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# Conflicts: # libs/SDL2/COPYING.txt # libs/SDL2/WhatsNew.txt # libs/SDL2/docs/README-android.md # libs/SDL2/docs/README-linux.md # libs/SDL2/i686-w64-mingw32/bin/SDL2.dll # libs/SDL2/i686-w64-mingw32/bin/sdl2-config # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/i686-w64-mingw32/lib/libSDL2.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la # libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc # libs/SDL2/test/Makefile.in # libs/SDL2/test/Makefile.os2 # libs/SDL2/test/checkkeys.c # libs/SDL2/test/configure.ac # libs/SDL2/test/controllermap.c # libs/SDL2/test/loopwave.c # libs/SDL2/test/loopwavequeue.c # libs/SDL2/test/testatomic.c # libs/SDL2/test/testaudiocapture.c # libs/SDL2/test/testaudiohotplug.c # libs/SDL2/test/testaudioinfo.c # libs/SDL2/test/testautomation.c # libs/SDL2/test/testbounds.c # libs/SDL2/test/testcustomcursor.c # libs/SDL2/test/testdisplayinfo.c # libs/SDL2/test/testdraw2.c # libs/SDL2/test/testdrawchessboard.c # libs/SDL2/test/testdropfile.c # libs/SDL2/test/testerror.c # libs/SDL2/test/testfile.c # libs/SDL2/test/testfilesystem.c # libs/SDL2/test/testgamecontroller.c # libs/SDL2/test/testgesture.c # libs/SDL2/test/testgl2.c # libs/SDL2/test/testgles.c # libs/SDL2/test/testgles2.c # libs/SDL2/test/testhotplug.c # libs/SDL2/test/testiconv.c # libs/SDL2/test/testime.c # libs/SDL2/test/testintersections.c # libs/SDL2/test/testjoystick.c # libs/SDL2/test/testkeys.c # libs/SDL2/test/testloadso.c # libs/SDL2/test/testlock.c # libs/SDL2/test/testmessage.c # libs/SDL2/test/testmultiaudio.c # libs/SDL2/test/testnative.c # libs/SDL2/test/testnative.h # libs/SDL2/test/testnativew32.c # libs/SDL2/test/testnativex11.c # libs/SDL2/test/testoverlay2.c # libs/SDL2/test/testplatform.c # libs/SDL2/test/testpower.c # libs/SDL2/test/testqsort.c # libs/SDL2/test/testrelative.c # libs/SDL2/test/testrendercopyex.c # libs/SDL2/test/testrendertarget.c # libs/SDL2/test/testresample.c # libs/SDL2/test/testrumble.c # libs/SDL2/test/testscale.c # libs/SDL2/test/testsem.c # libs/SDL2/test/testsensor.c # libs/SDL2/test/testshader.c # libs/SDL2/test/testshape.c # libs/SDL2/test/testsprite2.c # libs/SDL2/test/testspriteminimal.c # libs/SDL2/test/teststreaming.c # libs/SDL2/test/testthread.c # libs/SDL2/test/testtimer.c # libs/SDL2/test/testver.c # libs/SDL2/test/testviewport.c # libs/SDL2/test/testvulkan.c # libs/SDL2/test/testwm2.c # libs/SDL2/test/testyuv.c # libs/SDL2/test/testyuv_cvt.c # libs/SDL2/test/testyuv_cvt.h # libs/SDL2/test/torturethread.c # libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll # libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la # libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
395 lines
13 KiB
C
395 lines
13 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_atomic.h
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*
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* Atomic operations.
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*
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* IMPORTANT:
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* If you are not an expert in concurrent lockless programming, you should
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* only be using the atomic lock and reference counting functions in this
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* file. In all other cases you should be protecting your data structures
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* with full mutexes.
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*
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* The list of "safe" functions to use are:
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* SDL_AtomicLock()
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* SDL_AtomicUnlock()
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* SDL_AtomicIncRef()
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* SDL_AtomicDecRef()
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*
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* Seriously, here be dragons!
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* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
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*
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* You can find out a little more about lockless programming and the
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* subtle issues that can arise here:
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* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
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*
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* There's also lots of good information here:
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* http://www.1024cores.net/home/lock-free-algorithms
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* http://preshing.com/
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*
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* These operations may or may not actually be implemented using
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* processor specific atomic operations. When possible they are
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* implemented as true processor specific atomic operations. When that
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* is not possible the are implemented using locks that *do* use the
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* available atomic operations.
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*
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* All of the atomic operations that modify memory are full memory barriers.
