mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
2788 lines
67 KiB
C
2788 lines
67 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file v_video.c
|
|
/// \brief Gamma correction LUT stuff
|
|
/// Functions to draw patches (by post) directly to screen.
|
|
/// Functions to blit a block to the screen.
|
|
|
|
#include "doomdef.h"
|
|
#include "r_local.h"
|
|
#include "p_local.h" // stplyr
|
|
#include "g_game.h" // players
|
|
#include "v_video.h"
|
|
#include "st_stuff.h"
|
|
#include "hu_stuff.h"
|
|
#include "f_finale.h"
|
|
#include "r_draw.h"
|
|
#include "console.h"
|
|
|
|
#include "i_video.h" // rendermode
|
|
#include "z_zone.h"
|
|
#include "m_misc.h"
|
|
#include "m_random.h"
|
|
#include "doomstat.h"
|
|
|
|
#ifdef HWRENDER
|
|
#include "hardware/hw_glob.h"
|
|
#endif
|
|
|
|
// SRB2Kart
|
|
#include "k_hud.h"
|
|
|
|
// Each screen is [vid.width*vid.height];
|
|
UINT8 *screens[5];
|
|
// screens[0] = main display window
|
|
// screens[1] = back screen, alternative blitting
|
|
// screens[2] = screenshot buffer, gif movie buffer
|
|
// screens[3] = fade screen start
|
|
// screens[4] = fade screen end, postimage tempoarary buffer
|
|
|
|
consvar_t cv_ticrate = CVAR_INIT ("showfps", "No", 0, CV_YesNo, NULL);
|
|
|
|
static void CV_palette_OnChange(void);
|
|
|
|
static CV_PossibleValue_t gamma_cons_t[] = {{-15, "MIN"}, {5, "MAX"}, {0, NULL}};
|
|
consvar_t cv_globalgamma = CVAR_INIT ("gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
|
|
|
static CV_PossibleValue_t saturation_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
|
|
consvar_t cv_globalsaturation = CVAR_INIT ("saturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
|
|
|
#define huecoloursteps 4
|
|
|
|
static CV_PossibleValue_t hue_cons_t[] = {{0, "MIN"}, {(huecoloursteps*6)-1, "MAX"}, {0, NULL}};
|
|
consvar_t cv_rhue = CVAR_INIT ("rhue", "0", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_yhue = CVAR_INIT ("yhue", "4", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_ghue = CVAR_INIT ("ghue", "8", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_chue = CVAR_INIT ("chue", "12", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_bhue = CVAR_INIT ("bhue", "16", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_mhue = CVAR_INIT ("mhue", "20", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
|
|
|
consvar_t cv_rgamma = CVAR_INIT ("rgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_ygamma = CVAR_INIT ("ygamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_ggamma = CVAR_INIT ("ggamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_cgamma = CVAR_INIT ("cgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_bgamma = CVAR_INIT ("bgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_mgamma = CVAR_INIT ("mgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
|
|
|
consvar_t cv_rsaturation = CVAR_INIT ("rsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_ysaturation = CVAR_INIT ("ysaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_gsaturation = CVAR_INIT ("gsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_csaturation = CVAR_INIT ("csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_bsaturation = CVAR_INIT ("bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
|
consvar_t cv_msaturation = CVAR_INIT ("msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
|
|
|
static CV_PossibleValue_t constextsize_cons_t[] = {
|
|
{V_NOSCALEPATCH, "Small"}, {V_SMALLSCALEPATCH, "Medium"}, {V_MEDSCALEPATCH, "Large"}, {0, "Huge"},
|
|
{0, NULL}};
|
|
static void CV_constextsize_OnChange(void);
|
|
consvar_t cv_constextsize = CVAR_INIT ("con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange);
|
|
|
|
// local copy of the palette for V_GetColor()
|
|
RGBA_t *pLocalPalette = NULL;
|
|
RGBA_t *pMasterPalette = NULL;
|
|
RGBA_t *pGammaCorrectedPalette = NULL;
|
|
|
|
/*
|
|
The following was an extremely helpful resource when developing my Colour Cube LUT.
|
|
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html
|
|
Please check it out if you're trying to maintain this.
|
|
toast 18/04/17
|
|
*/
|
|
|
|
float Cubepal[2][2][2][3];
|
|
boolean Cubeapply = false;
|
|
|
|
// returns whether to apply cube, selectively avoiding expensive operations
|
|
static boolean InitCube(void)
|
|
{
|
|
boolean apply = false;
|
|
UINT8 q;
|
|
float working[2][2][2][3] = // the initial positions of the corners of the colour cube!
|
|
{
|
|
{
|
|
{
|
|
{0.0, 0.0, 0.0}, // black corner
|
|
{0.0, 0.0, 1.0} // blue corner
|
|
},
|
|
{
|
|
{0.0, 1.0, 0.0}, // green corner
|
|
{0.0, 1.0, 1.0} // cyan corner
|
|
}
|
|
},
|
|
{
|
|
{
|
|
{1.0, 0.0, 0.0}, // red corner
|
|
{1.0, 0.0, 1.0} // magenta corner
|
|
},
|
|
{
|
|
{1.0, 1.0, 0.0}, // yellow corner
|
|
{1.0, 1.0, 1.0} // white corner
|
|
}
|
|
}
|
|
};
|
|
float desatur[3]; // grey
|
|
float globalgammamul, globalgammaoffs;
|
|
boolean doinggamma;
|
|
|
|
if (con_startup_loadprogress < LOADED_CONFIG)
|
|
return false;
|
|
|
|
#define diffcons(cv) (cv.value != atoi(cv.defaultvalue))
|
|
|
|
doinggamma = diffcons(cv_globalgamma);
|
|
|
|
#define gammascale 8
|
|
globalgammamul = (cv_globalgamma.value ? ((255 - (gammascale*abs(cv_globalgamma.value)))/255.0) : 1.0);
|
|
globalgammaoffs = ((cv_globalgamma.value > 0) ? ((gammascale*cv_globalgamma.value)/255.0) : 0.0);
|
|
desatur[0] = desatur[1] = desatur[2] = globalgammaoffs + (0.33*globalgammamul);
|
|
|
|
if (doinggamma
|
|
|| diffcons(cv_rhue)
|
|
|| diffcons(cv_yhue)
|
|
|| diffcons(cv_ghue)
|
|
|| diffcons(cv_chue)
|
|
|| diffcons(cv_bhue)
|
|
|| diffcons(cv_mhue)
|
|
|| diffcons(cv_rgamma)
|
|
|| diffcons(cv_ygamma)
|
|
|| diffcons(cv_ggamma)
|
|
|| diffcons(cv_cgamma)
|
|
|| diffcons(cv_bgamma)
|
|
|| diffcons(cv_mgamma)) // set the gamma'd/hued positions (saturation is done later)
|
|
{
|
|
float mod, tempgammamul, tempgammaoffs;
|
|
|
|
apply = true;
|
|
|
|
working[0][0][0][0] = working[0][0][0][1] = working[0][0][0][2] = globalgammaoffs;
|
|
working[1][1][1][0] = working[1][1][1][1] = working[1][1][1][2] = globalgammaoffs+globalgammamul;
|
|
|
|
#define dohue(hue, gamma, loc) \
|
|
tempgammamul = (gamma ? ((255 - (gammascale*abs(gamma)))/255.0)*globalgammamul : globalgammamul);\
|
|
tempgammaoffs = ((gamma > 0) ? ((gammascale*gamma)/255.0) + globalgammaoffs : globalgammaoffs);\
|
|
mod = ((hue % huecoloursteps)*(tempgammamul)/huecoloursteps);\
|
|
switch (hue/huecoloursteps)\
|
|
{\
|
|
case 0:\
|
|
default:\
|
|
loc[0] = tempgammaoffs+tempgammamul;\
|
|
loc[1] = tempgammaoffs+mod;\
|
|
loc[2] = tempgammaoffs;\
|
|
break;\
|
|
case 1:\
|
|
loc[0] = tempgammaoffs+tempgammamul-mod;\
|
|
loc[1] = tempgammaoffs+tempgammamul;\
|
|
loc[2] = tempgammaoffs;\
|
|
break;\
|
|
case 2:\
|
|
loc[0] = tempgammaoffs;\
|
|
loc[1] = tempgammaoffs+tempgammamul;\
|
|
loc[2] = tempgammaoffs+mod;\
|
|
break;\
|
|
case 3:\
|
|
loc[0] = tempgammaoffs;\
|
|
loc[1] = tempgammaoffs+tempgammamul-mod;\
|
|
loc[2] = tempgammaoffs+tempgammamul;\
|
|
break;\
|
|
case 4:\
|
|
loc[0] = tempgammaoffs+mod;\
|
|
loc[1] = tempgammaoffs;\
|
|
loc[2] = tempgammaoffs+tempgammamul;\
|
|
break;\
|
|
case 5:\
|
|
loc[0] = tempgammaoffs+tempgammamul;\
|
|
loc[1] = tempgammaoffs;\
|
|
loc[2] = tempgammaoffs+tempgammamul-mod;\
|
|
break;\
|
|
}
|
|
dohue(cv_rhue.value, cv_rgamma.value, working[1][0][0]);
|
|
dohue(cv_yhue.value, cv_ygamma.value, working[1][1][0]);
|
|
dohue(cv_ghue.value, cv_ggamma.value, working[0][1][0]);
|
|
dohue(cv_chue.value, cv_cgamma.value, working[0][1][1]);
|
|
dohue(cv_bhue.value, cv_bgamma.value, working[0][0][1]);
|
|
dohue(cv_mhue.value, cv_mgamma.value, working[1][0][1]);
|
|
#undef dohue
|
|
}
|
|
|
|
#define dosaturation(a, e) a = ((1 - work)*e + work*a)
|
|
#define docvsat(cv_sat, hue, gamma, r, g, b) \
|
|
if diffcons(cv_sat)\
|
|
{\
|
|
float work, mod, tempgammamul, tempgammaoffs;\
|
|
apply = true;\
|
|
work = (cv_sat.value/10.0);\
|
|
mod = ((hue % huecoloursteps)*(1.0)/huecoloursteps);\
|
|
if (hue & huecoloursteps)\
|
|
mod = 2-mod;\
|
|
else\
|
|
mod += 1;\
|
|
tempgammamul = (gamma ? ((255 - (gammascale*abs(gamma)))/255.0)*globalgammamul : globalgammamul);\
|
|
tempgammaoffs = ((gamma > 0) ? ((gammascale*gamma)/255.0) + globalgammaoffs : globalgammaoffs);\
|
|
for (q = 0; q < 3; q++)\
|
|
dosaturation(working[r][g][b][q], (tempgammaoffs+(desatur[q]*mod*tempgammamul)));\
|
|
}
|
|
|
|
docvsat(cv_rsaturation, cv_rhue.value, cv_rgamma.value, 1, 0, 0);
|
|
docvsat(cv_ysaturation, cv_yhue.value, cv_ygamma.value, 1, 1, 0);
|
|
docvsat(cv_gsaturation, cv_ghue.value, cv_ggamma.value, 0, 1, 0);
|
|
docvsat(cv_csaturation, cv_chue.value, cv_cgamma.value, 0, 1, 1);
|
|
docvsat(cv_bsaturation, cv_bhue.value, cv_bgamma.value, 0, 0, 1);
|
|
docvsat(cv_msaturation, cv_mhue.value, cv_mgamma.value, 1, 0, 1);
|
|
|
|
#undef gammascale
|
|
|
|
if diffcons(cv_globalsaturation)
|
|
{
|
|
float work = (cv_globalsaturation.value/10.0);
|
|
|
|
apply = true;
|
|
|
|
for (q = 0; q < 3; q++)
|
|
{
|
|
dosaturation(working[1][0][0][q], desatur[q]);
|
|
dosaturation(working[0][1][0][q], desatur[q]);
|
|
dosaturation(working[0][0][1][q], desatur[q]);
|
|
|
|
dosaturation(working[1][1][0][q], 2*desatur[q]);
|
|
dosaturation(working[0][1][1][q], 2*desatur[q]);
|
|
dosaturation(working[1][0][1][q], 2*desatur[q]);
|
|
}
|
|
}
|
|
|
|
#undef dosaturation
|
|
|
|
#undef diffcons
|
|
|
|
if (!apply)
|
|
return false;
|
|
|
|
#define dowork(i, j, k, l) \
|
|
if (working[i][j][k][l] > 1.0)\
|
|
working[i][j][k][l] = 1.0;\
|
|
else if (working[i][j][k][l] < 0.0)\
|
|
working[i][j][k][l] = 0.0;\
|
|
Cubepal[i][j][k][l] = working[i][j][k][l]
|
|
for (q = 0; q < 3; q++)
|
|
{
|
|
dowork(0, 0, 0, q);
|
|
dowork(1, 0, 0, q);
|
|
dowork(0, 1, 0, q);
|
|
dowork(1, 1, 0, q);
|
|
dowork(0, 0, 1, q);
|
|
dowork(1, 0, 1, q);
|
|
dowork(0, 1, 1, q);
|
|
dowork(1, 1, 1, q);
|
|
}
|
|
#undef dowork
|
|
|
|
return true;
|
|
}
|
|
|
|
UINT32 V_GammaCorrect(UINT32 input, double power)
|
|
{
|
|
RGBA_t result;
|
|
double linear;
|
|
|
|
result.rgba = input;
|
|
|
|
linear = ((double)result.s.red)/255.0f;
|
|
linear = pow(linear, power)*255.0f;
|
|
result.s.red = (UINT8)(linear);
|
|
linear = ((double)result.s.green)/255.0f;
|
|
linear = pow(linear, power)*255.0f;
|
|
result.s.green = (UINT8)(linear);
|
|
linear = ((double)result.s.blue)/255.0f;
|
|
linear = pow(linear, power)*255.0f;
|
|
result.s.blue = (UINT8)(linear);
|
|
|
|
return result.rgba;
|
|
}
|
|
|
|
// keep a copy of the palette so that we can get the RGB value for a color index at any time.
|
|
static void LoadPalette(const char *lumpname)
|
|
{
|
|
lumpnum_t lumpnum = W_GetNumForName(lumpname);
|
|
size_t i, palsize = W_LumpLength(lumpnum)/3;
|
|
UINT8 *pal;
|
|
|
|
Cubeapply = InitCube();
|
|
|
|
if (pLocalPalette != pMasterPalette)
|
|
Z_Free(pLocalPalette);
|
|
Z_Free(pMasterPalette);
|
|
Z_Free(pGammaCorrectedPalette);
|
|
|
|
pMasterPalette = Z_Malloc(sizeof (*pMasterPalette)*palsize, PU_STATIC, NULL);
|
|
if (Cubeapply)
|
|
pLocalPalette = Z_Malloc(sizeof (*pLocalPalette)*palsize, PU_STATIC, NULL);
|
|
else
|
|
pLocalPalette = pMasterPalette;
|
|
pGammaCorrectedPalette = Z_Malloc(sizeof (*pGammaCorrectedPalette)*palsize, PU_STATIC, NULL);
|
|
|
|
pal = W_CacheLumpNum(lumpnum, PU_CACHE);
|
|
for (i = 0; i < palsize; i++)
|
|
{
|
|
pMasterPalette[i].s.red = *pal++;
|
|
pMasterPalette[i].s.green = *pal++;
|
|
pMasterPalette[i].s.blue = *pal++;
|
|
pMasterPalette[i].s.alpha = 0xFF;
|
|
|
|
pGammaCorrectedPalette[i].rgba = V_GammaDecode(pMasterPalette[i].rgba);
|
|
|
|
if (!Cubeapply)
|
|
continue;
|
|
|
|
V_CubeApply(&pGammaCorrectedPalette[i]);
|
|
pLocalPalette[i].rgba = V_GammaEncode(pGammaCorrectedPalette[i].rgba);
|
|
}
|
|
}
|
|
|
|
void V_CubeApply(RGBA_t *input)
|
|
{
|
|
float working[4][3];
|
|
float linear;
|
|
UINT8 q;
|
|
|
|
if (!Cubeapply)
|
|
return;
|
|
|
|
linear = ((*input).s.red/255.0);
|
|
#define dolerp(e1, e2) ((1 - linear)*e1 + linear*e2)
|
|
for (q = 0; q < 3; q++)
|
|
{
|
|
working[0][q] = dolerp(Cubepal[0][0][0][q], Cubepal[1][0][0][q]);
|
|
working[1][q] = dolerp(Cubepal[0][1][0][q], Cubepal[1][1][0][q]);
|
|
working[2][q] = dolerp(Cubepal[0][0][1][q], Cubepal[1][0][1][q]);
|
|
working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
|
|
}
|
|
linear = ((*input).s.green/255.0);
|
|
for (q = 0; q < 3; q++)
|
|
{
|
|
working[0][q] = dolerp(working[0][q], working[1][q]);
|
|
working[1][q] = dolerp(working[2][q], working[3][q]);
|
|
}
|
|
linear = ((*input).s.blue/255.0);
|
|
for (q = 0; q < 3; q++)
|
|
{
|
|
working[0][q] = 255*dolerp(working[0][q], working[1][q]);
|
|
if (working[0][q] > 255.0)
|
|
working[0][q] = 255.0;
|
|
else if (working[0][q] < 0.0)
|
|
working[0][q] = 0.0;
|
|
}
|
|
#undef dolerp
|
|
|
|
(*input).s.red = (UINT8)(working[0][0]);
|
|
(*input).s.green = (UINT8)(working[0][1]);
|
|
(*input).s.blue = (UINT8)(working[0][2]);
|
|
}
|
|
|
|
const char *R_GetPalname(UINT16 num)
|
|
{
|
|
static char palname[9];
|
|
char newpal[9] = "PLAYPAL";
|
|
|
|
if (num > 0 && num <= 10000)
|
|
snprintf(newpal, 8, "PAL%04u", num-1);
|
|
|
|
strncpy(palname, newpal, 8);
|
|
return palname;
|
|
}
|
|
|
|
const char *GetPalette(void)
|
|
{
|
|
if (gamestate == GS_LEVEL)
|
|
return R_GetPalname((encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette));
|
|
return "PLAYPAL";
|
|
}
|
|
|
|
static void LoadMapPalette(void)
|
|
{
|
|
LoadPalette(GetPalette());
|
|
}
|
|
|
|
// -------------+
|
|
// V_SetPalette : Set the current palette to use for palettized graphics
|
|
// :
|
|
// -------------+
|
|
void V_SetPalette(INT32 palettenum)
|
|
{
|
|
if (!pLocalPalette)
|
|
LoadMapPalette();
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
HWR_SetPalette(&pLocalPalette[palettenum*256]);
|
|
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
|
else
|
|
#endif
|
|
#endif
|
|
if (rendermode != render_none)
|
|
I_SetPalette(&pLocalPalette[palettenum*256]);
|
|
}
|
|
|
|
void V_SetPaletteLump(const char *pal)
|
|
{
|
|
LoadPalette(pal);
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
HWR_SetPalette(pLocalPalette);
|
|
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
|
else
|
|
#endif
|
|
#endif
|
|
if (rendermode != render_none)
|
|
I_SetPalette(pLocalPalette);
|
|
#ifdef HASINVERT
|
|
R_MakeInvertmap();
|
|
#endif
|
|
}
|
|
|
|
static void CV_palette_OnChange(void)
|
|
{
|
|
// reload palette
|
|
LoadMapPalette();
|
|
V_SetPalette(0);
|
|
}
|
|
|
|
#if defined (__GNUC__) && defined (__i386__) && !defined (NOASM) && !defined (__APPLE__) && !defined (NORUSEASM)
|
|
void VID_BlitLinearScreen_ASM(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
|
|
size_t destrowbytes);
|
|
#define HAVE_VIDCOPY
|
|
#endif
|
|
|
|
static void CV_constextsize_OnChange(void)
|
|
{
|
|
con_recalc = true;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------------------------------
|
|
// Copy a rectangular area from one bitmap to another (8bpp)
|
|
// --------------------------------------------------------------------------
|
|
void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
|
|
size_t destrowbytes)
|
|
{
|
|
#ifdef HAVE_VIDCOPY
|
|
VID_BlitLinearScreen_ASM(srcptr,destptr,width,height,srcrowbytes,destrowbytes);
|
|
#else
|
|
if ((srcrowbytes == destrowbytes) && (srcrowbytes == (size_t)width))
|
|
M_Memcpy(destptr, srcptr, srcrowbytes * height);
|
|
else
|
|
{
|
|
while (height--)
|
|
{
|
|
M_Memcpy(destptr, srcptr, width);
|
|
|
|
destptr += destrowbytes;
|
|
srcptr += srcrowbytes;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static UINT8 hudplusalpha[11] = { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0};
|
|
static UINT8 hudminusalpha[11] = { 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5};
|
|
|
|
static const UINT8 *v_colormap = NULL;
|
|
static const UINT8 *v_translevel = NULL;
|
|
|
|
static inline UINT8 standardpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
|
|
{
|
|
(void)dest; return source[ofs>>FRACBITS];
|
|
}
|
|
static inline UINT8 mappedpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
|
|
{
|
|
(void)dest; return *(v_colormap + source[ofs>>FRACBITS]);
|
|
}
|
|
static inline UINT8 translucentpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
|
|
{
|
|
return *(v_translevel + ((source[ofs>>FRACBITS]<<8)&0xff00) + (*dest&0xff));
|
|
}
|
|
static inline UINT8 transmappedpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
|
|
{
|
|
return *(v_translevel + (((*(v_colormap + source[ofs>>FRACBITS]))<<8)&0xff00) + (*dest&0xff));
|
|
}
|
|
|
|
// Draws a patch scaled to arbitrary size.
|
|
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
|
|
{
|
|
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
|
|
UINT32 alphalevel, blendmode;
|
|
|
|
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
|
|
INT32 dupx, dupy;
|
|
const column_t *column;
|
|
UINT8 *desttop, *dest, *deststart, *destend;
|
|
const UINT8 *source, *deststop;
|
|
fixed_t pwidth; // patch width
|
|
fixed_t offx = 0; // x offset
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
//if (rendermode != render_soft && !con_startup) // Why?
