RingRacers/src/k_botitem.c
2021-04-20 16:09:59 +10:00

1097 lines
25 KiB
C

// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2018-2020 by Sally "TehRealSalt" Cochenour
// Copyright (C) 2018-2020 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_botitem.c
/// \brief Bot item usage logic
#include "doomdef.h"
#include "d_player.h"
#include "g_game.h"
#include "r_main.h"
#include "p_local.h"
#include "k_bot.h"
#include "lua_hook.h"
#include "byteptr.h"
#include "d_net.h" // nodetoplayer
#include "k_kart.h"
#include "z_zone.h"
#include "i_system.h"
#include "p_maputl.h"
#include "d_ticcmd.h"
#include "m_random.h"
#include "r_things.h" // numskins
/*--------------------------------------------------
static boolean K_BotUseItemNearPlayer(player_t *player, ticcmd_t *cmd, fixed_t radius)
Looks for players around the bot, and presses the item button
if there is one in range.
Input Arguments:-
player - Bot to compare against.
cmd - The bot's ticcmd.
radius - The radius to look for players in.
Return:-
true if a player was found & we can press the item button, otherwise false.
--------------------------------------------------*/
static boolean K_BotUseItemNearPlayer(player_t *player, ticcmd_t *cmd, fixed_t radius)
{
UINT8 i;
if (player->pflags & PF_ATTACKDOWN)
{
return false;
}
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *target = NULL;
fixed_t dist = INT32_MAX;
if (!playeringame[i])
{
continue;
}
target = &players[i];
if (target->mo == NULL || P_MobjWasRemoved(target->mo)
|| player == target || target->spectator
|| target->flashing)
{
continue;
}
dist = P_AproxDistance(P_AproxDistance(
player->mo->x - target->mo->x,
player->mo->y - target->mo->y),
(player->mo->z - target->mo->z) / 4
);
if (dist <= radius)
{
cmd->buttons |= BT_ATTACK;
return true;
}
}
return false;
}
/*--------------------------------------------------
static boolean K_PlayerNearSpot(player_t *player, fixed_t x, fixed_t y, fixed_t radius)
Looks for players around a specified x/y coordinate.
Input Arguments:-
player - Bot to compare against.
x - X coordinate to look around.
y - Y coordinate to look around.
radius - The radius to look for players in.
Return:-
true if a player was found around the coordinate, otherwise false.
--------------------------------------------------*/
static boolean K_PlayerNearSpot(player_t *player, fixed_t x, fixed_t y, fixed_t radius)
{
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *target = NULL;
fixed_t dist = INT32_MAX;
if (!playeringame[i])
{
continue;
}
target = &players[i];
if (target->mo == NULL || P_MobjWasRemoved(target->mo)
|| player == target || target->spectator
|| target->flashing)
{
continue;
}
dist = P_AproxDistance(
x - target->mo->x,
y - target->mo->y
);
if (dist <= radius)
{
return true;
}
}
return false;
}
/*--------------------------------------------------
static boolean K_PlayerPredictThrow(player_t *player, UINT8 extra)
Looks for players around the predicted coordinates of their thrown item.
Input Arguments:-
player - Bot to compare against.
extra - Extra throwing distance, for aim forward on mines.
Return:-
true if a player was found around the coordinate, otherwise false.
--------------------------------------------------*/
static boolean K_PlayerPredictThrow(player_t *player, UINT8 extra)
{
const fixed_t dist = (30 + (extra * 10)) * player->mo->scale;
const UINT32 airtime = FixedDiv(dist + player->mo->momz, gravity);
const fixed_t throwspeed = FixedMul(82 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed));
const fixed_t estx = player->mo->x + P_ReturnThrustX(NULL, player->mo->angle, (throwspeed + player->speed) * airtime);
const fixed_t esty = player->mo->y + P_ReturnThrustY(NULL, player->mo->angle, (throwspeed + player->speed) * airtime);
return K_PlayerNearSpot(player, estx, esty, player->mo->radius * 2);
}
/*--------------------------------------------------
static boolean K_PlayerInCone(player_t *player, UINT16 cone, boolean flip)
Looks for players in the .
