RingRacers/src/lua_hud.h
Sally Coolatta d27f16c4d5 A bunch of easy files (1-5 conflicts)
g_state.h, hu_stuff.h, lua_hud.h, m_misc.h, p_polyobj.c, p_telept.c, r_draw.c, r_draw8.c, r_sky.c
2020-08-05 14:34:17 -04:00

46 lines
1.3 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_hud.h
/// \brief HUD enable/disable flags for Lua scripting
enum hud {
hud_stagetitle = 0,
hud_textspectator,
hud_time,
hud_gametypeinfo,
hud_minimap,
hud_item,
hud_position,
hud_check, // "CHECK" f-zero indicator
hud_minirankings, // Rankings to the left
hud_battlebumpers, // mini rankings battle bumpers.
hud_battlefullscreen, // battle huge text (WAIT, WIN, LOSE ...) + karma comeback time
hud_battlecomebacktimer, // comeback timer in battlefullscreen. separated for ease of use.
hud_wanted,
hud_speedometer,
hud_freeplay,
hud_rankings, // Tab rankings
// Intermission
hud_intermissiontally,
hud_intermissionmessages,
hud_MAX
};
extern boolean hud_running;
boolean LUA_HudEnabled(enum hud option);
void LUAh_GameHUD(player_t *stplyr);
void LUAh_ScoresHUD(void);
void LUAh_TitleHUD(void);
void LUAh_TitleCardHUD(player_t *stplayr);
void LUAh_IntermissionHUD(void);