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Stronger Course progression restriction Closes #832, #859, and #839 See merge request KartKrew/Kart!1795
2703 lines
62 KiB
C
2703 lines
62 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file hu_stuff.c
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/// \brief Heads up display
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#include "doomdef.h"
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#include "byteptr.h"
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#include "hu_stuff.h"
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#include "font.h"
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#include "k_menu.h" // highlightflags
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#include "m_cond.h" // emblems
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#include "m_misc.h" // word jumping
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#include "d_clisrv.h"
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#include "g_game.h"
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#include "g_input.h"
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#include "i_video.h"
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#include "i_system.h"
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#include "st_stuff.h" // ST_HEIGHT
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#include "r_local.h"
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#include "keys.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "console.h"
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#include "am_map.h"
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#include "d_main.h"
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#include "p_local.h" // camera[]
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#include "p_tick.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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#include "lua_hud.h"
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#include "lua_hudlib_drawlist.h"
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#include "lua_hook.h"
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// SRB2Kart
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#include "s_sound.h" // song credits
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#include "k_kart.h"
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#include "k_battle.h"
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#include "k_grandprix.h"
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#include "k_color.h"
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#include "k_hud.h"
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#include "r_fps.h"
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#include "d_clisrv.h"
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#include "y_inter.h" // Y_PlayerStandingsDrawer
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#include "g_party.h"
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// coords are scaled
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#define HU_INPUTX 0
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#define HU_INPUTY 0
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//-------------------------------------------
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// heads up font
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//-------------------------------------------
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// ping font
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// Note: I'd like to adress that at this point we might *REALLY* want to work towards a common drawString function that can take any font we want because this is really turning into a MESS. :V -Lat'
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patch_t *pinggfx[5]; // small ping graphic
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patch_t *mping[5]; // smaller ping graphic
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patch_t *pingmeasure[2]; // ping measurement graphic
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patch_t *pinglocal[2]; // mindelay indecator
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patch_t *framecounter;
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patch_t *frameslash; // framerate stuff. Used in screen.c
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static player_t *plr;
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boolean hu_keystrokes; // :)
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boolean chat_on; // entering a chat message?
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static char w_chat[HU_MAXMSGLEN + 1];
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static size_t c_input = 0; // let's try to make the chat input less shitty.
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static boolean headsupactive = false;
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boolean hu_showscores; // draw rankings
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static char hu_tick;
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//-------------------------------------------
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// misc vars
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//-------------------------------------------
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patch_t *missingpat;
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patch_t *blanklvl, *nolvl;
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patch_t *unvisitedlvl[4];
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// song credits
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static patch_t *songcreditbg;
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// -------
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// protos.
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// -------
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static void HU_DrawRankings(void);
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//======================================================================
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// KEYBOARD LAYOUTS FOR ENTERING TEXT
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//======================================================================
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char *shiftxform;
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char english_shiftxform[] =
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{
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0,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
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21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
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31,
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' ', '!', '"', '#', '$', '%', '&',
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'"', // shift-'
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'(', ')', '*', '+',
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'<', // shift-,
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'_', // shift--
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'>', // shift-.
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'?', // shift-/
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')', // shift-0
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'!', // shift-1
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'@', // shift-2
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'#', // shift-3
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'$', // shift-4
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'%', // shift-5
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'^', // shift-6
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'&', // shift-7
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'*', // shift-8
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'(', // shift-9
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':',
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':', // shift-;
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'<',
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'+', // shift-=
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'>', '?', '@',
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
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'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'{', // shift-[
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'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
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'}', // shift-]
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'"', '_',
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'~', // shift-`
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
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'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'{', '|', '}', '~', 127
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};
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static char cechotext[1024];
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static tic_t cechotimer = 0;
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static tic_t cechoduration = 5*TICRATE;
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static INT32 cechoflags = 0;
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struct tcecho_state
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{
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char text[1024]; // buffer for the titlecard text
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tic_t start; // gametic that the message started
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tic_t duration; // Set automatically
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};
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#define NUM_TCECHO_STATES (1 + MAXSPLITSCREENPLAYERS)
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static struct tcecho_state g_tcecho[NUM_TCECHO_STATES];
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static tic_t resynch_ticker = 0;
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static huddrawlist_h luahuddrawlist_scores;
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//======================================================================
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// HEADS UP INIT
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//======================================================================
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// just after
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static void Command_Say_f(void);
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static void Command_Sayto_f(void);
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static void Command_Sayteam_f(void);
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static void Command_CSay_f(void);
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static void Command_Shout(void);
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static void Got_Saycmd(UINT8 **p, INT32 playernum);
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void HU_LoadGraphics(void)
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{
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INT32 i;
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if (dedicated)
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return;
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Font_Load();
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HU_UpdatePatch(&blanklvl, "BLANKLVL");
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HU_UpdatePatch(&nolvl, "M_NOLVL");
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for (i = 0; i < 4; i++)
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{
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HU_UpdatePatch(&unvisitedlvl[i], "PREVST0%d", i+1);
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}
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HU_UpdatePatch(&songcreditbg, "K_SONGCR");
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// cache ping gfx:
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for (i = 0; i < 5; i++)
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{
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HU_UpdatePatch(&pinggfx[i], "PINGGFX%d", i+1);
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HU_UpdatePatch(&mping[i], "MPING%d", i+1);
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}
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HU_UpdatePatch(&pingmeasure[0], "PINGD");
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HU_UpdatePatch(&pingmeasure[1], "PINGMS");
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HU_UpdatePatch(&pinglocal[0], "PINGGFXL");
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HU_UpdatePatch(&pinglocal[1], "MPINGL");
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// fps stuff
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HU_UpdatePatch(&framecounter, "FRAMER");
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HU_UpdatePatch(&frameslash, "FRAMESL");
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}
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// Initialise Heads up
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// once at game startup.
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//
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void HU_Init(void)
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{
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font_t font;
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COM_AddCommand("say", Command_Say_f);
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COM_AddCommand("sayto", Command_Sayto_f);
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COM_AddCommand("sayteam", Command_Sayteam_f);
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COM_AddCommand("csay", Command_CSay_f);
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COM_AddCommand("shout", Command_Shout);
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RegisterNetXCmd(XD_SAY, Got_Saycmd);
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// only allocate if not present, to save us a lot of headache
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if (missingpat == NULL)
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{
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lumpnum_t missingnum = W_GetNumForName("MISSING");
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if (missingnum == LUMPERROR)
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I_Error("HU_LoadGraphics: \"MISSING\" patch not present in resource files.");
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missingpat = W_CachePatchNum(missingnum, PU_STATIC);
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}
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// set shift translation table
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shiftxform = english_shiftxform;
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/*
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Setup fonts
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*/
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if (!dedicated)
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{
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#define DIM( s, n ) ( font.start = s, font.size = n )
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#define ADIM( name ) DIM (name ## _FONTSTART, name ## _FONTSIZE)
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#define PR( s ) strcpy(font.prefix, s)
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#define DIG( n ) ( font.digits = n )
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#define REG Font_DumbRegister(&font)
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DIG (3);
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ADIM (HU);
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PR ("STCFN");
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REG;
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PR ("MNUFN");
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REG;
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PR ("TNYFN");
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REG;
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PR ("FILEF");
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REG;
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ADIM (LT);
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PR ("LTFNT");
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REG;
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ADIM (CRED);
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PR ("CRFNT");
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REG;
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DIG (3);
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ADIM (LT);
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PR ("GTOL");
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REG;
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PR ("GTFN");
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REG;
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PR ("4GTOL");
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REG;
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PR ("4GTFN");
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REG;
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DIG (1);
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DIM (0, 10);
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PR ("STTNUM");
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REG;
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PR ("NGTNUM");
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REG;
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PR ("PINGN");
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REG;
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PR ("PRFN");
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REG;
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DIG (3);
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ADIM (KART);
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PR ("MKFNT");
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REG;
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ADIM (TIMER);
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PR ("TMFNT");
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REG;
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ADIM (LT);
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PR ("GAMEM");
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REG;
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ADIM (LT);
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PR ("THIFN");
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REG;
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PR ("TLWFN");
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REG;
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ADIM (NUM);
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PR ("OPPRF");
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REG;
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ADIM (NUM);
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PR ("PINGF");
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REG;
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#undef REG
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#undef DIG
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#undef PR
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#undef ADMIN
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#undef DIM
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}
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HU_LoadGraphics();
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luahuddrawlist_scores = LUA_HUD_CreateDrawList();
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}
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patch_t *HU_UpdateOrBlankPatch(patch_t **user, boolean required, const char *format, ...)
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{
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va_list ap;
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char buffer[9];
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lumpnum_t lump = INT16_MAX;
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patch_t *patch;
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va_start (ap, format);
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vsnprintf(buffer, sizeof buffer, format, ap);
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va_end (ap);
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if (user && partadd_earliestfile != UINT16_MAX)
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{
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UINT16 fileref = numwadfiles;
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lump = INT16_MAX;
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while ((lump == INT16_MAX) && ((--fileref) >= partadd_earliestfile))
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{
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lump = W_CheckNumForNamePwad(buffer, fileref, 0);
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}
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/* no update in this wad */
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if (fileref < partadd_earliestfile)
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return *user;
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lump |= (fileref << 16);
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}
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else
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{
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lump = W_CheckNumForName(buffer);
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if (lump == LUMPERROR)
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{
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if (required == true)
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*user = missingpat;
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return *user;
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}
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}
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patch = W_CachePatchNum(lump, PU_HUDGFX);
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if (user)
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{
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if (*user)
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Patch_Free(*user);
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*user = patch;
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}
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return patch;
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}
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static inline void HU_Stop(void)
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{
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headsupactive = false;
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}
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//
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// Reset Heads up when consoleplayer spawns
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//
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void HU_Start(void)
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{
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if (headsupactive)
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HU_Stop();
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plr = &players[consoleplayer];
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headsupactive = true;
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}
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//======================================================================
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// EXECUTION
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//======================================================================
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// EVERY CHANGE IN THIS SCRIPT IS LOL XD! BY VINCYTM
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static UINT32 chat_nummsg_log = 0;
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static UINT32 chat_nummsg_min = 0;
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static UINT32 chat_scroll = 0;
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static tic_t chat_scrolltime = 0;
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static UINT32 chat_maxscroll = 0; // how far can we scroll?
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//static chatmsg_t chat_mini[CHAT_BUFSIZE]; // Display the last few messages sent.
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//static chatmsg_t chat_log[CHAT_BUFSIZE]; // Keep every message sent to us in memory so we can scroll n shit, it's cool.
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static char chat_log[CHAT_BUFSIZE][255]; // hold the last 48 or so messages in that log.
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static char chat_mini[8][255]; // display up to 8 messages that will fade away / get overwritten
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static tic_t chat_timers[8];
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static boolean chat_scrollmedown = false; // force instant scroll down on the chat log. Happens when you open it / send a message.
