RingRacers/src/v_video.c
2021-04-30 18:11:36 +02:00

2788 lines
67 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file v_video.c
/// \brief Gamma correction LUT stuff
/// Functions to draw patches (by post) directly to screen.
/// Functions to blit a block to the screen.
#include "doomdef.h"
#include "r_local.h"
#include "p_local.h" // stplyr
#include "g_game.h" // players
#include "v_video.h"
#include "st_stuff.h"
#include "hu_stuff.h"
#include "f_finale.h"
#include "r_draw.h"
#include "console.h"
#include "i_video.h" // rendermode
#include "z_zone.h"
#include "m_misc.h"
#include "m_random.h"
#include "doomstat.h"
#ifdef HWRENDER
#include "hardware/hw_glob.h"
#endif
// SRB2Kart
#include "k_hud.h"
// Each screen is [vid.width*vid.height];
UINT8 *screens[5];
// screens[0] = main display window
// screens[1] = back screen, alternative blitting
// screens[2] = screenshot buffer, gif movie buffer
// screens[3] = fade screen start
// screens[4] = fade screen end, postimage tempoarary buffer
consvar_t cv_ticrate = CVAR_INIT ("showfps", "No", 0, CV_YesNo, NULL);
static void CV_palette_OnChange(void);
static CV_PossibleValue_t gamma_cons_t[] = {{-15, "MIN"}, {5, "MAX"}, {0, NULL}};
consvar_t cv_globalgamma = CVAR_INIT ("gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
static CV_PossibleValue_t saturation_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_globalsaturation = CVAR_INIT ("saturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
#define huecoloursteps 4
static CV_PossibleValue_t hue_cons_t[] = {{0, "MIN"}, {(huecoloursteps*6)-1, "MAX"}, {0, NULL}};
consvar_t cv_rhue = CVAR_INIT ("rhue", "0", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
consvar_t cv_yhue = CVAR_INIT ("yhue", "4", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
consvar_t cv_ghue = CVAR_INIT ("ghue", "8", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
consvar_t cv_chue = CVAR_INIT ("chue", "12", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
consvar_t cv_bhue = CVAR_INIT ("bhue", "16", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
consvar_t cv_mhue = CVAR_INIT ("mhue", "20", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
consvar_t cv_rgamma = CVAR_INIT ("rgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
consvar_t cv_ygamma = CVAR_INIT ("ygamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
consvar_t cv_ggamma = CVAR_INIT ("ggamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
consvar_t cv_cgamma = CVAR_INIT ("cgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
consvar_t cv_bgamma = CVAR_INIT ("bgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
consvar_t cv_mgamma = CVAR_INIT ("mgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
consvar_t cv_rsaturation = CVAR_INIT ("rsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
consvar_t cv_ysaturation = CVAR_INIT ("ysaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
consvar_t cv_gsaturation = CVAR_INIT ("gsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
consvar_t cv_csaturation = CVAR_INIT ("csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
consvar_t cv_bsaturation = CVAR_INIT ("bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
consvar_t cv_msaturation = CVAR_INIT ("msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
static CV_PossibleValue_t constextsize_cons_t[] = {
{V_NOSCALEPATCH, "Small"}, {V_SMALLSCALEPATCH, "Medium"}, {V_MEDSCALEPATCH, "Large"}, {0, "Huge"},
{0, NULL}};
static void CV_constextsize_OnChange(void);
consvar_t cv_constextsize = CVAR_INIT ("con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange);
// local copy of the palette for V_GetColor()
RGBA_t *pLocalPalette = NULL;
RGBA_t *pMasterPalette = NULL;
RGBA_t *pGammaCorrectedPalette = NULL;
/*
The following was an extremely helpful resource when developing my Colour Cube LUT.
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html
Please check it out if you're trying to maintain this.
toast 18/04/17
*/
float Cubepal[2][2][2][3];
boolean Cubeapply = false;
// returns whether to apply cube, selectively avoiding expensive operations
static boolean InitCube(void)
{
boolean apply = false;
UINT8 q;
float working[2][2][2][3] = // the initial positions of the corners of the colour cube!
{
{
{
{0.0, 0.0, 0.0}, // black corner
{0.0, 0.0, 1.0} // blue corner
},
{
{0.0, 1.0, 0.0}, // green corner
{0.0, 1.0, 1.0} // cyan corner
}
},
{
{
{1.0, 0.0, 0.0}, // red corner
{1.0, 0.0, 1.0} // magenta corner
},
{
{1.0, 1.0, 0.0}, // yellow corner
{1.0, 1.0, 1.0} // white corner
}
}
};
float desatur[3]; // grey
float globalgammamul, globalgammaoffs;
boolean doinggamma;
if (con_startup_loadprogress < LOADED_CONFIG)
return false;
#define diffcons(cv) (cv.value != atoi(cv.defaultvalue))
doinggamma = diffcons(cv_globalgamma);
#define gammascale 8
globalgammamul = (cv_globalgamma.value ? ((255 - (gammascale*abs(cv_globalgamma.value)))/255.0) : 1.0);
globalgammaoffs = ((cv_globalgamma.value > 0) ? ((gammascale*cv_globalgamma.value)/255.0) : 0.0);
desatur[0] = desatur[1] = desatur[2] = globalgammaoffs + (0.33*globalgammamul);
if (doinggamma
|| diffcons(cv_rhue)
|| diffcons(cv_yhue)
|| diffcons(cv_ghue)
|| diffcons(cv_chue)
|| diffcons(cv_bhue)
|| diffcons(cv_mhue)
|| diffcons(cv_rgamma)
|| diffcons(cv_ygamma)
|| diffcons(cv_ggamma)
|| diffcons(cv_cgamma)
|| diffcons(cv_bgamma)
|| diffcons(cv_mgamma)) // set the gamma'd/hued positions (saturation is done later)
{
float mod, tempgammamul, tempgammaoffs;
apply = true;
working[0][0][0][0] = working[0][0][0][1] = working[0][0][0][2] = globalgammaoffs;
working[1][1][1][0] = working[1][1][1][1] = working[1][1][1][2] = globalgammaoffs+globalgammamul;
#define dohue(hue, gamma, loc) \
tempgammamul = (gamma ? ((255 - (gammascale*abs(gamma)))/255.0)*globalgammamul : globalgammamul);\
tempgammaoffs = ((gamma > 0) ? ((gammascale*gamma)/255.0) + globalgammaoffs : globalgammaoffs);\
mod = ((hue % huecoloursteps)*(tempgammamul)/huecoloursteps);\
switch (hue/huecoloursteps)\
{\
case 0:\
default:\
loc[0] = tempgammaoffs+tempgammamul;\
loc[1] = tempgammaoffs+mod;\
loc[2] = tempgammaoffs;\
break;\
case 1:\
loc[0] = tempgammaoffs+tempgammamul-mod;\
loc[1] = tempgammaoffs+tempgammamul;\
loc[2] = tempgammaoffs;\
break;\
case 2:\
loc[0] = tempgammaoffs;\
loc[1] = tempgammaoffs+tempgammamul;\
loc[2] = tempgammaoffs+mod;\
break;\
case 3:\
loc[0] = tempgammaoffs;\
loc[1] = tempgammaoffs+tempgammamul-mod;\
loc[2] = tempgammaoffs+tempgammamul;\
break;\
case 4:\
loc[0] = tempgammaoffs+mod;\
loc[1] = tempgammaoffs;\
loc[2] = tempgammaoffs+tempgammamul;\
break;\
case 5:\
loc[0] = tempgammaoffs+tempgammamul;\
loc[1] = tempgammaoffs;\
loc[2] = tempgammaoffs+tempgammamul-mod;\
break;\
}
dohue(cv_rhue.value, cv_rgamma.value, working[1][0][0]);
dohue(cv_yhue.value, cv_ygamma.value, working[1][1][0]);
dohue(cv_ghue.value, cv_ggamma.value, working[0][1][0]);
dohue(cv_chue.value, cv_cgamma.value, working[0][1][1]);
dohue(cv_bhue.value, cv_bgamma.value, working[0][0][1]);
dohue(cv_mhue.value, cv_mgamma.value, working[1][0][1]);
#undef dohue
}
#define dosaturation(a, e) a = ((1 - work)*e + work*a)
#define docvsat(cv_sat, hue, gamma, r, g, b) \
if diffcons(cv_sat)\
{\
float work, mod, tempgammamul, tempgammaoffs;\
apply = true;\
work = (cv_sat.value/10.0);\
mod = ((hue % huecoloursteps)*(1.0)/huecoloursteps);\
if (hue & huecoloursteps)\
mod = 2-mod;\
else\
mod += 1;\
tempgammamul = (gamma ? ((255 - (gammascale*abs(gamma)))/255.0)*globalgammamul : globalgammamul);\
tempgammaoffs = ((gamma > 0) ? ((gammascale*gamma)/255.0) + globalgammaoffs : globalgammaoffs);\
for (q = 0; q < 3; q++)\
dosaturation(working[r][g][b][q], (tempgammaoffs+(desatur[q]*mod*tempgammamul)));\
}
docvsat(cv_rsaturation, cv_rhue.value, cv_rgamma.value, 1, 0, 0);
docvsat(cv_ysaturation, cv_yhue.value, cv_ygamma.value, 1, 1, 0);
docvsat(cv_gsaturation, cv_ghue.value, cv_ggamma.value, 0, 1, 0);
docvsat(cv_csaturation, cv_chue.value, cv_cgamma.value, 0, 1, 1);
docvsat(cv_bsaturation, cv_bhue.value, cv_bgamma.value, 0, 0, 1);
docvsat(cv_msaturation, cv_mhue.value, cv_mgamma.value, 1, 0, 1);
#undef gammascale
if diffcons(cv_globalsaturation)
{
float work = (cv_globalsaturation.value/10.0);
apply = true;
for (q = 0; q < 3; q++)
{
dosaturation(working[1][0][0][q], desatur[q]);
dosaturation(working[0][1][0][q], desatur[q]);
dosaturation(working[0][0][1][q], desatur[q]);
dosaturation(working[1][1][0][q], 2*desatur[q]);
dosaturation(working[0][1][1][q], 2*desatur[q]);
dosaturation(working[1][0][1][q], 2*desatur[q]);
}
}
#undef dosaturation
#undef diffcons
if (!apply)
return false;
#define dowork(i, j, k, l) \
if (working[i][j][k][l] > 1.0)\
working[i][j][k][l] = 1.0;\
else if (working[i][j][k][l] < 0.0)\
working[i][j][k][l] = 0.0;\
Cubepal[i][j][k][l] = working[i][j][k][l]
for (q = 0; q < 3; q++)
{
dowork(0, 0, 0, q);
dowork(1, 0, 0, q);
dowork(0, 1, 0, q);
dowork(1, 1, 0, q);
dowork(0, 0, 1, q);
dowork(1, 0, 1, q);
dowork(0, 1, 1, q);
dowork(1, 1, 1, q);
}
#undef dowork
return true;
}
UINT32 V_GammaCorrect(UINT32 input, double power)
{
RGBA_t result;
double linear;
result.rgba = input;
linear = ((double)result.s.red)/255.0f;
linear = pow(linear, power)*255.0f;
result.s.red = (UINT8)(linear);
linear = ((double)result.s.green)/255.0f;
linear = pow(linear, power)*255.0f;
result.s.green = (UINT8)(linear);
linear = ((double)result.s.blue)/255.0f;
linear = pow(linear, power)*255.0f;
result.s.blue = (UINT8)(linear);
return result.rgba;
}
// keep a copy of the palette so that we can get the RGB value for a color index at any time.
