mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
- Solid objects have new bouncing physics, it's a mix of the object bumping and wall bumping. It replaces the "solid" option on K_KartBouncing. - Goomba stomp momentum is decided in K_KartBouncing itself instead of needing to be manually passed in as a boolean, so you'll be able to goomba stomp all objects instead of just players. - Fixed bumping not carrying all of its intended momentum, due to a bug making friction apply very strongly.
561 lines
14 KiB
C
561 lines
14 KiB
C
/// \file k_collide.c
|
|
/// \brief SRB2Kart item collision hooks
|
|
|
|
#include "k_collide.h"
|
|
#include "doomtype.h"
|
|
#include "p_mobj.h"
|
|
#include "k_kart.h"
|
|
#include "p_local.h"
|
|
#include "s_sound.h"
|
|
#include "r_main.h" // R_PointToAngle2, R_PointToDist2
|
|
#include "hu_stuff.h" // Sink snipe print
|
|
#include "doomdef.h" // Sink snipe print
|
|
#include "g_game.h" // Sink snipe print
|
|
|
|
boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
|
|
{
|
|
boolean damageitem = false;
|
|
boolean sprung = false;
|
|
|
|
if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
|
|
return true;
|
|
|
|
if (t1->health <= 0 || t2->health <= 0)
|
|
return true;
|
|
|
|
if ((t1->type == MT_ORBINAUT_SHIELD || t1->type == MT_JAWZ_SHIELD) && t1->lastlook
|
|
&& (t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD) && t2->lastlook
|
|
&& (t1->target == t2->target)) // Don't hit each other if you have the same target
|
|
return true;
|
|
|
|
if (t2->player)
|
|
{
|
|
if ((t2->player->flashing > 0 && t2->hitlag == 0)
|
|
&& !(t1->type == MT_ORBINAUT || t1->type == MT_JAWZ || t1->type == MT_JAWZ_DUD))
|
|
return true;
|
|
|
|
if (t2->player->hyudorotimer)
|
|
return true; // no interaction
|
|
|
|
if (t2->player->flamedash && t2->player->itemtype == KITEM_FLAMESHIELD)
|
|
{
|
|
// Melt item
|
|
S_StartSound(t2, sfx_s3k43);
|
|
}
|
|
else
|
|
{
|
|
// Player Damage
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT);
|
|
K_KartBouncing(t2, t1);
|
|
S_StartSound(t2, sfx_s3k7b);
|
|
}
|
|
|
|
damageitem = true;
|
|
}
|
|
else if (t2->type == MT_ORBINAUT || t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD
|
|
|| t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD
|
|
|| t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD
|
|
|| t2->type == MT_BALLHOG)
|
|
{
|
|
// Other Item Damage
|
|
S_StartSound(t2, t2->info->deathsound);
|
|
P_KillMobj(t2, t1, t1, DMG_NORMAL);
|
|
|
|
P_SetObjectMomZ(t2, 8*FRACUNIT, false);
|
|
P_InstaThrust(t2, R_PointToAngle2(t1->x, t1->y, t2->x, t2->y)+ANGLE_90, 16*FRACUNIT);
|
|
|
|
P_SpawnMobj(t2->x/2 + t1->x/2, t2->y/2 + t1->y/2, t2->z/2 + t1->z/2, MT_ITEMCLASH);
|
|
|
|
damageitem = true;
|
|
}
|
|
else if (t2->type == MT_SSMINE_SHIELD || t2->type == MT_SSMINE || t2->type == MT_LANDMINE)
|
|
{
|
|
damageitem = true;
|
|
// Bomb death
|
|
P_KillMobj(t2, t1, t1, DMG_NORMAL);
|
|
}
|
|
else if (t2->flags & MF_SPRING && (t1->type != MT_ORBINAUT_SHIELD && t1->type != MT_JAWZ_SHIELD))
|
|
{
|
|
// Let thrown items hit springs!