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// remove text from minichat table
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static INT16 addy = 0; // use this to make the messages scroll smoothly when one fades away
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static void HU_removeChatText_Mini(void)
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{
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// MPC: Don't create new arrays, just iterate through an existing one
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size_t i;
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for(i=0;i<chat_nummsg_min-1;i++) {
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strcpy(chat_mini[i], chat_mini[i+1]);
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chat_timers[i] = chat_timers[i+1];
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}
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chat_nummsg_min--; // lost 1 msg.
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// use addy and make shit slide smoothly af.
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addy += (vid.width < 640) ? 8 : 6;
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}
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// same but w the log. TODO: optimize this and maybe merge in a single func? im bad at C.
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static void HU_removeChatText_Log(void)
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{
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// MPC: Don't create new arrays, just iterate through an existing one
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size_t i;
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for(i=0;i<chat_nummsg_log-1;i++) {
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strcpy(chat_log[i], chat_log[i+1]);
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}
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chat_nummsg_log--; // lost 1 msg.
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}
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void HU_AddChatText(const char *text, boolean playsound)
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{
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if (playsound && cv_consolechat.value != 2) // Don't play the sound if we're using hidden chat.
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S_StartSound(NULL, sfx_radio);
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// reguardless of our preferences, put all of this in the chat buffer in case we decide to change from oldchat mid-game.
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if (chat_nummsg_log >= CHAT_BUFSIZE) // too many messages!
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HU_removeChatText_Log();
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strcpy(chat_log[chat_nummsg_log], text);
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chat_nummsg_log++;
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if (chat_nummsg_min >= 8)
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HU_removeChatText_Mini();
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strcpy(chat_mini[chat_nummsg_min], text);
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chat_timers[chat_nummsg_min] = TICRATE*cv_chattime.value;
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chat_nummsg_min++;
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if (OLDCHAT) // if we're using oldchat, print directly in console
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CONS_Printf("%s\n", text);
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else // if we aren't, still save the message to log.txt
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CON_LogMessage(va("%s\n", text));
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}
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/** Runs a say command, sending an ::XD_SAY message.
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* A say command consists of a signed 8-bit integer for the target, an
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* unsigned 8-bit flag variable, and then the message itself.
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*
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* The target is 0 to say to everyone, 1 to 32 to say to that player, or -1
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* to -32 to say to everyone on that player's team. Note: This means you
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* have to add 1 to the player number, since they are 0 to 31 internally.
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*
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* The flag HU_SHOUT will be set if it is the dedicated server speaking.
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*
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* This function obtains the message using COM_Argc() and COM_Argv().
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*
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* \param target Target to send message to.
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* \param usedargs Number of arguments to ignore.
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* \param flags Set HU_CSAY for server/admin to CECHO everyone.
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* \sa Command_Say_f, Command_Sayteam_f, Command_Sayto_f, Got_Saycmd
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* \author Graue <graue@oceanbase.org>
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*/
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void DoSayCommand(char *message, SINT8 target, UINT8 flags, UINT8 source)
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{
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char buf[2 + HU_MAXMSGLEN + 1];
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char *msg = &buf[3];
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// Enforce shout for the dedicated server.
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if (dedicated && source == serverplayer && !(flags & HU_CSAY))
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{
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flags |= HU_SHOUT;
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}
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buf[0] = target;
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buf[1] = flags;
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buf[2] = source;
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msg[0] = '\0';
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strcpy(msg, message);
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SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
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}
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/** Send a message to everyone.
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* \sa DoSayPacket, Command_Sayteam_f, Command_Sayto_f
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* \author Graue <graue@oceanbase.org>
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*/
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|
static void Command_Say_f(void)
|
|
{
|
|
if (COM_Argc() < 2)
|
|
{
|
|
CONS_Printf(M_GetText("say <message>: send a message\n"));
|
|
return;
|
|
}
|
|
|
|
// Autoshout is handled by HU_queueChatChar.
|
|
// If you're using the say command, you can use the shout command, lol.
|
|
DoSayPacketFromCommand(0, 1, 0);
|
|
}
|
|
|
|
/** Send a message to a particular person.
|
|
* \sa DoSayPacket, Command_Sayteam_f, Command_Say_f
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void Command_Sayto_f(void)
|
|
{
|
|
INT32 target;
|
|
|
|
if (COM_Argc() < 3)
|
|
{
|
|
CONS_Printf(M_GetText("sayto <playername|playernum> <message>: send a message to a player\n"));
|
|
return;
|
|
}
|
|
|
|
target = nametonum(COM_Argv(1));
|
|
if (target == -1)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("No player with that name!\n"));
|
|
return;
|
|
}
|
|
target++; // Internally we use 0 to 31, but say command uses 1 to 32.
|
|
|
|
DoSayPacketFromCommand((SINT8)target, 2, 0);
|
|
}
|
|
|
|
/** Send a message to members of the player's team.
|
|
* \sa DoSayPacket, Command_Say_f, Command_Sayto_f
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void Command_Sayteam_f(void)
|
|
{
|
|
if (COM_Argc() < 2)
|
|
{
|
|
CONS_Printf(M_GetText("sayteam <message>: send a message to your team\n"));
|
|
return;
|
|
}
|
|
|
|
if (dedicated)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Dedicated servers can't send team messages. Use \"say\".\n"));
|
|
return;
|
|
}
|
|
|
|
if (G_GametypeHasTeams()) // revert to normal say if we don't have teams in this gametype.
|
|
DoSayPacketFromCommand(-1, 1, 0);
|
|
else
|
|
DoSayPacketFromCommand(0, 1, 0);
|
|
}
|
|
|
|
/** Send a message to everyone, to be displayed by CECHO. Only
|
|
* permitted to servers and admins.
|
|
*/
|
|
static void Command_CSay_f(void)
|
|
{
|
|
if (COM_Argc() < 2)
|
|
{
|
|
CONS_Printf(M_GetText("csay <message>: send a message to be shown in the middle of the screen\n"));
|
|
return;
|
|
}
|
|
|
|
if (!server && !IsPlayerAdmin(consoleplayer))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n"));
|
|
return;
|
|
}
|
|
|
|
DoSayPacketFromCommand(0, 1, HU_CSAY);
|
|
}
|
|
|
|
static void Command_Shout(void)
|
|
{
|
|
if (COM_Argc() < 2)
|
|
{
|
|
CONS_Printf(M_GetText("shout <message>: send a message with special alert sound, name, and color\n"));
|
|
return;
|
|
}
|
|
|
|
if (!server && !IsPlayerAdmin(consoleplayer))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use shout.\n"));
|
|
return;
|
|
}
|
|
|
|
DoSayPacketFromCommand(0, 1, HU_SHOUT);
|
|
}
|
|
|
|
/** Receives a message, processing an ::XD_SAY command.
|
|
* \sa DoSayPacket
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|
{
|
|
SINT8 target;
|
|
UINT8 flags;
|
|
const char *dispname;
|
|
char *msg;
|
|
boolean action = false;
|
|
char *ptr;
|
|
|
|
CONS_Debug(DBG_NETPLAY,"Received SAY cmd from Player %d (%s)\n", playernum+1, player_names[playernum]);
|
|
|
|
// Only server can ever legitimately send this
|
|
if (playernum != serverplayer)
|
|
return;
|
|
|
|
target = READSINT8(*p);
|
|
flags = READUINT8(*p);
|
|
playernum = READUINT8(*p);
|
|
msg = (char *)*p;
|
|
SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
|
|
|
|
//check for invalid characters (0x80 or above)
|
|
{
|
|
size_t i;
|
|
const size_t j = strlen(msg);
|
|
for (i = 0; i < j; i++)
|
|
{
|
|
if (msg[i] & 0x80)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If it's a CSAY, just CECHO and be done with it.
|
|
if (flags & HU_CSAY)
|
|
{
|
|
HU_SetCEchoDuration(5);
|
|
I_OutputMsg("Server message: ");
|
|
HU_DoCEcho(msg);
|
|
return;
|
|
}
|
|
|
|
// Handle "/me" actions, but only in messages to everyone.
|
|
if (target == 0 && strlen(msg) > 4 && strnicmp(msg, "/me ", 4) == 0)
|
|
{
|
|
msg += 4;
|
|
action = true;
|
|
}
|
|
|
|
if (flags & HU_SHOUT)
|
|
dispname = cv_shoutname.zstring;
|
|
else
|
|
dispname = player_names[playernum];
|
|
|
|
// Clean up message a bit
|
|
// If you use a \r character, you can remove your name
|
|
// from before the text and then pretend to be someone else!
|
|
ptr = msg;
|
|
while (*ptr != '\0')
|
|
{
|
|
if (*ptr == '\r')
|
|
*ptr = ' ';
|
|
|
|
ptr++;
|
|
}
|
|
|
|
// Show messages sent by you, to you, to your team, or to everyone:
|
|
if (playernum == consoleplayer // By you
|
|
|| (target == -1 && ST_SameTeam(&players[consoleplayer], &players[playernum])) // To your team
|
|
|| target == 0 // To everyone
|
|
|| consoleplayer == target-1) // To you
|
|
{
|
|
const char *prefix = "", *cstart = "", *cend = "", *adminchar = "\x82~\x83", *remotechar = "\x82@\x83", *fmt2, *textcolor = "\x80";
|
|
char *tempchar = NULL;
|
|
char color_prefix[2];
|
|
|
|
if (flags & HU_SHOUT)
|
|
{
|
|
if (cv_shoutcolor.value == -1)
|
|
{
|
|
UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor;
|
|
|
|
if (chatcolor > V_TANMAP)
|
|
{
|
|
sprintf(color_prefix, "%c", '\x80');
|
|
}
|
|
else
|
|
{
|
|
sprintf(color_prefix, "%c", '\x80' + (chatcolor >> V_CHARCOLORSHIFT));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprintf(color_prefix, "%c", '\x80' + cv_shoutcolor.value);
|
|
}
|
|
|
|
// Colorize full text
|
|
cstart = textcolor = color_prefix;
|
|
}
|
|
else if (players[playernum].spectator)
|
|
{
|
|
// grey text
|
|
cstart = textcolor = "\x86";
|
|
}
|
|
else if (target == -1) // say team
|
|
{
|
|
if (players[playernum].ctfteam == 1)
|
|
{
|
|
// red text
|
|
cstart = textcolor = "\x85";
|
|
}
|
|
else
|
|
{
|
|
// blue text
|
|
cstart = textcolor = "\x84";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor;
|
|
|
|
if (chatcolor > V_TANMAP)
|
|
{
|
|
sprintf(color_prefix, "%c", '\x80');
|
|
}
|
|
else
|
|
{
|
|
sprintf(color_prefix, "%c", '\x80' + (chatcolor >> V_CHARCOLORSHIFT));
|
|
}
|
|
|
|
cstart = color_prefix;
|
|
}
|
|
prefix = cstart;
|
|
|
|
// Give admins and remote admins their symbols.
|
|
if (playernum == serverplayer)
|
|
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL);
|
|
else if (IsPlayerAdmin(playernum))
|
|
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL);
|
|
|
|
if (tempchar)
|
|
{
|
|
if (playernum == serverplayer)
|
|
strcat(tempchar, adminchar);
|
|
else
|
|
strcat(tempchar, remotechar);
|
|
strcat(tempchar, cstart);
|
|
cstart = tempchar;
|
|
}
|
|
|
|
// Choose the proper format string for display.
|
|
// Each format includes four strings: color start, display
|
|
// name, color end, and the message itself.
|
|
// '\4' makes the message yellow and beeps; '\3' just beeps.
|
|
if (action)
|
|
fmt2 = "* %s%s%s%s \x82%s%s";
|
|
else if (target-1 == consoleplayer) // To you
|
|
{
|
|
prefix = "\x82[PM]";
|
|
cstart = "\x82";
|
|
textcolor = "\x82";
|
|
fmt2 = "%s<%s%s>%s\x80 %s%s";
|
|
|
|
if (flags & HU_PRIVNOTICE)
|
|
{
|
|
dispname = "SERVER";
|
|
prefix = "\x82";
|
|
fmt2 = "%s[%s%s]%s %s%s";
|
|
}
|
|
}
|
|
else if (target > 0) // By you, to another player
|
|
{
|
|
// Use target's name.
|
|
dispname = player_names[target-1];
|
|
prefix = "\x82[TO]";
|
|
cstart = "\x82";
|
|
fmt2 = "%s<%s%s>%s\x80 %s%s";
|
|
|
|
if (flags & HU_PRIVNOTICE)
|
|
{
|
|
if (tempchar)
|
|
Z_Free(tempchar);
|
|
return; // I pretend I do not see it
|
|
}
|
|
}
|
|
else // To everyone or sayteam, it doesn't change anything.
|
|
fmt2 = "%s<%s%s%s>\x80 %s%s";
|
|
/*else // To your team
|
|
{
|
|
if (players[playernum].ctfteam == 1) // red
|
|
prefix = "\x85[TEAM]";
|
|
else if (players[playernum].ctfteam == 2) // blue
|
|
prefix = "\x84[TEAM]";
|
|
else
|
|
prefix = "\x83"; // makes sure this doesn't implode if you sayteam on non-team gamemodes
|
|
|
|
fmt2 = "%s<%s%s>\x80%s %s%s";
|
|
}*/
|
|
|
|
HU_AddChatText(va(fmt2, prefix, cstart, dispname, cend, textcolor, msg), (cv_chatnotifications.value) && !(flags & HU_SHOUT)); // add to chat
|
|
|
|
if ((cv_chatnotifications.value) && (flags & HU_SHOUT))
|
|
S_StartSound(NULL, sfx_sysmsg);
|
|
|
|
if (tempchar)
|
|
Z_Free(tempchar);
|
|
}
|
|
#ifdef _DEBUG
|
|
// I just want to point out while I'm here that because the data is still
|
|
// sent to all players, techincally anyone can see your chat if they really
|
|
// wanted to, even if you used sayto or sayteam.
|
|
// You should never send any sensitive info through sayto for that reason.
|
|
else
|
|
CONS_Printf("Dropped chat: %d %d %s\n", playernum, target, msg);
|
|
#endif
|
|
}
|
|
|
|
void HU_TickSongCredits(void)
|
|
{
|
|
if (cursongcredit.def == NULL) // No def
|
|
{
|
|
cursongcredit.x = cursongcredit.old_x = 0;
|
|
cursongcredit.anim = 0;
|
|
cursongcredit.trans = NUMTRANSMAPS;
|
|
return;
|
|
}
|
|
|
|
cursongcredit.old_x = cursongcredit.x;
|
|
|
|
if (cursongcredit.anim > 0)
|
|
{
|
|
INT32 len = V_ThinStringWidth(cursongcredit.text, 0);
|
|
fixed_t destx = (len+7) * FRACUNIT;
|
|
|
|
if (cursongcredit.trans > 0)
|
|
{
|
|
cursongcredit.trans--;
|
|
}
|
|
|
|
if (cursongcredit.x < destx)
|
|
{
|
|
cursongcredit.x += (destx - cursongcredit.x) / 2;
|
|
}
|
|
|
|
if (cursongcredit.x > destx)
|
|
{
|
|
cursongcredit.x = destx;
|
|
}
|
|
|
|
cursongcredit.anim--;
|
|
}
|
|
else
|
|
{
|
|
if (cursongcredit.trans < NUMTRANSMAPS)
|
|
{
|
|
cursongcredit.trans++;
|
|
}
|
|
|
|
if (cursongcredit.x > 0)
|
|
{
|
|
cursongcredit.x /= 2;
|
|
}
|
|
|
|
if (cursongcredit.x < 0)
|
|
{
|
|
cursongcredit.x = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void HU_Ticker(void)
|
|
{
|
|
static boolean hu_holdscores = false;
|
|
|
|
if (dedicated)
|
|
return;
|
|
|
|
hu_tick++;
|
|
hu_tick &= 7; // currently only to blink chat input cursor
|
|
|
|
// Rankings
|
|
if (G_PlayerInputDown(0, gc_rankings, 0))
|
|
{
|
|
if (!hu_holdscores)
|
|
{
|
|
hu_showscores ^= true;
|
|
}
|
|
hu_holdscores = true;
|
|
}
|
|
else
|
|
{
|
|
hu_holdscores = false;
|
|
}
|
|
|
|
hu_keystrokes = false;
|
|
|
|
if (chat_on)
|
|
{
|
|
// count down the scroll timer.
|
|
if (chat_scrolltime > 0)
|
|
chat_scrolltime--;
|
|
}
|
|
|
|
if (netgame)
|
|
{
|
|
size_t i = 0;
|
|
|
|
// handle chat timers
|
|
for (i=0; (i<chat_nummsg_min); i++)
|
|
{
|
|
if (chat_timers[i] > 0)
|
|
chat_timers[i]--;
|
|
else
|
|
HU_removeChatText_Mini();
|
|
}
|
|
}
|
|
|
|
if (cechotimer)
|
|
cechotimer--;
|
|
|
|
if (gamestate != GS_LEVEL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
resynch_ticker++;
|
|
}
|
|
|
|
static boolean teamtalk = false;
|
|
static boolean justscrolleddown;
|
|
static boolean justscrolledup;
|
|
static INT16 typelines = 1; // number of drawfill lines we need when drawing the chat. it's some weird hack and might be one frame off but I'm lazy to make another loop.
|
|
// It's up here since it has to be reset when we open the chat.
|
|
|
|
static boolean HU_chatboxContainsOnlySpaces(void)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 0; w_chat[i]; i++)
|
|
if (w_chat[i] != ' ')
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void HU_sendChatMessage(void)
|
|
{
|
|
char buf[2 + HU_MAXMSGLEN + 1];
|
|
char *msg = &buf[2];
|
|
size_t ci;
|
|
INT32 target = 0;
|
|
|
|
// if our message was nothing but spaces, don't send it.
|
|
if (HU_chatboxContainsOnlySpaces())
|
|
return;
|
|
|
|
// copy printable characters and terminating '\0' only.
|
|
for (ci = 2; w_chat[ci-2]; ci++)
|
|
{
|
|
char c = w_chat[ci-2];
|
|
if (c >= ' ' && !(c & 0x80))
|
|
buf[ci] = c;
|
|
};
|
|
buf[ci] = '\0';
|
|
|
|
memset(w_chat, '\0', sizeof(w_chat));
|
|
c_input = 0;
|
|
|
|
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
|
{
|
|
INT32 spc = 1; // used if playernum[1] is a space.
|
|
char playernum[3];
|
|
const char *newmsg;
|
|
|
|
strncpy(playernum, msg+3, 3);
|
|
// check for undesirable characters in our "number"
|
|
if (!(isdigit(playernum[0]) && isdigit(playernum[1])))
|
|
{
|
|
// check if playernum[1] is a space
|
|
if (playernum[1] == ' ')
|
|
spc = 0;
|
|
// let it slide
|
|
else
|
|
{
|
|
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
|
|
return;
|
|
}
|
|
}
|
|
// I'm very bad at C, I swear I am, additional checks eww!
|
|
if (spc != 0 && msg[5] != ' ')
|
|
{
|
|
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
|
|
return;
|
|
}
|
|
|
|
target = atoi(playernum); // turn that into a number
|
|
|
|
// check for target player, if it doesn't exist then we can't send the message!
|
|
if (target < MAXPLAYERS && playeringame[target]) // player exists
|
|
target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
|
|
else
|
|
{
|
|
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
|
|
return;
|
|
}
|
|
|
|
// we need to get rid of the /pm<player num>
|
|
newmsg = msg+5+spc;
|
|
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
|
|
}
|
|
if (ci > 2) // don't send target+flags+empty message.
|
|
{
|
|
if (teamtalk)
|
|
buf[0] = -1; // target
|
|
else
|
|
buf[0] = target;
|
|
|
|
buf[1] = ((server || IsPlayerAdmin(consoleplayer)) && cv_autoshout.value) ? HU_SHOUT : 0; // flags
|
|
|
|
DoSayPacket(target, buf[1], consoleplayer, msg);
|
|
}
|
|
}
|
|
|
|
void HU_clearChatChars(void)
|
|
{
|
|
memset(w_chat, '\0', sizeof(w_chat));
|
|
chat_on = false;
|
|
c_input = 0;
|
|
|
|
I_UpdateMouseGrab();
|
|
}
|
|
|
|
//
|
|
// Returns true if key eaten
|
|
//
|
|
boolean HU_Responder(event_t *ev)
|
|
{
|
|
if (ev->type != ev_keydown)
|
|
return false;
|
|
|
|
// only KeyDown events now...
|
|
|
|
// Shoot, to prevent P1 chatting from ruining the game for everyone else, it's either:
|
|
// A. completely disallow opening chat entirely in online splitscreen
|
|
// or B. iterate through all controls to make sure it's bound to player 1 before eating
|
|
// You can see which one I chose.
|
|
// (Unless if you're sharing a keyboard, since you probably establish when you start chatting that you have dibs on it...)
|
|
// (Ahhh, the good ol days when I was a kid who couldn't afford an extra USB controller...)
|
|
|
|
if (ev->data1 >= NUMKEYS)
|
|
{
|
|
INT32 i, j;
|
|
for (i = 0; i < num_gamecontrols; i++)
|
|
{
|
|
for (j = 0; j < MAXINPUTMAPPING; j++)
|
|
{
|
|
if (gamecontrol[0][i][j] == ev->data1)
|
|
break;
|
|
}
|
|
|
|
if (j < MAXINPUTMAPPING)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == num_gamecontrols && j == MAXINPUTMAPPING)
|
|
return false;
|
|
}
|
|
|
|
if (!chat_on)
|
|
{
|
|
// enter chat mode
|
|
if ((ev->data1 == gamecontrol[0][gc_talk][0] || ev->data1 == gamecontrol[0][gc_talk][1]
|
|
|| ev->data1 == gamecontrol[0][gc_talk][2] || ev->data1 == gamecontrol[0][gc_talk][3])
|
|
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
|
|
{
|
|
chat_on = true;
|
|
w_chat[0] = 0;
|
|
teamtalk = false;
|
|
chat_scrollmedown = true;
|
|
typelines = 1;
|
|
return true;
|
|
}
|
|
if ((ev->data1 == gamecontrol[0][gc_teamtalk][0] || ev->data1 == gamecontrol[0][gc_teamtalk][1]
|
|
|| ev->data1 == gamecontrol[0][gc_teamtalk][2] || ev->data1 == gamecontrol[0][gc_teamtalk][3])
|
|
&& netgame && !OLD_MUTE)
|
|
{
|
|
chat_on = true;
|
|
w_chat[0] = 0;
|
|
teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams.
