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No description
A series of 100 booleans on the roundconditions struct, one per possible lap.
Allows for a full suite of track hazard touching conditions - see the following examples.
- `Condition1 = Prefix_IsMap RR_MOTOBUGMOTORWAY
- `Condition1 = TrackHazard No`
- `Condition1 = IsMap RR_MOTOBUGMOTORWAY`
- "MOTOBUG MOTORWAY: Don't touch any track hazard"
- `Condition1 = Prefix_GrandPrix`
- `Condition1 = IsMap RR_HARDBOILEDSTADIUM`
- `Condition1 = TrackHazard Yes`
- `Condition1 = And`
- `Condition1 = FinishPlace 1`
- "GRAND PRIX: On HARD-BOILED STADIUM, touch a track hazard every lap & finish in 1st"
- `Condition1 = Prefix IsMap RR_DEATHEGG`
- `Condition1 = Trackhazard No 8`
- "DEATH EGG ZONE: Don't touch any track hazard on lap 8"
- `Condition1 = Prefix_IsMap RR_SPEEDHIGHWAY
- `Condition1 = TrackHazard No Final`
- "SPEED HIGHWAY: Don't touch any track hazard on the final lap"
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| .circleci | ||
| android | ||
| assets | ||
| cmake | ||
| debian-template | ||
| deployer | ||
| doc | ||
| extras | ||
| libs | ||
| src | ||
| thirdparty | ||
| tools | ||
| .clang-format | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| alias-bootstrap.sh | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| comptime.bat | ||
| comptime.mk | ||
| comptime.props | ||
| comptime.sh | ||
| cpdebug.mk | ||
| debian_template.sh | ||
| Doxyfile | ||
| LICENSE | ||
| LICENSE-3RD-PARTY.txt | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
| SRB2_Release.props | ||
| srb2banner.png | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.