAGMITE8,
|
|
MT_STALAGMITE9,
|
|
|
|
// Christmas Scenery
|
|
MT_XMASPOLE,
|
|
MT_CANDYCANE,
|
|
MT_SNOWMAN, // normal
|
|
MT_SNOWMANHAT, // with hat + scarf
|
|
MT_LAMPPOST1, // normal
|
|
MT_LAMPPOST2, // with snow
|
|
MT_HANGSTAR,
|
|
MT_MISTLETOE,
|
|
// Xmas GFZ bushes
|
|
MT_XMASBLUEBERRYBUSH,
|
|
MT_XMASBERRYBUSH,
|
|
MT_XMASBUSH,
|
|
// FHZ
|
|
MT_FHZICE1,
|
|
MT_FHZICE2,
|
|
MT_ROSY,
|
|
MT_CDLHRT,
|
|
|
|
// Halloween Scenery
|
|
// Pumpkins
|
|
MT_JACKO1,
|
|
MT_JACKO2,
|
|
MT_JACKO3,
|
|
// Dr Seuss Trees
|
|
MT_HHZTREE_TOP,
|
|
MT_HHZTREE_PART,
|
|
// Misc
|
|
MT_HHZSHROOM,
|
|
MT_HHZGRASS,
|
|
MT_HHZTENTACLE1,
|
|
MT_HHZTENTACLE2,
|
|
MT_HHZSTALAGMITE_TALL,
|
|
MT_HHZSTALAGMITE_SHORT,
|
|
|
|
// Botanic Serenity scenery
|
|
MT_BSZTALLFLOWER_RED,
|
|
MT_BSZTALLFLOWER_PURPLE,
|
|
MT_BSZTALLFLOWER_BLUE,
|
|
MT_BSZTALLFLOWER_CYAN,
|
|
MT_BSZTALLFLOWER_YELLOW,
|
|
MT_BSZTALLFLOWER_ORANGE,
|
|
MT_BSZFLOWER_RED,
|
|
MT_BSZFLOWER_PURPLE,
|
|
MT_BSZFLOWER_BLUE,
|
|
MT_BSZFLOWER_CYAN,
|
|
MT_BSZFLOWER_YELLOW,
|
|
MT_BSZFLOWER_ORANGE,
|
|
MT_BSZSHORTFLOWER_RED,
|
|
MT_BSZSHORTFLOWER_PURPLE,
|
|
MT_BSZSHORTFLOWER_BLUE,
|
|
MT_BSZSHORTFLOWER_CYAN,
|
|
MT_BSZSHORTFLOWER_YELLOW,
|
|
MT_BSZSHORTFLOWER_ORANGE,
|
|
MT_BSZTULIP_RED,
|
|
MT_BSZTULIP_PURPLE,
|
|
MT_BSZTULIP_BLUE,
|
|
MT_BSZTULIP_CYAN,
|
|
MT_BSZTULIP_YELLOW,
|
|
MT_BSZTULIP_ORANGE,
|
|
MT_BSZCLUSTER_RED,
|
|
MT_BSZCLUSTER_PURPLE,
|
|
MT_BSZCLUSTER_BLUE,
|
|
MT_BSZCLUSTER_CYAN,
|
|
MT_BSZCLUSTER_YELLOW,
|
|
MT_BSZCLUSTER_ORANGE,
|
|
MT_BSZBUSH_RED,
|
|
MT_BSZBUSH_PURPLE,
|
|
MT_BSZBUSH_BLUE,
|
|
MT_BSZBUSH_CYAN,
|
|
MT_BSZBUSH_YELLOW,
|
|
MT_BSZBUSH_ORANGE,
|
|
MT_BSZVINE_RED,
|
|
MT_BSZVINE_PURPLE,
|
|
MT_BSZVINE_BLUE,
|
|
MT_BSZVINE_CYAN,
|
|
MT_BSZVINE_YELLOW,
|
|
MT_BSZVINE_ORANGE,
|
|
MT_BSZSHRUB,
|
|
MT_BSZCLOVER,
|
|
MT_BIG_PALMTREE_TRUNK,
|
|
MT_BIG_PALMTREE_TOP,
|
|
MT_PALMTREE_TRUNK,
|
|
MT_PALMTREE_TOP,
|
|
|
|
// Misc scenery
|
|
MT_DBALL,
|
|
MT_EGGSTATUE2,
|
|
|
|