|
|
chat_scrollmedown = true;
|
|
typelines = 1;
|
|
return true;
|
|
}
|
|
}
|
|
else // if chat_on
|
|
{
|
|
INT32 c = (INT32)ev->data1;
|
|
|
|
// Ignore modifier keys
|
|
// Note that we do this here so users can still set
|
|
// their chat keys to one of these, if they so desire.
|
|
if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT
|
|
|| ev->data1 == KEY_LCTRL || ev->data1 == KEY_RCTRL
|
|
|| ev->data1 == KEY_LALT || ev->data1 == KEY_RALT)
|
|
return true;
|
|
|
|
// Ignore non-keyboard keys, except when the talk key is bound
|
|
if (ev->data1 >= NUMKEYS
|
|
/*&& (ev->data1 != gamecontrol[0][gc_talkkey][0]
|
|
&& ev->data1 != gamecontrol[0][gc_talkkey][1])*/)
|
|
return false;
|
|
|
|
c = CON_ShiftChar(c);
|
|
|
|
// pasting. pasting is cool. chat is a bit limited, though :(
|
|
if ((c == 'v' || c == 'V') && ctrldown)
|
|
{
|
|
const char *paste;
|
|
size_t chatlen;
|
|
size_t pastelen;
|
|
|
|
if (CHAT_MUTE)
|
|
return true;
|
|
|
|
paste = I_ClipboardPaste();
|
|
if (paste == NULL)
|
|
return true;
|
|
|
|
chatlen = strlen(w_chat);
|
|
pastelen = strlen(paste);
|
|
if (chatlen+pastelen > HU_MAXMSGLEN)
|
|
return true; // we can't paste this!!
|
|
|
|
memmove(&w_chat[c_input + pastelen], &w_chat[c_input], (chatlen - c_input) + 1); // +1 for '\0'
|
|
memcpy(&w_chat[c_input], paste, pastelen); // copy all of that.
|
|
c_input += pastelen;
|
|
return true;
|
|
}
|
|
else if (c == KEY_ENTER)
|
|
{
|
|
if (!CHAT_MUTE)
|
|
HU_sendChatMessage();
|
|
|
|
chat_on = false;
|
|
c_input = 0; // reset input cursor
|
|
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
|
|
I_UpdateMouseGrab();
|
|
}
|
|
else if (c == KEY_ESCAPE
|
|
/*|| ((c == gamecontrol[0][gc_talkkey][0] || c == gamecontrol[0][gc_talkkey][1]
|
|
|| c == gamecontrol[0][gc_teamkey][0] || c == gamecontrol[0][gc_teamkey][1])
|
|
&& c >= NUMKEYS)*/) // If it's not a keyboard key, then the chat button is used as a toggle.
|
|
{
|
|
chat_on = false;
|
|
c_input = 0; // reset input cursor
|
|
I_UpdateMouseGrab();
|
|
}
|
|
else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS!
|
|
{
|
|
chat_scroll--;
|
|
justscrolledup = true;
|
|
chat_scrolltime = 4;
|
|
}
|
|
else if ((c == KEY_DOWNARROW || c == KEY_MOUSEWHEELDOWN) && chat_scroll < chat_maxscroll && chat_maxscroll > 0 && !OLDCHAT)
|
|
{
|
|
chat_scroll++;
|
|
justscrolleddown = true;
|
|
chat_scrolltime = 4;
|
|
}
|
|
else if (c == KEY_LEFTARROW && c_input != 0 && !OLDCHAT) // i said go back
|
|
{
|
|
if (ctrldown)
|
|
c_input = M_JumpWordReverse(w_chat, c_input);
|
|
else
|
|
c_input--;
|
|
}
|
|
else if (c == KEY_RIGHTARROW && c_input < strlen(w_chat) && !OLDCHAT) // don't need to check for admin or w/e here since the chat won't ever contain anything if it's muted.
|
|
{
|
|
if (ctrldown)
|
|
c_input += M_JumpWord(&w_chat[c_input]);
|
|
else
|
|
c_input++;
|
|
}
|
|
else if ((c >= HU_FONTSTART && c <= HU_FONTEND && fontv[HU_FONT].font[c-HU_FONTSTART])
|
|
|| c == ' ') // Allow spaces, of course
|
|
{
|
|
if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN)
|
|
return true;
|
|
|
|
memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
|
|
w_chat[c_input] = c;
|
|
c_input++;
|
|
}
|
|
else if (c == KEY_BACKSPACE)
|
|
{
|
|
if (CHAT_MUTE || c_input <= 0)
|
|
return true;
|
|
|
|
memmove(&w_chat[c_input - 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
|
|
c_input--;
|
|
}
|
|
else if (c == KEY_DEL)
|
|
{
|
|
if (CHAT_MUTE || c_input >= strlen(w_chat))
|
|
return true;
|
|
|
|
memmove(&w_chat[c_input], &w_chat[c_input + 1], strlen(w_chat) - c_input);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//======================================================================
|
|
// HEADS UP DRAWING
|
|
//======================================================================
|
|
|
|
// Precompile a wordwrapped string to any given width.
|
|
// Now a wrapper for the chat drawer.
|
|
static char *CHAT_WordWrap(INT32 w, fixed_t scale, INT32 option, const char *string)
|
|
{
|
|
return V_ScaledWordWrap(
|
|
w << FRACBITS,
|
|
scale, FRACUNIT, FRACUNIT,
|
|
option,
|
|
HU_FONT,
|
|
string
|
|
);
|
|
}
|
|
|
|
|
|
// 30/7/18: chaty is now the distance at which the lowest point of the chat will be drawn if that makes any sense.
|
|
|
|
INT16 chatx = 13, chaty = 169; // let's use this as our coordinates
|
|
|
|
// chat stuff by VincyTM LOL XD!
|
|
|
|
// HU_DrawMiniChat
|
|
|
|
static void HU_drawMiniChat(void)
|
|
{
|
|
INT32 x = chatx+2;
|
|
const INT32 charheight = (vid.width < 640) ? 12 : 6;
|
|
INT32 boxw = cv_chatwidth.value;
|
|
size_t i = chat_nummsg_min;
|
|
|
|
INT32 msglines = 0;
|
|
// process all messages once without rendering anything or doing anything fancy so that we know how many lines each message has...
|
|
INT32 y;
|
|
|
|
if (!chat_nummsg_min)
|
|
return; // needless to say it's useless to do anything if we don't have anything to draw.
|
|
|
|
if (r_splitscreen > 1)
|
|
boxw = max(64, boxw/2);
|
|
|
|
const fixed_t scale = (vid.width < 640) ? FRACUNIT : FRACUNIT/2;
|
|
|
|
for (; i > 0; i--)
|
|
{
|
|
char *msg = CHAT_WordWrap(boxw-4, scale, V_SNAPTOBOTTOM|V_SNAPTOLEFT, chat_mini[i-1]);
|
|
size_t j = 0;
|
|
INT32 linescount = 1;
|
|
|
|
for (; msg[j]; j++) // iterate through msg
|
|
{
|
|
if (msg[j] != '\n') // get back down.
|
|
continue;
|
|
|
|
linescount++;
|
|
}
|
|
|
|
msglines += linescount;
|
|
|
|
if (msg)
|
|
Z_Free(msg);
|
|
}
|
|
|
|
y = chaty - charheight*(msglines+1);
|
|
|
|
#ifdef NETSPLITSCREEN
|
|
if (r_splitscreen)
|
|
{
|
|
y -= BASEVIDHEIGHT/2;
|
|
if (r_splitscreen > 1)
|
|
y += 16;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
y -= (cv_kartspeedometer.value ? 16 : 0);
|
|
}
|
|
|
|
i = 0;
|
|
|
|
for (; i<=(chat_nummsg_min-1); i++) // iterate through our hot messages
|
|
{
|
|
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
|
|
INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
|
|
size_t j = 0;
|
|
char *msg = CHAT_WordWrap(boxw-4, scale, V_SNAPTOBOTTOM|V_SNAPTOLEFT, chat_mini[i]); // get the current message, and word wrap it.
|
|
|
|
INT32 linescount = 1;
|
|
|
|
for (; msg[j]; j++) // iterate through msg
|
|
{
|
|
if (msg[j] != '\n') // get back down.
|
|
continue;
|
|
|
|
linescount++;
|
|
}
|
|
|
|
if (cv_chatbacktint.value) // on request of wolfy
|
|
{
|
|
INT32 width = V_StringWidth(msg, 0);
|
|
if (vid.width >= 640)
|
|
width /= 2;
|
|
|
|
V_DrawFillConsoleMap(
|
|
x-2, y,
|
|
width+4,
|
|
charheight * linescount,
|
|
159|V_SNAPTOBOTTOM|V_SNAPTOLEFT
|
|
);
|
|
}
|
|
|
|
V_DrawStringScaled(
|
|
x << FRACBITS,
|
|
y << FRACBITS,
|
|
scale, FRACUNIT, FRACUNIT,
|
|
V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag,
|
|
NULL,
|
|
HU_FONT,
|
|
msg
|
|
);
|
|
|
|
y += charheight * linescount;
|
|
|
|
if (msg)
|
|
Z_Free(msg);
|
|
}
|
|
|
|
// decrement addy and make that shit smooth:
|
|
addy /= 2;
|
|
|
|
}
|
|
|
|
// HU_DrawChatLog
|
|
|
|
static void HU_drawChatLog(INT32 offset)
|
|
{
|
|
const INT32 charheight = (vid.width < 640) ? 12 : 6;
|
|
INT32 boxw = cv_chatwidth.value, boxh = cv_chatheight.value;
|
|
INT32 x = chatx+2, y;
|
|
UINT32 i = 0;
|
|
INT32 chat_topy, chat_bottomy;
|
|
INT32 highlight = V_YELLOWMAP;
|
|
boolean atbottom = false;
|
|
|
|
// make sure that our scroll position isn't "illegal";
|
|
if (chat_scroll > chat_maxscroll)
|
|
chat_scroll = chat_maxscroll;
|
|
|
|
#ifdef NETSPLITSCREEN
|
|
if (r_splitscreen)
|
|
{
|
|
boxh = max(6, boxh/2);
|
|
if (r_splitscreen > 1)
|
|
boxw = max(64, boxw/2);
|
|
}
|
|
#endif
|
|
|
|
y = chaty - offset*charheight - (chat_scroll*charheight) - boxh*charheight - 12;
|
|
|
|
#ifdef NETSPLITSCREEN
|
|
if (r_splitscreen)
|
|
{
|
|
y -= BASEVIDHEIGHT/2;
|
|
|
|
if (r_splitscreen > 1)
|
|
y += 16;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
y -= (cv_kartspeedometer.value ? 16 : 0);
|
|
}
|
|
|
|
chat_topy = y + chat_scroll*charheight;
|
|
chat_bottomy = boxh*charheight + 2;
|
|
|
|
V_DrawFillConsoleMap(chatx, chat_topy, boxw, chat_bottomy, 159|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
|
|
|
|
const fixed_t scale = (vid.width < 640) ? FRACUNIT : FRACUNIT/2;
|
|
|
|
V_SetClipRect(
|
|
(chatx) << FRACBITS, (chat_topy) << FRACBITS,
|
|
(boxw) << FRACBITS, (chat_bottomy) <<FRACBITS,
|
|
V_SNAPTOBOTTOM|V_SNAPTOLEFT
|
|
);
|
|
|
|
chat_bottomy += chat_topy - 2;
|
|
|
|
INT32 dy = 0;
|
|
|
|
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
|
|
{
|
|
INT32 j = 0, startj = 0;
|
|
char *msg = CHAT_WordWrap(boxw-4, scale, V_SNAPTOBOTTOM|V_SNAPTOLEFT, chat_log[i]); // get the current message, and word wrap it.
