| .. |
|
android
|
Most items work (netgame needs testing), will do fireballs later.
|
2017-02-26 17:38:24 -05:00 |
|
blua
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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djgppdos
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Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size
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2017-02-19 15:54:23 -05:00 |
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dummy
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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hardware
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Mammoth commit!
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2018-07-16 20:19:30 +01:00 |
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locale
|
|
|
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nds
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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sdl
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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sdl12
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More menu stuff!
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2018-07-02 01:55:01 +01:00 |
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win32
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More menu stuff!
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2018-07-02 01:55:01 +01:00 |
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win32ce
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Most items work (netgame needs testing), will do fireballs later.
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2017-02-26 17:38:24 -05:00 |
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.gitignore
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|
|
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am_map.c
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|
|
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am_map.h
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|
|
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Android.mk
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|
|
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asm_defs.inc
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|
|
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b_bot.c
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Comment out calls to CV_SetValue for cv_analog
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2018-03-12 03:18:45 +00:00 |
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b_bot.h
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|
|
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byteptr.h
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|
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CMakeLists.txt
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Closer to done HUD tweaking?
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2017-12-23 19:14:06 -05:00 |
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command.c
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Menu stuff!
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2018-07-01 19:29:13 +01:00 |
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command.h
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Lots of changes
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2018-01-15 22:31:14 -05:00 |
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comptime.c
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|
|
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config.h.in
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DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
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2017-02-20 20:08:24 -05:00 |
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console.c
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* ACTUALLY fix waiting for players chat.
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2018-07-04 00:58:32 +01:00 |
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console.h
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Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
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2018-07-02 13:20:04 +01:00 |
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d_clisrv.c
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Merge branch 'master' into sonicitems
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2018-07-10 17:02:55 -04:00 |
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d_clisrv.h
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Instead of player->laptime, lets add curlap
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2018-01-21 21:03:44 -05:00 |
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d_event.h
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A lot lol
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2017-12-16 22:32:43 -05:00 |
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d_main.c
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Minor across-board bugfixes re the past 24 hours of commits.
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2018-07-19 14:59:38 +01:00 |
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d_main.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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d_net.c
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Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
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2017-12-17 14:17:07 -05:00 |
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d_net.h
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Change splitscreen into UINT8, fix HUD slightly more
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2017-12-18 20:59:04 -05:00 |
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d_netcmd.c
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Fix the egregrious bugs from our last testing netgame.
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2018-07-19 01:27:36 +01:00 |
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d_netcmd.h
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Shrink debug command, trailing items spawn directly on players, rainbow win 1 is more faithful, make springs more powerful for shrunk players, correct Grow/Shrink fullbright frame
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2018-07-12 01:31:33 -04:00 |
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d_netfil.c
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Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
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2018-04-15 22:00:31 +01:00 |
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d_netfil.h
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PT_REQUESTFILE checking:
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2017-05-26 13:39:54 +01:00 |
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d_player.h
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*A biggie: two-tier intermission screen!
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2018-07-18 20:23:46 +01:00 |
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d_think.h
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|
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d_ticcmd.h
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Lots of cmd restructuring.
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2018-06-05 17:12:42 -04:00 |
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dehacked.c
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Water skipping
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2018-07-16 22:51:31 -04:00 |
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dehacked.h
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|
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doomdata.h
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Hundreds of tweaks
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2018-06-19 20:20:06 -04:00 |
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doomdef.h
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Rearranged color order
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2018-07-10 22:59:19 -04:00 |
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doomstat.h
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WANTED recalculates on hit, tons of spectator changes
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2018-07-03 21:12:25 -04:00 |
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doomtype.h
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Mirror Mode
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2017-12-12 00:07:14 -05:00 |
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endian.h
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f_finale.c
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*A biggie: two-tier intermission screen!
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2018-07-18 20:23:46 +01:00 |
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f_finale.h
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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f_wipe.c
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Enhance toaster's awesome intermission work a bit further
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2018-07-19 00:07:13 -04:00 |
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fastcmp.h
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|
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filesrch.c
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Fix includes for SDL 1.2-only ports' files
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2017-09-14 21:15:38 +01:00 |
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filesrch.h
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|
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g_game.c
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*A biggie: two-tier intermission screen!
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2018-07-18 20:23:46 +01:00 |
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g_game.h
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Intermissions...
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2018-07-02 23:23:04 +01:00 |
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g_input.c
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nice
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2018-05-31 01:06:48 -04:00 |
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g_input.h
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Restore gc_camrotate
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2018-05-30 16:54:59 -04:00 |
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g_state.h
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Getting there.
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2018-01-27 20:59:29 -05:00 |
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hu_stuff.c
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Fix another bug I introduced, this time on the Tab HUD. I shouldn't have tried to be too clever with lowestposition...
