mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Port of code from Heretic/Hexen, lets you make a texture look "deep" by offsetting the sprites and cutting them off. Doesn't impact hitboxes.
1575 lines
35 KiB
C
1575 lines
35 KiB
C
// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2021 by ZDoom + GZDoom teams, and contributors
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// Copyright (C) 2021 by Sally "TehRealSalt" Cochenour
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// Copyright (C) 2021 by Kart Krew
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file k_terrain.c
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/// \brief Implementation of TERRAIN lump from GZDoom codebase for DRRR.
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#include "k_terrain.h"
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#include "dehacked.h" // get_number
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#include "deh_soc.h" // get_mobjtype
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#include "doomdata.h"
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#include "doomdef.h"
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#include "doomtype.h"
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#include "fastcmp.h"
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#include "m_fixed.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "p_mobj.h"
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#include "r_textures.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "k_kart.h" // on the chopping block...
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static t_splash_t *splashDefs = NULL;
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static size_t numSplashDefs = 0;
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static t_footstep_t *footstepDefs = NULL;
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static size_t numFootstepDefs = 0;
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static terrain_t *terrainDefs = NULL;
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static size_t numTerrainDefs = 0;
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static t_floor_t *terrainFloorDefs = NULL;
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static size_t numTerrainFloorDefs = 0;
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static size_t defaultTerrain = SIZE_MAX;
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static size_t defaultOffroadFootstep = SIZE_MAX;
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/*--------------------------------------------------
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size_t K_GetSplashHeapIndex(t_splash_t *splash)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetSplashHeapIndex(t_splash_t *splash)
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{
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if (splash == NULL)
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{
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return SIZE_MAX;
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}
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return (splash - splashDefs);
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}
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/*--------------------------------------------------
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size_t K_GetNumSplashDefs(void)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetNumSplashDefs(void)
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{
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return numSplashDefs;
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}
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/*--------------------------------------------------
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t_splash_t *K_GetSplashByIndex(size_t checkIndex)
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See header file for description.
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--------------------------------------------------*/
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t_splash_t *K_GetSplashByIndex(size_t checkIndex)
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{
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if (checkIndex >= numSplashDefs)
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{
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return NULL;
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}
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return &splashDefs[checkIndex];
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}
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/*--------------------------------------------------
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t_splash_t *K_GetSplashByName(const char *checkName)
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See header file for description.
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--------------------------------------------------*/
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t_splash_t *K_GetSplashByName(const char *checkName)
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{
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UINT32 checkHash = quickncasehash(checkName, TERRAIN_NAME_LEN);
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size_t i;
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if (numSplashDefs == 0)
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{
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return NULL;
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}
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for (i = 0; i < numSplashDefs; i++)
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{
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t_splash_t *s = &splashDefs[i];
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if (checkHash == s->hash && !strncmp(checkName, s->name, TERRAIN_NAME_LEN))
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{
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// Name matches.
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return s;
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}
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}
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return NULL;
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}
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/*--------------------------------------------------
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size_t K_GetFootstepHeapIndex(t_footstep_t *footstep)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetFootstepHeapIndex(t_footstep_t *footstep)
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{
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if (footstep == NULL)
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{
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return SIZE_MAX;
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}
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return (footstep - footstepDefs);
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}
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/*--------------------------------------------------
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size_t K_GetNumFootstepDefs(void)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetNumFootstepDefs(void)
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{
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return numFootstepDefs;
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}
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/*--------------------------------------------------
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t_footstep_t *K_GetFootstepByIndex(size_t checkIndex)
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See header file for description.
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--------------------------------------------------*/
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t_footstep_t *K_GetFootstepByIndex(size_t checkIndex)
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{
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if (checkIndex >= numFootstepDefs)
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{
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return NULL;
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}
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return &footstepDefs[checkIndex];
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}
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/*--------------------------------------------------
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t_footstep_t *K_GetFootstepByName(const char *checkName)
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See header file for description.
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--------------------------------------------------*/
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t_footstep_t *K_GetFootstepByName(const char *checkName)
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{
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UINT32 checkHash = quickncasehash(checkName, TERRAIN_NAME_LEN);
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size_t i;
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if (numFootstepDefs == 0)
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{
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return NULL;
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}
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for (i = 0; i < numFootstepDefs; i++)
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{
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t_footstep_t *fs = &footstepDefs[i];
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if (checkHash == fs->hash && !strncmp(checkName, fs->name, TERRAIN_NAME_LEN))
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{
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// Name matches.
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return fs;
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}
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}
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return NULL;
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}
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/*--------------------------------------------------
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size_t K_GetTerrainHeapIndex(terrain_t *terrain)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetTerrainHeapIndex(terrain_t *terrain)
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{
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if (terrain == NULL)
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{
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return SIZE_MAX;
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}
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return (terrain - terrainDefs);
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}
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/*--------------------------------------------------
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size_t K_GetNumTerrainDefs(void)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetNumTerrainDefs(void)
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{
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return numTerrainDefs;
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}
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/*--------------------------------------------------
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terrain_t *K_GetTerrainByIndex(size_t checkIndex)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetTerrainByIndex(size_t checkIndex)
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{
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if (checkIndex >= numTerrainDefs)
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{
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return NULL;
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}
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return &terrainDefs[checkIndex];
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}
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/*--------------------------------------------------
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terrain_t *K_GetTerrainByName(const char *checkName)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetTerrainByName(const char *checkName)
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{
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UINT32 checkHash = quickncasehash(checkName, TERRAIN_NAME_LEN);
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size_t i;
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if (numTerrainDefs > 0)
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{
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for (i = 0; i < numTerrainDefs; i++)
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{
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terrain_t *t = &terrainDefs[i];
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if (checkHash == t->hash && !strncmp(checkName, t->name, TERRAIN_NAME_LEN))
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{
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// Name matches.
