RingRacers/src/hardware
Sryder13 bd55a295bd Skin colours for MD2s
This isn't amazing, until I implement something better (probably not until 2.2) it will have to do
2017-10-26 20:57:36 +01:00
..
r_minigl Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
r_opengl Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu 2017-10-17 15:53:34 -04:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
s_openal Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hw3sound.h
hw_bsp.c
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_data.h Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
hw_defs.h OpenGL Screen Flip 2014-04-07 17:08:04 +01:00
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Remove pdupx/y and just use sdupx/y for everything, thanks Inuyasha 2016-11-16 12:10:56 +00:00
hw_drv.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_glide.h
hw_glob.h Flat sprites for OGL 2016-12-13 21:02:23 +00:00
hw_light.c Redid control names, some item code, start of drift shenanigans 2016-08-20 22:15:11 -04:00
hw_light.h
hw_main.c Star power translation tables 2017-10-26 20:04:05 +01:00
hw_main.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hw_md2.c Skin colours for MD2s 2017-10-26 20:57:36 +01:00
hw_md2.h DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
hw_trick.c Redwall sky gone 2014-03-24 17:29:14 +00:00
hws_data.h