static void LoadPalette(const char *lumpname)
{
lumpnum_t lumpnum = W_GetNumForName(lumpname);
size_t i, palsize = W_LumpLength(lumpnum)/3;
UINT8 *pal;
Cubeapply = InitCube();
if (pLocalPalette != pMasterPalette)
Z_Free(pLocalPalette);
Z_Free(pMasterPalette);
Z_Free(pGammaCorrectedPalette);
pMasterPalette = Z_Malloc(sizeof (*pMasterPalette)*palsize, PU_STATIC, NULL);
if (Cubeapply)
pLocalPalette = Z_Malloc(sizeof (*pLocalPalette)*palsize, PU_STATIC, NULL);
else
pLocalPalette = pMasterPalette;
pGammaCorrectedPalette = Z_Malloc(sizeof (*pGammaCorrectedPalette)*palsize, PU_STATIC, NULL);
pal = W_CacheLumpNum(lumpnum, PU_CACHE);
for (i = 0; i < palsize; i++)
{
pMasterPalette[i].s.red = *pal++;
pMasterPalette[i].s.green = *pal++;
pMasterPalette[i].s.blue = *pal++;
pMasterPalette[i].s.alpha = 0xFF;
pGammaCorrectedPalette[i].rgba = V_GammaDecode(pMasterPalette[i].rgba);
if (!Cubeapply)
continue;
V_CubeApply(&pGammaCorrectedPalette[i]);
pLocalPalette[i].rgba = V_GammaEncode(pGammaCorrectedPalette[i].rgba);
}
}
void V_CubeApply(RGBA_t *input)
{
float working[4][3];
float linear;
UINT8 q;
if (!Cubeapply)
return;
linear = ((*input).s.red/255.0);
#define dolerp(e1, e2) ((1 - linear)*e1 + linear*e2)
for (q = 0; q < 3; q++)
{
working[0][q] = dolerp(Cubepal[0][0][0][q], Cubepal[1][0][0][q]);
working[1][q] = dolerp(Cubepal[0][1][0][q], Cubepal[1][1][0][q]);
working[2][q] = dolerp(Cubepal[0][0][1][q], Cubepal[1][0][1][q]);
working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
}
linear = ((*input).s.green/255.0);
for (q = 0; q < 3; q++)
{
working[0][q] = dolerp(working[0][q], working[1][q]);
working[1][q] = dolerp(working[2][q], working[3][q]);
}
linear = ((*input).s.blue/255.0);
for (q = 0; q < 3; q++)
{
working[0][q] = 255*dolerp(working[0][q], working[1][q]);
if (working[0][q] > 255.0)
working[0][q] = 255.0;
else if (working[0][q] < 0.0)
working[0][q] = 0.0;
}
#undef dolerp
(*input).s.red = (UINT8)(working[0][0]);
(*input).s.green = (UINT8)(working[0][1]);
(*input).s.blue = (UINT8)(working[0][2]);
}
const char *R_GetPalname(UINT16 num)
{
static char palname[9];
char newpal[9] = "PLAYPAL";
if (num > 0 && num <= 10000)
snprintf(newpal, 8, "PAL%04u", num-1);
strncpy(palname, newpal, 8);
return palname;
}
const char *GetPalette(void)
{
if (gamestate == GS_LEVEL)
return R_GetPalname((encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette));
return "PLAYPAL";
}
static void LoadMapPalette(void)
{
LoadPalette(GetPalette());
}
// -------------+
// V_SetPalette : Set the current palette to use for palettized graphics
// :
// -------------+
void V_SetPalette(INT32 palettenum)
{
if (!pLocalPalette)
LoadMapPalette();
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_SetPalette(&pLocalPalette[palettenum*256]);
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
else
#endif
#endif
if (rendermode != render_none)
I_SetPalette(&pLocalPalette[palettenum*256]);
}
void V_SetPaletteLump(const char *pal)
{
LoadPalette(pal);
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_SetPalette(pLocalPalette);
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
else
#endif
#endif
if (rendermode != render_none)
I_SetPalette(pLocalPalette);
#ifdef HASINVERT
R_MakeInvertmap();
#endif
}
static void CV_palette_OnChange(void)
{
// reload palette
LoadMapPalette();
V_SetPalette(0);
}
#if defined (__GNUC__) && defined (__i386__) && !defined (NOASM) && !defined (__APPLE__) && !defined (NORUSEASM)
void VID_BlitLinearScreen_ASM(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
size_t destrowbytes);
#define HAVE_VIDCOPY
#endif
static void CV_constextsize_OnChange(void)
{
con_recalc = true;
}
// --------------------------------------------------------------------------
// Copy a rectangular area from one bitmap to another (8bpp)
// --------------------------------------------------------------------------
void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
size_t destrowbytes)
{
#ifdef HAVE_VIDCOPY
VID_BlitLinearScreen_ASM(srcptr,destptr,width,height,srcrowbytes,destrowbytes);
#else
if ((srcrowbytes == destrowbytes) && (srcrowbytes == (size_t)width))
M_Memcpy(destptr, srcptr, srcrowbytes * height);
else
{
while (height--)
{
M_Memcpy(destptr, srcptr, width);
destptr += destrowbytes;
srcptr += srcrowbytes;
}
}
#endif
}
static UINT8 hudplusalpha[11] = { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0};
static UINT8 hudminusalpha[11] = { 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5};
static const UINT8 *v_colormap = NULL;
static const UINT8 *v_translevel = NULL;
static inline UINT8 standardpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
{
(void)dest; return source[ofs>>FRACBITS];
}
static inline UINT8 mappedpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
{
(void)dest; return *(v_colormap + source[ofs>>FRACBITS]);
}
static inline UINT8 translucentpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
{
return *(v_translevel + ((source[ofs>>FRACBITS]<<8)&0xff00) + (*dest&0xff));
}
static inline UINT8 transmappedpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
{
return *(v_translevel + (((*(v_colormap + source[ofs>>FRACBITS]))<<8)&0xff00) + (*dest&0xff));
}
// Draws a patch scaled to arbitrary size.