// Powerup Indicators
|
|
MT_ELEMENTAL_ORB, // Elemental shield mobj
|
|
MT_ATTRACT_ORB, // Attract shield mobj
|
|
MT_FORCE_ORB, // Force shield mobj
|
|
MT_ARMAGEDDON_ORB, // Armageddon shield mobj
|
|
MT_WHIRLWIND_ORB, // Whirlwind shield mobj
|
|
MT_PITY_ORB, // Pity shield mobj
|
|
MT_FLAMEAURA_ORB, // Flame shield mobj
|
|
MT_BUBBLEWRAP_ORB, // Bubble shield mobj
|
|
MT_THUNDERCOIN_ORB, // Thunder shield mobj
|
|
MT_THUNDERCOIN_SPARK, // Thunder spark
|
|
MT_IVSP, // Invincibility sparkles
|
|
MT_SUPERSPARK, // Super Sonic Spark
|
|
|
|
// Flickies
|
|
MT_FLICKY_01, // Bluebird
|
|
MT_FLICKY_01_CENTER,
|
|
MT_FLICKY_02, // Rabbit
|
|
MT_FLICKY_02_CENTER,
|
|
MT_FLICKY_03, // Chicken
|
|
MT_FLICKY_03_CENTER,
|
|
MT_FLICKY_04, // Seal
|
|
MT_FLICKY_04_CENTER,
|
|
MT_FLICKY_05, // Pig
|
|
MT_FLICKY_05_CENTER,
|
|
MT_FLICKY_06, // Chipmunk
|
|
MT_FLICKY_06_CENTER,
|
|
MT_FLICKY_07, // Penguin
|
|
MT_FLICKY_07_CENTER,
|
|
MT_FLICKY_08, // Fish
|
|
MT_FLICKY_08_CENTER,
|
|
MT_FLICKY_09, // Ram
|
|
MT_FLICKY_09_CENTER,
|
|
MT_FLICKY_10, // Puffin
|
|
MT_FLICKY_10_CENTER,
|
|
MT_FLICKY_11, // Cow
|
|
MT_FLICKY_11_CENTER,
|
|
MT_FLICKY_12, // Rat
|
|
MT_FLICKY_12_CENTER,
|
|
MT_FLICKY_13, // Bear
|
|
MT_FLICKY_13_CENTER,
|
|
MT_FLICKY_14, // Dove
|
|
MT_FLICKY_14_CENTER,
|
|
MT_FLICKY_15, // Cat
|
|
MT_FLICKY_15_CENTER,
|
|
MT_FLICKY_16, // Canary
|
|
MT_FLICKY_16_CENTER,
|
|
MT_SECRETFLICKY_01, // Spider
|
|
MT_SECRETFLICKY_01_CENTER,
|
|
MT_SECRETFLICKY_02, // Bat
|
|
MT_SECRETFLICKY_02_CENTER,
|
|
MT_SEED,
|
|
|
|
// Environmental Effects
|
|
MT_RAIN, // Rain
|
|
MT_SNOWFLAKE, // Snowflake
|
|
MT_BLIZZARDSNOW, // Blizzard Snowball
|
|
MT_SPLISH, // Water splish!
|
|
MT_LAVASPLISH, // Lava splish!
|
|
MT_SMOKE,
|
|
MT_SMALLBUBBLE, // small bubble
|
|
MT_MEDIUMBUBBLE, // medium bubble
|
|
MT_EXTRALARGEBUBBLE, // extra large bubble
|
|
MT_WATERZAP,
|
|
MT_SPINDUST, // Spindash dust
|
|
MT_TFOG,
|
|
MT_PARTICLE,
|
|
MT_PARTICLEGEN, // For fans, etc.
