RingRacers/src/hardware
Inuyasha f500986692 use RGB for screen texture, not RGBA
the screen texture does not need an alpha channel.
the fact that it had one made OGL copy the topmost pixel of the screen texture's alpha channel.
which, naturally results in the screen becoming partially transparent and letting you see the working texture in the background.
2016-01-29 16:01:05 -08:00
..
r_minigl SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl use RGB for screen texture, not RGBA 2016-01-29 16:01:05 -08:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_data.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw_defs.h OpenGL Screen Flip 2014-04-07 17:08:04 +01:00
hw_dll.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_draw.c add check on write failed in old TGA screenshot code 2015-01-10 17:26:29 -05:00
hw_drv.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h OpenGL Fade masks 2014-09-04 01:35:29 +01:00
hw_light.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c oh, nPlaneVerts is a size_t?, well, then we need to use sizeu#() 2015-01-10 17:27:24 -05:00
hw_main.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_md2.c Fix THOK MD2's not rotating with camera 2014-09-10 00:22:39 +01:00
hw_md2.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
hw_trick.c Redwall sky gone 2014-03-24 17:29:14 +00:00
hws_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00