Input Arguments:-
player - Bot to compare against.
radius - How far away the targets can be.
cone - Size of cone, in degrees as an integer.
flip - If true, look behind. Otherwise, check in front of the player.
Return:-
true if a player was found in the cone, otherwise false.
--------------------------------------------------*/
static boolean K_PlayerInCone(player_t *player, fixed_t radius, UINT16 cone, boolean flip)
{
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *target = NULL;
fixed_t dist = INT32_MAX;
if (!playeringame[i])
{
continue;
}
target = &players[i];
if (target->mo == NULL || P_MobjWasRemoved(target->mo)
|| player == target || target->spectator
|| target->flashing
|| !P_CheckSight(player->mo, target->mo))
{
continue;
}
dist = P_AproxDistance(P_AproxDistance(
player->mo->x - target->mo->x,
player->mo->y - target->mo->y),
(player->mo->z - target->mo->z) / 4
);
if (dist <= radius)
{
angle_t a = player->mo->angle - R_PointToAngle2(player->mo->x, player->mo->y, target->mo->x, target->mo->y);
INT16 ad = 0;
if (a < ANGLE_180)
{
ad = AngleFixed(a)>>FRACBITS;
}
else
{
ad = 360-(AngleFixed(a)>>FRACBITS);
}
ad = abs(ad);
if (flip)
{
if (ad >= 180-cone)
{
return true;
}
}
else
{
if (ad <= cone)
{
return true;
}
}
}
}
return false;
}
/*--------------------------------------------------
static boolean K_BotGenericPressItem(player_t *player, ticcmd_t *cmd, SINT8 dir)
Presses the item button & aim buttons for the bot.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
dir - Aiming direction: 1 for forwards, -1 for backwards, 0 for neutral.
Return:-
true if we could press, false if not.
--------------------------------------------------*/
static boolean K_BotGenericPressItem(player_t *player, ticcmd_t *cmd, SINT8 dir)
{
if (player->pflags & PF_ATTACKDOWN)
{
return false;
}
if (dir == 1)
{
cmd->buttons |= BT_FORWARD;
}
else if (dir == -1)
{
cmd->buttons |= BT_BACKWARD;
}
cmd->buttons |= BT_ATTACK;
player->botvars.itemconfirm = 0;
return true;
}
/*--------------------------------------------------
static void K_BotItemGenericTap(player_t *player, ticcmd_t *cmd)
Item usage for generic items that you need to tap.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemGenericTap(player_t *player, ticcmd_t *cmd)
{
if (!(player->pflags & PF_ATTACKDOWN))
{
cmd->buttons |= BT_ATTACK;
player->botvars.itemconfirm = 0;
}
}
/*--------------------------------------------------
static boolean K_BotRevealsGenericTrap(player_t *player, INT16 turnamt, boolean mine)
Decides if a bot is ready to reveal their trap item or not.
Input Arguments:-
player - Bot that has the banana.
turnamt - How hard they currently are turning.
mine - Set to true to handle Mine-specific behaviors.
Return:-
true if we want the bot to reveal their banana, otherwise false.
--------------------------------------------------*/
static boolean K_BotRevealsGenericTrap(player_t *player, INT16 turnamt, boolean mine)
{
if (abs(turnamt) >= KART_FULLTURN/2)
{
// DON'T reveal on turns, we can place bananas on turns whenever we have multiple to spare,
// or if you missed your intentioned throw/place on a player.
return false;
}
// Check the predicted throws.
if (K_PlayerPredictThrow(player, 0))
{
return true;
}
if (mine)
{
if (K_PlayerPredictThrow(player, 1))
{
return true;
}
}
// Check your behind.
if (K_PlayerInCone(player, player->mo->radius * 16, 10, true))
{
return true;
}
return false;
}
/*--------------------------------------------------
static void K_BotItemGenericTrapShield(player_t *player, ticcmd_t *cmd, INT16 turnamt, boolean mine)
Item usage for Eggman shields.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
turnamt - How hard they currently are turning.
mine - Set to true to handle Mine-specific behaviors.
