RingRacers/src/hardware
2020-02-10 20:26:29 +01:00
..
r_opengl Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c nodigimusic nomusic nosound refactor other targets 2018-09-14 10:35:56 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
hw_cache.c Fix chroma key 2020-01-05 22:04:19 -03:00
hw_clip.c Software FOV ported from kart 2019-12-31 11:22:05 -06:00
hw_clip.h
hw_data.h
hw_defs.h Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
hw_dll.h
hw_draw.c
hw_drv.h
hw_glide.h Hardware renderer: Disable Glide-specific texture handling 2019-05-26 17:41:10 -03:00
hw_glob.h AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
hw_light.c Fix broken dynlight list because of a SPR_NON2 that doesn't exist 2019-12-28 22:57:37 -03:00
hw_light.h
hw_main.c Some fixes for the linedef alpha field 2020-02-10 20:26:29 +01:00
hw_main.h Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
hw_md2.c Merge branch 'minor-ogl-improvements' into 'next' 2020-01-10 13:32:37 -05:00
hw_md2.h
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c
hws_data.h
u_list.c
u_list.h