mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
3091 lines
69 KiB
C
3091 lines
69 KiB
C
/// \file k_menufunc.c
|
|
/// \brief SRB2Kart's menu functions
|
|
|
|
#ifdef __GNUC__
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#include "k_menu.h"
|
|
|
|
#include "doomdef.h"
|
|
#include "d_main.h"
|
|
#include "d_netcmd.h"
|
|
#include "console.h"
|
|
#include "r_local.h"
|
|
#include "hu_stuff.h"
|
|
#include "g_game.h"
|
|
#include "g_input.h"
|
|
#include "m_argv.h"
|
|
|
|
// Data.
|
|
#include "sounds.h"
|
|
#include "s_sound.h"
|
|
#include "i_system.h"
|
|
|
|
// Addfile
|
|
#include "filesrch.h"
|
|
|
|
#include "v_video.h"
|
|
#include "i_video.h"
|
|
#include "keys.h"
|
|
#include "z_zone.h"
|
|
#include "w_wad.h"
|
|
#include "p_local.h"
|
|
#include "p_setup.h"
|
|
#include "f_finale.h"
|
|
|
|
#ifdef HWRENDER
|
|
#include "hardware/hw_main.h"
|
|
#endif
|
|
|
|
#include "d_net.h"
|
|
#include "mserv.h"
|
|
#include "m_misc.h"
|
|
#include "m_anigif.h"
|
|
#include "byteptr.h"
|
|
#include "st_stuff.h"
|
|
#include "i_sound.h"
|
|
#include "k_kart.h" // SRB2kart
|
|
#include "d_player.h" // KITEM_ constants
|
|
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
|
|
#include "k_grandprix.h" // MAXSPLITSCREENPLAYERS
|
|
|
|
#include "i_joy.h" // for joystick menu controls
|
|
|
|
// Condition Sets
|
|
#include "m_cond.h"
|
|
|
|
// And just some randomness for the exits.
|
|
#include "m_random.h"
|
|
|
|
#include "r_skins.h"
|
|
|
|
#if defined(HAVE_SDL)
|
|
#include "SDL.h"
|
|
#if SDL_VERSION_ATLEAST(2,0,0)
|
|
#include "sdl/sdlmain.h" // JOYSTICK_HOTPLUG
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef PC_DOS
|
|
#include <stdio.h> // for snprintf
|
|
int snprintf(char *str, size_t n, const char *fmt, ...);
|
|
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
|
|
#endif
|
|
|
|
// ==========================================================================
|
|
// GLOBAL VARIABLES
|
|
// ==========================================================================
|
|
|
|
#ifdef HAVE_THREADS
|
|
I_mutex k_menu_mutex;
|
|
#endif
|
|
|
|
boolean menuactive = false;
|
|
boolean fromlevelselect = false;
|
|
|
|
// current menudef
|
|
menu_t *currentMenu = &MainDef;
|
|
|
|
char dummystaffname[22];
|
|
|
|
INT16 itemOn = 0; // menu item skull is on, Hack by Tails 09-18-2002
|
|
INT16 skullAnimCounter = 8; // skull animation counter
|
|
struct menutransition_s menutransition; // Menu transition properties
|
|
|
|
// finish wipes between screens
|
|
boolean menuwipe = false;
|
|
|
|
// lock out further input in a tic when important buttons are pressed
|
|
// (in other words -- stop bullshit happening by mashing buttons in fades)
|
|
static boolean noFurtherInput = false;
|
|
|
|
// ==========================================================================
|
|
// CONSOLE VARIABLES AND THEIR POSSIBLE VALUES GO HERE.
|
|
// ==========================================================================
|
|
|
|
// Consvar onchange functions
|
|
static void Dummymenuplayer_OnChange(void);
|
|
static void Dummystaff_OnChange(void);
|
|
|
|
consvar_t cv_showfocuslost = CVAR_INIT ("showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL);
|
|
|
|
#if 0
|
|
static CV_PossibleValue_t map_cons_t[] = {
|
|
{0,"MIN"},
|
|
{NUMMAPS, "MAX"},
|
|
{0, NULL}
|
|
};
|
|
consvar_t cv_nextmap = CVAR_INIT ("nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange);
|
|
#endif
|
|
|
|
static CV_PossibleValue_t skins_cons_t[MAXSKINS+1] = {{1, DEFAULTSKIN}};
|
|
consvar_t cv_chooseskin = CVAR_INIT ("chooseskin", DEFAULTSKIN, CV_HIDDEN, skins_cons_t, NULL);
|
|
|
|
// This gametype list is integral for many different reasons.
|
|
// When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h!
|
|
CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
|
|
|
|
static CV_PossibleValue_t serversort_cons_t[] = {
|
|
{0,"Ping"},
|
|
{1,"Modified State"},
|
|
{2,"Most Players"},
|
|
{3,"Least Players"},
|
|
{4,"Max Player Slots"},
|
|
{5,"Gametype"},
|
|
{0,NULL}
|
|
};
|
|
consvar_t cv_serversort = CVAR_INIT ("serversort", "Ping", CV_CALL, serversort_cons_t, M_SortServerList);
|
|
|
|
// first time memory
|
|
consvar_t cv_tutorialprompt = CVAR_INIT ("tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL);
|
|
|
|
// autorecord demos for time attack
|
|
static consvar_t cv_autorecord = CVAR_INIT ("autorecord", "Yes", 0, CV_YesNo, NULL);
|
|
|
|
CV_PossibleValue_t ghost_cons_t[] = {{0, "Hide"}, {1, "Show Character"}, {2, "Show All"}, {0, NULL}};
|
|
CV_PossibleValue_t ghost2_cons_t[] = {{0, "Hide"}, {1, "Show"}, {0, NULL}};
|
|
|
|
consvar_t cv_ghost_besttime = CVAR_INIT ("ghost_besttime", "Show All", CV_SAVE, ghost_cons_t, NULL);
|
|
consvar_t cv_ghost_bestlap = CVAR_INIT ("ghost_bestlap", "Show All", CV_SAVE, ghost_cons_t, NULL);
|
|
consvar_t cv_ghost_last = CVAR_INIT ("ghost_last", "Show All", CV_SAVE, ghost_cons_t, NULL);
|
|
consvar_t cv_ghost_guest = CVAR_INIT ("ghost_guest", "Show", CV_SAVE, ghost2_cons_t, NULL);
|
|
consvar_t cv_ghost_staff = CVAR_INIT ("ghost_staff", "Show", CV_SAVE, ghost2_cons_t, NULL);
|
|
|
|
//Console variables used solely in the menu system.
|
|
//todo: add a way to use non-console variables in the menu
|
|
// or make these consvars legitimate like color or skin.
|
|
static void Splitplayers_OnChange(void);
|
|
CV_PossibleValue_t splitplayers_cons_t[] = {{1, "One"}, {2, "Two"}, {3, "Three"}, {4, "Four"}, {0, NULL}};
|
|
consvar_t cv_splitplayers = CVAR_INIT ("splitplayers", "One", CV_CALL, splitplayers_cons_t, Splitplayers_OnChange);
|
|
|
|
static CV_PossibleValue_t dummymenuplayer_cons_t[] = {{0, "NOPE"}, {1, "P1"}, {2, "P2"}, {3, "P3"}, {4, "P4"}, {0, NULL}};
|
|
static CV_PossibleValue_t dummyteam_cons_t[] = {{0, "Spectator"}, {1, "Red"}, {2, "Blue"}, {0, NULL}};
|
|
static CV_PossibleValue_t dummyspectate_cons_t[] = {{0, "Spectator"}, {1, "Playing"}, {0, NULL}};
|
|
static CV_PossibleValue_t dummyscramble_cons_t[] = {{0, "Random"}, {1, "Points"}, {0, NULL}};
|
|
static CV_PossibleValue_t dummystaff_cons_t[] = {{0, "MIN"}, {100, "MAX"}, {0, NULL}};
|
|
static CV_PossibleValue_t dummygametype_cons_t[] = {{0, "Race"}, {1, "Battle"}, {0, NULL}};
|
|
|
|
static consvar_t cv_dummymenuplayer = CVAR_INIT ("dummymenuplayer", "P1", CV_HIDDEN|CV_CALL, dummymenuplayer_cons_t, Dummymenuplayer_OnChange);
|
|
static consvar_t cv_dummyteam = CVAR_INIT ("dummyteam", "Spectator", CV_HIDDEN, dummyteam_cons_t, NULL);
|
|
static consvar_t cv_dummyspectate = CVAR_INIT ("dummyspectate", "Spectator", CV_HIDDEN, dummyspectate_cons_t, NULL);
|
|
static consvar_t cv_dummyscramble = CVAR_INIT ("dummyscramble", "Random", CV_HIDDEN, dummyscramble_cons_t, NULL);
|
|
static consvar_t cv_dummystaff = CVAR_INIT ("dummystaff", "0", CV_HIDDEN|CV_CALL, dummystaff_cons_t, Dummystaff_OnChange);
|
|
consvar_t cv_dummygametype = CVAR_INIT ("dummygametype", "Race", CV_HIDDEN, dummygametype_cons_t, NULL);
|
|
consvar_t cv_dummyip = CVAR_INIT ("dummyip", "", CV_HIDDEN, NULL, NULL);
|
|
|
|
// ==========================================================================
|
|
// CVAR ONCHANGE EVENTS GO HERE
|
|
// ==========================================================================
|
|
// (there's only a couple anyway)
|
|
|
|
#if 0
|
|
// Nextmap. Used for Time Attack.
|
|
static void Nextmap_OnChange(void)
|
|
{
|
|
char *leveltitle;
|
|
|
|
// Update the string in the consvar.
|
|
Z_Free(cv_nextmap.zstring);
|
|
leveltitle = G_BuildMapTitle(cv_nextmap.value);
|
|
cv_nextmap.string = cv_nextmap.zstring = leveltitle ? leveltitle : Z_StrDup(G_BuildMapName(cv_nextmap.value));
|
|
|
|
if (currentMenu == &SP_TimeAttackDef)
|
|
{
|
|
// see also p_setup.c's P_LoadRecordGhosts
|
|
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
|
char *gpath = malloc(glen);
|
|
INT32 i;
|
|
UINT8 active;
|
|
|
|
if (!gpath)
|
|
return;
|
|
|
|
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
|
|
|
CV_StealthSetValue(&cv_dummystaff, 0);
|
|
|
|
active = false;
|
|
SP_TimeAttackMenu[taguest].status = IT_DISABLED;
|
|
SP_TimeAttackMenu[tareplay].status = IT_DISABLED;
|
|
//SP_TimeAttackMenu[taghost].status = IT_DISABLED;
|
|
|
|
// Check if file exists, if not, disable REPLAY option
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
SP_ReplayMenu[i].status = IT_DISABLED;
|
|
SP_GuestReplayMenu[i].status = IT_DISABLED;
|
|
}
|
|
SP_ReplayMenu[4].status = IT_DISABLED;
|
|
|
|
SP_GhostMenu[3].status = IT_DISABLED;
|
|
SP_GhostMenu[4].status = IT_DISABLED;
|
|
|
|
if (FIL_FileExists(va("%s-%s-time-best.lmp", gpath, cv_chooseskin.string))) {
|
|
SP_ReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
|
SP_GuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
|
active |= 3;
|
|
}
|
|
if (FIL_FileExists(va("%s-%s-lap-best.lmp", gpath, cv_chooseskin.string))) {
|
|
SP_ReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
|
SP_GuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
|
active |= 3;
|
|
}
|
|
if (FIL_FileExists(va("%s-%s-last.lmp", gpath, cv_chooseskin.string))) {
|
|
SP_ReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
|
SP_GuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
|
active |= 3;
|
|
}
|
|
|
|
if (FIL_FileExists(va("%s-guest.lmp", gpath)))
|
|
{
|
|
SP_ReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
|
SP_GuestReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
|
SP_GhostMenu[3].status = IT_STRING|IT_CVAR;
|
|
active |= 3;
|
|
}
|
|
|
|
CV_SetValue(&cv_dummystaff, 1);
|
|
if (cv_dummystaff.value)
|
|
{
|
|
SP_ReplayMenu[4].status = IT_WHITESTRING|IT_KEYHANDLER;
|
|
SP_GhostMenu[4].status = IT_STRING|IT_CVAR;
|
|
CV_StealthSetValue(&cv_dummystaff, 1);
|
|
active |= 1;
|
|
}
|
|
|
|
if (active) {
|
|
if (active & 1)
|
|
SP_TimeAttackMenu[tareplay].status = IT_WHITESTRING|IT_SUBMENU;
|
|
if (active & 2)
|
|
SP_TimeAttackMenu[taguest].status = IT_WHITESTRING|IT_SUBMENU;
|
|
}
|
|
else if (itemOn == tareplay) // Reset lastOn so replay isn't still selected when not available.