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawStretchyFixedPatch(patch, x, y, pscale, vscale, scrn, colormap);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
patchdrawfunc = standardpdraw;
|
|
|
|
if ((blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT)))
|
|
blendmode++; // realign to constants
|
|
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
|
{
|
|
if (alphalevel == 10) // V_HUDTRANSHALF
|
|
alphalevel = hudminusalpha[st_translucency];
|
|
else if (alphalevel == 11) // V_HUDTRANS
|
|
alphalevel = 10 - st_translucency;
|
|
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
|
|
alphalevel = hudplusalpha[st_translucency];
|
|
|
|
if (alphalevel >= 10) // Still inelegible to render?
|
|
return;
|
|
}
|
|
if ((v_translevel = R_GetBlendTable(blendmode, alphalevel)))
|
|
patchdrawfunc = translucentpdraw;
|
|
|
|
v_colormap = NULL;
|
|
if (colormap)
|
|
{
|
|
v_colormap = colormap;
|
|
patchdrawfunc = (v_translevel) ? transmappedpdraw : mappedpdraw;
|
|
}
|
|
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
if (scrn & V_SCALEPATCHMASK) switch ((scrn & V_SCALEPATCHMASK) >> V_SCALEPATCHSHIFT)
|
|
{
|
|
case 1: // V_NOSCALEPATCH
|
|
dupx = dupy = 1;
|
|
break;
|
|
case 2: // V_SMALLSCALEPATCH
|
|
dupx = vid.smalldupx;
|
|
dupy = vid.smalldupy;
|
|
break;
|
|
case 3: // V_MEDSCALEPATCH
|
|
dupx = vid.meddupx;
|
|
dupy = vid.meddupy;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// only use one dup, to avoid stretching (har har)
|
|
dupx = dupy = (dupx < dupy ? dupx : dupy);
|
|
fdup = vdup = FixedMul(dupx<<FRACBITS, pscale);
|
|
if (vscale != pscale)
|
|
vdup = FixedMul(dupx<<FRACBITS, vscale);
|
|
colfrac = FixedDiv(FRACUNIT, fdup);
|
|
rowfrac = FixedDiv(FRACUNIT, vdup);
|
|
|
|
// So it turns out offsets aren't scaled in V_NOSCALESTART unless V_OFFSET is applied ...poo, that's terrible
|
|
// For now let's just at least give V_OFFSET the ability to support V_FLIP
|
|
// I'll probably make a better fix for 2.2 where I don't have to worry about breaking existing support for stuff
|
|
// -- Monster Iestyn 29/10/18
|
|
{
|
|
fixed_t offsetx = 0, offsety = 0;
|
|
|
|
// left offset
|
|
if (scrn & V_FLIP)
|
|
offsetx = FixedMul((patch->width - patch->leftoffset)<<FRACBITS, pscale) + 1;
|
|
else
|
|
offsetx = FixedMul(patch->leftoffset<<FRACBITS, pscale);
|
|
|
|
// top offset
|
|
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
|
|
offsety = FixedMul(patch->topoffset<<FRACBITS, vscale);
|
|
|
|
// Subtract the offsets from x/y positions
|
|
x -= offsetx;
|
|
y -= offsety;
|
|
}
|
|
|
|
desttop = screens[scrn&V_PARAMMASK];
|
|
|
|
if (!desttop)
|
|
return;
|
|
|
|
deststop = desttop + vid.rowbytes * vid.height;
|
|
|
|
if (scrn & V_NOSCALESTART)
|
|
{
|
|
x >>= FRACBITS;
|
|
y >>= FRACBITS;
|
|
desttop += (y*vid.width) + x;
|
|
}
|
|
else
|
|
{
|
|
x = FixedMul(x,dupx<<FRACBITS);
|
|
y = FixedMul(y,dupy<<FRACBITS);
|
|
x >>= FRACBITS;
|
|
y >>= FRACBITS;
|
|
|
|
// Center it if necessary
|
|
if (!(scrn & V_SCALEPATCHMASK))
|
|
{
|
|
K_AdjustXYWithSnap(&x, &y, scrn, dupx, dupy);
|
|
}
|
|
|
|
desttop += (y*vid.width) + x;
|
|
}
|
|
|
|
if (pscale != FRACUNIT) // scale width properly
|
|
{
|
|
pwidth = patch->width<<FRACBITS;
|
|
pwidth = FixedMul(pwidth, pscale);
|
|
pwidth = FixedMul(pwidth, dupx<<FRACBITS);
|
|
pwidth >>= FRACBITS;
|
|
}
|
|
else
|
|
pwidth = patch->width * dupx;
|
|
|
|
deststart = desttop;
|
|
destend = desttop + pwidth;
|
|
|
|
for (col = 0; (col>>FRACBITS) < patch->width; col += colfrac, ++offx, desttop++)
|
|
{
|
|
INT32 topdelta, prevdelta = -1;
|
|
if (scrn & V_FLIP) // offx is measured from right edge instead of left
|
|
{
|
|
if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
|
break;
|
|
if (x+pwidth-offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (x+offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
|
continue;
|
|
if (x+offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
|
break;
|
|
}
|
|
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
|
|
|
|
while (column->topdelta != 0xff)
|
|
{
|
|
topdelta = column->topdelta;
|
|
if (topdelta <= prevdelta)
|
|
topdelta += prevdelta;
|
|
prevdelta = topdelta;
|
|
source = (const UINT8 *)(column) + 3;
|
|
dest = desttop;
|
|
if (scrn & V_FLIP)
|
|
dest = deststart + (destend - desttop);
|
|
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*vid.width;
|
|
|
|
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
|
{
|
|
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
|
*dest = patchdrawfunc(dest, source, ofs);
|
|
dest += vid.width;
|
|
}
|
|
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draws a patch cropped and scaled to arbitrary size.
|
|
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
|
|
{
|
|
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
|
|
UINT32 alphalevel, blendmode;
|
|
// boolean flip = false;
|
|
|
|
fixed_t col, ofs, colfrac, rowfrac, fdup;
|
|
INT32 dupx, dupy;
|
|
const column_t *column;
|
|
UINT8 *desttop, *dest;
|
|
const UINT8 *source, *deststop;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
//if (rendermode != render_soft && !con_startup) // Not this again
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawCroppedPatch(patch,x,y,pscale,scrn,sx,sy,w,h);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
patchdrawfunc = standardpdraw;
|
|
|
|
if ((blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT)))
|
|
blendmode++; // realign to constants
|
|
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
|
{
|
|
if (alphalevel == 10) // V_HUDTRANSHALF
|
|
alphalevel = hudminusalpha[st_translucency];
|
|
else if (alphalevel == 11) // V_HUDTRANS
|
|
alphalevel = 10 - st_translucency;
|
|
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
|
|
alphalevel = hudplusalpha[st_translucency];
|
|
|
|
if (alphalevel >= 10) // Still inelegible to render?
|
|
return;
|
|
}
|
|
if ((v_translevel = R_GetBlendTable(blendmode, alphalevel)))
|
|
patchdrawfunc = translucentpdraw;
|
|
|
|
// only use one dup, to avoid stretching (har har)
|
|
dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
fdup = FixedMul(dupx<<FRACBITS, pscale);
|
|
colfrac = FixedDiv(FRACUNIT, fdup);
|
|
rowfrac = FixedDiv(FRACUNIT, fdup);
|
|
|
|
y -= FixedMul(patch->topoffset<<FRACBITS, pscale);
|
|
x -= FixedMul(patch->leftoffset<<FRACBITS, pscale);
|
|
|
|
desttop = screens[scrn&V_PARAMMASK];
|
|
|
|
if (!desttop)
|
|
return;
|
|
|
|
deststop = desttop + vid.rowbytes * vid.height;
|
|
|
|
if (scrn & V_NOSCALESTART) {
|
|
x >>= FRACBITS;
|
|
y >>= FRACBITS;
|
|
desttop += (y*vid.width) + x;
|
|
}
|
|
else
|
|
{
|
|
x = FixedMul(x,dupx<<FRACBITS);
|
|
y = FixedMul(y,dupy<<FRACBITS);
|
|
x >>= FRACBITS;
|
|
y >>= FRACBITS;
|
|
|
|
// Center it if necessary
|
|
// adjustxy
|
|
|
|
desttop += (y*vid.width) + x;
|
|
}
|
|
|
|
for (col = sx<<FRACBITS; (col>>FRACBITS) < patch->width && ((col>>FRACBITS) - sx) < w; col += colfrac, ++x, desttop++)
|
|
{
|
|
INT32 topdelta, prevdelta = -1;
|
|
if (x < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
|
continue;
|
|
if (x >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
|
break;
|
|
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
|
|
|
|
while (column->topdelta != 0xff)
|
|
{
|
|
topdelta = column->topdelta;
|
|
if (topdelta <= prevdelta)
|
|
topdelta += prevdelta;
|
|
prevdelta = topdelta;
|
|
source = (const UINT8 *)(column) + 3;
|
|
dest = desttop;
|
|
if (topdelta-sy > 0)
|
|
{
|
|
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*vid.width;
|
|
ofs = 0;
|
|
}
|
|
else
|
|
ofs = (sy-topdelta)<<FRACBITS;
|
|
|
|
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
|
{
|
|
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
|
*dest = patchdrawfunc(dest, source, ofs);
|
|
dest += vid.width;
|
|
}
|
|
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// V_DrawContinueIcon
|
|
// Draw a mini player! If we can, that is. Otherwise we draw a star.
|
|
//
|
|
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor)
|
|
{
|
|
(void)skinnum;
|
|
(void)skincolor;
|
|
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_PATCH));
|
|
}
|
|
|
|
//
|
|
// V_DrawBlock
|
|
// Draw a linear block of pixels into the view buffer.
|
|
//
|
|
void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src)
|
|
{
|
|
UINT8 *dest;
|
|
const UINT8 *deststop;
|
|
|
|
#ifdef RANGECHECK
|
|
if (x < 0 || x + width > vid.width || y < 0 || y + height > vid.height || (unsigned)scrn > 4)
|
|
I_Error("Bad V_DrawBlock");
|
|
#endif
|
|
|
|
dest = screens[scrn] + y*vid.width + x;
|
|
deststop = screens[scrn] + vid.rowbytes * vid.height;
|
|
|
|
while (height--)
|
|
{
|
|
M_Memcpy(dest, src, width);
|
|
|
|
src += width;
|
|
dest += vid.width;
|
|
if (dest > deststop)
|
|
return;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Fills a box of pixels with a single color, NOTE: scaled to screen size
|
|
//
|
|
void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|
{
|
|
UINT8 *dest;
|
|
const UINT8 *deststop;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
//if (rendermode != render_soft && !con_startup) // Not this again
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawFill(x, y, w, h, c);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
|
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
|
|
memset(screens[0], (c&255), vid.width * vid.height * vid.bpp);
|
|
return;
|
|
}
|
|
|
|
x *= dupx;
|
|
y *= dupy;
|
|
w *= dupx;
|
|
h *= dupy;
|
|
|
|
// Center it if necessary
|
|
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
|
|
if (x < 0)
|
|
{
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (y < 0)
|
|
{
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
w = vid.width - x;
|
|
if (y + h > vid.height)
|
|
h = vid.height - y;
|
|
|
|
dest = screens[0] + y*vid.width + x;
|
|
deststop = screens[0] + vid.rowbytes * vid.height;
|
|
|
|
c &= 255;
|
|
|
|
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
|
memset(dest, c, w * vid.bpp);
|
|
}
|
|
|
|
#ifdef HWRENDER
|
|
// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
|
|
static UINT32 V_GetHWConsBackColor(void)
|
|
{
|
|
UINT32 hwcolor;
|
|
switch (cons_backcolor.value)
|
|
{
|
|
case 0: hwcolor = 0xffffff00; break; // White
|
|
case 1: hwcolor = 0x80808000; break; // Black
|
|
case 2: hwcolor = 0xdeb88700; break; // Sepia
|
|
case 3: hwcolor = 0x40201000; break; // Brown
|
|
case 4: hwcolor = 0xfa807200; break; // Pink
|
|
case 5: hwcolor = 0xff69b400; break; // Raspberry
|
|
case 6: hwcolor = 0xff000000; break; // Red
|
|
case 7: hwcolor = 0xffd68300; break; // Creamsicle
|
|
case 8: hwcolor = 0xff800000; break; // Orange
|
|
case 9: hwcolor = 0xdaa52000; break; // Gold
|
|
case 10: hwcolor = 0x80800000; break; // Yellow
|
|
case 11: hwcolor = 0x00ff0000; break; // Emerald
|
|
case 12: hwcolor = 0x00800000; break; // Green
|
|
case 13: hwcolor = 0x4080ff00; break; // Cyan
|
|
case 14: hwcolor = 0x4682b400; break; // Steel
|
|
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
|
|
case 16: hwcolor = 0x0000ff00; break; // Blue
|
|
case 17: hwcolor = 0xff00ff00; break; // Purple
|
|
case 18: hwcolor = 0xee82ee00; break; // Lavender
|
|
// Default green
|
|
default: hwcolor = 0x00800000; break;
|
|
}
|
|
return hwcolor;
|
|
}
|
|
#endif
|
|
|
|
// THANK YOU MPC!!!