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return t;
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}
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}
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}
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return NULL;
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}
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/*--------------------------------------------------
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terrain_t *K_GetDefaultTerrain(void)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetDefaultTerrain(void)
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{
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return K_GetTerrainByIndex(defaultTerrain);
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}
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/*--------------------------------------------------
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terrain_t *K_GetTerrainForTextureName(const char *checkName)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetTerrainForTextureName(const char *checkName)
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{
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UINT32 checkHash = quickncasehash(checkName, 8);
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size_t i;
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if (numTerrainFloorDefs > 0)
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{
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for (i = 0; i < numTerrainFloorDefs; i++)
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{
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t_floor_t *f = &terrainFloorDefs[i];
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if (checkHash == f->textureHash && !strncmp(checkName, f->textureName, 8))
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{
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return K_GetTerrainByIndex(f->terrainID);
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}
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}
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}
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// This texture doesn't have a terrain directly applied to it,
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// so we fallback to the default terrain.
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return K_GetDefaultTerrain();
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}
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/*--------------------------------------------------
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terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
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{
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if (textureNum >= 0 && textureNum < numtextures)
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{
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texture_t *tex = textures[textureNum];
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return K_GetTerrainForTextureName(tex->name);
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}
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// This texture doesn't have a terrain directly applied to it,
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// so we fallback to the default terrain.
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return K_GetDefaultTerrain();
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}
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/*--------------------------------------------------
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terrain_t *K_GetTerrainForFlatNum(INT32 flatID)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetTerrainForFlatNum(INT32 flatID)
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{
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if (flatID < 0 || flatID >= (signed)numlevelflats)
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{
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// Clearly invalid floor...
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return NULL;
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}
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return levelflats[flatID].terrain;
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}
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/*--------------------------------------------------
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void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID)
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See header file for description.
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--------------------------------------------------*/
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void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID)
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{
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if (mo == NULL || P_MobjWasRemoved(mo) == true)
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{
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// Invalid object.
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return;
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}
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if (mo->flags & MF_NOCLIPHEIGHT)
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{
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// You can't collide with floors anyway!
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mo->terrain = NULL;
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return;
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}
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if (mo->player != NULL && mo->player->spectator == true)
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{
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// We don't want a terrain pointer for spectators.
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mo->terrain = NULL;
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return;
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}
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// Update the object's terrain pointer.
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mo->terrain = K_GetTerrainForFlatNum(flatID);
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}
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/*--------------------------------------------------
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void K_ProcessTerrainEffect(mobj_t *mo)
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See header file for description.
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--------------------------------------------------*/
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void K_ProcessTerrainEffect(mobj_t *mo)
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{
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player_t *player = NULL;
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terrain_t *terrain = NULL;
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if (mo == NULL || P_MobjWasRemoved(mo) == true)
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{
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// Invalid object.
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return;
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}
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if (mo->terrain == NULL)
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{
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// No terrain type.
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return;
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}
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terrain = mo->terrain;
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player = mo->player;
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if (player == NULL)
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{
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// maybe can support regualar mobjs later? :)
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return;
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}
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// Damage effects
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if (terrain->damageType > 0)
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{
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UINT8 dmg = (terrain->damageType & 0xFF);
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P_DamageMobj(mo, NULL, NULL, 1, dmg);
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}
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// Sneaker panel
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if (terrain->flags & TRF_SNEAKERPANEL)
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{
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if (player->floorboost == 0)
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player->floorboost = 3;
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else
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player->floorboost = 2;
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K_DoSneaker(player, 0);
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}
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// Trick panel
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if (terrain->trickPanel > 0 && !(mo->eflags & MFE_SPRUNG))
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{
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const fixed_t hscale = mapobjectscale + (mapobjectscale - mo->scale);
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const fixed_t minspeed = 24*hscale;
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fixed_t speed = FixedHypot(mo->momx, mo->momy);
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fixed_t upwards = 16 * FRACUNIT * terrain->trickPanel;
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player->trickpanel = 1;
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player->pflags |= PF_TRICKDELAY;
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K_DoPogoSpring(mo, upwards, 1);
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// Reduce speed
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speed /= 2;
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if (speed < minspeed)
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{
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speed = minspeed;
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}
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P_InstaThrust(mo, mo->angle, speed);
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}
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// Bumpy floor
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if (terrain->flags & TRF_STAIRJANK)
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{
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/* use a shorter sound if not two tics have passed
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* since the last step */
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S_StartSound(mo, player->stairjank
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>= 16 ? sfx_s23b : sfx_s268);
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if (player->stairjank == 0)
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{
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mobj_t *spark = P_SpawnMobjFromMobj(mo,
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0, 0, 0, MT_JANKSPARK);
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spark->fuse = 9;
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spark->cusval = K_StairJankFlip(ANGLE_90);
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P_SetTarget(&spark->target, mo);
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}
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player->stairjank = 17;
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}
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// (Offroad is handled elsewhere!)
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}
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/*--------------------------------------------------
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void K_SetDefaultFriction(mobj_t *mo)
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See header file for description.
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--------------------------------------------------*/
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void K_SetDefaultFriction(mobj_t *mo)
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{
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boolean isPlayer = false;
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if (mo == NULL || P_MobjWasRemoved(mo) == true)
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{
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// Invalid object.
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return;
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}
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isPlayer = (mo->player != NULL);
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mo->friction = ORIG_FRICTION;
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if (isPlayer == true)
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{
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mo->movefactor = FRACUNIT;
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}
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if (mo->terrain != NULL)
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{
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fixed_t strength = mo->terrain->friction;
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fixed_t newFriction = INT32_MAX;
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fixed_t newMovefactor = INT32_MAX;
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if (strength > 0) // sludge
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{
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strength = strength * 2; // otherwise, the maximum sludginess value is +967...