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*/
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#ifndef SDL_atomic_h_
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#define SDL_atomic_h_
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#include "SDL_stdinc.h"
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#include "SDL_platform.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \name SDL AtomicLock
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*
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* The atomic locks are efficient spinlocks using CPU instructions,
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* but are vulnerable to starvation and can spin forever if a thread
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* holding a lock has been terminated. For this reason you should
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* minimize the code executed inside an atomic lock and never do
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* expensive things like API or system calls while holding them.
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*
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* The atomic locks are not safe to lock recursively.
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*
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* Porting Note:
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* The spin lock functions and type are required and can not be
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* emulated because they are used in the atomic emulation code.
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*/
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/* @{ */
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typedef int SDL_SpinLock;
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/**
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* Try to lock a spin lock by setting it to a non-zero value.
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*
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* ***Please note that spinlocks are dangerous if you don't know what you're
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* doing. Please be careful using any sort of spinlock!***
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*
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* \param lock a pointer to a lock variable
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* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
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* held.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AtomicLock
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* \sa SDL_AtomicUnlock
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
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/**
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* Lock a spin lock by setting it to a non-zero value.
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*
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* ***Please note that spinlocks are dangerous if you don't know what you're
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* doing. Please be careful using any sort of spinlock!***
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*
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* \param lock a pointer to a lock variable
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AtomicTryLock
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* \sa SDL_AtomicUnlock
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*/
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extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
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/**
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* Unlock a spin lock by setting it to 0.
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*
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* Always returns immediately.
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*
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* ***Please note that spinlocks are dangerous if you don't know what you're
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* doing. Please be careful using any sort of spinlock!***
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*
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* \param lock a pointer to a lock variable
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AtomicLock
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* \sa SDL_AtomicTryLock
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*/
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extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
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/* @} *//* SDL AtomicLock */
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/**
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* The compiler barrier prevents the compiler from reordering
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* reads and writes to globally visible variables across the call.
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*/
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#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
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void _ReadWriteBarrier(void);
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#pragma intrinsic(_ReadWriteBarrier)
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#define SDL_CompilerBarrier() _ReadWriteBarrier()
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#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
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#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
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#elif defined(__WATCOMC__)
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extern __inline void SDL_CompilerBarrier(void);
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#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
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#else
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#define SDL_CompilerBarrier() \
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{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
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#endif
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/**
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* Memory barriers are designed to prevent reads and writes from being
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* reordered by the compiler and being seen out of order on multi-core CPUs.
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*
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* A typical pattern would be for thread A to write some data and a flag, and
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* for thread B to read the flag and get the data. In this case you would
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* insert a release barrier between writing the data and the flag,
|
|
* guaranteeing that the data write completes no later than the flag is
|
|
* written, and you would insert an acquire barrier between reading the flag
|
|
* and reading the data, to ensure that all the reads associated with the flag
|
|
* have completed.
|
|
*
|
|
* In this pattern you should always see a release barrier paired with an
|
|
* acquire barrier and you should gate the data reads/writes with a single
|
|
* flag variable.
|
|
*
|
|
* For more information on these semantics, take a look at the blog post:
|
|
* http://preshing.com/20120913/acquire-and-release-semantics
|
|
*
|
|
* \since This function is available since SDL 2.0.6.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
|
|
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
|
|
|
|
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
|
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
|
|
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
|
|
#elif defined(__GNUC__) && defined(__aarch64__)
|
|
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
|
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
|
#elif defined(__GNUC__) && defined(__arm__)
|
|
#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
|
|
/* Information from:
|
|
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
|
|
|
|
The Linux kernel provides a helper function which provides the right code for a memory barrier,
|
|
hard-coded at address 0xffff0fa0
|
|
*/
|
|
typedef void (*SDL_KernelMemoryBarrierFunc)();
|
|
#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
|
|
#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
|
|
#elif 0 /* defined(__QNXNTO__) */
|
|
#include <sys/cpuinline.h>
|
|
|
|
#define SDL_MemoryBarrierRelease() __cpu_membarrier()
|
|
#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
|
|
#else
|
|
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
|
|
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
|
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
|
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
|
|
#ifdef __thumb__
|
|
/* The mcr instruction isn't available in thumb mode, use real functions */
|
|
#define SDL_MEMORY_BARRIER_USES_FUNCTION
|
|
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
|
|
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
|
|
#else
|
|
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
|
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
|
#endif /* __thumb__ */
|
|
#else
|
|
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
|
|
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
|
|
#endif /* __LINUX__ || __ANDROID__ */
|
|
#endif /* __GNUC__ && __arm__ */
|
|
#else
|
|
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
|
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
|
|
#include <mbarrier.h>
|
|
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
|
|
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
|
|
#else
|
|
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
|
|
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
|
|
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
|
|
#endif
|
|
#endif
|
|
|
|
/**
|
|
* \brief A type representing an atomic integer value. It is a struct
|
|
* so people don't accidentally use numeric operations on it.
