RingRacers/src/st_stuff.c
2020-08-10 15:09:58 -04:00

945 lines
29 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file st_stuff.c
/// \brief Status bar code
/// Does the face/direction indicator animatin.
/// Does palette indicators as well (red pain/berserk, bright pickup)
#include "doomdef.h"
#include "g_game.h"
#include "r_local.h"
#include "p_local.h"
#include "f_finale.h"
#include "st_stuff.h"
#include "i_video.h"
#include "v_video.h"
#include "z_zone.h"
#include "hu_stuff.h"
#include "console.h"
#include "s_sound.h"
#include "i_system.h"
#include "m_menu.h"
#include "m_cheat.h"
#include "m_misc.h" // moviemode
#include "m_anigif.h" // cv_gif_downscale
#include "p_setup.h" // NiGHTS grading
#include "k_kart.h" // SRB2kart
//random index
#include "m_random.h"
// item finder
#include "m_cond.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#include "lua_hud.h"
UINT16 objectsdrawn = 0;
//
// STATUS BAR DATA
//
patch_t *facerankprefix[MAXSKINS]; // ranking
patch_t *facewantprefix[MAXSKINS]; // wanted
patch_t *facemmapprefix[MAXSKINS]; // minimap
// ------------------------------------------
// status bar overlay
// ------------------------------------------
// icons for overlay
patch_t *sboscore; // Score logo
patch_t *sbotime; // Time logo
patch_t *sbocolon; // Colon for time
patch_t *sboperiod; // Period for time centiseconds
patch_t *livesback; // Lives icon background
patch_t *stlivex;
static patch_t *nrec_timer; // Timer for NiGHTS records
static patch_t *sborings;
static patch_t *slidgame;
static patch_t *slidtime;
static patch_t *slidover;
static patch_t *sboredrings;
static patch_t *sboredtime;
static patch_t *getall; // Special Stage HUD
static patch_t *timeup; // Special Stage HUD
static patch_t *hunthoming[6];
static patch_t *itemhoming[6];
static patch_t *race1;
static patch_t *race2;
static patch_t *race3;
static patch_t *racego;
//static patch_t *ttlnum;
static patch_t *nightslink;
static patch_t *curweapon;
static patch_t *normring;
static patch_t *bouncering;
static patch_t *infinityring;
static patch_t *autoring;
static patch_t *explosionring;
static patch_t *scatterring;
static patch_t *grenadering;
static patch_t *railring;
static patch_t *jumpshield;
static patch_t *forceshield;
static patch_t *ringshield;
static patch_t *watershield;
static patch_t *bombshield;
static patch_t *pityshield;
static patch_t *pinkshield;
static patch_t *flameshield;
static patch_t *bubbleshield;
static patch_t *thundershield;
static patch_t *invincibility;
static patch_t *sneakers;
static patch_t *gravboots;
static patch_t *nonicon;
static patch_t *nonicon2;
static patch_t *bluestat;
static patch_t *byelstat;
static patch_t *orngstat;
static patch_t *redstat;
static patch_t *yelstat;
static patch_t *nbracket;
static patch_t *nring;
static patch_t *nhud[12];
static patch_t *nsshud;
static patch_t *nbon[12];
static patch_t *nssbon;
static patch_t *narrow[9];
static patch_t *nredar[8]; // Red arrow
static patch_t *drillbar;
static patch_t *drillfill[3];
static patch_t *capsulebar;
static patch_t *capsulefill;
patch_t *ngradeletters[7];
static patch_t *minus5sec;
static patch_t *minicaps;
static patch_t *gotrflag;
static patch_t *gotbflag;
static patch_t *fnshico;
// Midnight Channel:
static patch_t *hud_tv1;
static patch_t *hud_tv2;
// SRB2kart
hudinfo_t hudinfo[NUMHUDITEMS] =
{
{ 16, 176, V_SNAPTOLEFT|V_SNAPTOBOTTOM}, // HUD_LIVES
{ 16, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGS
{ 96, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGSNUM
{ 120, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGSNUMTICS
{ 16, 10, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SCORE
{ 120, 10, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SCORENUM
{ 16, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIME
{ 72, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_MINUTES
{ 72, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIMECOLON
{ 96, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SECONDS
{ 96, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIMETICCOLON
{ 120, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TICS
{ 0, 56, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SS_TOTALRINGS
{ 110, 93, 0}, // HUD_GETRINGS
{ 160, 93, 0}, // HUD_GETRINGSNUM
{ 124, 160, 0}, // HUD_TIMELEFT
{ 168, 176, 0}, // HUD_TIMELEFTNUM
{ 130, 93, 0}, // HUD_TIMEUP
{ 152, 168, 0}, // HUD_HUNTPICS
{ 288, 176, V_SNAPTORIGHT|V_SNAPTOBOTTOM}, // HUD_POWERUPS
};
//
// STATUS BAR CODE
//
boolean ST_SameTeam(player_t *a, player_t *b)
{
// Just pipe team messages to everyone in co-op or race.