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}
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// The following might seem odd. At the time of movement,
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// the move distance is multiplied by 'friction/0x10000', so a
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// higher friction value actually means 'less friction'.
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newFriction = ORIG_FRICTION - FixedMul(0x1EB8, strength) / 0x80; // ORIG_FRICTION is 0xE800
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if (newFriction > FRACUNIT)
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{
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newFriction = FRACUNIT;
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}
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if (newFriction < 0)
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{
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newFriction = 0;
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}
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mo->friction = newFriction;
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if (isPlayer == true)
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{
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newMovefactor = FixedDiv(ORIG_FRICTION, newFriction);
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if (newMovefactor < FRACUNIT)
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{
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newMovefactor = 19*newMovefactor - 18*FRACUNIT;
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}
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else
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{
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newMovefactor = FRACUNIT;
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}
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mo->movefactor = newMovefactor;
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}
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}
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}
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/*--------------------------------------------------
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static void K_SpawnSplashParticles(mobj_t *mo, t_splash_t *s, fixed_t impact)
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See header file for description.
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--------------------------------------------------*/
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static void K_SpawnSplashParticles(mobj_t *mo, t_splash_t *s, fixed_t impact)
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{
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const UINT8 numParticles = s->numParticles;
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const angle_t particleSpread = ANGLE_MAX / numParticles;
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fixed_t momH = INT32_MAX;
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fixed_t momV = INT32_MAX;
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size_t i;
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momH = FixedMul(impact, s->pushH);
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momV = FixedMul(impact, s->pushV);
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for (i = 0; i < numParticles; i++)
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{
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mobj_t *dust = NULL;
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angle_t pushAngle = (particleSpread * i);
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fixed_t xOff = 0;
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fixed_t yOff = 0;
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if (numParticles == 1)
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{
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// Random angle.
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pushAngle = P_RandomRange(0, ANGLE_MAX);
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}
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if (s->spread > 0)
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{
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xOff = P_RandomRange(-s->spread / FRACUNIT, s->spread / FRACUNIT) * FRACUNIT;
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yOff = P_RandomRange(-s->spread / FRACUNIT, s->spread / FRACUNIT) * FRACUNIT;
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}
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if (s->cone > 0)
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{
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pushAngle += P_RandomRange(-s->cone / ANG1, s->cone / ANG1) * ANG1;
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}
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dust = P_SpawnMobjFromMobj(
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mo,
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xOff + (12 * FINECOSINE(pushAngle >> ANGLETOFINESHIFT)),
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yOff + (12 * FINESINE(pushAngle >> ANGLETOFINESHIFT)),
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0, //P_RandomRange(0, s->spread / FRACUNIT) * FRACUNIT,
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s->mobjType
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);
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P_SetTarget(&dust->target, mo);
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dust->angle = pushAngle;
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dust->destscale = FixedMul(mo->scale, s->scale);
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P_SetScale(dust, dust->destscale);
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dust->momx = mo->momx / 2;
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dust->momy = mo->momy / 2;
|
|
dust->momz = 0;
|
|
|
|
dust->momx += FixedMul(momH, FINECOSINE(pushAngle >> ANGLETOFINESHIFT));
|
|
dust->momy += FixedMul(momH, FINESINE(pushAngle >> ANGLETOFINESHIFT));
|
|
dust->momz += (momV / 16) * P_MobjFlip(mo);
|
|
|
|
if (s->color != SKINCOLOR_NONE)
|
|
{
|
|
dust->color = s->color;
|
|
}
|
|
|
|
if (s->sfx != sfx_None)
|
|
{
|
|
S_StartSound(mo, s->sfx);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
void K_SpawnSplashForMobj(mobj_t *mo, fixed_t impact)
|
|
|
|
See header file for description.
|
|
--------------------------------------------------*/
|
|
void K_SpawnSplashForMobj(mobj_t *mo, fixed_t impact)
|
|
{
|
|
const fixed_t minImpact = mo->scale;
|
|
t_splash_t *s = NULL;
|
|
|
|
if (mo == NULL || P_MobjWasRemoved(mo) == true)
|
|
{
|
|
// Invalid object.
|
|
return;
|
|
}
|
|
|
|
if (mo->terrain == NULL || mo->terrain->splashID == SIZE_MAX)
|
|
{
|
|
// No impact for this terrain type.
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
s = K_GetSplashByIndex(mo->terrain->splashID);
|
|
}
|
|
|
|
if (s == NULL || s->mobjType == MT_NULL || s->numParticles == 0)
|
|
{
|
|
// No particles to spawn.
|
|
return;
|
|
}
|
|
|
|
impact /= 4;
|
|
|
|
if (impact < minImpact)
|
|
{
|
|
impact = minImpact;
|
|
}
|
|
|
|
// Idea for later: if different spawning styles are desired,
|
|
// we can put a switch case here!
|
|
K_SpawnSplashParticles(mo, s, impact);
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_SpawnFootstepParticle(mobj_t *mo, t_footstep_t *fs)
|
|
|
|
See header file for description.