|
|
{
|
|
currentMenu->lastOn = itemOn;
|
|
itemOn = tastart;
|
|
}
|
|
|
|
if (mapheaderinfo[cv_nextmap.value-1] && mapheaderinfo[cv_nextmap.value-1]->forcecharacter[0] != '\0')
|
|
CV_Set(&cv_chooseskin, mapheaderinfo[cv_nextmap.value-1]->forcecharacter);
|
|
|
|
free(gpath);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void Dummymenuplayer_OnChange(void)
|
|
{
|
|
if (cv_dummymenuplayer.value < 1)
|
|
CV_StealthSetValue(&cv_dummymenuplayer, splitscreen+1);
|
|
else if (cv_dummymenuplayer.value > splitscreen+1)
|
|
CV_StealthSetValue(&cv_dummymenuplayer, 1);
|
|
}
|
|
|
|
static void Dummystaff_OnChange(void)
|
|
{
|
|
#if 0
|
|
lumpnum_t l;
|
|
|
|
dummystaffname[0] = '\0';
|
|
|
|
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(cv_nextmap.value)))) == LUMPERROR)
|
|
{
|
|
CV_StealthSetValue(&cv_dummystaff, 0);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
char *temp = dummystaffname;
|
|
UINT8 numstaff = 1;
|
|
while (numstaff < 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),numstaff+1))) != LUMPERROR)
|
|
numstaff++;
|
|
|
|
if (cv_dummystaff.value < 1)
|
|
CV_StealthSetValue(&cv_dummystaff, numstaff);
|
|
else if (cv_dummystaff.value > numstaff)
|
|
CV_StealthSetValue(&cv_dummystaff, 1);
|
|
|
|
if ((l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value), cv_dummystaff.value))) == LUMPERROR)
|
|
return; // shouldn't happen but might as well check...
|
|
|
|
G_UpdateStaffGhostName(l);
|
|
|
|
while (*temp)
|
|
temp++;
|
|
|
|
sprintf(temp, " - %d", cv_dummystaff.value);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Screenshot_option_Onchange(void)
|
|
{
|
|
#if 0
|
|
OP_ScreenshotOptionsMenu[op_screenshot_folder].status =
|
|
(cv_screenshot_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
|
|
#endif
|
|
}
|
|
|
|
void Moviemode_mode_Onchange(void)
|
|
{
|
|
#if 0
|
|
INT32 i, cstart, cend;
|
|
for (i = op_screenshot_gif_start; i <= op_screenshot_apng_end; ++i)
|
|
OP_ScreenshotOptionsMenu[i].status = IT_DISABLED;
|
|
|
|
switch (cv_moviemode.value)
|
|
{
|
|
case MM_GIF:
|
|
cstart = op_screenshot_gif_start;
|
|
cend = op_screenshot_gif_end;
|
|
break;
|
|
case MM_APNG:
|
|
cstart = op_screenshot_apng_start;
|
|
cend = op_screenshot_apng_end;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
for (i = cstart; i <= cend; ++i)
|
|
OP_ScreenshotOptionsMenu[i].status = IT_STRING|IT_CVAR;
|
|
#endif
|
|
}
|
|
|
|
void Moviemode_option_Onchange(void)
|
|
{
|
|
#if 0
|
|
OP_ScreenshotOptionsMenu[op_movie_folder].status =
|
|
(cv_movie_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
|
|
#endif
|
|
}
|
|
|
|
void Addons_option_Onchange(void)
|
|
{
|
|
#if 0
|
|
OP_AddonsOptionsMenu[op_addons_folder].status =
|
|
(cv_addons_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
|
|
#endif
|
|
}
|
|
|
|
void M_SortServerList(void)
|
|
{
|
|
#if 0
|
|
#ifndef NONET
|
|
switch(cv_serversort.value)
|
|
{
|
|
case 0: // Ping.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_time);
|
|
break;
|
|
case 1: // Modified state.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_modified);
|
|
break;
|
|
case 2: // Most players.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_numberofplayer_reverse);
|
|
break;
|
|
case 3: // Least players.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_numberofplayer);
|
|
break;
|
|
case 4: // Max players.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_maxplayer_reverse);
|
|
break;
|
|
case 5: // Gametype.
|
|
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_gametype);
|
|
break;
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
// =========================================================================
|
|
// BASIC MENU HANDLING
|
|
// =========================================================================
|
|
|
|
void M_AddMenuColor(UINT16 color) {
|
|
menucolor_t *c;
|
|
|
|
// SRB2Kart: I do not understand vanilla doesn't need this but WE do???!?!??!
|
|
if (!skincolors[color].accessible) {
|
|
return;
|
|
}
|
|
|
|
if (color >= numskincolors) {
|
|
CONS_Printf("M_AddMenuColor: color %d does not exist.",color);
|
|
return;
|
|
}
|
|
|
|
c = (menucolor_t *)malloc(sizeof(menucolor_t));
|
|
c->color = color;
|
|
if (menucolorhead == NULL) {
|
|
c->next = c;
|
|
c->prev = c;
|
|
menucolorhead = c;
|
|
menucolortail = c;
|
|
} else {
|
|
c->next = menucolorhead;
|
|
c->prev = menucolortail;
|
|
menucolortail->next = c;
|
|
menucolorhead->prev = c;
|
|
menucolortail = c;
|
|
}
|
|
}
|
|
|
|
void M_MoveColorBefore(UINT16 color, UINT16 targ) {
|
|
menucolor_t *look, *c = NULL, *t = NULL;
|
|
|
|
if (color == targ)
|
|
return;
|
|
if (color >= numskincolors) {
|
|
CONS_Printf("M_MoveColorBefore: color %d does not exist.",color);
|
|
return;
|
|
}
|
|
if (targ >= numskincolors) {
|
|
CONS_Printf("M_MoveColorBefore: target color %d does not exist.",targ);
|
|
return;
|
|
}
|
|
|
|
for (look=menucolorhead;;look=look->next) {
|
|
if (look->color == color)
|
|
c = look;
|
|
else if (look->color == targ)
|
|
t = look;
|
|
if (c != NULL && t != NULL)
|
|
break;
|
|
if (look==menucolortail)
|
|
return;
|
|
}
|
|
|
|
if (c == t->prev)
|
|
return;
|
|
|
|
if (t==menucolorhead)
|
|
menucolorhead = c;
|
|
if (c==menucolortail)
|
|
menucolortail = c->prev;
|
|
|
|
c->prev->next = c->next;
|
|
c->next->prev = c->prev;
|
|
|
|
c->prev = t->prev;
|
|
c->next = t;
|
|
t->prev->next = c;
|
|
t->prev = c;
|
|
}
|
|
|
|
void M_MoveColorAfter(UINT16 color, UINT16 targ) {
|
|
menucolor_t *look, *c = NULL, *t = NULL;
|
|
|
|
if (color == targ)
|
|
return;
|
|
if (color >= numskincolors) {
|
|
CONS_Printf("M_MoveColorAfter: color %d does not exist.\n",color);
|
|
return;
|
|
}
|
|
if (targ >= numskincolors) {
|
|
CONS_Printf("M_MoveColorAfter: target color %d does not exist.\n",targ);
|
|
return;
|
|
}
|
|
|
|
for (look=menucolorhead;;look=look->next) {
|
|
if (look->color == color)
|
|
c = look;
|
|
else if (look->color == targ)
|
|
t = look;
|
|
if (c != NULL && t != NULL)
|
|
break;
|
|
if (look==menucolortail)
|
|
return;
|
|
}
|
|
|
|
if (t == c->prev)
|
|
return;
|
|
|
|
if (t==menucolortail)
|
|
menucolortail = c;
|
|
else if (c==menucolortail)
|
|
menucolortail = c->prev;
|
|
|
|
c->prev->next = c->next;
|
|
c->next->prev = c->prev;
|
|
|
|
c->next = t->next;
|
|
c->prev = t;
|
|
t->next->prev = c;
|
|
t->next = c;
|
|
}
|
|
|
|
UINT16 M_GetColorBefore(UINT16 color) {
|
|
menucolor_t *look;
|
|
|
|
if (color >= numskincolors) {
|
|
CONS_Printf("M_GetColorBefore: color %d does not exist.\n",color);
|
|
return 0;
|
|
}
|
|
|
|
for (look=menucolorhead;;look=look->next) {
|
|
if (look->color == color)
|
|
return look->prev->color;
|
|
if (look==menucolortail)
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
UINT16 M_GetColorAfter(UINT16 color) {
|
|
menucolor_t *look;
|
|
|
|
if (color >= numskincolors) {
|
|
CONS_Printf("M_GetColorAfter: color %d does not exist.\n",color);
|
|
return 0;
|
|
}
|
|
|
|
for (look=menucolorhead;;look=look->next) {
|
|
if (look->color == color)
|
|
return look->next->color;
|
|
if (look==menucolortail)
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void M_InitPlayerSetupColors(void) {
|
|
UINT8 i;
|
|
numskincolors = SKINCOLOR_FIRSTFREESLOT;
|
|
menucolorhead = menucolortail = NULL;
|
|
for (i=0; i<numskincolors; i++)
|
|
M_AddMenuColor(i);
|
|
}
|
|
|
|
void M_FreePlayerSetupColors(void) {
|
|
menucolor_t *look = menucolorhead, *tmp;
|
|
|
|
if (menucolorhead==NULL)
|
|
return;
|
|
|
|
while (true) {
|
|
if (look != menucolortail) {
|
|
tmp = look;
|
|
look = look->next;
|
|
free(tmp);
|
|
} else {
|
|
free(look);
|
|
return;
|
|
}
|
|
}
|
|
|
|
menucolorhead = menucolortail = NULL;
|
|
}
|
|
|
|
static void M_ChangeCvar(INT32 choice)
|
|
{
|
|
consvar_t *cv = (consvar_t *)currentMenu->menuitems[itemOn].itemaction;
|
|
|
|
// Backspace sets values to default value
|
|
if (choice == -1)
|
|
{
|
|
CV_Set(cv, cv->defaultvalue);
|
|
return;
|
|
}
|
|
|
|
choice = (choice<<1) - 1;
|
|
|
|
if (((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_SLIDER)
|
|
|| ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_INVISSLIDER)
|
|
|| ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_NOMOD))
|
|
{
|
|
CV_SetValue(cv, cv->value+choice);
|
|
}
|
|
else if (cv->flags & CV_FLOAT)
|
|
{
|
|
char s[20];
|
|
sprintf(s, "%f", FIXED_TO_FLOAT(cv->value) + (choice) * (1.0f / 16.0f));
|
|
CV_Set(cv, s);
|
|
}
|
|
else
|
|
{
|
|
#ifndef NONET
|
|
if (cv == &cv_nettimeout || cv == &cv_jointimeout)
|
|
choice *= (TICRATE/7);
|
|
else if (cv == &cv_maxsend)
|
|
choice *= 512;
|
|
else if (cv == &cv_maxping)
|
|
choice *= 50;
|
|
#endif
|
|
|
|
CV_AddValue(cv, choice);
|
|
}
|
|
}
|
|
|
|
static boolean M_ChangeStringCvar(INT32 choice)
|
|
{
|
|
consvar_t *cv = (consvar_t *)currentMenu->menuitems[itemOn].itemaction;
|
|
char buf[MAXSTRINGLENGTH];
|
|
size_t len;
|
|
|
|
if (shiftdown && choice >= 32 && choice <= 127)
|
|
choice = shiftxform[choice];
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_BACKSPACE:
|
|
len = strlen(cv->string);
|
|
if (len > 0)
|
|
{
|
|
S_StartSound(NULL, sfx_s3k5b); // Tails
|
|
M_Memcpy(buf, cv->string, len);
|
|
buf[len-1] = 0;
|
|
CV_Set(cv, buf);
|
|
}
|
|
return true;
|
|
case KEY_DEL:
|
|
if (cv->string[0])
|
|
{
|
|
S_StartSound(NULL, sfx_s3k5b); // Tails
|
|
CV_Set(cv, "");