|
|
sprung = P_DoSpring(t2, t1);
|
|
}
|
|
else if (t2->flags & MF_SHOOTABLE)
|
|
{
|
|
// Shootable damage
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
|
|
damageitem = true;
|
|
}
|
|
|
|
if (damageitem)
|
|
{
|
|
// This Item Damage
|
|
S_StartSound(t1, t1->info->deathsound);
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
|
|
P_SetObjectMomZ(t1, 8*FRACUNIT, false);
|
|
P_InstaThrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y)+ANGLE_90, 16*FRACUNIT);
|
|
}
|
|
|
|
if (sprung)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
|
|
{
|
|
boolean damageitem = false;
|
|
|
|
if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
|
|
return true;
|
|
|
|
if (t1->health <= 0 || t2->health <= 0)
|
|
return true;
|
|
|
|
if (((t1->type == MT_BANANA_SHIELD) && (t2->type == MT_BANANA_SHIELD))
|
|
&& (t1->target == t2->target)) // Don't hit each other if you have the same target
|
|
return true;
|
|
|
|
if (t1->type == MT_BALLHOG && t2->type == MT_BALLHOG)
|
|
return true; // Ballhogs don't collide with eachother
|
|
|
|
if (t2->player)
|
|
{
|
|
if (t2->player->flashing > 0 && t2->hitlag == 0)
|
|
return true;
|
|
|
|
// Banana snipe!
|
|
if (t1->type == MT_BANANA && t1->health > 1)
|
|
S_StartSound(t2, sfx_bsnipe);
|
|
|
|
if (t2->player->flamedash && t2->player->itemtype == KITEM_FLAMESHIELD)
|
|
{
|
|
// Melt item
|
|
S_StartSound(t2, sfx_s3k43);
|
|
}
|
|
else
|
|
{
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
|
|
}
|
|
|
|
damageitem = true;
|
|
}
|
|
else if (t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD
|
|
|| t2->type == MT_ORBINAUT || t2->type == MT_ORBINAUT_SHIELD
|
|
|| t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD || t2->type == MT_JAWZ_SHIELD
|
|
|| t2->type == MT_BALLHOG)
|
|
{
|
|
// Other Item Damage
|
|
S_StartSound(t2, t2->info->deathsound);
|
|
P_KillMobj(t2, t1, t1, DMG_NORMAL);
|
|
|
|
P_SetObjectMomZ(t2, 8*FRACUNIT, false);
|
|
P_InstaThrust(t2, R_PointToAngle2(t1->x, t1->y, t2->x, t2->y)+ANGLE_90, 16*FRACUNIT);
|
|
|
|
P_SpawnMobj(t2->x/2 + t1->x/2, t2->y/2 + t1->y/2, t2->z/2 + t1->z/2, MT_ITEMCLASH);
|
|
|
|
damageitem = true;
|
|
}
|
|
else if (t2->type == MT_SSMINE_SHIELD || t2->type == MT_SSMINE || t2->type == MT_LANDMINE)
|
|
{
|
|
damageitem = true;
|
|
// Bomb death
|
|
P_KillMobj(t2, t1, t1, DMG_NORMAL);
|
|
}
|
|
else if (t2->flags & MF_SHOOTABLE)
|
|
{
|
|
// Shootable damage
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
|
|
damageitem = true;
|
|
}
|
|
|
|
if (damageitem)
|
|
{
|
|
// This Item Damage
|
|
S_StartSound(t1, t1->info->deathsound);
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
|
|
P_SetObjectMomZ(t1, 8*FRACUNIT, false);
|
|
P_InstaThrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y)+ANGLE_90, 16*FRACUNIT);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
|
|
{
|
|
// Push fakes out of other item boxes
|
|
if (t2->type == MT_RANDOMITEM || t2->type == MT_EGGMANITEM)
|
|
{
|
|
P_InstaThrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y), t2->radius/4);
|
|
return true;
|
|
}
|
|
|
|
if (t2->player)
|
|
{
|
|
if ((t1->target == t2 || t1->target == t2->target) && (t1->threshold > 0))
|
|
return true;
|
|
|
|
if (t1->health <= 0 || t2->health <= 0)
|
|
return true;
|
|
|
|
