RingRacers/src/hardware
2017-05-31 15:18:42 +01:00
..
r_minigl
r_opengl build: fixup warnings from GCC 6.2.1 2017-03-12 17:23:56 -04:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c Merge branch 'master' into opengl-improvements 2017-04-19 14:53:50 +01:00
hw_cache.c
hw_clip.c More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2017-01-10 18:01:03 +00:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2017-01-10 18:01:03 +00:00
hw_data.h
hw_defs.h
hw_dll.h
hw_draw.c Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise. 2017-04-20 13:17:11 +01:00
hw_drv.h
hw_glide.h
hw_glob.h
hw_light.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
hw_light.h
hw_main.c Merge branch 'master' into opengl-improvements 2017-04-19 14:53:50 +01:00
hw_main.h
hw_md2.c made HWR_CreateBlendedTexture's color switch case take up not so many lines, and only one V_GetColor call is used now 2016-11-07 18:34:51 +00:00
hw_md2.h Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version 2016-11-05 20:40:48 +00:00
hw_trick.c
hws_data.h