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https://github.com/KartKrewDev/RingRacers.git
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- Split out from K_DropHnextList to make its handling more explicit, and to permit K_DropItems scenarioes to *not* drop shields.
- Always called on P_DamageMobj on any non DMG_STUMBLE damagetype, so shields always get digested on true pain.
- Todo: Should shields be popped even on DMG_STING..?
- NOT called on Eggman Mark pickup.
- Add to Lua (alongside K_DropHnextList, which was inexplicably missing).
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| .. | ||
| broly.c | ||
| CMakeLists.txt | ||
| duel-bomb.c | ||
| gardentop.c | ||
| hyudoro.c | ||
| item-debris.c | ||
| item-spot.c | ||
| jawz.c | ||
| loops.c | ||
| manta-ring.c | ||
| monitor.c | ||
| orbinaut.c | ||
| shrink.c | ||
| spb.c | ||
| ufo.c | ||