mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
- Save retry condition in G_BeginLevelExit - Apply condition in G_FinishExitLevel Preparation for ACS level end scripts, since the exit condition will need be known when the countdown starts, not when it ends (that'd be too late to do anything in the level).
3805 lines
98 KiB
C
3805 lines
98 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
|
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file lua_baselib.c
|
|
/// \brief basic functions for Lua scripting
|
|
|
|
#include "doomdef.h"
|
|
#include "fastcmp.h"
|
|
#include "p_local.h"
|
|
#include "p_setup.h" // So we can have P_SetupLevelSky
|
|
#include "p_slopes.h" // P_GetSlopeZAt
|
|
#include "z_zone.h"
|
|
#include "r_main.h"
|
|
#include "r_draw.h"
|
|
#include "r_things.h" // R_Frame2Char etc
|
|
#include "m_random.h"
|
|
#include "s_sound.h"
|
|
#include "g_game.h"
|
|
#include "y_inter.h"
|
|
#include "hu_stuff.h" // HU_AddChatText
|
|
#include "console.h"
|
|
#include "k_kart.h" // SRB2Kart
|
|
#include "k_battle.h"
|
|
#include "k_boss.h"
|
|
#include "k_collide.h"
|
|
#include "k_color.h"
|
|
#include "k_hud.h"
|
|
#include "d_netcmd.h" // IsPlayerAdmin
|
|
#include "k_menu.h" // Player Setup menu color stuff
|
|
#include "p_spec.h" // P_StartQuake
|
|
#include "i_system.h" // I_GetPreciseTime, I_GetPrecisePrecision
|
|
#include "hu_stuff.h" // for the cecho
|
|
#include "k_powerup.h"
|
|
#include "k_hitlag.h"
|
|
|
|
#include "lua_script.h"
|
|
#include "lua_libs.h"
|
|
#include "lua_hud.h" // hud_running errors
|
|
#include "taglist.h" // P_FindSpecialLineFromTag
|
|
#include "lua_hook.h" // hook_cmd_running errors
|
|
|
|
#define NOHUD if (hud_running)\
|
|
return luaL_error(L, "HUD rendering code should not call this function!");\
|
|
else if (hook_cmd_running)\
|
|
return luaL_error(L, "CMD building code should not call this function!");
|
|
|
|
boolean luaL_checkboolean(lua_State *L, int narg) {
|
|
luaL_checktype(L, narg, LUA_TBOOLEAN);
|
|
return lua_toboolean(L, narg);
|
|
}
|
|
|
|
// String concatination
|
|
static int lib_concat(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L); /* number of arguments */
|
|
int i;
|
|
char *r = NULL;
|
|
size_t rl = 0,sl;
|
|
lua_getglobal(L, "tostring");
|
|
for (i=1; i<=n; i++) {
|
|
const char *s;
|
|
lua_pushvalue(L, -1); /* function to be called */
|
|
lua_pushvalue(L, i); /* value to print */
|
|
lua_call(L, 1, 1);
|
|
s = lua_tolstring(L, -1, &sl); /* get result */
|
|
if (s == NULL)
|
|
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
|
LUA_QL("__add"));
|
|
r = Z_Realloc(r, rl+sl, PU_STATIC, NULL);
|
|
M_Memcpy(r+rl, s, sl);
|
|
rl += sl;
|
|
lua_pop(L, 1); /* pop result */
|
|
}
|
|
lua_pushlstring(L, r, rl);
|
|
Z_Free(r);
|
|
return 1;
|
|
}
|
|
|
|
// Wrapper for CONS_Printf
|
|
// Copied from base Lua code
|
|
static int lib_print(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L); /* number of arguments */
|
|
int i;
|
|
//HUDSAFE
|
|
lua_getglobal(L, "tostring");
|
|
for (i=1; i<=n; i++) {
|
|
const char *s;
|
|
lua_pushvalue(L, -1); /* function to be called */
|
|
lua_pushvalue(L, i); /* value to print */
|
|
lua_call(L, 1, 1);
|
|
s = lua_tostring(L, -1); /* get result */
|
|
if (s == NULL)
|
|
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
|
LUA_QL("print"));
|
|
if (i>1) CONS_Printf("\n");
|
|
CONS_Printf("%s", s);
|
|
lua_pop(L, 1); /* pop result */
|
|
}
|
|
CONS_Printf("\n");
|
|
return 0;
|
|
}
|
|
|
|
// Print stuff in the chat, or in the console if we can't.
|
|
static int lib_chatprint(lua_State *L)
|
|
{
|
|
const char *str = luaL_checkstring(L, 1); // retrieve string
|
|
boolean sound = lua_optboolean(L, 2); // retrieve sound boolean
|
|
int len = strlen(str);
|
|
|
|
if (str == NULL) // error if we don't have a string!
|
|
return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprint"));
|
|
|
|
if (len > 255) // string is too long!!!
|
|
return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
|
|
|
|
HU_AddChatText(str, sound);
|
|
return 0;
|
|
}
|
|
|
|
// Same as above, but do it for only one player.
|
|
static int lib_chatprintf(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L); /* number of arguments */
|
|
const char *str = luaL_checkstring(L, 2); // retrieve string
|
|
boolean sound = lua_optboolean(L, 3); // sound?
|
|
int len = strlen(str);
|
|
player_t *plr;
|
|
|
|
if (n < 2)
|
|
return luaL_error(L, "chatprintf requires at least two arguments: player and text.");
|
|
|
|
plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
|
if (!plr)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (plr != &players[consoleplayer])
|
|
return 0;
|
|
|
|
if (str == NULL) // error if we don't have a string!
|
|
return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprintf"));
|
|
|
|
if (len > 255) // string is too long!!!
