RingRacers/src/y_inter.c
TehRealSalt c963a49542 Try fixing Auto causing desyncs
- Move K_SetPowerLevelScrambles to G_DoCompleted
- Fix wrong gamespeed being displayed in strings
- Add defines for kartspeed values
- Disable Easy scrambles again
- Corrupt gamedata if pwrlv is in invalid range (gets corrected in-game, and doesn't really matter to anyone who knows what you're doing, but it'll stop at least the most basic script kiddie)

Replay menu will still display wrong speed name, but it's fine in the replay itself.
2019-10-17 23:43:06 -04:00

1853 lines
47 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2004-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file y_inter.c
/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
#include "doomdef.h"
#include "doomstat.h"
#include "d_main.h"
#include "f_finale.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "i_net.h"
#include "i_video.h"
#include "p_tick.h"
#include "r_defs.h"
#include "r_things.h"
#include "s_sound.h"
#include "st_stuff.h"
#include "v_video.h"
#include "w_wad.h"
#include "y_inter.h"
#include "z_zone.h"
#include "m_menu.h"
#include "m_misc.h"
#include "i_system.h"
#include "p_setup.h"
#include "r_local.h"
#include "p_local.h"
#include "m_cond.h" // condition sets
#include "m_random.h" // M_RandomKey
#include "g_input.h" // PLAYER1INPUTDOWN
#include "k_kart.h" // colortranslations
#include "k_pwrlv.h"
#include "console.h" // cons_menuhighlight
#include "lua_hook.h" // IntermissionThinker hook
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#ifdef PC_DOS
#include <stdio.h> // for snprintf
int snprintf(char *str, size_t n, const char *fmt, ...);
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
#endif
typedef struct
{
char patch[9];
INT32 points;
UINT8 display;
} y_bonus_t;
typedef union
{
/*struct
{
char passed1[21]; // KNUCKLES GOT / CRAWLA HONCHO
char passed2[16]; // THROUGH THE ACT / PASSED THE ACT
INT32 passedx1;
INT32 passedx2;
y_bonus_t bonuses[4];
patch_t *bonuspatches[4];
SINT8 gotperfbonus; // Used for visitation flags.
UINT32 score, total; // fake score, total
UINT32 tics; // time
patch_t *ttlnum; // act number being displayed
patch_t *ptotal; // TOTAL
UINT8 gotlife; // Number of extra lives obtained
} coop;*/
struct
{
UINT8 *color[MAXPLAYERS]; // Winner's color #
INT32 *character[MAXPLAYERS]; // Winner's character #
INT32 num[MAXPLAYERS]; // Winner's player #
char *name[MAXPLAYERS]; // Winner's name
INT32 numplayers; // Number of players being displayed
char levelstring[64]; // holds levelnames up to 64 characters
// SRB2kart
INT16 increase[MAXPLAYERS]; // how much did the score increase by?
UINT8 jitter[MAXPLAYERS]; // wiggle
UINT32 val[MAXPLAYERS]; // Gametype-specific value
UINT8 pos[MAXPLAYERS]; // player positions. used for ties
boolean rankingsmode; // rankings mode
boolean encore; // encore mode
} match;
} y_data;
static y_data data;
// graphics
static patch_t *bgpatch = NULL; // INTERSCR
static patch_t *widebgpatch = NULL; // INTERSCW
static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
static patch_t *interpic = NULL; // custom picture defined in map header
static boolean usetile;
boolean usebuffer = false;
static boolean useinterpic;
static INT32 timer;
static INT32 powertype = PWRLV_DISABLED;
static INT32 intertic;
static INT32 endtic = -1;
static INT32 sorttic = -1;
intertype_t intertype = int_none;
static void Y_FollowIntermission(void);
static void Y_UnloadData(void);
// SRB2Kart: voting stuff
// Level images
typedef struct
{
char str[62];
UINT8 gtc;
const char *gts;
patch_t *pic;
boolean encore;
} y_votelvlinfo;
// Clientside & splitscreen player info.
typedef struct
{
SINT8 selection;
UINT8 delay;
} y_voteplayer;
typedef struct
{
y_voteplayer playerinfo[4];
UINT8 ranim;
UINT8 rtics;
UINT8 roffset;
UINT8 rsynctime;
UINT8 rendoff;
boolean loaded;
} y_voteclient;
static y_votelvlinfo levelinfo[5];
static y_voteclient voteclient;
static INT32 votetic;
static INT32 voteendtic = -1;
static patch_t *cursor = NULL;
static patch_t *cursor1 = NULL;
static patch_t *cursor2 = NULL;
static patch_t *cursor3 = NULL;
static patch_t *cursor4 = NULL;
static patch_t *randomlvl = NULL;
static patch_t *rubyicon = NULL;
static void Y_UnloadVoteData(void);
//
// SRB2Kart - Y_CalculateMatchData and ancillary functions
//
static void Y_CompareRace(INT32 i)
{
UINT32 val = ((players[i].pflags & PF_TIMEOVER || players[i].realtime == UINT32_MAX)
? (UINT32_MAX-1) : players[i].realtime);
if (!(val < data.match.val[data.match.numplayers]))
return;
data.match.val[data.match.numplayers] = val;
data.match.num[data.match.numplayers] = i;
}
static void Y_CompareBattle(INT32 i)
{
UINT32 val = ((players[i].pflags & PF_TIMEOVER)
? (UINT32_MAX-1) : players[i].marescore);
if (!(data.match.val[data.match.numplayers] == UINT32_MAX
|| (!(players[i].pflags & PF_TIMEOVER) && val > data.match.val[data.match.numplayers])))
return;
data.match.val[data.match.numplayers] = val;
data.match.num[data.match.numplayers] = i;
}
static void Y_CompareRank(INT32 i)
{
INT16 increase = ((data.match.increase[i] == INT16_MIN) ? 0 : data.match.increase[i]);
UINT32 score = (powertype != -1 ? clientpowerlevels[i][powertype] : players[i].score);
if (!(data.match.val[data.match.numplayers] == UINT32_MAX || (score - increase) > data.match.val[data.match.numplayers]))
