RingRacers/src
2016-09-30 12:44:08 +01:00
..
android
blua
djgppdos
dummy
hardware Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into repeat-monitors 2016-09-29 18:08:50 -07:00
locale
nds
sdl
sdl12
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother. 2016-09-23 23:48:48 +01:00
b_bot.h
byteptr.h
CMakeLists.txt
command.c
command.h
comptime.c
config.h.in
console.c
console.h
d_clisrv.c * Skin-controlled radius is no longer set each tic, only on skin change and player spawn. 2016-09-25 18:21:52 +01:00
d_clisrv.h * Skin-controlled radius is no longer set each tic, only on skin change and player spawn. 2016-09-25 18:21:52 +01:00
d_event.h
d_main.c Merge branch 'public_next' into master 2016-08-07 23:29:01 -04:00
d_main.h
d_net.c
d_net.h
d_netcmd.c
d_netcmd.h
d_netfil.c
d_netfil.h
d_player.h Tweaks to some sections of the code that recognise what shields the player has. Specifically: 2016-09-30 12:15:22 +01:00
d_think.h
d_ticcmd.h
dehacked.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-30 12:44:08 +01:00
dehacked.h
doomdata.h SUPERCOLOR BONANZA COMMIT. 2016-08-10 19:48:20 +01:00
doomdef.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-09-12 19:23:44 +01:00
doomstat.h
doomtype.h
endian.h
f_finale.c Merge branch 'public_next' 2016-09-05 21:28:43 +01:00
f_finale.h
f_wipe.c
fastcmp.h
filesrch.c
filesrch.h
g_game.c * Skin-controlled radius is no longer set each tic, only on skin change and player spawn. 2016-09-25 18:21:52 +01:00
g_game.h
g_input.c
g_input.h
g_state.h
hu_stuff.c
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c NONET should also disable UPNP support 2016-08-13 10:12:14 -04:00
i_tcp.h
i_video.h
info.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-30 12:44:08 +01:00
info.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-30 12:44:08 +01:00
keys.h
lua_baselib.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-27 18:24:53 +01:00
lua_consolelib.c
lua_hook.h
lua_hooklib.c
lua_hud.h More consistent comment. 2016-08-19 00:07:32 +01:00
lua_hudlib.c The ability to disable weapon rings, as heavily requested by Lat and Speedwagon for their high effort character .wads and selfishly also desired to make thokker less hacky. 2016-08-19 00:06:12 +01:00
lua_infolib.c
lua_libs.h
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c * Skin-controlled radius is no longer set each tic, only on skin change and player spawn. 2016-09-25 18:21:52 +01:00
lua_script.c
lua_script.h
lua_skinlib.c NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp 2016-08-12 02:57:37 +01:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
m_cheat.h
m_cond.c
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-09-12 19:23:44 +01:00
m_menu.h
m_misc.c
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile
Makefile.cfg
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-30 12:44:08 +01:00
p_floor.c
p_inter.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-30 12:44:08 +01:00
p_lights.c
p_local.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-30 12:44:08 +01:00
p_map.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-30 12:44:08 +01:00
p_maputl.c Solid midtextures now account for "infinite" repeats 2016-08-27 17:14:21 +01:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-30 12:44:08 +01:00
p_mobj.h
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c * Skin-controlled radius is no longer set each tic, only on skin change and player spawn. 2016-09-25 18:21:52 +01:00
p_saveg.h
p_setup.c
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c Let's simplify a lot of stuff. PF_CANCARRY instead of a horrible assortment of checks. 2016-09-24 13:18:08 +01:00
p_spec.h
p_telept.c Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother. 2016-09-23 23:48:48 +01:00
p_tick.c
p_tick.h
p_user.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-30 12:44:08 +01:00
r_bsp.c
r_bsp.h
r_data.c
r_data.h
r_defs.h Making the flag value more obvious. 2016-08-08 14:35:18 +01:00
r_draw.c Minor tweaks to animations and endsigns. 2016-09-08 17:48:54 +01:00
r_draw.h SUPERCOLOR BONANZA COMMIT. 2016-08-10 19:48:20 +01:00
r_draw8.c Merge branch 'public_next' into master 2016-08-11 12:59:04 -04:00
r_draw16.c
r_local.h
r_main.c Merge branch 'public_next' 2016-08-27 15:49:32 +01:00
r_main.h
r_plane.c
r_plane.h
r_segs.c
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c * Skin-controlled radius is no longer set each tic, only on skin change and player spawn. 2016-09-25 18:21:52 +01:00
r_things.h Fixed a bug where NiGHTS form didn't properly account for changing skins mid-flight (devmode, maybe mp if standing on ground - haven't checked there) 2016-08-12 19:18:50 +01:00
s_sound.c
s_sound.h
screen.c
screen.h
sounds.c
sounds.h
st_stuff.c Tweaks to some sections of the code that recognise what shields the player has. Specifically: 2016-09-30 12:15:22 +01:00
st_stuff.h
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
v_video.h
vid_copy.s
w_wad.c
w_wad.h
y_inter.c
y_inter.h
z_zone.c
z_zone.h