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
{
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
UINT32 alphalevel, blendmode;
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
INT32 dupx, dupy;
const column_t *column;
UINT8 *desttop, *dest, *deststart, *destend;
const UINT8 *source, *deststop;
fixed_t pwidth; // patch width
fixed_t offx = 0; // x offset
if (rendermode == render_none)
return;
#ifdef HWRENDER
//if (rendermode != render_soft && !con_startup) // Why?
if (rendermode == render_opengl)
{
HWR_DrawStretchyFixedPatch(patch, x, y, pscale, vscale, scrn, colormap);
return;
}
#endif
patchdrawfunc = standardpdraw;
if ((blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT)))
blendmode++; // realign to constants
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
{
if (alphalevel == 10) // V_HUDTRANSHALF
alphalevel = hudminusalpha[st_translucency];
else if (alphalevel == 11) // V_HUDTRANS
alphalevel = 10 - st_translucency;
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
alphalevel = hudplusalpha[st_translucency];
if (alphalevel >= 10) // Still inelegible to render?
return;
}
if ((v_translevel = R_GetBlendTable(blendmode, alphalevel)))
patchdrawfunc = translucentpdraw;
v_colormap = NULL;
if (colormap)
{
v_colormap = colormap;
patchdrawfunc = (v_translevel) ? transmappedpdraw : mappedpdraw;
}
dupx = vid.dupx;
dupy = vid.dupy;
if (scrn & V_SCALEPATCHMASK) switch ((scrn & V_SCALEPATCHMASK) >> V_SCALEPATCHSHIFT)
{
case 1: // V_NOSCALEPATCH
dupx = dupy = 1;
break;
case 2: // V_SMALLSCALEPATCH
dupx = vid.smalldupx;
dupy = vid.smalldupy;
break;
case 3: // V_MEDSCALEPATCH
dupx = vid.meddupx;
dupy = vid.meddupy;
break;
default:
break;
}
// only use one dup, to avoid stretching (har har)
dupx = dupy = (dupx < dupy ? dupx : dupy);
fdup = vdup = FixedMul(dupx<<FRACBITS, pscale);
if (vscale != pscale)
vdup = FixedMul(dupx<<FRACBITS, vscale);
colfrac = FixedDiv(FRACUNIT, fdup);
rowfrac = FixedDiv(FRACUNIT, vdup);
// So it turns out offsets aren't scaled in V_NOSCALESTART unless V_OFFSET is applied ...poo, that's terrible
// For now let's just at least give V_OFFSET the ability to support V_FLIP
// I'll probably make a better fix for 2.2 where I don't have to worry about breaking existing support for stuff
// -- Monster Iestyn 29/10/18
{
fixed_t offsetx = 0, offsety = 0;
// left offset
if (scrn & V_FLIP)
offsetx = FixedMul((patch->width - patch->leftoffset)<<FRACBITS, pscale) + 1;
else
offsetx = FixedMul(patch->leftoffset<<FRACBITS, pscale);
// top offset
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
offsety = FixedMul(patch->topoffset<<FRACBITS, vscale);
// Subtract the offsets from x/y positions
x -= offsetx;
y -= offsety;
}
desttop = screens[scrn&V_PARAMMASK];
if (!desttop)
return;
deststop = desttop + vid.rowbytes * vid.height;
if (scrn & V_NOSCALESTART)
{
x >>= FRACBITS;
y >>= FRACBITS;
desttop += (y*vid.width) + x;
}
else
{
x = FixedMul(x,dupx<<FRACBITS);
y = FixedMul(y,dupy<<FRACBITS);
x >>= FRACBITS;
y >>= FRACBITS;
// Center it if necessary
if (!(scrn & V_SCALEPATCHMASK))
{
K_AdjustXYWithSnap(&x, &y, scrn, dupx, dupy);
}
desttop += (y*vid.width) + x;
}
if (pscale != FRACUNIT) // scale width properly
{
pwidth = patch->width<<FRACBITS;
pwidth = FixedMul(pwidth, pscale);
pwidth = FixedMul(pwidth, dupx<<FRACBITS);
pwidth >>= FRACBITS;
}
else
pwidth = patch->width * dupx;
deststart = desttop;
destend = desttop + pwidth;
for (col = 0; (col>>FRACBITS) < patch->width; col += colfrac, ++offx, desttop++)
{
INT32 topdelta, prevdelta = -1;
if (scrn & V_FLIP) // offx is measured from right edge instead of left
{
if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
break;
if (x+pwidth-offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
continue;
}
else
{
if (x+offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
continue;
if (x+offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
break;
}
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
while (column->topdelta != 0xff)
{
topdelta = column->topdelta;
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
source = (const UINT8 *)(column) + 3;
dest = desttop;
if (scrn & V_FLIP)
dest = deststart + (destend - desttop);
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*vid.width;
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
{
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
*dest = patchdrawfunc(dest, source, ofs);
dest += vid.width;
}
column = (const column_t *)((const UINT8 *)column + column->length + 4);
}
}
}
// Draws a patch cropped and scaled to arbitrary size.
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
{
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
UINT32 alphalevel, blendmode;
// boolean flip = false;
fixed_t col, ofs, colfrac, rowfrac, fdup;
INT32 dupx, dupy;
const column_t *column;
UINT8 *desttop, *dest;
const UINT8 *source, *deststop;
if (rendermode == render_none)
return;
#ifdef HWRENDER
//if (rendermode != render_soft && !con_startup) // Not this again
if (rendermode == render_opengl)
{
HWR_DrawCroppedPatch(patch,x,y,pscale,scrn,sx,sy,w,h);
return;
}
#endif
patchdrawfunc = standardpdraw;
if ((blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT)))
blendmode++; // realign to constants
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
{
if (alphalevel == 10) // V_HUDTRANSHALF
alphalevel = hudminusalpha[st_translucency];
else if (alphalevel == 11) // V_HUDTRANS
alphalevel = 10 - st_translucency;
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
alphalevel = hudplusalpha[st_translucency];
if (alphalevel >= 10) // Still inelegible to render?
return;
}
if ((v_translevel = R_GetBlendTable(blendmode, alphalevel)))
patchdrawfunc = translucentpdraw;
// only use one dup, to avoid stretching (har har)
dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
fdup = FixedMul(dupx<<FRACBITS, pscale);
colfrac = FixedDiv(FRACUNIT, fdup);
rowfrac = FixedDiv(FRACUNIT, fdup);
y -= FixedMul(patch->topoffset<<FRACBITS, pscale);
x -= FixedMul(patch->leftoffset<<FRACBITS, pscale);
desttop = screens[scrn&V_PARAMMASK];
if (!desttop)
return;
deststop = desttop + vid.rowbytes * vid.height;
if (scrn & V_NOSCALESTART) {
x >>= FRACBITS;
y >>= FRACBITS;
desttop += (y*vid.width) + x;
}
else
{
x = FixedMul(x,dupx<<FRACBITS);
y = FixedMul(y,dupy<<FRACBITS);
x >>= FRACBITS;
y >>= FRACBITS;
// Center it if necessary
// adjustxy
desttop += (y*vid.width) + x;
}
for (col = sx<<FRACBITS; (col>>FRACBITS) < patch->width && ((col>>FRACBITS) - sx) < w; col += colfrac, ++x, desttop++)
{
INT32 topdelta, prevdelta = -1;
if (x < 0) // don't draw off the left of the screen (WRAP PREVENTION)
continue;
if (x >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
break;
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
while (column->topdelta != 0xff)
{
topdelta = column->topdelta;
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
source = (const UINT8 *)(column) + 3;
dest = desttop;
if (topdelta-sy > 0)
{
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*vid.width;
ofs = 0;
}
else
ofs = (sy-topdelta)<<FRACBITS;
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
{
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
*dest = patchdrawfunc(dest, source, ofs);
dest += vid.width;
}
column = (const column_t *)((const UINT8 *)column + column->length + 4);
}
}
}
//
// V_DrawContinueIcon
// Draw a mini player! If we can, that is. Otherwise we draw a star.
//
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor)
{
(void)skinnum;
(void)skincolor;
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_PATCH));
}
//
// V_DrawBlock
// Draw a linear block of pixels into the view buffer.
//
void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src)
{
UINT8 *dest;
const UINT8 *deststop;
#ifdef RANGECHECK
if (x < 0 || x + width > vid.width || y < 0 || y + height > vid.height || (unsigned)scrn > 4)
I_Error("Bad V_DrawBlock");
#endif
dest = screens[scrn] + y*vid.width + x;
deststop = screens[scrn] + vid.rowbytes * vid.height;
while (height--)
{
M_Memcpy(dest, src, width);
src += width;
dest += vid.width;
if (dest > deststop)
return;
}
}
//
// Fills a box of pixels with a single color, NOTE: scaled to screen size
//
void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
{
UINT8 *dest;
const UINT8 *deststop;
if (rendermode == render_none)
return;
#ifdef HWRENDER
//if (rendermode != render_soft && !con_startup) // Not this again
if (rendermode == render_opengl)
{
HWR_DrawFill(x, y, w, h, c);
return;
}
#endif
if (!(c & V_NOSCALESTART))
{
INT32 dupx = vid.dupx, dupy = vid.dupy;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
memset(screens[0], (c&255), vid.width * vid.height * vid.bpp);
return;
}
x *= dupx;
y *= dupy;
w *= dupx;
h *= dupy;
// Center it if necessary
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
}
if (x >= vid.width || y >= vid.height)
return; // off the screen
if (x < 0)
{
w += x;
x = 0;
}
if (y < 0)
{
h += y;
y = 0;
}
if (w <= 0 || h <= 0)
return; // zero width/height wouldn't draw anything
if (x + w > vid.width)
w = vid.width - x;
if (y + h > vid.height)
h = vid.height - y;
dest = screens[0] + y*vid.width + x;
deststop = screens[0] + vid.rowbytes * vid.height;
c &= 255;
for (;(--h >= 0) && dest < deststop; dest += vid.width)
memset(dest, c, w * vid.bpp);
}
#ifdef HWRENDER
// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
static UINT32 V_GetHWConsBackColor(void)
{
UINT32 hwcolor;
switch (cons_backcolor.value)
{
case 0: hwcolor = 0xffffff00; break; // White
case 1: hwcolor = 0x80808000; break; // Black
case 2: hwcolor = 0xdeb88700; break; // Sepia
case 3: hwcolor = 0x40201000; break; // Brown
case 4: hwcolor = 0xfa807200; break; // Pink
case 5: hwcolor = 0xff69b400; break; // Raspberry
case 6: hwcolor = 0xff000000; break; // Red
case 7: hwcolor = 0xffd68300; break; // Creamsicle
case 8: hwcolor = 0xff800000; break; // Orange
case 9: hwcolor = 0xdaa52000; break; // Gold
case 10: hwcolor = 0x80800000; break; // Yellow
case 11: hwcolor = 0x00ff0000; break; // Emerald
case 12: hwcolor = 0x00800000; break; // Green
case 13: hwcolor = 0x4080ff00; break; // Cyan
case 14: hwcolor = 0x4682b400; break; // Steel
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
case 16: hwcolor = 0x0000ff00; break; // Blue
case 17: hwcolor = 0xff00ff00; break; // Purple
case 18: hwcolor = 0xee82ee00; break; // Lavender
// Default green
default: hwcolor = 0x00800000; break;
}
return hwcolor;
}
#endif
// THANK YOU MPC!!!