if (!G_BattleGametype())
return true;
// Spectator chat.
if (a->spectator && b->spectator)
return true;
// Team chat.
if (G_GametypeHasTeams())
return a->ctfteam == b->ctfteam;
if (G_TagGametype())
return ((a->pflags & PF_TAGIT) == (b->pflags & PF_TAGIT));
return false;
}
static boolean st_stopped = true;
void ST_Ticker(boolean run)
{
if (st_stopped)
return;
if (run)
ST_runTitleCard();
}
// 0 is default, any others are special palettes.
INT32 st_palette = 0;
INT32 st_translucency = 10;
void ST_doPaletteStuff(void)
{
INT32 palette;
if (paused || P_AutoPause())
palette = 0;
else if (stplyr && stplyr->flashcount)
palette = stplyr->flashpal;
else
palette = 0;
#ifdef HWRENDER
if (rendermode == render_opengl)
palette = 0; // No flashpals here in OpenGL
#endif
palette = min(max(palette, 0), 13);
if (palette != st_palette)
{
st_palette = palette;
if (rendermode != render_none)
{
//V_SetPaletteLump(GetPalette()); // Reset the palette -- is this needed?
if (!r_splitscreen)
V_SetPalette(palette);
}
}
}
void ST_UnloadGraphics(void)
{
Z_FreeTag(PU_HUDGFX);
}
void ST_LoadGraphics(void)
{
int i;
// SRB2 border patch
// st_borderpatchnum = W_GetNumForName("GFZFLR01");
// scr_borderpatch = W_CacheLumpNum(st_borderpatchnum, PU_HUDGFX);
// the original Doom uses 'STF' as base name for all face graphics
// Graue 04-08-2004: face/name graphics are now indexed by skins
// but load them in R_AddSkins, that gets called
// first anyway
// cache the status bar overlay icons (fullscreen mode)
// Prefix "STT" is whitelisted (doesn't trigger ISGAMEMODIFIED), btw
sborings = W_CachePatchName("STTRINGS", PU_HUDGFX);
sboredrings = W_CachePatchName("STTRRING", PU_HUDGFX);
sboscore = W_CachePatchName("STTSCORE", PU_HUDGFX);
sbotime = W_CachePatchName("STTTIME", PU_HUDGFX); // Time logo
sboredtime = W_CachePatchName("STTRTIME", PU_HUDGFX);
sbocolon = W_CachePatchName("STTCOLON", PU_HUDGFX); // Colon for time
sboperiod = W_CachePatchName("STTPERIO", PU_HUDGFX); // Period for time centiseconds
slidgame = W_CachePatchName("SLIDGAME", PU_HUDGFX);
slidtime = W_CachePatchName("SLIDTIME", PU_HUDGFX);
slidover = W_CachePatchName("SLIDOVER", PU_HUDGFX);
stlivex = W_CachePatchName("STLIVEX", PU_HUDGFX);
livesback = W_CachePatchName("STLIVEBK", PU_HUDGFX);
nrec_timer = W_CachePatchName("NGRTIMER", PU_HUDGFX); // Timer for NiGHTS
getall = W_CachePatchName("GETALL", PU_HUDGFX); // Special Stage HUD
timeup = W_CachePatchName("TIMEUP", PU_HUDGFX); // Special Stage HUD
race1 = W_CachePatchName("RACE1", PU_HUDGFX);
race2 = W_CachePatchName("RACE2", PU_HUDGFX);
race3 = W_CachePatchName("RACE3", PU_HUDGFX);
racego = W_CachePatchName("RACEGO", PU_HUDGFX);
nightslink = W_CachePatchName("NGHTLINK", PU_HUDGFX);
for (i = 0; i < 6; ++i)
{
hunthoming[i] = W_CachePatchName(va("HOMING%d", i+1), PU_HUDGFX);
itemhoming[i] = W_CachePatchName(va("HOMITM%d", i+1), PU_HUDGFX);
}
curweapon = W_CachePatchName("CURWEAP", PU_HUDGFX);
normring = W_CachePatchName("RINGIND", PU_HUDGFX);
bouncering = W_CachePatchName("BNCEIND", PU_HUDGFX);
infinityring = W_CachePatchName("INFNIND", PU_HUDGFX);
autoring = W_CachePatchName("AUTOIND", PU_HUDGFX);
explosionring = W_CachePatchName("BOMBIND", PU_HUDGFX);
