RingRacers/src/hardware
Monster Iestyn e5bf3dfa67 Merge branch 'master' into opengl-improvements
# Conflicts:
#	src/doomdef.h
2017-06-23 17:20:18 +01:00
..
r_minigl
r_opengl OpenGL: check for 1.3+ or 2.0+, not just 1.3/2.X to 4.X 2017-05-29 23:04:03 -04:00
s_ds3d
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c Merge branch 'master' into opengl-improvements 2017-04-19 14:53:50 +01:00
hw_cache.c
hw_clip.c More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2017-01-10 18:01:03 +00:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2017-01-10 18:01:03 +00:00
hw_data.h
hw_defs.h
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise. 2017-04-20 13:17:11 +01:00
hw_drv.h
hw_glide.h
hw_glob.h
hw_light.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
hw_light.h
hw_main.c Merge branch 'master' into opengl-improvements 2017-06-23 17:20:18 +01:00
hw_main.h
hw_md2.c made HWR_CreateBlendedTexture's color switch case take up not so many lines, and only one V_GetColor call is used now 2016-11-07 18:34:51 +00:00
hw_md2.h Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version 2016-11-05 20:40:48 +00:00
hw_trick.c gr_correcttricks fix: don't check if top/bottom textures are missing for sloped sectors, just ignore and cancel the hack 2017-06-03 21:40:41 +01:00
hws_data.h