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# Conflicts: # libs/SDL2/COPYING.txt # libs/SDL2/WhatsNew.txt # libs/SDL2/docs/README-android.md # libs/SDL2/docs/README-linux.md # libs/SDL2/i686-w64-mingw32/bin/SDL2.dll # libs/SDL2/i686-w64-mingw32/bin/sdl2-config # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/i686-w64-mingw32/lib/libSDL2.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la # libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc # libs/SDL2/test/Makefile.in # libs/SDL2/test/Makefile.os2 # libs/SDL2/test/checkkeys.c # libs/SDL2/test/configure.ac # libs/SDL2/test/controllermap.c # libs/SDL2/test/loopwave.c # libs/SDL2/test/loopwavequeue.c # libs/SDL2/test/testatomic.c # libs/SDL2/test/testaudiocapture.c # libs/SDL2/test/testaudiohotplug.c # libs/SDL2/test/testaudioinfo.c # libs/SDL2/test/testautomation.c # libs/SDL2/test/testbounds.c # libs/SDL2/test/testcustomcursor.c # libs/SDL2/test/testdisplayinfo.c # libs/SDL2/test/testdraw2.c # libs/SDL2/test/testdrawchessboard.c # libs/SDL2/test/testdropfile.c # libs/SDL2/test/testerror.c # libs/SDL2/test/testfile.c # libs/SDL2/test/testfilesystem.c # libs/SDL2/test/testgamecontroller.c # libs/SDL2/test/testgesture.c # libs/SDL2/test/testgl2.c # libs/SDL2/test/testgles.c # libs/SDL2/test/testgles2.c # libs/SDL2/test/testhotplug.c # libs/SDL2/test/testiconv.c # libs/SDL2/test/testime.c # libs/SDL2/test/testintersections.c # libs/SDL2/test/testjoystick.c # libs/SDL2/test/testkeys.c # libs/SDL2/test/testloadso.c # libs/SDL2/test/testlock.c # libs/SDL2/test/testmessage.c # libs/SDL2/test/testmultiaudio.c # libs/SDL2/test/testnative.c # libs/SDL2/test/testnative.h # libs/SDL2/test/testnativew32.c # libs/SDL2/test/testnativex11.c # libs/SDL2/test/testoverlay2.c # libs/SDL2/test/testplatform.c # libs/SDL2/test/testpower.c # libs/SDL2/test/testqsort.c # libs/SDL2/test/testrelative.c # libs/SDL2/test/testrendercopyex.c # libs/SDL2/test/testrendertarget.c # libs/SDL2/test/testresample.c # libs/SDL2/test/testrumble.c # libs/SDL2/test/testscale.c # libs/SDL2/test/testsem.c # libs/SDL2/test/testsensor.c # libs/SDL2/test/testshader.c # libs/SDL2/test/testshape.c # libs/SDL2/test/testsprite2.c # libs/SDL2/test/testspriteminimal.c # libs/SDL2/test/teststreaming.c # libs/SDL2/test/testthread.c # libs/SDL2/test/testtimer.c # libs/SDL2/test/testver.c # libs/SDL2/test/testviewport.c # libs/SDL2/test/testvulkan.c # libs/SDL2/test/testwm2.c # libs/SDL2/test/testyuv.c # libs/SDL2/test/testyuv_cvt.c # libs/SDL2/test/testyuv_cvt.h # libs/SDL2/test/torturethread.c # libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll # libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la # libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
215 lines
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215 lines
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dnl Process this file with autoconf to produce a configure script.
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AC_INIT
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AC_CONFIG_SRCDIR([loopwave.c])
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dnl Detect the canonical build and host environments
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AC_CONFIG_AUX_DIR([../build-scripts])
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AC_CANONICAL_HOST
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dnl Check for tools
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AC_PROG_CC
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dnl Check for compiler environment
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AC_C_CONST
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dnl We only care about this for building testnative at the moment, so these
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dnl values shouldn't be considered absolute truth.
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dnl (Haiku, for example, sets none of these.)
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ISUNIX="false"
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ISWINDOWS="false"
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ISMACOSX="false"
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ISOS2="false"
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dnl Figure out which math library to use
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case "$host" in
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*-*-cygwin* | *-*-mingw*)
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ISWINDOWS="true"
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EXE=".exe"
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MATHLIB=""
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SYS_GL_LIBS="-lopengl32"
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;;
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*-*-haiku*)
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EXE=""
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MATHLIB=""
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SYS_GL_LIBS="-lGL"
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;;
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*-*-darwin*)
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ISMACOSX="true"
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EXE=""
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MATHLIB=""
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SYS_GL_LIBS="-Wl,-framework,OpenGL"
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;;
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*-*-aix*)
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ISUNIX="true"
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EXE=""
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if test x$ac_cv_c_compiler_gnu = xyes; then
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CFLAGS="-mthreads"
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fi
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SYS_GL_LIBS=""
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;;
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*-*-mint*)
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EXE=""
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MATHLIB=""
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AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
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if test "x$OSMESA_CONFIG" = "xyes"; then
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OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
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OSMESA_LIBS=`$OSMESA_CONFIG --libs`
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CFLAGS="$CFLAGS $OSMESA_CFLAGS"
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SYS_GL_LIBS="$OSMESA_LIBS"
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else
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SYS_GL_LIBS="-lOSMesa"
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fi
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;;
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*-*-qnx*)
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EXE=""
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MATHLIB=""
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SYS_GL_LIBS="-lGLES_CM"
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;;
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*-*-emscripten*)
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dnl This should really be .js, but we need to specify extra flags when compiling to js
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EXE=".bc"
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MATHLIB=""
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SYS_GL_LIBS=""
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;;
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*-*-riscos*)
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EXE=",e1f"
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MATHLIB=""
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SYS_GL_LIBS=""
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;;
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*-*-os2*)
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ISOS2="true"
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EXE=".exe"
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MATHLIB=""
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SYS_GL_LIBS=""
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;;
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*)
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dnl Oh well, call it Unix...