|
|
|
|
// Game Indicators
|
|
MT_SCORE, // score logo
|
|
MT_DROWNNUMBERS, // Drowning Timer
|
|
MT_GOTEMERALD, // Chaos Emerald (intangible)
|
|
MT_LOCKON, // Target
|
|
MT_LOCKONINF, // In-level Target
|
|
MT_TAG, // Tag Sign
|
|
MT_GOTFLAG, // Got Flag sign
|
|
MT_FINISHFLAG, // Finish flag
|
|
|
|
// Ambient Sounds
|
|
MT_AMBIENT,
|
|
|
|
MT_CORK,
|
|
MT_LHRT,
|
|
|
|
// Ring Weapons
|
|
MT_REDRING,
|
|
MT_BOUNCERING,
|
|
MT_RAILRING,
|
|
MT_INFINITYRING,
|
|
MT_AUTOMATICRING,
|
|
MT_EXPLOSIONRING,
|
|
MT_SCATTERRING,
|
|
MT_GRENADERING,
|
|
|
|
MT_BOUNCEPICKUP,
|
|
MT_RAILPICKUP,
|
|
MT_AUTOPICKUP,
|
|
MT_EXPLODEPICKUP,
|
|
MT_SCATTERPICKUP,
|
|
MT_GRENADEPICKUP,
|
|
|
|
MT_THROWNBOUNCE,
|
|
MT_THROWNINFINITY,
|
|
MT_THROWNAUTOMATIC,
|
|
MT_THROWNSCATTER,
|
|
MT_THROWNEXPLOSION,
|
|
MT_THROWNGRENADE,
|
|
|
|
// Mario-specific stuff
|
|
MT_COIN,
|
|
MT_FLINGCOIN,
|
|
MT_GOOMBA,
|
|
MT_BLUEGOOMBA,
|
|
MT_FIREFLOWER,
|
|
MT_FIREBALL,
|
|
MT_FIREBALLTRAIL,
|
|
MT_SHELL,
|
|
MT_PUMA,
|
|
MT_PUMATRAIL,
|
|
MT_HAMMER,
|
|
MT_KOOPA,
|
|
MT_KOOPAFLAME,
|
|
MT_AXE,
|
|
MT_MARIOBUSH1,
|
|
MT_MARIOBUSH2,
|
|
MT_TOAD,
|
|
|
|
// NiGHTS Stuff
|
|
MT_AXIS,
|
|
MT_AXISTRANSFER,
|
|
MT_AXISTRANSFERLINE,
|
|
MT_NIGHTSDRONE,
|
|
MT_NIGHTSDRONE_MAN,
|
|
MT_NIGHTSDRONE_SPARKLING,
|
|
MT_NIGHTSDRONE_GOAL,
|
|
MT_NIGHTSPARKLE,
|
|
MT_NIGHTSLOOPHELPER,
|
|
MT_NIGHTSBUMPER, // NiGHTS Bumper
|
|
MT_HOOP,
|
|
MT_HOOPCOLLIDE, // Collision detection for NiGHTS hoops
|
|
MT_HOOPCENTER, // Center of a hoop
|
|
MT_NIGHTSCORE,
|
|
MT_NIGHTSCHIP, // NiGHTS Chip
|
|
MT_FLINGNIGHTSCHIP, // Lost NiGHTS Chip
|
|
MT_NIGHTSSTAR, // NiGHTS Star
|
|
MT_FLINGNIGHTSSTAR, // Lost NiGHTS Star
|
|
MT_NIGHTSSUPERLOOP,
|
|
MT_NIGHTSDRILLREFILL,
|
|
MT_NIGHTSHELPER,
|
|
MT_NIGHTSEXTRATIME,
|
|
MT_NIGHTSLINKFREEZE,
|
|
MT_EGGCAPSULE,
|
|
MT_IDEYAANCHOR,
|
|
MT_NIGHTOPIANHELPER, // the actual helper object that orbits you
|
|
MT_PIAN, // decorative singing friend
|
|
MT_SHLEEP, // almost-decorative sleeping enemy
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
MT_PENGUINATOR,
|
|
MT_POPHAT,
|
|
MT_POPSHOT,
|
|
MT_POPSHOT_TRAIL,
|
|
|
|
MT_HIVEELEMENTAL,
|
|
MT_BUMBLEBORE,
|
|
|
|
MT_BUGGLE,
|
|
|
|
MT_SMASHINGSPIKEBALL,
|
|
MT_CACOLANTERN,
|
|
MT_CACOSHARD,
|
|
MT_CACOFIRE,
|
|
MT_SPINBOBERT,
|
|