|
|
--------------------------------------------------*/
|
|
static void K_SpawnFootstepParticle(mobj_t *mo, t_footstep_t *fs, tic_t timer)
|
|
{
|
|
mobj_t *dust = NULL;
|
|
angle_t pushAngle = ANGLE_MAX;
|
|
angle_t tireAngle = ANGLE_MAX;
|
|
fixed_t momentum = INT32_MAX;
|
|
fixed_t speedValue = INT32_MAX;
|
|
fixed_t momH = INT32_MAX;
|
|
fixed_t momV = INT32_MAX;
|
|
fixed_t xOff = 0;
|
|
fixed_t yOff = 0;
|
|
|
|
if (timer % fs->frequency != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
momentum = P_AproxDistance(mo->momx, mo->momy);
|
|
|
|
if (mo->player != NULL)
|
|
{
|
|
tireAngle = (mo->player->drawangle + ANGLE_180);
|
|
speedValue = K_GetKartSpeedFromStat(mo->player->kartspeed);
|
|
}
|
|
else
|
|
{
|
|
tireAngle = (mo->angle + ANGLE_180);
|
|
speedValue = K_GetKartSpeedFromStat(5);
|
|
}
|
|
|
|
speedValue = FixedMul(speedValue, mo->scale);
|
|
speedValue = FixedMul(speedValue, fs->requiredSpeed);
|
|
|
|
if (momentum < speedValue)
|
|
{
|
|
return;
|
|
}
|
|
|
|
pushAngle = K_MomentumAngle(mo) + ANGLE_180;
|
|
|
|
if (((timer / fs->frequency) / 2) & 1)
|
|
{
|
|
tireAngle -= ANGLE_45;
|
|
tireAngle -= P_RandomRange(0, fs->cone / ANG1) * ANG1;
|
|
pushAngle -= P_RandomRange(0, fs->cone / ANG1) * ANG1;
|
|
}
|
|
else
|
|
{
|
|
tireAngle += ANGLE_45;
|
|
tireAngle += P_RandomRange(0, fs->cone / ANG1) * ANG1;
|
|
pushAngle += P_RandomRange(0, fs->cone / ANG1) * ANG1;
|
|
}
|
|
|
|
if (fs->spread > 0)
|
|
{
|
|
xOff = P_RandomRange(-fs->spread / FRACUNIT, fs->spread / FRACUNIT) * FRACUNIT;
|
|
yOff = P_RandomRange(-fs->spread / FRACUNIT, fs->spread / FRACUNIT) * FRACUNIT;
|
|
}
|
|
|
|
dust = P_SpawnMobjFromMobj(
|
|
mo,
|
|
xOff + (24 * FINECOSINE(tireAngle >> ANGLETOFINESHIFT)),
|
|
yOff + (24 * FINESINE(tireAngle >> ANGLETOFINESHIFT)),
|
|
0, fs->mobjType
|
|
);
|
|
|
|
P_SetTarget(&dust->target, mo);
|
|
dust->angle = K_MomentumAngle(mo);
|
|
|
|
dust->destscale = FixedMul(mo->scale, fs->scale);
|
|
P_SetScale(dust, dust->destscale);
|
|
|
|
dust->momx = mo->momx;
|
|
dust->momy = mo->momy;
|
|
dust->momz = P_GetMobjZMovement(mo);
|
|
|
|
momH = FixedMul(momentum, fs->pushH);
|
|
momV = FixedMul(momentum, fs->pushV);
|
|
|
|
dust->momx += FixedMul(momH, FINECOSINE(pushAngle >> ANGLETOFINESHIFT));
|
|
dust->momy += FixedMul(momH, FINESINE(pushAngle >> ANGLETOFINESHIFT));
|
|
dust->momz += (momV / 16) * P_MobjFlip(mo);
|
|
|
|
if (fs->color != SKINCOLOR_NONE)
|
|
{
|
|
dust->color = fs->color;
|
|
}
|
|
|
|
if ((fs->sfx != sfx_None) && (fs->sfxFreq > 0) && (timer % fs->sfxFreq == 0))
|
|
{
|
|
S_StartSound(mo, fs->sfx);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
void K_HandleFootstepParticles(mobj_t *mo)
|
|
|
|
See header file for description.
|
|
--------------------------------------------------*/
|
|
void K_HandleFootstepParticles(mobj_t *mo)
|
|
{
|
|
tic_t timer = leveltime;
|
|
t_footstep_t *fs = NULL;
|
|
|
|
if (mo == NULL || P_MobjWasRemoved(mo) == true)
|
|
{
|
|
// Invalid object.
|
|
return;
|
|
}
|
|
|
|
if (mo->terrain == NULL || mo->terrain->footstepID == SIZE_MAX)
|
|
{
|
|
// If no terrain, check for offroad.
|
|
// If we're in offroad, use the default particle.
|
|
|
|
if (mo->player != NULL && mo->player->boostpower < FRACUNIT)
|
|
{
|
|
fs = K_GetFootstepByIndex(defaultOffroadFootstep);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fs = K_GetFootstepByIndex(mo->terrain->footstepID);
|
|
}
|
|
|
|
if (fs == NULL || fs->mobjType == MT_NULL || fs->frequency <= 0)
|
|
{
|
|
// No particles to spawn.
|
|
return;
|
|
}
|
|
|
|
if (mo->player != NULL)
|
|
{
|
|
// Offset timer by player ID.
|
|
timer += mo->player - players;
|
|
}
|
|
|
|
// Idea for later: if different spawning styles are desired,
|
|
// we can put a switch case here!
|
|
K_SpawnFootstepParticle(mo, fs, timer);
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_FlagBoolean(UINT32 *inputFlags, UINT32 newFlag, char *val)
|
|
|
|
Sets a flag to true or false depending on
|
|
the string input.
|
|
|
|
Input Arguments:-
|
|
inputFlags - Pointer to flags value to modify.
|
|
newFlag - The flag(s) to set / unset.
|
|
val - The string input from the file.
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_FlagBoolean(UINT32 *inputFlags, UINT32 newFlag, char *val)
|
|
{
|
|
if (stricmp(val, "true") == 0)
|
|
{
|
|
*inputFlags |= newFlag;
|
|
}
|
|
else if (stricmp(val, "false") == 0)
|
|
{
|
|
*inputFlags &= ~newFlag;
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_SplashDefaults(t_splash_t *splash)
|
|
|
|
Sets the defaults for a new Splash block.
|
|
|
|
Input Arguments:-
|
|
splash - Terrain Splash structure to default.