return;
data.match.val[data.match.numplayers] = (score - increase);
data.match.num[data.match.numplayers] = i;
}
static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
{
INT32 i, j;
boolean completed[MAXPLAYERS];
INT32 numplayersingame = 0, numgriefers = 0;
// Initialize variables
if (rankingsmode > 1)
;
else if ((data.match.rankingsmode = (boolean)rankingsmode))
{
sprintf(data.match.levelstring, "* Total Rankings *");
data.match.encore = false;
}
else
{
// set up the levelstring
if (mapheaderinfo[prevmap]->levelflags & LF_NOZONE)
{
if (mapheaderinfo[prevmap]->actnum[0])
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"* %s %s *",
mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"* %s *",
mapheaderinfo[prevmap]->lvlttl);
}
else
{
const char *zonttl = (mapheaderinfo[prevmap]->zonttl[0] ? mapheaderinfo[prevmap]->zonttl : "ZONE");
if (mapheaderinfo[prevmap]->actnum[0])
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"* %s %s %s *",
mapheaderinfo[prevmap]->lvlttl, zonttl, mapheaderinfo[prevmap]->actnum);
else
snprintf(data.match.levelstring,
sizeof data.match.levelstring,
"* %s %s *",
mapheaderinfo[prevmap]->lvlttl, zonttl);
}
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
data.match.encore = encoremode;
memset(data.match.jitter, 0, sizeof (data.match.jitter));
}
for (i = 0; i < MAXPLAYERS; i++)
{
data.match.val[i] = UINT32_MAX;
if (nospectategrief[i] != -1)
numgriefers++;
if (!playeringame[i] || players[i].spectator)
{
data.match.increase[i] = INT16_MIN;
continue;
}
if (!rankingsmode)
data.match.increase[i] = INT16_MIN;
numplayersingame++;
}
memset(data.match.color, 0, sizeof (data.match.color));
memset(data.match.character, 0, sizeof (data.match.character));
memset(completed, 0, sizeof (completed));
data.match.numplayers = 0;
for (j = 0; j < numplayersingame; j++)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || completed[i])
continue;
comparison(i);
}
i = data.match.num[data.match.numplayers];
completed[i] = true;
data.match.color[data.match.numplayers] = &players[i].skincolor;
data.match.character[data.match.numplayers] = &players[i].skin;
data.match.name[data.match.numplayers] = player_names[i];
if (data.match.numplayers && (data.match.val[data.match.numplayers] == data.match.val[data.match.numplayers-1]))
data.match.pos[data.match.numplayers] = data.match.pos[data.match.numplayers-1];
else
data.match.pos[data.match.numplayers] = data.match.numplayers+1;
if ((!rankingsmode && powertype == -1) // Single player rankings (grand prix). Online rank is handled below.
&& !(players[i].pflags & PF_TIMEOVER) && (data.match.pos[data.match.numplayers] < (numplayersingame + numgriefers)))
{
data.match.increase[i] = (numplayersingame + numgriefers) - data.match.pos[data.match.numplayers];
players[i].score += data.match.increase[i];
}
if (demo.recording && !rankingsmode)
G_WriteStanding(
data.match.pos[data.match.numplayers],
data.match.name[data.match.numplayers],
*data.match.character[data.match.numplayers],
*data.match.color[data.match.numplayers],
data.match.val[data.match.numplayers]
);
data.match.numplayers++;
}
}
//
// Y_IntermissionDrawer
//
// Called by D_Display. Nothing is modified here; all it does is draw. (SRB2Kart: er, about that...)
// Neat concept, huh?
//
void Y_IntermissionDrawer(void)
{
INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = V_YELLOWMAP; // fallback
if (intertype == int_none || rendermode == render_none)
return;
if (!usebuffer)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
if (useinterpic)
V_DrawScaledPatch(0, 0, 0, interpic);
else if (!usetile)
{
if (rendermode == render_soft && usebuffer)
VID_BlitLinearScreen(screens[1], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
#ifdef HWRENDER
else if(rendermode != render_soft && usebuffer)
{
HWR_DrawIntermissionBG();
}
#endif
else
{
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400)
V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch);
else
V_DrawScaledPatch(0, 0, 0, bgpatch);
}
}
else
V_DrawPatchFill(bgtile);
if (usebuffer) // Fade everything out
V_DrawFadeScreen(0xFF00, 22);
if (!splitscreen)
whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
if (cons_menuhighlight.value)
hilicol = cons_menuhighlight.value;
else if (modeattacking)
hilicol = V_ORANGEMAP;
else
hilicol = ((intertype == int_race) ? V_SKYMAP : V_REDMAP);
if (sorttic != -1 && intertic > sorttic && !demo.playback)
{
INT32 count = (intertic - sorttic);
if (count < 8)
x -= ((count * vid.width) / (8 * vid.dupx));
else if (count == 8)
goto dotimer;
else if (count < 16)
x += (((16 - count) * vid.width) / (8 * vid.dupx));
}
// SRB2kart 290117 - compeltely replaced this block.
/*if (intertype == int_timeattack)
{
// draw time
ST_DrawPatchFromHud(HUD_TIME, sbotime);
if (cv_timetic.value)
ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics);
else
{
INT32 seconds, minutes, tictrn;
seconds = G_TicsToSeconds(data.coop.tics);
minutes = G_TicsToMinutes(data.coop.tics, true);
tictrn = G_TicsToCentiseconds(data.coop.tics);
ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes
ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon
ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds
// SRB2kart - pulled from old coop block, just in case we need it
// we should show centiseconds on the intermission screen too, if the conditions are right.