|
|
return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
|
|
|
|
HU_AddChatText(str, sound);
|
|
return 0;
|
|
}
|
|
|
|
static const struct {
|
|
const char *meta;
|
|
const char *utype;
|
|
} meta2utype[] = {
|
|
{META_STATE, "state_t"},
|
|
{META_MOBJINFO, "mobjinfo_t"},
|
|
{META_SFXINFO, "sfxinfo_t"},
|
|
{META_SKINCOLOR, "skincolor_t"},
|
|
{META_COLORRAMP, "skincolor_t.ramp"},
|
|
{META_SPRITEINFO, "spriteinfo_t"},
|
|
{META_PIVOTLIST, "spriteframepivot_t[]"},
|
|
{META_FRAMEPIVOT, "spriteframepivot_t"},
|
|
{META_PRECIPPROPS, "precipprops_t"},
|
|
|
|
{META_TAGLIST, "taglist"},
|
|
|
|
{META_MOBJ, "mobj_t"},
|
|
{META_MAPTHING, "mapthing_t"},
|
|
|
|
{META_PLAYER, "player_t"},
|
|
{META_TICCMD, "ticcmd_t"},
|
|
{META_SKIN, "skin_t"},
|
|
{META_SOUNDSID, "skin_t.soundsid"},
|
|
{META_SKINSPRITES, "skin_t.sprites"},
|
|
{META_SKINSPRITESLIST, "skin_t.sprites[]"},
|
|
|
|
{META_VERTEX, "vertex_t"},
|
|
{META_LINE, "line_t"},
|
|
{META_SIDE, "side_t"},
|
|
{META_SUBSECTOR, "subsector_t"},
|
|
{META_SECTOR, "sector_t"},
|
|
{META_FFLOOR, "ffloor_t"},
|
|
#ifdef HAVE_LUA_SEGS
|
|
{META_SEG, "seg_t"},
|
|
{META_NODE, "node_t"},
|
|
#endif
|
|
{META_SLOPE, "slope_t"},
|
|
{META_VECTOR2, "vector2_t"},
|
|
{META_VECTOR3, "vector3_t"},
|
|
{META_MAPHEADER, "mapheader_t"},
|
|
|
|
{META_POLYOBJ, "polyobj_t"},
|
|
{META_POLYOBJVERTICES, "polyobj_t.vertices"},
|
|
{META_POLYOBJLINES, "polyobj_t.lines"},
|
|
|
|
{META_CVAR, "consvar_t"},
|
|
|
|
{META_SECTORLINES, "sector_t.lines"},
|
|
#ifdef MUTABLE_TAGS
|
|
{META_SECTORTAGLIST, "sector_t.taglist"},
|
|
#endif
|
|
{META_SIDENUM, "line_t.sidenum"},
|
|
{META_LINEARGS, "line_t.args"},
|
|
{META_LINESTRINGARGS, "line_t.stringargs"},
|
|
|
|
{META_SECTORARGS, "sector_t.args"},
|
|
{META_SECTORSTRINGARGS, "sector_t.stringargs"},
|
|
|
|
{META_THINGARGS, "mapthing.args"},
|
|
{META_THINGSTRINGARGS, "mapthing.stringargs"},
|
|
#ifdef HAVE_LUA_SEGS
|
|
{META_NODEBBOX, "node_t.bbox"},
|
|
{META_NODECHILDREN, "node_t.children"},
|
|
#endif
|
|
|
|
{META_BBOX, "bbox"},
|
|
|
|
{META_PATCH, "patch_t"},
|
|
{META_COLORMAP, "colormap"},
|
|
{META_CAMERA, "camera_t"},
|
|
|
|
{META_ACTION, "action"},
|
|
|
|
{META_LUABANKS, "luabanks[]"},
|
|
|
|
{META_ACTIVATOR, "activator_t"},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
// goes through the above list and returns the utype string for the userdata type
|
|
// returns "unknown" instead if we couldn't find the right userdata type
|
|
static const char *GetUserdataUType(lua_State *L)
|
|
{
|
|
UINT8 i;
|
|
lua_getmetatable(L, -1);
|
|
|
|
for (i = 0; meta2utype[i].meta; i++)
|
|
{
|
|
luaL_getmetatable(L, meta2utype[i].meta);
|
|
if (lua_rawequal(L, -1, -2))
|
|
{
|
|
lua_pop(L, 2);
|
|
return meta2utype[i].utype;
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
lua_pop(L, 1);
|
|
return "unknown";
|
|
}
|
|
|
|
// Return a string representing the type of userdata the given var is
|
|
// e.g. players[0] -> "player_t"
|
|
// or players[0].powers -> "player_t.powers"
|
|
static int lib_userdataType(lua_State *L)
|
|
{
|
|
lua_settop(L, 1); // pop everything except arg 1 (in case somebody decided to add more)
|
|
luaL_checktype(L, 1, LUA_TUSERDATA);
|
|
lua_pushstring(L, GetUserdataUType(L));
|
|
return 1;
|
|
}
|
|
|
|
// Takes a metatable as first and only argument
|
|
// Only callable during script loading
|
|
static int lib_registerMetatable(lua_State *L)
|
|
{
|
|
static UINT16 nextid = 1;
|
|
|
|
if (!lua_lumploading)
|
|
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
|
|
if (nextid == 0)
|
|
return luaL_error(L, "Too many metatables registered?! Please consider rewriting your script once you are sober again.\n");
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, LREG_METATABLES); // 2
|
|
// registry.metatables[metatable] = nextid
|
|
lua_pushvalue(L, 1); // 3
|
|
lua_pushnumber(L, nextid); // 4
|
|
lua_settable(L, 2);
|
|
|
|
// registry.metatables[nextid] = metatable
|
|
lua_pushnumber(L, nextid); // 3
|
|
lua_pushvalue(L, 1); // 4
|
|
lua_settable(L, 2);
|
|
lua_pop(L, 1);
|
|
|
|
nextid++;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Takes a string as only argument and returns the metatable
|
|
// associated to the userdata type this string refers to
|
|
// Returns nil if the string does not refer to a valid userdata type
|
|
static int lib_userdataMetatable(lua_State *L)
|
|
{
|
|
UINT32 i;
|
|
const char *udname = luaL_checkstring(L, 1);
|
|
|
|
// Find internal metatable name
|
|
for (i = 0; meta2utype[i].meta; i++)
|
|
if (!strcmp(udname, meta2utype[i].utype))
|
|
{
|
|
luaL_getmetatable(L, meta2utype[i].meta);
|
|
return 1;
|
|
}
|
|
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_isPlayerAdmin(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, IsPlayerAdmin(player-players));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_reserveLuabanks(lua_State *L)
|
|
{
|
|
static boolean reserved = false;
|
|
if (!lua_lumploading)
|
|
return luaL_error(L, "luabanks[] cannot be reserved from within a hook or coroutine!");
|
|
if (reserved)
|
|
return luaL_error(L, "luabanks[] has already been reserved! Only one savedata-enabled mod at a time may use this feature.");
|
|
reserved = true;
|
|
LUA_PushUserdata(L, &luabanks, META_LUABANKS);
|
|
return 1;
|
|
}
|
|
|
|
// M_MENU
|
|
//////////////
|
|
|
|
static int lib_pGetEffectiveFollowerColor(lua_State *L)
|
|
{
|
|
UINT16 followercolor = (UINT16)luaL_checkinteger(L, 1);
|
|
UINT16 playercolor = (UINT16)luaL_checkinteger(L, 2);
|
|
lua_pushinteger(L, K_GetEffectiveFollowerColor(followercolor, NULL, playercolor, NULL)); // FIXME: follower / skin
|
|
return 1;
|
|
}
|
|
|
|
// M_RANDOM
|
|
//////////////
|
|
|
|
// TODO: Lua needs a way to set RNG class, which will break compatibility.
