RingRacers/libs/SDL2/test/testmultiaudio.c
James R fd3b045f80 Update libs/SDL2 to 2.0.22
# Conflicts:
#	libs/SDL2/COPYING.txt
#	libs/SDL2/WhatsNew.txt
#	libs/SDL2/docs/README-android.md
#	libs/SDL2/docs/README-linux.md
#	libs/SDL2/i686-w64-mingw32/bin/SDL2.dll
#	libs/SDL2/i686-w64-mingw32/bin/sdl2-config
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.la
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la
#	libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc
#	libs/SDL2/test/Makefile.in
#	libs/SDL2/test/Makefile.os2
#	libs/SDL2/test/checkkeys.c
#	libs/SDL2/test/configure.ac
#	libs/SDL2/test/controllermap.c
#	libs/SDL2/test/loopwave.c
#	libs/SDL2/test/loopwavequeue.c
#	libs/SDL2/test/testatomic.c
#	libs/SDL2/test/testaudiocapture.c
#	libs/SDL2/test/testaudiohotplug.c
#	libs/SDL2/test/testaudioinfo.c
#	libs/SDL2/test/testautomation.c
#	libs/SDL2/test/testbounds.c
#	libs/SDL2/test/testcustomcursor.c
#	libs/SDL2/test/testdisplayinfo.c
#	libs/SDL2/test/testdraw2.c
#	libs/SDL2/test/testdrawchessboard.c
#	libs/SDL2/test/testdropfile.c
#	libs/SDL2/test/testerror.c
#	libs/SDL2/test/testfile.c
#	libs/SDL2/test/testfilesystem.c
#	libs/SDL2/test/testgamecontroller.c
#	libs/SDL2/test/testgesture.c
#	libs/SDL2/test/testgl2.c
#	libs/SDL2/test/testgles.c
#	libs/SDL2/test/testgles2.c
#	libs/SDL2/test/testhotplug.c
#	libs/SDL2/test/testiconv.c
#	libs/SDL2/test/testime.c
#	libs/SDL2/test/testintersections.c
#	libs/SDL2/test/testjoystick.c
#	libs/SDL2/test/testkeys.c
#	libs/SDL2/test/testloadso.c
#	libs/SDL2/test/testlock.c
#	libs/SDL2/test/testmessage.c
#	libs/SDL2/test/testmultiaudio.c
#	libs/SDL2/test/testnative.c
#	libs/SDL2/test/testnative.h
#	libs/SDL2/test/testnativew32.c
#	libs/SDL2/test/testnativex11.c
#	libs/SDL2/test/testoverlay2.c
#	libs/SDL2/test/testplatform.c
#	libs/SDL2/test/testpower.c
#	libs/SDL2/test/testqsort.c
#	libs/SDL2/test/testrelative.c
#	libs/SDL2/test/testrendercopyex.c
#	libs/SDL2/test/testrendertarget.c
#	libs/SDL2/test/testresample.c
#	libs/SDL2/test/testrumble.c
#	libs/SDL2/test/testscale.c
#	libs/SDL2/test/testsem.c
#	libs/SDL2/test/testsensor.c
#	libs/SDL2/test/testshader.c
#	libs/SDL2/test/testshape.c
#	libs/SDL2/test/testsprite2.c
#	libs/SDL2/test/testspriteminimal.c
#	libs/SDL2/test/teststreaming.c
#	libs/SDL2/test/testthread.c
#	libs/SDL2/test/testtimer.c
#	libs/SDL2/test/testver.c
#	libs/SDL2/test/testviewport.c
#	libs/SDL2/test/testvulkan.c
#	libs/SDL2/test/testwm2.c
#	libs/SDL2/test/testyuv.c
#	libs/SDL2/test/testyuv_cvt.c
#	libs/SDL2/test/testyuv_cvt.h
#	libs/SDL2/test/torturethread.c
#	libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll
#	libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la
#	libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
2022-09-05 15:13:45 +01:00

197 lines
5.4 KiB
C

/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include <stdio.h> /* for fflush() and stdout */
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
static SDL_AudioSpec spec;
static Uint8 *sound = NULL; /* Pointer to wave data */
static Uint32 soundlen = 0; /* Length of wave data */
typedef struct
{
SDL_AudioDeviceID dev;
int soundpos;