if (modeattacking || cv_timetic.value == 2)
{
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
}
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
}
// draw the "got through act" lines and act number
V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2);
if (strlen(mapheaderinfo[prevmap]->actnum) > 0)
V_DrawScaledPatch(244, 57, 0, data.coop.ttlnum);
//if (gottimebonus && endtic != -1)
// V_DrawCenteredString(BASEVIDWIDTH/2, 172, V_YELLOWMAP, "TIME BONUS UNLOCKED!");
}
else*/ if (intertype == int_race || intertype == int_match)
{
#define NUMFORNEWCOLUMN 8
INT32 y = 41, gutter = ((data.match.numplayers > NUMFORNEWCOLUMN) ? 0 : (BASEVIDWIDTH/2));
INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2;
const char *timeheader;
if (data.match.rankingsmode)
timeheader = "PWR.LV";
else
timeheader = (intertype == int_race ? "TIME" : "SCORE");
// draw the level name
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12, 0, data.match.levelstring);
V_DrawFill((x-3) - duptweak, 34, dupadjust-2, 1, 0);
if (data.match.encore)
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12-8, hilicol, "ENCORE MODE");
if (data.match.numplayers > NUMFORNEWCOLUMN)
{
V_DrawFill(x+156, 24, 1, 158, 0);
V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
V_DrawCenteredString(x+6+(BASEVIDWIDTH/2), 24, hilicol, "#");
V_DrawString(x+36+(BASEVIDWIDTH/2), 24, hilicol, "NAME");
V_DrawRightAlignedString(x+152, 24, hilicol, timeheader);
}
V_DrawCenteredString(x+6, 24, hilicol, "#");
V_DrawString(x+36, 24, hilicol, "NAME");
V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 24, hilicol, timeheader);
for (i = 0; i < data.match.numplayers; i++)
{
boolean dojitter = data.match.jitter[data.match.num[i]];
data.match.jitter[data.match.num[i]] = 0;
if (data.match.num[i] != MAXPLAYERS && playeringame[data.match.num[i]] && !players[data.match.num[i]].spectator)
{
char strtime[MAXPLAYERNAME+1];
if (dojitter)
y--;
V_DrawCenteredString(x+6, y, 0, va("%d", data.match.pos[i]));
if (data.match.color[i])
{
UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
V_DrawMappedPatch(x+16, y-4, 0, facerankprefix[*data.match.character[i]], colormap);
}
if (data.match.num[i] == whiteplayer)
{
UINT8 cursorframe = (intertic / 4) % 8;
V_DrawScaledPatch(x+16, y-4, 0, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE));
}
STRBUFCPY(strtime, data.match.name[i]);
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawThinString(x+36, y-1, ((data.match.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
else
V_DrawString(x+36, y, ((data.match.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE, strtime);
if (data.match.rankingsmode)
{
if (!clientpowerlevels[data.match.num[i]][powertype]) // No power level (splitscreen guests)
STRBUFCPY(strtime, "----");
else
{
if (data.match.increase[data.match.num[i]] != INT16_MIN)
{
snprintf(strtime, sizeof strtime, "(%d)", data.match.increase[data.match.num[i]]);
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+133+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+118+gutter, y, 0, strtime);
}
snprintf(strtime, sizeof strtime, "%d", data.match.val[i]);
}
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (data.match.val[i] == (UINT32_MAX-1))
V_DrawRightAlignedThinString(x+152+gutter, y-1, (data.match.numplayers > NUMFORNEWCOLUMN ? V_6WIDTHSPACE : 0), "NO CONTEST.");
else
{
if (intertype == int_race)
{
snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.match.val[i], true),
G_TicsToSeconds(data.match.val[i]), G_TicsToCentiseconds(data.match.val[i]));
strtime[sizeof strtime - 1] = '\0';
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, va("%i", data.match.val[i]));
else
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.match.val[i]));
}
}
}
if (dojitter)
y++;
}
else
data.match.num[i] = MAXPLAYERS; // this should be the only field setting in this function
y += 18;
if (i == NUMFORNEWCOLUMN-1)
{
y = 41;
x += BASEVIDWIDTH/2;
}
#undef NUMFORNEWCOLUMN
}
}
dotimer:
if (timer)
{
char *string;
INT32 tickdown = (timer+1)/TICRATE;
if (multiplayer && demo.playback)
string = va("Replay ends in %d", tickdown);
else
string = va("%s starts in %d", cv_advancemap.string, tickdown);
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
string);
}
if ((demo.recording || demo.savemode == DSM_SAVED) && !demo.playback)
switch (demo.savemode)
{
case DSM_NOTSAVING:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Look Backward: Save replay");
break;
case DSM_SAVED:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Replay saved!");
break;
case DSM_TITLEENTRY:
ST_DrawDemoTitleEntry();
break;
default: // Don't render any text here
break;
}
//if ((intertic/TICRATE) & 1) // Make it obvious that scrambling is happening next round. (OR NOT, I GUESS)
//{
/*if (cv_scrambleonchange.value && cv_teamscramble.value)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, hilicol, M_GetText("Teams will be scrambled next round!"));*/
if (speedscramble != -1 && speedscramble != gamespeed)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, hilicol|V_ALLOWLOWERCASE|V_SNAPTOBOTTOM,
va(M_GetText("Next race will be %s Speed!"), kartspeed_cons_t[1+speedscramble].strvalue));
//}
}
//
// Y_Ticker
//
// Manages fake score tally for single player end of act, and decides when intermission is over.
//
void Y_Ticker(void)
{
if (intertype == int_none)
return;
if (demo.recording)
{
if (demo.savemode == DSM_NOTSAVING && InputDown(gc_lookback, 1))
demo.savemode = DSM_TITLEENTRY;
if (demo.savemode == DSM_WILLSAVE || demo.savemode == DSM_WILLAUTOSAVE)
G_SaveDemo();
}
// Check for pause or menu up in single player
if (paused || P_AutoPause())
return;
#ifdef HAVE_BLUA
LUAh_IntermissionThinker();
#endif
intertic++;
// Team scramble code for team match and CTF.
// Don't do this if we're going to automatically scramble teams next round.
/*if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server)
{
// If we run out of time in intermission, the beauty is that
// the P_Ticker() team scramble code will pick it up.