if (!P_CanPickupItem(t2->player, 2))
|
|
return true;
|
|
|
|
if ((gametyperules & GTR_BUMPERS) && t2->player->bumpers <= 0)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
K_DropItems(t2->player); //K_StripItems(t2->player);
|
|
//K_StripOther(t2->player);
|
|
t2->player->itemroulette = 1;
|
|
t2->player->roulettetype = 2;
|
|
}
|
|
|
|
if (t2->player->flamedash && t2->player->itemtype == KITEM_FLAMESHIELD)
|
|
{
|
|
// Melt item
|
|
S_StartSound(t2, sfx_s3k43);
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
mobj_t *poof = P_SpawnMobj(t1->x, t1->y, t1->z, MT_EXPLODE);
|
|
S_StartSound(poof, t1->info->deathsound);
|
|
|
|
#if 0
|
|
// Eggbox snipe!
|
|
if (t1->type == MT_EGGMANITEM && t1->health > 1)
|
|
S_StartSound(t2, sfx_bsnipe);
|
|
#endif
|
|
|
|
if (t1->target && t1->target->player)
|
|
{
|
|
if ((gametyperules & GTR_CIRCUIT) || t1->target->player->bumpers > 0)
|
|
t2->player->eggmanblame = t1->target->player-players;
|
|
else
|
|
t2->player->eggmanblame = t2->player-players;
|
|
|
|
if (t1->target->hnext == t1)
|
|
{
|
|
P_SetTarget(&t1->target->hnext, NULL);
|
|
t1->target->player->pflags &= ~PF_EGGMANOUT;
|
|
}
|
|
}
|
|
|
|
P_RemoveMobj(t1);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean K_MineCollide(mobj_t *t1, mobj_t *t2)
|
|
{
|
|
if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
|
|
return true;
|
|
|
|
if (t1->health <= 0 || t2->health <= 0)
|
|
return true;
|
|
|
|
if (t2->player)
|
|
{
|
|
if (t2->player->flashing > 0 && t2->hitlag == 0)
|
|
return true;
|
|
|
|
// Bomb punting
|
|
if ((t1->state >= &states[S_SSMINE1] && t1->state <= &states[S_SSMINE4])
|
|
|| (t1->state >= &states[S_SSMINE_DEPLOY8] && t1->state <= &states[S_SSMINE_DEPLOY13]))
|
|
{
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
}
|
|
else
|
|
{
|
|
K_PuntMine(t1, t2);
|
|
}
|
|
}
|
|
else if (t2->type == MT_ORBINAUT || t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD
|
|
|| t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD)
|
|
{
|
|
// Bomb death
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
|
|
// Other Item Damage
|
|
S_StartSound(t2, t2->info->deathsound);
|
|
P_KillMobj(t2, t1, t1, DMG_NORMAL);
|
|
|
|
P_SetObjectMomZ(t2, 8*FRACUNIT, false);
|
|
P_InstaThrust(t2, R_PointToAngle2(t1->x, t1->y, t2->x, t2->y)+ANGLE_90, 16*FRACUNIT);
|
|
}
|
|
else if (t2->flags & MF_SHOOTABLE)
|
|
{
|
|
// Bomb death
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
// Shootable damage
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean K_MineExplosionCollide(mobj_t *t1, mobj_t *t2)
|
|
{
|
|
if (t2->player)
|
|
{
|
|
if (t2->player->flashing > 0 && t2->hitlag == 0)
|
|
return true;
|
|
|
|
if (t1->state == &states[S_MINEEXPLOSION1])
|
|
{
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_EXPLODE);
|
|
}
|
|
else
|
|
{
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
|
|
}
|
|
}
|
|
else if (t2->flags & MF_SHOOTABLE)
|
|
{
|
|
// Shootable damage
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2)
|
|
{
|
|
if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
|
|
return true;
|
|
|
|
if (t1->health <= 0 || t2->health <= 0)
|
|
return true;
|
|
|
|
if (t2->player)
|
|
{
|
|
if (t2->player->flashing)
|
|
return true;
|
|
|
|
// Banana snipe!