// and thanks toaster for cleaning it up.
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
{
UINT8 *dest;
const UINT8 *deststop;
INT32 u;
UINT8 *fadetable;
UINT32 alphalevel = 0;
if (rendermode == render_none)
return;
#ifdef HWRENDER
if (rendermode == render_opengl)
{
UINT32 hwcolor = V_GetHWConsBackColor();
HWR_DrawConsoleFill(x, y, w, h, c, hwcolor); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
return;
}
#endif
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
{
if (alphalevel == 10) // V_HUDTRANSHALF
alphalevel = hudminusalpha[st_translucency];
else if (alphalevel == 11) // V_HUDTRANS
alphalevel = 10 - st_translucency;
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
alphalevel = hudplusalpha[st_translucency];
if (alphalevel >= 10) // Still inelegible to render?
return;
}
if (!(c & V_NOSCALESTART))
{
INT32 dupx = vid.dupx, dupy = vid.dupy;
x *= dupx;
y *= dupy;
w *= dupx;
h *= dupy;
// adjustxy
}
if (x >= vid.width || y >= vid.height)
return; // off the screen
if (x < 0) {
w += x;
x = 0;
}
if (y < 0) {
h += y;
y = 0;
}
if (w <= 0 || h <= 0)
return; // zero width/height wouldn't draw anything
if (x + w > vid.width)
w = vid.width-x;
if (y + h > vid.height)
h = vid.height-y;
dest = screens[0] + y*vid.width + x;
deststop = screens[0] + vid.rowbytes * vid.height;
c &= 255;
// Jimita (12-04-2018)
if (alphalevel)
{
fadetable = R_GetTranslucencyTable(alphalevel) + (c*256);
for (;(--h >= 0) && dest < deststop; dest += vid.width)
{
u = 0;
while (u < w)
{
dest[u] = fadetable[consolebgmap[dest[u]]];
u++;
}
}
}
else
{
for (;(--h >= 0) && dest < deststop; dest += vid.width)
{
u = 0;
while (u < w)
{
dest[u] = consolebgmap[dest[u]];
u++;
}
}
}
}
//
// Fills a triangle of pixels with a single color, NOTE: scaled to screen size
//
// ...
// .. <-- this shape only for now, i'm afraid
// .
//
void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
{
UINT8 *dest;
const UINT8 *deststop;
INT32 w, h, wait = 0;
if (rendermode == render_none)
return;
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_DrawDiag(x, y, wh, c);
return;
}
#endif
if (!(c & V_NOSCALESTART))
{
INT32 dupx = vid.dupx, dupy = vid.dupy;
x *= dupx;
y *= dupy;
wh *= dupx;
// Center it if necessary
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
}
if (x >= vid.width || y >= vid.height)
return; // off the screen
if (y < 0)
{
wh += y;
y = 0;
}
w = h = wh;
if (x < 0)
{
w += x;
x = 0;
}
if (w <= 0 || h <= 0)
return; // zero width/height wouldn't draw anything
if (x + w > vid.width)
{
wait = w - (vid.width - x);
w = vid.width - x;
}
if (y + w > vid.height)
h = vid.height - y;
if (h > w)
h = w;
dest = screens[0] + y*vid.width + x;
deststop = screens[0] + vid.rowbytes * vid.height;
c &= 255;
for (;(--h >= 0) && dest < deststop; dest += vid.width)
{
memset(dest, c, w * vid.bpp);
if (wait)
wait--;
else
w--;
}
}
//
// If color is 0x00 to 0xFF, draw transtable (strength range 0-9).
// Else, use COLORMAP lump (strength range 0-31).
// c is not color, it is for flags only. transparency flags will be ignored.
// IF YOU ARE NOT CAREFUL, THIS CAN AND WILL CRASH!
// I have kept the safety checks for strength out of this function;
// I don't trust Lua users with it, so it doesn't matter.
//
void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, UINT8 strength)
{
UINT8 *dest;
const UINT8 *deststop;
INT32 u;
UINT8 *fadetable;
if (rendermode == render_none)
return;
#ifdef HWRENDER
if (rendermode == render_opengl)
{
// ughhhhh please can someone else do this? thanks ~toast 25/7/19 in 38 degrees centigrade w/o AC
HWR_DrawFadeFill(x, y, w, h, c, color, strength); // toast two days later - left above comment in 'cause it's funny
return;
}
#endif
if (!(c & V_NOSCALESTART))
{
INT32 dupx = vid.dupx, dupy = vid.dupy;
x *= dupx;
y *= dupy;
w *= dupx;
h *= dupy;
// Center it if necessary
// adjustxy
}
if (x >= vid.width || y >= vid.height)
return; // off the screen
if (x < 0) {
w += x;
x = 0;
}
if (y < 0) {
h += y;
y = 0;
}
if (w <= 0 || h <= 0)
return; // zero width/height wouldn't draw anything
if (x + w > vid.width)
w = vid.width-x;
if (y + h > vid.height)
h = vid.height-y;
dest = screens[0] + y*vid.width + x;
deststop = screens[0] + vid.rowbytes * vid.height;
c &= 255;
fadetable = ((color & 0xFF00) // Color is not palette index?
? ((UINT8 *)colormaps + strength*256) // Do COLORMAP fade.
: ((UINT8 *)R_GetTranslucencyTable((9-strength)+1) + color*256)); // Else, do TRANSMAP** fade.
for (;(--h >= 0) && dest < deststop; dest += vid.width)
{
u = 0;
while (u < w)
{
dest[u] = fadetable[dest[u]];
u++;
}
}
}
//
// Fills a box of pixels using a flat texture as a pattern, scaled to screen size.
//
void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
{
INT32 u, v, dupx, dupy;
fixed_t dx, dy, xfrac, yfrac;
const UINT8 *src, *deststop;
UINT8 *flat, *dest;
size_t size, lflatsize, flatshift;
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_DrawFlatFill(x, y, w, h, flatnum);
return;
}
#endif
size = W_LumpLength(flatnum);
switch (size)
{
case 4194304: // 2048x2048 lump
lflatsize = 2048;
flatshift = 10;
break;
case 1048576: // 1024x1024 lump
lflatsize = 1024;
flatshift = 9;
break;
case 262144:// 512x512 lump
lflatsize = 512;
flatshift = 8;
break;
case 65536: // 256x256 lump
lflatsize = 256;
flatshift = 7;
break;
case 16384: // 128x128 lump
lflatsize = 128;
flatshift = 7;
break;
case 1024: // 32x32 lump
lflatsize = 32;
flatshift = 5;
break;
default: // 64x64 lump
lflatsize = 64;
flatshift = 6;
break;
}
flat = W_CacheLumpNum(flatnum, PU_CACHE);
dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
dest = screens[0] + y*dupy*vid.width + x*dupx;
deststop = screens[0] + vid.rowbytes * vid.height;
// from V_DrawScaledPatch
if (vid.width != BASEVIDWIDTH * dupx)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
}
w *= dupx;
h *= dupy;
dx = FixedDiv(FRACUNIT, dupx<<(FRACBITS-2));
dy = FixedDiv(FRACUNIT, dupy<<(FRACBITS-2));
yfrac = 0;
for (v = 0; v < h; v++, dest += vid.width)
{
xfrac = 0;
src = flat + (((yfrac>>FRACBITS) & (lflatsize - 1)) << flatshift);
for (u = 0; u < w; u++)
{
if (&dest[u] > deststop)
return;
dest[u] = src[(xfrac>>FRACBITS)&(lflatsize-1)];
xfrac += dx;
}
yfrac += dy;
}
}
//
// V_DrawPatchFill
//
void V_DrawPatchFill(patch_t *pat)
{
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
INT32 x, y, pw = pat->width * dupz, ph = pat->height * dupz;
for (x = 0; x < vid.width; x += pw)
{
for (y = 0; y < vid.height; y += ph)
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
}
}
void V_DrawVhsEffect(boolean rewind)
{
static fixed_t upbary = 100, downbary = 150;
UINT8 *buf = screens[0], *tmp = screens[4];
UINT16 y;
UINT32 x, pos = 0;
UINT8 *normalmapstart = ((UINT8 *)transtables + (8<<FF_TRANSSHIFT|(19<<8)));
#ifdef HQ_VHS
UINT8 *tmapstart = ((UINT8 *)transtables + (6<<FF_TRANSSHIFT));
#endif
UINT8 *thismapstart;
SINT8 offs;
UINT8 barsize = vid.dupy<<5;
UINT8 updistort = vid.dupx<<(rewind ? 5 : 3);
UINT8 downdistort = updistort>>1;
if (rewind)
V_DrawVhsEffect(false); // experimentation
upbary -= vid.dupy * (rewind ? 3 : 1.8f);
downbary += vid.dupy * (rewind ? 2 : 1);
if (upbary < -barsize) upbary = vid.height;
if (downbary > vid.height) downbary = -barsize;
for (y = 0; y < vid.height; y+=2)
{
thismapstart = normalmapstart;
offs = 0;
if (y >= upbary && y < upbary+barsize)
{
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
offs += updistort * 2.0f * min(y-upbary, upbary+barsize-y) / barsize;
}
if (y >= downbary && y < downbary+barsize)
{
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
offs -= downdistort * 2.0f * min(y-downbary, downbary+barsize-y) / barsize;
}
offs += M_RandomKey(vid.dupx<<1);
// lazy way to avoid crashes
if (y == 0 && offs < 0) offs = 0;
else if (y >= vid.height-2 && offs > 0) offs = 0;
for (x = pos+vid.rowbytes*2; pos < x; pos++)
{
tmp[pos] = thismapstart[buf[pos+offs]];
#ifdef HQ_VHS
tmp[pos] = tmapstart[buf[pos]<<8 | tmp[pos]];
#endif
}
}
memcpy(buf, tmp, vid.rowbytes*vid.height);
}
//
// Fade all the screen buffer, so that the menu is more readable,
// especially now that we use the small hufont in the menus...