|
|
// and thanks toaster for cleaning it up.
|
|
|
|
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|
{
|
|
UINT8 *dest;
|
|
const UINT8 *deststop;
|
|
INT32 u;
|
|
UINT8 *fadetable;
|
|
UINT32 alphalevel = 0;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
UINT32 hwcolor = V_GetHWConsBackColor();
|
|
HWR_DrawConsoleFill(x, y, w, h, c, hwcolor); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
|
{
|
|
if (alphalevel == 10) // V_HUDTRANSHALF
|
|
alphalevel = hudminusalpha[st_translucency];
|
|
else if (alphalevel == 11) // V_HUDTRANS
|
|
alphalevel = 10 - st_translucency;
|
|
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
|
|
alphalevel = hudplusalpha[st_translucency];
|
|
|
|
if (alphalevel >= 10) // Still inelegible to render?
|
|
return;
|
|
}
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
x *= dupx;
|
|
y *= dupy;
|
|
w *= dupx;
|
|
h *= dupy;
|
|
|
|
// adjustxy
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
if (x < 0) {
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
w = vid.width-x;
|
|
if (y + h > vid.height)
|
|
h = vid.height-y;
|
|
|
|
dest = screens[0] + y*vid.width + x;
|
|
deststop = screens[0] + vid.rowbytes * vid.height;
|
|
|
|
c &= 255;
|
|
|
|
// Jimita (12-04-2018)
|
|
if (alphalevel)
|
|
{
|
|
fadetable = R_GetTranslucencyTable(alphalevel) + (c*256);
|
|
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
|
{
|
|
u = 0;
|
|
while (u < w)
|
|
{
|
|
dest[u] = fadetable[consolebgmap[dest[u]]];
|
|
u++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
|
{
|
|
u = 0;
|
|
while (u < w)
|
|
{
|
|
dest[u] = consolebgmap[dest[u]];
|
|
u++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Fills a triangle of pixels with a single color, NOTE: scaled to screen size
|
|
//
|
|
// ...
|
|
// .. <-- this shape only for now, i'm afraid
|
|
// .
|
|
//
|
|
void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
|
{
|
|
UINT8 *dest;
|
|
const UINT8 *deststop;
|
|
INT32 w, h, wait = 0;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawDiag(x, y, wh, c);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
x *= dupx;
|
|
y *= dupy;
|
|
wh *= dupx;
|
|
|
|
// Center it if necessary
|
|
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
|
|
if (y < 0)
|
|
{
|
|
wh += y;
|
|
y = 0;
|
|
}
|
|
|
|
w = h = wh;
|
|
|
|
if (x < 0)
|
|
{
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
{
|
|
wait = w - (vid.width - x);
|
|
w = vid.width - x;
|
|
}
|
|
if (y + w > vid.height)
|
|
h = vid.height - y;
|
|
|
|
if (h > w)
|
|
h = w;
|
|
|
|
dest = screens[0] + y*vid.width + x;
|
|
deststop = screens[0] + vid.rowbytes * vid.height;
|
|
|
|
c &= 255;
|
|
|
|
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
|
{
|
|
memset(dest, c, w * vid.bpp);
|
|
if (wait)
|
|
wait--;
|
|
else
|
|
w--;
|
|
}
|
|
}
|
|
|
|
//
|
|
// If color is 0x00 to 0xFF, draw transtable (strength range 0-9).
|
|
// Else, use COLORMAP lump (strength range 0-31).
|
|
// c is not color, it is for flags only. transparency flags will be ignored.
|
|
// IF YOU ARE NOT CAREFUL, THIS CAN AND WILL CRASH!
|
|
// I have kept the safety checks for strength out of this function;
|
|
// I don't trust Lua users with it, so it doesn't matter.
|
|
//
|
|
void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, UINT8 strength)
|
|
{
|
|
UINT8 *dest;
|
|
const UINT8 *deststop;
|
|
INT32 u;
|
|
UINT8 *fadetable;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
// ughhhhh please can someone else do this? thanks ~toast 25/7/19 in 38 degrees centigrade w/o AC
|
|
HWR_DrawFadeFill(x, y, w, h, c, color, strength); // toast two days later - left above comment in 'cause it's funny
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
x *= dupx;
|
|
y *= dupy;
|
|
w *= dupx;
|
|
h *= dupy;
|
|
|
|
// Center it if necessary
|
|
// adjustxy
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
if (x < 0) {
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
w = vid.width-x;
|
|
if (y + h > vid.height)
|
|
h = vid.height-y;
|
|
|
|
dest = screens[0] + y*vid.width + x;
|
|
deststop = screens[0] + vid.rowbytes * vid.height;
|
|
|
|
c &= 255;
|
|
|
|
fadetable = ((color & 0xFF00) // Color is not palette index?
|
|
? ((UINT8 *)colormaps + strength*256) // Do COLORMAP fade.
|
|
: ((UINT8 *)R_GetTranslucencyTable((9-strength)+1) + color*256)); // Else, do TRANSMAP** fade.
|
|
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
|
{
|
|
u = 0;
|
|
while (u < w)
|
|
{
|
|
dest[u] = fadetable[dest[u]];
|
|
u++;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Fills a box of pixels using a flat texture as a pattern, scaled to screen size.
|
|
//
|
|
void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
|
|
{
|
|
INT32 u, v, dupx, dupy;
|
|
fixed_t dx, dy, xfrac, yfrac;
|
|
const UINT8 *src, *deststop;
|
|
UINT8 *flat, *dest;
|
|
size_t size, lflatsize, flatshift;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawFlatFill(x, y, w, h, flatnum);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
size = W_LumpLength(flatnum);
|
|
|
|
switch (size)
|
|
{
|
|
case 4194304: // 2048x2048 lump
|
|
lflatsize = 2048;
|
|
flatshift = 10;
|
|
break;
|
|
case 1048576: // 1024x1024 lump
|
|
lflatsize = 1024;
|
|
flatshift = 9;
|
|
break;
|
|
case 262144:// 512x512 lump
|
|
lflatsize = 512;
|
|
flatshift = 8;
|
|
break;
|
|
case 65536: // 256x256 lump
|
|
lflatsize = 256;
|
|
flatshift = 7;
|
|
break;
|
|
case 16384: // 128x128 lump
|
|
lflatsize = 128;
|
|
flatshift = 7;
|
|
break;
|
|
case 1024: // 32x32 lump
|
|
lflatsize = 32;
|
|
flatshift = 5;
|
|
break;
|
|
default: // 64x64 lump
|
|
lflatsize = 64;
|
|
flatshift = 6;
|
|
break;
|
|
}
|
|
|
|
flat = W_CacheLumpNum(flatnum, PU_CACHE);
|
|
|
|
dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
|
|
dest = screens[0] + y*dupy*vid.width + x*dupx;
|
|
deststop = screens[0] + vid.rowbytes * vid.height;
|
|
|
|
// from V_DrawScaledPatch
|
|
if (vid.width != BASEVIDWIDTH * dupx)
|
|
{
|
|
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
|
// so center this imaginary screen
|
|
dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
|
}
|
|
if (vid.height != BASEVIDHEIGHT * dupy)
|
|
{
|
|
// same thing here
|
|
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
|
|
}
|
|
|
|
w *= dupx;
|
|
h *= dupy;
|
|
|
|
dx = FixedDiv(FRACUNIT, dupx<<(FRACBITS-2));
|
|
dy = FixedDiv(FRACUNIT, dupy<<(FRACBITS-2));
|
|
|
|
yfrac = 0;
|
|
for (v = 0; v < h; v++, dest += vid.width)
|
|
{
|
|
xfrac = 0;
|
|
src = flat + (((yfrac>>FRACBITS) & (lflatsize - 1)) << flatshift);
|
|
for (u = 0; u < w; u++)
|
|
{
|
|
if (&dest[u] > deststop)
|
|
return;
|
|
dest[u] = src[(xfrac>>FRACBITS)&(lflatsize-1)];
|
|
xfrac += dx;
|
|
}
|
|
yfrac += dy;
|
|
}
|
|
}
|
|
|
|
//
|
|
// V_DrawPatchFill
|
|
//
|
|
void V_DrawPatchFill(patch_t *pat)
|
|
{
|
|
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
INT32 x, y, pw = pat->width * dupz, ph = pat->height * dupz;
|
|
|
|
for (x = 0; x < vid.width; x += pw)
|
|
{
|
|
for (y = 0; y < vid.height; y += ph)
|
|
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
|
|
}
|
|
}
|
|
|
|
void V_DrawVhsEffect(boolean rewind)
|
|
{
|
|
static fixed_t upbary = 100, downbary = 150;
|
|
|
|
UINT8 *buf = screens[0], *tmp = screens[4];
|
|
UINT16 y;
|
|
UINT32 x, pos = 0;
|
|
|
|
UINT8 *normalmapstart = ((UINT8 *)transtables + (8<<FF_TRANSSHIFT|(19<<8)));
|
|
#ifdef HQ_VHS
|
|
UINT8 *tmapstart = ((UINT8 *)transtables + (6<<FF_TRANSSHIFT));
|
|
#endif
|
|
UINT8 *thismapstart;
|
|
SINT8 offs;
|
|
|
|
UINT8 barsize = vid.dupy<<5;
|
|
UINT8 updistort = vid.dupx<<(rewind ? 5 : 3);
|
|
UINT8 downdistort = updistort>>1;
|
|
|
|
if (rewind)
|
|
V_DrawVhsEffect(false); // experimentation
|
|
|
|
upbary -= vid.dupy * (rewind ? 3 : 1.8f);
|
|
downbary += vid.dupy * (rewind ? 2 : 1);
|
|
if (upbary < -barsize) upbary = vid.height;
|
|
if (downbary > vid.height) downbary = -barsize;
|
|
|
|
for (y = 0; y < vid.height; y+=2)
|
|
{
|
|
thismapstart = normalmapstart;
|
|
offs = 0;
|
|
|
|
if (y >= upbary && y < upbary+barsize)
|
|
{
|
|
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
|
offs += updistort * 2.0f * min(y-upbary, upbary+barsize-y) / barsize;
|
|
}
|
|
if (y >= downbary && y < downbary+barsize)
|
|
{
|
|
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
|
offs -= downdistort * 2.0f * min(y-downbary, downbary+barsize-y) / barsize;
|
|
}
|
|
offs += M_RandomKey(vid.dupx<<1);
|
|
|
|
// lazy way to avoid crashes
|
|
if (y == 0 && offs < 0) offs = 0;
|
|
else if (y >= vid.height-2 && offs > 0) offs = 0;
|
|
|
|
for (x = pos+vid.rowbytes*2; pos < x; pos++)
|
|
{
|
|
tmp[pos] = thismapstart[buf[pos+offs]];
|
|
#ifdef HQ_VHS
|
|
tmp[pos] = tmapstart[buf[pos]<<8 | tmp[pos]];
|
|
#endif
|
|
}
|
|
}
|
|
|
|
memcpy(buf, tmp, vid.rowbytes*vid.height);
|
|
}
|
|
|
|
//
|
|
// Fade all the screen buffer, so that the menu is more readable,
|
|
// especially now that we use the small hufont in the menus...
