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toaster e8523b69f0 Sealed Star re-ordering (resolves #606)
- If emerald not yet collected on that cup, pick the first uncollected emerald, then get the cup's CUPCACHE_SPECIAL with that ID to pick the stage
- Already collected emeralds retain their swappage across gamedata saves
- Returns to normal order if you get all 7 OR Special Mode is unlocked (chao key? debug? password in modded games? sky's the limit)
- Pops up a Message from the Stars telling you the gems have been returned to their natural place
- Add-ons will always use their dedicated sealed star, since it's unordered material

If it weren't so last minute I could have a better solution for GP Backups, but right now what I've gone for is it always trusts whatever G_GPCupIntoRoundQueue does AS LONG AS THE COURSE ISN'T THE ONE YOU'RE RELOADING INTO. If it IS, then it checks to see if it's exactly what's been saved, and complains (with the generic error message, unfortunately) if it isn't.
2024-03-03 00:24:31 +00:00
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assets Read staff ghosts from pk3 directory 2024-01-02 21:05:43 -06:00
cmake cmake: Add FindOgg find module 2024-02-24 21:28:47 -05:00
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src Sealed Star re-ordering (resolves #606) 2024-03-03 00:24:31 +00:00
thirdparty Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
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CMakeLists.txt Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
CMakePresets.json
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comptime.sh
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LICENSE
LICENSE-3RD-PARTY.txt LICENSE-3RD-PARTY.txt: Delete libgme 2024-01-30 02:10:19 -05:00
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srb2.png
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vcpkg-configuration.json
vcpkg.json Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.