|
|
// It will be more desireable to do it when RNG classes can be freeslotted.
|
|
|
|
static int lib_pRandomFixed(lua_State *L)
|
|
{
|
|
NOHUD
|
|
lua_pushfixed(L, P_RandomFixed(PR_UNDEFINED));
|
|
demo_writerng = 2;
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRandomByte(lua_State *L)
|
|
{
|
|
NOHUD
|
|
lua_pushinteger(L, P_RandomByte(PR_UNDEFINED));
|
|
demo_writerng = 2;
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRandomKey(lua_State *L)
|
|
{
|
|
INT32 a = (INT32)luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
lua_pushinteger(L, P_RandomKey(PR_UNDEFINED, a));
|
|
demo_writerng = 2;
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRandomRange(lua_State *L)
|
|
{
|
|
INT32 a = (INT32)luaL_checkinteger(L, 1);
|
|
INT32 b = (INT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (b < a)
|
|
{
|
|
INT32 c = a;
|
|
a = b;
|
|
b = c;
|
|
}
|
|
lua_pushinteger(L, P_RandomRange(PR_UNDEFINED, a, b));
|
|
demo_writerng = 2;
|
|
return 1;
|
|
}
|
|
|
|
// Macros.
|
|
static int lib_pSignedRandom(lua_State *L)
|
|
{
|
|
NOHUD
|
|
lua_pushinteger(L, P_SignedRandom(PR_UNDEFINED));
|
|
demo_writerng = 2;
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRandomChance(lua_State *L)
|
|
{
|
|
fixed_t p = luaL_checkfixed(L, 1);
|
|
NOHUD
|
|
lua_pushboolean(L, P_RandomChance(PR_UNDEFINED, p));
|
|
demo_writerng = 2;
|
|
return 1;
|
|
}
|
|
|
|
// P_MAPUTIL
|
|
///////////////
|
|
|
|
static int lib_pAproxDistance(lua_State *L)
|
|
{
|
|
fixed_t dx = luaL_checkfixed(L, 1);
|
|
fixed_t dy = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_AproxDistance(dx, dy));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pClosestPointOnLine(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L);
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
vertex_t result;
|
|
//HUDSAFE
|
|
if (lua_isuserdata(L, 3)) // use a real linedef to get our points
|
|
{
|
|
line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE));
|
|
if (!line)
|
|
return LUA_ErrInvalid(L, "line_t");
|
|
P_ClosestPointOnLine(x, y, line, &result);
|
|
}
|
|
else // use custom coordinates of our own!
|
|
{
|
|
vertex_t v1, v2; // fake vertexes
|
|
line_t junk; // fake linedef
|
|
|
|
if (n < 6)
|
|
return luaL_error(L, "arguments 3 to 6 not all given (expected 4 fixed-point integers)");
|
|
|
|
v1.x = luaL_checkfixed(L, 3);
|
|
v1.y = luaL_checkfixed(L, 4);
|
|
v2.x = luaL_checkfixed(L, 5);
|
|
v2.y = luaL_checkfixed(L, 6);
|
|
|
|
junk.v1 = &v1;
|
|
junk.v2 = &v2;
|
|
junk.dx = v2.x - v1.x;
|
|
junk.dy = v2.y - v1.y;
|
|
P_ClosestPointOnLine(x, y, &junk, &result);
|
|
}
|
|
|
|
lua_pushfixed(L, result.x);
|
|
lua_pushfixed(L, result.y);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pPointOnLineSide(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L);
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
if (lua_isuserdata(L, 3)) // use a real linedef to get our points
|
|
{
|
|
line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE));
|
|
if (!line)
|
|
return LUA_ErrInvalid(L, "line_t");
|
|
lua_pushinteger(L, P_PointOnLineSide(x, y, line));
|
|
}
|
|
else // use custom coordinates of our own!
|
|
{
|
|
vertex_t v1, v2; // fake vertexes
|
|
line_t junk; // fake linedef
|
|
|
|
if (n < 6)
|
|
return luaL_error(L, "arguments 3 to 6 not all given (expected 4 fixed-point integers)");
|
|
|
|
v1.x = luaL_checkfixed(L, 3);
|
|
v1.y = luaL_checkfixed(L, 4);
|
|
v2.x = luaL_checkfixed(L, 5);
|
|
v2.y = luaL_checkfixed(L, 6);
|
|
|
|
junk.v1 = &v1;
|
|
junk.v2 = &v2;
|
|
junk.dx = v2.x - v1.x;
|
|
junk.dy = v2.y - v1.y;
|
|
lua_pushinteger(L, P_PointOnLineSide(x, y, &junk));
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// P_ENEMY
|
|
/////////////
|
|
|
|
static int lib_pCheckMeleeRange(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckMeleeRange(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pJetbCheckMeleeRange(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_JetbCheckMeleeRange(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFaceStabCheckMeleeRange(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_FaceStabCheckMeleeRange(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSkimCheckMeleeRange(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_SkimCheckMeleeRange(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckMissileRange(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckMissileRange(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pNewChaseDir(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_NewChaseDir(actor);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pLookForPlayers(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t dist = (fixed_t)luaL_optinteger(L, 2, 0);
|
|
boolean allaround = lua_optboolean(L, 3);
|
|
boolean tracer = lua_optboolean(L, 4);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_LookForPlayers(actor, allaround, tracer, dist));
|
|
return 1;
|
|
}
|
|
|
|
// P_MOBJ
|
|
////////////
|
|
|
|
static int lib_pSpawnMobj(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
mobjtype_t type = luaL_checkinteger(L, 4);
|
|
NOHUD
|
|
INLEVEL
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnMobjFromMobj(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
mobjtype_t type = luaL_checkinteger(L, 5);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnMobjFromMobj(actor, x, y, z, type), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnMobjFromMobjUnscaled(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
mobjtype_t type = luaL_checkinteger(L, 5);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnMobjFromMobjUnscaled(actor, x, y, z, type), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRemoveMobj(lua_State *L)
|
|
{
|
|
mobj_t *th = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!th)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (th->player)
|
|
return luaL_error(L, "Attempt to remove player mobj with P_RemoveMobj.");
|
|
P_RemoveMobj(th);
|
|
return 0;
|
|
}
|
|
|
|
// P_IsValidSprite2 technically doesn't exist, and probably never should... but too much would need to be exposed to allow this to be checked by other methods.