|
|
*/
|
|
typedef struct { int value; } SDL_atomic_t;
|
|
|
|
/**
|
|
* Set an atomic variable to a new value if it is currently an old value.
|
|
*
|
|
* ***Note: If you don't know what this function is for, you shouldn't use
|
|
* it!***
|
|
*
|
|
* \param a a pointer to an SDL_atomic_t variable to be modified
|
|
* \param oldval the old value
|
|
* \param newval the new value
|
|
* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_AtomicCASPtr
|
|
* \sa SDL_AtomicGet
|
|
* \sa SDL_AtomicSet
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
|
|
|
|
/**
|
|
* Set an atomic variable to a value.
|
|
*
|
|
* This function also acts as a full memory barrier.
|
|
*
|
|
* ***Note: If you don't know what this function is for, you shouldn't use
|
|
* it!***
|
|
*
|
|
* \param a a pointer to an SDL_atomic_t variable to be modified
|
|
* \param v the desired value
|
|
* \returns the previous value of the atomic variable.
|
|
*
|
|
* \since This function is available since SDL 2.0.2.
|
|
*
|
|
* \sa SDL_AtomicGet
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
|
|
|
|
/**
|
|
* Get the value of an atomic variable.
|
|
*
|
|
* ***Note: If you don't know what this function is for, you shouldn't use
|
|
* it!***
|
|
*
|
|
* \param a a pointer to an SDL_atomic_t variable
|
|
* \returns the current value of an atomic variable.
|
|
*
|
|
* \since This function is available since SDL 2.0.2.
|
|
*
|
|
* \sa SDL_AtomicSet
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
|
|
|
|
/**
|
|
* Add to an atomic variable.
|
|
*
|
|
* This function also acts as a full memory barrier.
|
|
*
|
|
* ***Note: If you don't know what this function is for, you shouldn't use
|
|
* it!***
|
|
*
|
|
* \param a a pointer to an SDL_atomic_t variable to be modified
|
|
* \param v the desired value to add
|
|
* \returns the previous value of the atomic variable.
|
|
*
|
|
* \since This function is available since SDL 2.0.2.
|
|
*
|
|
* \sa SDL_AtomicDecRef
|
|
* \sa SDL_AtomicIncRef
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
|
|
|
|
/**
|
|
* \brief Increment an atomic variable used as a reference count.
|
|
*/
|
|
#ifndef SDL_AtomicIncRef
|
|
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
|
|
#endif
|
|
|
|
/**
|
|
* \brief Decrement an atomic variable used as a reference count.
|
|
*
|
|
* \return SDL_TRUE if the variable reached zero after decrementing,
|
|
* SDL_FALSE otherwise
|
|
*/
|
|
#ifndef SDL_AtomicDecRef
|
|
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
|
|
#endif
|
|
|
|
/**
|
|
* Set a pointer to a new value if it is currently an old value.
|
|
*
|
|
* ***Note: If you don't know what this function is for, you shouldn't use
|
|
* it!***
|
|
*
|
|
* \param a a pointer to a pointer
|
|
* \param oldval the old pointer value
|
|
* \param newval the new pointer value
|
|
* \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_AtomicCAS
|
|
* \sa SDL_AtomicGetPtr
|
|
* \sa SDL_AtomicSetPtr
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
|
|
|
|
/**
|
|
* Set a pointer to a value atomically.
|
|
*
|
|
* ***Note: If you don't know what this function is for, you shouldn't use
|
|
* it!***
|
|
*
|
|
* \param a a pointer to a pointer
|
|
* \param v the desired pointer value
|
|
* \returns the previous value of the pointer.
|
|
*
|
|
* \since This function is available since SDL 2.0.2.
|
|
*
|
|
* \sa SDL_AtomicCASPtr
|
|
* \sa SDL_AtomicGetPtr
|
|
*/
|
|
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
|
|
|
|
/**
|
|
* Get the value of a pointer atomically.
|
|
*
|
|
* ***Note: If you don't know what this function is for, you shouldn't use
|
|
* it!***
|
|
*
|
|
* \param a a pointer to a pointer
|
|
* \returns the current value of a pointer.
|
|
*
|
|
* \since This function is available since SDL 2.0.2.
|
|
*
|
|
* \sa SDL_AtomicCASPtr
|
|
* \sa SDL_AtomicSetPtr
|
|
*/
|
|
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_atomic_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|