|
|
}
|
|
return true;
|
|
default:
|
|
if (choice >= 32 && choice <= 127)
|
|
{
|
|
len = strlen(cv->string);
|
|
if (len < MAXSTRINGLENGTH - 1)
|
|
{
|
|
S_StartSound(NULL, sfx_s3k5b); // Tails
|
|
M_Memcpy(buf, cv->string, len);
|
|
buf[len++] = (char)choice;
|
|
buf[len] = 0;
|
|
CV_Set(cv, buf);
|
|
}
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void M_NextOpt(void)
|
|
{
|
|
INT16 oldItemOn = itemOn; // prevent infinite loop
|
|
|
|
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_PASSWORD)
|
|
((consvar_t *)currentMenu->menuitems[itemOn].itemaction)->value = 0;
|
|
|
|
do
|
|
{
|
|
if (itemOn + 1 > currentMenu->numitems - 1)
|
|
itemOn = 0;
|
|
else
|
|
itemOn++;
|
|
} while (oldItemOn != itemOn && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE);
|
|
|
|
M_UpdateMenuBGImage(false);
|
|
}
|
|
|
|
static void M_PrevOpt(void)
|
|
{
|
|
INT16 oldItemOn = itemOn; // prevent infinite loop
|
|
|
|
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_PASSWORD)
|
|
((consvar_t *)currentMenu->menuitems[itemOn].itemaction)->value = 0;
|
|
|
|
do
|
|
{
|
|
if (!itemOn)
|
|
itemOn = currentMenu->numitems - 1;
|
|
else
|
|
itemOn--;
|
|
} while (oldItemOn != itemOn && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE);
|
|
|
|
M_UpdateMenuBGImage(false);
|
|
}
|
|
|
|
//
|
|
// M_Responder
|
|
//
|
|
boolean M_Responder(event_t *ev)
|
|
{
|
|
INT32 ch = -1;
|
|
// INT32 i;
|
|
static tic_t joywait = 0, mousewait = 0;
|
|
static INT32 pjoyx = 0, pjoyy = 0;
|
|
static INT32 pmousex = 0, pmousey = 0;
|
|
static INT32 lastx = 0, lasty = 0;
|
|
void (*routine)(INT32 choice); // for some casting problem
|
|
|
|
if (dedicated || (demo.playback && demo.title)
|
|
|| gamestate == GS_INTRO || gamestate == GS_CUTSCENE || gamestate == GS_GAMEEND
|
|
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
|
|
return false;
|
|
|
|
if (noFurtherInput)
|
|
{
|
|
// Ignore input after enter/escape/other buttons
|
|
// (but still allow shift keyup so caps doesn't get stuck)
|
|
return false;
|
|
}
|
|
else if (ev->type == ev_keydown)
|
|
{
|
|
ch = ev->data1;
|
|
|
|
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
|
|
switch (ch)
|
|
{
|
|
case KEY_MOUSE1:
|
|
//case KEY_JOY1:
|
|
//case KEY_JOY1 + 2:
|
|
ch = KEY_ENTER;
|
|
break;
|
|
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
|
|
ch = 'n';
|
|
break;*/
|
|
case KEY_MOUSE1 + 1:
|
|
//case KEY_JOY1 + 1:
|
|
ch = KEY_BACKSPACE;
|
|
break;
|
|
case KEY_HAT1:
|
|
ch = KEY_UPARROW;
|
|
break;
|
|
case KEY_HAT1 + 1:
|
|
ch = KEY_DOWNARROW;
|
|
break;
|
|
case KEY_HAT1 + 2:
|
|
ch = KEY_LEFTARROW;
|
|
break;
|
|
case KEY_HAT1 + 3:
|
|
ch = KEY_RIGHTARROW;
|
|
break;
|
|
}
|
|
}
|
|
else if (menuactive)
|
|
{
|
|
if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
|
|
{
|
|
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone[0].value) >> FRACBITS;
|
|
if (ev->data3 != INT32_MAX)
|
|
{
|
|
if (Joystick[0].bGamepadStyle || abs(ev->data3) > jdeadzone)
|
|
{
|
|
if (ev->data3 < 0 && pjoyy >= 0)
|
|
{
|
|
ch = KEY_UPARROW;
|
|
joywait = I_GetTime() + NEWTICRATE/7;
|
|
}
|
|
else if (ev->data3 > 0 && pjoyy <= 0)
|
|
{
|
|
ch = KEY_DOWNARROW;
|
|
joywait = I_GetTime() + NEWTICRATE/7;
|
|
}
|
|
pjoyy = ev->data3;
|
|
}
|
|
else
|
|
pjoyy = 0;
|
|
}
|
|
|
|
if (ev->data2 != INT32_MAX)
|
|
{
|
|
if (Joystick[0].bGamepadStyle || abs(ev->data2) > jdeadzone)
|
|
{
|
|
if (ev->data2 < 0 && pjoyx >= 0)
|
|
{
|
|
ch = KEY_LEFTARROW;
|
|
joywait = I_GetTime() + NEWTICRATE/17;
|
|
}
|
|
else if (ev->data2 > 0 && pjoyx <= 0)
|
|
{
|
|
ch = KEY_RIGHTARROW;
|
|
joywait = I_GetTime() + NEWTICRATE/17;
|
|
}
|
|
pjoyx = ev->data2;
|
|
}
|
|
else
|
|
pjoyx = 0;
|
|
}
|
|
}
|
|
else if (ev->type == ev_mouse && mousewait < I_GetTime())
|
|
{
|
|
pmousey += ev->data3;
|
|
if (pmousey < lasty-30)
|
|
{
|
|
ch = KEY_DOWNARROW;
|
|
mousewait = I_GetTime() + NEWTICRATE/7;
|
|
pmousey = lasty -= 30;
|
|
}
|
|
else if (pmousey > lasty + 30)
|
|
{
|
|
ch = KEY_UPARROW;
|
|
mousewait = I_GetTime() + NEWTICRATE/7;
|
|
pmousey = lasty += 30;
|
|
}
|
|
|
|
pmousex += ev->data2;
|
|
if (pmousex < lastx - 30)
|
|
{
|
|
ch = KEY_LEFTARROW;
|
|
mousewait = I_GetTime() + NEWTICRATE/7;
|
|
pmousex = lastx -= 30;
|
|
}
|
|
else if (pmousex > lastx+30)
|
|
{
|
|
ch = KEY_RIGHTARROW;
|
|
mousewait = I_GetTime() + NEWTICRATE/7;
|
|
pmousex = lastx += 30;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ch == -1)
|
|
return false;
|
|
else if (ch == gamecontrol[0][gc_systemmenu][0] || ch == gamecontrol[0][gc_systemmenu][1]) // allow remappable ESC key
|
|
ch = KEY_ESCAPE;
|
|
else if ((ch == gamecontrol[0][gc_accelerate][0] || ch == gamecontrol[0][gc_accelerate][1]) && ch >= KEY_MOUSE1)
|
|
ch = KEY_ENTER;
|
|
|
|
// F-Keys
|
|
if (!menuactive)
|
|
{
|
|
noFurtherInput = true;
|
|
|
|
switch (ch)
|
|
{
|
|
#if 0
|
|
case KEY_F1: // Help key
|
|
Command_Manual_f();
|
|
return true;
|
|
|
|
case KEY_F2: // Empty
|
|
return true;
|
|
|
|
case KEY_F3: // Toggle HUD
|
|
CV_SetValue(&cv_showhud, !cv_showhud.value);
|
|
return true;
|
|
|
|
case KEY_F4: // Sound Volume
|
|
if (modeattacking)
|
|
return true;
|
|
M_StartControlPanel();
|
|
M_Options(0);
|
|
currentMenu = &OP_SoundOptionsDef;
|
|
itemOn = 0;
|
|
return true;
|
|
|
|
#ifndef DC
|
|
case KEY_F5: // Video Mode
|
|
if (modeattacking)
|
|
return true;
|
|
M_StartControlPanel();
|
|
M_Options(0);
|
|
M_VideoModeMenu(0);
|
|
return true;
|
|
#endif
|
|
|
|
case KEY_F6: // Empty
|
|
return true;
|
|
|
|
case KEY_F7: // Options
|
|
if (modeattacking)
|
|
return true;
|
|
M_StartControlPanel();
|
|
M_Options(0);
|
|
M_SetupNextMenu(&OP_MainDef, false);
|
|
return true;
|
|
|
|
// Screenshots on F8 now handled elsewhere
|
|
// Same with Moviemode on F9
|
|
|
|
case KEY_F10: // Quit SRB2
|
|
M_QuitSRB2(0);
|
|
return true;
|
|
|
|
case KEY_F11: // Fullscreen
|
|
CV_AddValue(&cv_fullscreen, 1);
|
|
return true;
|
|
|
|
// Spymode on F12 handled in game logic
|
|
#endif
|
|
|
|
case KEY_ESCAPE: // Pop up menu
|
|
if (chat_on)
|
|
{
|
|
HU_clearChatChars();
|
|
chat_on = false;
|
|
}
|
|
else
|
|
M_StartControlPanel();
|
|
return true;
|
|
}
|
|
noFurtherInput = false; // turns out we didn't care
|
|
return false;
|
|
}
|
|
|
|
if ((ch == gamecontrol[0][gc_brake][0] || ch == gamecontrol[0][gc_brake][1]) && ch >= KEY_MOUSE1) // do this here, otherwise brake opens the menu mid-game
|
|
ch = KEY_ESCAPE;
|
|
|
|
routine = currentMenu->menuitems[itemOn].itemaction;
|
|
|
|
// Handle menuitems which need a specific key handling
|
|
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
|
|
{
|
|
if (shiftdown && ch >= 32 && ch <= 127)
|
|
ch = shiftxform[ch];
|
|
routine(ch);
|
|
return true;
|
|
}
|
|
|
|
// Handle menu-specific input handling. If this returns true we skip regular input handling.
|
|
if (currentMenu->inputroutine)
|
|
{
|
|
INT32 res = 0;
|
|
if (shiftdown && ch >= 32 && ch <= 127)
|
|
ch = shiftxform[ch];
|
|
|
|
res = currentMenu->inputroutine(ch);
|
|
|
|
if (res)
|
|
return true;
|
|
}
|
|
|
|
if (currentMenu->menuitems[itemOn].status == IT_MSGHANDLER)
|
|
{
|
|
if (currentMenu->menuitems[itemOn].mvar1 != MM_EVENTHANDLER)
|
|
{
|
|
if (ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE || ch == KEY_ENTER)
|
|
{
|
|
if (routine)
|
|
routine(ch);
|
|
M_StopMessage(0);
|
|
noFurtherInput = true;
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// dirty hack: for customising controls, I want only buttons/keys, not moves
|
|
if (ev->type == ev_mouse
|
|
|| ev->type == ev_joystick
|
|
|| ev->type == ev_joystick2
|
|
|| ev->type == ev_joystick3
|
|
|| ev->type == ev_joystick4)
|
|
return true;
|
|
if (routine)
|
|
{
|
|
void (*otherroutine)(event_t *sev) = currentMenu->menuitems[itemOn].itemaction;
|
|
otherroutine(ev); //Alam: what a hack
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// BP: one of the more big hack i have never made
|
|
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR)
|
|
{
|
|
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING)
|
|
{
|
|
|
|
if (shiftdown && ch >= 32 && ch <= 127)
|
|
ch = shiftxform[ch];
|
|
if (M_ChangeStringCvar(ch))
|
|
return true;
|
|
else
|
|
routine = NULL;
|
|
}
|
|
else
|
|
routine = M_ChangeCvar;
|
|
}
|
|
|
|
if (currentMenu == &PAUSE_PlaybackMenuDef && !con_destlines)
|
|
{
|
|
playback_last_menu_interaction_leveltime = leveltime;
|
|
// Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
|
|
switch (ch)
|
|
{
|
|
case KEY_LEFTARROW: ch = KEY_UPARROW; break;
|
|
case KEY_UPARROW: ch = KEY_RIGHTARROW; break;
|
|
case KEY_RIGHTARROW: ch = KEY_DOWNARROW; break;
|
|
case KEY_DOWNARROW: ch = KEY_LEFTARROW; break;
|
|
|
|
// arbitrary keyboard shortcuts because fuck you
|
|
|
|
case '\'': // toggle freecam
|
|
M_PlaybackToggleFreecam(0);
|
|
break;
|
|
|
|
case ']': // ffw / advance frame (depends on if paused or not)
|
|
if (paused)
|
|
M_PlaybackAdvance(0);
|
|
else
|
|
M_PlaybackFastForward(0);
|
|
break;
|
|
|
|
case '[': // rewind /backupframe, uses the same function
|
|
M_PlaybackRewind(0);
|
|
break;
|
|
|
|
case '\\': // pause
|
|
M_PlaybackPause(0);
|
|
break;
|
|
|
|
// viewpoints, an annoyance (tm)
|
|
case '-': // viewpoint minus
|
|
M_PlaybackSetViews(-1); // yeah lol.
|
|
break;
|
|
|
|
case '=': // viewpoint plus
|
|
M_PlaybackSetViews(1); // yeah lol.