|
|
// If color is 0x00 to 0xFF, draw transtable (strength range 0-9).
|
|
// Else, use COLORMAP lump (strength range 0-31).
|
|
// IF YOU ARE NOT CAREFUL, THIS CAN AND WILL CRASH!
|
|
// I have kept the safety checks out of this function;
|
|
// the v.fadeScreen Lua interface handles those.
|
|
//
|
|
void V_DrawFadeScreen(UINT16 color, UINT8 strength)
|
|
{
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_FadeScreenMenuBack(color, strength);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
const UINT8 *fadetable =
|
|
(color > 0xFFF0) // Grab a specific colormap palette?
|
|
? R_GetTranslationColormap(color | 0xFFFF0000, strength, GTC_CACHE)
|
|
: ((color & 0xFF00) // Color is not palette index?
|
|
? ((UINT8 *)colormaps + strength*256) // Do COLORMAP fade.
|
|
: ((UINT8 *)R_GetTranslucencyTable((9-strength)+1) + color*256)); // Else, do TRANSMAP** fade.
|
|
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
|
UINT8 *buf = screens[0];
|
|
|
|
// heavily simplified -- we don't need to know x or y
|
|
// position when we're doing a full screen fade
|
|
for (; buf < deststop; ++buf)
|
|
*buf = fadetable[*buf];
|
|
}
|
|
}
|
|
|
|
//
|
|
// Fade the screen buffer, using a custom COLORMAP lump.
|
|
// Split from V_DrawFadeScreen, because that function has
|
|
// WAY too many options piled on top of it as is. :V
|
|
//
|
|
void V_DrawCustomFadeScreen(const char *lump, UINT8 strength)
|
|
{
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft && rendermode != render_none)
|
|
{
|
|
//HWR_DrawCustomFadeScreen(color, strength);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
lumpnum_t lumpnum = LUMPERROR;
|
|
lighttable_t *clm = NULL;
|
|
|
|
if (lump != NULL)
|
|
lumpnum = W_GetNumForName(lump);
|
|
else
|
|
return;
|
|
|
|
if (lumpnum != LUMPERROR)
|
|
{
|
|
clm = Z_MallocAlign(COLORMAP_SIZE, PU_STATIC, NULL, 8);
|
|
W_ReadLump(lumpnum, clm);
|
|
|
|
if (clm != NULL)
|
|
{
|
|
const UINT8 *fadetable = ((UINT8 *)clm + strength*256);
|
|
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
|
UINT8 *buf = screens[0];
|
|
|
|
// heavily simplified -- we don't need to know x or y
|
|
// position when we're doing a full screen fade
|
|
for (; buf < deststop; ++buf)
|
|
*buf = fadetable[*buf];
|
|
|
|
Z_Free(clm);
|
|
clm = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Simple translucency with one color, over a set number of lines starting from the top.
|
|
void V_DrawFadeConsBack(INT32 plines)
|
|
{
|
|
UINT8 *deststop, *buf;
|
|
|
|
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
|
if (rendermode == render_opengl)
|
|
{
|
|
UINT32 hwcolor = V_GetHWConsBackColor();
|
|
HWR_DrawConsoleBack(hwcolor, plines);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// heavily simplified -- we don't need to know x or y position,
|
|
// just the stop position
|
|
deststop = screens[0] + vid.rowbytes * min(plines, vid.height);
|
|
for (buf = screens[0]; buf < deststop; ++buf)
|
|
*buf = consolebgmap[*buf];
|
|
}
|
|
|
|
|
|
//
|
|
// Invert the entire screen, for Encore fades
|
|
//
|
|
void V_EncoreInvertScreen(void)
|
|
{
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft && rendermode != render_none)
|
|
{
|
|
HWR_EncoreInvertScreen();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
|
UINT8 *buf = screens[0];
|
|
|
|
for (; buf < deststop; ++buf)
|
|
{
|
|
*buf = NearestColor(
|
|
255 - pLocalPalette[*buf].s.red,
|
|
255 - pLocalPalette[*buf].s.green,
|
|
255 - pLocalPalette[*buf].s.blue
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Very similar to F_DrawFadeConsBack, except we draw from the middle(-ish) of the screen to the bottom.
|
|
void V_DrawPromptBack(INT32 boxheight, INT32 color)
|
|
{
|
|
UINT8 *deststop, *buf;
|
|
|
|
if (color >= 256 && color < 512)
|
|
{
|
|
if (boxheight < 0)
|
|
boxheight = -boxheight;
|
|
else // 4 lines of space plus gaps between and some leeway
|
|
boxheight = ((boxheight * 4) + (boxheight/2)*5);
|
|
V_DrawFill((BASEVIDWIDTH-(vid.width/vid.dupx))/2, BASEVIDHEIGHT-boxheight, (vid.width/vid.dupx),boxheight, (color-256)|V_SNAPTOBOTTOM);
|
|
return;
|
|
}
|
|
|
|
boxheight *= vid.dupy;
|
|
|
|
if (color == INT32_MAX)
|
|
color = cons_backcolor.value;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
UINT32 hwcolor;
|
|
switch (color)
|
|
{
|
|
case 0: hwcolor = 0xffffff00; break; // White
|
|
case 1: hwcolor = 0x00000000; break; // Black // Note this is different from V_DrawFadeConsBack
|
|
case 2: hwcolor = 0xdeb88700; break; // Sepia
|
|
case 3: hwcolor = 0x40201000; break; // Brown
|
|
case 4: hwcolor = 0xfa807200; break; // Pink
|
|
case 5: hwcolor = 0xff69b400; break; // Raspberry
|
|
case 6: hwcolor = 0xff000000; break; // Red
|
|
case 7: hwcolor = 0xffd68300; break; // Creamsicle
|
|
case 8: hwcolor = 0xff800000; break; // Orange
|
|
case 9: hwcolor = 0xdaa52000; break; // Gold
|
|
case 10: hwcolor = 0x80800000; break; // Yellow
|
|
case 11: hwcolor = 0x00ff0000; break; // Emerald
|
|
case 12: hwcolor = 0x00800000; break; // Green
|
|
case 13: hwcolor = 0x4080ff00; break; // Cyan
|
|
case 14: hwcolor = 0x4682b400; break; // Steel
|
|
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
|
|
case 16: hwcolor = 0x0000ff00; break; // Blue
|
|
case 17: hwcolor = 0xff00ff00; break; // Purple
|
|
case 18: hwcolor = 0xee82ee00; break; // Lavender
|
|
// Default green
|
|
default: hwcolor = 0x00800000; break;
|
|
}
|
|
HWR_DrawTutorialBack(hwcolor, boxheight);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
CON_SetupBackColormapEx(color, true);
|
|
|
|
// heavily simplified -- we don't need to know x or y position,
|
|
// just the start and stop positions
|
|
buf = deststop = screens[0] + vid.rowbytes * vid.height;
|
|
if (boxheight < 0)
|
|
buf += vid.rowbytes * boxheight;
|
|
else // 4 lines of space plus gaps between and some leeway
|
|
buf -= vid.rowbytes * ((boxheight * 4) + (boxheight/2)*5);
|
|
for (; buf < deststop; ++buf)
|
|
*buf = promptbgmap[*buf];
|
|
}
|
|
|
|
// Gets string colormap, used for 0x80 color codes
|
|
//
|
|
UINT8 *V_GetStringColormap(INT32 colorflags)
|
|
{
|
|
#if 0 // perfect
|
|
switch ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT)
|
|
{
|
|
case 1: // 0x81, purple
|
|
return purplemap;
|
|
case 2: // 0x82, yellow
|
|
return yellowmap;
|
|
case 3: // 0x83, green
|
|
return greenmap;
|
|
case 4: // 0x84, blue
|
|
return bluemap;
|
|
case 5: // 0x85, red
|
|
return redmap;
|
|
case 6: // 0x86, gray
|
|
return graymap;
|
|
case 7: // 0x87, orange
|
|
return orangemap;
|
|
case 8: // 0x88, sky
|
|
return skymap;
|
|
case 9: // 0x89, lavender
|
|
return lavendermap;
|
|
case 10: // 0x8A, gold
|
|
return goldmap;
|
|
case 11: // 0x8B, aqua-green
|
|
return aquamap;
|
|
case 12: // 0x8C, magenta
|
|
return magentamap;
|
|
case 13: // 0x8D, pink
|
|
return pinkmap;
|
|
case 14: // 0x8E, brown
|
|
return brownmap;
|
|
case 15: // 0x8F, tan
|
|
return tanmap;
|
|
default: // reset
|
|
return NULL;
|
|
}
|
|
#else // optimised
|
|
colorflags = ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT);
|
|
if (!colorflags || colorflags > 15) // INT32 is signed, but V_CHARCOLORMASK is a very restrictive mask.
