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android
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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blua
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Created lua_blockmaplib.c, for Lua's blockmap library
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2016-10-27 18:10:30 +01:00 |
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djgppdos
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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dummy
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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hardware
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* ALMOST SORTA IMPLEMENTED A NON-HACKY SPINNING FLAMEJET. For some reason, they wanna step down onto the platform - and I've been figuring this out for too long to see what's causing that tonight.
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2017-01-21 01:09:39 +00:00 |
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locale
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nds
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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sdl
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* Level Platter system added to Record/NiGHTS Attack modes.
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2017-01-28 13:13:03 +00:00 |
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sdl12
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* Level Platter system added to Record/NiGHTS Attack modes.
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2017-01-28 13:13:03 +00:00 |
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win32
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* Level Platter system added to Record/NiGHTS Attack modes.
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2017-01-28 13:13:03 +00:00 |
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win32ce
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother.
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2016-09-23 23:48:48 +01:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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command.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements
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2016-07-16 17:23:25 +01:00 |
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command.h
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comptime.c
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config.h.in
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console.c
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update colors to new palette
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2016-11-10 16:53:27 -08:00 |
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console.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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d_clisrv.c
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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d_clisrv.h
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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d_event.h
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d_main.c
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Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
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2016-11-10 16:20:03 -08:00 |
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d_main.h
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d_net.c
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Oh? a cookie on the ground
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2017-01-13 23:10:00 +01:00 |
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d_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_netcmd.c
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* Level Platter system added to Record/NiGHTS Attack modes.
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2017-01-28 13:13:03 +00:00 |
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d_netcmd.h
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Merge branch 'vada_flickies' into 'master'
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2017-01-08 17:36:25 -05:00 |
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d_netfil.c
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Oh? a cookie on the ground
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2017-01-13 23:10:00 +01:00 |
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d_netfil.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_player.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-12-13 22:03:59 +00:00 |
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d_think.h
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d_ticcmd.h
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dehacked.c
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Mostly-complete structural work, very much incomplete rendering work.
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2017-01-26 19:14:52 +00:00 |
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dehacked.h
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doomdata.h
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SUPERCOLOR BONANZA COMMIT.
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2016-08-10 19:48:20 +01:00 |
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doomdef.h
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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doomstat.h
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The visuals now work nicely. Future work involves porting this with minimal code repetition to the other sections of the game that use the old level select system.
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2017-01-27 00:02:47 +00:00 |
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doomtype.h
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Merge branch 'macosx-hacking' into 'master'
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2016-07-21 15:38:46 -04:00 |
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endian.h
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f_finale.c
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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f_finale.h
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f_wipe.c
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fastcmp.h
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filesrch.c
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filesrch.h
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g_game.c
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* Modified MT_SEED to have aesthetically nicer behaviour.
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2017-01-01 21:54:30 +00:00 |
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g_game.h
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g_input.c
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g_input.h
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g_state.h
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hu_stuff.c
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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hu_stuff.h
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Revert "Chat and console improvements"
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2016-11-03 00:34:15 -07:00 |
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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i_sound.h
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i_system.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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i_tcp.c
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DEBUGMODE -> _DEBUG =)
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2017-01-14 19:24:22 +01:00 |
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i_tcp.h
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i_video.h
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info.c
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De-meming.
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2017-01-25 17:23:57 +00:00 |
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info.h
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De-meming.
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2017-01-25 17:23:57 +00:00 |
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keys.h
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lua_baselib.c
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Merge branch 'master' into lua-additions
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2017-01-13 16:47:57 -05:00 |
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lua_blockmaplib.c
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Changed how return values work for the iteration function supplied to searchBlockmap
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2016-12-18 16:53:11 +00:00 |
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lua_consolelib.c
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lua_hook.h
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Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
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2016-12-22 17:46:39 -08:00 |
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lua_hooklib.c
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Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
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2016-12-22 17:46:39 -08:00 |
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lua_hud.h
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More consistent comment.
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2016-08-19 00:07:32 +01:00 |
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lua_hudlib.c
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Merge branch 'master' into lua-additions
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2016-10-22 14:59:01 +01:00 |
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lua_infolib.c
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lua_libs.h
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_maplib.c
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Merge branch 'master' into lua-additions
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2017-01-13 16:47:57 -05:00 |
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lua_mathlib.c
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lua_mobjlib.c
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* Introducing new Lua-exclusive function, P_IsValidSprite2(mo, spr2). Basically just a wrapper for (((skin_t *)mobj->skin)->sprites[spr2].numframes > 0), useful for creating custom sprite2 defaulting functions since hooking into P_GetMobjSprite2 wouldn't be worth it.
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2016-11-11 23:23:41 +00:00 |
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lua_playerlib.c
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Merge branch 'master' into damage-control
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2016-09-30 21:05:44 +01:00 |
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lua_script.c
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_script.h
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_skinlib.c
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NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp
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2016-08-12 02:57:37 +01:00 |
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lua_thinkerlib.c
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lzf.c
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define SRTICT_ALIGN to - if the system is x86/x64 system
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2016-07-23 23:26:08 -04:00 |
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lzf.h
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m_aatree.c
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m_aatree.h
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m_aatree: add newline
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2016-12-22 19:39:37 -05:00 |
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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Merge branch 'master' into damage-control
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2016-10-29 17:05:59 +01:00 |
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m_cheat.h
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m_cond.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into nix-srb1
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2016-10-05 18:47:32 -07:00 |
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m_cond.h
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m_dllist.h
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m_fixed.c
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m_fixed.h
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Merge branch 'master' into next
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2017-01-03 16:06:50 +00:00 |
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m_menu.c
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Put size of BEST GRADE back to 2.1 levels. To make space for it, I left-aligned * LEVEL RECORDS *. http://imgur.com/a/3i7GT
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2017-01-30 20:55:31 +00:00 |
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m_menu.h
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Hefty refactor.