|
|
|
|
static int lib_pIsValidSprite2(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
UINT8 spr2 = (UINT8)luaL_checkinteger(L, 2);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, (mobj->skin && (((skin_t *)mobj->skin)->sprites[spr2].numframes)));
|
|
return 1;
|
|
}
|
|
|
|
// P_SpawnLockOn doesn't exist either, but we want to expose making a local mobj without encouraging hacks.
|
|
|
|
static int lib_pSpawnLockOn(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *lockon = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
statenum_t state = luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lockon)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (state >= NUMSTATES)
|
|
return luaL_error(L, "state %d out of range (0 - %d)", state, NUMSTATES-1);
|
|
#if 0
|
|
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
|
{
|
|
mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
|
P_SetTarget(&visual->target, lockon);
|
|
visual->renderflags |= RF_DONTDRAW;
|
|
P_SetMobjStateNF(visual, state);
|
|
}
|
|
#else
|
|
CONS_Alert(CONS_WARNING, "TODO: P_SpawnLockOn is deprecated\n");
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source || !dest)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnXYZMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 3);
|
|
fixed_t x = luaL_checkfixed(L, 4);
|
|
fixed_t y = luaL_checkfixed(L, 5);
|
|
fixed_t z = luaL_checkfixed(L, 6);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source || !dest)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnPointMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t xa = luaL_checkfixed(L, 2);
|
|
fixed_t ya = luaL_checkfixed(L, 3);
|
|
fixed_t za = luaL_checkfixed(L, 4);
|
|
mobjtype_t type = luaL_checkinteger(L, 5);
|
|
fixed_t x = luaL_checkfixed(L, 6);
|
|
fixed_t y = luaL_checkfixed(L, 7);
|
|
fixed_t z = luaL_checkfixed(L, 8);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
fixed_t x = luaL_checkfixed(L, 3);
|
|
fixed_t y = luaL_checkfixed(L, 4);
|
|
fixed_t z = luaL_checkfixed(L, 5);
|
|
INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pColorTeamMissile(lua_State *L)
|
|
{
|
|
mobj_t *missile = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *source = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!missile)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ColorTeamMissile(missile, source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSPMAngle(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
angle_t angle = luaL_checkangle(L, 3);
|
|
UINT8 allowaim = (UINT8)luaL_optinteger(L, 4, 0);
|
|
UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnPlayerMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
UINT32 flags2 = (UINT32)luaL_optinteger(L, 3, 0);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pMobjFlip(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushinteger(L, P_MobjFlip(mobj));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGetMobjGravity(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushfixed(L, P_GetMobjGravity(mobj));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFlashPal(lua_State *L)
|
|
{
|
|
player_t *pl = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT16 type = (UINT16)luaL_checkinteger(L, 2);
|
|
UINT16 duration = (UINT16)luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!pl)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_FlashPal(pl, type, duration);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pGetClosestAxis(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_GetClosestAxis(source), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnParaloop(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
fixed_t radius = luaL_checkfixed(L, 4);
|
|
INT32 number = (INT32)luaL_checkinteger(L, 5);
|
|
mobjtype_t type = luaL_checkinteger(L, 6);
|
|
angle_t rotangle = luaL_checkangle(L, 7);
|
|
statenum_t nstate = luaL_optinteger(L, 8, S_NULL);
|
|
boolean spawncenter = lua_optboolean(L, 9);
|
|
NOHUD
|
|
INLEVEL
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
if (nstate >= NUMSTATES)
|
|
return luaL_error(L, "state %d out of range (0 - %d)", nstate, NUMSTATES-1);
|
|
P_SpawnParaloop(x, y, z, radius, number, type, nstate, rotangle, spawncenter);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pBossTargetPlayer(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
boolean closest = lua_optboolean(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_BossTargetPlayer(actor, closest));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSupermanLook4Players(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_SupermanLook4Players(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSetScale(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t newscale = luaL_checkfixed(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (newscale < FRACUNIT/100)
|
|
newscale = FRACUNIT/100;
|
|
P_SetScale(mobj, newscale);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pInsideANonSolidFFloor(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
lua_pushboolean(L, P_InsideANonSolidFFloor(mobj, rover));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckDeathPitCollide(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckDeathPitCollide(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckSolidLava(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
lua_pushboolean(L, P_CheckSolidLava(mo, rover));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pMaceRotate(lua_State *L)
|
|
{
|
|
mobj_t *center = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
INT32 baserot = luaL_checkinteger(L, 2);
|
|
INT32 baseprevrot = luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!center)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_MaceRotate(center, baserot, baseprevrot);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pCreateFloorSpriteSlope(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, (pslope_t *)P_CreateFloorSpriteSlope(mobj), META_SLOPE);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRemoveFloorSpriteSlope(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_RemoveFloorSpriteSlope(mobj);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRailThinker(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
tm_t ptm = tm;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_RailThinker(mobj));
|
|
P_RestoreTMStruct(ptm);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pXYMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
tm_t ptm = tm;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_XYMovement(actor);
|
|
P_RestoreTMStruct(ptm);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pRingXYMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
tm_t ptm = tm;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_RingXYMovement(actor);
|
|
P_RestoreTMStruct(ptm);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSceneryXYMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
tm_t ptm = tm;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SceneryXYMovement(actor);
|
|
P_RestoreTMStruct(ptm);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pZMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
tm_t ptm = tm;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_ZMovement(actor));
|
|
P_CheckPosition(actor, actor->x, actor->y, NULL);
|
|
P_RestoreTMStruct(ptm);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRingZMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
tm_t ptm = tm;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_RingZMovement(actor);
|
|
P_CheckPosition(actor, actor->x, actor->y, NULL);
|
|
P_RestoreTMStruct(ptm);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSceneryZMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
tm_t ptm = tm;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_SceneryZMovement(actor));
|
|
P_CheckPosition(actor, actor->x, actor->y, NULL);
|
|