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ISUNIX="true"
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EXE=""
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MATHLIB="-lm"
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dnl Use the new libOpenGL if present.
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AC_CHECK_LIB(OpenGL, glBegin,
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[SYS_GL_LIBS="-lOpenGL"],[SYS_GL_LIBS="-lGL"])
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;;
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esac
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AC_SUBST(EXE)
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AC_SUBST(MATHLIB)
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AC_SUBST(ISMACOSX)
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AC_SUBST(ISWINDOWS)
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AC_SUBST(ISUNIX)
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AC_SUBST(ISOS2)
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dnl Check for SDL
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SDL_VERSION=2.0.18
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AM_PATH_SDL2($SDL_VERSION,
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:,
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AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
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)
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CFLAGS="$CFLAGS $SDL_CFLAGS"
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LIBS="$LIBS -lSDL2_test $SDL_LIBS"
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dnl Check for X11 path, needed for OpenGL on some systems
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AC_PATH_X
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if test x$have_x = xyes; then
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if test x$ac_x_includes = xno || test "x$ac_x_includes" = xNone || test "x$ac_x_includes" = x; then
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:
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else
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CFLAGS="$CFLAGS -I$ac_x_includes"
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fi
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if test x$ac_x_libraries = xno || test "x$ac_x_libraries" = xNone; then
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:
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else
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if test "x$ac_x_libraries" = x; then
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XPATH=""
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XLIB="-lX11"
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else
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XPATH="-L$ac_x_libraries"
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XLIB="-L$ac_x_libraries -lX11"
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fi
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fi
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fi
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dnl Check for OpenGL
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AC_MSG_CHECKING(for OpenGL support)
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have_opengl=no
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AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
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#include "SDL_opengl.h"
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#ifndef SDL_VIDEO_OPENGL
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#error SDL_VIDEO_OPENGL
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#endif
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]],[])], [have_opengl=yes],[])
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AC_MSG_RESULT($have_opengl)
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dnl Check for OpenGL ES
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AC_MSG_CHECKING(for OpenGL ES support)
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have_opengles=no
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AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
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#include "SDL_opengles.h"
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#ifndef SDL_VIDEO_OPENGL_ES
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#error SDL_VIDEO_OPENGL_ES
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#endif
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]],[])] ,[have_opengles=yes],[])
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AC_MSG_RESULT($have_opengles)
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dnl Check for OpenGL ES2
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AC_MSG_CHECKING(for OpenGL ES2 support)
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have_opengles2=no
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AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
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#include "SDL_opengles2.h"
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#ifndef SDL_VIDEO_OPENGL_ES2
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#error SDL_VIDEO_OPENGL_ES2
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#endif
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]],[])], [have_opengles2=yes],[])
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AC_MSG_RESULT($have_opengles2)
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GLLIB=""
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GLESLIB=""
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GLES2LIB=""
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OPENGLES1_TARGETS="UNUSED"
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OPENGLES2_TARGETS="UNUSED"
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OPENGL_TARGETS="UNUSED"
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if test x$have_opengles = xyes; then
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CFLAGS="$CFLAGS -DHAVE_OPENGLES"
|
|
GLESLIB="$XPATH -lGLESv1_CM"
|
|
OPENGLES1_TARGETS="TARGETS"
|
|
fi
|
|
if test x$have_opengles2 = xyes; then
|
|
CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
|
|
#GLES2LIB="$XPATH -lGLESv2"
|
|
OPENGLES2_TARGETS="TARGETS"
|
|
fi
|
|
if test x$have_opengl = xyes; then
|
|
CFLAGS="$CFLAGS -DHAVE_OPENGL"
|
|
GLLIB="$XPATH $SYS_GL_LIBS"
|
|
OPENGL_TARGETS="TARGETS"
|
|
fi
|
|
|
|
AC_SUBST(OPENGLES1_TARGETS)
|
|
AC_SUBST(OPENGLES2_TARGETS)
|
|
AC_SUBST(OPENGL_TARGETS)
|
|
AC_SUBST(GLLIB)
|
|
AC_SUBST(GLESLIB)
|
|
AC_SUBST(GLES2LIB)
|
|
AC_SUBST(XLIB)
|
|
|
|
dnl Check for SDL_ttf
|
|
AC_CHECK_LIB(SDL2_ttf, TTF_Init, have_SDL_ttf=yes)
|
|
if test x$have_SDL_ttf = xyes; then
|
|
CFLAGS="$CFLAGS -DHAVE_SDL_TTF"
|
|
SDL_TTF_LIB="-lSDL2_ttf"
|
|
fi
|
|
AC_SUBST(SDL_TTF_LIB)
|
|
|
|
dnl Really, SDL2_test should be linking against libunwind (if it found
|
|
dnl libunwind.h when configured), but SDL2_test is a static library, so
|
|
dnl there's no way for it to link against it. We could make SDL2 depend on
|
|
dnl it, but we don't want all SDL2 build to suddenly gain an extra dependency,
|
|
dnl so just assume that if it's here now, SDL2_test was probably built with it.
|
|
PKG_CHECK_MODULES(LIBUNWIND, libunwind, have_libunwind=yes, have_libunwind=no)
|
|
if test x$have_libunwind = xyes ; then
|
|
LIBS="$LIBS $LIBUNWIND_LIBS"
|
|
fi
|
|
|
|
dnl Finally create all the generated files
|
|
AC_CONFIG_FILES([Makefile])
|
|
AC_OUTPUT
|