if ((intertic % (TICRATE/7)) == 0)
P_DoTeamscrambling();
}*/
// multiplayer uses timer (based on cv_inttime)
if (timer)
{
if (!--timer)
{
Y_EndIntermission();
Y_FollowIntermission();
return;
}
}
// single player is hardcoded to go away after awhile
else if (intertic == endtic)
{
Y_EndIntermission();
Y_FollowIntermission();
return;
}
if (intertic < TICRATE || intertic & 1 || endtic != -1)
return;
if (intertype == int_race || intertype == int_match)
{
if (netgame || multiplayer)
{
if (sorttic == -1)
sorttic = intertic + max((cv_inttime.value/2)-2, 2)*TICRATE; // 8 second pause after match results
else if (!(multiplayer && demo.playback)) // Don't advance to rankings in replays
{
if (!data.match.rankingsmode && (intertic >= sorttic + 8))
Y_CalculateMatchData(1, Y_CompareRank);
if (data.match.rankingsmode && intertic > sorttic+16+(2*TICRATE))
{
INT32 q=0,r=0;
boolean kaching = true;
for (q = 0; q < data.match.numplayers; q++)
{
if (data.match.num[q] == MAXPLAYERS
|| !data.match.increase[data.match.num[q]]
|| data.match.increase[data.match.num[q]] == INT16_MIN)
continue;
r++;
data.match.jitter[data.match.num[q]] = 1;
if (powertype != -1)
{
// Power Levels
if (abs(data.match.increase[data.match.num[q]]) < 10)
{
// Not a lot of point increase left, just set to 0 instantly
data.match.increase[data.match.num[q]] = 0;
}
else
{
SINT8 remove = 0; // default (should not happen)
if (data.match.increase[data.match.num[q]] < 0)
remove = -10;
else if (data.match.increase[data.match.num[q]] > 0)
remove = 10;
// Remove 10 points at a time
data.match.increase[data.match.num[q]] -= remove;
// Still not zero, no kaching yet
if (data.match.increase[data.match.num[q]] != 0)
kaching = false;
}
}
else
{
// Basic bitch points
if (data.match.increase[data.match.num[q]])
{
if (--data.match.increase[data.match.num[q]])
kaching = false;
}
}
}
if (r)
{
S_StartSound(NULL, (kaching ? sfx_chchng : sfx_ptally));
Y_CalculateMatchData(2, Y_CompareRank);
}
else
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
}
}
}
else
endtic = intertic + 8*TICRATE; // 8 second pause after end of tally
}
}
//
// Y_UpdateRecordReplays
//
// Update replay files/data, etc. for Record Attack
// See G_SetNightsRecords for NiGHTS Attack.
//
static void Y_UpdateRecordReplays(void)
{
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
char *gpath;
char lastdemo[256], bestdemo[256];
UINT8 earnedEmblems;
// Record new best time
if (!mainrecords[gamemap-1])
G_AllocMainRecordData(gamemap-1);
if ((mainrecords[gamemap-1]->time == 0) || (players[consoleplayer].realtime < mainrecords[gamemap-1]->time))
mainrecords[gamemap-1]->time = players[consoleplayer].realtime;
if ((mainrecords[gamemap-1]->lap == 0) || (bestlap < mainrecords[gamemap-1]->lap))
mainrecords[gamemap-1]->lap = bestlap;
// Save demo!
bestdemo[255] = '\0';
lastdemo[255] = '\0';
G_SetDemoTime(players[consoleplayer].realtime, bestlap);
G_CheckDemoStatus();
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
if ((gpath = malloc(glen)) == NULL)
I_Error("Out of memory for replay filepath\n");
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
snprintf(lastdemo, 255, "%s-%s-last.lmp", gpath, cv_chooseskin.string);
if (FIL_FileExists(lastdemo))
{
UINT8 *buf;
size_t len = FIL_ReadFile(lastdemo, &buf);
snprintf(bestdemo, 255, "%s-%s-time-best.lmp", gpath, cv_chooseskin.string);
if (!FIL_FileExists(bestdemo) || G_CmpDemoTime(bestdemo, lastdemo) & 1)
{ // Better time, save this demo.
if (FIL_FileExists(bestdemo))
remove(bestdemo);
FIL_WriteFile(bestdemo, buf, len);
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW RECORD TIME!"), M_GetText("Saved replay as"), bestdemo);
}
snprintf(bestdemo, 255, "%s-%s-lap-best.lmp", gpath, cv_chooseskin.string);
if (!FIL_FileExists(bestdemo) || G_CmpDemoTime(bestdemo, lastdemo) & (1<<1))
{ // Better lap time, save this demo.
if (FIL_FileExists(bestdemo))
remove(bestdemo);
FIL_WriteFile(bestdemo, buf, len);
CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW RECORD LAP!"), M_GetText("Saved replay as"), bestdemo);
}
//CONS_Printf("%s '%s'\n", M_GetText("Saved replay as"), lastdemo);
Z_Free(buf);
}
free(gpath);
// Check emblems when level data is updated
if ((earnedEmblems = M_CheckLevelEmblems()))
CONS_Printf(M_GetText("\x82" "Earned %hu medal%s for Record Attack records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
if (M_UpdateUnlockablesAndExtraEmblems(false))
S_StartSound(NULL, sfx_ncitem);
// SRB2Kart - save here so you NEVER lose your earned times/medals.
G_SaveGameData(false);
// Update timeattack menu's replay availability.
CV_AddValue(&cv_nextmap, 1);
CV_AddValue(&cv_nextmap, -1);
}
static void K_UpdatePowerLevels(void)
{
INT32 i, j;
INT32 numplayersingame = 0, numgriefers = 0;
INT16 increment[MAXPLAYERS];
// Compare every single player against each other for power level increases.
// Every player you won against gives you more points, and vice versa.
// The amount of points won per match-up depends on the difference between the loser's power and the winner's power.
// See K_CalculatePowerLevelInc for more info.
for (i = 0; i < MAXPLAYERS; i++)
{
increment[i] = 0;
if (nospectategrief[i] != -1)
numgriefers++;
if (!playeringame[i] || players[i].spectator)
continue;
numplayersingame++;
}
for (i = 0; i < numplayersingame; i++)
{
UINT16 yourpower = PWRLVRECORD_DEF;
UINT16 theirpower = PWRLVRECORD_DEF;
INT16 diff = 0; // Loser PWR.LV - Winner PWR.LV
INT16 inc = 0; // Total pt increment
UINT8 ipnum = data.match.num[i];
UINT8 jpnum;
CONS_Debug(DBG_GAMELOGIC, "Power Level Gain for player %d:\n", ipnum);
if (clientpowerlevels[ipnum][powertype] == 0) // splitscreen guests don't record power level changes
continue;
yourpower = clientpowerlevels[ipnum][powertype];
CONS_Debug(DBG_GAMELOGIC, "Player %d's PWR.LV: %d\n", ipnum, yourpower);
for (j = 0; j < numplayersingame; j++)
{
boolean won = false;
jpnum = data.match.num[j];
if (i == j || ipnum == jpnum) // Same person
continue;
CONS_Debug(DBG_GAMELOGIC, "Player %d VS Player %d:\n", ipnum, jpnum);
if (data.match.val[i] == data.match.val[j]) // Tie -- neither get any points for this match up.