// If color is 0x00 to 0xFF, draw transtable (strength range 0-9).
// Else, use COLORMAP lump (strength range 0-31).
// IF YOU ARE NOT CAREFUL, THIS CAN AND WILL CRASH!
// I have kept the safety checks out of this function;
// the v.fadeScreen Lua interface handles those.
//
void V_DrawFadeScreen(UINT16 color, UINT8 strength)
{
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_FadeScreenMenuBack(color, strength);
return;
}
#endif
{
const UINT8 *fadetable =
(color > 0xFFF0) // Grab a specific colormap palette?
? R_GetTranslationColormap(color | 0xFFFF0000, strength, GTC_CACHE)
: ((color & 0xFF00) // Color is not palette index?
? ((UINT8 *)colormaps + strength*256) // Do COLORMAP fade.
: ((UINT8 *)R_GetTranslucencyTable((9-strength)+1) + color*256)); // Else, do TRANSMAP** fade.
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
UINT8 *buf = screens[0];
// heavily simplified -- we don't need to know x or y
// position when we're doing a full screen fade
for (; buf < deststop; ++buf)
*buf = fadetable[*buf];
}
}
//
// Fade the screen buffer, using a custom COLORMAP lump.
// Split from V_DrawFadeScreen, because that function has
// WAY too many options piled on top of it as is. :V
//
void V_DrawCustomFadeScreen(const char *lump, UINT8 strength)
{
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
{
//HWR_DrawCustomFadeScreen(color, strength);
return;
}
#endif
{
lumpnum_t lumpnum = LUMPERROR;
lighttable_t *clm = NULL;
if (lump != NULL)
lumpnum = W_GetNumForName(lump);
else
return;
if (lumpnum != LUMPERROR)
{
clm = Z_MallocAlign(COLORMAP_SIZE, PU_STATIC, NULL, 8);
W_ReadLump(lumpnum, clm);
if (clm != NULL)
{
const UINT8 *fadetable = ((UINT8 *)clm + strength*256);
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
UINT8 *buf = screens[0];
// heavily simplified -- we don't need to know x or y
// position when we're doing a full screen fade
for (; buf < deststop; ++buf)
*buf = fadetable[*buf];
Z_Free(clm);
clm = NULL;
}
}
}
}
// Simple translucency with one color, over a set number of lines starting from the top.
void V_DrawFadeConsBack(INT32 plines)
{
UINT8 *deststop, *buf;
#ifdef HWRENDER // not win32 only 19990829 by Kin
if (rendermode == render_opengl)
{
UINT32 hwcolor = V_GetHWConsBackColor();
HWR_DrawConsoleBack(hwcolor, plines);
return;
}
#endif
// heavily simplified -- we don't need to know x or y position,
// just the stop position
deststop = screens[0] + vid.rowbytes * min(plines, vid.height);
for (buf = screens[0]; buf < deststop; ++buf)
*buf = consolebgmap[*buf];
}
//
// Invert the entire screen, for Encore fades
//
void V_EncoreInvertScreen(void)
{
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
{
HWR_EncoreInvertScreen();
return;
}
#endif
{
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
UINT8 *buf = screens[0];
for (; buf < deststop; ++buf)
{
*buf = NearestColor(
255 - pLocalPalette[*buf].s.red,
255 - pLocalPalette[*buf].s.green,
255 - pLocalPalette[*buf].s.blue
);
}
}
}
// Very similar to F_DrawFadeConsBack, except we draw from the middle(-ish) of the screen to the bottom.
void V_DrawPromptBack(INT32 boxheight, INT32 color)
{
UINT8 *deststop, *buf;
if (color >= 256 && color < 512)
{
if (boxheight < 0)
boxheight = -boxheight;
else // 4 lines of space plus gaps between and some leeway
boxheight = ((boxheight * 4) + (boxheight/2)*5);
V_DrawFill((BASEVIDWIDTH-(vid.width/vid.dupx))/2, BASEVIDHEIGHT-boxheight, (vid.width/vid.dupx),boxheight, (color-256)|V_SNAPTOBOTTOM);
return;
}
boxheight *= vid.dupy;
if (color == INT32_MAX)
color = cons_backcolor.value;
#ifdef HWRENDER
if (rendermode == render_opengl)
{
UINT32 hwcolor;
switch (color)
{
case 0: hwcolor = 0xffffff00; break; // White
case 1: hwcolor = 0x00000000; break; // Black // Note this is different from V_DrawFadeConsBack
case 2: hwcolor = 0xdeb88700; break; // Sepia
case 3: hwcolor = 0x40201000; break; // Brown
case 4: hwcolor = 0xfa807200; break; // Pink
case 5: hwcolor = 0xff69b400; break; // Raspberry
case 6: hwcolor = 0xff000000; break; // Red
case 7: hwcolor = 0xffd68300; break; // Creamsicle
case 8: hwcolor = 0xff800000; break; // Orange
case 9: hwcolor = 0xdaa52000; break; // Gold
case 10: hwcolor = 0x80800000; break; // Yellow
case 11: hwcolor = 0x00ff0000; break; // Emerald
case 12: hwcolor = 0x00800000; break; // Green
case 13: hwcolor = 0x4080ff00; break; // Cyan
case 14: hwcolor = 0x4682b400; break; // Steel
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
case 16: hwcolor = 0x0000ff00; break; // Blue
case 17: hwcolor = 0xff00ff00; break; // Purple
case 18: hwcolor = 0xee82ee00; break; // Lavender
// Default green
default: hwcolor = 0x00800000; break;
}
HWR_DrawTutorialBack(hwcolor, boxheight);
return;
}
#endif
CON_SetupBackColormapEx(color, true);
// heavily simplified -- we don't need to know x or y position,
// just the start and stop positions
buf = deststop = screens[0] + vid.rowbytes * vid.height;
if (boxheight < 0)
buf += vid.rowbytes * boxheight;
else // 4 lines of space plus gaps between and some leeway
buf -= vid.rowbytes * ((boxheight * 4) + (boxheight/2)*5);
for (; buf < deststop; ++buf)
*buf = promptbgmap[*buf];
}
// Gets string colormap, used for 0x80 color codes
//
UINT8 *V_GetStringColormap(INT32 colorflags)
{
#if 0 // perfect
switch ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT)
{
case 1: // 0x81, purple
return purplemap;
case 2: // 0x82, yellow
return yellowmap;
case 3: // 0x83, green
return greenmap;
case 4: // 0x84, blue
return bluemap;
case 5: // 0x85, red
return redmap;
case 6: // 0x86, gray
return graymap;
case 7: // 0x87, orange
return orangemap;
case 8: // 0x88, sky
return skymap;
case 9: // 0x89, lavender
return lavendermap;
case 10: // 0x8A, gold
return goldmap;
case 11: // 0x8B, aqua-green
return aquamap;
case 12: // 0x8C, magenta
return magentamap;
case 13: // 0x8D, pink
return pinkmap;
case 14: // 0x8E, brown
return brownmap;
case 15: // 0x8F, tan
return tanmap;
default: // reset
return NULL;
}
#else // optimised
colorflags = ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT);
if (!colorflags || colorflags > 15) // INT32 is signed, but V_CHARCOLORMASK is a very restrictive mask.