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2018-07-19 15:56:21 +01:00 |
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hu_stuff.h
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A bunch of little things.
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2018-07-18 21:40:04 +01:00 |
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i_addrinfo.c
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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i_addrinfo.h
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|
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i_joy.h
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Fix splitscreen joystick
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2018-07-03 15:32:26 -04:00 |
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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i_sound.h
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|
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i_system.h
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some joystick fixes
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2017-12-24 08:20:58 -05:00 |
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i_tcp.c
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TCP: remove BADSOCKET
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2017-12-26 19:56:50 -05:00 |
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i_tcp.h
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|
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i_video.h
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|
|
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info.c
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Chao's requests
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2018-07-16 21:27:50 -04:00 |
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info.h
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Allow K_MomentumToFacing to work when you just hit the floor
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2018-07-10 19:34:45 -04:00 |
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k_kart.c
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Minor across-board bugfixes re the past 24 hours of commits.
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2018-07-19 14:59:38 +01:00 |
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k_kart.h
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Chao's requests
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2018-07-16 21:27:50 -04:00 |
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keys.h
|
|
|
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lua_baselib.c
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Chao's requests
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2018-07-16 21:27:50 -04:00 |
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lua_consolelib.c
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P != M
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2018-02-08 18:14:56 -05:00 |
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lua_hook.h
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Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
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2016-12-15 21:05:54 +01:00 |
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lua_hooklib.c
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Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
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2017-12-17 20:59:24 +00:00 |
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lua_hud.h
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|
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lua_hudlib.c
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Fade-in intro
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2018-06-26 10:14:59 -04:00 |
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lua_infolib.c
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|
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lua_libs.h
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v1.3.04 - The Bouncy One
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2017-04-17 13:20:52 -04:00 |
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lua_maplib.c
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actnum is now a 2 character long string
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2018-06-05 01:34:05 -04:00 |
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lua_mathlib.c
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Hundreds of tweaks
|
2018-06-19 20:20:06 -04:00 |
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lua_mobjlib.c
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Linked list bananas, hnext/hprev fixes
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2018-06-16 19:57:08 -04:00 |
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lua_playerlib.c
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Lots of cmd restructuring.
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2018-06-05 17:12:42 -04:00 |
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lua_script.c
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Always send gamestate to joiners.
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2018-07-06 20:25:13 +01:00 |
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lua_script.h
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|
|
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lua_skinlib.c
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Some more minor comeback tweaks
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2017-11-19 19:39:40 -05:00 |
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lua_thinkerlib.c
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Rewrote thinkers.iterate to handle invalid pointers elegantly.
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2017-05-27 14:03:27 -05:00 |
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lzf.c
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|
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lzf.h
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|
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m_aatree.c
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|
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m_aatree.h
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m_aatree: add newline
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2016-12-22 19:39:37 -05:00 |
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m_anigif.c
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|
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m_anigif.h
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m_argv.c
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m_argv.h
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|
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m_bbox.c
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|
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m_bbox.h
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|
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m_cheat.c
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Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot
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2018-06-26 11:33:54 -04:00 |
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m_cheat.h
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|
|
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m_cond.c
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Changed time requirements to accomedate lap changes
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2018-06-02 10:29:43 -04:00 |
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m_cond.h
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Doing one more step to totally ensure that matchesplayed is unlocking stuff
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2018-03-30 12:16:15 -04:00 |
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m_dllist.h
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|
|
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m_fixed.c
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Correct C FixedMul() off-by-one errors
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2018-05-20 22:55:21 +03:00 |
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m_fixed.h
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Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
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2017-09-14 21:29:38 +01:00 |
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m_menu.c
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* Lots of Record Attack love!
|
2018-07-15 23:13:36 +01:00 |
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m_menu.h
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
|
2018-06-30 23:18:13 +01:00 |
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m_misc.c
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better parentheses
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2018-07-07 16:46:32 -04:00 |
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m_misc.h
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Merge branch 'upstream/next' into zarrotsu_vanillamerge
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2017-02-17 20:14:55 +00:00 |
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m_queue.c
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|
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m_queue.h
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|
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m_random.c
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|
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m_random.h
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|
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m_swap.h
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|
|
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Makefile
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NOFOURPLAYER as a compile option
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2018-01-01 13:18:38 -05:00 |
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Makefile.cfg
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Build: do not error on FALLTHURs
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2017-10-27 19:49:55 -04:00 |
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md5.c
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|
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md5.h
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|
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mserv.c
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Merge remote-tracking branch 'refs/remotes/srb2public/master'
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2018-01-02 22:59:43 -05:00 |
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mserv.h
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|
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p5prof.h
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|
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p_ceilng.c
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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p_enemy.c
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Chao's requests
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2018-07-16 21:27:50 -04:00 |
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p_floor.c
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Merge branch 'master' into sonicitems
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2018-06-07 19:39:45 -04:00 |
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p_inter.c
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A bunch of little things.