scatterring = W_CachePatchName("SCATIND", PU_HUDGFX);
grenadering = W_CachePatchName("GRENIND", PU_HUDGFX);
railring = W_CachePatchName("RAILIND", PU_HUDGFX);
jumpshield = W_CachePatchName("TVWWICON", PU_HUDGFX);
forceshield = W_CachePatchName("TVFOICON", PU_HUDGFX);
ringshield = W_CachePatchName("TVATICON", PU_HUDGFX);
watershield = W_CachePatchName("TVELICON", PU_HUDGFX);
bombshield = W_CachePatchName("TVARICON", PU_HUDGFX);
pityshield = W_CachePatchName("TVPIICON", PU_HUDGFX);
pinkshield = W_CachePatchName("TVPPICON", PU_HUDGFX);
flameshield = W_CachePatchName("TVFLICON", PU_HUDGFX);
bubbleshield = W_CachePatchName("TVBBICON", PU_HUDGFX);
thundershield = W_CachePatchName("TVZPICON", PU_HUDGFX);
invincibility = W_CachePatchName("TVIVICON", PU_HUDGFX);
sneakers = W_CachePatchName("TVSSICON", PU_HUDGFX);
gravboots = W_CachePatchName("TVGVICON", PU_HUDGFX);
tagico = W_CachePatchName("TAGICO", PU_HUDGFX);
rflagico = W_CachePatchName("RFLAGICO", PU_HUDGFX);
bflagico = W_CachePatchName("BFLAGICO", PU_HUDGFX);
rmatcico = W_CachePatchName("RMATCICO", PU_HUDGFX);
bmatcico = W_CachePatchName("BMATCICO", PU_HUDGFX);
gotrflag = W_CachePatchName("GOTRFLAG", PU_HUDGFX);
gotbflag = W_CachePatchName("GOTBFLAG", PU_HUDGFX);
fnshico = W_CachePatchName("FNSHICO", PU_HUDGFX);
nonicon = W_CachePatchName("NONICON", PU_HUDGFX);
nonicon2 = W_CachePatchName("NONICON2", PU_HUDGFX);
// NiGHTS HUD things
bluestat = W_CachePatchName("BLUESTAT", PU_HUDGFX);
byelstat = W_CachePatchName("BYELSTAT", PU_HUDGFX);
orngstat = W_CachePatchName("ORNGSTAT", PU_HUDGFX);
redstat = W_CachePatchName("REDSTAT", PU_HUDGFX);
yelstat = W_CachePatchName("YELSTAT", PU_HUDGFX);
nbracket = W_CachePatchName("NBRACKET", PU_HUDGFX);
nring = W_CachePatchName("NRNG1", PU_HUDGFX);
for (i = 0; i < 12; ++i)
{
nhud[i] = W_CachePatchName(va("NHUD%d", i+1), PU_HUDGFX);
nbon[i] = W_CachePatchName(va("NBON%d", i+1), PU_HUDGFX);
}
nsshud = W_CachePatchName("NSSHUD", PU_HUDGFX);
nssbon = W_CachePatchName("NSSBON", PU_HUDGFX);
minicaps = W_CachePatchName("MINICAPS", PU_HUDGFX);
for (i = 0; i < 8; ++i)
{
narrow[i] = W_CachePatchName(va("NARROW%d", i+1), PU_HUDGFX);
nredar[i] = W_CachePatchName(va("NREDAR%d", i+1), PU_HUDGFX);
}
// non-animated version
narrow[8] = W_CachePatchName("NARROW9", PU_HUDGFX);
drillbar = W_CachePatchName("DRILLBAR", PU_HUDGFX);
for (i = 0; i < 3; ++i)
drillfill[i] = W_CachePatchName(va("DRILLFI%d", i+1), PU_HUDGFX);
capsulebar = W_CachePatchName("CAPSBAR", PU_HUDGFX);
capsulefill = W_CachePatchName("CAPSFILL", PU_HUDGFX);
minus5sec = W_CachePatchName("MINUS5", PU_HUDGFX);
for (i = 0; i < 7; ++i)
ngradeletters[i] = W_CachePatchName(va("GRADE%d", i), PU_HUDGFX);
K_LoadKartHUDGraphics();
// Midnight Channel:
hud_tv1 = W_CachePatchName("HUD_TV1", PU_HUDGFX);
hud_tv2 = W_CachePatchName("HUD_TV2", PU_HUDGFX);
}
// made separate so that skins code can reload custom face graphics
void ST_LoadFaceGraphics(char *rankstr, char *wantstr, char *mmapstr, INT32 skinnum)
{
facerankprefix[skinnum] = W_CachePatchName(rankstr, PU_HUDGFX);
facewantprefix[skinnum] = W_CachePatchName(wantstr, PU_HUDGFX);
facemmapprefix[skinnum] = W_CachePatchName(mmapstr, PU_HUDGFX);
}
void ST_ReloadSkinFaceGraphics(void)
{
INT32 i;