{
CONS_Debug(DBG_GAMELOGIC, "TIE, no change.\n");
continue;
}
theirpower = PWRLVRECORD_DEF;
if (clientpowerlevels[jpnum][powertype] != 0) // No power level acts as 5000 (used for splitscreen guests)
theirpower = clientpowerlevels[jpnum][powertype];
CONS_Debug(DBG_GAMELOGIC, "Player %d's PWR.LV: %d\n", jpnum, theirpower);
if (G_RaceGametype())
{
if (data.match.val[i] < data.match.val[j])
won = true;
}
else
{
if (data.match.val[i] > data.match.val[j])
won = true;
}
if (won) // This player won!
{
diff = theirpower - yourpower;
inc += K_CalculatePowerLevelInc(diff);
CONS_Debug(DBG_GAMELOGIC, "WON! Diff is %d, total increment is %d\n", diff, inc);
}
else // This player lost...
{
diff = yourpower - theirpower;
inc -= K_CalculatePowerLevelInc(diff);
CONS_Debug(DBG_GAMELOGIC, "LOST... Diff is %d, total increment is %d\n", diff, inc);
}
}
if (numgriefers != 0) // Automatic win against quitters.
{
for (jpnum = 0; jpnum < MAXPLAYERS; jpnum++)
{
if (nospectategrief[jpnum] == -1) // Empty slot
continue;
if (ipnum == jpnum) // Same person
continue;
CONS_Debug(DBG_GAMELOGIC, "Player %d VS Player %d (griefer):\n", ipnum, jpnum);
theirpower = PWRLVRECORD_DEF;
if (nospectategrief[jpnum] != 0) // No power level acts as 5000 (used for splitscreen guests)
theirpower = nospectategrief[jpnum];
CONS_Debug(DBG_GAMELOGIC, "Player %d's PWR.LV: %d\n", jpnum, theirpower);
diff = theirpower - yourpower;
inc += K_CalculatePowerLevelInc(diff);
CONS_Debug(DBG_GAMELOGIC, "AUTO-WON! Diff is %d, total increment is %d\n", diff, inc);
}
}
if (inc == 0)
{
data.match.increase[ipnum] = INT16_MIN;
CONS_Debug(DBG_GAMELOGIC, "Total Result: No increment, no change.\n");
continue;
}
if (yourpower + inc > PWRLVRECORD_MAX)
inc -= ((yourpower + inc) - PWRLVRECORD_MAX);
if (yourpower + inc < PWRLVRECORD_MIN)
inc -= ((yourpower + inc) - PWRLVRECORD_MIN);
CONS_Debug(DBG_GAMELOGIC, "Total Result: Increment of %d.\n", inc);
increment[ipnum] = inc;
}
CONS_Debug(DBG_GAMELOGIC, "Setting final power levels...\n");
for (i = 0; i < MAXPLAYERS; i++)
{
if (increment[i] == 0)
continue;
data.match.increase[i] = increment[i];
clientpowerlevels[i][powertype] += data.match.increase[i];
if (i == consoleplayer)
{
CONS_Debug(DBG_GAMELOGIC, "Player %d is you! Saving...\n", i);
vspowerlevel[powertype] = clientpowerlevels[i][powertype];
if (M_UpdateUnlockablesAndExtraEmblems(true))
S_StartSound(NULL, sfx_ncitem);
G_SaveGameData(true);
}
}
}
//
// Y_StartIntermission
//
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
//
void Y_StartIntermission(void)
{
intertic = -1;
#ifdef PARANOIA
if (endtic != -1)
I_Error("endtic is dirty");
#endif
// set player Power Level type
powertype = PWRLV_DISABLED;
if (netgame && cv_kartusepwrlv.value)
{
if (G_RaceGametype())
powertype = PWRLV_RACE;
else if (G_BattleGametype())
powertype = PWRLV_BATTLE;
}
if (!multiplayer)
{
timer = 0;
/* // srb2kart: time attack tally is UGLY rn
if (modeattacking)
intertype = int_timeattack;
else
*/
intertype = int_race;
}
else
{
if (cv_inttime.value == 0 && gametype == GT_COOP)
timer = 0;
else if (demo.playback) // Override inttime (which is pulled from the replay anyway
timer = 10*TICRATE;
else
{
timer = cv_inttime.value*TICRATE;
if (!timer)
timer = 1;
}
if (gametype == GT_MATCH)
intertype = int_match;
else //if (gametype == GT_RACE)
intertype = int_race;
}
// We couldn't display the intermission even if we wanted to.
// But we still need to give the players their score bonuses, dummy.
//if (dedicated) return;
// This should always exist, but just in case...
if(!mapheaderinfo[prevmap])
P_AllocMapHeader(prevmap);
switch (intertype)
{
case int_match:
{
// Calculate who won
Y_CalculateMatchData(0, Y_CompareBattle);
if (cv_inttime.value > 0)
S_ChangeMusicInternal("racent", true); // loop it
break;
}
case int_race: // (time-only race)
{
if (!majormods && !multiplayer && !demo.playback) // remove this once we have a proper time attack screen
{
// Update visitation flags
mapvisited[gamemap-1] |= MV_BEATEN;
if (ALL7EMERALDS(emeralds))
mapvisited[gamemap-1] |= MV_ALLEMERALDS;
/*if (ultimatemode)
mapvisited[gamemap-1] |= MV_ULTIMATE;
if (data.coop.gotperfbonus)
mapvisited[gamemap-1] |= MV_PERFECT;*/
if (modeattacking == ATTACKING_RECORD)
Y_UpdateRecordReplays();
}
// Calculate who won
Y_CalculateMatchData(0, Y_CompareRace);
break;
}
case int_none:
default:
break;
}
if (powertype != PWRLV_DISABLED)
K_UpdatePowerLevels();
//if (intertype == int_race || intertype == int_match)
{
//bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
usetile = useinterpic = false;
usebuffer = true;
}
}
// ======
//
// Y_EndIntermission
//
void Y_EndIntermission(void)
{
Y_UnloadData();
endtic = -1;
sorttic = -1;
intertype = int_none;
usebuffer = false;
}
//
// Y_FollowIntermission
//
static void Y_FollowIntermission(void)
{
// This handles whether to play a post-level cutscene, end the game,
// or simply go to the next level.
// No need to duplicate the code here!
G_AfterIntermission();
}
#define UNLOAD(x) Z_ChangeTag(x, PU_CACHE); x = NULL
//
// Y_UnloadData
//
static void Y_UnloadData(void)
{
// In hardware mode, don't Z_ChangeTag a pointer returned by W_CachePatchName().
