RingRacers/src/hardware
2017-05-12 23:39:01 +01:00
..
r_minigl
r_opengl build: fixup warnings from GCC 6.2.1 2017-03-12 17:23:56 -04:00
s_ds3d
s_fmod
s_openal MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
hw3dsdrv.h
hw3sound.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw3sound.h
hw_bsp.c Remove unused sscount variable 2017-02-11 22:41:15 +00:00
hw_cache.c
hw_data.h
hw_defs.h whitespace cleanup 2016-01-21 13:53:21 -05:00
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise. 2017-04-20 13:17:11 +01:00
hw_drv.h
hw_glide.h
hw_glob.h Flat sprites for OGL 2017-05-12 23:38:44 +01:00
hw_light.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
hw_light.h
hw_main.c Fix a one character bug with clipping 2017-05-12 23:39:01 +01:00
hw_main.h Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled 2016-04-21 18:50:30 +01:00
hw_md2.c Merge branch 'public_next' 2016-11-06 18:02:12 +00:00
hw_md2.h Attempt loading of an MD2 only once; if we failed then don't bother again 2016-11-03 21:06:23 +00:00
hw_trick.c
hws_data.h