|
|
break;
|
|
|
|
// switch viewpoints:
|
|
case '1': // viewpoint for p1 (also f12)
|
|
// maximum laziness:
|
|
if (!demo.freecam)
|
|
G_AdjustView(1, 1, true);
|
|
break;
|
|
case '2': // viewpoint for p2
|
|
if (!demo.freecam)
|
|
G_AdjustView(2, 1, true);
|
|
break;
|
|
case '3': // viewpoint for p3
|
|
if (!demo.freecam)
|
|
G_AdjustView(3, 1, true);
|
|
break;
|
|
case '4': // viewpoint for p4
|
|
if (!demo.freecam)
|
|
G_AdjustView(4, 1, true);
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
// Keys usable within menu
|
|
switch (ch)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
M_NextOpt();
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
return true;
|
|
|
|
case KEY_UPARROW:
|
|
M_PrevOpt();
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
return true;
|
|
|
|
case KEY_LEFTARROW:
|
|
if (routine && ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_ARROWS
|
|
|| (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR))
|
|
{
|
|
#if 0
|
|
if (currentMenu != &OP_SoundOptionsDef || itemOn > 3)
|
|
#endif
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
routine(0);
|
|
}
|
|
return true;
|
|
|
|
case KEY_RIGHTARROW:
|
|
if (routine && ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_ARROWS
|
|
|| (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR))
|
|
{
|
|
#if 0
|
|
if (currentMenu != &OP_SoundOptionsDef || itemOn > 3)
|
|
#endif
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
routine(1);
|
|
}
|
|
return true;
|
|
|
|
case KEY_ENTER:
|
|
noFurtherInput = true;
|
|
currentMenu->lastOn = itemOn;
|
|
|
|
#if 0
|
|
if (currentMenu == &PAUSE_PlaybackMenuDef)
|
|
{
|
|
boolean held = (boolean)playback_enterheld;
|
|
if (held)
|
|
return true;
|
|
playback_enterheld = 3;
|
|
}
|
|
#endif
|
|
|
|
if (routine)
|
|
{
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
|
|
if (((currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_CALL
|
|
|| (currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_SUBMENU)
|
|
&& (currentMenu->menuitems[itemOn].status & IT_CALLTYPE))
|
|
{
|
|
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && majormods)
|
|
{
|
|
M_StartMessage(M_GetText("This cannot be done with complex addons\nor in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
switch (currentMenu->menuitems[itemOn].status & IT_TYPE)
|
|
{
|
|
case IT_CVAR:
|
|
case IT_ARROWS:
|
|
routine(1); // right arrow
|
|
break;
|
|
case IT_CALL:
|
|
routine(itemOn);
|
|
break;
|
|
case IT_SUBMENU:
|
|
currentMenu->lastOn = itemOn;
|
|
M_SetupNextMenu((menu_t *)currentMenu->menuitems[itemOn].itemaction, false);
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
|
|
case KEY_ESCAPE:
|
|
//case KEY_JOY1 + 2:
|
|
M_GoBack(0);
|
|
return true;
|
|
|
|
case KEY_BACKSPACE:
|
|
#if 0
|
|
if ((currentMenu->menuitems[itemOn].status) == IT_CONTROL)
|
|
{
|
|
// detach any keys associated with the game control
|
|
G_ClearControlKeys(setupcontrols, currentMenu->menuitems[itemOn].mvar1);
|
|
S_StartSound(NULL, sfx_shldls);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
if (routine && ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_ARROWS
|
|
|| (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR))
|
|
{
|
|
consvar_t *cv = (consvar_t *)currentMenu->menuitems[itemOn].itemaction;
|
|
|
|
if (cv == &cv_chooseskin
|
|
|| cv == &cv_dummystaff
|
|
/*
|
|
|| cv == &cv_nextmap
|
|
|| cv == &cv_newgametype
|
|
*/
|
|
)
|
|
return true;
|
|
|
|
#if 0
|
|
if (currentMenu != &OP_SoundOptionsDef || itemOn > 3)
|
|
#endif
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
routine(-1);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// M_StartControlPanel
|
|
//
|
|
void M_StartControlPanel(void)
|
|
{
|
|
// intro might call this repeatedly
|
|
if (menuactive)
|
|
{
|
|
CON_ToggleOff(); // move away console
|
|
return;
|
|
}
|
|
|
|
if (gamestate == GS_TITLESCREEN) // Set up menu state
|
|
{
|
|
G_SetGamestate(GS_MENU);
|
|
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
|
|
S_ChangeMusicInternal("menu", true);
|
|
}
|
|
|
|
menuactive = true;
|
|
|
|
if (demo.playback)
|
|
{
|
|
currentMenu = &PAUSE_PlaybackMenuDef;
|
|
}
|
|
else if (!Playing())
|
|
{
|
|
currentMenu = &MainDef;
|
|
itemOn = 0;
|
|
}
|
|
else
|
|
{
|
|
// For now let's just always open the same pause menu.
|
|
M_OpenPauseMenu();
|
|
}
|
|
|
|
#if 0
|
|
else if (modeattacking)
|
|
{
|
|
currentMenu = &MAPauseDef;
|
|
itemOn = mapause_continue;
|
|
}
|
|
else if (!(netgame || multiplayer)) // Single Player
|
|
{
|
|
if (gamestate != GS_LEVEL) // intermission, so gray out stuff.
|
|
SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
|
|
else
|
|
{
|
|
//INT32 numlives = 2;
|
|
|
|
/*if (&players[consoleplayer])
|
|
{
|
|
numlives = players[consoleplayer].lives;
|
|
if (players[consoleplayer].playerstate != PST_LIVE)
|
|
++numlives;
|
|
}
|
|
|
|
// The list of things that can disable retrying is (was?) a little too complex
|
|
// for me to want to use the short if statement syntax
|
|
if (numlives <= 1 || G_IsSpecialStage(gamemap))
|
|
SPauseMenu[spause_retry].status = (IT_GRAYEDOUT);
|
|
else*/
|
|
SPauseMenu[spause_retry].status = (IT_STRING | IT_CALL);
|
|
}
|
|
|
|
currentMenu = &SPauseDef;
|
|
itemOn = spause_continue;
|
|
}
|
|
else // multiplayer
|
|
{
|
|
MPauseMenu[mpause_switchmap].status = IT_DISABLED;
|
|
MPauseMenu[mpause_addons].status = IT_DISABLED;
|
|
MPauseMenu[mpause_scramble].status = IT_DISABLED;
|
|
MPauseMenu[mpause_psetupsplit].status = IT_DISABLED;
|
|
MPauseMenu[mpause_psetupsplit2].status = IT_DISABLED;
|
|
MPauseMenu[mpause_psetupsplit3].status = IT_DISABLED;
|
|
MPauseMenu[mpause_psetupsplit4].status = IT_DISABLED;
|
|
MPauseMenu[mpause_spectate].status = IT_DISABLED;
|
|
MPauseMenu[mpause_entergame].status = IT_DISABLED;
|
|
MPauseMenu[mpause_canceljoin].status = IT_DISABLED;
|
|
MPauseMenu[mpause_switchteam].status = IT_DISABLED;
|
|
MPauseMenu[mpause_switchspectate].status = IT_DISABLED;
|
|
MPauseMenu[mpause_psetup].status = IT_DISABLED;
|
|
MISC_ChangeTeamMenu[0].status = IT_DISABLED;
|
|
MISC_ChangeSpectateMenu[0].status = IT_DISABLED;
|
|
// Reset these in case splitscreen messes things up
|
|
MPauseMenu[mpause_switchteam].mvar1 = 48;
|
|
MPauseMenu[mpause_switchspectate].mvar1 = 48;
|
|
MPauseMenu[mpause_options].mvar1 = 64;
|
|
MPauseMenu[mpause_title].mvar1 = 80;
|
|
MPauseMenu[mpause_quit].mvar1 = 88;
|
|
Dummymenuplayer_OnChange();
|
|
|
|
if ((server || IsPlayerAdmin(consoleplayer)))
|
|
{
|
|
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
|
|
MPauseMenu[mpause_addons].status = IT_STRING | IT_CALL;
|
|
if (G_GametypeHasTeams())
|
|
MPauseMenu[mpause_scramble].status = IT_STRING | IT_SUBMENU;
|
|
}
|
|
|
|
if (splitscreen)
|
|
{
|
|
MPauseMenu[mpause_psetupsplit].status = MPauseMenu[mpause_psetupsplit2].status = IT_STRING | IT_CALL;
|
|
MISC_ChangeTeamMenu[0].status = MISC_ChangeSpectateMenu[0].status = IT_STRING|IT_CVAR;
|
|
|
|
if (netgame)
|
|
{
|
|
if (G_GametypeHasTeams())
|
|
{
|
|
MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;
|
|
MPauseMenu[mpause_switchteam].mvar1 += ((splitscreen+1) * 8);
|
|
MPauseMenu[mpause_options].mvar1 += 8;
|
|
MPauseMenu[mpause_title].mvar1 += 8;
|
|
MPauseMenu[mpause_quit].mvar1 += 8;
|
|
}
|
|
else if (G_GametypeHasSpectators())
|
|
{
|
|
MPauseMenu[mpause_switchspectate].status = IT_STRING | IT_SUBMENU;
|
|
MPauseMenu[mpause_switchspectate].mvar1 += ((splitscreen+1) * 8);
|
|
MPauseMenu[mpause_options].mvar1 += 8;
|
|
MPauseMenu[mpause_title].mvar1 += 8;
|
|
MPauseMenu[mpause_quit].mvar1 += 8;
|
|
}
|
|
}
|
|
|
|
if (splitscreen > 1)
|
|
{
|
|
MPauseMenu[mpause_psetupsplit3].status = IT_STRING | IT_CALL;
|
|
|
|
MPauseMenu[mpause_options].mvar1 += 8;
|
|
MPauseMenu[mpause_title].mvar1 += 8;
|
|
MPauseMenu[mpause_quit].mvar1 += 8;
|
|
|
|
if (splitscreen > 2)
|
|
{
|
|
MPauseMenu[mpause_psetupsplit4].status = IT_STRING | IT_CALL;
|
|
MPauseMenu[mpause_options].mvar1 += 8;
|
|
MPauseMenu[mpause_title].mvar1 += 8;
|
|
MPauseMenu[mpause_quit].mvar1 += 8;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MPauseMenu[mpause_psetup].status = IT_STRING | IT_CALL;
|
|
|
|
if (G_GametypeHasTeams())
|
|
MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;
|
|
else if (G_GametypeHasSpectators())
|
|
{
|
|
if (!players[consoleplayer].spectator)
|
|
MPauseMenu[mpause_spectate].status = IT_STRING | IT_CALL;
|
|
else if (players[consoleplayer].pflags & PF_WANTSTOJOIN)
|
|
MPauseMenu[mpause_canceljoin].status = IT_STRING | IT_CALL;
|
|
else
|
|
MPauseMenu[mpause_entergame].status = IT_STRING | IT_CALL;
|
|
}
|
|
else // in this odd case, we still want something to be on the menu even if it's useless
|
|
MPauseMenu[mpause_spectate].status = IT_GRAYEDOUT;
|
|
}
|
|
|
|
currentMenu = &MPauseDef;
|
|
itemOn = mpause_continue;
|
|
}
|
|
#endif
|
|
|
|
CON_ToggleOff(); // move away console
|
|
}
|
|
|
|
//
|
|
// M_ClearMenus
|
|
//
|
|
void M_ClearMenus(boolean callexitmenufunc)
|
|
{
|
|
if (!menuactive)
|
|
return;
|
|
|
|
if (currentMenu->quitroutine && callexitmenufunc && !currentMenu->quitroutine())
|
|
return; // we can't quit this menu (also used to set parameter from the menu)
|
|
|
|
#ifndef DC // Save the config file. I'm sick of crashing the game later and losing all my changes!
|
|
COM_BufAddText(va("saveconfig \"%s\" -silent\n", configfile));
|
|
#endif //Alam: But not on the Dreamcast's VMUs
|
|
|
|
if (currentMenu == &MessageDef) // Oh sod off!
|
|
currentMenu = &MainDef; // Not like it matters
|
|
|
|
if (gamestate == GS_MENU) // Back to title screen
|
|
D_StartTitle();
|
|
|
|
menuactive = false;
|
|
}
|
|
|
|
void M_SelectableClearMenus(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_ClearMenus(true);
|
|
}
|
|
|
|
//
|
|
// M_SetupNextMenu
|
|
//
|
|
void M_SetupNextMenu(menu_t *menudef, boolean notransition)
|
|
{
|
|
INT16 i;
|
|
|
|
if (!notransition)
|
|
{
|
|
if (currentMenu->transitionID == menudef->transitionID
|
|
&& currentMenu->transitionTics)
|
|
{
|
|
menutransition.startmenu = currentMenu;
|
|
menutransition.endmenu = menudef;
|
|
|
|
menutransition.tics = 0;
|
|
menutransition.dest = currentMenu->transitionTics;
|
|
menutransition.in = false;
|
|
return; // Don't change menu yet, the transition will call this again
|
|
}
|
|
else if (gamestate == GS_MENU)
|
|
{
|
|
menuwipe = true;
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
F_WipeEndScreen();
|
|
F_RunWipe(wipedefs[wipe_menu_toblack], false, "FADEMAP0", false, false);
|
|
}
|
|
}
|
|
|
|
if (currentMenu->quitroutine)
|
|
{
|
|
// If you're going from a menu to itself, why are you running the quitroutine? You're not quitting it! -SH
|
|
if (currentMenu != menudef && !currentMenu->quitroutine())
|
|
return; // we can't quit this menu (also used to set parameter from the menu)
|
|
}
|
|
|
|
currentMenu = menudef;
|
|
itemOn = currentMenu->lastOn;
|
|
|
|
// in case of...
