RingRacers/src/p_sweep.hpp
2025-02-13 15:32:26 -06:00

132 lines
3.3 KiB
C++

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by James Robert Roman
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#ifndef p_sweep_hpp
#define p_sweep_hpp
#include <optional>
#include <variant>
#include "math/fixed.hpp"
#include "math/line_equation.hpp"
#include "math/line_segment.hpp"
#include "math/vec.hpp"
namespace srb2::sweep
{
using unit = math::Fixed;
using vec2 = math::Vec2<unit>;
using line_segment = math::LineSegment<unit>;
struct Contact
{
unit z; // time
vec2 n; // normal TODO REMOVE duplicate for each contact
vec2 p; // contact point 1
std::optional<vec2> q; // AABBvsLine: contact point 2
};
struct Result
{
std::optional<Contact> hit, exit; // TODO result itself should be optional, not each contact
};
namespace detail
{
template <typename T>
struct BaseAABBvsLine : protected srb2::math::Traits<unit>
{
public:
Result operator()(const line_segment& l) const
{
auto derived = static_cast<const T*>(this);
return l.vertical() ? derived->vs_vertical(l) : derived->vs_slope(l);
}
protected:
unit r_; // AABB radius
vec2 ds_; // sweep direction signs
BaseAABBvsLine(unit r, const vec2& d, unit pz, unit dz) :
r_(r), ds_(copysign(kUnit, d.x), copysign(kUnit, d.y)), t_(pz, dz) {}
unit time(unit x) const { return (x - t_.x) / t_.y; }
static Result order(std::optional<Contact>&& t1, std::optional<Contact>&& t2, unit s)
{
return s > kZero ? Result {t1, t2} : Result {t2, t1};
}
static vec2 normal(const vec2& v)
{
// Normalize vector so that x is positive -- normal always points up.
return v.normal() * (copysign(kUnit, v.x) / v.magnitude());
}
static vec2 normal(const line_segment& l) { return normal(l.b - l.a); }
private:
vec2 t_; // origin and length for calculating time
};
}; // namespace detail
// Sweep can be represented as y = mx + b
struct SlopeAABBvsLine : detail::BaseAABBvsLine<SlopeAABBvsLine>
{
SlopeAABBvsLine(unit r, const line_segment& l) : SlopeAABBvsLine(r, l.a, l.b - l.a) {}
Result vs_slope(const line_segment& l) const;
Result vs_vertical(const line_segment& l) const;
private:
math::LineEquationX<unit> q_;
SlopeAABBvsLine(unit r, const vec2& p, const vec2& d) : BaseAABBvsLine(r, d, p.x, d.x), q_(p, d) {}
};
// Sweep is vertical
struct VerticalAABBvsLine : detail::BaseAABBvsLine<VerticalAABBvsLine>
{
VerticalAABBvsLine(unit r, const line_segment& l) : VerticalAABBvsLine(r, l.a, l.b - l.a) {}
Result vs_slope(const line_segment& l) const;
Result vs_vertical(const line_segment& l) const;
private:
unit x_;
VerticalAABBvsLine(unit r, const vec2& p, const vec2& d) : BaseAABBvsLine(r, d, p.y, d.y), x_(p.x) {}
};
struct AABBvsLine
{
AABBvsLine(unit r, const line_segment& l) :
var_(l.vertical() ? var_t {VerticalAABBvsLine(r, l)} : var_t {SlopeAABBvsLine(r, l)})
{
}
Result operator()(const line_segment& l) const
{
Result rs;
std::visit([&](auto& sweeper) { rs = sweeper(l); }, var_);
return rs;
}
private:
using var_t = std::variant<SlopeAABBvsLine, VerticalAABBvsLine>;
var_t var_;
};
}; // namespace srb2::sweep
#endif/*p_sweep_hpp*/