Return:-
None
--------------------------------------------------*/
static void K_BotItemGenericTrapShield(player_t *player, ticcmd_t *cmd, INT16 turnamt, boolean mine)
{
if (player->pflags & PF_ITEMOUT)
{
return;
}
if (K_BotRevealsGenericTrap(player, turnamt, mine) || (player->botvars.itemconfirm++ > 5*TICRATE))
{
K_BotGenericPressItem(player, cmd, 0);
}
}
/*--------------------------------------------------
static void K_BotItemGenericOrbitShield(player_t *player, ticcmd_t *cmd)
Item usage for orbitting shields.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemGenericOrbitShield(player_t *player, ticcmd_t *cmd)
{
if (player->pflags & PF_ITEMOUT)
{
return;
}
K_BotGenericPressItem(player, cmd, 0);
}
/*--------------------------------------------------
static void K_BotItemSneaker(player_t *player, ticcmd_t *cmd)
Item usage for sneakers.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemSneaker(player_t *player, ticcmd_t *cmd)
{
if ((player->offroad && K_ApplyOffroad(player)) // Stuck in offroad, use it NOW
|| K_GetWaypointIsShortcut(player->nextwaypoint) == true // Going toward a shortcut!
|| player->speed < K_GetKartSpeed(player, false)/2 // Being slowed down too much
|| player->speedboost > (FRACUNIT/8) // Have another type of boost (tethering)
|| player->botvars.itemconfirm > 4*TICRATE) // Held onto it for too long
{
if (!player->sneakertimer && !(player->pflags & PF_ATTACKDOWN))
{
cmd->buttons |= BT_ATTACK;
player->botvars.itemconfirm = 2*TICRATE;
}
}
else
{
player->botvars.itemconfirm++;
}
}
/*--------------------------------------------------
static void K_BotItemRocketSneaker(player_t *player, ticcmd_t *cmd)
Item usage for rocket sneakers.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemRocketSneaker(player_t *player, ticcmd_t *cmd)
{
if (player->botvars.itemconfirm > TICRATE)
{
if (!player->sneakertimer && !(player->pflags & PF_ATTACKDOWN))
{
cmd->buttons |= BT_ATTACK;
player->botvars.itemconfirm = 0;
}
}
else
{
player->botvars.itemconfirm++;
}
}
/*--------------------------------------------------
static void K_BotItemBanana(player_t *player, ticcmd_t *cmd, INT16 turnamt)
Item usage for trap item throwing.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
turnamt - How hard they currently are turning.
Return:-
None
--------------------------------------------------*/
static void K_BotItemBanana(player_t *player, ticcmd_t *cmd, INT16 turnamt)
{
SINT8 throwdir = -1;
player->botvars.itemconfirm++;
if (abs(turnamt) >= KART_FULLTURN/2)
{
player->botvars.itemconfirm += player->botvars.difficulty / 2;
throwdir = -1;
}
else
{
if (K_PlayerPredictThrow(player, 0))
{
player->botvars.itemconfirm += player->botvars.difficulty * 2;
throwdir = 1;
}
}
if (K_PlayerInCone(player, player->mo->radius * 16, 10, true))
{
player->botvars.itemconfirm += player->botvars.difficulty;
throwdir = -1;
}
if (player->botvars.itemconfirm > 2*TICRATE || player->bananadrag >= TICRATE)
{
K_BotGenericPressItem(player, cmd, throwdir);
}
}
/*--------------------------------------------------
static void K_BotItemMine(player_t *player, ticcmd_t *cmd, INT16 turnamt)
Item usage for trap item throwing.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
turnamt - How hard they currently are turning.