|
|
if (itemOn >= currentMenu->numitems)
|
|
itemOn = currentMenu->numitems - 1;
|
|
|
|
// the curent item can be disabled,
|
|
// this code go up until an enabled item found
|
|
if ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE)
|
|
{
|
|
for (i = 0; i < currentMenu->numitems; i++)
|
|
{
|
|
if ((currentMenu->menuitems[i].status & IT_TYPE) != IT_SPACE)
|
|
{
|
|
itemOn = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
M_UpdateMenuBGImage(false);
|
|
}
|
|
|
|
void M_GoBack(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
noFurtherInput = true;
|
|
currentMenu->lastOn = itemOn;
|
|
|
|
if (currentMenu->prevMenu)
|
|
{
|
|
//If we entered the game search menu, but didn't enter a game,
|
|
//make sure the game doesn't still think we're in a netgame.
|
|
if (!Playing() && netgame && multiplayer)
|
|
{
|
|
netgame = false;
|
|
multiplayer = false;
|
|
}
|
|
|
|
M_SetupNextMenu(currentMenu->prevMenu, false);
|
|
}
|
|
else
|
|
M_ClearMenus(true);
|
|
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
}
|
|
|
|
//
|
|
// M_Ticker
|
|
//
|
|
void M_Ticker(void)
|
|
{
|
|
if (menutransition.tics != 0 || menutransition.dest != 0)
|
|
{
|
|
noFurtherInput = true;
|
|
|
|
if (menutransition.tics < menutransition.dest)
|
|
menutransition.tics++;
|
|
else if (menutransition.tics > menutransition.dest)
|
|
menutransition.tics--;
|
|
|
|
// If dest is non-zero, we've started transition and want to switch menus
|
|
// If dest is zero, we're mid-transition and want to end it
|
|
if (menutransition.tics == menutransition.dest
|
|
&& menutransition.endmenu != NULL
|
|
&& currentMenu != menutransition.endmenu
|
|
)
|
|
{
|
|
if (menutransition.startmenu->transitionID == menutransition.endmenu->transitionID
|
|
&& menutransition.endmenu->transitionTics)
|
|
{
|
|
menutransition.tics = menutransition.endmenu->transitionTics;
|
|
menutransition.dest = 0;
|
|
menutransition.in = true;
|
|
}
|
|
else if (gamestate == GS_MENU)
|
|
{
|
|
memset(&menutransition, 0, sizeof(menutransition));
|
|
|
|
menuwipe = true;
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
F_WipeEndScreen();
|
|
F_RunWipe(wipedefs[wipe_menu_toblack], false, "FADEMAP0", false, false);
|
|
}
|
|
|
|
M_SetupNextMenu(menutransition.endmenu, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (menuwipe)
|
|
{
|
|
// try not to let people input during the fadeout
|
|
noFurtherInput = true;
|
|
}
|
|
else
|
|
{
|
|
// reset input trigger
|
|
noFurtherInput = false;
|
|
}
|
|
}
|
|
|
|
if (currentMenu->tickroutine)
|
|
currentMenu->tickroutine();
|
|
|
|
if (dedicated)
|
|
return;
|
|
|
|
if (--skullAnimCounter <= 0)
|
|
skullAnimCounter = 8;
|
|
|
|
#if 0
|
|
if (currentMenu == &PAUSE_PlaybackMenuDef)
|
|
{
|
|
if (playback_enterheld > 0)
|
|
playback_enterheld--;
|
|
}
|
|
else
|
|
playback_enterheld = 0;
|
|
|
|
//added : 30-01-98 : test mode for five seconds
|
|
if (vidm_testingmode > 0)
|
|
{
|
|
// restore the previous video mode
|
|
if (--vidm_testingmode == 0)
|
|
setmodeneeded = vidm_previousmode + 1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// M_Init
|
|
//
|
|
void M_Init(void)
|
|
{
|
|
#if 0
|
|
CV_RegisterVar(&cv_nextmap);
|
|
#endif
|
|
CV_RegisterVar(&cv_chooseskin);
|
|
CV_RegisterVar(&cv_autorecord);
|
|
|
|
if (dedicated)
|
|
return;
|
|
|
|
//COM_AddCommand("manual", Command_Manual_f);
|
|
|
|
// Menu hacks
|
|
CV_RegisterVar(&cv_dummymenuplayer);
|
|
CV_RegisterVar(&cv_dummyteam);
|
|
CV_RegisterVar(&cv_dummyspectate);
|
|
CV_RegisterVar(&cv_dummyscramble);
|
|
CV_RegisterVar(&cv_dummystaff);
|
|
CV_RegisterVar(&cv_dummygametype);
|
|
CV_RegisterVar(&cv_dummyip);
|
|
|
|
M_UpdateMenuBGImage(true);
|
|
|
|
#if 0
|
|
#ifdef HWRENDER
|
|
// Permanently hide some options based on render mode
|
|
if (rendermode == render_soft)
|
|
OP_VideoOptionsMenu[op_video_ogl].status =
|
|
OP_VideoOptionsMenu[op_video_kartman].status =
|
|
OP_VideoOptionsMenu[op_video_md2] .status = IT_DISABLED;
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef NONET
|
|
CV_RegisterVar(&cv_serversort);
|
|
#endif
|
|
}
|
|
|
|
// ==================================================
|
|
// MESSAGE BOX (aka: a hacked, cobbled together menu)
|
|
// ==================================================
|
|
// Because this is just a "fake" menu, these definitions are not with the others
|
|
static menuitem_t MessageMenu[] =
|
|
{
|
|
// TO HACK
|
|
{0, NULL, NULL, NULL, NULL, 0, 0}
|
|
};
|
|
|
|
menu_t MessageDef =
|
|
{
|
|
1, // # of menu items
|
|
NULL, // previous menu (TO HACK)
|
|
0, // lastOn, flags (TO HACK)
|
|
MessageMenu, // menuitem_t ->
|
|
0, 0, // x, y (TO HACK)
|
|
0, 0, // transition tics
|
|
M_DrawMessageMenu, // drawing routine ->
|
|
NULL, // ticker routine
|
|
NULL, // quit routine
|
|
NULL // input routine
|
|
};
|
|
|
|
//
|
|
// M_StringHeight
|
|
//
|
|
// Find string height from hu_font chars
|
|
//
|
|
static inline size_t M_StringHeight(const char *string)
|
|
{
|
|
size_t h = 8, i;
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
if (string[i] == '\n')
|
|
h += 8;
|
|
|
|
return h;
|
|
}
|
|
|
|
// default message handler
|
|
void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype)
|
|
{
|
|
size_t max = 0, start = 0, i, strlines;
|
|
static char *message = NULL;
|
|
Z_Free(message);
|
|
message = Z_StrDup(string);
|
|
DEBFILE(message);
|
|
|
|
// Rudementary word wrapping.
|
|
// Simple and effective. Does not handle nonuniform letter sizes, colors, etc. but who cares.
|
|
strlines = 0;
|
|
for (i = 0; message[i]; i++)
|
|
{
|
|
if (message[i] == ' ')
|
|
{
|
|
start = i;
|
|
max += 4;
|
|
}
|
|
else if (message[i] == '\n')
|
|
{
|
|
strlines = i;
|
|
start = 0;
|
|
max = 0;
|
|
continue;
|
|
}
|
|
else
|
|
max += 8;
|
|
|
|
// Start trying to wrap if presumed length exceeds the screen width.
|
|
if (max >= BASEVIDWIDTH && start > 0)
|
|
{
|
|
message[start] = '\n';
|
|
max -= (start-strlines)*8;
|
|
strlines = start;
|
|
start = 0;
|
|
}
|
|
}
|
|
|
|
start = 0;
|
|
max = 0;
|
|
|
|
M_StartControlPanel(); // can't put menuactive to true
|
|
|
|
if (currentMenu == &MessageDef) // Prevent recursion
|
|
MessageDef.prevMenu = ((demo.playback) ? &PAUSE_PlaybackMenuDef : &MainDef);
|
|
else
|
|
MessageDef.prevMenu = currentMenu;
|
|
|
|
MessageDef.menuitems[0].text = message;
|
|
MessageDef.menuitems[0].mvar1 = (UINT8)itemtype;
|
|
if (!routine && itemtype != MM_NOTHING) itemtype = MM_NOTHING;
|
|
switch (itemtype)
|
|
{
|
|
case MM_NOTHING:
|
|
MessageDef.menuitems[0].status = IT_MSGHANDLER;
|
|
MessageDef.menuitems[0].itemaction = M_StopMessage;
|
|
break;
|
|
case MM_YESNO:
|
|
MessageDef.menuitems[0].status = IT_MSGHANDLER;
|
|
MessageDef.menuitems[0].itemaction = routine;
|
|
break;
|
|
case MM_EVENTHANDLER:
|
|
MessageDef.menuitems[0].status = IT_MSGHANDLER;
|
|
MessageDef.menuitems[0].itemaction = routine;
|
|
break;
|
|
}
|
|
//added : 06-02-98: now draw a textbox around the message
|
|
// compute lenght max and the numbers of lines
|
|
for (strlines = 0; *(message+start); strlines++)
|
|
{
|
|
for (i = 0;i < strlen(message+start);i++)
|
|
{
|
|
if (*(message+start+i) == '\n')
|
|
{
|
|
if (i > max)
|
|
max = i;
|
|
start += i;
|
|
i = (size_t)-1; //added : 07-02-98 : damned!
|
|
start++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == strlen(message+start))
|
|
start += i;
|
|
}
|
|
|
|
MessageDef.x = (INT16)((BASEVIDWIDTH - 8*max-16)/2);
|
|
MessageDef.y = (INT16)((BASEVIDHEIGHT - M_StringHeight(message))/2);
|
|
|
|
MessageDef.lastOn = (INT16)((strlines<<8)+max);
|
|
|
|
//M_SetupNextMenu();
|
|
currentMenu = &MessageDef;
|
|
itemOn = 0;
|
|
}
|
|
|
|
void M_StopMessage(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
if (menuactive)
|
|
M_SetupNextMenu(MessageDef.prevMenu, true);
|
|
}
|
|
|
|
// =========
|
|
// IMAGEDEFS
|
|
// =========
|
|
|
|
// Handles the ImageDefs. Just a specialized function that
|
|
// uses left and right movement.
|
|
void M_HandleImageDef(INT32 choice)
|
|
{
|
|
boolean exitmenu = false;
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_RIGHTARROW:
|
|
if (itemOn >= (INT16)(currentMenu->numitems-1))
|
|
break;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
itemOn++;
|
|
break;
|
|
|
|
case KEY_LEFTARROW:
|
|
if (!itemOn)
|
|
break;
|
|
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
itemOn--;
|
|
break;
|
|
|
|
case KEY_ESCAPE:
|
|
case KEY_ENTER:
|
|
exitmenu = true;
|
|
break;
|
|
}
|
|
|
|
if (exitmenu)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu, false);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
|
|
// =========
|
|
// MAIN MENU
|
|
// =========
|
|
|
|
// Quit Game
|
|
static INT32 quitsounds[] =
|
|
{
|
|
// holy shit we're changing things up!
|
|
// srb2kart: you ain't seen nothing yet
|
|
sfx_kc2e,
|
|
sfx_kc2f,
|
|
sfx_cdfm01,
|
|
sfx_ddash,
|
|
sfx_s3ka2,
|
|
sfx_s3k49,
|
|
sfx_slip,
|
|
sfx_tossed,
|
|
sfx_s3k7b,
|
|
sfx_itrolf,
|
|
sfx_itrole,
|
|
sfx_cdpcm9,
|
|
sfx_s3k4e,
|
|
sfx_s259,
|
|
sfx_3db06,
|
|
sfx_s3k3a,
|
|
sfx_peel,
|
|
sfx_cdfm28,
|
|
sfx_s3k96,
|
|
sfx_s3kc0s,
|
|
sfx_cdfm39,
|
|
sfx_hogbom,
|
|
sfx_kc5a,
|
|
sfx_kc46,
|
|
sfx_s3k92,
|
|
sfx_s3k42,
|
|
sfx_kpogos,
|
|
sfx_screec
|
|
};
|
|
|
|
void M_QuitResponse(INT32 ch)
|
|
{
|
|
tic_t ptime;
|
|
INT32 mrand;
|
|
|
|
if (ch != 'y' && ch != KEY_ENTER)
|
|
return;
|
|
|
|
if (!(netgame || cv_debug))
|
|
{
|
|
mrand = M_RandomKey(sizeof(quitsounds) / sizeof(INT32));
|
|
if (quitsounds[mrand])
|
|
S_StartSound(NULL, quitsounds[mrand]);
|
|
|
|
//added : 12-02-98: do that instead of I_WaitVbl which does not work
|
|
ptime = I_GetTime() + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds Tails 03-26-2001
|
|
while (ptime > I_GetTime())
|
|
{
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
V_DrawSmallScaledPatch(0, 0, 0, W_CachePatchName("GAMEQUIT", PU_CACHE)); // Demo 3 Quit Screen Tails 06-16-2001
|
|
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
|
|
I_Sleep();
|
|
}
|
|
}
|
|
|
|
I_Quit();
|
|
}
|
|
|
|
void M_QuitSRB2(INT32 choice)
|
|
{
|
|
// We pick index 0 which is language sensitive, or one at random,
|
|
// between 1 and maximum number.