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_SplashDefaults(t_splash_t *splash)
|
|
{
|
|
splash->mobjType = MT_NULL;
|
|
splash->sfx = sfx_None;
|
|
splash->scale = FRACUNIT;
|
|
splash->color = SKINCOLOR_NONE;
|
|
|
|
splash->pushH = FRACUNIT/4;
|
|
splash->pushV = FRACUNIT/64;
|
|
splash->spread = 2*FRACUNIT;
|
|
splash->cone = ANGLE_11hh;
|
|
|
|
splash->numParticles = 8;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_NewSplashDefs(void)
|
|
|
|
Increases the size of splashDefs by 1, and
|
|
sets the new struct's values to their defaults.
|
|
|
|
Input Arguments:-
|
|
None
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_NewSplashDefs(void)
|
|
{
|
|
numSplashDefs++;
|
|
splashDefs = (t_splash_t *)Z_Realloc(splashDefs, sizeof(t_splash_t) * (numSplashDefs + 1), PU_STATIC, NULL);
|
|
K_SplashDefaults( &splashDefs[numSplashDefs - 1] );
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_ParseSplashParameter(size_t i, char *param, char *val)
|
|
|
|
Parser function for Splash blocks.
|
|
|
|
Input Arguments:-
|
|
i - Struct ID
|
|
param - Parameter string
|
|
val - Value string
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_ParseSplashParameter(size_t i, char *param, char *val)
|
|
{
|
|
t_splash_t *splash = &splashDefs[i];
|
|
|
|
if (stricmp(param, "mobjType") == 0)
|
|
{
|
|
splash->mobjType = get_number(val);
|
|
}
|
|
else if (stricmp(param, "sfx") == 0)
|
|
{
|
|
splash->sfx = get_number(val);
|
|
}
|
|
else if (stricmp(param, "scale") == 0)
|
|
{
|
|
splash->scale = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
else if (stricmp(param, "color") == 0)
|
|
{
|
|
splash->color = get_number(val);
|
|
}
|
|
else if (stricmp(param, "pushH") == 0)
|
|
{
|
|
splash->pushH = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
else if (stricmp(param, "pushV") == 0)
|
|
{
|
|
splash->pushV = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
else if (stricmp(param, "spread") == 0)
|
|
{
|
|
splash->spread = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
else if (stricmp(param, "cone") == 0)
|
|
{
|
|
splash->cone = FloatToAngle(atof(val));
|
|
}
|
|
else if (stricmp(param, "numParticles") == 0)
|
|
{
|
|
splash->numParticles = (UINT8)atoi(val);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_FootstepDefaults(t_footstep_t *footstep)
|
|
|
|
Sets the defaults for a new Footstep block.
|
|
|
|
Input Arguments:-
|
|
footstep - Terrain Footstep structure to default.
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_FootstepDefaults(t_footstep_t *footstep)
|
|
{
|
|
footstep->mobjType = MT_NULL;
|
|
footstep->sfx = sfx_None;
|
|
footstep->scale = FRACUNIT;
|
|
footstep->color = SKINCOLOR_NONE;
|
|
|
|
footstep->pushH = FRACUNIT/2;
|
|
footstep->pushV = FRACUNIT/32;
|
|
footstep->spread = 2*FRACUNIT;
|
|
footstep->cone = ANGLE_11hh;
|
|
|
|
footstep->sfxFreq = 6;
|
|
footstep->frequency = 1;
|
|
footstep->requiredSpeed = 0;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_NewFootstepDefs(void)
|
|
|
|
Increases the size of footstepDefs by 1, and
|
|
sets the new struct's values to their defaults.
|
|
|
|
Input Arguments:-
|
|
None
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_NewFootstepDefs(void)
|
|
{
|
|
numFootstepDefs++;
|
|
footstepDefs = (t_footstep_t *)Z_Realloc(footstepDefs, sizeof(t_footstep_t) * (numFootstepDefs + 1), PU_STATIC, NULL);
|
|
K_FootstepDefaults( &footstepDefs[numFootstepDefs - 1] );
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_ParseFootstepParameter(size_t i, char *param, char *val)
|
|
|
|
Parser function for Footstep blocks.
|
|
|
|
Input Arguments:-
|
|
i - Struct ID
|
|
param - Parameter string
|
|
val - Value string
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_ParseFootstepParameter(size_t i, char *param, char *val)
|
|
{
|
|
t_footstep_t *footstep = &footstepDefs[i];
|
|
|
|
if (stricmp(param, "mobjType") == 0)
|
|
{
|
|
footstep->mobjType = get_number(val);
|
|
}
|
|
else if (stricmp(param, "sfx") == 0)
|
|
{
|
|
footstep->sfx = get_number(val);
|
|
}
|
|
else if (stricmp(param, "scale") == 0)
|
|
{
|
|
footstep->scale = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
else if (stricmp(param, "color") == 0)
|
|
{
|
|
footstep->color = get_number(val);
|
|
}
|
|
else if (stricmp(param, "pushH") == 0)
|
|
{
|
|
footstep->pushH = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
else if (stricmp(param, "pushV") == 0)
|
|
{
|
|
footstep->pushV = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
else if (stricmp(param, "spread") == 0)
|
|
{
|
|
footstep->spread = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
else if (stricmp(param, "cone") == 0)
|
|
{
|
|
footstep->cone = FloatToAngle(atof(val));
|
|
}
|
|
else if (stricmp(param, "sfxFreq") == 0)
|
|
{
|
|
footstep->sfxFreq = (tic_t)atoi(val);
|
|
}
|
|
else if (stricmp(param, "frequency") == 0)
|
|
{
|
|
footstep->frequency = (tic_t)atoi(val);
|
|
}
|
|
else if (stricmp(param, "requiredSpeed") == 0)
|
|
{
|
|
footstep->requiredSpeed = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_TerrainDefaults(terrain_t *terrain)
|
|
|
|
Sets the defaults for a new Terrain block.
|
|
|
|
Input Arguments:-
|
|
terrain - Terrain structure to default.