for (i = 0; i < numskins; i++)
ST_LoadFaceGraphics(skins[i].facerank, skins[i].facewant, skins[i].facemmap, i);
}
static inline void ST_InitData(void)
{
// 'link' the statusbar display to a player, which could be
// another player than consoleplayer, for example, when you
// change the view in a multiplayer demo with F12.
stplyr = &players[displayplayers[0]];
st_palette = -1;
}
static inline void ST_Stop(void)
{
if (st_stopped)
return;
V_SetPalette(0);
st_stopped = true;
}
void ST_Start(void)
{
if (!st_stopped)
ST_Stop();
ST_InitData();
st_stopped = false;
}
//
// Initializes the status bar, sets the defaults border patch for the window borders.
//
// used by OpenGL mode, holds lumpnum of flat used to fill space around the viewwindow
lumpnum_t st_borderpatchnum;
void ST_Init(void)
{
if (dedicated)
return;
ST_LoadGraphics();
}
// change the status bar too, when pressing F12 while viewing a demo.
void ST_changeDemoView(void)
{
// the same routine is called at multiplayer deathmatch spawn
// so it can be called multiple times
ST_Start();
}
// =========================================================================
// STATUS BAR OVERLAY
// =========================================================================
boolean st_overlay;
/*
static INT32 SCZ(INT32 z)
{
return FixedInt(FixedMul(z<<FRACBITS, vid.fdupy));
}
*/
/*
static INT32 SCY(INT32 y)
{
//31/10/99: fixed by Hurdler so it _works_ also in hardware mode
// do not scale to resolution for hardware accelerated
// because these modes always scale by default
y = SCZ(y); // scale to resolution
if (splitscreen)
{
y >>= 1;
if (stplyr != &players[displayplayers[0]])
y += vid.height / 2;
}
return y;
}
*/
/*
static INT32 STRINGY(INT32 y)
{
//31/10/99: fixed by Hurdler so it _works_ also in hardware mode
// do not scale to resolution for hardware accelerated
// because these modes always scale by default
if (splitscreen)
{
y >>= 1;
if (stplyr != &players[displayplayers[0]])
y += BASEVIDHEIGHT / 2;
}
return y;
}
*/
/*
static INT32 SPLITFLAGS(INT32 f)
{
// Pass this V_SNAPTO(TOP|BOTTOM) and it'll trim them to account for splitscreen! -Red
if (splitscreen)
{
if (stplyr != &players[displayplayers[0]])
f &= ~V_SNAPTOTOP;
else
f &= ~V_SNAPTOBOTTOM;
}
return f;
}
*/
/*
static INT32 SCX(INT32 x)
{
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
}
*/
#if 0
static INT32 SCR(INT32 r)
{
fixed_t y;
//31/10/99: fixed by Hurdler so it _works_ also in hardware mode
// do not scale to resolution for hardware accelerated
// because these modes always scale by default
y = FixedMul(r*FRACUNIT, vid.fdupy); // scale to resolution
if (splitscreen)
{
y >>= 1;
if (stplyr != &players[displayplayers[0]])
y += vid.height / 2;
}
return FixedInt(FixedDiv(y, vid.fdupy));
}
#endif
// =========================================================================
// INTERNAL DRAWING
// =========================================================================
#define ST_DrawTopLeftOverlayPatch(x,y,p) V_DrawScaledPatch(SCX(hudinfo[h+!!r_splitscreen].x), SCY(hudinfo[h+!!r_splitscreen].y), V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, p)
#define ST_DrawOverlayNum(x,y,n) V_DrawTallNum(x, y, V_NOSCALESTART|V_HUDTRANS, n)