|
|
return NULL;
|
|
return (purplemap+((colorflags-1)<<8));
|
|
#endif
|
|
}
|
|
|
|
// Writes a single character (draw WHITE if bit 7 set)
|
|
//
|
|
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed)
|
|
{
|
|
INT32 w, flags;
|
|
const UINT8 *colormap = V_GetStringColormap(c);
|
|
|
|
flags = c & ~(V_CHARCOLORMASK | V_PARAMMASK);
|
|
c &= 0x7f;
|
|
if (lowercaseallowed)
|
|
c -= HU_FONTSTART;
|
|
else
|
|
c = toupper(c) - HU_FONTSTART;
|
|
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
|
|
return;
|
|
|
|
w = fontv[HU_FONT].font[c]->width;
|
|
if (x + w > vid.width)
|
|
return;
|
|
|
|
if (colormap != NULL)
|
|
V_DrawMappedPatch(x, y, flags, fontv[HU_FONT].font[c], colormap);
|
|
else
|
|
V_DrawScaledPatch(x, y, flags, fontv[HU_FONT].font[c]);
|
|
}
|
|
|
|
// Writes a single character for the chat (half scaled). (draw WHITE if bit 7 set)
|
|
// 16/02/19: Scratch the scaling thing, chat doesn't work anymore under 2x res -Lat'
|
|
//
|
|
void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UINT8 *colormap)
|
|
{
|
|
INT32 w, flags;
|
|
//const UINT8 *colormap = V_GetStringColormap(c);
|
|
|
|
flags = c & ~(V_CHARCOLORMASK | V_PARAMMASK);
|
|
c &= 0x7f;
|
|
if (lowercaseallowed)
|
|
c -= HU_FONTSTART;
|
|
else
|
|
c = toupper(c) - HU_FONTSTART;
|
|
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
|
|
return;
|
|
|
|
w = fontv[HU_FONT].font[c]->width / 2;
|
|
if (x + w > vid.width)
|
|
return;
|
|
|
|
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT/2, flags, fontv[HU_FONT].font[c], colormap);
|
|
}
|
|
|
|
// V_TitleCardStringWidth
|
|
// Get the string's width using the titlecard font.
|
|
INT32 V_TitleCardStringWidth(const char *str)
|
|
{
|
|
INT32 xoffs = 0;
|
|
const char *ch = str;
|
|
char c;
|
|
patch_t *pp;
|
|
|
|
for (;;ch++)
|
|
{
|
|
if (!*ch)
|
|
break;
|
|
|
|
if (*ch == '\n')
|
|
{
|
|
xoffs = 0;
|
|
continue;
|
|
}
|
|
|
|
c = *ch;
|
|
c = toupper(c);
|
|
c -= LT_FONTSTART;
|
|
|
|
// check if character exists, if not, it's a space.
|
|
if (c < 0 || c >= LT_FONTSIZE || !tc_font[0][(INT32)c])
|
|
{
|
|
xoffs += 10;
|
|
continue;
|
|
}
|
|
|
|
pp = tc_font[1][(INT32)c];
|
|
|
|
xoffs += pp->width-5;
|
|
}
|
|
|
|
return xoffs;
|
|
}
|
|
|
|
// V_DrawTitleCardScreen.
|
|
// see v_video.h's prototype for more information.
|
|
//
|
|
void V_DrawTitleCardString(INT32 x, INT32 y, const char *str, INT32 flags, boolean alignright, INT32 timer, INT32 threshold)
|
|
{
|
|
|
|
INT32 xoffs = 0;
|
|
INT32 yoffs = 0;
|
|
INT32 i = 0;
|
|
|
|
// per-letter variables
|
|
fixed_t scalex;
|
|
fixed_t offs;
|
|
INT32 let_time;
|
|
INT32 flipflag;
|
|
angle_t fakeang;
|
|
|
|
const char *ch = str;
|
|
char c;
|
|
patch_t *pp;
|
|
patch_t *ol;
|
|
|
|
x -= 2; // Account for patch width...
|
|
|
|
if (alignright)
|
|
x -= V_TitleCardStringWidth(str);
|
|
|
|
|
|
for (;;ch++, i++)
|
|
{
|
|
|
|
scalex = FRACUNIT;
|
|
offs = 0;
|
|
let_time = timer - i;
|
|
flipflag = 0;
|
|
|
|
if (!*ch)
|
|
break;
|
|
|
|
if (*ch == '\n')
|
|
{
|
|
xoffs = x;
|
|
yoffs += 32;
|
|
|
|
continue;
|
|
}
|
|
|
|
c = *ch;
|
|
|
|
c = toupper(c);
|
|
c -= LT_FONTSTART;
|
|
|
|
// check if character exists, if not, it's a space.
|
|
if (c < 0 || c >= LT_FONTSIZE || !tc_font[1][(INT32)c])
|
|
{
|
|
xoffs += 10;
|
|
continue;
|
|
}
|
|
|
|
ol = tc_font[0][(INT32)c];
|
|
pp = tc_font[1][(INT32)c];
|
|
|
|
if (timer)
|
|
{
|
|
|
|
// make letters appear
|
|
if (!threshold || let_time < threshold)
|
|
{
|
|
if (let_time <= 0)
|
|
return; // No reason to continue drawing, none of the next letters will be drawn either.
|
|
|
|
// otherwise; scalex must start at 0
|
|
// let's have each letter do 4 spins (360*4 + 90 = 1530 "degrees")
|
|
fakeang = min(360 + 90, let_time*41) * ANG1;
|
|
scalex = FINESINE(fakeang>>ANGLETOFINESHIFT);
|
|
}
|
|
else if (let_time > threshold)
|
|
{
|
|
// Make letters disappear...
|
|
let_time -= threshold;
|
|
|
|
fakeang = max(0, (360+90) - let_time*41)*ANG1;
|
|
scalex = FINESINE(fakeang>>ANGLETOFINESHIFT);
|
|
}
|
|
|
|
// Because of how our patches are offset, we need to counter the displacement caused by changing the scale with an offset of our own.
|
|
offs = ((FRACUNIT-scalex)*pp->width)/2;
|
|
}
|
|
|
|
// And now, we just need to draw the stuff.
|
|
flipflag = (scalex < 0) ? V_FLIP : 0;
|
|
|
|
if (scalex && ol && pp)
|
|
{
|
|
//CONS_Printf("%d\n", (INT32)c);
|
|
V_DrawStretchyFixedPatch((x + xoffs)*FRACUNIT + offs, (y+yoffs)*FRACUNIT, abs(scalex), FRACUNIT, flags|flipflag, ol, NULL);
|
|
V_DrawStretchyFixedPatch((x + xoffs)*FRACUNIT + offs, (y+yoffs)*FRACUNIT, abs(scalex), FRACUNIT, flags|flipflag, pp, NULL);
|
|
}
|
|
|
|
xoffs += pp->width -5;
|
|
}
|
|
}
|
|
|
|
|
|
// Precompile a wordwrapped string to any given width.
|
|
// This is a muuuch better method than V_WORDWRAP.
|
|
char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
|
{
|
|
int c;
|
|
size_t chw, i, lastusablespace = 0;
|
|
size_t slen;
|
|
char *newstring = Z_StrDup(string);
|
|
INT32 spacewidth = 4, charwidth = 0;
|
|
|
|
slen = strlen(string);
|
|
|
|
if (w == 0)
|
|
w = BASEVIDWIDTH;
|
|
w -= x;
|
|
x = 0;
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 8;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 8;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacewidth = 6;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < slen; ++i)
|
|
{
|
|
c = newstring[i];
|
|
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
|
|
continue;
|
|
|
|
if (c == '\n')
|
|
{
|
|
x = 0;
|
|
lastusablespace = 0;
|
|
continue;
|
|
}
|
|
|
|
if (!(option & V_ALLOWLOWERCASE))
|
|
c = toupper(c);
|
|
c -= HU_FONTSTART;
|
|
|
|
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
|
|
{
|
|
chw = spacewidth;
|
|
lastusablespace = i;
|
|
}
|
|
else
|
|
chw = (charwidth ? charwidth : fontv[HU_FONT].font[c]->width);
|
|
|
|
x += chw;
|
|
|
|
if (lastusablespace != 0 && x > w)
|
|
{
|
|
newstring[lastusablespace] = '\n';
|
|
i = lastusablespace;
|
|
lastusablespace = 0;
|
|
x = 0;
|
|
}
|
|
}
|
|
return newstring;
|
|
}
|
|
|
|
static inline fixed_t FixedCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
(void)scale;
|
|
(void)hchw;
|
|
(void)dupx;
|
|
(*cwp) = chw;
|
|
return 0;
|
|
}
|
|
|
|
static inline fixed_t VariableCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
(void)chw;
|
|
(void)hchw;
|
|
(void)dupx;
|
|
(*cwp) = FixedMul ((*cwp) << FRACBITS, scale);
|
|
return 0;
|
|
}
|
|
|
|
static inline fixed_t CenteredCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
INT32 cxoff;
|
|
/*
|
|
For example, center a 4 wide patch to 8 width:
|
|
4/2 = 2
|
|
8/2 = 4
|
|
4 - 2 = 2 (our offset)
|
|
2 + 4 = 6 = 8 - 2 (equal space on either side)
|
|
*/
|
|
cxoff = hchw -((*cwp) >> 1 );
|
|
(*cwp) = chw;
|
|
return FixedMul (( cxoff * dupx )<< FRACBITS, scale);
|
|
}
|
|
|
|
static inline fixed_t BunchedCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
(void)chw;
|
|
(void)hchw;
|
|
(void)dupx;
|
|
(*cwp) = FixedMul (max (1, (*cwp) - 1) << FRACBITS, scale);
|
|
return 0;
|
|
}
|
|
|
|
void V_DrawStringScaled(
|
|
fixed_t x,
|
|
fixed_t y,
|
|
fixed_t scale,
|
|
fixed_t spacescale,
|
|
fixed_t lfscale,
|
|
INT32 flags,
|
|
int fontno,
|
|
const char *s)
|
|
{
|
|
fixed_t chw;
|
|
INT32 hchw;/* half-width for centering */
|
|
fixed_t spacew;
|
|
fixed_t lfh;
|
|
|
|
INT32 dupx;
|
|
|
|
fixed_t right;
|
|
fixed_t bot;
|
|
|
|
fixed_t (*dim_fn)(fixed_t,fixed_t,INT32,INT32,fixed_t *);
|
|
|
|
font_t *font;
|
|
|
|
boolean uppercase;
|
|
boolean notcolored;
|
|
|
|
const UINT8 *colormap;
|
|
|
|
fixed_t cx, cy;
|
|
|
|
fixed_t cxoff;
|
|
fixed_t cw;
|
|
|
|
INT32 spacing;
|
|
fixed_t left;
|
|
|
|
int c;
|
|
|
|
uppercase = !( flags & V_ALLOWLOWERCASE );
|
|
flags &= ~(V_FLIP);/* These two (V_ALLOWLOWERCASE) share a bit. */
|
|
|
|
colormap = V_GetStringColormap(( flags & V_CHARCOLORMASK ));
|
|
notcolored = !colormap;
|
|
|
|
font = &fontv[fontno];
|
|
|
|
chw = 0;
|
|
|
|
spacing = ( flags & V_SPACINGMASK );
|
|
|
|
/*
|
|
Hardcoded until a better system can be implemented
|
|
for determining how fonts space.