|
|
(void)choice;
|
|
M_StartMessage("Are you sure you want to quit playing?\n\n(Press 'Y' to exit)", M_QuitResponse, MM_YESNO);
|
|
}
|
|
|
|
// =========
|
|
// PLAY MENU
|
|
// =========
|
|
|
|
// Character Select!
|
|
struct setup_chargrid_s setup_chargrid[9][9];
|
|
setup_player_t setup_player[MAXSPLITSCREENPLAYERS];
|
|
struct setup_explosions_s setup_explosions[48];
|
|
|
|
UINT8 setup_numplayers = 0;
|
|
tic_t setup_animcounter = 0;
|
|
|
|
void M_CharacterSelectInit(INT32 choice)
|
|
{
|
|
UINT8 i, j;
|
|
|
|
(void)choice;
|
|
|
|
memset(setup_chargrid, -1, sizeof(setup_chargrid));
|
|
for (i = 0; i < 9; i++)
|
|
{
|
|
for (j = 0; j < 9; j++)
|
|
setup_chargrid[i][j].numskins = 0;
|
|
}
|
|
|
|
memset(setup_player, 0, sizeof(setup_player));
|
|
setup_player[0].mdepth = CSSTEP_CHARS;
|
|
setup_numplayers = 1;
|
|
|
|
memset(setup_explosions, 0, sizeof(setup_explosions));
|
|
setup_animcounter = 0;
|
|
|
|
for (i = 0; i < numskins; i++)
|
|
{
|
|
UINT8 x = skins[i].kartspeed-1;
|
|
UINT8 y = skins[i].kartweight-1;
|
|
|
|
if (setup_chargrid[x][y].numskins >= MAXCLONES)
|
|
CONS_Alert(CONS_ERROR, "Max character alts reached for %d,%d\n", x+1, y+1);
|
|
else
|
|
{
|
|
setup_chargrid[x][y].skinlist[setup_chargrid[x][y].numskins] = i;
|
|
setup_chargrid[x][y].numskins++;
|
|
}
|
|
|
|
for (j = 0; j < MAXSPLITSCREENPLAYERS; j++)
|
|
{
|
|
if (!strcmp(cv_skin[j].string, skins[i].name))
|
|
{
|
|
setup_player[j].gridx = x;
|
|
setup_player[j].gridy = y;
|
|
setup_player[j].color = skins[i].prefcolor;
|
|
}
|
|
}
|
|
}
|
|
|
|
M_SetupNextMenu(&PLAY_CharSelectDef, false);
|
|
}
|
|
|
|
static void M_SetupReadyExplosions(setup_player_t *p)
|
|
{
|
|
UINT8 i, j;
|
|
UINT8 e = 0;
|
|
|
|
while (setup_explosions[e].tics)
|
|
{
|
|
e++;
|
|
if (e == CSEXPLOSIONS)
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
UINT8 t = 5 + (i*2);
|
|
UINT8 offset = (i+1);
|
|
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
SINT8 x = p->gridx, y = p->gridy;
|
|
|
|
switch (j)
|
|
{
|
|
case 0: x += offset; break;
|
|
case 1: x -= offset; break;
|
|
case 2: y += offset; break;
|
|
case 3: y -= offset; break;
|
|
}
|
|
|
|
if ((x < 0 || x > 8) || (y < 0 || y > 8))
|
|
continue;
|
|
|
|
setup_explosions[e].tics = t;
|
|
setup_explosions[e].color = p->color;
|
|
setup_explosions[e].x = x;
|
|
setup_explosions[e].y = y;
|
|
|
|
while (setup_explosions[e].tics)
|
|
{
|
|
e++;
|
|
if (e == CSEXPLOSIONS)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void M_HandleCharacterGrid(INT32 choice, setup_player_t *p, UINT8 num)
|
|
{
|
|
switch (choice)
|
|
{
|
|
case KEY_DOWNARROW:
|
|
p->gridy++;
|
|
if (p->gridy > 8)
|
|
p->gridy = 0;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
case KEY_UPARROW:
|
|
p->gridy--;
|
|
if (p->gridy < 0)
|
|
p->gridy = 8;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
case KEY_RIGHTARROW:
|
|
p->gridx++;
|
|
if (p->gridx > 8)
|
|
p->gridx = 0;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
case KEY_LEFTARROW:
|
|
p->gridx--;
|
|
if (p->gridx < 0)
|
|
p->gridx = 8;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
case KEY_ENTER:
|
|
if (setup_chargrid[p->gridx][p->gridy].numskins == 0)
|
|
S_StartSound(NULL, sfx_s3k7b); //sfx_s3kb2
|
|
else
|
|
{
|
|
if (setup_chargrid[p->gridx][p->gridy].numskins == 1)
|
|
p->mdepth = CSSTEP_COLORS; // Skip clones menu
|
|
else
|
|
p->mdepth = CSSTEP_ALTS;
|
|
|
|
S_StartSound(NULL, sfx_s3k63);
|
|
}
|
|
break;
|
|
case KEY_ESCAPE:
|
|
if (num == setup_numplayers-1)
|
|
{
|
|
p->mdepth = CSSTEP_NONE;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
}
|
|
else
|
|
{
|
|
S_StartSound(NULL, sfx_s3kb2);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void M_HandleCharRotate(INT32 choice, setup_player_t *p)
|
|
{
|
|
UINT8 numclones = setup_chargrid[p->gridx][p->gridy].numskins;
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_RIGHTARROW:
|
|
p->clonenum++;
|
|
if (p->clonenum >= numclones)
|
|
p->clonenum = 0;
|
|
p->rotate = CSROTATETICS;
|
|
p->delay = CSROTATETICS;
|
|
S_StartSound(NULL, sfx_s3kc3s);
|
|
break;
|
|
case KEY_LEFTARROW:
|
|
p->clonenum--;
|
|
if (p->clonenum < 0)
|
|
p->clonenum = numclones-1;
|
|
p->rotate = -CSROTATETICS;
|
|
p->delay = CSROTATETICS;
|
|
S_StartSound(NULL, sfx_s3kc3s);
|
|
break;
|
|
case KEY_ENTER:
|
|
p->mdepth = CSSTEP_COLORS;
|
|
S_StartSound(NULL, sfx_s3k63);
|
|
break;
|
|
case KEY_ESCAPE:
|
|
p->mdepth = CSSTEP_CHARS;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void M_HandleColorRotate(INT32 choice, setup_player_t *p)
|
|
{
|
|
switch (choice)
|
|
{
|
|
case KEY_RIGHTARROW:
|
|
p->color++;
|
|
if (p->color >= numskincolors)
|
|
p->color = 1;
|
|
p->rotate = CSROTATETICS;
|
|
//p->delay = CSROTATETICS;
|
|
S_StartSound(NULL, sfx_s3k5b); //sfx_s3kc3s
|
|
break;
|
|
case KEY_LEFTARROW:
|
|
p->color--;
|
|
if (p->color < 1)
|
|
p->color = numskincolors-1;
|
|
p->rotate = -CSROTATETICS;
|
|
//p->delay = CSROTATETICS;
|
|
S_StartSound(NULL, sfx_s3k5b); //sfx_s3kc3s
|
|
break;
|
|
case KEY_ENTER:
|
|
p->mdepth = CSSTEP_READY;
|
|
p->delay = TICRATE;
|
|
M_SetupReadyExplosions(p);
|
|
S_StartSound(NULL, sfx_s3k4e);
|
|
break;
|
|
case KEY_ESCAPE:
|
|
if (setup_chargrid[p->gridx][p->gridy].numskins == 1)
|
|
p->mdepth = CSSTEP_CHARS; // Skip clones menu
|
|
else
|
|
p->mdepth = CSSTEP_ALTS;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void M_CharacterSelectHandler(INT32 choice)
|
|
{
|
|
UINT8 i;
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
setup_player_t *p = &setup_player[i];
|
|
|
|
if (i > 0)
|
|
break; // temp
|
|
|
|
if (p->delay == 0)
|
|
{
|
|
switch (p->mdepth)
|
|
{
|
|
case CSSTEP_NONE: // Enter Game
|
|
if (choice == KEY_ENTER && i == setup_numplayers)
|
|
{
|
|
p->mdepth = CSSTEP_CHARS;
|
|
S_StartSound(NULL, sfx_s3k65);
|
|
}
|
|
break;
|
|
case CSSTEP_CHARS: // Character Select grid
|
|
M_HandleCharacterGrid(choice, p, i);
|
|
break;
|
|
case CSSTEP_ALTS: // Select clone
|
|
M_HandleCharRotate(choice, p);
|
|
break;
|
|
case CSSTEP_COLORS: // Select color
|
|
M_HandleColorRotate(choice, p);
|
|
break;
|
|
case CSSTEP_READY:
|
|
default: // Unready
|
|
if (choice == KEY_ESCAPE)
|
|
{
|
|
p->mdepth = CSSTEP_COLORS;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (p->mdepth < CSSTEP_ALTS)
|
|
p->clonenum = 0;
|
|
|
|
// Just makes it easier to access later
|
|
p->skin = setup_chargrid[p->gridx][p->gridy].skinlist[p->clonenum];
|
|
|
|
if (p->mdepth < CSSTEP_COLORS)
|
|
p->color = skins[p->skin].prefcolor;
|
|
}
|
|
|
|
// Setup new numplayers
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
if (setup_player[i].mdepth == CSSTEP_NONE)
|
|
break;
|
|
else
|
|
setup_numplayers = i+1;
|
|
}
|
|
|
|
// If the first player unjoins, then we get outta here
|
|
if (setup_player[0].mdepth == CSSTEP_NONE)
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu, false);
|
|
else
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
|
|
void M_CharacterSelectTick(void)
|
|
{
|
|
UINT8 i;
|
|
boolean setupnext = true;
|
|
|
|
setup_animcounter++;
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
if (setup_player[i].delay)
|
|
setup_player[i].delay--;
|
|
|
|
if (setup_player[i].rotate > 0)
|
|
setup_player[i].rotate--;
|
|
else if (setup_player[i].rotate < 0)
|
|
setup_player[i].rotate++;
|
|
|
|
if (i >= setup_numplayers)
|
|
continue;
|
|
|
|
if (setup_player[i].mdepth < CSSTEP_READY || setup_player[i].delay > 0)
|
|
{
|
|
// Someone's not ready yet.
|
|
setupnext = false;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < CSEXPLOSIONS; i++)
|
|
{
|
|
if (setup_explosions[i].tics > 0)
|
|
setup_explosions[i].tics--;
|
|
}
|
|
|
|
if (setupnext)
|
|
{
|
|
for (i = 0; i < setup_numplayers; i++)
|
|
{
|
|
CV_StealthSet(&cv_skin[i], skins[setup_player[i].skin].name);
|
|
CV_StealthSetValue(&cv_playercolor[i], setup_player[i].color);
|
|
}
|
|
|
|
CV_StealthSetValue(&cv_splitplayers, setup_numplayers);
|
|
M_SetupNextMenu(&PLAY_MainDef, false);
|
|
}
|
|
}
|
|
|
|
boolean M_CharacterSelectQuit(void)
|
|
{
|
|
M_CharacterSelectInit(0);
|
|
return true;
|
|
}
|
|
|
|
// LEVEL SELECT
|
|
|
|
//
|
|
// M_CanShowLevelInList
|
|
//
|
|
// Determines whether to show a given map in the various level-select lists.
|
|
// Set gt = -1 to ignore gametype.
|
|
//
|
|
boolean M_CanShowLevelInList(INT16 mapnum, UINT8 gt)
|
|
{
|
|
// Does the map exist?
|
|
if (!mapheaderinfo[mapnum])
|
|
return false;
|
|
|
|
// Does the map have a name?
|
|
if (!mapheaderinfo[mapnum]->lvlttl[0])
|
|
return false;
|
|
|
|
if (M_MapLocked(mapnum+1))
|
|
return false; // not unlocked
|
|
|
|
// Should the map be hidden?