return NULL;
return (purplemap+((colorflags-1)<<8));
#endif
}
// Writes a single character (draw WHITE if bit 7 set)
//
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed)
{
INT32 w, flags;
const UINT8 *colormap = V_GetStringColormap(c);
flags = c & ~(V_CHARCOLORMASK | V_PARAMMASK);
c &= 0x7f;
if (lowercaseallowed)
c -= HU_FONTSTART;
else
c = toupper(c) - HU_FONTSTART;
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
return;
w = fontv[HU_FONT].font[c]->width;
if (x + w > vid.width)
return;
if (colormap != NULL)
V_DrawMappedPatch(x, y, flags, fontv[HU_FONT].font[c], colormap);
else
V_DrawScaledPatch(x, y, flags, fontv[HU_FONT].font[c]);
}
// Writes a single character for the chat (half scaled). (draw WHITE if bit 7 set)
// 16/02/19: Scratch the scaling thing, chat doesn't work anymore under 2x res -Lat'
//
void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UINT8 *colormap)
{
INT32 w, flags;
//const UINT8 *colormap = V_GetStringColormap(c);
flags = c & ~(V_CHARCOLORMASK | V_PARAMMASK);
c &= 0x7f;
if (lowercaseallowed)
c -= HU_FONTSTART;
else
c = toupper(c) - HU_FONTSTART;
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
return;
w = fontv[HU_FONT].font[c]->width / 2;
if (x + w > vid.width)
return;
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT/2, flags, fontv[HU_FONT].font[c], colormap);
}
// V_TitleCardStringWidth
// Get the string's width using the titlecard font.
INT32 V_TitleCardStringWidth(const char *str)
{
INT32 xoffs = 0;
const char *ch = str;
char c;
patch_t *pp;
for (;;ch++)
{
if (!*ch)
break;
if (*ch == '\n')
{
xoffs = 0;
continue;
}
c = *ch;
c = toupper(c);
c -= LT_FONTSTART;
// check if character exists, if not, it's a space.
if (c < 0 || c >= LT_FONTSIZE || !tc_font[0][(INT32)c])
{
xoffs += 10;
continue;
}
pp = tc_font[1][(INT32)c];
xoffs += pp->width-5;
}
return xoffs;
}
// V_DrawTitleCardScreen.
// see v_video.h's prototype for more information.
//
void V_DrawTitleCardString(INT32 x, INT32 y, const char *str, INT32 flags, boolean alignright, INT32 timer, INT32 threshold)
{
INT32 xoffs = 0;
INT32 yoffs = 0;
INT32 i = 0;
// per-letter variables
fixed_t scalex;
fixed_t offs;
INT32 let_time;
INT32 flipflag;
angle_t fakeang;
const char *ch = str;
char c;
patch_t *pp;
patch_t *ol;
x -= 2; // Account for patch width...
if (alignright)
x -= V_TitleCardStringWidth(str);
for (;;ch++, i++)
{
scalex = FRACUNIT;
offs = 0;
let_time = timer - i;
flipflag = 0;
if (!*ch)
break;
if (*ch == '\n')
{
xoffs = x;
yoffs += 32;
continue;
}
c = *ch;
c = toupper(c);
c -= LT_FONTSTART;
// check if character exists, if not, it's a space.
if (c < 0 || c >= LT_FONTSIZE || !tc_font[1][(INT32)c])
{
xoffs += 10;
continue;
}
ol = tc_font[0][(INT32)c];
pp = tc_font[1][(INT32)c];
if (timer)
{
// make letters appear
if (!threshold || let_time < threshold)
{
if (let_time <= 0)
return; // No reason to continue drawing, none of the next letters will be drawn either.
// otherwise; scalex must start at 0
// let's have each letter do 4 spins (360*4 + 90 = 1530 "degrees")
fakeang = min(360 + 90, let_time*41) * ANG1;
scalex = FINESINE(fakeang>>ANGLETOFINESHIFT);
}
else if (let_time > threshold)
{
// Make letters disappear...
let_time -= threshold;
fakeang = max(0, (360+90) - let_time*41)*ANG1;
scalex = FINESINE(fakeang>>ANGLETOFINESHIFT);
}
// Because of how our patches are offset, we need to counter the displacement caused by changing the scale with an offset of our own.
offs = ((FRACUNIT-scalex)*pp->width)/2;
}
// And now, we just need to draw the stuff.
flipflag = (scalex < 0) ? V_FLIP : 0;
if (scalex && ol && pp)
{
//CONS_Printf("%d\n", (INT32)c);
V_DrawStretchyFixedPatch((x + xoffs)*FRACUNIT + offs, (y+yoffs)*FRACUNIT, abs(scalex), FRACUNIT, flags|flipflag, ol, NULL);
V_DrawStretchyFixedPatch((x + xoffs)*FRACUNIT + offs, (y+yoffs)*FRACUNIT, abs(scalex), FRACUNIT, flags|flipflag, pp, NULL);
}
xoffs += pp->width -5;
}
}
// Precompile a wordwrapped string to any given width.
// This is a muuuch better method than V_WORDWRAP.
char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
{
int c;
size_t chw, i, lastusablespace = 0;
size_t slen;
char *newstring = Z_StrDup(string);
INT32 spacewidth = 4, charwidth = 0;
slen = strlen(string);
if (w == 0)
w = BASEVIDWIDTH;
w -= x;
x = 0;
switch (option & V_SPACINGMASK)
{
case V_MONOSPACE:
spacewidth = 8;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 8;
break;
case V_6WIDTHSPACE:
spacewidth = 6;
default:
break;
}
for (i = 0; i < slen; ++i)
{
c = newstring[i];
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
continue;
if (c == '\n')
{
x = 0;
lastusablespace = 0;
continue;
}
if (!(option & V_ALLOWLOWERCASE))
c = toupper(c);
c -= HU_FONTSTART;
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
{
chw = spacewidth;
lastusablespace = i;
}
else
chw = (charwidth ? charwidth : fontv[HU_FONT].font[c]->width);
x += chw;
if (lastusablespace != 0 && x > w)
{
newstring[lastusablespace] = '\n';
i = lastusablespace;
lastusablespace = 0;
x = 0;
}
}
return newstring;
}
static inline fixed_t FixedCharacterDim(
fixed_t scale,
fixed_t chw,
INT32 hchw,
INT32 dupx,
fixed_t * cwp)
{
(void)scale;
(void)hchw;
(void)dupx;
(*cwp) = chw;
return 0;
}
static inline fixed_t VariableCharacterDim(
fixed_t scale,
fixed_t chw,
INT32 hchw,
INT32 dupx,
fixed_t * cwp)
{
(void)chw;
(void)hchw;
(void)dupx;
(*cwp) = FixedMul ((*cwp) << FRACBITS, scale);
return 0;
}
static inline fixed_t CenteredCharacterDim(
fixed_t scale,
fixed_t chw,
INT32 hchw,
INT32 dupx,
fixed_t * cwp)
{
INT32 cxoff;
/*
For example, center a 4 wide patch to 8 width:
4/2 = 2
8/2 = 4
4 - 2 = 2 (our offset)
2 + 4 = 6 = 8 - 2 (equal space on either side)
*/
cxoff = hchw -((*cwp) >> 1 );
(*cwp) = chw;
return FixedMul (( cxoff * dupx )<< FRACBITS, scale);
}
static inline fixed_t BunchedCharacterDim(
fixed_t scale,
fixed_t chw,
INT32 hchw,
INT32 dupx,
fixed_t * cwp)
{
(void)chw;
(void)hchw;
(void)dupx;
(*cwp) = FixedMul (max (1, (*cwp) - 1) << FRACBITS, scale);
return 0;
}
void V_DrawStringScaled(
fixed_t x,
fixed_t y,
fixed_t scale,
fixed_t spacescale,
fixed_t lfscale,
INT32 flags,
int fontno,
const char *s)
{
fixed_t chw;
INT32 hchw;/* half-width for centering */
fixed_t spacew;
fixed_t lfh;
INT32 dupx;
fixed_t right;
fixed_t bot;
fixed_t (*dim_fn)(fixed_t,fixed_t,INT32,INT32,fixed_t *);
font_t *font;
boolean uppercase;
boolean notcolored;
const UINT8 *colormap;
fixed_t cx, cy;
fixed_t cxoff;
fixed_t cw;
INT32 spacing;
fixed_t left;
int c;
uppercase = !( flags & V_ALLOWLOWERCASE );
flags &= ~(V_FLIP);/* These two (V_ALLOWLOWERCASE) share a bit. */
colormap = V_GetStringColormap(( flags & V_CHARCOLORMASK ));
notcolored = !colormap;
font = &fontv[fontno];
chw = 0;
spacing = ( flags & V_SPACINGMASK );
/*
Hardcoded until a better system can be implemented
for determining how fonts space.
