RingRacers/src/hardware
Sally Coolatta ea477cb69a Make OpenGL use hwLightOffset instead of calculating every time
Fake contrast setting is no more
2022-05-24 20:09:32 -04:00
..
r_minigl
r_opengl Uncapped (squashed v2) 2022-05-06 22:47:39 -05:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_batching.c Remove bad pointer arithmetic in polygon comparators, that was causing glitches 2022-03-18 11:59:40 +00:00
hw_batching.h
hw_bsp.c Tested with Chengi at one point, correct a few things from that. 2022-02-16 23:23:14 +00:00
hw_cache.c GL now loads in netgames and doesn't memory leak 2021-12-09 20:57:15 +00:00
hw_clip.c
hw_clip.h
hw_data.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_defs.h Add PF_ColorMapped 2022-03-18 12:43:36 +00:00
hw_dll.h
hw_draw.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
hw_drv.h Uncapped (squashed v2) 2022-05-06 22:47:39 -05:00
hw_glob.h Replace GNU zero-length array with ISO C99 flexible array member 2022-02-20 03:10:04 -08:00
hw_light.c * Fixed blending in OpenGL. 2021-04-03 19:29:06 +01:00
hw_light.h
hw_main.c Make OpenGL use hwLightOffset instead of calculating every time 2022-05-24 20:09:32 -04:00
hw_main.h Make OpenGL use hwLightOffset instead of calculating every time 2022-05-24 20:09:32 -04:00
hw_md2.c Uncapped (squashed v2) 2022-05-06 22:47:39 -05:00
hw_md2.h
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c
hw_model.h
hws_data.h
Sourcefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
u_list.c
u_list.h