Return:-
None
--------------------------------------------------*/
static void K_BotItemMine(player_t *player, ticcmd_t *cmd, INT16 turnamt)
{
SINT8 throwdir = 0;
player->botvars.itemconfirm++;
if (K_PlayerInCone(player, player->mo->radius * 16, 10, true))
{
player->botvars.itemconfirm += player->botvars.difficulty;
throwdir = -1;
}
if (abs(turnamt) >= KART_FULLTURN/2)
{
player->botvars.itemconfirm += player->botvars.difficulty / 2;
throwdir = -1;
}
else
{
if (K_PlayerPredictThrow(player, 0))
{
player->botvars.itemconfirm += player->botvars.difficulty * 2;
throwdir = 0;
}
if (K_PlayerPredictThrow(player, 1))
{
player->botvars.itemconfirm += player->botvars.difficulty * 2;
throwdir = 1;
}
}
if (player->botvars.itemconfirm > 2*TICRATE || player->bananadrag >= TICRATE)
{
K_BotGenericPressItem(player, cmd, throwdir);
}
}
/*--------------------------------------------------
static void K_BotItemEggman(player_t *player, ticcmd_t *cmd)
Item usage for Eggman item throwing.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemEggman(player_t *player, ticcmd_t *cmd)
{
const UINT8 stealth = K_EggboxStealth(player->mo->x, player->mo->y);
SINT8 throwdir = -1;
player->botvars.itemconfirm++;
if (K_PlayerPredictThrow(player, 0))
{
player->botvars.itemconfirm += player->botvars.difficulty / 2;
throwdir = 1;
}
if (K_PlayerInCone(player, player->mo->radius * 16, 10, true))
{
player->botvars.itemconfirm += player->botvars.difficulty;
throwdir = -1;
}
if (stealth > 1 || player->itemroulette > 0)
{
player->botvars.itemconfirm += player->botvars.difficulty * 4;
throwdir = -1;
}
if (player->botvars.itemconfirm > 2*TICRATE || player->bananadrag >= TICRATE)
{
K_BotGenericPressItem(player, cmd, throwdir);
}
}
/*--------------------------------------------------
static boolean K_BotRevealsEggbox(player_t *player)
Decides if a bot is ready to place their Eggman item or not.
Input Arguments:-
player - Bot that has the eggbox.
Return:-
true if we want the bot to reveal their eggbox, otherwise false.
--------------------------------------------------*/
static boolean K_BotRevealsEggbox(player_t *player)
{
const UINT8 stealth = K_EggboxStealth(player->mo->x, player->mo->y);
// This is a stealthy spot for an eggbox, lets reveal it!
if (stealth > 1)
{
return true;
}
// Check the predicted throws.
if (K_PlayerPredictThrow(player, 0))
{
return true;
}
// Check your behind.
if (K_PlayerInCone(player, player->mo->radius * 16, 10, true))
{
return true;
}
return false;
}
/*--------------------------------------------------
static void K_BotItemEggmanShield(player_t *player, ticcmd_t *cmd)
Item usage for Eggman shields.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemEggmanShield(player_t *player, ticcmd_t *cmd)
{
if (player->pflags & PF_EGGMANOUT)
{
return;
}
if (K_BotRevealsEggbox(player) || (player->botvars.itemconfirm++ > 20*TICRATE))
{
K_BotGenericPressItem(player, cmd, 0);
}
}
/*--------------------------------------------------
static void K_BotItemEggmanExplosion(player_t *player, ticcmd_t *cmd)
Item usage for Eggman explosions.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemEggmanExplosion(player_t *player, ticcmd_t *cmd)
{
if (player->position == 1)
{
cmd->forwardmove /= 2;
cmd->buttons |= BT_BRAKE;
}
K_BotUseItemNearPlayer(player, cmd, 128*player->mo->scale);
}
/*--------------------------------------------------
static void K_BotItemOrbinaut(player_t *player, ticcmd_t *cmd)
Item usage for Orbinaut throwing.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemOrbinaut(player_t *player, ticcmd_t *cmd)
{
const fixed_t topspeed = K_GetKartSpeed(player, false);
fixed_t radius = (player->mo->radius * 32);
SINT8 throwdir = -1;
if (player->speed > topspeed)
{
radius = FixedMul(radius, FixedDiv(player->speed, topspeed));
}
player->botvars.itemconfirm++;
if (K_PlayerInCone(player, radius, 10, false))
{
player->botvars.itemconfirm += player->botvars.difficulty * 2;