|
|
if (mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU /*&& mapnum+1 != gamemap*/)
|
|
return false;
|
|
|
|
if (gt == GT_BATTLE && (mapheaderinfo[mapnum]->typeoflevel & TOL_BATTLE))
|
|
return true;
|
|
|
|
if (gt == GT_RACE && (mapheaderinfo[mapnum]->typeoflevel & TOL_RACE))
|
|
{
|
|
if (levellist.selectedcup && levellist.selectedcup->numlevels)
|
|
{
|
|
UINT8 i;
|
|
|
|
for (i = 0; i < levellist.selectedcup->numlevels; i++)
|
|
{
|
|
if (mapnum == levellist.selectedcup->levellist[i])
|
|
break;
|
|
}
|
|
|
|
if (i == levellist.selectedcup->numlevels)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Hmm? Couldn't decide?
|
|
return false;
|
|
}
|
|
|
|
INT16 M_CountLevelsToShowInList(UINT8 gt)
|
|
{
|
|
INT16 mapnum, count = 0;
|
|
|
|
for (mapnum = 0; mapnum < NUMMAPS; mapnum++)
|
|
if (M_CanShowLevelInList(mapnum, gt))
|
|
count++;
|
|
|
|
return count;
|
|
}
|
|
|
|
INT16 M_GetFirstLevelInList(UINT8 gt)
|
|
{
|
|
INT16 mapnum;
|
|
|
|
for (mapnum = 0; mapnum < NUMMAPS; mapnum++)
|
|
if (M_CanShowLevelInList(mapnum, gt))
|
|
return mapnum;
|
|
|
|
return 0;
|
|
}
|
|
|
|
struct cupgrid_s cupgrid;
|
|
struct levellist_s levellist;
|
|
|
|
static void M_LevelSelectScrollDest(void)
|
|
{
|
|
UINT16 m = M_CountLevelsToShowInList(levellist.newgametype)-1;
|
|
|
|
levellist.dest = (6*levellist.cursor);
|
|
|
|
if (levellist.dest < 3)
|
|
levellist.dest = 3;
|
|
|
|
if (levellist.dest > (6*m)-3)
|
|
levellist.dest = (6*m)-3;
|
|
}
|
|
|
|
// Builds the level list we'll be using from the gametype we're choosing and send us to the apropriate menu.
|
|
static void M_LevelListFromGametype(INT16 gt)
|
|
{
|
|
levellist.newgametype = gt;
|
|
PLAY_CupSelectDef.prevMenu = currentMenu;
|
|
|
|
// Obviously go to Cup Select in gametypes that have cups.
|
|
// Use a really long level select in gametypes that don't use cups.
|
|
|
|
if (levellist.newgametype == GT_RACE)
|
|
{
|
|
cupheader_t *cup = kartcupheaders;
|
|
UINT8 highestid = 0;
|
|
|
|
// Make sure there's valid cups before going to this menu.
|
|
if (cup == NULL)
|
|
I_Error("Can you really call this a racing game, I didn't recieve any Cups on my pillow or anything");
|
|
|
|
while (cup)
|
|
{
|
|
if (cup->unlockrequired == -1 || unlockables[cup->unlockrequired].unlocked)
|
|
highestid = cup->id;
|
|
cup = cup->next;
|
|
}
|
|
|
|
cupgrid.numpages = (highestid / (CUPMENU_COLUMNS * CUPMENU_ROWS)) + 1;
|
|
|
|
PLAY_LevelSelectDef.prevMenu = &PLAY_CupSelectDef;
|
|
M_SetupNextMenu(&PLAY_CupSelectDef, false);
|
|
|
|
return;
|
|
}
|
|
|
|
// Reset position properly if you go back & forth between gametypes
|
|
if (levellist.selectedcup)
|
|
{
|
|
levellist.cursor = 0;
|
|
levellist.selectedcup = NULL;
|
|
}
|
|
|
|
M_LevelSelectScrollDest();
|
|
levellist.y = levellist.dest;
|
|
|
|
PLAY_LevelSelectDef.prevMenu = currentMenu;
|
|
M_SetupNextMenu(&PLAY_LevelSelectDef, false);
|
|
|
|
}
|
|
|
|
// Init level select for use in local play using the last choice we made.
|
|
// For the online MP version used to START HOSTING A GAME, see M_MPSetupNetgameMapSelect()
|
|
// (We still use this one midgame)
|
|
|
|
void M_LevelSelectInit(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
levellist.netgame = false; // Make sure this is reset as we'll only be using this function for offline games!
|
|
cupgrid.netgame = false; // Ditto
|
|
|
|
switch (currentMenu->menuitems[itemOn].mvar1)
|
|
{
|
|
case 0:
|
|
cupgrid.grandprix = false;
|
|
levellist.timeattack = false;
|
|
break;
|
|
case 1:
|
|
cupgrid.grandprix = false;
|
|
levellist.timeattack = true;
|
|
break;
|
|
case 2:
|
|
cupgrid.grandprix = true;
|
|
levellist.timeattack = false;
|
|
break;
|
|
default:
|
|
CONS_Alert(CONS_WARNING, "Bad level select init\n");
|
|
return;
|
|
}
|
|
|
|
levellist.newgametype = currentMenu->menuitems[itemOn].mvar2;
|
|
|
|
M_LevelListFromGametype(levellist.newgametype);
|
|
}
|
|
|
|
void M_CupSelectHandler(INT32 choice)
|
|
{
|
|
cupheader_t *newcup = kartcupheaders;
|
|
|
|
while (newcup)
|
|
{
|
|
if (newcup->id == CUPMENU_CURSORID)
|
|
break;
|
|
newcup = newcup->next;
|
|
}
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_RIGHTARROW:
|
|
cupgrid.x++;
|
|
if (cupgrid.x >= CUPMENU_COLUMNS)
|
|
{
|
|
cupgrid.x = 0;
|
|
cupgrid.pageno++;
|
|
if (cupgrid.pageno >= cupgrid.numpages)
|
|
cupgrid.pageno = 0;
|
|
}
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
case KEY_LEFTARROW:
|
|
cupgrid.x--;
|
|
if (cupgrid.x < 0)
|
|
{
|
|
cupgrid.x = CUPMENU_COLUMNS-1;
|
|
cupgrid.pageno--;
|
|
if (cupgrid.pageno < 0)
|
|
cupgrid.pageno = cupgrid.numpages-1;
|
|
}
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
case KEY_UPARROW:
|
|
cupgrid.y++;
|
|
if (cupgrid.y >= CUPMENU_ROWS)
|
|
cupgrid.y = 0;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
case KEY_DOWNARROW:
|
|
cupgrid.y--;
|
|
if (cupgrid.y < 0)
|
|
cupgrid.y = CUPMENU_ROWS-1;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
case KEY_ENTER:
|
|
if ((!newcup) || (newcup && newcup->unlockrequired != -1 && !unlockables[newcup->unlockrequired].unlocked))
|
|
{
|
|
S_StartSound(NULL, sfx_s3kb2);
|
|
break;
|
|
}
|
|
|
|
if (cupgrid.grandprix == true)
|
|
{
|
|
S_StartSound(NULL, sfx_s3k63);
|
|
|
|
// Early fadeout to let the sound finish playing
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
F_WipeEndScreen();
|
|
F_RunWipe(wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
|
|
|
|
memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
|
|
|
|
// TODO: game settings screen
|
|
grandprixinfo.gamespeed = KARTSPEED_NORMAL;
|
|
grandprixinfo.masterbots = false;
|
|
grandprixinfo.encore = false;
|
|
|
|
grandprixinfo.cup = newcup;
|
|
|
|
grandprixinfo.gp = true;
|
|
grandprixinfo.roundnum = 1;
|
|
grandprixinfo.initalize = true;
|
|
|
|
paused = false;
|
|
|
|
// Don't restart the server if we're already in a game lol
|
|
if (gamestate == GS_MENU)
|
|
{
|
|
SV_StartSinglePlayerServer();
|
|
multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
|
|
netgame = levellist.netgame; // ^ ditto.
|
|
}
|
|
|
|
D_MapChange(
|
|
grandprixinfo.cup->levellist[0] + 1,
|
|
GT_RACE,
|
|
grandprixinfo.encore,
|
|
true,
|
|
1,
|
|
false,
|
|
false
|
|
);
|
|
|
|
M_ClearMenus(true);
|
|
}
|
|
else
|
|
{
|
|
// Keep cursor position if you select the same cup again, reset if it's a different cup
|
|
if (!levellist.selectedcup || newcup->id != levellist.selectedcup->id)
|
|
{
|
|
levellist.cursor = 0;
|
|
levellist.selectedcup = newcup;
|
|
}
|
|
|
|
M_LevelSelectScrollDest();
|
|
levellist.y = levellist.dest;
|
|
|
|
M_SetupNextMenu(&PLAY_LevelSelectDef, false);
|
|
S_StartSound(NULL, sfx_s3k63);
|
|
}
|
|
break;
|
|
case KEY_ESCAPE:
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu, false);
|
|
else
|
|
M_ClearMenus(true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void M_CupSelectTick(void)
|
|
{
|
|
cupgrid.previewanim++;
|
|
}
|
|
|
|
void M_LevelSelectHandler(INT32 choice)
|
|
{
|
|
INT16 start = M_GetFirstLevelInList(levellist.newgametype);
|
|
INT16 maxlevels = M_CountLevelsToShowInList(levellist.newgametype);
|
|
|
|
if (levellist.y != levellist.dest)
|
|
return;
|
|
|
|
switch (choice)
|
|
{
|
|
case KEY_UPARROW:
|
|
levellist.cursor--;
|
|
if (levellist.cursor < 0)
|
|
levellist.cursor = maxlevels-1;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
case KEY_DOWNARROW:
|
|
levellist.cursor++;
|
|
if (levellist.cursor >= maxlevels)
|
|
levellist.cursor = 0;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
break;
|
|
case KEY_ENTER:
|
|
{
|
|
INT16 map = start;
|
|
INT16 add = levellist.cursor;
|
|
|
|
while (add > 0)
|
|
{
|
|
map++;
|
|
|
|
while (!M_CanShowLevelInList(map, levellist.newgametype) && map < NUMMAPS)
|
|
map++;
|
|
|
|
if (map >= NUMMAPS)
|
|
break;
|
|
|
|
add--;
|
|
}
|
|
|
|
if (map >= NUMMAPS)
|
|
break;
|
|
|
|
levellist.choosemap = map;
|
|
|
|
if (levellist.timeattack)
|
|
{
|
|
M_SetupNextMenu(&PLAY_TimeAttackDef, false);
|
|
S_StartSound(NULL, sfx_s3k63);
|
|
}
|
|
else
|
|
{
|
|
UINT8 ssplayers = cv_splitplayers.value-1;
|
|
|
|
netgame = false;
|
|
multiplayer = true;
|
|
|
|
strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
|
|
|
|
// Still need to reset devmode
|
|
cv_debug = 0;
|
|
|
|
if (demo.playback)
|
|
G_StopDemo();
|
|
if (metalrecording)
|
|
G_StopMetalDemo();
|
|
|
|
/*if (levellist.choosemap == 0)
|
|
levellist.choosemap = G_RandMap(G_TOLFlag(levellist.newgametype), -1, false, 0, false, NULL);*/
|
|
|
|
if (cv_maxplayers.value < ssplayers+1)
|
|
CV_SetValue(&cv_maxplayers, ssplayers+1);
|
|
|
|
if (splitscreen != ssplayers)
|
|
{
|
|
splitscreen = ssplayers;
|
|
SplitScreen_OnChange();
|
|
}
|
|
|
|
S_StartSound(NULL, sfx_s3k63);
|
|
|
|
paused = false;
|
|
|
|
if (gamestate == GS_MENU) // Don't restart the server if we're already in a game lol. Don't fade out either.
|
|
{
|
|
// Early fadeout to let the sound finish playing
|
|
F_WipeStartScreen();
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
F_WipeEndScreen();
|
|
F_RunWipe(wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
|
|
|
|
SV_StartSinglePlayerServer();
|
|
multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
|
|
netgame = levellist.netgame; // ^ ditto.