|
|
if (t1->health > 1)
|
|
S_StartSound(t2, sfx_bsnipe);
|
|
|
|
if (t2->player->flamedash && t2->player->itemtype == KITEM_FLAMESHIELD)
|
|
{
|
|
// Melt item
|
|
S_StartSound(t2, sfx_s3k43);
|
|
}
|
|
else
|
|
{
|
|
// Player Damage
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_TUMBLE);
|
|
}
|
|
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
}
|
|
else if (t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD
|
|
|| t2->type == MT_ORBINAUT || t2->type == MT_ORBINAUT_SHIELD
|
|
|| t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD || t2->type == MT_JAWZ_SHIELD
|
|
|| t2->type == MT_BALLHOG)
|
|
{
|
|
// Other Item Damage
|
|
if (t2->eflags & MFE_VERTICALFLIP)
|
|
t2->z -= t2->height;
|
|
else
|
|
t2->z += t2->height;
|
|
|
|
S_StartSound(t2, t2->info->deathsound);
|
|
P_KillMobj(t2, t1, t1, DMG_NORMAL);
|
|
|
|
P_SetObjectMomZ(t2, 8*FRACUNIT, false);
|
|
P_InstaThrust(t2, R_PointToAngle2(t1->x, t1->y, t2->x, t2->y)+ANGLE_90, 16*FRACUNIT);
|
|
|
|
P_SpawnMobj(t2->x/2 + t1->x/2, t2->y/2 + t1->y/2, t2->z/2 + t1->z/2, MT_ITEMCLASH);
|
|
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
}
|
|
else if (t2->type == MT_SSMINE_SHIELD || t2->type == MT_SSMINE || t2->type == MT_LANDMINE)
|
|
{
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
// Bomb death
|
|
P_KillMobj(t2, t1, t1, DMG_NORMAL);
|
|
}
|
|
else if (t2->flags & MF_SHOOTABLE)
|
|
{
|
|
// Shootable damage
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2)
|
|
{
|
|
if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
|
|
return true;
|
|
|
|
if (t2->player)
|
|
{
|
|
if (t2->player->flashing > 0 && t2->hitlag == 0)
|
|
return true;
|
|
|
|
S_StartSound(NULL, sfx_bsnipe); // let all players hear it.
