RingRacers/src/hardware
2022-02-14 14:29:54 +01:00
..
r_minigl
r_opengl Model stretching 2021-12-09 22:41:54 -08:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_batching.c Huge perfstats refactor 2020-11-07 01:32:59 -08:00
hw_batching.h Remove trailing whitespace 2020-12-12 02:40:46 -08:00
hw_bsp.c Merge branch 'master' into new-menus 2020-11-08 02:49:28 -05:00
hw_cache.c GL now loads in netgames and doesn't memory leak 2021-12-09 20:57:15 +00:00
hw_clip.c
hw_clip.h
hw_data.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_defs.h Fix bad merge @ 4a8340cd4 2021-12-13 01:29:20 -08:00
hw_dll.h
hw_draw.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
hw_drv.h Model stretching 2021-12-09 22:41:54 -08:00
hw_glob.h GL now loads in netgames and doesn't memory leak 2021-12-09 20:57:15 +00:00
hw_light.c * Fixed blending in OpenGL. 2021-04-03 19:29:06 +01:00
hw_light.h
hw_main.c Few more instances of fullbright colormap nullification 2022-02-14 14:29:54 +01:00
hw_main.h Fix opengl semibright 2022-02-14 14:29:53 +01:00
hw_md2.c Only ignore colormap for fullbright 2022-02-14 14:29:54 +01:00
hw_md2.h
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c
hw_model.h
hws_data.h
Sourcefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
u_list.c
u_list.h