*/
switch (fontno)
{
default:
case HU_FONT:
spacew = 4;
switch (spacing)
{
case V_MONOSPACE:
spacew = 8;
/* FALLTHRU */
case V_OLDSPACING:
chw = 8;
break;
case V_6WIDTHSPACE:
spacew = 6;
}
break;
case TINY_FONT:
spacew = 2;
switch (spacing)
{
case V_MONOSPACE:
spacew = 5;
/* FALLTHRU */
case V_OLDSPACING:
chw = 5;
break;
// Out of video flags, so we're reusing this for alternate charwidth instead
/*case V_6WIDTHSPACE:
spacewidth = 3;*/
}
break;
case KART_FONT:
spacew = 12;
switch (spacing)
{
case V_MONOSPACE:
spacew = 12;
/* FALLTHRU */
case V_OLDSPACING:
chw = 12;
break;
case V_6WIDTHSPACE:
spacew = 6;
}
break;
case LT_FONT:
spacew = 12;
break;
case CRED_FONT:
spacew = 16;
break;
}
switch (fontno)
{
default:
case HU_FONT:
case TINY_FONT:
case KART_FONT:
lfh = 12;
break;
case LT_FONT:
case CRED_FONT:
lfh = 12;
break;
}
hchw = chw >> 1;
chw <<= FRACBITS;
spacew <<= FRACBITS;
lfh <<= FRACBITS;
#define Mul( id, scale ) ( id = FixedMul (scale, id) )
Mul (chw, scale);
Mul (spacew, scale);
Mul (lfh, scale);
Mul (spacew, spacescale);
Mul (lfh, lfscale);
#undef Mul
if (( flags & V_NOSCALESTART ))
{
dupx = vid.dupx;
hchw *= dupx;
chw *= dupx;
spacew *= dupx;
lfh *= vid.dupy;
right = vid.width;
}
else
{
dupx = 1;
right = ( vid.width / vid.dupx );
if (!( flags & V_SNAPTOLEFT ))
{
left = ( right - BASEVIDWIDTH )/ 2;/* left edge of drawable area */
right -= left;
}
}
right <<= FRACBITS;
bot = vid.height << FRACBITS;
if (fontno == TINY_FONT)
{
if (chw)
dim_fn = FixedCharacterDim;
else
{
/* Reuse this flag for the alternate bunched-up spacing. */
if (( flags & V_6WIDTHSPACE ))
dim_fn = BunchedCharacterDim;
else
dim_fn = VariableCharacterDim;
}
}
else
{
if (chw)
dim_fn = CenteredCharacterDim;
else
dim_fn = VariableCharacterDim;
}
cx = x;
cy = y;
for (; ( c = *s ); ++s)
{
switch (c)
{
case '\n':
cy += lfh;
if (cy >= bot)
return;
cx = x;
break;
default:
if (( c & 0x80 ))
{
if (notcolored)
{
colormap = V_GetStringColormap(
( ( c & 0x7f )<< V_CHARCOLORSHIFT )&
V_CHARCOLORMASK);
}
}
else if (cx < right)
{
if (uppercase)
c = toupper(c);
c -= font->start;
if (c >= 0 && c < font->size && font->font[c])
{
cw = SHORT (font->font[c]->width) * dupx;
cxoff = (*dim_fn)(scale, chw, hchw, dupx, &cw);
V_DrawFixedPatch(cx + cxoff, cy, scale,
flags, font->font[c], colormap);
cx += cw;
}
else
cx += spacew;
}
}
}
}
//
void V_DrawCenteredString(INT32 x, INT32 y, INT32 option, const char *string)
{
x -= V_StringWidth(string, option)/2;
V_DrawString(x, y, option, string);
}
void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string)
{
x -= V_StringWidth(string, option);
V_DrawString(x, y, option, string);
}
void V_DrawCenteredSmallString(INT32 x, INT32 y, INT32 option, const char *string)
{
x -= V_SmallStringWidth(string, option)/2;
V_DrawSmallString(x, y, option, string);
}
void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *string)
{
x -= V_SmallStringWidth(string, option);
V_DrawSmallString(x, y, option, string);
}
void V_DrawCenteredThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
x -= V_ThinStringWidth(string, option)/2;
V_DrawThinString(x, y, option, string);
}
void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
x -= V_ThinStringWidth(string, option);
V_DrawThinString(x, y, option, string);
}
// Draws a number using the PING font thingy.
// TODO: Merge number drawing functions into one with "font name" selection.
void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap)
{
INT32 w = SHORT(fontv[PINGNUM_FONT].font[0]->width); // this SHOULD always be 5 but I guess custom graphics exist.
if (flags & V_NOSCALESTART)
w *= vid.dupx;
if (num < 0)
num = -num;
// draw the number
do
{
x -= (w-1); // Oni wanted their outline to intersect.
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, fontv[PINGNUM_FONT].font[num%10], colormap);
num /= 10;
} while (num);
}
// Find string width from cred_font chars
//
INT32 V_CreditStringWidth(const char *string)
{
INT32 c, w = 0;
size_t i;
// It's possible for string to be a null pointer
if (!string)
return 0;
for (i = 0; i < strlen(string); i++)
{
c = toupper(string[i]) - CRED_FONTSTART;
if (c < 0 || c >= CRED_FONTSIZE)
w += 16;
else
w += fontv[CRED_FONT].font[c]->width;
}
return w;
}
// Draws a tallnum. Replaces two functions in y_inter and st_stuff
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num)
{
INT32 w = SHORT(fontv[TALLNUM_FONT].font[0]->width);
boolean neg;
if (flags & V_NOSCALESTART)
w *= vid.dupx;
if ((neg = num < 0))
num = -num;
// draw the number
do
{
x -= w;
V_DrawScaledPatch(x, y, flags, fontv[TALLNUM_FONT].font[num % 10]);
num /= 10;
} while (num);
// draw a minus sign if necessary
if (neg)
V_DrawScaledPatch(x - w, y, flags, tallminus); // Tails
}
// Draws a number with a set number of digits.
// Does not handle negative numbers in a special way, don't try to feed it any.
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
{
INT32 w = fontv[TALLNUM_FONT].font[0]->width;
if (flags & V_NOSCALESTART)
w *= vid.dupx;
if (num < 0)
num = -num;
// draw the number
do
{
x -= w;
V_DrawScaledPatch(x, y, flags, fontv[TALLNUM_FONT].font[num % 10]);
num /= 10;
} while (--digits);
}
// Find string width from lt_font chars
//
INT32 V_LevelNameWidth(const char *string)
{
INT32 c, w = 0;
size_t i;
for (i = 0; i < strlen(string); i++)
{
if (string[i] & 0x80)
continue;
c = string[i] - LT_FONTSTART;
if (c < 0 || c >= LT_FONTSIZE || !fontv[LT_FONT].font[c])
w += 12;
else
w += fontv[LT_FONT].font[c]->width;
}
return w;
}
// Find max height of the string
//
INT32 V_LevelNameHeight(const char *string)
{
INT32 c, w = 0;
size_t i;
for (i = 0; i < strlen(string); i++)
{
c = string[i] - LT_FONTSTART;
if (c < 0 || c >= LT_FONTSIZE || !fontv[LT_FONT].font[c])
continue;
if (fontv[LT_FONT].font[c]->height > w)
w = fontv[LT_FONT].font[c]->height;
}
return w;
}
//
// Find string width from hu_font chars
//
INT32 V_StringWidth(const char *string, INT32 option)
{
INT32 c, w = 0;
INT32 spacewidth = 4, charwidth = 0;
size_t i;
switch (option & V_SPACINGMASK)
{
case V_MONOSPACE:
spacewidth = 8;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 8;
break;
case V_6WIDTHSPACE:
spacewidth = 6;
default:
break;
}
for (i = 0; i < strlen(string); i++)
{
c = string[i];
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
continue;
c = toupper(c) - HU_FONTSTART;
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
w += spacewidth;
else
w += (charwidth ? charwidth : fontv[HU_FONT].font[c]->width);
}
if (option & (V_NOSCALESTART|V_NOSCALEPATCH))
w *= vid.dupx;
return w;
}
//
// Find string width from hu_font chars, 0.5x scale
//
INT32 V_SmallStringWidth(const char *string, INT32 option)
{
INT32 c, w = 0;
INT32 spacewidth = 2, charwidth = 0;
size_t i;
switch (option & V_SPACINGMASK)
{
case V_MONOSPACE:
spacewidth = 4;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 4;
break;
case V_6WIDTHSPACE:
spacewidth = 3;
default:
break;
}
for (i = 0; i < strlen(string); i++)
{
c = string[i];
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
continue;
c = toupper(c) - HU_FONTSTART;
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
w += spacewidth;
else
w += (charwidth ? charwidth : fontv[HU_FONT].font[c]->width / 2);
}
return w;
}
//
// Find string width from tny_font chars
//
INT32 V_ThinStringWidth(const char *string, INT32 option)
{
INT32 c, w = 0;
INT32 spacewidth = 2, charwidth = 0;
boolean lowercase = (option & V_ALLOWLOWERCASE);
size_t i;
switch (option & V_SPACINGMASK)
{
case V_MONOSPACE:
spacewidth = 5;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 5;
break;
// Out of video flags, so we're reusing this for alternate charwidth instead
/*case V_6WIDTHSPACE:
spacewidth = 3;*/
default:
break;
}
for (i = 0; i < strlen(string); i++)
{
c = string[i];
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
continue;
if (!lowercase || !fontv[TINY_FONT].font[c-HU_FONTSTART])
c = toupper(c);
c -= HU_FONTSTART;
if (c < 0 || c >= HU_FONTSIZE || !fontv[TINY_FONT].font[c])
w += spacewidth;
else
{
w += (charwidth ? charwidth
: ((option & V_6WIDTHSPACE && i < strlen(string)-1) ? max(1, fontv[TINY_FONT].font[c]->width-1) // Reuse this flag for the alternate bunched-up spacing
: fontv[TINY_FONT].font[c]->width));
}
}
return w;
}
//
// Find string width from tny_font chars, 0.5x scale
//
INT32 V_SmallThinStringWidth(const char *string, INT32 option)
{
INT32 w = V_ThinStringWidth(string, option)<<FRACBITS;
return w/2 + FRACUNIT; // +FRACUNIT because otherwise it's offset wrong.