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_TerrainDefaults(terrain_t *terrain)
|
|
{
|
|
terrain->splashID = SIZE_MAX;
|
|
terrain->footstepID = SIZE_MAX;
|
|
|
|
terrain->friction = 0;
|
|
terrain->offroad = 0;
|
|
terrain->damageType = -1;
|
|
terrain->trickPanel = 0;
|
|
terrain->flags = 0;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_NewTerrainDefs(void)
|
|
|
|
Increases the size of terrainDefs by 1, and
|
|
sets the new struct's values to their defaults.
|
|
|
|
Input Arguments:-
|
|
None
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_NewTerrainDefs(void)
|
|
{
|
|
numTerrainDefs++;
|
|
terrainDefs = (terrain_t *)Z_Realloc(terrainDefs, sizeof(terrain_t) * (numTerrainDefs + 1), PU_STATIC, NULL);
|
|
K_TerrainDefaults( &terrainDefs[numTerrainDefs - 1] );
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_ParseTerrainParameter(size_t i, char *param, char *val)
|
|
|
|
Parser function for Terrain blocks.
|
|
|
|
Input Arguments:-
|
|
i - Struct ID
|
|
param - Parameter string
|
|
val - Value string
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_ParseTerrainParameter(size_t i, char *param, char *val)
|
|
{
|
|
terrain_t *terrain = &terrainDefs[i];
|
|
|
|
if (stricmp(param, "splash") == 0)
|
|
{
|
|
t_splash_t *splash = K_GetSplashByName(val);
|
|
terrain->splashID = K_GetSplashHeapIndex(splash);
|
|
}
|
|
else if (stricmp(param, "footstep") == 0)
|
|
{
|
|
t_footstep_t *footstep = K_GetFootstepByName(val);
|
|
terrain->footstepID = K_GetFootstepHeapIndex(footstep);
|
|
}
|
|
else if (stricmp(param, "friction") == 0)
|
|
{
|
|
terrain->friction = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
else if (stricmp(param, "offroad") == 0)
|
|
{
|
|
terrain->offroad = (UINT8)get_number(val); // offroad strength enum?
|
|
}
|
|
else if (stricmp(param, "damageType") == 0)
|
|
{
|
|
terrain->damageType = (INT16)get_number(val);
|
|
}
|
|
else if (stricmp(param, "trickPanel") == 0)
|
|
{
|
|
terrain->trickPanel = (UINT8)get_number(val); // trick panel strength enum?
|
|
}
|
|
else if (stricmp(param, "floorClip") == 0)
|
|
{
|
|
terrain->floorClip = FLOAT_TO_FIXED(atof(val));
|
|
}
|
|
else if (stricmp(param, "liquid") == 0)
|
|
{
|
|
K_FlagBoolean(&terrain->flags, TRF_LIQUID, val);
|
|
}
|
|
else if (stricmp(param, "sneakerPanel") == 0)
|
|
{
|
|
K_FlagBoolean(&terrain->flags, TRF_SNEAKERPANEL, val);
|
|
}
|
|
else if (stricmp(param, "bumpy") == 0 || stricmp(param, "stairJank") == 0)
|
|
{
|
|
K_FlagBoolean(&terrain->flags, TRF_STAIRJANK, val);
|
|
}
|
|
else if (stricmp(param, "tripwire") == 0)
|
|
{
|
|
K_FlagBoolean(&terrain->flags, TRF_TRIPWIRE, val);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static void K_NewTerrainFloorDefs(void)
|
|
|
|
Increases the size of numTerrainFloorDefs by 1.
|
|
|
|
Input Arguments:-
|
|
None
|
|
|
|
Return:-
|
|
None
|
|
--------------------------------------------------*/
|
|
static void K_NewTerrainFloorDefs(void)
|
|
{
|
|
numTerrainFloorDefs++;
|
|
terrainFloorDefs = (t_floor_t *)Z_Realloc(terrainFloorDefs, sizeof(t_floor_t) * (numTerrainFloorDefs + 1), PU_STATIC, NULL);
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static boolean K_DoTERRAINLumpParse(size_t num, void (*parser)(UINT32, char *, char *))
|
|
|
|
Runs another parser function for the TERRAIN
|
|
lump, handling the nitty-gritty parts of the
|
|
token handling.
|
|
|
|
Input Arguments:-
|
|
num - Struct ID to modify. Which one it will modify depends on the parser function.
|
|
parser - The parser function. Takes three inputs: Struct ID, Parameter String, and Value String.
|
|
|
|
Return:-
|
|
false if any errors occured, otherwise true.
|
|
--------------------------------------------------*/
|
|
static boolean K_DoTERRAINLumpParse(size_t num, void (*parser)(size_t, char *, char *))
|
|
{
|
|
char *param, *val;
|
|
|
|
param = M_GetToken(NULL);
|
|
|
|
if (!fastcmp(param, "{"))
|
|
{
|
|
Z_Free(param);
|
|
CONS_Alert(CONS_WARNING, "Invalid TERRAIN data capsule!\n");
|
|
return false;
|
|
}
|
|
|
|
Z_Free(param);
|
|
|
|
while (true)
|
|
{
|
|
param = M_GetToken(NULL);
|
|
|
|
if (fastcmp(param, "}"))
|
|
{
|
|
Z_Free(param);
|
|
break;
|
|
}
|
|
|
|
val = M_GetToken(NULL);
|
|
parser(num, param, val);
|
|
|
|
Z_Free(param);
|
|
Z_Free(val);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
|
|
|
|
Parses inputted lump data as a TERRAIN lump.