P_RestoreTMStruct(ptm);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pPlayerZMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
tm_t ptm = tm;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_PlayerZMovement(actor);
|
|
P_CheckPosition(actor, actor->x, actor->y, NULL);
|
|
P_RestoreTMStruct(ptm);
|
|
return 0;
|
|
}
|
|
|
|
// P_USER
|
|
////////////
|
|
|
|
static int lib_pAddPlayerScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT32 amount = (UINT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_AddPlayerScore(player, amount);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerInPain(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_PlayerInPain(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pResetPlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ResetPlayer(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerFullbright(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_PlayerFullbright(player));
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int lib_pIsObjectInGoop(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_IsObjectInGoop(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pIsObjectOnGround(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_IsObjectOnGround(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pInQuicksand(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_InQuicksand(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSetObjectMomZ(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t value = luaL_checkfixed(L, 2);
|
|
boolean relative = lua_optboolean(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SetObjectMomZ(mo, value, relative);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnGhostMobj(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_SpawnGhostMobj(mobj), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnFakeShadow(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
UINT8 offset = (UINT8)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_SpawnFakeShadow(mobj, offset), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGivePlayerRings(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 num_rings = (INT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushinteger(L, P_GivePlayerRings(player, num_rings));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGivePlayerLives(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 numlives = (INT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_GivePlayerLives(player, numlives);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pMovePlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
tm_t ptm = tm;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_MovePlayer(player);
|
|
P_RestoreTMStruct(ptm);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDoPlayerExit(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
pflags_t flags = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoPlayerExit(player, flags);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pInstaThrust(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t angle = luaL_checkangle(L, 2);
|
|
fixed_t move = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_InstaThrust(mo, angle, move);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pReturnThrustX(lua_State *L)
|
|
{
|
|
angle_t angle;
|
|
fixed_t move;
|
|
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
|
|
lua_remove(L, 1); // ignore mobj as arg1
|
|
angle = luaL_checkangle(L, 1);
|
|
move = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_ReturnThrustX(NULL, angle, move));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pReturnThrustY(lua_State *L)
|
|
{
|
|
angle_t angle;
|
|
fixed_t move;
|
|
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
|
|
lua_remove(L, 1); // ignore mobj as arg1
|
|
angle = luaL_checkangle(L, 1);
|
|
move = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_ReturnThrustY(NULL, angle, move));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pNukeEnemies(lua_State *L)
|
|
{
|
|
mobj_t *inflictor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
fixed_t radius = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!inflictor || !source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_NukeEnemies(inflictor, source, radius);
|
|
return 0;
|
|
}
|
|
|
|
// P_MAP
|
|
///////////
|
|
|
|
static int lib_pCheckPosition(lua_State *L)
|
|
{
|
|
tm_t ptm = tm;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckPosition(thing, x, y, NULL));
|
|
LUA_PushUserdata(L, tm.thing, META_MOBJ);
|
|
P_RestoreTMStruct(ptm);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pTryMove(lua_State *L)
|
|
{
|
|
tm_t ptm = tm;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
boolean allowdropoff = lua_optboolean(L, 4);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_TryMove(thing, x, y, allowdropoff, NULL));
|
|
LUA_PushUserdata(L, tm.thing, META_MOBJ);
|
|
P_RestoreTMStruct(ptm);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pMove(lua_State *L)
|
|
{
|
|
tm_t ptm = tm;
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t speed = luaL_checkfixed(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_Move(actor, speed));
|
|
LUA_PushUserdata(L, tm.thing, META_MOBJ);
|
|
P_RestoreTMStruct(ptm);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pTeleportMove(lua_State *L)
|
|
{
|
|
tm_t ptm = tm;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_Deprecated(L, "P_TeleportMove", "P_SetOrigin\" or \"P_MoveOrigin");
|
|
lua_pushboolean(L, P_MoveOrigin(thing, x, y, z));
|
|
LUA_PushUserdata(L, tm.thing, META_MOBJ);
|
|
P_RestoreTMStruct(ptm);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pSetOrigin(lua_State *L)
|
|
{
|
|
tm_t ptm = tm;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_SetOrigin(thing, x, y, z));
|
|
LUA_PushUserdata(L, tm.thing, META_MOBJ);
|
|
P_RestoreTMStruct(ptm);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pMoveOrigin(lua_State *L)
|
|
{
|
|
tm_t ptm = tm;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_MoveOrigin(thing, x, y, z));
|
|
LUA_PushUserdata(L, tm.thing, META_MOBJ);
|
|
P_RestoreTMStruct(ptm);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pSetAngle(lua_State *L)
|
|
{
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t newValue = luaL_checkangle(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
//P_SetAngle(thing, newValue);
|
|
thing->angle = thing->old_angle = newValue;
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSetPitch(lua_State *L)
|
|
{
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t newValue = luaL_checkangle(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
//P_SetPitch(thing, newValue);
|
|
thing->pitch = thing->old_pitch = newValue;
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSetRoll(lua_State *L)
|
|
{
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t newValue = luaL_checkangle(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
//P_SetRoll(thing, newValue);
|
|
thing->roll = thing->old_roll = newValue;
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSlideMove(lua_State *L)
|
|
{
|
|
/*
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SlideMove(mo);
|
|
*/
|
|
LUA_UsageWarning(L, "FIXME: P_SlideMove needs updated to use result from P_TryMove");
|
|
(void)L;
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pBounceMove(lua_State *L)
|
|
{
|
|
/*
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_BounceMove(mo);
|
|
*/
|
|
LUA_UsageWarning(L, "FIXME: P_BounceMove needs updated to use result from P_TryMove");
|
|
(void)L;
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pCheckSight(lua_State *L)
|
|
{
|
|
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
//HUDSAFE?
|
|
INLEVEL
|
|
if (!t1 || !t2)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckSight(t1, t2));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pTraceBlockingLines(lua_State *L)
|
|
{
|
|
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
//HUDSAFE?