#define ST_DrawPaddedOverlayNum(x,y,n,d) V_DrawPaddedTallNum(x, y, V_NOSCALESTART|V_HUDTRANS, n, d)
#define ST_DrawOverlayPatch(x,y,p) V_DrawScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p)
#define ST_DrawMappedOverlayPatch(x,y,p,c) V_DrawMappedScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p, c)
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, n)
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, n, q)
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, p)
#define ST_DrawNumFromHudWS(h,n) V_DrawTallNum(SCX(hudinfo[h+!!r_splitscreen].x), SCY(hudinfo[h+!!r_splitscreen].y), V_NOSCALESTART|V_HUDTRANS, n)
#define ST_DrawPadNumFromHudWS(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h+!!r_splitscreen].x), SCY(hudinfo[h+!!r_splitscreen].y), V_NOSCALESTART|V_HUDTRANS, n, q)
#define ST_DrawPatchFromHudWS(h,p) V_DrawScaledPatch(SCX(hudinfo[h+!!r_splitscreen].x), SCY(hudinfo[h+!!r_splitscreen].y), V_NOSCALESTART|V_HUDTRANS, p)
// Devmode information
static void ST_drawDebugInfo(void)
{
INT32 height = 192;
if (!stplyr->mo)
return;
if (cv_debug & DBG_BASIC)
{
const fixed_t d = AngleFixed(stplyr->mo->angle);
V_DrawRightAlignedString(320, 168, V_MONOSPACE, va("X: %6d", stplyr->mo->x>>FRACBITS));
V_DrawRightAlignedString(320, 176, V_MONOSPACE, va("Y: %6d", stplyr->mo->y>>FRACBITS));
V_DrawRightAlignedString(320, 184, V_MONOSPACE, va("Z: %6d", stplyr->mo->z>>FRACBITS));
V_DrawRightAlignedString(320, 192, V_MONOSPACE, va("A: %6d", FixedInt(d)));
height = 152;
}
if (cv_debug & DBG_DETAILED)
{
//V_DrawRightAlignedString(320, height - 104, V_MONOSPACE, va("SHIELD: %5x", stplyr->powers[pw_shield]));
V_DrawRightAlignedString(320, height - 96, V_MONOSPACE, va("SCALE: %5d%%", (stplyr->mo->scale*100)/FRACUNIT));
//V_DrawRightAlignedString(320, height - 88, V_MONOSPACE, va("DASH: %3d/%3d", stplyr->dashspeed>>FRACBITS, FixedMul(stplyr->maxdash,stplyr->mo->scale)>>FRACBITS));
//V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime]));
// Flags
//V_DrawRightAlignedString(304-64, height - 72, V_MONOSPACE, "Flags:");
//V_DrawString(304-60, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM");
//V_DrawString(304-40, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD");
//V_DrawString(304-20, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP");
//V_DrawString(304, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST");
V_DrawRightAlignedString(320, height - 64, V_MONOSPACE, va("CEILZ: %6d", stplyr->mo->ceilingz>>FRACBITS));
V_DrawRightAlignedString(320, height - 56, V_MONOSPACE, va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS));
V_DrawRightAlignedString(320, height - 48, V_MONOSPACE, va("CNVX: %6d", stplyr->cmomx>>FRACBITS));
V_DrawRightAlignedString(320, height - 40, V_MONOSPACE, va("CNVY: %6d", stplyr->cmomy>>FRACBITS));
V_DrawRightAlignedString(320, height - 32, V_MONOSPACE, va("PLTZ: %6d", stplyr->mo->pmomz>>FRACBITS));
V_DrawRightAlignedString(320, height - 24, V_MONOSPACE, va("MOMX: %6d", stplyr->rmomx>>FRACBITS));
V_DrawRightAlignedString(320, height - 16, V_MONOSPACE, va("MOMY: %6d", stplyr->rmomy>>FRACBITS));
V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("MOMZ: %6d", stplyr->mo->momz>>FRACBITS));
