RingRacers/src/hardware/hw_batching.h
2022-12-30 19:26:16 -06:00

44 lines
1.3 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file hw_batching.h
/// \brief Draw call batching and related things.
#ifndef __HWR_BATCHING_H__
#define __HWR_BATCHING_H__
#include "hw_defs.h"
#include "hw_data.h"
#include "hw_drv.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
unsigned int vertsIndex;// location of verts in unsortedVertexArray
FUINT numVerts;
FBITFIELD polyFlags;
GLMipmap_t *texture;
int shader;
// this tells batching that the plane belongs to a horizon line and must be drawn in correct order with the skywalls
boolean horizonSpecial;
} PolygonArrayEntry;
void HWR_StartBatching(void);
void HWR_SetCurrentTexture(GLMipmap_t *texture);
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial);
void HWR_RenderBatches(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif