RingRacers/src/k_profiles.c
2022-02-26 15:09:39 +01:00

171 lines
No EOL
4.4 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_profiles.c
/// \brief implements methods for profiles etc.
#include "d_main.h" // pandf
#include "k_profiles.h"
#include "z_zone.h"
// List of all the profiles.
static profile_t *profilesList[MAXPROFILES+1]; // +1 because we're gonna add a default "GUEST' profile.
static UINT8 numprofiles = 0; // # of loaded profiles
INT32 PR_GetNumProfiles(void)
{
return numprofiles;
}
profile_t* PR_MakeProfile(const char *prname, const char *pname, const char *sname, const UINT16 col, const char *fname, UINT16 fcol, INT32 controlarray[num_gamecontrols][MAXINPUTMAPPING])
{
profile_t *new = Z_Malloc(sizeof(profile_t), PU_STATIC, NULL);
new->version = PROFILEVER;
strcpy(new->profilename, prname);
new->profilename[sizeof new->profilename - 1] = '\0';
strcpy(new->skinname, sname);
strcpy(new->playername, pname);
new->color = col;
strcpy(new->follower, fname);
new->followercolor = fcol;
// Copy from gamecontrol directly as we'll be setting controls up directly in the profile.
memcpy(new->controls, controlarray, sizeof(new->controls));
return new;
}
profile_t* PR_MakeProfileFromPlayer(const char *prname, const char *pname, const char *sname, const UINT16 col, const char *fname, UINT16 fcol, UINT8 pnum)
{
// Generate profile using the player's gamecontrol, as we set them directly when making profiles from menus.
profile_t *new = PR_MakeProfile(prname, pname, sname, col, fname, fcol, gamecontrol[pnum]);
// Player bound cvars:
new->kickstartaccel = cv_kickstartaccel[pnum].value;
return new;
}
boolean PR_AddProfile(profile_t *p)
{
if (numprofiles < MAXPROFILES+1)
{
profilesList[numprofiles] = p;
numprofiles++;
CONS_Printf("Profile '%s' added\n", p->profilename);
return true;
}
else
return false;
}
profile_t* PR_GetProfile(INT32 num)
{
if (num < numprofiles)
return profilesList[num];
else
return NULL;
}
void PR_InitNewProfile(void)
{
char pname[PROFILENAMELEN+1] = "PRF";
profile_t *dprofile;
strcpy(pname, va("PRF%c", 'A'+numprofiles-1));
dprofile = PR_MakeProfile(pname, PROFILEDEFAULTPNAME, PROFILEDEFAULTSKIN, PROFILEDEFAULTCOLOR, PROFILEDEFAULTFOLLOWER, PROFILEDEFAULTFOLLOWERCOLOR, gamecontroldefault);
PR_AddProfile(dprofile);
}
void PR_SaveProfiles(void)
{
FILE *f = NULL;
f = fopen(va(pandf, srb2home, PROFILESFILE), "w");
if (f != NULL)
{
UINT8 i;
fwrite(&numprofiles, sizeof numprofiles, 1, f);
for (i = 1; i < numprofiles; ++i)
{
fwrite(profilesList[i], sizeof(profile_t), 1, f);
}
fclose(f);
}
else
I_Error("Couldn't save profiles. Are you out of Disk space / playing in a protected folder?");
}
void PR_LoadProfiles(void)
{
FILE *f = NULL;
profile_t *dprofile = PR_MakeProfile(PROFILEDEFAULTNAME, PROFILEDEFAULTPNAME, PROFILEDEFAULTSKIN, PROFILEDEFAULTCOLOR, PROFILEDEFAULTFOLLOWER, PROFILEDEFAULTFOLLOWERCOLOR, gamecontroldefault);
f = fopen(va(pandf, srb2home, PROFILESFILE), "r");
if (f != NULL)
{
INT32 i;
fread(&numprofiles, sizeof numprofiles, 1, f);
for (i = 1; i < numprofiles; ++i)
{
profilesList[i] = Z_Malloc(sizeof(profile_t), PU_STATIC, NULL);
fread(profilesList[i], sizeof(profile_t), 1, f);
}
fclose(f);
// Overwrite the first profile for the default profile to avoid letting anyone tamper with it.
profilesList[0] = dprofile;
}
else
{
// No profiles. Add the default one.
PR_AddProfile(dprofile);
}
}
void PR_ApplyProfile(UINT8 profilenum, UINT8 playernum)
{
profile_t *p = PR_GetProfile(profilenum);
CV_StealthSet(&cv_skin[playernum], p->skinname);
CV_StealthSetValue(&cv_playercolor[playernum], p->color);
CV_StealthSet(&cv_playername[playernum], p->playername);
// @TODO followers
// toggles
CV_StealthSetValue(&cv_kickstartaccel[playernum], p->kickstartaccel);
// set controls...
memcpy(&gamecontrol[playernum], p->controls, sizeof(gamecontroldefault));
}
UINT8 PR_GetProfileNum(profile_t *p)
{
UINT8 i;
for (i = 0; i < MAXPROFILES+1; i++)
{
profile_t *comp = PR_GetProfile(i);
if (comp == p)
return i;
}
return 0;
}