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2017-01-27 14:42:57 +00:00 |
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m_misc.c
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Started work on FLIPX/FLIPY support for patches. Doesn't do anything yet, but the parser should know how to look for them now
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2016-10-22 23:19:24 +01:00 |
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m_misc.h
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Merge branch 'master' into netcode-shit
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2017-01-02 15:18:28 -05:00 |
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Makefile.cfg
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Merge branch 'macosx-hacking' into 'master'
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2016-07-21 15:38:46 -04:00 |
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md5.c
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md5.h
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mserv.c
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mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into patch_hardcode
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2017-01-25 12:24:09 +00:00 |
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p_floor.c
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Merge branch 'flat_alignment_revamp' into 'master'
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2017-01-24 16:49:43 -05:00 |
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p_inter.c
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After IRC discussion, made the shells only cause pain to enemy players.
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2017-01-25 17:19:12 +00:00 |
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p_lights.c
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p_local.h
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* All Flicky A_ functions ported.
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2016-12-30 19:16:20 +00:00 |
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p_map.c
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Merge branch 'better_papercollision' into 'master'
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2017-01-25 17:34:43 -05:00 |
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p_maputl.c
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
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p_maputl.h
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P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
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2016-08-13 21:41:18 +01:00 |
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p_mobj.c
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Merge branch 'slopewall_transfer' into 'master'
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2017-01-25 12:30:20 -05:00 |
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p_mobj.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-11-20 16:44:38 +00:00 |
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into animate_global
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2016-10-03 00:27:49 -07:00 |
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p_saveg.c
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Merge branch 'flat_alignment_revamp' into 'master'
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2017-01-24 16:49:43 -05:00 |
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p_saveg.h
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p_setup.c
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Mostly-complete structural work, very much incomplete rendering work.
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2017-01-26 19:14:52 +00:00 |
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p_setup.h
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Merge branch 'vada_flickies' into 'master'
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2017-01-08 17:36:25 -05:00 |
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p_sight.c
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p_slopes.c
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_slopes.h
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_spec.c
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Merge branch 'flat_alignment_revamp' into 'master'
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2017-01-24 16:49:43 -05:00 |
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p_spec.h
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Merge branch 'flat_alignment_revamp' into 'master'
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2017-01-24 16:49:43 -05:00 |
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p_telept.c
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Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother.
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2016-09-23 23:48:48 +01:00 |
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p_tick.c
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p_tick.h
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p_user.c
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Merge branch 'slopewall_transfer' into 'master'
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2017-01-25 12:30:20 -05:00 |
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r_bsp.c
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R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
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2016-10-09 21:48:25 +01:00 |
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r_bsp.h
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r_data.c
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Merge branch 'public_next'
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2017-01-07 15:03:59 +00:00 |
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r_data.h
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Merge branch 'public_next'
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2017-01-07 15:03:59 +00:00 |
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r_defs.h
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Merge branch 'public_next'
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2017-01-08 16:05:32 +00:00 |
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r_draw.c
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Minor tweaks to animations and endsigns.
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2016-09-08 17:48:54 +01:00 |
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r_draw.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw8.c
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw16.c
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r_local.h
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r_main.c
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Merge branch 'vada_flickies' into 'master'
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2017-01-08 17:36:25 -05:00 |
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r_main.h
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Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
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2017-01-02 19:12:09 +00:00 |
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r_plane.c
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Merge branch 'public_next'
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2017-01-07 15:03:59 +00:00 |
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r_plane.h
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R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
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2016-10-09 21:48:25 +01:00 |
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r_segs.c
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Merge branch 'public_next'
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2017-01-07 15:03:59 +00:00 |
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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r_things.c
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Merge branch 'public_next'
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2017-01-07 15:03:59 +00:00 |
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r_things.h
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Work on FLIPX/FLIPX support:
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2016-11-28 22:21:54 +00:00 |
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s_sound.c
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More thorough Mario soundification for new shield sounds.
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2016-10-23 22:21:42 +01:00 |
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s_sound.h
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screen.c
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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screen.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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sounds.c
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Adding new sounds for SRB2 shields.
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2016-10-17 18:01:43 +01:00 |
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sounds.h
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Adding new sounds for SRB2 shields.
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2016-10-17 18:01:43 +01:00 |
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st_stuff.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-11-20 16:44:38 +00:00 |
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st_stuff.h
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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v_video.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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vid_copy.s
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w_wad.c
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Added transmaps to non modifying lump list.
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2017-01-08 18:13:46 -06:00 |
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w_wad.h
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y_inter.c
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Merge branch 'master' into damage-control
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2016-10-23 21:08:17 +01:00 |
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y_inter.h
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z_zone.c
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z_zone.h
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