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("SPEED: %6d", stplyr->speed>>FRACBITS));
height -= 120;
}
if (cv_debug & DBG_RANDOMIZER) // randomizer testing
{
fixed_t peekres = P_RandomPeek();
peekres *= 10000; // Change from fixed point
peekres >>= FRACBITS; // to displayable decimal
V_DrawRightAlignedString(320, height - 16, V_MONOSPACE, va("Init: %08x", P_GetInitSeed()));
V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("Seed: %08x", P_GetRandSeed()));
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("== : .%04d", peekres));
height -= 32;
}
if (cv_debug & DBG_MEMORY)
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap used: %7sKB", sizeu1(Z_TagsUsage(0, INT32_MAX)>>10)));
}
static void ST_drawLevelTitle(void)
{
char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl;
char *subttl = mapheaderinfo[gamemap-1]->subttl;
char *zonttl = mapheaderinfo[gamemap-1]->zonttl; // SRB2kart
char *actnum = mapheaderinfo[gamemap-1]->actnum;
INT32 lvlttlxpos;
INT32 ttlnumxpos;
INT32 zonexpos;
INT32 dupcalc = (vid.width/vid.dupx);
UINT8 gtc = G_GetGametypeColor(gametype);
INT32 sub = 0;
INT32 bary = (r_splitscreen)
? BASEVIDHEIGHT/2
: 163;
INT32 lvlw;
if (timeinmap > 113)
return;
lvlw = V_LevelNameWidth(lvlttl);
if (actnum[0])
lvlttlxpos = ((BASEVIDWIDTH/2) - (lvlw/2)) - V_LevelNameWidth(actnum);
else
lvlttlxpos = ((BASEVIDWIDTH/2) - (lvlw/2));
zonexpos = ttlnumxpos = lvlttlxpos + lvlw;
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
{
if (zonttl[0])
zonexpos -= V_LevelNameWidth(zonttl); // SRB2kart
else
zonexpos -= V_LevelNameWidth(M_GetText("ZONE"));
}
if (lvlttlxpos < 0)
lvlttlxpos = 0;
if (timeinmap > 105)
{
INT32 count = (113 - (INT32)(timeinmap));
sub = dupcalc;
while (count-- > 0)
sub >>= 1;
sub = -sub;
}
{
dupcalc = (dupcalc - BASEVIDWIDTH)>>1;
V_DrawFill(sub - dupcalc, bary+9, ttlnumxpos+dupcalc + 1, 2, 31);
V_DrawDiag(sub + ttlnumxpos + 1, bary, 11, 31);
V_DrawFill(sub - dupcalc, bary, ttlnumxpos+dupcalc, 10, gtc);
V_DrawDiag(sub + ttlnumxpos, bary, 10, gtc);
if (subttl[0])
V_DrawRightAlignedString(sub + zonexpos - 8, bary+1, V_ALLOWLOWERCASE, subttl);
//else
//V_DrawRightAlignedString(sub + zonexpos - 8, bary+1, V_ALLOWLOWERCASE, va("%s Mode", gametype_cons_t[gametype].strvalue));
}
ttlnumxpos += sub;
lvlttlxpos += sub;
zonexpos += sub;
V_DrawLevelTitle(lvlttlxpos, bary-18, 0, lvlttl);
if (strlen(zonttl) > 0)
V_DrawLevelTitle(zonexpos, bary+6, 0, zonttl);
else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
V_DrawLevelTitle(zonexpos, bary+6, 0, M_GetText("ZONE"));
if (actnum[0])
V_DrawLevelTitle(ttlnumxpos+12, bary+6, 0, actnum);
}
//
// Draw the status bar overlay, customisable: the user chooses which
// kind of information to overlay
//
static void ST_overlayDrawer(void)
{
// Decide whether to draw the stage title or not
boolean stagetitle = false;
// Check for a valid level title
// If the HUD is enabled
// And, if Lua is running, if the HUD library has the stage title enabled
if (G_IsTitleCardAvailable() && *mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer)))
{
stagetitle = true;
ST_preDrawTitleCard();
}
// hu_showscores = auto hide score/time/rings when tab rankings are shown
if (!(hu_showscores && (netgame || multiplayer)))