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2018-07-18 21:40:04 +01:00 |
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p_lights.c
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|
|
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p_local.h
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* A bunch of intermission related stuff!
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2018-07-18 01:21:36 +01:00 |
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p_map.c
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Use simpler logic for squishing other players
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2018-07-19 01:11:21 -04:00 |
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p_maputl.c
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
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p_maputl.h
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|
|
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p_mobj.c
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Water skipping
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2018-07-16 22:51:31 -04:00 |
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p_mobj.h
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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p_polyobj.c
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A lot lol
|
2017-12-16 22:32:43 -05:00 |
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p_polyobj.h
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|
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p_pspr.h
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|
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p_saveg.c
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Merge branch 'master' into sonicitems
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2018-07-06 23:33:54 +01:00 |
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p_saveg.h
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|
|
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p_setup.c
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* A bunch of intermission related stuff!
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2018-07-18 01:21:36 +01:00 |
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p_setup.h
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P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
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2016-12-08 21:45:25 +00:00 |
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p_sight.c
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|
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p_slopes.c
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Nerf slope push because of stronger gravity
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2017-03-13 00:10:38 +00:00 |
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p_slopes.h
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|
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p_spec.c
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Chao's requests
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2018-07-16 21:27:50 -04:00 |
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p_spec.h
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v1.3.04 - The Bouncy One
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2017-04-17 13:20:52 -04:00 |
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p_telept.c
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Change splitscreen into UINT8, fix HUD slightly more
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2017-12-18 20:59:04 -05:00 |
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p_tick.c
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WANTED recalculates on hit, tons of spectator changes
|
2018-07-03 21:12:25 -04:00 |
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p_tick.h
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|
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p_user.c
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Enhance toaster's awesome intermission work a bit further
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2018-07-19 00:07:13 -04:00 |
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r_bsp.c
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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r_bsp.h
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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r_data.c
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Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster
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2017-05-15 14:38:55 +01:00 |
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r_data.h
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Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode
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2016-12-17 19:59:54 +00:00 |
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r_defs.h
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Merge branch 'master' into public_flatsprite
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2017-05-12 20:42:55 -04:00 |
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r_draw.c
|
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
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2018-07-02 13:20:04 +01:00 |
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r_draw.h
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So much
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2018-02-05 18:55:52 -05:00 |
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r_draw8.c
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r_draw16.c
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r_local.h
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what is this bullshit?!
|
2018-03-12 01:21:35 -04:00 |
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r_main.c
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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r_main.h
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more quad stuff
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2017-12-11 00:12:38 -06:00 |
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r_plane.c
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Internal sky improvement ports
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2018-07-08 15:44:01 -04:00 |
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r_plane.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
|
2018-07-07 16:52:01 +01:00 |
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r_segs.c
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Internal sky improvement ports
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2018-07-08 15:44:01 -04:00 |
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r_segs.h
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r_sky.c
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Rendering fixes ahoy!
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2017-12-29 14:50:16 -05:00 |
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r_sky.h
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r_splats.c
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r_splats.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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r_state.h
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Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
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2017-12-17 14:17:07 -05:00 |
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r_things.c
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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r_things.h
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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s_sound.c
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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s_sound.h
|
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
|
2018-06-30 23:18:13 +01:00 |
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screen.c
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
|
2018-07-07 16:52:01 +01:00 |
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screen.h
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sounds.c
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Sound & timer fixes
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2018-07-10 18:16:53 -04:00 |
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sounds.h
|
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
|
2018-06-30 23:18:13 +01:00 |
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st_stuff.c
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* A bunch of intermission related stuff!
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2018-07-18 01:21:36 +01:00 |
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st_stuff.h
|
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
|
2018-07-07 16:52:01 +01:00 |
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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Merge branch 'upstream/next' into zarrotsu_vanillamerge
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2017-02-17 20:14:55 +00:00 |
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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* Lots of Record Attack love!
|
2018-07-15 23:13:36 +01:00 |
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v_video.h
|
Menu stuff!
|
2018-07-01 19:29:13 +01:00 |
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vid_copy.s
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|
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w_wad.c
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Created W_OpenWadFile for opening WAD files with the path correction code.
|
2017-02-16 21:55:17 +00:00 |
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w_wad.h
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Created W_OpenWadFile for opening WAD files with the path correction code.
|
2017-02-16 21:55:17 +00:00 |
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y_inter.c
|
Minor across-board bugfixes re the past 24 hours of commits.
|
2018-07-19 14:59:38 +01:00 |
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y_inter.h
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It's SINT8 not INT8
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2018-02-23 01:04:52 +00:00 |
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z_zone.c
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z_zone.h
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