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# Conflicts: # libs/SDL2/COPYING.txt # libs/SDL2/WhatsNew.txt # libs/SDL2/docs/README-android.md # libs/SDL2/docs/README-linux.md # libs/SDL2/i686-w64-mingw32/bin/SDL2.dll # libs/SDL2/i686-w64-mingw32/bin/sdl2-config # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/i686-w64-mingw32/lib/libSDL2.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la # libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc # libs/SDL2/test/Makefile.in # libs/SDL2/test/Makefile.os2 # libs/SDL2/test/checkkeys.c # libs/SDL2/test/configure.ac # libs/SDL2/test/controllermap.c # libs/SDL2/test/loopwave.c # libs/SDL2/test/loopwavequeue.c # libs/SDL2/test/testatomic.c # libs/SDL2/test/testaudiocapture.c # libs/SDL2/test/testaudiohotplug.c # libs/SDL2/test/testaudioinfo.c # libs/SDL2/test/testautomation.c # libs/SDL2/test/testbounds.c # libs/SDL2/test/testcustomcursor.c # libs/SDL2/test/testdisplayinfo.c # libs/SDL2/test/testdraw2.c # libs/SDL2/test/testdrawchessboard.c # libs/SDL2/test/testdropfile.c # libs/SDL2/test/testerror.c # libs/SDL2/test/testfile.c # libs/SDL2/test/testfilesystem.c # libs/SDL2/test/testgamecontroller.c # libs/SDL2/test/testgesture.c # libs/SDL2/test/testgl2.c # libs/SDL2/test/testgles.c # libs/SDL2/test/testgles2.c # libs/SDL2/test/testhotplug.c # libs/SDL2/test/testiconv.c # libs/SDL2/test/testime.c # libs/SDL2/test/testintersections.c # libs/SDL2/test/testjoystick.c # libs/SDL2/test/testkeys.c # libs/SDL2/test/testloadso.c # libs/SDL2/test/testlock.c # libs/SDL2/test/testmessage.c # libs/SDL2/test/testmultiaudio.c # libs/SDL2/test/testnative.c # libs/SDL2/test/testnative.h # libs/SDL2/test/testnativew32.c # libs/SDL2/test/testnativex11.c # libs/SDL2/test/testoverlay2.c # libs/SDL2/test/testplatform.c # libs/SDL2/test/testpower.c # libs/SDL2/test/testqsort.c # libs/SDL2/test/testrelative.c # libs/SDL2/test/testrendercopyex.c # libs/SDL2/test/testrendertarget.c # libs/SDL2/test/testresample.c # libs/SDL2/test/testrumble.c # libs/SDL2/test/testscale.c # libs/SDL2/test/testsem.c # libs/SDL2/test/testsensor.c # libs/SDL2/test/testshader.c # libs/SDL2/test/testshape.c # libs/SDL2/test/testsprite2.c # libs/SDL2/test/testspriteminimal.c # libs/SDL2/test/teststreaming.c # libs/SDL2/test/testthread.c # libs/SDL2/test/testtimer.c # libs/SDL2/test/testver.c # libs/SDL2/test/testviewport.c # libs/SDL2/test/testvulkan.c # libs/SDL2/test/testwm2.c # libs/SDL2/test/testyuv.c # libs/SDL2/test/testyuv_cvt.c # libs/SDL2/test/testyuv_cvt.h # libs/SDL2/test/torturethread.c # libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll # libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la # libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
386 lines
13 KiB
C
386 lines
13 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_fuzzer.h
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*
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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/*
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Data generators for fuzzing test data in a reproducible way.
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*/
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#ifndef SDL_test_fuzzer_h_
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#define SDL_test_fuzzer_h_
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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Based on GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
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*/
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/**
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* \file
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* Note: The fuzzer implementation uses a static instance of random context
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* internally which makes it thread-UNsafe.
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*/
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/**
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* Initializes the fuzzer for a test
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*
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* \param execKey Execution "Key" that initializes the random number generator uniquely for the test.