|
|
|
|
Input Arguments:-
|
|
data - Pointer to lump data.
|
|
size - The length of the lump data.
|
|
|
|
Return:-
|
|
false if any errors occured, otherwise true.
|
|
--------------------------------------------------*/
|
|
static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
|
|
{
|
|
char *tkn = M_GetToken((char *)data);
|
|
UINT32 tknHash = 0;
|
|
size_t pos = 0;
|
|
size_t i;
|
|
|
|
while (tkn && (pos = M_GetTokenPos()) < size)
|
|
{
|
|
boolean valid = true;
|
|
|
|
// Avoid anything inside bracketed stuff, only look for external keywords.
|
|
if (fastcmp(tkn, "{") || fastcmp(tkn, "}"))
|
|
{
|
|
CONS_Alert(CONS_ERROR, "Rogue bracket detected in TERRAIN lump.\n");
|
|
valid = false;
|
|
}
|
|
// Check for valid fields.
|
|
else if (stricmp(tkn, "splash") == 0)
|
|
{
|
|
Z_Free(tkn);
|
|
tkn = M_GetToken(NULL);
|
|
pos = M_GetTokenPos();
|
|
|
|
if (tkn && pos < size)
|
|
{
|
|
t_splash_t *s = NULL;
|
|
|
|
tknHash = quickncasehash(tkn, TERRAIN_NAME_LEN);
|
|
|
|
for (i = 0; i < numSplashDefs; i++)
|
|
{
|
|
s = &splashDefs[i];
|
|
|
|
if (tknHash == s->hash && !strncmp(tkn, s->name, TERRAIN_NAME_LEN))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == numSplashDefs)
|
|
{
|
|
K_NewSplashDefs();
|
|
s = &splashDefs[i];
|
|
|
|
strncpy(s->name, tkn, TERRAIN_NAME_LEN);
|
|
s->hash = tknHash;
|
|
|
|
CONS_Printf("Created new Splash type '%s'\n", s->name);
|
|
}
|
|
|
|
valid = K_DoTERRAINLumpParse(i, K_ParseSplashParameter);
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR, "No Splash type name.\n");
|
|
valid = false;
|
|
}
|
|
}
|
|
else if (stricmp(tkn, "footstep") == 0)
|
|
{
|
|
Z_Free(tkn);
|
|
tkn = M_GetToken(NULL);
|
|
pos = M_GetTokenPos();
|
|
|
|
if (tkn && pos < size)
|
|
{
|
|
t_footstep_t *fs = NULL;
|
|
|
|
tknHash = quickncasehash(tkn, TERRAIN_NAME_LEN);
|
|
|
|
for (i = 0; i < numFootstepDefs; i++)
|
|
{
|
|
fs = &footstepDefs[i];
|
|
|
|
if (tknHash == fs->hash && !strncmp(tkn, fs->name, TERRAIN_NAME_LEN))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == numFootstepDefs)
|
|
{
|
|
K_NewFootstepDefs();
|
|
fs = &footstepDefs[i];
|
|
|
|
strncpy(fs->name, tkn, TERRAIN_NAME_LEN);
|
|
fs->hash = tknHash;
|
|
|
|
CONS_Printf("Created new Footstep type '%s'\n", fs->name);
|
|
}
|
|
|
|
valid = K_DoTERRAINLumpParse(i, K_ParseFootstepParameter);
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR, "No Footstep type name.\n");
|
|
valid = false;
|
|
}
|
|
}
|
|
else if (stricmp(tkn, "terrain") == 0)
|
|
{
|
|
Z_Free(tkn);
|
|
tkn = M_GetToken(NULL);
|
|
pos = M_GetTokenPos();
|
|
|
|
if (tkn && pos < size)
|
|
{
|
|
terrain_t *t = NULL;
|
|
|
|
tknHash = quickncasehash(tkn, TERRAIN_NAME_LEN);
|
|
|
|
for (i = 0; i < numTerrainDefs; i++)
|
|
{
|
|
t = &terrainDefs[i];
|
|
|
|
if (tknHash == t->hash && !strncmp(tkn, t->name, TERRAIN_NAME_LEN))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == numTerrainDefs)
|
|
{
|
|
K_NewTerrainDefs();
|
|
t = &terrainDefs[i];
|
|
|
|
strncpy(t->name, tkn, TERRAIN_NAME_LEN);
|
|
t->hash = tknHash;
|
|
|
|
CONS_Printf("Created new Terrain type '%s'\n", t->name);
|
|
}
|
|
|
|
valid = K_DoTERRAINLumpParse(i, K_ParseTerrainParameter);
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR, "No Terrain type name.\n");
|
|
valid = false;
|
|
}
|
|
}
|
|
else if (stricmp(tkn, "floor") == 0 || stricmp(tkn, "texture") == 0)
|
|
{
|
|
Z_Free(tkn);
|
|
tkn = M_GetToken(NULL);
|
|
pos = M_GetTokenPos();
|
|
|
|
if (tkn && pos < size)
|
|
{
|
|
if (stricmp(tkn, "optional") == 0)
|
|
{
|
|
// "optional" is ZDoom syntax
|
|
// We don't use it, but we can ignore it.
