RingRacers/src
2017-01-30 20:55:31 +00:00
..
android Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
blua Created lua_blockmaplib.c, for Lua's blockmap library 2016-10-27 18:10:30 +01:00
djgppdos Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware * ALMOST SORTA IMPLEMENTED A NON-HACKY SPINNING FLAMEJET. For some reason, they wanna step down onto the platform - and I've been figuring this out for too long to see what's causing that tonight. 2017-01-21 01:09:39 +00:00
locale
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl * Level Platter system added to Record/NiGHTS Attack modes. 2017-01-28 13:13:03 +00:00
sdl12 * Level Platter system added to Record/NiGHTS Attack modes. 2017-01-28 13:13:03 +00:00
win32 * Level Platter system added to Record/NiGHTS Attack modes. 2017-01-28 13:13:03 +00:00
win32ce Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother. 2016-09-23 23:48:48 +01:00
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
command.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-07-16 17:23:25 +01:00
command.h
comptime.c
config.h.in
console.c update colors to new palette 2016-11-10 16:53:27 -08:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
d_clisrv.h Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
d_event.h
d_main.c Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-11-10 16:20:03 -08:00
d_main.h
d_net.c Oh? a cookie on the ground 2017-01-13 23:10:00 +01:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c * Level Platter system added to Record/NiGHTS Attack modes. 2017-01-28 13:13:03 +00:00
d_netcmd.h Merge branch 'vada_flickies' into 'master' 2017-01-08 17:36:25 -05:00
d_netfil.c Oh? a cookie on the ground 2017-01-13 23:10:00 +01:00
d_netfil.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_player.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-12-13 22:03:59 +00:00
d_think.h
d_ticcmd.h
dehacked.c Mostly-complete structural work, very much incomplete rendering work. 2017-01-26 19:14:52 +00:00
dehacked.h
doomdata.h SUPERCOLOR BONANZA COMMIT. 2016-08-10 19:48:20 +01:00
doomdef.h Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
doomstat.h The visuals now work nicely. Future work involves porting this with minimal code repetition to the other sections of the game that use the old level select system. 2017-01-27 00:02:47 +00:00
doomtype.h Merge branch 'macosx-hacking' into 'master' 2016-07-21 15:38:46 -04:00
endian.h
f_finale.c Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
f_finale.h
f_wipe.c
fastcmp.h
filesrch.c
filesrch.h
g_game.c * Modified MT_SEED to have aesthetically nicer behaviour. 2017-01-01 21:54:30 +00:00
g_game.h
g_input.c
g_input.h
g_state.h
hu_stuff.c Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
hu_stuff.h Revert "Chat and console improvements" 2016-11-03 00:34:15 -07:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c DEBUGMODE -> _DEBUG =) 2017-01-14 19:24:22 +01:00
i_tcp.h
i_video.h
info.c De-meming. 2017-01-25 17:23:57 +00:00
info.h De-meming. 2017-01-25 17:23:57 +00:00
keys.h
lua_baselib.c Merge branch 'master' into lua-additions 2017-01-13 16:47:57 -05:00
lua_blockmaplib.c Changed how return values work for the iteration function supplied to searchBlockmap 2016-12-18 16:53:11 +00:00
lua_consolelib.c
lua_hook.h Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-12-22 17:46:39 -08:00
lua_hooklib.c Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-12-22 17:46:39 -08:00
lua_hud.h More consistent comment. 2016-08-19 00:07:32 +01:00
lua_hudlib.c Merge branch 'master' into lua-additions 2016-10-22 14:59:01 +01:00
lua_infolib.c
lua_libs.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_maplib.c Merge branch 'master' into lua-additions 2017-01-13 16:47:57 -05:00
lua_mathlib.c
lua_mobjlib.c * Introducing new Lua-exclusive function, P_IsValidSprite2(mo, spr2). Basically just a wrapper for (((skin_t *)mobj->skin)->sprites[spr2].numframes > 0), useful for creating custom sprite2 defaulting functions since hooking into P_GetMobjSprite2 wouldn't be worth it. 2016-11-11 23:23:41 +00:00
lua_playerlib.c Merge branch 'master' into damage-control 2016-09-30 21:05:44 +01:00