SDL_atomic_t done;
} callback_data;
callback_data cbd[64];
void SDLCALL
play_through_once(void *arg, Uint8 * stream, int len)
{
callback_data *cbdata = (callback_data *) arg;
Uint8 *waveptr = sound + cbdata->soundpos;
int waveleft = soundlen - cbdata->soundpos;
int cpy = len;
if (cpy > waveleft)
cpy = waveleft;
SDL_memcpy(stream, waveptr, cpy);
len -= cpy;
cbdata->soundpos += cpy;
if (len > 0) {
stream += cpy;
SDL_memset(stream, spec.silence, len);
SDL_AtomicSet(&cbdata->done, 1);
}
}
void
loop()
{
if (SDL_AtomicGet(&cbd[0].done)) {
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop();
#endif
SDL_PauseAudioDevice(cbd[0].dev, 1);
SDL_CloseAudioDevice(cbd[0].dev);
SDL_FreeWAV(sound);
SDL_Quit();
}
}
static void
test_multi_audio(int devcount)
{
int keep_going = 1;
int i;
#ifdef __ANDROID__
SDL_Event event;
/* Create a Window to get fully initialized event processing for testing pause on Android. */
SDL_CreateWindow("testmultiaudio", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
#endif
if (devcount > 64) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
devcount);
devcount = 64;
}
spec.callback = play_through_once;
for (i = 0; i < devcount; i++) {
const char *devname = SDL_GetAudioDeviceName(i, 0);
SDL_Log("playing on device #%d: ('%s')...", i, devname);
fflush(stdout);
SDL_memset(&cbd[0], '\0', sizeof(callback_data));
spec.userdata = &cbd[0];
cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
if (cbd[0].dev == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
} else {
SDL_PauseAudioDevice(cbd[0].dev, 0);
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!SDL_AtomicGet(&cbd[0].done)) {
#ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)){}
#endif
SDL_Delay(100);
}
SDL_PauseAudioDevice(cbd[0].dev, 1);
#endif
SDL_Log("done.\n");
SDL_CloseAudioDevice(cbd[0].dev);
}
}
SDL_memset(cbd, '\0', sizeof(cbd));
SDL_Log("playing on all devices...\n");
for (i = 0; i < devcount; i++) {
const char *devname = SDL_GetAudioDeviceName(i, 0);
spec.userdata = &cbd[i];
cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
if (cbd[i].dev == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
}
}
for (i = 0; i < devcount; i++) {
if (cbd[i].dev) {
SDL_PauseAudioDevice(cbd[i].dev, 0);
}
}
while (keep_going) {
keep_going = 0;
for (i = 0; i < devcount; i++) {
if ((cbd[i].dev) && (!SDL_AtomicGet(&cbd[i].done))) {
keep_going = 1;
}
}
#ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)){}
#endif
SDL_Delay(100);
}
#ifndef __EMSCRIPTEN__
for (i = 0; i < devcount; i++) {
if (cbd[i].dev) {
SDL_PauseAudioDevice(cbd[i].dev, 1);
SDL_CloseAudioDevice(cbd[i].dev);
}
}
SDL_Log("All done!\n");
#endif
}
int
main(int argc, char **argv)
{
int devcount = 0;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
devcount = SDL_GetNumAudioDevices(0);
if (devcount < 1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
} else {
const char *file = (argc < 2) ? "sample.wav" : argv[1];
/* Load the wave file into memory */
if (SDL_LoadWAV(file, &spec, &sound, &soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file,
SDL_GetError());
} else {
test_multi_audio(devcount);
SDL_FreeWAV(sound);
}
}
SDL_Quit();
return 0;
}