throwdir = 1;
}
else if (K_PlayerInCone(player, radius, 10, true))
{
player->botvars.itemconfirm += player->botvars.difficulty;
throwdir = -1;
}
if (player->botvars.itemconfirm > 5*TICRATE)
{
K_BotGenericPressItem(player, cmd, throwdir);
}
}
/*--------------------------------------------------
static void K_BotItemJawz(player_t *player, ticcmd_t *cmd)
Item usage for Jawz throwing.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemJawz(player_t *player, ticcmd_t *cmd)
{
const fixed_t topspeed = K_GetKartSpeed(player, false);
fixed_t radius = (player->mo->radius * 32);
SINT8 throwdir = 1;
if (player->speed > topspeed)
{
radius = FixedMul(radius, FixedDiv(player->speed, topspeed));
}
player->botvars.itemconfirm++;
if (K_PlayerInCone(player, radius, 10, true))
{
player->botvars.itemconfirm += player->botvars.difficulty;
throwdir = -1;
}
if (player->lastjawztarget != -1)
{
player->botvars.itemconfirm += player->botvars.difficulty * 2;
throwdir = 1;
}
if (player->botvars.itemconfirm > 5*TICRATE)
{
K_BotGenericPressItem(player, cmd, throwdir);
}
}
/*--------------------------------------------------
static void K_BotItemThunder(player_t *player, ticcmd_t *cmd)
Item usage for Thunder Shield.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemThunder(player_t *player, ticcmd_t *cmd)
{
if (!K_BotUseItemNearPlayer(player, cmd, 192*player->mo->scale))
{
if (player->botvars.itemconfirm > 10*TICRATE)
{
K_BotGenericPressItem(player, cmd, 0);
}
else
{
player->botvars.itemconfirm++;
}
}
}
/*--------------------------------------------------
static void K_BotItemBubble(player_t *player, ticcmd_t *cmd)
Item usage for Bubble Shield.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemBubble(player_t *player, ticcmd_t *cmd)
{
boolean hold = false;
if (player->bubbleblowup <= 0)
{
UINT8 i;
player->botvars.itemconfirm++;
if (player->bubblecool <= 0)
{
const fixed_t radius = 192 * player->mo->scale;
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *target = NULL;
fixed_t dist = INT32_MAX;
if (!playeringame[i])
{
continue;
}
target = &players[i];
if (target->mo == NULL || P_MobjWasRemoved(target->mo)
|| player == target || target->spectator
|| target->flashing)
{
continue;
}
dist = P_AproxDistance(P_AproxDistance(
player->mo->x - target->mo->x,
player->mo->y - target->mo->y),
(player->mo->z - target->mo->z) / 4
);
if (dist <= radius)
{
hold = true;
break;
}
}
}
}
else if (player->bubbleblowup >= bubbletime)
{
if (player->botvars.itemconfirm >= 10*TICRATE)
{
hold = true;
}
}
else if (player->bubbleblowup < bubbletime)
{
hold = true;
}
if (hold && (player->pflags & PF_HOLDREADY))
{
cmd->buttons |= BT_ATTACK;
}
}
/*--------------------------------------------------
static void K_BotItemFlame(player_t *player, ticcmd_t *cmd)
Item usage for Flame Shield.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemFlame(player_t *player, ticcmd_t *cmd)
{
if (player->botvars.itemconfirm > 0)
{
player->botvars.itemconfirm--;
}
else if (player->pflags & PF_HOLDREADY)
{
INT32 flamemax = player->flamelength * flameseg;
if (player->flamemeter < flamemax || flamemax == 0)
{
cmd->buttons |= BT_ATTACK;
}
else
{
player->botvars.itemconfirm = 3*flamemax/4;
}
}
}
/*--------------------------------------------------
static void K_BotItemRings(player_t *player, ticcmd_t *cmd)
Item usage for rings.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemRings(player_t *player, ticcmd_t *cmd)
{
INT32 saferingsval = 16 - K_GetKartRingPower(player, false);
if (player->speed < K_GetKartSpeed(player, false)/2 // Being slowed down too much
|| player->speedboost > (FRACUNIT/5)) // Have another type of boost (tethering)
{
saferingsval -= 5;
}
if (player->rings > saferingsval)
{
cmd->buttons |= BT_ATTACK;
}
}
/*--------------------------------------------------
static void K_BotItemRouletteMash(player_t *player, ticcmd_t *cmd)
Item usage for item roulette mashing.