}
boolean *heatshifter = NULL;
INT32 lastheight = 0;
INT32 heatindex[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
//
// V_DoPostProcessor
//
// Perform a particular image postprocessing function.
//
#include "p_local.h"
void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param)
{
#if NUMSCREENS < 5
// do not enable image post processing for ARM, SH and MIPS CPUs
(void)view;
(void)type;
(void)param;
#else
INT32 yoffset, xoffset;
#ifdef HWRENDER
if (rendermode != render_soft)
return;
#endif
if (view < 0 || view > 3 || view > r_splitscreen)
return;
if ((view == 1 && r_splitscreen == 1) || view >= 2)
yoffset = viewheight;
else
yoffset = 0;
if ((view == 1 || view == 3) && r_splitscreen > 1)
xoffset = viewwidth;
else
xoffset = 0;
if (type == postimg_water)
{
UINT8 *tmpscr = screens[4];
UINT8 *srcscr = screens[0];
INT32 y;
angle_t disStart = (leveltime * 128) & FINEMASK; // in 0 to FINEANGLE
INT32 newpix;
INT32 sine;
//UINT8 *transme = R_GetTranslucencyTable(tr_trans50);
for (y = yoffset; y < yoffset+viewheight; y++)
{
sine = (FINESINE(disStart)*5)>>FRACBITS;
newpix = abs(sine);
if (sine < 0)
{
M_Memcpy(&tmpscr[(y*vid.width)+xoffset+newpix], &srcscr[(y*vid.width)+xoffset], viewwidth-newpix);
// Cleanup edge
while (newpix)
{
tmpscr[(y*vid.width)+xoffset+newpix] = srcscr[(y*vid.width)+xoffset];
newpix--;
}
}
else
{
M_Memcpy(&tmpscr[(y*vid.width)+xoffset+0], &srcscr[(y*vid.width)+xoffset+sine], viewwidth-newpix);
// Cleanup edge
while (newpix)
{
tmpscr[(y*vid.width)+xoffset+viewwidth-newpix] = srcscr[(y*vid.width)+xoffset+(viewwidth-1)];
newpix--;
}
}
/*
Unoptimized version
for (x = 0; x < vid.width*vid.bpp; x++)
{
newpix = (x + sine);
if (newpix < 0)
newpix = 0;
else if (newpix >= vid.width)
newpix = vid.width-1;
tmpscr[y*vid.width + x] = srcscr[y*vid.width+newpix]; // *(transme + (srcscr[y*vid.width+x]<<8) + srcscr[y*vid.width+newpix]);
}*/
disStart += 22;//the offset into the displacement map, increment each game loop
disStart &= FINEMASK; //clip it to FINEMASK
}
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
}
else if (type == postimg_motion) // Motion Blur!
{
UINT8 *tmpscr = screens[4];
UINT8 *srcscr = screens[0];
INT32 x, y;
// TODO: Add a postimg_param so that we can pick the translucency level...
UINT8 *transme = R_GetTranslucencyTable(param);
for (y = yoffset; y < yoffset+viewheight; y++)
{
for (x = xoffset; x < xoffset+viewwidth; x++)
{
tmpscr[y*vid.width + x]
= colormaps[*(transme + (srcscr [(y*vid.width)+x ] <<8) + (tmpscr[(y*vid.width)+x]))];
}
}
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
}
else if (type == postimg_flip) // Flip the screen upside-down
{
UINT8 *tmpscr = screens[4];
UINT8 *srcscr = screens[0];
INT32 y, y2;
for (y = yoffset, y2 = yoffset+viewheight - 1; y < yoffset+viewheight; y++, y2--)
M_Memcpy(&tmpscr[(y2*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset], viewwidth);
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
}
else if (type == postimg_heat) // Heat wave
{
UINT8 *tmpscr = screens[4];
UINT8 *srcscr = screens[0];
INT32 y;
// Make sure table is built
if (heatshifter == NULL || lastheight != viewheight)
{
if (heatshifter)
Z_Free(heatshifter);
heatshifter = Z_Calloc(viewheight * sizeof(boolean), PU_STATIC, NULL);
for (y = 0; y < viewheight; y++)
{
if (M_RandomChance(FRACUNIT/8)) // 12.5%
heatshifter[y] = true;
}
heatindex[0] = heatindex[1] = heatindex[2] = heatindex[3] = 0;
lastheight = viewheight;
}
for (y = yoffset; y < yoffset+viewheight; y++)
{
if (heatshifter[heatindex[view]++])
{
// Shift this row of pixels to the right by 2
tmpscr[(y*vid.width)+xoffset] = srcscr[(y*vid.width)+xoffset];
M_Memcpy(&tmpscr[(y*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset+vid.dupx], viewwidth-vid.dupx);
}
else
M_Memcpy(&tmpscr[(y*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset], viewwidth);
heatindex[view] %= viewheight;
}
heatindex[view]++;
heatindex[view] %= vid.height;
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
}
else if (type == postimg_mirror) // Flip the screen on the x axis
{
UINT8 *tmpscr = screens[4];
UINT8 *srcscr = screens[0];
INT32 y, x, x2;
for (y = yoffset; y < yoffset+viewheight; y++)
{
for (x = xoffset, x2 = xoffset+((viewwidth*vid.bpp)-1); x < xoffset+(viewwidth*vid.bpp); x++, x2--)
tmpscr[y*vid.width + x2] = srcscr[y*vid.width + x];
}
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
}
#endif
}
// Generates a RGB565 color look-up table
void InitColorLUT(colorlookup_t *lut, RGBA_t *palette, boolean makecolors)
{
size_t palsize = (sizeof(RGBA_t) * 256);
if (!lut->init || memcmp(lut->palette, palette, palsize))
{
INT32 i;
lut->init = true;
memcpy(lut->palette, palette, palsize);
for (i = 0; i < 0xFFFF; i++)
lut->table[i] = 0xFFFF;
if (makecolors)
{
UINT8 r, g, b;
for (r = 0; r < 0xFF; r++)
for (g = 0; g < 0xFF; g++)
for (b = 0; b < 0xFF; b++)
{
i = CLUTINDEX(r, g, b);
if (lut->table[i] == 0xFFFF)
lut->table[i] = NearestPaletteColor(r, g, b, palette);
}
}
}
}
UINT8 GetColorLUT(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b)
{
INT32 i = CLUTINDEX(r, g, b);
if (lut->table[i] == 0xFFFF)
lut->table[i] = NearestPaletteColor(r, g, b, lut->palette);
return lut->table[i];
}
UINT8 GetColorLUTDirect(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b)
{
INT32 i = CLUTINDEX(r, g, b);
return lut->table[i];
}
// V_Init
// old software stuff, buffers are allocated at video mode setup
// here we set the screens[x] pointers accordingly
// WARNING: called at runtime (don't init cvar here)
void V_Init(void)
{
INT32 i;
UINT8 *base = vid.buffer;
const INT32 screensize = vid.rowbytes * vid.height;
LoadMapPalette();
for (i = 0; i < NUMSCREENS; i++)
screens[i] = NULL;
// start address of NUMSCREENS * width*height vidbuffers
if (base)
{
for (i = 0; i < NUMSCREENS; i++)
screens[i] = base + i*screensize;
}
if (vid.direct)
screens[0] = vid.direct;
#ifdef DEBUG
CONS_Debug(DBG_RENDER, "V_Init done:\n");
for (i = 0; i < NUMSCREENS; i++)
CONS_Debug(DBG_RENDER, " screens[%d] = %x\n", i, screens[i]);
#endif
}
void V_Recalc(void)
{
// scale 1,2,3 times in x and y the patches for the menus and overlays...
// calculated once and for all, used by routines in v_video.c and v_draw.c
vid.dupx = vid.width / BASEVIDWIDTH;
vid.dupy = vid.height / BASEVIDHEIGHT;
vid.dupx = vid.dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
vid.fdupx = FixedDiv(vid.width*FRACUNIT, BASEVIDWIDTH*FRACUNIT);
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
#ifdef HWRENDER
//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
// 13/11/18:
// The above is no longer necessary, since we want OpenGL to be just like software now
// -- Monster Iestyn
#endif
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
vid.meddupx = (UINT8)(vid.dupx >> 1) + 1;
vid.meddupy = (UINT8)(vid.dupy >> 1) + 1;
#ifdef HWRENDER
vid.fmeddupx = vid.meddupx*FRACUNIT;
vid.fmeddupy = vid.meddupy*FRACUNIT;
#endif
vid.smalldupx = (UINT8)(vid.dupx / 3) + 1;
vid.smalldupy = (UINT8)(vid.dupy / 3) + 1;
#ifdef HWRENDER
vid.fsmalldupx = vid.smalldupx*FRACUNIT;
vid.fsmalldupy = vid.smalldupy*FRACUNIT;
#endif
}