lua_script.c Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_script.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_skinlib.c NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp 2016-08-12 02:57:37 +01:00
lua_thinkerlib.c
lzf.c define SRTICT_ALIGN to - if the system is x86/x64 system 2016-07-23 23:26:08 -04:00
lzf.h
m_aatree.c
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Merge branch 'master' into damage-control 2016-10-29 17:05:59 +01:00
m_cheat.h
m_cond.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into nix-srb1 2016-10-05 18:47:32 -07:00
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
m_menu.c Put size of BEST GRADE back to 2.1 levels. To make space for it, I left-aligned * LEVEL RECORDS *. http://imgur.com/a/3i7GT 2017-01-30 20:55:31 +00:00
m_menu.h Hefty refactor. 2017-01-27 14:42:57 +00:00
m_misc.c Started work on FLIPX/FLIPY support for patches. Doesn't do anything yet, but the parser should know how to look for them now 2016-10-22 23:19:24 +01:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge branch 'master' into netcode-shit 2017-01-02 15:18:28 -05:00
Makefile.cfg Merge branch 'macosx-hacking' into 'master' 2016-07-21 15:38:46 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into patch_hardcode 2017-01-25 12:24:09 +00:00
p_floor.c Merge branch 'flat_alignment_revamp' into 'master' 2017-01-24 16:49:43 -05:00
p_inter.c After IRC discussion, made the shells only cause pain to enemy players. 2017-01-25 17:19:12 +00:00
p_lights.c
p_local.h * All Flicky A_ functions ported. 2016-12-30 19:16:20 +00:00
p_map.c Merge branch 'better_papercollision' into 'master' 2017-01-25 17:34:43 -05:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Merge branch 'slopewall_transfer' into 'master' 2017-01-25 12:30:20 -05:00
p_mobj.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-11-20 16:44:38 +00:00
p_polyobj.c
p_polyobj.h
p_pspr.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into animate_global 2016-10-03 00:27:49 -07:00
p_saveg.c Merge branch 'flat_alignment_revamp' into 'master' 2017-01-24 16:49:43 -05:00
p_saveg.h
p_setup.c Mostly-complete structural work, very much incomplete rendering work. 2017-01-26 19:14:52 +00:00
p_setup.h Merge branch 'vada_flickies' into 'master' 2017-01-08 17:36:25 -05:00
p_sight.c
p_slopes.c * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_slopes.h * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_spec.c Merge branch 'flat_alignment_revamp' into 'master' 2017-01-24 16:49:43 -05:00
p_spec.h Merge branch 'flat_alignment_revamp' into 'master' 2017-01-24 16:49:43 -05:00
p_telept.c Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother. 2016-09-23 23:48:48 +01:00
p_tick.c
p_tick.h
p_user.c Merge branch 'slopewall_transfer' into 'master' 2017-01-25 12:30:20 -05:00
r_bsp.c R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_bsp.h
r_data.c Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_data.h Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_defs.h Merge branch 'public_next' 2017-01-08 16:05:32 +00:00
r_draw.c Minor tweaks to animations and endsigns. 2016-09-08 17:48:54 +01:00
r_draw.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw8.c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw16.c
r_local.h
r_main.c Merge branch 'vada_flickies' into 'master' 2017-01-08 17:36:25 -05:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_things.h Work on FLIPX/FLIPX support: 2016-11-28 22:21:54 +00:00
s_sound.c More thorough Mario soundification for new shield sounds. 2016-10-23 22:21:42 +01:00
s_sound.h
screen.c Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
screen.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
sounds.c Adding new sounds for SRB2 shields. 2016-10-17 18:01:43 +01:00
sounds.h Adding new sounds for SRB2 shields. 2016-10-17 18:01:43 +01:00
st_stuff.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-11-20 16:44:38 +00:00
st_stuff.h
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
v_video.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
vid_copy.s
w_wad.c Added transmaps to non modifying lump list. 2017-01-08 18:13:46 -06:00
w_wad.h
y_inter.c Merge branch 'master' into damage-control 2016-10-23 21:08:17 +01:00
y_inter.h
z_zone.c
z_zone.h