MT_SPINBOBERT_FIRE1,
|
|
MT_SPINBOBERT_FIRE2,
|
|
MT_HANGSTER,
|
|
|
|
// Utility Objects
|
|
MT_TELEPORTMAN,
|
|
MT_ALTVIEWMAN,
|
|
MT_CRUMBLEOBJ, // Sound generator for crumbling platform
|
|
MT_TUBEWAYPOINT,
|
|
MT_PUSH,
|
|
MT_GHOST,
|
|
MT_OVERLAY,
|
|
MT_ANGLEMAN,
|
|
MT_POLYANCHOR,
|
|
MT_POLYSPAWN,
|
|
MT_MINIMAPBOUND,
|
|
|
|
// Skybox objects
|
|
MT_SKYBOX,
|
|
|
|
// Debris
|
|
MT_SPARK, //spark
|
|
MT_EXPLODE, // Robot Explosion
|
|
MT_UWEXPLODE, // Underwater Explosion
|
|
MT_DUST,
|
|
MT_ROCKSPAWNER,
|
|
MT_FALLINGROCK,
|
|
MT_ROCKCRUMBLE1,
|
|
MT_ROCKCRUMBLE2,
|
|
MT_ROCKCRUMBLE3,
|
|
MT_ROCKCRUMBLE4,
|
|
MT_ROCKCRUMBLE5,
|
|
MT_ROCKCRUMBLE6,
|
|
MT_ROCKCRUMBLE7,
|
|
MT_ROCKCRUMBLE8,
|
|
MT_ROCKCRUMBLE9,
|
|
MT_ROCKCRUMBLE10,
|
|
MT_ROCKCRUMBLE11,
|
|
MT_ROCKCRUMBLE12,
|
|
MT_ROCKCRUMBLE13,
|
|
MT_ROCKCRUMBLE14,
|
|
MT_ROCKCRUMBLE15,
|
|
MT_ROCKCRUMBLE16,
|
|
|
|
// Level debris
|
|
MT_GFZDEBRIS,
|
|
MT_BRICKDEBRIS,
|
|
MT_WOODDEBRIS,
|
|
MT_REDBRICKDEBRIS, // for CEZ3
|
|
MT_BLUEBRICKDEBRIS, // for CEZ3
|
|
MT_YELLOWBRICKDEBRIS, // for CEZ3
|
|
|
|
// SRB2kart
|
|
MT_RANDOMITEM,
|
|
MT_SPHEREBOX,
|
|
MT_RANDOMITEMPOP,
|
|
MT_FLOATINGITEM,
|
|
MT_ITEMCAPSULE,
|
|
MT_ITEMCAPSULE_PART,
|
|
MT_MONITOR,
|
|
MT_MONITOR_PART,
|
|
MT_MONITOR_SHARD,
|
|
MT_MAGICIANBOX,
|
|
|
|
MT_SIGNSPARKLE,
|
|
|
|
MT_FASTLINE,
|
|
MT_FASTDUST,
|
|
MT_DRIFTEXPLODE,
|
|
MT_DRIFTCLIP,
|
|
MT_DRIFTCLIPSPARK,
|
|
MT_BOOSTFLAME,
|
|
MT_BOOSTSMOKE,
|
|
MT_SNEAKERTRAIL,
|
|
MT_AIZDRIFTSTRAT,
|
|
MT_SPARKLETRAIL,
|
|
MT_INVULNFLASH,
|
|
MT_WIPEOUTTRAIL,
|
|
MT_DRIFTSPARK,
|
|
MT_BRAKEDRIFT,
|
|
MT_BRAKEDUST,
|
|
MT_DRIFTDUST,
|
|
MT_ITEM_DEBRIS,
|
|
MT_ITEM_DEBRIS_CLOUD_SPAWNER,
|
|
MT_DRIFTELECTRICITY,
|
|
MT_DRIFTELECTRICSPARK,
|
|
MT_JANKSPARK,
|
|
|
|
MT_ROCKETSNEAKER,
|
|
|
|
MT_EGGMANITEM, // Eggman items
|
|
MT_EGGMANITEM_SHIELD,
|
|
|
|
MT_BANANA, // Banana Stuff
|
|
MT_BANANA_SHIELD,
|
|
MT_BANANA_SPARK,
|
|
|
|
MT_ORBINAUT, // Orbinaut stuff
|
|
MT_ORBINAUT_SHIELD,
|
|
|
|
MT_JAWZ, // Jawz stuff
|
|
MT_JAWZ_SHIELD,
|
|
|
|
MT_PLAYERRETICULE, // Jawz reticule
|
|
|
|
MT_SSMINE, // Mine stuff
|
|
MT_SSMINE_SHIELD,
|
|
|
|
MT_SMOLDERING, // New explosion
|
|
MT_BOOMEXPLODE,
|
|
MT_BOOMPARTICLE,
|
|
|
|
MT_LANDMINE, // Land Mine
|
|
|
|
MT_DROPTARGET, // Drop Target
|
|