|
|
}
|
|
|
|
D_MapChange(levellist.choosemap+1, levellist.newgametype, (cv_kartencore.value == 1), 1, 1, false, false);
|
|
|
|
M_ClearMenus(true);
|
|
}
|
|
}
|
|
break;
|
|
case KEY_ESCAPE:
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu, false);
|
|
else
|
|
M_ClearMenus(true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
M_LevelSelectScrollDest();
|
|
}
|
|
|
|
void M_LevelSelectTick(void)
|
|
{
|
|
UINT8 times = 1 + (abs(levellist.dest - levellist.y) / 21);
|
|
|
|
while (times) // increase speed as you're farther away
|
|
{
|
|
if (levellist.y > levellist.dest)
|
|
levellist.y--;
|
|
else if (levellist.y < levellist.dest)
|
|
levellist.y++;
|
|
|
|
if (levellist.y == levellist.dest)
|
|
break;
|
|
|
|
times--;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
struct mpmenu_s mpmenu;
|
|
|
|
// MULTIPLAYER OPTION SELECT
|
|
|
|
// Use this as a quit routine within the HOST GAME and JOIN BY IP "sub" menus
|
|
boolean M_MPResetOpts(void)
|
|
{
|
|
UINT8 i = 0;
|
|
|
|
for (; i < 3; i++)
|
|
mpmenu.modewinextend[i][0] = 0; // Undo this
|
|
|
|
return true;
|
|
}
|
|
|
|
void M_MPOptSelectInit(INT32 choice)
|
|
{
|
|
INT16 arrcpy[3][3] = {{0,68,0}, {0,12,0}, {0,64,0}};
|
|
UINT8 i = 0, j = 0; // To copy the array into the struct
|
|
|
|
(void)choice;
|
|
|
|
mpmenu.modechoice = 0;
|
|
mpmenu.ticker = 0;
|
|
|
|
for (; i < 3; i++)
|
|
for (j = 0; j < 3; j++)
|
|
mpmenu.modewinextend[i][j] = arrcpy[i][j]; // I miss Lua already
|
|
|
|
M_SetupNextMenu(&PLAY_MP_OptSelectDef, false);
|
|
}
|
|
|
|
void M_MPOptSelectTick(void)
|
|
{
|
|
UINT8 i = 0;
|
|
|
|
// 3 Because we have 3 options in the menu
|
|
for (; i < 3; i++)
|
|
{
|
|
if (mpmenu.modewinextend[i][0])
|
|
mpmenu.modewinextend[i][2] += 8;
|
|
else
|
|
mpmenu.modewinextend[i][2] -= 8;
|
|
|
|
mpmenu.modewinextend[i][2] = min(mpmenu.modewinextend[i][1], max(0, mpmenu.modewinextend[i][2]));
|
|
//CONS_Printf("%d - %d,%d,%d\n", i, mpmenu.modewinextend[i][0], mpmenu.modewinextend[i][1], mpmenu.modewinextend[i][2]);
|
|
}
|
|
}
|
|
|
|
|
|
// MULTIPLAYER HOST
|
|
void M_MPHostInit(INT32 choice)
|
|
{
|
|
|
|
(void)choice;
|
|
mpmenu.modewinextend[0][0] = 1;
|
|
M_SetupNextMenu(&PLAY_MP_HostDef, true);
|
|
}
|
|
|
|
void M_MPSetupNetgameMapSelect(INT32 choice)
|
|
{
|
|
|
|
INT16 gt = GT_RACE;
|
|
(void)choice;
|
|
|
|
levellist.netgame = true; // Yep, we'll be starting a netgame.
|
|
cupgrid.netgame = true; // Ditto
|
|
levellist.timeattack = false; // Make sure we reset those
|
|
cupgrid.grandprix = false; // Ditto
|
|
|
|
// In case we ever want to add new gamemodes there somehow, have at it!
|
|
switch (cv_dummygametype.value)
|
|
{
|
|
case 1: // Battle
|
|
{
|
|
gt = GT_BATTLE;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
gt = GT_RACE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
M_LevelListFromGametype(gt); // Setup the level select.
|
|
// (This will also automatically send us to the apropriate menu)
|
|
}
|
|
|
|
// MULTIPLAYER JOIN BY IP
|
|
void M_MPJoinIPInit(INT32 choice)
|
|
{
|
|
|
|
(void)choice;
|
|
mpmenu.modewinextend[2][0] = 1;
|
|
M_SetupNextMenu(&PLAY_MP_JoinIPDef, true);
|
|
}
|
|
|
|
// Attempts to join a given IP from the menu.
|
|
void M_JoinIP(const char *ipa)
|
|
{
|
|
if (*(ipa) == '\0') // Jack shit
|
|
{
|
|
M_StartMessage("Please specify an address.\n", NULL, MM_NOTHING);
|
|
return;
|
|
}
|
|
|
|
COM_BufAddText(va("connect \"%s\"\n", ipa));
|
|
M_ClearMenus(true);
|
|
|
|
// A little "please wait" message.
|
|
M_DrawTextBox(56, BASEVIDHEIGHT/2-12, 24, 2);
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Connecting to server...");
|
|
I_OsPolling();
|
|
I_UpdateNoBlit();
|
|
if (rendermode == render_soft)
|
|
I_FinishUpdate(); // page flip or blit buffer
|
|
}
|
|
|
|
boolean M_JoinIPInputs(INT32 ch)
|
|
{
|
|
if (itemOn == 0) // connect field
|
|
{
|
|
// enter: connect
|
|
if (ch == KEY_ENTER)
|
|
{
|
|
M_JoinIP(cv_dummyip.string);
|
|
return true;
|
|
}
|
|
// ctrl+v -> copy paste!
|
|
else if (ctrldown && (ch == 'v' || ch == 'V'))
|
|
{
|
|
const char *paste = I_ClipboardPaste();
|
|
UINT16 i;
|
|
for (i=0; i < strlen(paste); i++)
|
|
M_ChangeStringCvar(paste[i]); // We can afford to do this since we're currently on that cvar.
|
|
|
|
return true; // Don't input the V obviously lol.
|
|
}
|
|
|
|
}
|
|
else if (currentMenu->numitems - itemOn <= NUMLOGIP && ch == KEY_ENTER) // On one of the last 3 options for IP rejoining
|
|
{
|
|
UINT8 index = NUMLOGIP - (currentMenu->numitems - itemOn);
|
|
|
|
// Is there an address at this part of the table?
|
|
if (joinedIPlist[index][0] && strlen(joinedIPlist[index][0]))
|
|
M_JoinIP(joinedIPlist[index][0]);
|
|
else
|
|
S_StartSound(NULL, sfx_lose);
|
|
|
|
return true; // eat input.
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// MULTIPLAYER ROOM SELECT MENU
|
|
|
|
void M_MPRoomSelect(INT32 choice)
|
|
{
|
|
|
|
switch (choice)
|
|
{
|
|
|
|
case KEY_LEFTARROW:
|
|
case KEY_RIGHTARROW:
|
|
{
|
|
|
|
mpmenu.room = (!mpmenu.room) ? 1 : 0;
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
|
|
break;
|
|
}
|
|
|
|
case KEY_ESCAPE:
|
|
{
|
|
if (currentMenu->prevMenu)
|
|
M_SetupNextMenu(currentMenu->prevMenu, false);
|
|
else
|
|
M_ClearMenus(true);
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void M_MPRoomSelectTick(void)
|
|
{
|
|
mpmenu.ticker++;
|
|
}
|
|
|
|
void M_MPRoomSelectInit(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
mpmenu.room = 0;
|
|
mpmenu.ticker = 0;
|
|
|
|
M_SetupNextMenu(&PLAY_MP_RoomSelectDef, false);
|
|
}
|
|
|
|
// =====================
|
|
// PAUSE / IN-GAME MENUS
|
|
// =====================
|
|
void M_EndModeAttackRun(void)
|
|
{
|
|
#if 0
|
|
M_ModeAttackEndGame(0);
|
|
#endif
|
|
}
|
|
|
|
struct pausemenu_s pausemenu;
|
|
|
|
// Pause menu!
|
|
void M_OpenPauseMenu(void)
|
|
{
|
|
currentMenu = &PAUSE_MainDef;
|
|
|
|
// Ready the variables
|
|
pausemenu.ticker = 0;
|
|
|
|
pausemenu.offset = 0;
|
|
pausemenu.openoffset = 256;
|
|
pausemenu.closing = false;
|
|
}
|
|
|
|
void M_QuitPauseMenu(void)
|
|
{
|
|
// M_PauseTick actually handles the quitting when it's been long enough.
|
|
pausemenu.closing = true;
|
|
pausemenu.openoffset = 4;
|
|
}
|
|
|
|
void M_PauseTick(void)
|
|
{
|
|
pausemenu.offset /= 2;
|
|
|
|
if (pausemenu.closing)
|
|
{
|
|
pausemenu.openoffset *= 2;
|
|
if (pausemenu.openoffset > 255)
|
|
M_ClearMenus(true);
|
|
|
|
}
|
|
else
|
|
pausemenu.openoffset /= 2;
|
|
}
|
|
|
|
boolean M_PauseInputs(INT32 ch)
|
|
{
|
|
|
|
if (pausemenu.closing)
|
|
return true; // Don't allow inputs.
|
|
|
|
switch (ch)
|
|
{
|
|
|
|
case KEY_UPARROW:
|
|
{
|
|
pausemenu.offset -= 50; // Each item is spaced by 50 px
|
|
M_PrevOpt();
|
|
return true;
|
|
}
|
|
|
|
case KEY_DOWNARROW:
|
|
{
|
|
pausemenu.offset += 50; // Each item is spaced by 50 px
|
|
M_NextOpt();
|
|
return true;
|
|
}
|
|
|
|
case KEY_ESCAPE:
|
|
{
|
|
M_QuitPauseMenu();
|
|
return true;
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// Replay Playback Menu
|
|
void M_SetPlaybackMenuPointer(void)
|
|
{
|
|
itemOn = playback_pause;
|
|
}
|
|
|
|
void M_PlaybackRewind(INT32 choice)
|
|
{
|
|
static tic_t lastconfirmtime;
|
|
|
|
(void)choice;
|
|
|
|
if (!demo.rewinding)
|
|
{
|
|
if (paused)
|
|
{
|
|
G_ConfirmRewind(leveltime-1);
|
|
paused = true;
|
|
S_PauseAudio();
|
|
}
|
|
else
|
|
demo.rewinding = paused = true;
|
|
}
|
|
else if (lastconfirmtime + TICRATE/2 < I_GetTime())
|
|
{
|
|
lastconfirmtime = I_GetTime();
|
|
G_ConfirmRewind(leveltime);
|
|
}
|
|
|
|
CV_SetValue(&cv_playbackspeed, 1);
|
|
}
|
|
|
|
void M_PlaybackPause(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
paused = !paused;
|
|
|
|
if (demo.rewinding)
|
|
{
|
|
G_ConfirmRewind(leveltime);
|
|
paused = true;
|
|
S_PauseAudio();
|
|
}
|
|
else if (paused)
|
|
S_PauseAudio();
|
|
else
|
|
S_ResumeAudio();
|
|
|
|
CV_SetValue(&cv_playbackspeed, 1);
|
|
}
|
|
|
|
void M_PlaybackFastForward(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
if (demo.rewinding)
|
|
{
|
|
G_ConfirmRewind(leveltime);
|
|
paused = false;
|
|
S_ResumeAudio();
|
|
}
|
|
CV_SetValue(&cv_playbackspeed, cv_playbackspeed.value == 1 ? 4 : 1);
|
|
}
|
|
|
|
void M_PlaybackAdvance(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
paused = false;
|
|
TryRunTics(1);
|
|
paused = true;
|
|
}
|
|
|
|
void M_PlaybackSetViews(INT32 choice)
|
|
{
|
|
if (choice > 0)
|
|
{
|
|
if (splitscreen < 3)
|
|
G_AdjustView(splitscreen + 2, 0, true);
|
|
}
|
|
else if (splitscreen)
|
|
{
|
|
splitscreen--;
|
|
R_ExecuteSetViewSize();
|
|
}
|
|
}
|
|
|
|
void M_PlaybackAdjustView(INT32 choice)
|
|
{
|
|
G_AdjustView(itemOn - playback_viewcount, (choice > 0) ? 1 : -1, true);
|
|
}
|
|
|
|
// this one's rather tricky
|
|
void M_PlaybackToggleFreecam(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
M_ClearMenus(true);
|
|
|
|
// remove splitscreen:
|
|
splitscreen = 0;
|
|
R_ExecuteSetViewSize();
|
|
|
|
P_InitCameraCmd(); // init camera controls
|
|
if (!demo.freecam) // toggle on
|
|
{
|
|
demo.freecam = true;
|
|
democam.cam = &camera[0]; // this is rather useful
|
|
}
|
|
else // toggle off
|
|
{
|
|
demo.freecam = false;
|
|
// reset democam vars:
|
|
democam.cam = NULL;
|
|
//democam.turnheld = false;
|
|
democam.keyboardlook = false; // reset only these. localangle / aiming gets set before the cam does anything anyway
|
|
}
|
|
}
|
|
|
|
void M_PlaybackQuit(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
G_StopDemo();
|
|
|
|
if (demo.inreplayhut)
|
|
M_ReplayHut(choice);
|
|
else if (modeattacking)
|
|
M_EndModeAttackRun();
|
|
else
|
|
D_StartTitle();
|
|
}
|
|
|
|
|
|
void M_ReplayHut(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
}
|
|
|
|
static void Splitplayers_OnChange(void)
|
|
{
|
|
#if 0
|
|
if (cv_splitplayers.value < setupm_pselect)
|
|
setupm_pselect = 1;
|
|
#endif
|
|
}
|