|
|
INLEVEL
|
|
if (!t1 || !t2)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_TraceBlockingLines(t1, t2));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckHoopPosition(lua_State *L)
|
|
{
|
|
mobj_t *hoopthing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
fixed_t radius = luaL_checkfixed(L, 5);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!hoopthing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_CheckHoopPosition(hoopthing, x, y, z, radius);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pRadiusAttack(lua_State *L)
|
|
{
|
|
mobj_t *spot = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
fixed_t damagedist = luaL_checkfixed(L, 3);
|
|
UINT8 damagetype = luaL_optinteger(L, 4, 0);
|
|
boolean sightcheck = lua_opttrueboolean(L, 5);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!spot || !source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_RadiusAttack(spot, source, damagedist, damagetype, sightcheck);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pFloorzAtPos(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
fixed_t height = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushfixed(L, P_FloorzAtPos(x, y, z, height));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCeilingzAtPos(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
fixed_t height = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushfixed(L, P_CeilingzAtPos(x, y, z, height));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoSpring(lua_State *L)
|
|
{
|
|
mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *object = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!spring || !object)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_DoSpring(spring, object));
|
|
return 1;
|
|
}
|
|
|
|
// P_INTER
|
|
////////////
|
|
|
|
static int lib_pDamageMobj(lua_State *L)
|
|
{
|
|
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
|
INT32 damage;
|
|
UINT8 damagetype;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!target)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
damage = (INT32)luaL_optinteger(L, 4, 1);
|
|
damagetype = (UINT8)luaL_optinteger(L, 5, 0);
|
|
lua_pushboolean(L, P_DamageMobj(target, inflictor, source, damage, damagetype));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pKillMobj(lua_State *L)
|
|
{
|
|
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
|
UINT8 damagetype;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!target)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
damagetype = (UINT8)luaL_optinteger(L, 4, 0);
|
|
P_KillMobj(target, inflictor, source, damagetype);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerRingBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 num_rings = (INT32)luaL_optinteger(L, 2, -1);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (num_rings == -1)
|
|
num_rings = player->rings;
|
|
P_PlayerRingBurst(player, num_rings);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayRinglossSound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayRinglossSound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayDeathSound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayDeathSound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayVictorySound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayVictorySound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pCanPickupItem(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT8 weapon = (UINT8)luaL_optinteger(L, 2, 0);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_CanPickupItem(player, weapon));
|
|
return 1;
|
|
}
|
|
|
|
// P_SPEC
|
|
////////////
|
|
|
|
static int lib_pThrust(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t angle = luaL_checkangle(L, 2);
|
|
fixed_t move = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_Thrust(mo, angle, move);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSetMobjStateNF(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
statenum_t state = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (state >= NUMSTATES)
|
|
return luaL_error(L, "state %d out of range (0 - %d)", state, NUMSTATES-1);
|
|
if (mobj->player && state == S_NULL)
|
|
return luaL_error(L, "Attempt to remove player mobj with S_NULL.");
|
|
lua_pushboolean(L, P_SetMobjStateNF(mobj, state));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pExplodeMissile(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_ExplodeMissile(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pMobjTouchingSectorSpecial(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t**)luaL_checkudata(L, 1, META_MOBJ));
|
|
INT32 section = (INT32)luaL_checkinteger(L, 2);
|
|
INT32 number = (INT32)luaL_checkinteger(L, 3);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_MobjTouchingSectorSpecial(mo, section, number), META_SECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pMobjTouchingSectorSpecialFlag(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t**)luaL_checkudata(L, 1, META_MOBJ));
|
|
sectorspecialflags_t flag = (INT32)luaL_checkinteger(L, 2);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_MobjTouchingSectorSpecialFlag(mo, flag), META_SECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pPlayerTouchingSectorSpecial(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 section = (INT32)luaL_checkinteger(L, 2);
|
|
INT32 number = (INT32)luaL_checkinteger(L, 3);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
LUA_PushUserdata(L, P_PlayerTouchingSectorSpecial(player, section, number), META_SECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pPlayerTouchingSectorSpecialFlag(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
sectorspecialflags_t flag = (INT32)luaL_checkinteger(L, 2);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
LUA_PushUserdata(L, P_PlayerTouchingSectorSpecialFlag(player, flag), META_SECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindLowestFloorSurrounding(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
lua_pushfixed(L, P_FindLowestFloorSurrounding(sector));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindHighestFloorSurrounding(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
lua_pushfixed(L, P_FindHighestFloorSurrounding(sector));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindNextHighestFloor(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
fixed_t currentheight;
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
// defaults to floorheight of sector arg
|
|
currentheight = (fixed_t)luaL_optinteger(L, 2, sector->floorheight);
|
|
lua_pushfixed(L, P_FindNextHighestFloor(sector, currentheight));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindNextLowestFloor(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
fixed_t currentheight;
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
// defaults to floorheight of sector arg
|
|
currentheight = (fixed_t)luaL_optinteger(L, 2, sector->floorheight);
|
|
lua_pushfixed(L, P_FindNextLowestFloor(sector, currentheight));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindLowestCeilingSurrounding(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
lua_pushfixed(L, P_FindLowestCeilingSurrounding(sector));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindHighestCeilingSurrounding(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
lua_pushfixed(L, P_FindHighestCeilingSurrounding(sector));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindSpecialLineFromTag(lua_State *L)
|
|
{
|
|
INT16 special = (INT16)luaL_checkinteger(L, 1);
|
|
INT16 line = (INT16)luaL_checkinteger(L, 2);
|
|
INT32 start = (INT32)luaL_optinteger(L, 3, -1);
|
|
NOHUD
|
|
INLEVEL
|
|
lua_pushinteger(L, P_FindSpecialLineFromTag(special, line, start));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSwitchWeather(lua_State *L)
|
|
{
|
|
INT32 weathernum = (INT32)luaL_checkinteger(L, 1);
|
|
player_t *user = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup weather for only the player, otherwise setup weather for all players
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!user) // global
|
|
globalweather = weathernum;
|
|
if (!user || P_IsLocalPlayer(user))
|
|
P_SwitchWeather(weathernum);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pLinedefExecute(lua_State *L)
|
|
{
|
|
INT32 tag = (INT16)luaL_checkinteger(L, 1);
|
|
mobj_t *actor = NULL;
|
|
sector_t *caller = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
actor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
caller = *((sector_t **)luaL_checkudata(L, 3, META_SECTOR));
|
|
P_LinedefExecute(tag, actor, caller);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnLightningFlash(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
P_SpawnLightningFlash(sector);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pFadeLight(lua_State *L)
|
|
{
|
|
INT16 tag = (INT16)luaL_checkinteger(L, 1);
|
|
INT32 destvalue = (INT32)luaL_checkinteger(L, 2);
|
|
INT32 speed = (INT32)luaL_checkinteger(L, 3);
|
|
boolean ticbased = lua_optboolean(L, 4);
|
|
boolean force = lua_optboolean(L, 5);
|
|
boolean relative = lua_optboolean(L, 6);
|
|
NOHUD
|
|
INLEVEL
|
|
P_FadeLight(tag, destvalue, speed, ticbased, force, relative);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSetupLevelSky(lua_State *L)
|
|
{
|
|
const char *skytexname = luaL_checkstring(L, 1);
|
|
player_t *user = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup sky for only the player, otherwise setup sky for all players
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!user) // global
|
|
P_SetupLevelSky(skytexname, true);
|
|
else if (P_IsLocalPlayer(user))
|
|
P_SetupLevelSky(skytexname, false);
|
|
return 0;
|
|
}
|
|
|
|
// Shhh, P_SetSkyboxMobj doesn't actually exist yet.
|
|
static int lib_pSetSkyboxMobj(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L);
|
|
mobj_t *mo = NULL;
|
|
player_t *user = NULL;
|
|
int w = 0;
|
|
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lua_isnil(L,1)) // nil leaves mo as NULL to remove the skybox rendering.
|
|
{
|
|
mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); // otherwise it is a skybox mobj.