|
|
|
|
INT32 linescount = 1;
|
|
|
|
for (; msg[j]; j++) // iterate through msg
|
|
{
|
|
if (msg[j] != '\n') // get back down.
|
|
continue;
|
|
|
|
if (y + dy >= chat_bottomy)
|
|
;
|
|
else if (y + dy + 2 + charheight < chat_topy)
|
|
{
|
|
dy += charheight;
|
|
|
|
if (y + dy + 2 + charheight >= chat_topy)
|
|
{
|
|
startj = j;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
linescount++;
|
|
}
|
|
|
|
if (y + dy < chat_bottomy)
|
|
{
|
|
V_DrawStringScaled(
|
|
(x + 2) << FRACBITS,
|
|
(y + dy + 2) << FRACBITS,
|
|
scale, FRACUNIT, FRACUNIT,
|
|
V_SNAPTOBOTTOM|V_SNAPTOLEFT,
|
|
NULL,
|
|
HU_FONT,
|
|
msg+startj
|
|
);
|
|
}
|
|
|
|
dy += charheight * linescount;
|
|
|
|
if (msg)
|
|
Z_Free(msg);
|
|
}
|
|
|
|
V_ClearClipRect();
|
|
|
|
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
|
|
{
|
|
atbottom = true; // we should scroll
|
|
}
|
|
chat_scrollmedown = false;
|
|
|
|
// getmaxscroll through a lazy hack. We do all these loops,
|
|
// so let's not do more loops that are gonna lag the game more. :P
|
|
chat_maxscroll = max(dy / charheight - cv_chatheight.value, 0);
|
|
|
|
// if we're not bound by the time, autoscroll for next frame:
|
|
if (atbottom)
|
|
chat_scroll = chat_maxscroll;
|
|
|
|
// draw arrows to indicate that we can (or not) scroll.
|
|
// account for Y = -1 offset in tinyfont
|
|
if (chat_scroll > 0)
|
|
V_DrawCharacter(chatx-9, ((justscrolledup) ? (chat_topy-1) : (chat_topy)), V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight | '\x1A', false); // up arrow
|
|
if (chat_scroll < chat_maxscroll)
|
|
V_DrawCharacter(chatx-9, chat_bottomy-((justscrolleddown) ? 5 : 6), V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight | '\x1B', false); // down arrow
|
|
|
|
justscrolleddown = false;
|
|
justscrolledup = false;
|
|
}
|
|
|
|
//
|
|
// HU_DrawChat
|
|
//
|
|
// Draw chat input
|
|
//
|
|
|
|
static void HU_DrawChat(void)
|
|
{
|
|
const INT32 charheight = (vid.width < 640) ? 12 : 6;
|
|
INT32 boxw = cv_chatwidth.value;
|
|
INT32 y = chaty;
|
|
UINT32 i = 0;
|
|
char cflag = '\x80', tflag = '\x80';
|
|
const char *ntalk = "Say: ", *ttalk = "Team: ";
|
|
const char *talk = ntalk;
|
|
const char *mute = "\x86""Chat has been muted.";
|
|
|
|
#ifdef NETSPLITSCREEN
|
|
if (r_splitscreen)
|
|
{
|
|
y -= BASEVIDHEIGHT/2;
|
|
if (r_splitscreen > 1)
|
|
{
|
|
y += 16;
|
|
boxw = max(64, boxw/2);
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
y -= (cv_kartspeedometer.value ? 16 : 0);
|
|
}
|
|
|
|
if (teamtalk)
|
|
{
|
|
talk = ttalk;
|
|
#if 0
|
|
if (players[consoleplayer].ctfteam == 1)
|
|
t = '\0x85'; // Red
|
|
else if (players[consoleplayer].ctfteam == 2)
|
|
t = '\0x84'; // Blue
|
|
#endif
|
|
}
|
|
|
|
typelines = 1;
|
|
|
|
const fixed_t scale = (vid.width < 640) ? FRACUNIT : FRACUNIT/2;
|
|
|
|
char *msg = NULL;
|
|
|
|
if (CHAT_MUTE)
|
|
{
|
|
talk = mute;
|
|
//cflag = '\x86'; // set text in gray if chat is muted.
|
|
}
|
|
else
|
|
{
|
|
msg = CHAT_WordWrap(
|
|
boxw-4,
|
|
scale,
|
|
V_SNAPTOBOTTOM|V_SNAPTOLEFT,
|
|
va("%c%s %c%s%c%c", cflag, talk, tflag, w_chat, '\x80', '_')
|
|
);
|
|
|
|
for (; msg[i]; i++) // iterate through msg
|
|
{
|
|
if (msg[i] != '\n') // get back down.
|
|
continue;
|
|
|
|
typelines++;
|
|
}
|
|
|
|
// This is removed after the fact to not have the newline handling flicker.
|
|
if (i != 0 && hu_tick >= 4)
|
|
{
|
|
msg[i-1] = '\0';
|
|
}
|
|
}
|
|
|
|
y -= typelines * charheight;
|
|
|
|
V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 159 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
|
|
|
|
V_DrawStringScaled(
|
|
(chatx + 2) << FRACBITS,
|
|
y << FRACBITS,
|
|
scale, FRACUNIT, FRACUNIT,
|
|
V_SNAPTOBOTTOM|V_SNAPTOLEFT,
|
|
NULL,
|
|
HU_FONT,
|
|
msg ? msg : talk
|
|
);
|
|
|
|
if (msg)
|
|
Z_Free(msg);
|
|
|
|
// handle /pm list. It's messy, horrible and I don't care.
|
|
if (!CHAT_MUTE && !teamtalk && vid.width >= 640 && strnicmp(w_chat, "/pm", 3) == 0) // 320x200 unsupported kthxbai
|
|
{
|
|
INT32 count = 0;
|
|
INT32 p_dispy = chaty - charheight -1;
|
|
|
|
if (r_splitscreen)
|
|
{
|
|
p_dispy -= BASEVIDHEIGHT/2;
|
|
if (r_splitscreen > 1)
|
|
p_dispy += 16;
|
|
}
|
|
else
|
|
{
|
|
p_dispy -= (cv_kartspeedometer.value ? 16 : 0);
|
|
}
|
|
|
|
i = 0;
|
|
for(i=0; (i<MAXPLAYERS); i++)
|
|
{
|
|
// filter: (code needs optimization pls help I'm bad with C)
|
|
if (w_chat[3])
|
|
{
|
|
char playernum[3];
|
|
UINT32 n;
|
|
// right, that's half important: (w_chat[4] may be a space since /pm0 msg is perfectly acceptable!)
|
|
if ( ( ((w_chat[3] != 0) && ((w_chat[3] < '0') || (w_chat[3] > '9'))) || ((w_chat[4] != 0) && (((w_chat[4] < '0') || (w_chat[4] > '9'))))) && (w_chat[4] != ' '))
|
|
break;
|
|
|
|
strncpy(playernum, w_chat+3, 3);
|
|
n = atoi(playernum); // turn that into a number
|
|
// special cases:
|
|
|
|
if ((n == 0) && !(w_chat[4] == '0'))
|
|
{
|
|
if (!(i<10))
|
|
continue;
|
|
}
|
|
else if ((n == 1) && !(w_chat[3] == '0'))
|
|
{
|
|
if (!((i == 1) || ((i >= 10) && (i <= 19))))
|
|
continue;
|
|
}
|
|
else if ((n == 2) && !(w_chat[3] == '0'))
|
|
{
|
|
if (!((i == 2) || ((i >= 20) && (i <= 29))))
|
|
continue;
|
|
}
|
|
else if ((n == 3) && !(w_chat[3] == '0'))
|
|
{
|
|
if (!((i == 3) || ((i >= 30) && (i <= 31))))
|
|
continue;
|
|
}
|
|
else // general case.
|
|
{
|
|
if (i != n)
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (playeringame[i])
|
|
{
|
|
char name[MAXPLAYERNAME+1];
|
|
strlcpy(name, player_names[i], 7); // shorten name to 7 characters.
|
|
V_DrawFillConsoleMap(chatx+ boxw + 2, p_dispy- (6*count), 48, 6, 159 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
|
|
V_DrawSmallString(chatx+ boxw + 4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT, va("\x82%d\x80 - %s", i, name));
|
|
count++;
|
|
}
|
|
}
|
|
if (count == 0) // no results.
|
|
{
|
|
V_DrawFillConsoleMap(chatx+boxw+2, p_dispy- (6*count), 48, 6, 159 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
|
|
V_DrawSmallString(chatx+boxw+4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT, "NO RESULT.");
|
|
}
|
|
}
|
|
|
|
HU_drawChatLog(typelines-1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
|
|
}
|
|
|
|
|
|
// For anyone who, for some godforsaken reason, likes oldchat.
|
|
|
|
|
|
static void HU_DrawChat_Old(void)
|
|
{
|
|
INT32 t = 0, c = 0, y = HU_INPUTY;
|
|
size_t i = 0;
|
|
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
|
|
const char *talk = ntalk;
|
|
INT32 charwidth = 8 * con_scalefactor; //(fontv[HU_FONT].font['A'-HU_FONTSTART]->width) * con_scalefactor;
|
|
INT32 charheight = 8 * con_scalefactor; //(fontv[HU_FONT].font['A'-HU_FONTSTART]->height) * con_scalefactor;
|
|
if (teamtalk)
|
|
{
|
|
talk = ttalk;
|
|
#if 0
|
|
if (players[consoleplayer].ctfteam == 1)
|
|
t = 0x500; // Red
|
|
else if (players[consoleplayer].ctfteam == 2)
|
|
t = 0x400; // Blue
|
|
#endif
|
|
}
|
|
|
|
while (talk[i])
|
|
{
|
|
if (talk[i] < HU_FONTSTART)
|
|
{
|
|
++i;
|
|
//charwidth = 4 * con_scalefactor;
|
|
}
|
|
else
|
|
{
|
|
//charwidth = (fontv[HU_FONT].font[talk[i]-HU_FONTSTART]->width) * con_scalefactor;
|
|
V_DrawCharacter(HU_INPUTX + c, y, talk[i++] | cv_constextsize.value | V_NOSCALESTART, true);
|
|
}
|
|
c += charwidth;
|
|
}
|
|
|
|
if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
|
|
V_DrawCharacter(HU_INPUTX+c, y+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, true);
|
|
|
|
i = 0;
|
|
while (w_chat[i])
|
|
{
|
|
|
|
if (c_input == (i+1) && hu_tick < 4)
|
|
{
|
|
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
|
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
|
|
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, true);
|
|
}
|
|
|
|
//Hurdler: isn't it better like that?