|
|
|
|
HU_SetCEchoFlags(0);
|
|
HU_SetCEchoDuration(5);
|
|
HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[t2->player-players]));
|
|
I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[t2->player-players]);
|
|
|
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_INSTAKILL);
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
}
|
|
else if (t2->flags & MF_SHOOTABLE)
|
|
{
|
|
// Shootable damage
|
|
P_KillMobj(t2, t2, t1->target, DMG_NORMAL);
|
|
// This item damage
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean K_FallingRockCollide(mobj_t *t1, mobj_t *t2)
|
|
{
|
|
if (t2->player || t2->type == MT_FALLINGROCK)
|
|
K_KartBouncing(t2, t1);
|
|
return true;
|
|
}
|
|
|
|
boolean K_SMKIceBlockCollide(mobj_t *t1, mobj_t *t2)
|
|
{
|
|
if (!(t2->flags & MF_SOLID || t2->flags & MF_SHOOTABLE))
|
|
return true;
|
|
|
|
if (!(t2->health))
|
|
return true;
|
|
|
|
if (t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD
|
|
|| t2->type == MT_EGGMANITEM || t2->type == MT_EGGMANITEM_SHIELD
|
|
|| t2->type == MT_SSMINE || t2->type == MT_SSMINE_SHIELD
|
|
|| t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD)
|
|
return false;
|
|
|
|
if (t1->health)
|
|
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
|
|
|
/*
|
|
if (t2->player && (t2->player->invincibilitytimer > 0
|
|
|| t2->player->growshrinktimer > 0))
|
|
return true;
|
|
*/
|
|
|
|
K_KartSolidBounce(t1, t2);
|
|
return true;
|
|
}
|
|
|
|
boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
|
|
{
|
|
boolean t1Condition = false;
|
|
boolean t2Condition = false;
|
|
boolean stung = false;
|
|
|
|
// Grow damage
|
|
t1Condition = (t1->scale > t2->scale + (mapobjectscale/8));
|
|
t2Condition = (t2->scale > t1->scale + (mapobjectscale/8));
|
|
|
|
if (t1Condition == true && t2Condition == false)
|
|
{
|
|
P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE);
|
|
return true;
|
|
}
|
|
else if (t1Condition == false && t2Condition == true)
|
|
{
|
|
P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE);
|
|
return true;
|
|
}
|
|
|
|
// Invincibility damage
|
|
t1Condition = (t1->player->invincibilitytimer > 0);
|
|
t2Condition = (t2->player->invincibilitytimer > 0);
|
|
|
|
if (t1Condition == true && t2Condition == false)
|
|
{
|
|
P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE);
|
|
return true;
|
|
}
|
|
else if (t1Condition == false && t2Condition == true)
|
|
{
|
|
P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE);
|
|
return true;
|
|
}
|
|
|
|
// Flame Shield dash damage
|
|
t1Condition = (t1->player->flamedash > 0 && t1->player->itemtype == KITEM_FLAMESHIELD);
|
|
t2Condition = (t2->player->flamedash > 0 && t2->player->itemtype == KITEM_FLAMESHIELD);
|
|
|
|
if (t1Condition == true && t2Condition == false)
|
|
{
|
|
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT);
|
|
return true;
|
|
}
|
|
else if (t1Condition == false && t2Condition == true)
|
|
{
|
|
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT);
|
|
return true;
|
|
}
|
|
|
|
// Battle Mode Sneaker damage
|
|
// (Pogo Spring damage is handled in head-stomping code)
|
|
if (gametyperules & GTR_BUMPERS)
|
|
{
|
|
t1Condition = (t1->player->sneakertimer > 0 && t1->player->flashing != 0);
|
|
t2Condition = (t2->player->sneakertimer > 0 && t2->player->flashing != 0);
|
|
|
|
if (t1Condition == true && t2Condition == false)
|
|
{
|
|
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL);
|
|
return true;
|
|
}
|
|
else if (t1Condition == false && t2Condition == true)
|
|
{
|
|
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Ring sting, this is a bit more unique
|
|
t1Condition = (K_GetShieldFromItem(t2->player->itemtype) == KSHIELD_NONE);
|
|
t2Condition = (K_GetShieldFromItem(t1->player->itemtype) == KSHIELD_NONE);
|
|
|
|
if (t1Condition == true)
|
|
{
|
|
P_PlayerRingBurst(t2->player, 1);
|
|
|
|
if (t2->player->rings <= 0)
|
|
{
|
|
P_DamageMobj(t2, t1, t1, 1, DMG_STING);
|
|
stung = true;
|
|
}
|
|
}
|
|
|
|
if (t2Condition == true)
|
|
{
|
|
P_PlayerRingBurst(t1->player, 1);
|
|
|
|
if (t1->player->rings <= 0)
|
|
{
|
|
P_DamageMobj(t1, t2, t2, 1, DMG_STING);
|
|
stung = true;
|
|
}
|
|
}
|
|
|
|
return stung;
|
|
}
|