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Thinkers and most collision. - 4 Super Flickys deploy from above the owner player, in a radius. - Radius shrinks as Flickys descend. - Flickys orbit their owner until coming within range of another player. - The entire group of Flickys attack another player at once, with some delay between each. - Flickys accelerate toward their target, constantly building speed. - When a Flicky is both within a short radius of its target and the angle of momentum is narrowed toward the target, the Flicky will sharply accelerate to impale the target. - When a Flicky is both outside of a long radius of its target and the angle of momentum is facing away from the target, the Flicky's momentum will be drastically cut in order to make it easier for the Flicky to turn around. - After one of the Flickys in the group hits its target, all but one of the group is free to hunt a different target. - A new target is chosen from a radius around the current target. - Flickys can only target players who are not respawning and who have not already been attacked by another Flicky. - Super Flickys can be blocked by a Guard. The Super Flicky shall have all its momentum reflected (strong knockback). - Super Flickys can be insta-whipped. This shall have the same effect as a Guard, with the additional effect of knocking the 'Super' out of the Super Flicky. - Non-Super Flickys are knocked back with gravity. After bouncing off the ground once, it regains flight and will continue to chase its target. However, it cannot damage the target. After 5 seconds, the Flicky regains Super state. - The Flicky power-up is on a timer. After the timer expires, Flickys lose Super state and ascend back into the air (reverse of their initial descent). - If the Super Flicky is not orbiting its target when it ascends, it retains all horizontal momentum during the ascent, 'flying off into the distance'. |
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| .circleci | ||
| android | ||
| assets | ||
| cmake | ||
| debian-template | ||
| deployer | ||
| doc | ||
| extras | ||
| libs | ||
| src | ||
| thirdparty | ||
| tools | ||
| .clang-format | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| alias-bootstrap.sh | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| comptime.bat | ||
| comptime.mk | ||
| comptime.props | ||
| comptime.sh | ||
| cpdebug.mk | ||
| debian_template.sh | ||
| Doxyfile | ||
| LICENSE | ||
| LICENSE-3RD-PARTY.txt | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
| SRB2_Release.props | ||
| srb2banner.png | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.