RingRacers/src/hardware
Monster Iestyn c0b85396e0 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
..
r_opengl Fix NOTEXTURE_NUM 2020-02-28 18:57:34 -03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff 2020-03-09 13:54:56 +00:00
hw3sound.h
hw_bsp.c Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
hw_cache.c Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF 2020-02-28 17:31:41 -03:00
hw_clip.c Software FOV ported from kart 2019-12-31 11:22:05 -06:00
hw_clip.h
hw_data.h FIX COLOR BUG 2020-02-17 01:19:28 -03:00
hw_defs.h Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
hw_dll.h Use long double suffix 2019-10-22 21:48:15 -07:00
hw_draw.c Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
hw_drv.h Die, Apple! 2019-12-08 22:31:59 -03:00
hw_glide.h
hw_glob.h AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
hw_light.c In-map visual indicator 2020-01-19 19:02:03 -03:00
hw_light.h
hw_main.c Merge branch 'viewroll' into 'next' 2020-02-17 00:10:57 -05:00
hw_main.h Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
hw_md2.c Merge branch 'ogl-colorbug' into 'master' 2020-02-20 19:32:34 -05:00
hw_md2.h change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c
hws_data.h
u_list.c
u_list.h