K_drawKartHUD();
if (!hu_showscores) // hide the following if TAB is held
{
if (cv_showviewpointtext.value)
{
if (!(multiplayer && demo.playback))
{
if(!P_IsLocalPlayer(stplyr))
{
/*char name[MAXPLAYERNAME+1];
// shorten the name if its more than twelve characters.
strlcpy(name, player_names[stplyr-players], 13);*/
// Show name of player being displayed
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, 0, M_GetText("VIEWPOINT:"));
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[stplyr-players]);
}
}
else if (!demo.title)
{
if (!r_splitscreen)
{
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, V_HUDTRANSHALF, M_GetText("VIEWPOINT:"));
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_HUDTRANSHALF|V_ALLOWLOWERCASE, player_names[stplyr-players]);
}
else if (r_splitscreen == 1)
{
char name[MAXPLAYERNAME+12];
INT32 y = (stplyr == &players[displayplayers[0]]) ? 4 : BASEVIDHEIGHT/2-12;
sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT), name);
}
else if (r_splitscreen)
{
V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]);
}
}
}
}
else if (!(netgame || multiplayer) && cv_powerupdisplay.value == 2)
ST_drawPowerupHUD(); // same as it ever was...
if (!(netgame || multiplayer) || !hu_showscores)
LUAh_GameHUD(stplyr);
// draw level title Tails
if (*mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer) && !mapreset)
#ifdef HAVE_BLUA
&& LUA_HudEnabled(hud_stagetitle)
#endif
)
ST_drawLevelTitle();
if (!hu_showscores && netgame && !mapreset)
{
if (stplyr->spectator && LUA_HudEnabled(hud_textspectator))
{
const char *itemtxt = M_GetText("Item - Join Game");
if (stplyr->powers[pw_flashing])
itemtxt = M_GetText("Item - . . .");
else if (stplyr->pflags & PF_WANTSTOJOIN)
itemtxt = M_GetText("Item - Cancel Join");
else if (G_GametypeHasTeams())
itemtxt = M_GetText("Item - Join Team");
if (cv_ingamecap.value)
{
UINT8 numingame = 0;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && !players[i].spectator)
numingame++;
itemtxt = va("%s (%s: %d)", itemtxt, M_GetText("Slots left"), max(0, cv_ingamecap.value - numingame));
}
// SRB2kart: changed positions & text
if (r_splitscreen)
{
INT32 splitflags = K_calcSplitFlags(0);
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
}
else
{
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
}
}
}
// Replay manual-save stuff
if (demo.recording && multiplayer && demo.savebutton && demo.savebutton + 3*TICRATE < leveltime)
{
switch (demo.savemode)
{
case DSM_NOTSAVING:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Look Backward: Save replay");
break;
case DSM_WILLAUTOSAVE:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Replay will be saved. (Look Backward: Change title)");
break;
case DSM_WILLSAVE:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Replay will be saved.");
break;
case DSM_TITLEENTRY:
ST_DrawDemoTitleEntry();
break;
default: // Don't render anything
break;
}
}
}
void ST_DrawDemoTitleEntry(void)
{
static UINT8 skullAnimCounter = 0;
char *nametodraw;
skullAnimCounter++;
skullAnimCounter %= 8;
nametodraw = demo.titlename;
while (V_StringWidth(nametodraw, 0) > MAXSTRINGLENGTH*8 - 8)
nametodraw++;
#define x (BASEVIDWIDTH/2 - 139)
#define y (BASEVIDHEIGHT/2)