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*
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*/
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void SDLTest_FuzzerInit(Uint64 execKey);
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/**
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* Returns a random Uint8
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*
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* \returns a generated integer
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*/
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Uint8 SDLTest_RandomUint8(void);
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/**
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* Returns a random Sint8
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*
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* \returns a generated signed integer
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*/
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Sint8 SDLTest_RandomSint8(void);
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/**
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* Returns a random Uint16
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*
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* \returns a generated integer
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*/
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Uint16 SDLTest_RandomUint16(void);
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/**
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* Returns a random Sint16
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*
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* \returns a generated signed integer
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*/
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Sint16 SDLTest_RandomSint16(void);
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/**
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* Returns a random integer
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*
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* \returns a generated integer
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*/
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Sint32 SDLTest_RandomSint32(void);
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/**
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* Returns a random positive integer
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*
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* \returns a generated integer
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*/
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Uint32 SDLTest_RandomUint32(void);
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/**
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* Returns random Uint64.
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*
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* \returns a generated integer
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*/
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Uint64 SDLTest_RandomUint64(void);
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/**
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* Returns random Sint64.
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*
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* \returns a generated signed integer
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*/
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Sint64 SDLTest_RandomSint64(void);
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/**
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* \returns a random float in range [0.0 - 1.0]
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*/
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float SDLTest_RandomUnitFloat(void);
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/**
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* \returns a random double in range [0.0 - 1.0]
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*/
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double SDLTest_RandomUnitDouble(void);
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/**
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* \returns a random float.
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*
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*/
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float SDLTest_RandomFloat(void);
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/**
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* \returns a random double.
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*
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*/
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double SDLTest_RandomDouble(void);
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/**
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* Returns a random boundary value for Uint8 within the given boundaries.
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* Boundaries are inclusive, see the usage examples below. If validDomain
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* is true, the function will only return valid boundaries, otherwise non-valid
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* boundaries are also possible.
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* If boundary1 > boundary2, the values are swapped
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*
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* Usage examples:
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* RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
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* RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
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* RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100
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* RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set)
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*
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* \param boundary1 Lower boundary limit
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* \param boundary2 Upper boundary limit
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* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
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*
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* \returns a random boundary value for the given range and domain or 0 with error set
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*/
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Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
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/**
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* Returns a random boundary value for Uint16 within the given boundaries.
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* Boundaries are inclusive, see the usage examples below. If validDomain
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* is true, the function will only return valid boundaries, otherwise non-valid
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* boundaries are also possible.
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* If boundary1 > boundary2, the values are swapped
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*
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* Usage examples:
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* RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
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* RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
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* RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100
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* RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set)
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*
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* \param boundary1 Lower boundary limit
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* \param boundary2 Upper boundary limit
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* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
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*
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* \returns a random boundary value for the given range and domain or 0 with error set
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*/
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Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
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/**
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* Returns a random boundary value for Uint32 within the given boundaries.
|
|
* Boundaries are inclusive, see the usage examples below. If validDomain
|
|
* is true, the function will only return valid boundaries, otherwise non-valid
|
|
* boundaries are also possible.
|
|
* If boundary1 > boundary2, the values are swapped
|
|
*
|
|
* Usage examples:
|
|
* RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
|
|
* RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
|
|
* RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100
|
|
* RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set)
|
|
*
|
|
* \param boundary1 Lower boundary limit
|
|
* \param boundary2 Upper boundary limit
|
|
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
|
*
|
|
* \returns a random boundary value for the given range and domain or 0 with error set
|
|
*/
|
|
Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
|
|
|
|
/**
|
|
* Returns a random boundary value for Uint64 within the given boundaries.
|
|
* Boundaries are inclusive, see the usage examples below. If validDomain
|
|
* is true, the function will only return valid boundaries, otherwise non-valid
|
|
* boundaries are also possible.
|
|
* If boundary1 > boundary2, the values are swapped
|
|
*
|
|
* Usage examples:
|
|
* RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
|
|
* RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
|
|
* RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100
|
|
* RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set)
|
|
*
|
|
* \param boundary1 Lower boundary limit
|
|
* \param boundary2 Upper boundary limit
|
|
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
|
*
|
|
* \returns a random boundary value for the given range and domain or 0 with error set
|
|
*/
|
|
Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
|
|
|
|
/**
|
|
* Returns a random boundary value for Sint8 within the given boundaries.
|
|
* Boundaries are inclusive, see the usage examples below. If validDomain
|
|
* is true, the function will only return valid boundaries, otherwise non-valid
|
|
* boundaries are also possible.
|
|
* If boundary1 > boundary2, the values are swapped
|
|
*
|
|
* Usage examples:
|
|
* RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
|
|
* RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
|
|
* RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100
|
|
* RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set
|
|
*
|
|
* \param boundary1 Lower boundary limit
|
|
* \param boundary2 Upper boundary limit
|
|
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
|
*
|
|
* \returns a random boundary value for the given range and domain or SINT8_MIN with error set
|
|
*/
|
|
Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
|
|
|
|
|
|
/**
|
|
* Returns a random boundary value for Sint16 within the given boundaries.