MT_DROPTARGET_SHIELD,
|
|
|
|
MT_BALLHOG, // Ballhog
|
|
MT_BALLHOGBOOM,
|
|
|
|
MT_SPB, // SPB stuff
|
|
MT_SPBEXPLOSION,
|
|
MT_MANTARING, // Juicebox for SPB
|
|
|
|
MT_LIGHTNINGSHIELD, // Shields
|
|
MT_BUBBLESHIELD,
|
|
MT_FLAMESHIELD,
|
|
MT_FLAMESHIELDUNDERLAY,
|
|
MT_FLAMESHIELDPAPER,
|
|
MT_BUBBLESHIELDTRAP,
|
|
MT_GARDENTOP,
|
|
MT_GARDENTOPSPARK,
|
|
MT_GARDENTOPARROW,
|
|
|
|
MT_HYUDORO,
|
|
MT_HYUDORO_CENTER,
|
|
|
|
MT_GROW_PARTICLE,
|
|
|
|
MT_SHRINK_POHBEE,
|
|
MT_SHRINK_GUN,
|
|
MT_SHRINK_CHAIN,
|
|
MT_SHRINK_LASER,
|
|
MT_SHRINK_PARTICLE,
|
|
|
|
MT_SINK, // Kitchen Sink Stuff
|
|
MT_SINK_SHIELD,
|
|
MT_SINKTRAIL,
|
|
|
|
MT_GACHABOM,
|
|
|
|
MT_DUELBOMB, // Duel mode bombs
|
|
|
|
MT_BATTLEBUMPER, // Battle Mode bumpers
|
|
MT_BATTLEBUMPER_DEBRIS,
|
|
MT_BATTLEBUMPER_BLAST,
|
|
|
|
MT_TRIPWIREBOOST,
|
|
|
|
MT_SMOOTHLANDING,
|
|
|
|
MT_DEZLASER,
|
|
|
|
MT_WAYPOINT,
|
|
MT_WAYPOINT_RISER,
|
|
MT_WAYPOINT_ANCHOR,
|
|
|
|
MT_BOTHINT,
|
|
|
|
MT_RANDOMAUDIENCE,
|
|
|
|
MT_FLAYM,
|
|
MT_DEVIL,
|
|
MT_ANGEL,
|
|
MT_PALMTREE,
|
|
MT_FLAG,
|
|
MT_HEDGEHOG,
|
|
MT_BUSH1,
|
|
MT_TWEE,
|
|
MT_HYDRANT,
|
|
|
|
MT_BIGPUMA,
|
|
MT_APPLE,
|
|
|
|
MT_DOOD_FLOWER1,
|
|
MT_DOOD_FLOWER2,
|
|
MT_DOOD_FLOWER3,
|
|
MT_DOOD_FLOWER4,
|
|
MT_DOOD_BOX,
|
|
MT_DOOD_BALLOON,
|
|
MT_BIGRING,
|
|
|
|
MT_SNES_DONUTBUSH1,
|
|
MT_SNES_DONUTBUSH2,
|
|
MT_SNES_DONUTBUSH3,
|
|
|
|
MT_GBA_BOO,
|
|
|
|
MT_BUZZBOMBER,
|
|
MT_CHOMPER,
|
|
MT_PALMTREE2,
|
|
MT_PURPLEFLOWER1,
|
|
MT_PURPLEFLOWER2,
|
|
MT_YELLOWFLOWER1,
|
|
MT_YELLOWFLOWER2,
|
|
MT_PLANT2,
|
|
MT_PLANT3,
|
|
MT_PLANT4,
|
|
|
|
MT_SKULL,
|
|
MT_PHANTREE,
|
|
MT_FLYINGGARG,
|
|
MT_LAMPPOST,
|
|
MT_MOSSYTREE,
|
|
|
|
MT_BUMP,
|
|
|
|
MT_FLINGENERGY,
|
|
|
|
MT_ITEMCLASH,
|
|
|
|
MT_FIREDITEM,
|
|
|
|
MT_INSTASHIELDA,
|
|
MT_INSTASHIELDB,
|
|
|
|
MT_POWERCLASH, // Grow/Invinc clash VFX
|
|
|
|
MT_PLAYERARROW,
|
|
MT_PLAYERWANTED,
|
|
|
|
MT_KARMAHITBOX,
|
|
MT_KARMAWHEEL,
|
|
|
|
MT_BATTLEPOINT,
|
|
|
|
MT_FZEROBOOM,
|
|
|
|
// Various plants
|
|
MT_SONICBUSH,
|
|
|
|
// Marble Zone
|
|
MT_MARBLEFLAMEPARTICLE,
|
|
MT_MARBLETORCH,
|
|
MT_MARBLELIGHT,
|
|
MT_MARBLEBURNER,
|
|
|
|
// CD Special Stage
|
|
MT_CDUFO,
|
|
|
|
// Rusty Rig
|
|
MT_RUSTYLAMP_ORANGE,
|
|
MT_RUSTYCHAIN,
|
|
|
|
// Smokin' & Vapin' (Don't try this at home, kids!)