|
|
if (w_chat[i] < HU_FONTSTART)
|
|
{
|
|
++i;
|
|
//charwidth = 4 * con_scalefactor;
|
|
}
|
|
else
|
|
{
|
|
//charwidth = (fontv[HU_FONT].font[w_chat[i]-HU_FONTSTART]->width) * con_scalefactor;
|
|
V_DrawCharacter(HU_INPUTX + c, y, w_chat[i++] | cv_constextsize.value | V_NOSCALESTART | t, true);
|
|
}
|
|
|
|
c += charwidth;
|
|
if (c >= vid.width)
|
|
{
|
|
c = 0;
|
|
y += charheight;
|
|
}
|
|
}
|
|
|
|
if (hu_tick < 4)
|
|
V_DrawCharacter(HU_INPUTX + c, y, '_' | cv_constextsize.value |V_NOSCALESTART|t, true);
|
|
}
|
|
|
|
static void HU_DrawCEcho(void)
|
|
{
|
|
INT32 i = 0;
|
|
INT32 y = (BASEVIDHEIGHT/2)-4;
|
|
INT32 pnumlines = 0;
|
|
|
|
UINT32 realflags = cechoflags|V_SPLITSCREEN; // requested as part of splitscreen's stuff
|
|
|
|
char *line;
|
|
char *echoptr;
|
|
char temp[1024];
|
|
|
|
for (i = 0; cechotext[i] != '\0'; ++i)
|
|
if (cechotext[i] == '\\')
|
|
pnumlines++;
|
|
|
|
y -= (pnumlines-1)*6;
|
|
|
|
// Prevent crashing because I'm sick of this
|
|
if (y < 0)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "CEcho contained too many lines, not displaying\n");
|
|
cechotimer = 0;
|
|
return;
|
|
}
|
|
|
|
strcpy(temp, cechotext);
|
|
echoptr = &temp[0];
|
|
|
|
while (*echoptr != '\0')
|
|
{
|
|
line = strchr(echoptr, '\\');
|
|
|
|
if (line == NULL)
|
|
break;
|
|
|
|
*line = '\0';
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, y, realflags, echoptr);
|
|
y += 12;
|
|
|
|
echoptr = line;
|
|
echoptr++;
|
|
}
|
|
}
|
|
|
|
static tic_t HU_TitlecardCEchoElapsed(const struct tcecho_state *state)
|
|
{
|
|
return max(gametic, state->start) - state->start;
|
|
}
|
|
|
|
static void HU_DrawTitlecardCEcho(size_t num)
|
|
{
|
|
const struct tcecho_state *state = &g_tcecho[num];
|
|
|
|
tic_t elapsed = HU_TitlecardCEchoElapsed(state);
|
|
UINT8 viewnum = max(1, num) - 1;
|
|
boolean p4 = (num != 0 && r_splitscreen);
|
|
|
|
// If the splitscreens were somehow decreased in the
|
|
// middle of drawing this, don't draw it.
|
|
if (viewnum > r_splitscreen)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (elapsed < state->duration)
|
|
{
|
|
INT32 i = 0;
|
|
INT32 x = BASEVIDWIDTH/2;
|
|
INT32 y = BASEVIDHEIGHT/2;
|
|
INT32 pnumlines = 0;
|
|
INT32 timeroffset = 0;
|
|
INT32 fadeout = state->duration * 2 / 3;
|
|
|
|
char *line;
|
|
char *echoptr;
|
|
char temp[1024];
|
|
|
|
for (i = 0; state->text[i] != '\0'; ++i)
|
|
if (state->text[i] == '\\')
|
|
pnumlines++;
|
|
|
|
if (p4)
|
|
{
|
|
if (r_splitscreen == 1) // 2P
|
|
{
|
|
y -= (1 - (viewnum * 2)) * (y / 2);
|
|
}
|
|
else // 3P / 4P
|
|
{
|
|
x -= (1 - ((viewnum % 2) * 2)) * (x / 2);
|
|
y -= (1 - ((viewnum / 2) * 2)) * (y / 2);
|
|
}
|
|
|
|
y -= 11 + ((pnumlines-1) * 9);
|
|
}
|
|
else
|
|
{
|
|
y -= 18 + ((pnumlines-1) * 16);
|
|
}
|
|
|
|
// Prevent crashing because I'm sick of this
|
|
if (y < 0)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "CEcho contained too many lines, not displaying\n");
|
|
cechotimer = 0;
|
|
return;
|
|
}
|
|
|
|
strcpy(temp, state->text);
|
|
echoptr = &temp[0];
|
|
|
|
while (*echoptr != '\0')
|
|
{
|
|
INT32 ofs;
|
|
INT32 timer = (INT32)(elapsed - timeroffset);
|
|
|
|
if (timer <= 0)
|
|
return; // we don't care.
|
|
|
|
line = strchr(echoptr, '\\');
|
|
|
|
if (line == NULL)
|
|
break;
|
|
|
|
*line = '\0';
|
|
|
|
ofs = V_CenteredTitleCardStringOffset(echoptr, p4);
|
|
V_DrawTitleCardString(x - ofs, y, echoptr, 0, false, timer, fadeout, p4);
|
|
|
|
y += p4 ? 18 : 32;
|
|
|
|
// offset the timer for the next line.
|
|
timeroffset += strlen(echoptr);
|
|
|
|
// set the ptr to the \0 we made and advance it because we don't want an empty string.
|
|
echoptr = line;
|
|
echoptr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// demo info stuff
|
|
//
|
|
UINT32 hu_demotime;
|
|
UINT32 hu_demolap;
|
|
|
|
static void HU_DrawDemoInfo(void)
|
|
{
|
|
if (!multiplayer)/* netreplay */
|
|
{
|
|
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, 0, M_GetText("Replay:"));
|
|
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, 0, player_names[0]);
|
|
}
|
|
else
|
|
{
|
|
V_DrawRightAlignedThinString(BASEVIDWIDTH-2, BASEVIDHEIGHT-10, 0, demo.titlename);
|
|
}
|
|
|
|
if (modeattacking & ATTACKING_TIME)
|
|
{
|
|
V_DrawRightAlignedString((BASEVIDWIDTH/2)-4, BASEVIDHEIGHT-24, V_YELLOWMAP|V_MONOSPACE, "BEST TIME:");
|
|
if (hu_demotime != UINT32_MAX)
|
|
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-24, V_MONOSPACE, va("%i'%02i\"%02i",
|
|
G_TicsToMinutes(hu_demotime,true),
|
|
G_TicsToSeconds(hu_demotime),
|
|
G_TicsToCentiseconds(hu_demotime)));
|
|
else
|
|
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-24, V_MONOSPACE, "--'--\"--");
|
|
}
|
|
|
|
if (modeattacking & ATTACKING_LAP)
|
|
{
|
|
V_DrawRightAlignedString((BASEVIDWIDTH/2)-4, BASEVIDHEIGHT-16, V_YELLOWMAP|V_MONOSPACE, "BEST LAP:");
|
|
if (hu_demolap != UINT32_MAX)
|
|
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-16, V_MONOSPACE, va("%i'%02i\"%02i",
|
|
G_TicsToMinutes(hu_demolap,true),
|
|
G_TicsToSeconds(hu_demolap),
|
|
G_TicsToCentiseconds(hu_demolap)));
|
|
else
|
|
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-16, V_MONOSPACE, "--'--\"--");
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// Song credits
|
|
//
|
|
void HU_DrawSongCredits(void)
|
|
{
|
|
if (!cursongcredit.def || cursongcredit.trans >= NUMTRANSMAPS) // No def
|
|
{
|
|
return;
|
|
}
|
|
|
|
fixed_t x = R_InterpolateFixed(cursongcredit.old_x, cursongcredit.x);
|
|
fixed_t y;
|
|
|
|
if (gamestate == GS_INTERMISSION)
|
|
{
|
|
y = (BASEVIDHEIGHT - 13) * FRACUNIT;
|
|
}
|
|
else
|
|
{
|
|
y = (r_splitscreen ? (BASEVIDHEIGHT/2)-4 : 40) * FRACUNIT;
|
|
}
|
|
|
|
INT32 bgt = (NUMTRANSMAPS/2) + (cursongcredit.trans / 2);
|
|
|
|
if (bgt < NUMTRANSMAPS)
|
|
{
|
|
V_DrawFixedPatch(x, y - (2 * FRACUNIT),
|
|
FRACUNIT, V_SNAPTOLEFT|(bgt<<V_ALPHASHIFT),
|
|
songcreditbg, NULL);
|
|
}
|
|
|
|
V_DrawRightAlignedThinStringAtFixed(x, y,
|
|
V_SNAPTOLEFT|(cursongcredit.trans<<V_ALPHASHIFT),
|
|
cursongcredit.text);
|
|
}
|
|
|
|
|
|
// Heads up displays drawer, call each frame
|
|
//
|
|
void HU_Drawer(void)
|
|
{
|
|
// Closed chat
|
|
if (!chat_on)
|
|
{
|
|
typelines = 1;
|
|
chat_scrolltime = 0;
|
|
|
|
if (!OLDCHAT && cv_consolechat.value < 2 && netgame) // Don't display minimized chat if you set the mode to Window (Hidden)
|
|
HU_drawMiniChat(); // draw messages in a cool fashion.
|
|
}
|
|
|
|
if (gamestate != GS_LEVEL)
|
|
goto drawontop;
|
|
|
|
// draw multiplayer rankings
|
|
if (hu_showscores)
|
|
{
|
|
if (netgame || multiplayer)
|
|
{
|
|
if (LUA_HudEnabled(hud_rankings))
|
|
HU_DrawRankings();
|
|
if (renderisnewtic)
|
|
{
|
|
LUA_HUD_ClearDrawList(luahuddrawlist_scores);
|
|
LUA_HookHUD(luahuddrawlist_scores, HUD_HOOK(scores));
|
|
}
|
|
LUA_HUD_DrawList(luahuddrawlist_scores);
|
|
}
|
|
|
|
if (demo.playback)
|
|
{
|
|
HU_DrawDemoInfo();
|
|
}
|
|
}
|
|
|
|
if (cv_vhseffect.value && (paused || (demo.playback && cv_playbackspeed.value > 1)))
|
|
V_DrawVhsEffect(demo.rewinding);
|
|
|
|
// draw desynch text
|
|
if (hu_redownloadinggamestate)
|
|
{
|
|
char resynch_text[14];
|
|
UINT32 i;
|
|
|
|
// Animate the dots
|
|
strcpy(resynch_text, "Resynching");
|
|
for (i = 0; i < (resynch_ticker / 16) % 4; i++)
|
|
strcat(resynch_text, ".");
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_YELLOWMAP, resynch_text);
|
|
}
|
|
|
|
drawontop:
|
|
// Opened chat
|
|
if (chat_on)
|
|
{
|
|
if (!OLDCHAT)
|
|
HU_DrawChat();
|
|
else
|
|
HU_DrawChat_Old();
|
|
}
|
|
|
|
if (cechotimer)
|
|
HU_DrawCEcho();
|
|
|
|
const struct tcecho_state *firststate = &g_tcecho[0];
|
|
|
|
// Server messages overwrite player-specific messages
|
|
if (HU_TitlecardCEchoElapsed(firststate) < firststate->duration)
|
|
{
|
|
HU_DrawTitlecardCEcho(0);
|
|
}
|
|
else
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 1; i < NUM_TCECHO_STATES; ++i)
|
|
{
|
|
HU_DrawTitlecardCEcho(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
// HUD MESSAGES CLEARING FROM SCREEN
|
|
//======================================================================
|
|
|
|
// Clear old messages from the borders around the view window
|
|
// (only for reduced view, refresh the borders when needed)
|
|
//
|
|
// startline: y coord to start clear,
|
|
// clearlines: how many lines to clear.