|
|
Z_Free(tkn);
|
|
tkn = M_GetToken(NULL);
|
|
pos = M_GetTokenPos();
|
|
}
|
|
|
|
if (tkn && pos < size)
|
|
{
|
|
t_floor_t *f = NULL;
|
|
|
|
tknHash = quickncasehash(tkn, 8);
|
|
|
|
for (i = 0; i < numTerrainFloorDefs; i++)
|
|
{
|
|
f = &terrainFloorDefs[i];
|
|
|
|
if (f->textureHash == tknHash && !strncmp(tkn, f->textureName, 8))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == numTerrainFloorDefs)
|
|
{
|
|
K_NewTerrainFloorDefs();
|
|
f = &terrainFloorDefs[i];
|
|
|
|
strncpy(f->textureName, tkn, 8);
|
|
f->textureHash = tknHash;
|
|
}
|
|
|
|
Z_Free(tkn);
|
|
tkn = M_GetToken(NULL);
|
|
pos = M_GetTokenPos();
|
|
|
|
if (tkn && pos < size)
|
|
{
|
|
terrain_t *t = K_GetTerrainByName(tkn);
|
|
|
|
if (t == NULL)
|
|
{
|
|
CONS_Alert(CONS_ERROR, "Invalid Terrain type '%s'.\n", tkn);
|
|
valid = false;
|
|
}
|
|
else
|
|
{
|
|
f->terrainID = K_GetTerrainHeapIndex(t);
|
|
CONS_Printf("Texture '%s' set to Terrain '%s'\n", f->textureName, tkn);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR, "No terrain for floor definition.\n");
|
|
valid = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR, "No texture for floor definition.\n");
|
|
valid = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR, "No texture for floor definition.\n");
|
|
valid = false;
|
|
}
|
|
}
|
|
else if (stricmp(tkn, "defaultTerrain") == 0)
|
|
{
|
|
Z_Free(tkn);
|
|
tkn = M_GetToken(NULL);
|
|
pos = M_GetTokenPos();
|
|
|
|
if (tkn && pos < size)
|
|
{
|
|
terrain_t *t = NULL;
|
|
|
|
tknHash = quickncasehash(tkn, TERRAIN_NAME_LEN);
|
|
|
|
for (i = 0; i < numTerrainDefs; i++)
|
|
{
|
|
t = &terrainDefs[i];
|
|
|
|
if (tknHash == t->hash && !strncmp(tkn, t->name, TERRAIN_NAME_LEN))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == numTerrainDefs)
|
|
{
|
|
CONS_Alert(CONS_ERROR, "Invalid DefaultTerrain type.\n");
|
|
valid = false;
|
|
}
|
|
else
|
|
{
|
|
defaultTerrain = i;
|
|
CONS_Printf("DefaultTerrain set to '%s'\n", tkn);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR, "No DefaultTerrain type.\n");
|
|
valid = false;
|
|
}
|
|
}
|
|
else if (stricmp(tkn, "defaultOffroadFootstep") == 0)
|
|
{
|
|
Z_Free(tkn);
|
|
tkn = M_GetToken(NULL);
|
|
pos = M_GetTokenPos();
|
|
|
|
if (tkn && pos < size)
|
|
{
|
|
t_footstep_t *fs = NULL;
|
|
|
|
tknHash = quickncasehash(tkn, TERRAIN_NAME_LEN);
|
|
|
|
for (i = 0; i < numFootstepDefs; i++)
|
|
{
|
|
fs = &footstepDefs[i];
|
|
|
|
if (tknHash == fs->hash && !strncmp(tkn, fs->name, TERRAIN_NAME_LEN))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == numFootstepDefs)
|
|
{
|
|
CONS_Alert(CONS_ERROR, "Invalid DefaultOffroadFootstep type.\n");
|
|
valid = false;
|
|
}
|
|
else
|
|
{
|
|
defaultOffroadFootstep = i;
|
|
CONS_Printf("DefaultOffroadFootstep set to '%s'\n", tkn);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR, "No DefaultOffroadFootstep type.\n");
|
|
valid = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR, "Unknown field '%s' found in TERRAIN lump.\n", tkn);
|
|
valid = false;
|
|
}
|
|
|
|
Z_Free(tkn);
|
|
|
|
if (valid == false)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
tkn = M_GetToken(NULL);
|
|
}
|
|
|
|
Z_Free(tkn);
|
|
return true;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
void K_InitTerrain(UINT16 wadNum)
|
|
|
|
See header file for description.
|
|
--------------------------------------------------*/
|
|
void K_InitTerrain(UINT16 wadNum)
|
|
{
|
|
UINT16 lumpNum;
|
|
lumpinfo_t *lump_p = wadfiles[wadNum]->lumpinfo;
|
|
|
|
// Iterate through all lumps and compare the name individually.
|
|
// In PK3 files, you can potentially have multiple TERRAIN differentiated by
|
|
// their file extension.
|
|
for (lumpNum = 0; lumpNum < wadfiles[wadNum]->numlumps; lumpNum++, lump_p++)
|
|
{
|
|
UINT8 *data;
|
|
|
|
if (memcmp(lump_p->name, "TERRAIN", 8) != 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
data = (UINT8 *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
|
|
|
|
// If that didn't exist, we have nothing to do here.
|
|
if (data == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
size_t size = W_LumpLengthPwad(wadNum, lumpNum);
|
|
|
|
size_t nameLength = strlen(wadfiles[wadNum]->filename) + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
|
char *name = malloc(nameLength + 1);
|
|
|
|
sprintf(name, "%s|%s", wadfiles[wadNum]->filename, lump_p->fullname);
|
|
name[nameLength] = '\0';
|
|
|
|
size = W_LumpLengthPwad(wadNum, lumpNum);
|
|
|
|
CONS_Printf(M_GetText("Loading TERRAIN from %s\n"), name);
|
|
K_TERRAINLumpParser(data, size);
|
|
|
|
free(name);
|
|
}
|
|
}
|
|
}
|