|
|
MT_PETSMOKER,
|
|
MT_PETSMOKE,
|
|
MT_VVVAPE,
|
|
|
|
// Hill Top Zone
|
|
MT_HTZTREE,
|
|
MT_HTZBUSH,
|
|
|
|
// Ports of gardens
|
|
MT_SGVINE1,
|
|
MT_SGVINE2,
|
|
MT_SGVINE3,
|
|
MT_PGTREE,
|
|
MT_PGFLOWER1,
|
|
MT_PGFLOWER2,
|
|
MT_PGFLOWER3,
|
|
MT_PGBUSH,
|
|
MT_DHPILLAR,
|
|
|
|
// Midnight Channel stuff:
|
|
MT_SPOTLIGHT, // Spotlight Object
|
|
MT_RANDOMSHADOW, // Random static Shadows.
|
|
MT_ROAMINGSHADOW, // Roaming Shadows.
|
|
MT_MAYONAKAARROW, // Arrow static signs for Mayonaka
|
|
|
|
// Mementos stuff
|
|
MT_REAPERWAYPOINT,
|
|
MT_REAPER,
|
|
MT_MEMENTOSTP,
|
|
MT_MEMENTOSPARTICLE,
|
|
|
|
MT_JACKINTHEBOX,
|
|
|
|
// Color Drive:
|
|
MT_CDMOON,
|
|
MT_CDBUSH,
|
|
MT_CDTREEA,
|
|
MT_CDTREEB,
|
|
|
|
// Daytona Speedway
|
|
MT_DAYTONAPINETREE,
|
|
MT_DAYTONAPINETREE_SIDE,
|
|
|
|
// Egg Zeppelin
|
|
MT_EZZPROPELLER,
|
|
MT_EZZPROPELLER_BLADE,
|
|
|
|
// Desert Palace
|
|
MT_DP_PALMTREE,
|
|
|
|
// Aurora Atoll
|
|
MT_AAZTREE_HELPER,
|
|
MT_AAZTREE_SEG,
|
|
MT_AAZTREE_COCONUT,
|
|
MT_AAZTREE_LEAF,
|
|
|
|
// Barren Badlands
|
|
MT_BBZDUST,
|
|
MT_FROGGER,
|
|
MT_FROGTONGUE,
|
|
MT_FROGTONGUE_JOINT,
|
|
MT_ROBRA,
|
|
MT_ROBRA_HEAD,
|
|
MT_ROBRA_JOINT,
|
|
MT_BLUEROBRA,
|
|
MT_BLUEROBRA_HEAD,
|
|
MT_BLUEROBRA_JOINT,
|
|
|
|
// Eerie Grove
|
|
MT_EERIEFOG,
|
|
MT_EERIEFOGGEN,
|
|
|
|
// SMK ports
|
|
MT_SMK_PIPE,
|
|
MT_SMK_MOLESPAWNER,
|
|
MT_SMK_MOLE,
|
|
MT_SMK_THWOMP,
|
|
MT_SMK_SNOWBALL,
|
|
MT_SMK_ICEBLOCK,
|
|
MT_SMK_ICEBLOCK_SIDE,
|
|
MT_SMK_ICEBLOCK_DEBRIS,
|
|
|
|
// Ezo's maps
|
|
MT_BLUEFIRE,
|
|
MT_GREENFIRE,
|
|
MT_REGALCHEST,
|
|
MT_CHIMERASTATUE,
|
|
MT_DRAGONSTATUE,
|
|
MT_LIZARDMANSTATUE,
|
|
MT_PEGASUSSTATUE,
|
|
MT_ZELDAFIRE,
|
|
MT_GANBARETHING,
|
|
MT_GANBAREDUCK,
|
|
MT_GANBARETREE,
|
|
MT_MONOKUMA,
|
|
MT_REDZELDAFIRE,
|
|
MT_BOWLINGPIN,
|
|
MT_MERRYAMBIENCE,
|
|