// It doesn't work and is unnecessary.
if (rendermode != render_soft)
return;
// unload the background patches
UNLOAD(bgpatch);
UNLOAD(widebgpatch);
UNLOAD(bgtile);
UNLOAD(interpic);
/*switch (intertype)
{
case int_coop:
// unload the coop and single player patches
UNLOAD(data.coop.ttlnum);
UNLOAD(data.coop.bonuspatches[3]);
UNLOAD(data.coop.bonuspatches[2]);
UNLOAD(data.coop.bonuspatches[1]);
UNLOAD(data.coop.bonuspatches[0]);
UNLOAD(data.coop.ptotal);
break;
case int_spec:
// unload the special stage patches
//UNLOAD(data.spec.cemerald);
//UNLOAD(data.spec.nowsuper);
UNLOAD(data.spec.bonuspatch);
UNLOAD(data.spec.pscore);
UNLOAD(data.spec.pcontinues);
break;
case int_match:
case int_race:
default:
//without this default,
//int_none, int_tag, int_chaos, and int_classicrace
//are not handled
break;
}*/
}
// SRB2Kart: Voting!
//
// Y_VoteDrawer
//
// Draws the voting screen!
//
void Y_VoteDrawer(void)
{
INT32 i, x, y = 0, height = 0;
UINT8 selected[4];
fixed_t rubyheight = 0;
if (rendermode == render_none)
return;
if (votetic >= voteendtic && voteendtic != -1)
return;
if (!voteclient.loaded)
return;
{
angle_t rubyfloattime = (ANGLE_MAX/NEWTICRATE)*(votetic % NEWTICRATE);
rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
}
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx > 320)
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(widebgpatch->width)/2),
(vid.height / vid.dupy) - SHORT(widebgpatch->height),
V_SNAPTOTOP|V_SNAPTOLEFT, widebgpatch);
else
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(bgpatch->width)/2), // Keep the width/height adjustments, for screens that are less wide than 320(?)
(vid.height / vid.dupy) - SHORT(bgpatch->height),
V_SNAPTOTOP|V_SNAPTOLEFT, bgpatch);
for (i = 0; i < 4; i++) // First, we need to figure out the height of this thing...
{
UINT8 j;
selected[i] = 0; // Initialize
for (j = 0; j <= splitscreen; j++)
{
if (voteclient.playerinfo[j].selection == i)
selected[i]++;
}
if (selected[i])
height += 50;
else
height += 25;
if (i < 3)
height += 5-splitscreen;
}
y = (200-height)/2;
for (i = 0; i < 4; i++)
{
const char *str;
patch_t *pic;
UINT8 j, color;
if (i == 3)
{
str = "RANDOM";
pic = randomlvl;
}
else
{
str = levelinfo[i].str;
pic = levelinfo[i].pic;
}
if (selected[i])
{
UINT8 sizeadd = selected[i];
for (j = 0; j <= splitscreen; j++) // another loop for drawing the selection backgrounds in the right order, grumble grumble..
{
INT32 handy = y;
UINT8 p;
UINT8 *colormap;
patch_t *thiscurs;
if (voteclient.playerinfo[j].selection != i)
continue;
if (!splitscreen)
{
thiscurs = cursor;
p = consoleplayer;
color = levelinfo[i].gtc;
colormap = NULL;
}
else
{
switch (j)
{
case 1:
thiscurs = cursor2;
p = displayplayers[1];
break;
case 2:
thiscurs = cursor3;
p = displayplayers[2];
break;
case 3:
thiscurs = cursor4;
p = displayplayers[3];
break;
default:
thiscurs = cursor1;
p = displayplayers[0];
break;
}
color = colortranslations[players[p].skincolor][7];
colormap = R_GetTranslationColormap(TC_DEFAULT, players[p].skincolor, GTC_CACHE);
}
if (votes[p] != -1 || players[p].spectator)
continue;
handy += 6*(3-splitscreen) + (13*j);
V_DrawMappedPatch(BASEVIDWIDTH-124, handy, V_SNAPTORIGHT, thiscurs, colormap);
if (votetic % 10 < 4)
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), 0|V_SNAPTORIGHT);
else
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), color|V_SNAPTORIGHT);
sizeadd--;
}
if (!levelinfo[i].encore)
V_DrawSmallScaledPatch(BASEVIDWIDTH-100, y, V_SNAPTORIGHT, pic);
else
{
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, V_FLIP|V_SNAPTORIGHT, pic, 0);
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, rubyicon, NULL);
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-21, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
if (levelinfo[i].gts)
{
INT32 w = V_ThinStringWidth(levelinfo[i].gts, V_SNAPTORIGHT)+1;
V_DrawFill(BASEVIDWIDTH-100, y+10, w+1, 2, V_SNAPTORIGHT|31);
V_DrawFill(BASEVIDWIDTH-100, y, w, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
V_DrawDiag(BASEVIDWIDTH-100+w+1, y, 12, V_SNAPTORIGHT|31);
V_DrawDiag(BASEVIDWIDTH-100+w, y, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
V_DrawThinString(BASEVIDWIDTH-99, y+1, V_SNAPTORIGHT, levelinfo[i].gts);
}
y += 50;
}
else
{
if (!levelinfo[i].encore)
V_DrawTinyScaledPatch(BASEVIDWIDTH-60, y, V_SNAPTORIGHT, pic);
else
{
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, y<<FRACBITS, FRACUNIT/4, V_FLIP|V_SNAPTORIGHT, pic, 0);
V_DrawFixedPatch((BASEVIDWIDTH-40)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
}
if (levelinfo[i].gts)
{
V_DrawDiag(BASEVIDWIDTH-60, y, 8, V_SNAPTORIGHT|31);
V_DrawDiag(BASEVIDWIDTH-60, y, 6, V_SNAPTORIGHT|levelinfo[i].gtc);
}
y += 25;
}
y += 5-splitscreen;
}
x = 20;
y = 10;
for (i = 0; i < MAXPLAYERS; i++)
{
if (dedicated && i == 0) // While leaving blank spots for non-existent players is largely intentional, the first spot *always* being blank looks a tad silly :V
continue;