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
}
|
|
|
|
if (n == 1)
|
|
;
|
|
else if (lua_isuserdata(L, 2))
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
else if (lua_isnil(L, 2))
|
|
w = 0;
|
|
else if (lua_isboolean(L, 2))
|
|
{
|
|
if (lua_toboolean(L, 2))
|
|
w = 1;
|
|
else
|
|
w = 0;
|
|
}
|
|
else
|
|
w = luaL_optinteger(L, 2, 0);
|
|
|
|
if (n > 2 && lua_isuserdata(L, 3))
|
|
{
|
|
user = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!user)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
|
|
if (w > 1 || w < 0)
|
|
return luaL_error(L, "skybox mobj index %d is out of range for P_SetSkyboxMobj argument #2 (expected 0 or 1)", w);
|
|
|
|
#if 0
|
|
if (!user || P_IsLocalPlayer(user))
|
|
skyboxmo[w] = mo;
|
|
#else
|
|
CONS_Alert(CONS_WARNING, "TODO: P_SetSkyboxMobj is unimplemented\n");
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
// Shhh, neither does P_StartQuake.
|
|
static int lib_pStartQuake(lua_State *L)
|
|
{
|
|
tic_t q_time = (tic_t)luaL_checkinteger(L, 1);
|
|
fixed_t q_intensity = luaL_checkfixed(L, 2);
|
|
fixed_t q_radius = luaL_optinteger(L, 3, 512*FRACUNIT);
|
|
|
|
static mappoint_t q_epicenter = {0,0,0};
|
|
boolean q_epicenter_set = false;
|
|
|
|
NOHUD
|
|
INLEVEL
|
|
|
|
if (!lua_isnoneornil(L, 4))
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 4, META_MOBJ));
|
|
|
|
if (mobj != NULL)
|
|
{
|
|
q_epicenter.x = mobj->x;
|
|
q_epicenter.y = mobj->y;
|
|
q_epicenter.z = mobj->z;
|
|
q_epicenter_set = true;
|
|
}
|
|
else
|
|
{
|
|
luaL_checktype(L, 4, LUA_TTABLE);
|
|
|
|
lua_getfield(L, 4, "x");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 4, 1);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.x = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.x = 0;
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 4, "y");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 4, 2);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.y = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.y = 0;
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 4, "z");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 4, 3);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.z = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.z = 0;
|
|
lua_pop(L, 1);
|
|
|
|
q_epicenter_set = true;
|
|
}
|
|
}
|
|
|
|
P_StartQuake(q_time, q_intensity, q_radius, q_epicenter_set ? &q_epicenter : NULL);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_evCrumbleChain(lua_State *L)
|
|
{
|
|
sector_t *sec = NULL;
|
|
ffloor_t *rover = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lua_isnone(L, 2))
|
|
{
|
|
if (!lua_isnil(L, 1))
|
|
{
|
|
sec = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
if (!sec)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
}
|
|
rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
}
|
|
else
|
|
rover = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
EV_CrumbleChain(sec, rover);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_evStartCrumble(lua_State *L)
|
|
{
|
|
sector_t *sec = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
boolean floating = lua_optboolean(L, 3);
|
|
player_t *player = NULL;
|
|
fixed_t origalpha;
|
|
boolean crumblereturn = lua_optboolean(L, 6);
|
|
NOHUD
|
|
if (!sec)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!lua_isnone(L,5))
|
|
origalpha = luaL_checkfixed(L, 5);
|
|
else
|
|
origalpha = rover->alpha;
|
|
lua_pushboolean(L, EV_StartCrumble(sec, rover, floating, player, origalpha, crumblereturn) != 0);
|
|
return 0;
|
|
}
|
|
|
|
// P_SLOPES
|
|
////////////
|
|
|
|
static int lib_pGetZAt(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
//HUDSAFE
|
|
if (lua_isnil(L, 1))
|
|
{
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
lua_pushfixed(L, P_GetZAt(NULL, x, y, z));
|
|
}
|
|
else
|
|
{
|
|
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
|
|
lua_pushfixed(L, P_GetSlopeZAt(slope, x, y));
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pButteredSlope(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_ButteredSlope(mobj);
|
|
return 0;
|
|
}
|
|
|
|
// R_DEFS
|
|
////////////
|
|
|
|
static int lib_rPointToAngle(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushangle(L, R_PointToAngle(x, y));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToAnglePlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
//HUDSAFE
|
|
lua_pushangle(L, R_PointToAnglePlayer(player, x, y));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToAngle2(lua_State *L)
|
|
{
|
|
fixed_t px2 = luaL_checkfixed(L, 1);
|
|
fixed_t py2 = luaL_checkfixed(L, 2);
|
|
fixed_t px1 = luaL_checkfixed(L, 3);
|
|
fixed_t py1 = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
lua_pushangle(L, R_PointToAngle2(px2, py2, px1, py1));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToDist(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, R_PointToDist(x, y));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToDist2(lua_State *L)
|
|
{
|
|
fixed_t px2 = luaL_checkfixed(L, 1);
|
|
fixed_t py2 = luaL_checkfixed(L, 2);
|
|
fixed_t px1 = luaL_checkfixed(L, 3);
|
|
fixed_t py1 = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, R_PointToDist2(px2, py2, px1, py1));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointInSubsector(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
LUA_PushUserdata(L, R_PointInSubsector(x, y), META_SUBSECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointInSubsectorOrNil(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
subsector_t *sub = R_PointInSubsectorOrNull(x, y);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (sub)
|
|
LUA_PushUserdata(L, sub, META_SUBSECTOR);
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
// R_THINGS
|
|
////////////
|
|
|
|
static int lib_rChar2Frame(lua_State *L)
|
|
{
|
|
const char *p = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_Char2Frame(*p)); // first character only
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rFrame2Char(lua_State *L)
|
|
{
|
|
UINT8 ch = (UINT8)luaL_checkinteger(L, 1);
|
|
char c[2] = "";
|
|
//HUDSAFE
|
|
|
|
c[0] = R_Frame2Char(ch);
|
|
c[1] = 0;
|
|
|
|
lua_pushstring(L, c);
|
|
lua_pushinteger(L, c[0]);
|
|
return 2;
|
|
}
|
|
|
|
// R_SetPlayerSkin technically doesn't exist either, although it's basically just SetPlayerSkin and SetPlayerSkinByNum handled in one place for convenience
|
|
static int lib_rSetPlayerSkin(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 i = -1, j = -1;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
|
|
j = (player-players);
|
|
|
|
if (lua_isnoneornil(L, 2))
|
|
return luaL_error(L, "argument #2 not given (expected number or string)");
|
|
else if (lua_type(L, 2) == LUA_TNUMBER) // skin number
|
|
{
|
|
i = luaL_checkinteger(L, 2);
|
|
if (i < 0 || i >= numskins)