|
|
//
|
|
static INT32 oldclearlines;
|
|
|
|
void HU_Erase(void)
|
|
{
|
|
INT32 topline, bottomline;
|
|
INT32 y, yoffset;
|
|
|
|
#ifdef HWRENDER
|
|
// clear hud msgs on double buffer (OpenGL mode)
|
|
boolean secondframe;
|
|
static INT32 secondframelines;
|
|
#endif
|
|
|
|
if (con_clearlines == oldclearlines && !con_hudupdate && !chat_on)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
// clear the other frame in double-buffer modes
|
|
secondframe = (con_clearlines != oldclearlines);
|
|
if (secondframe)
|
|
secondframelines = oldclearlines;
|
|
#endif
|
|
|
|
// clear the message lines that go away, so use _oldclearlines_
|
|
bottomline = oldclearlines;
|
|
oldclearlines = con_clearlines;
|
|
if (chat_on && OLDCHAT)
|
|
if (bottomline < 8)
|
|
bottomline = 8; // only do it for consolechat. consolechat is gay.
|
|
|
|
if (automapactive || viewwindowx == 0) // hud msgs don't need to be cleared
|
|
return;
|
|
|
|
// software mode copies view border pattern & beveled edges from the backbuffer
|
|
if (rendermode == render_soft)
|
|
{
|
|
topline = 0;
|
|
for (y = topline, yoffset = y*vid.width; y < bottomline; y++, yoffset += vid.width)
|
|
{
|
|
if (y < viewwindowy || y >= viewwindowy + viewheight)
|
|
R_VideoErase(yoffset, vid.width); // erase entire line
|
|
else
|
|
{
|
|
R_VideoErase(yoffset, viewwindowx); // erase left border
|
|
// erase right border
|
|
R_VideoErase(yoffset + viewwindowx + viewwidth, viewwindowx);
|
|
}
|
|
}
|
|
con_hudupdate = false; // if it was set..
|
|
}
|
|
#ifdef HWRENDER
|
|
else if (rendermode != render_none)
|
|
{
|
|
// refresh just what is needed from the view borders
|
|
HWR_DrawViewBorder(secondframelines);
|
|
con_hudupdate = secondframe;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//======================================================================
|
|
// IN-LEVEL MULTIPLAYER RANKINGS
|
|
//======================================================================
|
|
|
|
static int
|
|
Ping_gfx_num (int lag)
|
|
{
|
|
if (lag <= 2)
|
|
return 0;
|
|
else if (lag <= 4)
|
|
return 1;
|
|
else if (lag <= 7)
|
|
return 2;
|
|
else if (lag <= 10)
|
|
return 3;
|
|
else
|
|
return 4;
|
|
}
|
|
|
|
static int
|
|
Ping_gfx_color (int lag)
|
|
{
|
|
if (lag <= 2)
|
|
return SKINCOLOR_JAWZ;
|
|
else if (lag <= 4)
|
|
return SKINCOLOR_MINT;
|
|
else if (lag <= 7)
|
|
return SKINCOLOR_GOLD;
|
|
else if (lag <= 10)
|
|
return SKINCOLOR_RASPBERRY;
|
|
else
|
|
return SKINCOLOR_MAGENTA;
|
|
}
|
|
|
|
static int
|
|
PL_gfx_color (int pl)
|
|
{
|
|
if (pl == 0)
|
|
return SKINCOLOR_JAWZ;
|
|
else if (pl <= 2)
|
|
return SKINCOLOR_MINT;
|
|
else if (pl <= 4)
|
|
return SKINCOLOR_GOLD;
|
|
else if (pl <= 6)
|
|
return SKINCOLOR_RASPBERRY;
|
|
else
|
|
return SKINCOLOR_MAGENTA;
|
|
}
|
|
|
|
//
|
|
// HU_drawPing
|
|
//
|
|
void HU_drawPing(fixed_t x, fixed_t y, UINT32 lag, UINT32 pl, INT32 flags, boolean offline, SINT8 toside)
|
|
{
|
|
UINT8 *colormap = NULL;
|
|
INT32 measureid = cv_pingmeasurement.value ? 1 : 0;
|
|
INT32 gfxnum; // gfx to draw
|
|
boolean drawlocal = (offline && cv_mindelay.value && lag <= (tic_t)cv_mindelay.value);
|
|
fixed_t x2, y2;
|
|
|
|
y = y - 10*FRACUNIT; // Making space for connection quality, sorry.
|
|
|
|
if (!server && lag <= (tic_t)cv_mindelay.value)
|
|
{
|
|
lag = cv_mindelay.value;
|
|
drawlocal = true;
|
|
}
|
|
|
|
x2 = x;
|
|
y2 = y + FRACUNIT;
|
|
|
|
if (toside == 0)
|
|
{
|
|
if (measureid == 1)
|
|
{
|
|
x2 += ((11 - pingmeasure[measureid]->width) * FRACUNIT);
|
|
}
|
|
else
|
|
{
|
|
x2 += (10 * FRACUNIT);
|
|
}
|
|
|
|
y2 += (8 * FRACUNIT);
|
|
}
|
|
else if (toside > 0)
|
|
{
|
|
x2 += (20 * FRACUNIT);
|
|
}
|
|
//else if (toside < 0)
|
|
|
|
gfxnum = Ping_gfx_num(lag);
|
|
|
|
if (measureid == 1)
|
|
{
|
|
V_DrawFixedPatch(
|
|
x2,
|
|
y2,
|
|
FRACUNIT, flags,
|
|
pingmeasure[measureid],
|
|
NULL
|
|
);
|
|
}
|
|
|
|
if (drawlocal)
|
|
{
|
|
V_DrawFixedPatch(
|
|
x + (2 * FRACUNIT),
|
|
y,
|
|
FRACUNIT, flags,
|
|
pinglocal[0],
|
|
NULL
|
|
);
|
|
}
|
|
else
|
|
{
|
|
V_DrawFixedPatch(
|
|
x + (2 * FRACUNIT),
|
|
y,
|
|
FRACUNIT, flags,
|
|
pinggfx[gfxnum],
|
|
NULL
|
|
);
|
|
}
|
|
|
|
colormap = R_GetTranslationColormap(TC_RAINBOW, Ping_gfx_color(lag), GTC_CACHE);
|
|
|
|
if (pl)
|
|
V_DrawPingNum(x2, y2 + 8*FRACUNIT, flags, 100*(PACKETMEASUREWINDOW - pl)/PACKETMEASUREWINDOW, R_GetTranslationColormap(TC_RAINBOW, PL_gfx_color(pl), GTC_CACHE));
|
|
|
|
if (servermaxping && lag > servermaxping && hu_tick < 4)
|
|
{
|
|
// flash ping red if too high
|
|
colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_WHITE, GTC_CACHE);
|
|
}
|
|
|
|
if (cv_pingmeasurement.value)
|
|
{
|
|
lag = (INT32)(lag * (1000.00f / TICRATE));
|
|
}
|
|
|
|
x2 = V_DrawPingNum(
|
|
x2,
|
|
y2,
|
|
flags, lag,
|
|
colormap
|
|
);
|
|
|
|
if (measureid == 0)
|
|
{
|
|
V_DrawFixedPatch(
|
|
x2 + ((1 - pingmeasure[measureid]->width) * FRACUNIT),
|
|
y2,
|
|
FRACUNIT, flags,
|
|
pingmeasure[measureid],
|
|
NULL
|
|
);
|
|
}
|
|
}
|
|
|
|
void
|
|
HU_drawMiniPing (INT32 x, INT32 y, UINT32 lag, INT32 flags)
|
|
{
|
|
patch_t *patch;
|
|
INT32 w = BASEVIDWIDTH;
|
|
|
|
if (r_splitscreen > 1)
|
|
{
|
|
w /= 2;
|
|
}
|
|
|
|
// This looks kinda dumb, but basically:
|
|
// Servers with mindelay set modify the ping table.
|
|
// Clients with mindelay unset don't, because they can't.
|
|
// Both are affected by mindelay, but a client's lag value is pre-adjustment.
|
|
if (server && cv_mindelay.value && (tic_t)cv_mindelay.value <= lag)
|
|
patch = pinglocal[1];
|
|
else if (!server && cv_mindelay.value && (tic_t)cv_mindelay.value >= lag)
|
|
patch = pinglocal[1];
|
|
else
|
|
patch = mping[Ping_gfx_num(lag)];
|
|
|
|
if (( flags & V_SNAPTORIGHT ))
|
|
x += ( w - SHORT (patch->width) );
|
|
|
|
V_DrawScaledPatch(x, y, flags, patch);
|
|
}
|
|
|
|
//
|
|
// HU_DrawSpectatorTicker
|
|
//
|
|
static inline void HU_DrawSpectatorTicker(void)
|
|
{
|
|
INT32 i;
|
|
INT32 length = 0, height = 174;
|
|
INT32 totallength = 0, templength = -8;
|
|
INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i] && players[i].spectator)
|
|
totallength += (signed)strlen(player_names[i]) * 8 + 16;
|
|
|
|
length -= (leveltime % (totallength + dupadjust+8));
|
|
length += dupadjust;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && players[i].spectator)
|
|
{
|
|
char *pos;
|
|
char initial[MAXPLAYERNAME+1];
|
|
char current[MAXPLAYERNAME+1];
|
|
INT32 len;
|
|
|
|
len = ((signed)strlen(player_names[i]) * 8 + 16);
|
|
|
|
strcpy(initial, player_names[i]);
|
|
pos = initial;
|
|
|
|
if (length >= -len)
|
|
{
|
|
if (length < -8)
|
|
{
|
|
UINT8 eatenchars = (UINT8)(abs(length) / 8);
|
|
|
|
if (eatenchars <= strlen(initial))
|
|
{
|
|
// Eat one letter off the left side,
|
|
// then compensate the drawing position.