|
|
*/
|
|
switch (fontno)
|
|
{
|
|
default:
|
|
case HU_FONT:
|
|
spacew = 4;
|
|
switch (spacing)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacew = 8;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
chw = 8;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacew = 6;
|
|
}
|
|
break;
|
|
case TINY_FONT:
|
|
spacew = 2;
|
|
switch (spacing)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacew = 5;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
chw = 5;
|
|
break;
|
|
// Out of video flags, so we're reusing this for alternate charwidth instead
|
|
/*case V_6WIDTHSPACE:
|
|
spacewidth = 3;*/
|
|
}
|
|
break;
|
|
case KART_FONT:
|
|
spacew = 12;
|
|
switch (spacing)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacew = 12;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
chw = 12;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacew = 6;
|
|
}
|
|
break;
|
|
case LT_FONT:
|
|
spacew = 12;
|
|
break;
|
|
case CRED_FONT:
|
|
spacew = 16;
|
|
break;
|
|
}
|
|
switch (fontno)
|
|
{
|
|
default:
|
|
case HU_FONT:
|
|
case TINY_FONT:
|
|
case KART_FONT:
|
|
lfh = 12;
|
|
break;
|
|
case LT_FONT:
|
|
case CRED_FONT:
|
|
lfh = 12;
|
|
break;
|
|
}
|
|
|
|
hchw = chw >> 1;
|
|
|
|
chw <<= FRACBITS;
|
|
spacew <<= FRACBITS;
|
|
lfh <<= FRACBITS;
|
|
|
|
#define Mul( id, scale ) ( id = FixedMul (scale, id) )
|
|
Mul (chw, scale);
|
|
Mul (spacew, scale);
|
|
Mul (lfh, scale);
|
|
|
|
Mul (spacew, spacescale);
|
|
Mul (lfh, lfscale);
|
|
#undef Mul
|
|
|
|
if (( flags & V_NOSCALESTART ))
|
|
{
|
|
dupx = vid.dupx;
|
|
|
|
hchw *= dupx;
|
|
|
|
chw *= dupx;
|
|
spacew *= dupx;
|
|
lfh *= vid.dupy;
|
|
|
|
right = vid.width;
|
|
}
|
|
else
|
|
{
|
|
dupx = 1;
|
|
|
|
right = ( vid.width / vid.dupx );
|
|
if (!( flags & V_SNAPTOLEFT ))
|
|
{
|
|
left = ( right - BASEVIDWIDTH )/ 2;/* left edge of drawable area */
|
|
right -= left;
|
|
}
|
|
}
|
|
|
|
right <<= FRACBITS;
|
|
bot = vid.height << FRACBITS;
|
|
|
|
if (fontno == TINY_FONT)
|
|
{
|
|
if (chw)
|
|
dim_fn = FixedCharacterDim;
|
|
else
|
|
{
|
|
/* Reuse this flag for the alternate bunched-up spacing. */
|
|
if (( flags & V_6WIDTHSPACE ))
|
|
dim_fn = BunchedCharacterDim;
|
|
else
|
|
dim_fn = VariableCharacterDim;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (chw)
|
|
dim_fn = CenteredCharacterDim;
|
|
else
|
|
dim_fn = VariableCharacterDim;
|
|
}
|
|
|
|
cx = x;
|
|
cy = y;
|
|
|
|
for (; ( c = *s ); ++s)
|
|
{
|
|
switch (c)
|
|
{
|
|
case '\n':
|
|
cy += lfh;
|
|
if (cy >= bot)
|
|
return;
|
|
cx = x;
|
|
break;
|
|
default:
|
|
if (( c & 0x80 ))
|
|
{
|
|
if (notcolored)
|
|
{
|
|
colormap = V_GetStringColormap(
|
|
( ( c & 0x7f )<< V_CHARCOLORSHIFT )&
|
|
V_CHARCOLORMASK);
|
|
}
|
|
}
|
|
else if (cx < right)
|
|
{
|
|
if (uppercase)
|
|
c = toupper(c);
|
|
|
|
c -= font->start;
|
|
if (c >= 0 && c < font->size && font->font[c])
|
|
{
|
|
cw = SHORT (font->font[c]->width) * dupx;
|
|
cxoff = (*dim_fn)(scale, chw, hchw, dupx, &cw);
|
|
V_DrawFixedPatch(cx + cxoff, cy, scale,
|
|
flags, font->font[c], colormap);
|
|
cx += cw;
|
|
}
|
|
else
|
|
cx += spacew;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//
|
|
|
|
void V_DrawCenteredString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_StringWidth(string, option)/2;
|
|
V_DrawString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_StringWidth(string, option);
|
|
V_DrawString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawCenteredSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_SmallStringWidth(string, option)/2;
|
|
V_DrawSmallString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_SmallStringWidth(string, option);
|
|
V_DrawSmallString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawCenteredThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_ThinStringWidth(string, option)/2;
|
|
V_DrawThinString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_ThinStringWidth(string, option);
|
|
V_DrawThinString(x, y, option, string);
|
|
}
|
|
|
|
// Draws a number using the PING font thingy.
|
|
// TODO: Merge number drawing functions into one with "font name" selection.
|
|
|
|
void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap)
|
|
{
|
|
INT32 w = SHORT(fontv[PINGNUM_FONT].font[0]->width); // this SHOULD always be 5 but I guess custom graphics exist.
|
|
|
|
if (flags & V_NOSCALESTART)
|
|
w *= vid.dupx;
|
|
|
|
if (num < 0)
|
|
num = -num;
|
|
|
|
// draw the number
|
|
do
|
|
{
|
|
x -= (w-1); // Oni wanted their outline to intersect.
|
|
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, fontv[PINGNUM_FONT].font[num%10], colormap);
|
|
num /= 10;
|
|
} while (num);
|
|
}
|
|
|
|
// Find string width from cred_font chars
|
|
//
|
|
INT32 V_CreditStringWidth(const char *string)
|
|
{
|
|
INT32 c, w = 0;
|
|
size_t i;
|
|
|
|
// It's possible for string to be a null pointer
|
|
if (!string)
|
|
return 0;
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = toupper(string[i]) - CRED_FONTSTART;
|
|
if (c < 0 || c >= CRED_FONTSIZE)
|
|
w += 16;
|
|
else
|
|
w += fontv[CRED_FONT].font[c]->width;
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
// Draws a tallnum. Replaces two functions in y_inter and st_stuff
|
|
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num)
|
|
{
|
|
INT32 w = SHORT(fontv[TALLNUM_FONT].font[0]->width);
|
|
boolean neg;
|
|
|
|
if (flags & V_NOSCALESTART)
|
|
w *= vid.dupx;
|
|
|
|
if ((neg = num < 0))
|
|
num = -num;
|
|
|
|
// draw the number
|
|
do
|
|
{
|
|
x -= w;
|
|
V_DrawScaledPatch(x, y, flags, fontv[TALLNUM_FONT].font[num % 10]);
|
|
num /= 10;
|
|
} while (num);
|
|
|
|
// draw a minus sign if necessary
|
|
if (neg)
|
|
V_DrawScaledPatch(x - w, y, flags, tallminus); // Tails
|
|
}
|
|
|
|
// Draws a number with a set number of digits.
|
|
// Does not handle negative numbers in a special way, don't try to feed it any.
|
|
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
|
|
{
|
|
INT32 w = fontv[TALLNUM_FONT].font[0]->width;
|
|
|
|
if (flags & V_NOSCALESTART)
|
|
w *= vid.dupx;
|
|
|
|
if (num < 0)
|
|
num = -num;
|
|
|
|
// draw the number
|
|
do
|
|
{
|
|
x -= w;
|
|
V_DrawScaledPatch(x, y, flags, fontv[TALLNUM_FONT].font[num % 10]);
|
|
num /= 10;
|
|
} while (--digits);
|
|
}
|
|
|
|
// Find string width from lt_font chars
|
|
//
|
|
INT32 V_LevelNameWidth(const char *string)
|
|
{
|
|
INT32 c, w = 0;
|
|
size_t i;
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
if (string[i] & 0x80)
|
|
continue;
|
|
c = string[i] - LT_FONTSTART;
|
|
if (c < 0 || c >= LT_FONTSIZE || !fontv[LT_FONT].font[c])
|
|
w += 12;
|
|
else
|
|
w += fontv[LT_FONT].font[c]->width;
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
// Find max height of the string
|
|
//
|
|
INT32 V_LevelNameHeight(const char *string)
|
|
{
|
|
INT32 c, w = 0;
|
|
size_t i;
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = string[i] - LT_FONTSTART;
|
|
if (c < 0 || c >= LT_FONTSIZE || !fontv[LT_FONT].font[c])
|
|
continue;
|
|
|
|
if (fontv[LT_FONT].font[c]->height > w)
|
|
w = fontv[LT_FONT].font[c]->height;
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
//
|
|
// Find string width from hu_font chars
|
|
//
|
|
INT32 V_StringWidth(const char *string, INT32 option)
|
|
{
|
|
INT32 c, w = 0;
|
|
INT32 spacewidth = 4, charwidth = 0;
|
|
size_t i;
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 8;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 8;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacewidth = 6;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = string[i];
|
|
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
|
|
continue;
|
|
|
|
c = toupper(c) - HU_FONTSTART;
|
|
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
|
|
w += spacewidth;
|
|
else
|
|
w += (charwidth ? charwidth : fontv[HU_FONT].font[c]->width);
|
|
}
|
|
|
|
if (option & (V_NOSCALESTART|V_NOSCALEPATCH))
|
|
w *= vid.dupx;
|
|
|
|
return w;
|
|
}
|
|
|
|
//
|
|
// Find string width from hu_font chars, 0.5x scale
|
|
//
|
|
INT32 V_SmallStringWidth(const char *string, INT32 option)
|
|
{
|
|
INT32 c, w = 0;
|
|
INT32 spacewidth = 2, charwidth = 0;
|
|
size_t i;
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 4;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 4;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacewidth = 3;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = string[i];
|
|
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
|
|
continue;
|
|
|
|
c = toupper(c) - HU_FONTSTART;
|
|
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
|
|
w += spacewidth;
|
|
else
|
|
w += (charwidth ? charwidth : fontv[HU_FONT].font[c]->width / 2);
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
//
|
|
// Find string width from tny_font chars
|
|
//
|
|
INT32 V_ThinStringWidth(const char *string, INT32 option)
|
|
{
|
|
INT32 c, w = 0;
|
|
INT32 spacewidth = 2, charwidth = 0;
|
|
boolean lowercase = (option & V_ALLOWLOWERCASE);
|
|
size_t i;
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 5;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 5;
|
|
break;
|
|
// Out of video flags, so we're reusing this for alternate charwidth instead
|
|
/*case V_6WIDTHSPACE:
|
|
spacewidth = 3;*/
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = string[i];
|
|
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
|
|
continue;
|
|
|
|
if (!lowercase || !fontv[TINY_FONT].font[c-HU_FONTSTART])
|
|
c = toupper(c);
|
|
c -= HU_FONTSTART;
|
|
|
|
if (c < 0 || c >= HU_FONTSIZE || !fontv[TINY_FONT].font[c])
|
|
w += spacewidth;
|
|
else
|
|
{
|
|
w += (charwidth ? charwidth
|
|
: ((option & V_6WIDTHSPACE && i < strlen(string)-1) ? max(1, fontv[TINY_FONT].font[c]->width-1) // Reuse this flag for the alternate bunched-up spacing
|
|
: fontv[TINY_FONT].font[c]->width));
|
|
}
|
|
}
|
|
|
|
|
|
return w;
|
|
}
|
|
|
|
//
|
|
// Find string width from tny_font chars, 0.5x scale
|
|
//
|
|
INT32 V_SmallThinStringWidth(const char *string, INT32 option)
|
|
{
|
|
INT32 w = V_ThinStringWidth(string, option)<<FRACBITS;
|
|
return w/2 + FRACUNIT; // +FRACUNIT because otherwise it's offset wrong.