if ((playeringame[i] && !players[i].spectator) && votes[i] != -1)
{
patch_t *pic;
if (votes[i] >= 3 && (i != pickedvote || voteendtic == -1))
pic = randomlvl;
else
pic = levelinfo[votes[i]].pic;
if (!timer && i == voteclient.ranim)
{
V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, cursor);
if (voteendtic != -1 && !(votetic % 4))
V_DrawFill(x-1, y-1, 42, 27, 0|V_SNAPTOLEFT);
else
V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT);
}
if (!levelinfo[votes[i]].encore)
V_DrawTinyScaledPatch(x, y, V_SNAPTOLEFT, pic);
else
{
V_DrawFixedPatch((x+40)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, V_SNAPTOLEFT|V_FLIP, pic, 0);
V_DrawFixedPatch((x+20)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTOLEFT, rubyicon, NULL);
}
if (levelinfo[votes[i]].gts)
{
V_DrawDiag(x, y, 8, V_SNAPTOLEFT|31);
V_DrawDiag(x, y, 6, V_SNAPTOLEFT|levelinfo[votes[i]].gtc);
}
if (players[i].skincolor)
{
UINT8 *colormap = R_GetTranslationColormap(players[i].skin, players[i].skincolor, GTC_CACHE);
V_DrawMappedPatch(x+24, y+9, V_SNAPTOLEFT, facerankprefix[players[i].skin], colormap);
}
if (!splitscreen && i == consoleplayer)
{
UINT8 cursorframe = (votetic / 4) % 8;
V_DrawScaledPatch(x+24, y+9, V_SNAPTOLEFT, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE));
}
}
y += 30;
if (y > BASEVIDHEIGHT-40)
{
x += 60;
y = 10;
}
}
if (timer)
{
INT32 hilicol, tickdown = (timer+1)/TICRATE;
if (cons_menuhighlight.value)
hilicol = cons_menuhighlight.value;
else if (gametype == GT_RACE)
hilicol = V_SKYMAP;
else //if (gametype == GT_MATCH)
hilicol = V_REDMAP;
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
va("Vote ends in %d", tickdown));
}
}
//
// Y_VoteStop
//
// Vote screen's selection stops moving
//
SINT8 deferredlevel = 0;
static void Y_VoteStops(SINT8 pick, SINT8 level)
{
nextmap = votelevels[level][0];
if (level == 4)
S_StartSound(NULL, sfx_noooo2); // gasp
else if (mapheaderinfo[nextmap] && (mapheaderinfo[nextmap]->menuflags & LF2_HIDEINMENU))
S_StartSound(NULL, sfx_noooo1); // this is bad
else if (netgame && P_IsLocalPlayer(&players[pick]))
S_StartSound(NULL, sfx_yeeeah); // yeeeah!
else
S_StartSound(NULL, sfx_kc48); // just a cool sound
if (gametype != votelevels[level][1])
{
INT16 lastgametype = gametype;
gametype = votelevels[level][1];
D_GameTypeChanged(lastgametype);
forceresetplayers = true;
}
deferencoremode = (levelinfo[level].encore);
}
//
// Y_VoteTicker
//
// Vote screen thinking :eggthinking:
//
void Y_VoteTicker(void)
{
INT32 i;
if (paused || P_AutoPause() || !voteclient.loaded)
return;
votetic++;
if (votetic == voteendtic)
{
Y_EndVote();
Y_FollowIntermission();
return;
}
for (i = 0; i < MAXPLAYERS; i++) // Correct votes as early as possible, before they're processed by the game at all
{
if (!playeringame[i] || players[i].spectator)
votes[i] = -1; // Spectators are the lower class, and have effectively no voice in the government. Democracy sucks.
else if (pickedvote != -1 && votes[i] == -1)
votes[i] = 3; // Slow people get random
}
if (server && pickedvote != -1 && votes[pickedvote] == -1) // Uh oh! The person who got picked left! Recalculate, quick!
D_PickVote();
if (!votetic)
S_ChangeMusicInternal("vote", true);
if (timer)
timer--;
if (pickedvote != -1)
{
timer = 0;
voteclient.rsynctime++;
if (voteendtic == -1)
{
UINT8 tempvotes[MAXPLAYERS];
UINT8 numvotes = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (votes[i] == -1)
continue;
tempvotes[numvotes] = i;
numvotes++;
}
if (numvotes < 1) // Whoops! Get outta here.
{
Y_EndVote();
Y_FollowIntermission();
return;
}
voteclient.rtics--;
if (voteclient.rtics <= 0)
{
voteclient.roffset++;
voteclient.rtics = min(20, (3*voteclient.roffset/4)+5);
S_StartSound(NULL, sfx_kc39);
}
if (voteclient.rendoff == 0 || voteclient.roffset < voteclient.rendoff)
voteclient.ranim = tempvotes[((pickedvote + voteclient.roffset) % numvotes)];
if (voteclient.roffset >= 20)
{
if (voteclient.rendoff == 0)
{
if (voteclient.rsynctime % 51 == 0) // Song is 1.45 seconds long (sorry @ whoever wants to replace it in a music wad :V)
{
for (i = 5; i >= 3; i--) // Find a suitable place to stop
{
if (tempvotes[((pickedvote + voteclient.roffset + i) % numvotes)] == pickedvote)
{
voteclient.rendoff = voteclient.roffset+i;
if (M_RandomChance(FRACUNIT/32)) // Let it cheat occasionally~
voteclient.rendoff++;
S_ChangeMusicInternal("voteeb", false);
break;
}
}
}
}
else if (voteclient.roffset >= voteclient.rendoff)
{
voteendtic = votetic + (3*TICRATE);
Y_VoteStops(pickedvote, deferredlevel);
}
}
}
else
voteclient.ranim = pickedvote;
}
else
{
if (votetic < 3*(NEWTICRATE/7)) // give it some time before letting you control it :V
return;
for (i = 0; i <= splitscreen; i++)
{
UINT8 p;
boolean pressed = false;
switch (i)
{
case 1:
p = displayplayers[1];
break;
case 2:
p = displayplayers[2];
break;
case 3:
p = displayplayers[3];
break;
default:
p = consoleplayer;
break;
}
if (voteclient.playerinfo[i].delay)
voteclient.playerinfo[i].delay--;
