No description
Find a file
toasterbabe d79541e63c Mammoth commit!
* Make TIME part of HUD count down in a bunch of circumstances where it was otherwise some other seperate thing.
* Make race countdown happen in a bunch of appropriate circumstances.
* Refactor race countdown.
* Remove a lot of useless stuff from H&S/Tag UI.
* Make co-op/competition/race end-of-act countdown use the race countdown and bigger HUD font.
* Remove useless PLAYING/SPECTATE text from lives element.
* Merge lap counter into lives element.
* Move some other text around.
2018-03-21 18:18:45 +00:00
.circleci CircleCI: remove blank lines 2017-09-28 11:06:57 -04:00
android
assets
bin Remove objs and bin subfolders for nds and WinCE 2017-09-29 23:29:29 +01:00
cmake/Modules
debian
doc
extras
libs libs: Updated SDL2-Mixer to 2.0.2 2017-10-28 18:03:18 -04:00
objs Remove objs and bin subfolders for nds and WinCE 2017-09-29 23:29:29 +01:00
src Mammoth commit! 2018-03-21 18:18:45 +00:00
tools
.gitattributes
.gitignore GIT: ignore .vs folder 2017-12-27 19:32:59 -05:00
.travis.yml Travis: clang 4.0 and 5.0 is not up for trusy 2017-09-29 17:57:03 -04:00
Android.mk
appveyor.yml Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
CMakeLists.txt Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
Doxyfile
LICENSE
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props SRB2: disable Smaller Type Check for MSVC 2017-12-25 00:41:05 -05:00
SRB2_Release.props

Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.