|
|
}
|
|
|
|
boolean *heatshifter = NULL;
|
|
INT32 lastheight = 0;
|
|
INT32 heatindex[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
|
|
|
|
//
|
|
// V_DoPostProcessor
|
|
//
|
|
// Perform a particular image postprocessing function.
|
|
//
|
|
#include "p_local.h"
|
|
void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param)
|
|
{
|
|
#if NUMSCREENS < 5
|
|
// do not enable image post processing for ARM, SH and MIPS CPUs
|
|
(void)view;
|
|
(void)type;
|
|
(void)param;
|
|
#else
|
|
INT32 yoffset, xoffset;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft)
|
|
return;
|
|
#endif
|
|
|
|
if (view < 0 || view > 3 || view > r_splitscreen)
|
|
return;
|
|
|
|
if ((view == 1 && r_splitscreen == 1) || view >= 2)
|
|
yoffset = viewheight;
|
|
else
|
|
yoffset = 0;
|
|
|
|
if ((view == 1 || view == 3) && r_splitscreen > 1)
|
|
xoffset = viewwidth;
|
|
else
|
|
xoffset = 0;
|
|
|
|
if (type == postimg_water)
|
|
{
|
|
UINT8 *tmpscr = screens[4];
|
|
UINT8 *srcscr = screens[0];
|
|
INT32 y;
|
|
angle_t disStart = (leveltime * 128) & FINEMASK; // in 0 to FINEANGLE
|
|
INT32 newpix;
|
|
INT32 sine;
|
|
//UINT8 *transme = R_GetTranslucencyTable(tr_trans50);
|
|
|
|
for (y = yoffset; y < yoffset+viewheight; y++)
|
|
{
|
|
sine = (FINESINE(disStart)*5)>>FRACBITS;
|
|
newpix = abs(sine);
|
|
|
|
if (sine < 0)
|
|
{
|
|
M_Memcpy(&tmpscr[(y*vid.width)+xoffset+newpix], &srcscr[(y*vid.width)+xoffset], viewwidth-newpix);
|
|
|
|
// Cleanup edge
|
|
while (newpix)
|
|
{
|
|
tmpscr[(y*vid.width)+xoffset+newpix] = srcscr[(y*vid.width)+xoffset];
|
|
newpix--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
M_Memcpy(&tmpscr[(y*vid.width)+xoffset+0], &srcscr[(y*vid.width)+xoffset+sine], viewwidth-newpix);
|
|
|
|
// Cleanup edge
|
|
while (newpix)
|
|
{
|
|
tmpscr[(y*vid.width)+xoffset+viewwidth-newpix] = srcscr[(y*vid.width)+xoffset+(viewwidth-1)];
|
|
newpix--;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Unoptimized version
|
|
for (x = 0; x < vid.width*vid.bpp; x++)
|
|
{
|
|
newpix = (x + sine);
|
|
|
|
if (newpix < 0)
|
|
newpix = 0;
|
|
else if (newpix >= vid.width)
|
|
newpix = vid.width-1;
|
|
|
|
tmpscr[y*vid.width + x] = srcscr[y*vid.width+newpix]; // *(transme + (srcscr[y*vid.width+x]<<8) + srcscr[y*vid.width+newpix]);
|
|
}*/
|
|
disStart += 22;//the offset into the displacement map, increment each game loop
|
|
disStart &= FINEMASK; //clip it to FINEMASK
|
|
}
|
|
|
|
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
|
|
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
|
|
}
|
|
else if (type == postimg_motion) // Motion Blur!
|
|
{
|
|
UINT8 *tmpscr = screens[4];
|
|
UINT8 *srcscr = screens[0];
|
|
INT32 x, y;
|
|
|
|
// TODO: Add a postimg_param so that we can pick the translucency level...
|
|
UINT8 *transme = R_GetTranslucencyTable(param);
|
|
|
|
for (y = yoffset; y < yoffset+viewheight; y++)
|
|
{
|
|
for (x = xoffset; x < xoffset+viewwidth; x++)
|
|
{
|
|
tmpscr[y*vid.width + x]
|
|
= colormaps[*(transme + (srcscr [(y*vid.width)+x ] <<8) + (tmpscr[(y*vid.width)+x]))];
|
|
}
|
|
}
|
|
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
|
|
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
|
|
}
|
|
else if (type == postimg_flip) // Flip the screen upside-down
|
|
{
|
|
UINT8 *tmpscr = screens[4];
|
|
UINT8 *srcscr = screens[0];
|
|
INT32 y, y2;
|
|
|
|
for (y = yoffset, y2 = yoffset+viewheight - 1; y < yoffset+viewheight; y++, y2--)
|
|
M_Memcpy(&tmpscr[(y2*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset], viewwidth);
|
|
|
|
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
|
|
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
|
|
}
|
|
else if (type == postimg_heat) // Heat wave
|
|
{
|
|
UINT8 *tmpscr = screens[4];
|
|
UINT8 *srcscr = screens[0];
|
|
INT32 y;
|
|
|
|
// Make sure table is built
|
|
if (heatshifter == NULL || lastheight != viewheight)
|
|
{
|
|
if (heatshifter)
|
|
Z_Free(heatshifter);
|
|
|
|
heatshifter = Z_Calloc(viewheight * sizeof(boolean), PU_STATIC, NULL);
|
|
|
|
for (y = 0; y < viewheight; y++)
|
|
{
|
|
if (M_RandomChance(FRACUNIT/8)) // 12.5%
|
|
heatshifter[y] = true;
|
|
}
|
|
|
|
heatindex[0] = heatindex[1] = heatindex[2] = heatindex[3] = 0;
|
|
lastheight = viewheight;
|
|
}
|
|
|
|
for (y = yoffset; y < yoffset+viewheight; y++)
|
|
{
|
|
if (heatshifter[heatindex[view]++])
|
|
{
|
|
// Shift this row of pixels to the right by 2
|
|
tmpscr[(y*vid.width)+xoffset] = srcscr[(y*vid.width)+xoffset];
|
|
M_Memcpy(&tmpscr[(y*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset+vid.dupx], viewwidth-vid.dupx);
|
|
}
|
|
else
|
|
M_Memcpy(&tmpscr[(y*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset], viewwidth);
|
|
|
|
heatindex[view] %= viewheight;
|
|
}
|
|
|
|
heatindex[view]++;
|
|
heatindex[view] %= vid.height;
|
|
|
|
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
|
|
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
|
|
}
|
|
else if (type == postimg_mirror) // Flip the screen on the x axis
|
|
{
|
|
UINT8 *tmpscr = screens[4];
|
|
UINT8 *srcscr = screens[0];
|
|
INT32 y, x, x2;
|
|
|
|
for (y = yoffset; y < yoffset+viewheight; y++)
|
|
{
|
|
for (x = xoffset, x2 = xoffset+((viewwidth*vid.bpp)-1); x < xoffset+(viewwidth*vid.bpp); x++, x2--)
|
|
tmpscr[y*vid.width + x2] = srcscr[y*vid.width + x];
|
|
}
|
|
|
|
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
|
|
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Generates a RGB565 color look-up table
|
|
void InitColorLUT(colorlookup_t *lut, RGBA_t *palette, boolean makecolors)
|
|
{
|
|
size_t palsize = (sizeof(RGBA_t) * 256);
|
|
|
|
if (!lut->init || memcmp(lut->palette, palette, palsize))
|
|
{
|
|
INT32 i;
|
|
|
|
lut->init = true;
|
|
memcpy(lut->palette, palette, palsize);
|
|
|
|
for (i = 0; i < 0xFFFF; i++)
|
|
lut->table[i] = 0xFFFF;
|
|
|
|
if (makecolors)
|
|
{
|
|
UINT8 r, g, b;
|
|
|
|
for (r = 0; r < 0xFF; r++)
|
|
for (g = 0; g < 0xFF; g++)
|
|
for (b = 0; b < 0xFF; b++)
|
|
{
|
|
i = CLUTINDEX(r, g, b);
|
|
if (lut->table[i] == 0xFFFF)
|
|
lut->table[i] = NearestPaletteColor(r, g, b, palette);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
UINT8 GetColorLUT(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b)
|
|
{
|
|
INT32 i = CLUTINDEX(r, g, b);
|
|
if (lut->table[i] == 0xFFFF)
|
|
lut->table[i] = NearestPaletteColor(r, g, b, lut->palette);
|
|
return lut->table[i];
|
|
}
|
|
|
|
UINT8 GetColorLUTDirect(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b)
|
|
{
|
|
INT32 i = CLUTINDEX(r, g, b);
|
|
return lut->table[i];
|
|
}
|
|
|
|
// V_Init
|
|
// old software stuff, buffers are allocated at video mode setup
|
|
// here we set the screens[x] pointers accordingly
|
|
// WARNING: called at runtime (don't init cvar here)
|
|
void V_Init(void)
|
|
{
|
|
INT32 i;
|
|
UINT8 *base = vid.buffer;
|
|
const INT32 screensize = vid.rowbytes * vid.height;
|
|
|
|
LoadMapPalette();
|
|
|
|
for (i = 0; i < NUMSCREENS; i++)
|
|
screens[i] = NULL;
|
|
|
|
// start address of NUMSCREENS * width*height vidbuffers
|
|
if (base)
|
|
{
|
|
for (i = 0; i < NUMSCREENS; i++)
|
|
screens[i] = base + i*screensize;
|
|
}
|
|
|
|
if (vid.direct)
|
|
screens[0] = vid.direct;
|
|
|
|
#ifdef DEBUG
|
|
CONS_Debug(DBG_RENDER, "V_Init done:\n");
|
|
for (i = 0; i < NUMSCREENS; i++)
|
|
CONS_Debug(DBG_RENDER, " screens[%d] = %x\n", i, screens[i]);
|
|
#endif
|
|
}
|
|
|
|
void V_Recalc(void)
|
|
{
|
|
// scale 1,2,3 times in x and y the patches for the menus and overlays...
|
|
// calculated once and for all, used by routines in v_video.c and v_draw.c
|
|
vid.dupx = vid.width / BASEVIDWIDTH;
|
|
vid.dupy = vid.height / BASEVIDHEIGHT;
|
|
vid.dupx = vid.dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
vid.fdupx = FixedDiv(vid.width*FRACUNIT, BASEVIDWIDTH*FRACUNIT);
|
|
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
|
|
|
|
#ifdef HWRENDER
|
|
//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
|
|
// 13/11/18:
|
|
// The above is no longer necessary, since we want OpenGL to be just like software now
|
|
// -- Monster Iestyn
|
|
#endif
|
|
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
|
|
|
|
vid.meddupx = (UINT8)(vid.dupx >> 1) + 1;
|
|
vid.meddupy = (UINT8)(vid.dupy >> 1) + 1;
|
|
#ifdef HWRENDER
|
|
vid.fmeddupx = vid.meddupx*FRACUNIT;
|
|
vid.fmeddupy = vid.meddupy*FRACUNIT;
|
|
#endif
|
|
|
|
vid.smalldupx = (UINT8)(vid.dupx / 3) + 1;
|
|
vid.smalldupy = (UINT8)(vid.dupy / 3) + 1;
|
|
#ifdef HWRENDER
|
|
vid.fsmalldupx = vid.smalldupx*FRACUNIT;
|
|
vid.fsmalldupy = vid.smalldupy*FRACUNIT;
|
|
#endif
|
|
}
|