|
|
pos += eatenchars;
|
|
strcpy(current, pos);
|
|
templength = ((length + 8) % 8);
|
|
}
|
|
else
|
|
{
|
|
strcpy(current, " ");
|
|
templength = length;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strcpy(current, initial);
|
|
templength = length;
|
|
}
|
|
|
|
V_DrawString(templength - duptweak, height, V_TRANSLUCENT, current);
|
|
}
|
|
|
|
if ((length += len) >= dupadjust+8)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// HU_DrawRankings
|
|
//
|
|
static void HU_DrawRankings(void)
|
|
{
|
|
INT32 i, j, hilicol = highlightflags;
|
|
boolean timedone = false, pointsdone = false;
|
|
|
|
if (!automapactive)
|
|
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
|
|
|
|
// draw the current gametype in the lower right
|
|
if (grandprixinfo.gp == true)
|
|
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "Grand Prix");
|
|
else if (battleprisons)
|
|
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "Prisons");
|
|
else if (gametype >= 0 && gametype < numgametypes)
|
|
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, gametypes[gametype]->name);
|
|
|
|
// Left hand side
|
|
if (grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE)
|
|
{
|
|
const char *roundstr = NULL;
|
|
V_DrawCenteredString(64, 8, 0, "ROUND");
|
|
switch (grandprixinfo.eventmode)
|
|
{
|
|
case GPEVENT_SPECIAL:
|
|
roundstr = "SPECIAL";
|
|
break;
|
|
default:
|
|
roundstr = "BONUS";
|
|
break;
|
|
}
|
|
V_DrawCenteredString(64, 16, hilicol, roundstr);
|
|
}
|
|
else if (roundqueue.size > 0)
|
|
{
|
|
V_DrawCenteredString(64, 8, 0, "ROUND");
|
|
V_DrawCenteredString(64, 16, hilicol, va("%d", roundqueue.roundnum));
|
|
}
|
|
else if ((gametyperules & GTR_TIMELIMIT) && timelimitintics > 0)
|
|
{
|
|
UINT32 timeval = (timelimitintics + starttime + 1 - leveltime);
|
|
if (timeval > timelimitintics+1)
|
|
timeval = timelimitintics+1;
|
|
timeval /= TICRATE;
|
|
|
|
if (leveltime <= (timelimitintics + starttime))
|
|
{
|
|
V_DrawCenteredString(64, 8, 0, "TIME LEFT");
|
|
V_DrawCenteredString(64, 16, hilicol, va("%u", timeval));
|
|
}
|
|
|
|
// overtime
|
|
if (!players[consoleplayer].exiting && (leveltime > (timelimitintics + starttime + TICRATE/2)) && cv_overtime.value)
|
|
{
|
|
V_DrawCenteredString(64, 8, 0, "TIME LEFT");
|
|
V_DrawCenteredString(64, 16, hilicol, "OVERTIME");
|
|
}
|
|
|
|
timedone = true;
|
|
}
|
|
else if ((gametyperules & GTR_POINTLIMIT) && g_pointlimit > 0)
|
|
{
|
|
V_DrawCenteredString(64, 8, 0, "POINT LIMIT");
|
|
V_DrawCenteredString(64, 16, hilicol, va("%d", g_pointlimit));
|
|
pointsdone = true;
|
|
}
|
|
else if (gametyperules & GTR_CIRCUIT)
|
|
{
|
|
V_DrawCenteredString(64, 8, 0, "LAPS");
|
|
V_DrawCenteredString(64, 16, hilicol, va("%d", numlaps));
|
|
}
|
|
|
|
// Right hand side
|
|
if (battleprisons == true)
|
|
{
|
|
if (numtargets < maptargets)
|
|
{
|
|
V_DrawCenteredString(256, 8, 0, "PRISONS");
|
|
V_DrawCenteredString(256, 16, hilicol, va("%d", maptargets - numtargets));
|
|
}
|
|
}
|
|
else if (!timedone && (gametyperules & GTR_TIMELIMIT) && timelimitintics > 0)
|
|
{
|
|
UINT32 timeval = (timelimitintics + starttime + 1 - leveltime);
|
|
if (timeval > timelimitintics+1)
|
|
timeval = timelimitintics+1;
|
|
timeval /= TICRATE;
|
|
|
|
if (leveltime <= (timelimitintics + starttime))
|
|
{
|
|
V_DrawCenteredString(256, 8, 0, "TIME LEFT");
|
|
V_DrawCenteredString(256, 16, hilicol, va("%u", timeval));
|
|
}
|
|
|
|
// overtime
|
|
if (!players[consoleplayer].exiting && (leveltime > (timelimitintics + starttime + TICRATE/2)) && cv_overtime.value)
|
|
{
|
|
V_DrawCenteredString(256, 8, 0, "TIME LEFT");
|
|
V_DrawCenteredString(256, 16, hilicol, "OVERTIME");
|
|
}
|
|
}
|
|
else if (!pointsdone && (gametyperules & GTR_POINTLIMIT) && g_pointlimit > 0)
|
|
{
|
|
V_DrawCenteredString(256, 8, 0, "POINT LIMIT");
|
|
V_DrawCenteredString(256, 16, hilicol, va("%d", g_pointlimit));
|
|
}
|
|
else if (gametyperules & GTR_CIRCUIT)
|
|
{
|
|
V_DrawCenteredString(256, 8, 0, "GAME SPEED");
|
|
V_DrawCenteredString(256, 16, hilicol, kartspeed_cons_t[1+gamespeed].strvalue);
|
|
}
|
|
|
|
boolean completed[MAXPLAYERS];
|
|
y_data_t standings;
|
|
|
|
memset(completed, 0, sizeof (completed));
|
|
memset(&standings, 0, sizeof (standings));
|
|
|
|
UINT8 numplayersingame = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator || !players[i].mo)
|
|
{
|
|
completed[i] = true;
|
|
continue;
|
|
}
|
|
|
|
numplayersingame++;
|
|
}
|
|
|
|
for (j = 0; j < numplayersingame; j++)
|
|
{
|
|
UINT8 lowestposition = MAXPLAYERS+1;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (completed[i])
|
|
continue;
|
|
|
|
if (players[i].position >= lowestposition)
|
|
continue;
|
|
|
|
standings.num[standings.numplayers] = i;
|
|
lowestposition = players[i].position;
|
|
}
|
|
|
|
i = standings.num[standings.numplayers];
|
|
|
|
completed[i] = true;
|
|
|
|
standings.character[standings.numplayers] = players[i].skin;
|
|
standings.color[standings.numplayers] = players[i].skincolor;
|
|
standings.pos[standings.numplayers] = players[i].position;
|
|
|
|
#define strtime standings.strval[standings.numplayers]
|
|
|
|
standings.val[standings.numplayers] = 0;
|
|
strtime[0] = '\0';
|
|
|
|
if (players[i].pflags & PF_NOCONTEST)
|
|
{
|
|
standings.val[standings.numplayers] = (UINT32_MAX-1);
|
|
STRBUFCPY(strtime, "RETIRED.");
|
|
}
|
|
else if ((gametyperules & GTR_CIRCUIT))
|
|
{
|
|
standings.val[standings.numplayers] = players[i].laps;
|
|
|
|
if (players[i].exiting)
|
|
{
|
|
snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(players[i].realtime, true),
|
|
G_TicsToSeconds(players[i].realtime), G_TicsToCentiseconds(players[i].realtime));
|
|
}
|
|
else if (numlaps > 1)
|
|
{
|
|
snprintf(strtime, sizeof strtime, "Lap %d", players[i].laps);
|
|
}
|
|
}
|
|
else if ((gametyperules & GTR_POINTLIMIT))
|
|
{
|
|
standings.val[standings.numplayers] = players[i].roundscore;
|
|
snprintf(strtime, sizeof strtime, "%d", standings.val[standings.numplayers]);
|
|
}
|
|
|
|
#undef strtime
|
|
|
|
standings.numplayers++;
|
|
}
|
|
|
|
// Returns early if there's no players to draw
|
|
Y_PlayerStandingsDrawer(&standings, 0);
|
|
|
|
// draw spectators in a ticker across the bottom
|
|
if (netgame && G_GametypeHasSpectators())
|
|
HU_DrawSpectatorTicker();
|
|
}
|
|
|
|
// Interface to CECHO settings for the outside world, avoiding the
|
|
// expense (and security problems) of going via the console buffer.
|
|
void HU_ClearCEcho(void)
|
|
{
|
|
cechotimer = 0;
|
|
}
|
|
|
|
void HU_SetCEchoDuration(INT32 seconds)
|
|
{
|
|
cechoduration = seconds * TICRATE;
|
|
}
|
|
|
|
void HU_SetCEchoFlags(INT32 flags)
|
|
{
|
|
// Don't allow cechoflags to contain any bits in V_PARAMMASK
|
|
cechoflags = (flags & ~V_PARAMMASK);
|
|
}
|
|
|
|
void HU_DoCEcho(const char *msg)
|
|
{
|
|
I_OutputMsg("%s\n", msg); // print to log
|
|
|
|
strncpy(cechotext, msg, sizeof(cechotext));
|
|
strncat(cechotext, "\\", sizeof(cechotext) - strlen(cechotext) - 1);
|
|
cechotext[sizeof(cechotext) - 1] = '\0';
|
|
cechotimer = cechoduration;
|
|
}
|
|
|
|
// Simply set the timer to 0 to clear it.
|
|
// No need to bother clearing the buffer or anything.
|
|
void HU_ClearTitlecardCEcho(void)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 0; i < NUM_TCECHO_STATES; ++i)
|
|
{
|
|
g_tcecho[i].duration = 0;
|
|
}
|
|
}
|
|
|
|
// Similar but for titlecard CEcho and also way less convoluted because I have no clue whatever the fuck they were trying above.
|
|
void HU_DoTitlecardCEchoForDuration(player_t *player, const char *msg, boolean interrupt, tic_t duration)
|
|
{
|
|
if (player && !P_IsDisplayPlayer(player))
|
|
{
|
|
return;
|
|
}
|
|
|
|
struct tcecho_state *state = &g_tcecho[0];
|
|
|
|
if (player)
|
|
{
|
|
state = &g_tcecho[1 + G_PartyPosition(player - players)];
|
|
}
|
|
|
|
// If this message should not interrupt an existing
|
|
// message. Check if another message is already running.
|
|
if (!interrupt && HU_TitlecardCEchoElapsed(state) < state->duration)
|
|
{
|
|
return;
|
|
}
|
|
|
|
I_OutputMsg("%s\n", msg); // print to log
|
|
|
|
strncpy(state->text, msg, sizeof(state->text));
|
|
strncat(state->text, "\\", sizeof(state->text) - strlen(state->text) - 1);
|
|
state->text[sizeof(state->text) - 1] = '\0';
|
|
state->start = gametic;
|
|
state->duration = duration ? duration : TICRATE*6 + strlen(state->text);
|
|
}
|
|
|
|
void HU_DoTitlecardCEcho(player_t *player, const char *msg, boolean interrupt)
|
|
{
|
|
HU_DoTitlecardCEchoForDuration(player, msg, interrupt, 0u);
|
|
}
|