..
android
blua
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
djgppdos
dummy
hardware
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
locale
Fixed forceskin to not always allow due to bad logic.
2016-07-14 13:24:57 +01:00
sdl
Merge branch 'public_next'
2018-04-06 18:42:07 +01:00
win32
Merge branch 'public_next'
2018-04-06 18:42:07 +01:00
.gitignore
am_map.c
ended NDS
2017-09-29 22:48:14 +01:00
am_map.h
Android.mk
asm_defs.inc
b_bot.c
* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
2017-09-16 20:25:14 +01:00
b_bot.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
byteptr.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
CMakeLists.txt
command.c
Gutted the GP2X
2017-09-29 22:27:08 +01:00
command.h
comptime.c
config.h.in
Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
2017-12-07 18:26:12 +00:00
console.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
console.h
* Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert.
2018-03-02 13:32:55 +00:00
d_clisrv.c
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
d_clisrv.h
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
d_event.h
d_main.c
Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
2017-12-07 18:26:12 +00:00
d_main.h
d_net.c
Burned Dreamcast port at the stake
2017-09-29 18:19:34 +01:00
d_net.h
d_netcmd.c
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
d_netcmd.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-16 19:29:23 +01:00
d_netfil.c
P_AddWadFile: Remove useless firstmapname param, clean up map searching code
2018-01-04 20:15:44 +00:00
d_netfil.h
Merge branch 'addfile_menu' into 'master'
2017-08-05 16:05:12 -04:00
d_player.h
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
d_think.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
d_ticcmd.h
dehacked.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
dehacked.h
Introducing skin patching! (Also, DELFILE is super dead.)
2017-01-17 00:16:23 +00:00
doomdata.h
* Haunted Heights! Smashing spikeball, Cacolantern, Spinbobert and Hangster, along with the Spider and Bat flickies and general decoration/ambience stuff.
2018-04-28 15:13:44 +01:00
doomdef.h
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
2018-01-20 22:18:16 +00:00
doomstat.h
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
doomtype.h
Obliterated OS/2
2017-10-07 18:11:14 +01:00
endian.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
f_finale.c
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
f_finale.h
* Prevent crash if you go to a map and it doesn't exist.
2017-05-09 11:09:58 +01:00
f_wipe.c
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
fastcmp.h
filesrch.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-10-21 14:28:44 +01:00
filesrch.h
Fixes from toaster, plus some other things
2017-10-07 14:48:49 -05:00
g_game.c
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
g_game.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
2017-11-02 20:39:07 +00:00
g_input.c
ended NDS
2017-09-29 22:48:14 +01:00
g_input.h
Wiped out Wii (and Wii Linux)
2017-09-29 21:03:28 +01:00
g_state.h
hu_stuff.c
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
hu_stuff.h
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
i_addrinfo.c
ended NDS
2017-09-29 22:48:14 +01:00
i_addrinfo.h
PS3 was deposed
2017-09-29 20:12:57 +01:00
i_joy.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
i_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
i_sound.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
i_system.h
i_tcp.c
Merge branch 'public_next'
2018-01-02 17:32:24 +00:00
i_tcp.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
i_video.h
info.c
* Almost everything except players and badniks get removed on deathpit collision, as requested by Nev (very useful for the Bridge). May need serious checking for mobjtypes this is safe to do for.
2018-06-05 20:47:30 +01:00
info.h
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
keys.h
lua_baselib.c
* Add new damagetype flag (DMG_CANHURTSELF) that allows a player to hurt themselves indirectly.
2018-05-08 23:26:36 +01:00
lua_blockmaplib.c
cleanup
2017-09-28 11:10:24 -04:00
lua_consolelib.c
Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them
2017-09-29 19:46:23 +01:00
lua_hook.h
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
lua_hooklib.c
Merge branch 'public_next'
2018-01-02 17:32:24 +00:00
lua_hud.h
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
lua_hudlib.c
* M_Random function access to v! (so v.RandomFixed(), etc...)
2018-03-20 15:00:27 +00:00
lua_infolib.c
Use playersprite_t
2018-01-04 14:49:26 -05:00
lua_libs.h
Added the META_ACTION userdata type to Lua, created getActionName() to return string name
2017-05-17 20:36:40 +01:00
lua_maplib.c
Added in-level checks to a lot of these functions and tables for Lua use
2017-01-18 22:02:28 +00:00
lua_mathlib.c
lua_mobjlib.c
Mace optimisation!
2018-04-01 20:54:19 +01:00
lua_playerlib.c
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
lua_script.c
Merge branch 'public_next' into master
2018-04-03 16:09:11 -04:00
lua_script.h
lua_skinlib.c
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
lua_thinkerlib.c
lzf.c
Incinerated WinCE
2017-09-29 23:25:34 +01:00
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
Introducing pMasterPalette.