MT_TWINKLECARTAMBIENCE,
|
|
MT_EXPLODINGBARREL,
|
|
MT_MERRYHORSE,
|
|
MT_ARIDTOAD,
|
|
MT_BLUEFRUIT,
|
|
MT_ORANGEFRUIT,
|
|
MT_REDFRUIT,
|
|
MT_PINKFRUIT,
|
|
MT_ADVENTURESPIKEA,
|
|
MT_ADVENTURESPIKEB,
|
|
MT_ADVENTURESPIKEC,
|
|
MT_BOOSTPROMPT,
|
|
MT_BOOSTOFF,
|
|
MT_BOOSTON,
|
|
MT_LIZARDMAN,
|
|
MT_LIONMAN,
|
|
|
|
MT_KARMAFIREWORK,
|
|
MT_RINGSPARKS,
|
|
MT_GAINAX,
|
|
MT_DRAFTDUST,
|
|
MT_SPBDUST,
|
|
MT_TIREGREASE,
|
|
|
|
MT_OVERTIME_PARTICLE,
|
|
MT_OVERTIME_CENTER,
|
|
|
|
MT_BATTLECAPSULE,
|
|
MT_BATTLECAPSULE_PIECE,
|
|
|
|
MT_FOLLOWER,
|
|
MT_FOLLOWERBUBBLE_FRONT,
|
|
MT_FOLLOWERBUBBLE_BACK,
|
|
|
|
MT_WATERTRAIL,
|
|
MT_WATERTRAILUNDERLAY,
|
|
|
|
MT_SPINDASHDUST,
|
|
MT_SPINDASHWIND,
|
|
MT_SOFTLANDING,
|
|
MT_DOWNLINE,
|
|
MT_HOLDBUBBLE,
|
|
|
|
MT_PAPERITEMSPOT,
|
|
|
|
MT_BEAMPOINT,
|
|
|
|
MT_BROLY,
|
|
|
|
MT_SPECIAL_UFO,
|
|
MT_SPECIAL_UFO_PIECE,
|
|
|
|
MT_FIRSTFREESLOT,
|
|
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
|
|
NUMMOBJTYPES
|
|
} mobjtype_t;
|
|
|
|
struct mobjinfo_t
|
|
{
|
|
INT32 doomednum;
|
|
statenum_t spawnstate;
|
|
INT32 spawnhealth;
|
|
statenum_t seestate;
|
|
sfxenum_t seesound;
|
|
INT32 reactiontime;
|
|
sfxenum_t attacksound;
|
|
statenum_t painstate;
|
|
INT32 painchance;
|
|
sfxenum_t painsound;
|
|
statenum_t meleestate;
|
|
statenum_t missilestate;
|
|
statenum_t deathstate;
|
|
statenum_t xdeathstate;
|
|
sfxenum_t deathsound;
|
|
fixed_t speed;
|
|
fixed_t radius;
|
|
fixed_t height;
|
|
INT32 dispoffset;
|
|
INT32 mass;
|
|
INT32 damage;
|
|
sfxenum_t activesound;
|
|
UINT32 flags;
|
|
statenum_t raisestate;
|
|
};
|
|
|
|
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
|
|
|
|
void P_PatchInfoTables(void);
|
|
|
|
void P_BackupTables(void);
|
|
|
|
void P_ResetData(INT32 flags);
|
|
|
|
#ifdef __cplusplus
|
|
} // extern "C"
|
|
#endif
|
|
|
|
#endif
|