Input Arguments:-
player - Bot to do this for.
cmd - Bot's ticcmd to edit.
Return:-
None
--------------------------------------------------*/
static void K_BotItemRouletteMash(player_t *player, ticcmd_t *cmd)
{
boolean mash = false;
if (player->pflags & PF_ATTACKDOWN)
{
return;
}
if (player->rings < 0 && cv_superring.value)
{
// Uh oh, we need a loan!
// It'll be better in the long run for bots to lose an item set for 10 free rings.
mash = true;
}
// TODO: Mash based on how far behind you are, when items are
// almost garantueed to be in your favor.
if (mash == true)
{
cmd->buttons |= BT_ATTACK;
}
}
/*--------------------------------------------------
void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
See header file for description.
--------------------------------------------------*/
void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
{
if (player->pflags & PF_USERINGS)
{
// Use rings!
if (leveltime > starttime && !player->exiting)
{
K_BotItemRings(player, cmd);
}
}
else
{
if (player->botvars.itemdelay)
{
player->botvars.itemdelay--;
player->botvars.itemconfirm = 0;
return;
}
if (player->itemroulette)
{
// Mashing behaviors
K_BotItemRouletteMash(player, cmd);
return;
}
if (player->stealingtimer == 0)
{
if (player->eggmanexplode)
{
K_BotItemEggmanExplosion(player, cmd);
}
else if (player->pflags & PF_EGGMANOUT)
{
K_BotItemEggman(player, cmd);
}
else if (player->rocketsneakertimer > 0)
{
K_BotItemRocketSneaker(player, cmd);
}
else
{
switch (player->itemtype)
{
default:
if (player->itemtype != KITEM_NONE)
{
K_BotItemGenericTap(player, cmd);
}
player->botvars.itemconfirm = 0;
break;
case KITEM_INVINCIBILITY:
case KITEM_SPB:
case KITEM_GROW:
case KITEM_SHRINK:
case KITEM_HYUDORO:
case KITEM_SUPERRING:
K_BotItemGenericTap(player, cmd);
break;
case KITEM_ROCKETSNEAKER:
if (player->rocketsneakertimer <= 0)
{
K_BotItemGenericTap(player, cmd);
}
break;
case KITEM_SNEAKER:
K_BotItemSneaker(player, cmd);
break;
case KITEM_BANANA:
case KITEM_LANDMINE:
if (!(player->pflags & PF_ITEMOUT))
{
K_BotItemGenericTrapShield(player, cmd, turnamt, false);
}
else
{
K_BotItemBanana(player, cmd, turnamt);
}
break;
case KITEM_EGGMAN:
K_BotItemEggmanShield(player, cmd);
break;
case KITEM_ORBINAUT:
if (!(player->pflags & PF_ITEMOUT))
{
K_BotItemGenericOrbitShield(player, cmd);
}
else if (player->position != 1) // Hold onto orbiting items when in 1st :)
/* FALL-THRU */
case KITEM_BALLHOG:
{
K_BotItemOrbinaut(player, cmd);
}
break;
case KITEM_JAWZ:
if (!(player->pflags & PF_ITEMOUT))
{
K_BotItemGenericOrbitShield(player, cmd);
}
else if (player->position != 1) // Hold onto orbiting items when in 1st :)
{
K_BotItemJawz(player, cmd);
}
break;
case KITEM_MINE:
if (!(player->pflags & PF_ITEMOUT))
{
K_BotItemGenericTrapShield(player, cmd, turnamt, true);
}
else
{
K_BotItemMine(player, cmd, turnamt);
}
break;
case KITEM_THUNDERSHIELD:
K_BotItemThunder(player, cmd);
break;
case KITEM_BUBBLESHIELD:
K_BotItemBubble(player, cmd);
break;
case KITEM_FLAMESHIELD:
K_BotItemFlame(player, cmd);
break;
}
}
}
}
}