|
|
* Boundaries are inclusive, see the usage examples below. If validDomain
|
|
* is true, the function will only return valid boundaries, otherwise non-valid
|
|
* boundaries are also possible.
|
|
* If boundary1 > boundary2, the values are swapped
|
|
*
|
|
* Usage examples:
|
|
* RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
|
|
* RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
|
|
* RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100
|
|
* RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set
|
|
*
|
|
* \param boundary1 Lower boundary limit
|
|
* \param boundary2 Upper boundary limit
|
|
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
|
*
|
|
* \returns a random boundary value for the given range and domain or SINT16_MIN with error set
|
|
*/
|
|
Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
|
|
|
|
/**
|
|
* Returns a random boundary value for Sint32 within the given boundaries.
|
|
* Boundaries are inclusive, see the usage examples below. If validDomain
|
|
* is true, the function will only return valid boundaries, otherwise non-valid
|
|
* boundaries are also possible.
|
|
* If boundary1 > boundary2, the values are swapped
|
|
*
|
|
* Usage examples:
|
|
* RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
|
|
* RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
|
|
* RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100
|
|
* RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value)
|
|
*
|
|
* \param boundary1 Lower boundary limit
|
|
* \param boundary2 Upper boundary limit
|
|
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
|
*
|
|
* \returns a random boundary value for the given range and domain or SINT32_MIN with error set
|
|
*/
|
|
Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
|
|
|
|
/**
|
|
* Returns a random boundary value for Sint64 within the given boundaries.
|
|
* Boundaries are inclusive, see the usage examples below. If validDomain
|
|
* is true, the function will only return valid boundaries, otherwise non-valid
|
|
* boundaries are also possible.
|
|
* If boundary1 > boundary2, the values are swapped
|
|
*
|
|
* Usage examples:
|
|
* RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
|
|
* RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
|
|
* RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100
|
|
* RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set
|
|
*
|
|
* \param boundary1 Lower boundary limit
|
|
* \param boundary2 Upper boundary limit
|
|
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
|
*
|
|
* \returns a random boundary value for the given range and domain or SINT64_MIN with error set
|
|
*/
|
|
Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
|
|
|
|
|
|
/**
|
|
* Returns integer in range [min, max] (inclusive).
|
|
* Min and max values can be negative values.
|
|
* If Max in smaller than min, then the values are swapped.
|
|
* Min and max are the same value, that value will be returned.
|
|
*
|
|
* \param min Minimum inclusive value of returned random number
|
|
* \param max Maximum inclusive value of returned random number
|
|
*
|
|
* \returns a generated random integer in range
|
|
*/
|
|
Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
|
|
|
|
|
|
/**
|
|
* Generates random null-terminated string. The minimum length for
|
|
* the string is 1 character, maximum length for the string is 255
|
|
* characters and it can contain ASCII characters from 32 to 126.
|
|
*
|
|
* Note: Returned string needs to be deallocated.
|
|
*
|
|
* \returns a newly allocated random string; or NULL if length was invalid or string could not be allocated.
|
|
*/
|
|
char * SDLTest_RandomAsciiString(void);
|
|
|
|
|
|
/**
|
|
* Generates random null-terminated string. The maximum length for
|
|
* the string is defined by the maxLength parameter.
|
|
* String can contain ASCII characters from 32 to 126.
|
|
*
|
|
* Note: Returned string needs to be deallocated.
|
|
*
|
|
* \param maxLength The maximum length of the generated string.
|
|
*
|
|
* \returns a newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
|
|
*/
|
|
char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
|
|
|
|
|
|
/**
|
|
* Generates random null-terminated string. The length for
|
|
* the string is defined by the size parameter.
|
|
* String can contain ASCII characters from 32 to 126.
|
|
*
|
|
* Note: Returned string needs to be deallocated.
|
|
*
|
|
* \param size The length of the generated string
|
|
*
|
|
* \returns a newly allocated random string; or NULL if size was invalid or string could not be allocated.
|
|
*/
|
|
char * SDLTest_RandomAsciiStringOfSize(int size);
|
|
|
|
/**
|
|
* Get the invocation count for the fuzzer since last ...FuzzerInit.
|
|
*
|
|
* \returns the invocation count.
|
|
*/
|
|
int SDLTest_GetFuzzerInvocationCount(void);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_test_fuzzer_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|