if ((playeringame[p] && !players[p].spectator)
&& !voteclient.playerinfo[i].delay
&& pickedvote == -1 && votes[p] == -1)
{
if (InputDown(gc_aimforward, i+1) || JoyAxis(AXISAIM, i+1) < 0)
{
voteclient.playerinfo[i].selection--;
pressed = true;
}
if ((InputDown(gc_aimbackward, i+1) || JoyAxis(AXISAIM, i+1) > 0) && !pressed)
{
voteclient.playerinfo[i].selection++;
pressed = true;
}
if (voteclient.playerinfo[i].selection < 0)
voteclient.playerinfo[i].selection = 3;
if (voteclient.playerinfo[i].selection > 3)
voteclient.playerinfo[i].selection = 0;
if ((InputDown(gc_accelerate, i+1) || JoyAxis(AXISMOVE, i+1) > 0) && !pressed)
{
D_ModifyClientVote(voteclient.playerinfo[i].selection, i);
pressed = true;
}
}
if (pressed)
{
S_StartSound(NULL, sfx_kc4a);
voteclient.playerinfo[i].delay = NEWTICRATE/7;
}
}
if (server)
{
if (timer == 0)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
votes[i] = 3;
}
}
else
{
for (i = 0; i < MAXPLAYERS; i++)
{
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
return;
}
}
timer = 0;
if (voteendtic == -1)
D_PickVote();
}
}
}
//
// Y_StartVote
//
// MK online style voting screen, appears after intermission
//
void Y_StartVote(void)
{
INT32 i = 0;
votetic = -1;
#ifdef PARANOIA
if (voteendtic != -1)
I_Error("voteendtic is dirty");
#endif
widebgpatch = W_CachePatchName(((gametype == GT_MATCH) ? "BATTLSCW" : "INTERSCW"), PU_STATIC);
bgpatch = W_CachePatchName(((gametype == GT_MATCH) ? "BATTLSCR" : "INTERSCR"), PU_STATIC);
cursor = W_CachePatchName("M_CURSOR", PU_STATIC);
cursor1 = W_CachePatchName("P1CURSOR", PU_STATIC);
cursor2 = W_CachePatchName("P2CURSOR", PU_STATIC);
cursor3 = W_CachePatchName("P3CURSOR", PU_STATIC);
cursor4 = W_CachePatchName("P4CURSOR", PU_STATIC);
randomlvl = W_CachePatchName("RANDOMLV", PU_STATIC);
rubyicon = W_CachePatchName("RUBYICON", PU_STATIC);
timer = cv_votetime.value*TICRATE;
pickedvote = -1;
for (i = 0; i < 3; i++)
{
voteclient.playerinfo[i].selection = 0;
voteclient.playerinfo[i].delay = 0;
}
voteclient.ranim = 0;
voteclient.rtics = 1;
voteclient.roffset = 0;
voteclient.rsynctime = 0;
voteclient.rendoff = 0;
for (i = 0; i < MAXPLAYERS; i++)
votes[i] = -1;
for (i = 0; i < 5; i++)
{
lumpnum_t lumpnum;
// set up the encore
levelinfo[i].encore = (votelevels[i][1] & 0x80);
votelevels[i][1] &= ~0x80;
// set up the str
if (i == 4)
levelinfo[i].str[0] = '\0';
else
{
// set up the levelstring
if (mapheaderinfo[votelevels[i][0]]->levelflags & LF_NOZONE || !mapheaderinfo[votelevels[i][0]]->zonttl[0])
{
if (mapheaderinfo[votelevels[i][0]]->actnum[0])
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s",
mapheaderinfo[votelevels[i][0]]->lvlttl);
}
else
{
if (mapheaderinfo[votelevels[i][0]]->actnum[0])
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl);
}
levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
}
// set up the gtc and gts
levelinfo[i].gtc = G_GetGametypeColor(votelevels[i][1]);
if (i == 2 && votelevels[i][1] != votelevels[0][1])
levelinfo[i].gts = gametype_cons_t[votelevels[i][1]].strvalue;
else
levelinfo[i].gts = NULL;
// set up the pic
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(votelevels[i][0]+1)));
if (lumpnum != LUMPERROR)
levelinfo[i].pic = W_CachePatchName(va("%sP", G_BuildMapName(votelevels[i][0]+1)), PU_STATIC);
else
levelinfo[i].pic = W_CachePatchName("BLANKLVL", PU_STATIC);
}
voteclient.loaded = true;
}
//
// Y_EndVote
//
void Y_EndVote(void)
{
Y_UnloadVoteData();
voteendtic = -1;
}
//
// Y_UnloadVoteData
//
static void Y_UnloadVoteData(void)
{
voteclient.loaded = false;
if (rendermode != render_soft)
return;
UNLOAD(widebgpatch);
UNLOAD(bgpatch);
UNLOAD(cursor);
UNLOAD(cursor1);
UNLOAD(cursor2);
UNLOAD(cursor3);
UNLOAD(cursor4);
UNLOAD(randomlvl);
UNLOAD(rubyicon);
UNLOAD(levelinfo[4].pic);
UNLOAD(levelinfo[3].pic);
UNLOAD(levelinfo[2].pic);
UNLOAD(levelinfo[1].pic);
UNLOAD(levelinfo[0].pic);
}
//
// Y_SetupVoteFinish
//
void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
{
if (!voteclient.loaded)
return;
if (pick == -1) // No other votes? We gotta get out of here, then!
{
Y_EndVote();
Y_FollowIntermission();
return;
}
if (pickedvote == -1)
{
INT32 i;
SINT8 votecompare = -1;
INT32 endtype = 0;
voteclient.rsynctime = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
votes[i] = 3;
if (votes[i] == -1 || endtype > 1) // Don't need to go on
continue;
if (level == 4)
{
votes[i] = 4;
continue;
}
if (endtype == 2)
continue;
if (votecompare == -1)
{
votecompare = votes[i];
endtype = 1;
}
else if (votes[i] != votecompare)
endtype = 2;
}
if (level == 4 || endtype == 1) // Only one unique vote, so just end it immediately.
{
voteendtic = votetic + (5*TICRATE);
S_ChangeMusicInternal("voteeb", false);
Y_VoteStops(pick, level);
}
else if (endtype == 0) // Might as well put this here, too.
{
Y_EndVote();
Y_FollowIntermission();
return;
}
else
S_ChangeMusicInternal("voteea", true);
}
deferredlevel = level;
pickedvote = pick;
timer = 0;
}