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android
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blua
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djgppdos
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dummy
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hardware
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into repeat-monitors
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2016-09-29 18:08:50 -07:00 |
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locale
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nds
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sdl
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sdl12
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win32
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win32ce
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother.
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2016-09-23 23:48:48 +01:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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command.c
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command.h
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comptime.c
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config.h.in
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console.c
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console.h
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d_clisrv.c
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* Skin-controlled radius is no longer set each tic, only on skin change and player spawn.
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2016-09-25 18:21:52 +01:00 |
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d_clisrv.h
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* Skin-controlled radius is no longer set each tic, only on skin change and player spawn.
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2016-09-25 18:21:52 +01:00 |
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d_event.h
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d_main.c
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Merge branch 'public_next' into master
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2016-08-07 23:29:01 -04:00 |
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d_main.h
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d_net.c
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d_net.h
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d_netcmd.c
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d_netcmd.h
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d_netfil.c
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d_netfil.h
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d_player.h
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Tweaks to some sections of the code that recognise what shields the player has. Specifically:
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2016-09-30 12:15:22 +01:00 |
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d_think.h
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d_ticcmd.h
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dehacked.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-09-30 12:44:08 +01:00 |
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dehacked.h
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doomdata.h
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SUPERCOLOR BONANZA COMMIT.
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2016-08-10 19:48:20 +01:00 |
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doomdef.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements
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2016-09-12 19:23:44 +01:00 |
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doomstat.h
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doomtype.h
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endian.h
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f_finale.c
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Merge branch 'public_next'
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2016-09-05 21:28:43 +01:00 |
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f_finale.h
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f_wipe.c
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fastcmp.h
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filesrch.c
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filesrch.h
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g_game.c
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* Skin-controlled radius is no longer set each tic, only on skin change and player spawn.
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2016-09-25 18:21:52 +01:00 |
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g_game.h
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g_input.c
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g_input.h
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g_state.h
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hu_stuff.c
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hu_stuff.h
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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i_sound.h
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i_system.h
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i_tcp.c
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NONET should also disable UPNP support
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2016-08-13 10:12:14 -04:00 |
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i_tcp.h
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i_video.h
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info.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-09-30 12:44:08 +01:00 |
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info.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-09-30 12:44:08 +01:00 |
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keys.h
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lua_baselib.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-09-27 18:24:53 +01:00 |
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lua_consolelib.c
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lua_hook.h
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lua_hooklib.c
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lua_hud.h
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More consistent comment.
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2016-08-19 00:07:32 +01:00 |
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lua_hudlib.c
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The ability to disable weapon rings, as heavily requested by Lat and Speedwagon for their high effort character .wads and selfishly also desired to make thokker less hacky.
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2016-08-19 00:06:12 +01:00 |
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lua_infolib.c
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lua_libs.h
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lua_maplib.c
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lua_mathlib.c
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lua_mobjlib.c
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lua_playerlib.c
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* Skin-controlled radius is no longer set each tic, only on skin change and player spawn.
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2016-09-25 18:21:52 +01:00 |
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lua_script.c
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lua_script.h
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lua_skinlib.c
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NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp
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2016-08-12 02:57:37 +01:00 |
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lua_thinkerlib.c
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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m_cheat.h
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m_cond.c
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m_cond.h
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m_dllist.h
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m_fixed.c
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m_fixed.h
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m_menu.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements
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2016-09-12 19:23:44 +01:00 |
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m_menu.h
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m_misc.c
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m_misc.h
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Makefile.cfg
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md5.c
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md5.h
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mserv.c
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mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-09-30 12:44:08 +01:00 |
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p_floor.c
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p_inter.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-09-30 12:44:08 +01:00 |
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p_lights.c
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p_local.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-09-30 12:44:08 +01:00 |
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p_map.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-09-30 12:44:08 +01:00 |
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p_maputl.c
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Solid midtextures now account for "infinite" repeats
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2016-08-27 17:14:21 +01:00 |
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p_maputl.h
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P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
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2016-08-13 21:41:18 +01:00 |
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p_mobj.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-09-30 12:44:08 +01:00 |
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p_mobj.h
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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* Skin-controlled radius is no longer set each tic, only on skin change and player spawn.
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2016-09-25 18:21:52 +01:00 |
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p_saveg.h
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p_setup.c
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p_setup.h
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p_sight.c
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p_slopes.c
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p_slopes.h
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p_spec.c
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Let's simplify a lot of stuff. PF_CANCARRY instead of a horrible assortment of checks.
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2016-09-24 13:18:08 +01:00 |
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p_spec.h
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p_telept.c
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Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother.
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2016-09-23 23:48:48 +01:00 |
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p_tick.c
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p_tick.h
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p_user.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-09-30 12:44:08 +01:00 |
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r_bsp.c
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r_bsp.h
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r_data.c
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r_data.h
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r_defs.h
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Making the flag value more obvious.
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2016-08-08 14:35:18 +01:00 |
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r_draw.c
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Minor tweaks to animations and endsigns.
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2016-09-08 17:48:54 +01:00 |
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r_draw.h
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SUPERCOLOR BONANZA COMMIT.
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2016-08-10 19:48:20 +01:00 |
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r_draw8.c
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Merge branch 'public_next' into master
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2016-08-11 12:59:04 -04:00 |
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r_draw16.c
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r_local.h
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r_main.c
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Merge branch 'public_next'
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2016-08-27 15:49:32 +01:00 |
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r_main.h
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r_plane.c
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r_plane.h
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r_segs.c
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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r_things.c
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* Skin-controlled radius is no longer set each tic, only on skin change and player spawn.
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2016-09-25 18:21:52 +01:00 |
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r_things.h
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Fixed a bug where NiGHTS form didn't properly account for changing skins mid-flight (devmode, maybe mp if standing on ground - haven't checked there)
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2016-08-12 19:18:50 +01:00 |
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s_sound.c
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s_sound.h
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screen.c
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screen.h
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sounds.c
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sounds.h
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st_stuff.c
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Tweaks to some sections of the code that recognise what shields the player has. Specifically:
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2016-09-30 12:15:22 +01:00 |
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st_stuff.h
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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v_video.h
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vid_copy.s
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w_wad.c
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w_wad.h
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y_inter.c
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y_inter.h
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z_zone.c
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z_zone.h
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