2017-04-30 22:18:06 +01:00
m_anigif.h
m_argv.c
Wiped out Wii (and Wii Linux)
2017-09-29 21:03:28 +01:00
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
* Almost everything except players and badniks get removed on deathpit collision, as requested by Nev (very useful for the Bridge). May need serious checking for mobjtypes this is safe to do for.
2018-06-05 20:47:30 +01:00
m_cheat.h
m_cond.c
cleanup
2017-09-28 11:10:24 -04:00
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h
Incinerated WinCE
2017-09-29 23:25:34 +01:00
m_menu.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
m_menu.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
2017-10-18 21:02:50 +01:00
m_misc.c
Merge branch 'public_next' into private
2018-02-14 10:34:36 -05:00
m_misc.h
postponed PSP
2017-09-29 20:34:16 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
Makefile
Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
2017-12-07 18:26:12 +00:00
Makefile.cfg
Merge branch 'public_next'
2017-11-01 18:39:25 +00:00
md5.c
Incinerated WinCE
2017-09-29 23:25:34 +01:00
md5.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
mserv.c
Merge branch 'public_next'
2018-01-02 17:32:24 +00:00
mserv.h
p5prof.h
p_ceilng.c
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
p_enemy.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
p_floor.c
* Haunted Heights! Smashing spikeball, Cacolantern, Spinbobert and Hangster, along with the Spider and Bat flickies and general decoration/ambience stuff.
2018-04-28 15:13:44 +01:00
p_inter.c
* Almost everything except players and badniks get removed on deathpit collision, as requested by Nev (very useful for the Bridge). May need serious checking for mobjtypes this is safe to do for.
2018-06-05 20:47:30 +01:00
p_lights.c
p_local.h
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
p_map.c
* Bumpers and Balloons in a more final state.
2018-05-20 00:04:39 +01:00
p_maputl.c
p_maputl.h
p_mobj.c
* Almost everything except players and badniks get removed on deathpit collision, as requested by Nev (very useful for the Bridge). May need serious checking for mobjtypes this is safe to do for.
2018-06-05 20:47:30 +01:00
p_mobj.h
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
p_saveg.h
* New, pretty save select! Requires patch.dta to really appreciate.
2017-08-20 23:18:47 +01:00
p_setup.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
p_setup.h
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
p_sight.c
p_slopes.c
asdf
2018-03-29 20:12:19 +02:00
p_slopes.h
p_spec.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
p_spec.h
p_telept.c
p_tick.c
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
p_tick.h
p_user.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
r_bsp.c
Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this)
2018-02-07 17:46:01 +00:00
r_bsp.h
r_data.c
Make sure both software and OpenGL ignore patches that are completely out of a multi-patch texture's bounds.
2018-02-09 17:23:35 +00:00
r_data.h
Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
2017-08-08 22:03:37 +01:00
r_defs.h
Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
2017-08-08 22:03:37 +01:00
r_draw.c
* Bumpers and Balloons in a more final state.
2018-05-20 00:04:39 +01:00
r_draw.h
r_draw8.c
r_draw16.c
r_local.h
r_main.c
whitespace cleanup
2017-11-02 23:13:34 -04:00
r_main.h
r_plane.c
optimised R_ExpandPlane too
2018-02-07 18:11:32 +00:00
r_plane.h
r_segs.c
Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this)
2018-02-07 17:46:01 +00:00
r_segs.h
r_sky.c
r_sky.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
r_splats.c
r_splats.h
r_state.h
Remove unused sscount variable
2017-02-11 22:41:15 +00:00
r_things.c
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
r_things.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-10-21 14:28:44 +01:00
s_sound.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
2017-10-18 21:02:50 +01:00
s_sound.h
screen.c
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
screen.h
Incinerated WinCE
2017-09-29 23:25:34 +01:00
sounds.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
sounds.h
MONSTER COMMIT.
2018-06-03 22:41:54 +01:00
st_stuff.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
st_stuff.h
A lot!
2018-03-26 23:53:09 +01:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
ended NDS
2017-09-29 22:48:14 +01:00
tables.h
ended NDS
2017-09-29 22:48:14 +01:00
tmap.nas
tmap.s
Obliterated OS/2
2017-10-07 18:11:14 +01:00
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
v_video.h
* Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert.
2018-03-02 13:32:55 +00:00
vid_copy.s
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
w_wad.c
Don't attempt to load the "Lua/" or "SOCs/" folder lumps themselves as Lua/SOC lumps
2018-02-13 21:12:42 +00:00
w_wad.h
created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps
2018-01-10 16:51:23 +00:00
y_inter.c
Bit of a random one today, but the branch approaches completion...
2018-06-05 17:22:28 +01:00
y_inter.h
z_zone.c
Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX)
2018-02-16 20:32:43 +00:00
z_zone.h
Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX)
2018-02-16 20:32:43 +00:00