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, nametodraw);
if (skullAnimCounter < 4)
V_DrawCharacter(x + 8 + V_StringWidth(nametodraw, 0), y + 12,
'_' | 0x80, false);
M_DrawTextBox(x + 30, y - 24, 26, 1);
V_DrawString(x + 38, y - 16, V_ALLOWLOWERCASE, "Enter the name of the replay.");
M_DrawTextBox(x + 50, y + 20, 20, 1);
V_DrawThinString(x + 58, y + 28, V_ALLOWLOWERCASE, "Escape - Cancel");
V_DrawRightAlignedThinString(x + 220, y + 28, V_ALLOWLOWERCASE, "Enter - Confirm");
#undef x
#undef y
}
// MayonakaStatic: draw Midnight Channel's TV-like borders
static void ST_MayonakaStatic(void)
{
INT32 flag = (leveltime%2) ? V_90TRANS : V_70TRANS;
V_DrawFixedPatch(0, 0, FRACUNIT, V_SNAPTOTOP|V_SNAPTOLEFT|flag, hud_tv1, NULL);
V_DrawFixedPatch(320<<FRACBITS, 0, FRACUNIT, V_SNAPTOTOP|V_SNAPTORIGHT|V_FLIP|flag, hud_tv1, NULL);
V_DrawFixedPatch(0, 142<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTOLEFT|flag, hud_tv2, NULL);
V_DrawFixedPatch(320<<FRACBITS, 142<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_FLIP|flag, hud_tv2, NULL);
}
void ST_Drawer(void)
{
if (needpatchrecache)
R_ReloadHUDGraphics();
#ifdef SEENAMES
if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo)
{
INT32 c = 0;
switch (cv_seenames.value)
{
case 1: // Colorless
break;
case 2: // Team
if (G_GametypeHasTeams())
c = (seenplayer->ctfteam == 1) ? V_REDMAP : V_BLUEMAP;
break;
case 3: // Ally/Foe
default:
// Green = Ally, Red = Foe
if (G_GametypeHasTeams())
c = (players[consoleplayer].ctfteam == seenplayer->ctfteam) ? V_GREENMAP : V_REDMAP;
else // Everyone is an ally, or everyone is a foe!
c = (G_RingSlingerGametype()) ? V_REDMAP : V_GREENMAP;
break;
}
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF|c, player_names[seenplayer-players]);
}
// Doom's status bar only updated if necessary.
// However, ours updates every frame regardless, so the "refresh" param was removed
//(void)refresh;
// force a set of the palette by using doPaletteStuff()
if (vid.recalc)
st_palette = -1;
// Do red-/gold-shifts from damage/items
#ifdef HWRENDER
//25/08/99: Hurdler: palette changes is done for all players,
// not only player1! That's why this part
// of code is moved somewhere else.
if (rendermode == render_soft)
#endif
if (rendermode != render_none) ST_doPaletteStuff();
// Blindfold!
if ((gametyperules & GTR_BLINDFOLDED)
&& (leveltime < hidetime * TICRATE))
{
if (players[displayplayer].pflags & PF_TAGIT)
{
stplyr = &players[displayplayer];
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31|V_PERPLAYER);
}
else if (splitscreen && players[secondarydisplayplayer].pflags & PF_TAGIT)
{
stplyr = &players[secondarydisplayplayer];
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31|V_PERPLAYER);
}
}
st_translucency = cv_translucenthud.value;
if (st_overlay)
{
// No deadview!
for (i = 0; i <= r_splitscreen; i++)
{
stplyr = &players[displayplayers[i]];
ST_overlayDrawer();
}
// draw Midnight Channel's overlay ontop
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
ST_MayonakaStatic();
}
// Draw a fade on level opening
if (timeinmap < 16)
V_DrawCustomFadeScreen(((levelfadecol == 0) ? "FADEMAP1" : "FADEMAP0"), 32-(timeinmap*2)); // Then gradually fade out from there
ST_drawDebugInfo();
}