|
|
return luaL_error(L, "skin %d (argument #2) out of range (0 - %d)", i, numskins-1);
|
|
}
|
|
else // skin name
|
|
{
|
|
const char *skinname = luaL_checkstring(L, 2);
|
|
i = R_SkinAvailable(skinname);
|
|
if (i == -1)
|
|
return luaL_error(L, "skin %s (argument 2) is not loaded", skinname);
|
|
}
|
|
|
|
if (!R_SkinUsable(j, i, false))
|
|
return luaL_error(L, "skin %d (argument 2) not usable - check with R_SkinUsable(player_t, skin) first.", i);
|
|
SetPlayerSkinByNum(j, i);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_rSkinUsable(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 i = -1, j = -1;
|
|
if (player)
|
|
j = (player-players);
|
|
else if (netgame || multiplayer)
|
|
return luaL_error(L, "player_t (argument #1) must be provided in multiplayer games");
|
|
if (lua_isnoneornil(L, 2))
|
|
return luaL_error(L, "argument #2 not given (expected number or string)");
|
|
else if (lua_type(L, 2) == LUA_TNUMBER) // skin number
|
|
{
|
|
i = luaL_checkinteger(L, 2);
|
|
if (i < 0 || i >= numskins)
|
|
return luaL_error(L, "skin %d (argument #2) out of range (0 - %d)", i, numskins-1);
|
|
}
|
|
else // skin name
|
|
{
|
|
const char *skinname = luaL_checkstring(L, 2);
|
|
i = R_SkinAvailable(skinname);
|
|
if (i == -1)
|
|
return luaL_error(L, "skin %s (argument 2) is not loaded", skinname);
|
|
}
|
|
|
|
lua_pushboolean(L, R_SkinUsable(j, i, false));
|
|
return 1;
|
|
}
|
|
|
|
// R_DATA
|
|
////////////
|
|
|
|
static int lib_rCheckTextureNumForName(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_CheckTextureNumForName(name));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rTextureNumForName(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_TextureNumForName(name));
|
|
return 1;
|
|
}
|
|
|
|
// R_DRAW
|
|
////////////
|
|
static int lib_rGetColorByName(lua_State *L)
|
|
{
|
|
const char* colorname = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_GetColorByName(colorname));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rGetSuperColorByName(lua_State *L)
|
|
{
|
|
const char* colorname = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_GetSuperColorByName(colorname));
|
|
return 1;
|
|
}
|
|
|
|
// Lua exclusive function, returns the name of a color from the SKINCOLOR_ constant.
|
|
// SKINCOLOR_GREEN > "Green" for example
|
|
static int lib_rGetNameByColor(lua_State *L)
|
|
{
|
|
UINT16 colornum = (UINT16)luaL_checkinteger(L, 1);
|
|
if (!colornum || colornum >= numskincolors)
|
|
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1);
|
|
lua_pushstring(L, skincolors[colornum].name);
|
|
return 1;
|
|
}
|
|
|
|
// S_SOUND
|
|
////////////
|
|
static int GetValidSoundOrigin(lua_State *L, void **origin)
|
|
{
|
|
const char *type;
|
|
|
|
lua_settop(L, 1);
|
|
type = GetUserdataUType(L);
|
|
|
|
if (fasticmp(type, "mobj_t"))
|
|
{
|
|
*origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
if (!(*origin))
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
return 1;
|
|
}
|
|
else if (fasticmp(type, "sector_t"))
|
|
{
|
|
*origin = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
if (!(*origin))
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
|
|
*origin = &((sector_t *)(*origin))->soundorg;
|
|
return 1;
|
|
}
|
|
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
}
|
|
|
|
static int lib_sStartSound(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
|
|
if (sound_id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
|
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!lua_isnil(L, 1))
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return 0;
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
if (hud_running || hook_cmd_running)
|
|
origin = NULL; // HUD rendering and CMD building startsound shouldn't have an origin, just remove it instead of having a retarded error.
|
|
|
|
S_StartSound(origin, sound_id);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStartSoundAtVolume(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
INT32 volume = (INT32)luaL_checkinteger(L, 3);
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
|
|
if (sound_id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
|
if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!lua_isnil(L, 1))
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_StartSoundAtVolume(origin, sound_id, volume);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStopSound(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
//NOHUD
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
|
|
S_StopSound(origin);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStopSoundByID(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
//NOHUD
|
|
|
|
if (sound_id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
|
if (!lua_isnil(L, 1))
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
|
|
S_StopSoundByID(origin, sound_id);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sOriginPlaying(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
//NOHUD
|
|
INLEVEL
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
lua_pushboolean(L, S_OriginPlaying(origin));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sIdPlaying(lua_State *L)
|
|
{
|
|
sfxenum_t id = luaL_checkinteger(L, 1);
|
|
//NOHUD
|
|
if (id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1);
|
|
lua_pushboolean(L, S_IdPlaying(id));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sSoundPlaying(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
sfxenum_t id = luaL_checkinteger(L, 2);
|
|
//NOHUD
|
|
INLEVEL
|
|
if (id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1);
|
|
if (!lua_isnil(L, 1))
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
lua_pushboolean(L, S_SoundPlaying(origin, id));
|
|
return 1;
|
|
}
|
|
|
|
// This doesn't really exist, but we're providing it as a handy netgame-safe wrapper for stuff that should be locally handled.
|
|
|
|
static int lib_sStartMusicCaption(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
const char *caption = luaL_checkstring(L, 1);
|
|
UINT16 lifespan = (UINT16)luaL_checkinteger(L, 2);
|
|
//HUDSAFE
|
|
//INLEVEL
|
|
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
|
|
if (lifespan && (!player || P_IsLocalPlayer(player)))
|
|
{
|
|
strlcpy(S_sfx[sfx_None].caption, caption, sizeof(S_sfx[sfx_None].caption));
|
|
S_StartCaption(sfx_None, -1, lifespan);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sShowMusicCredit(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
//HUDSAFE
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_ShowMusicCredit();
|
|
return 0;
|
|
}
|
|
|
|
// G_GAME
|
|
////////////
|
|
|
|
// Copypasted from lib_cvRegisterVar :]
|
|
static int lib_gAddGametype(lua_State *L)
|
|
{
|
|
const char *k;
|
|
lua_Integer i;
|
|
|
|
gametype_t *newgametype = NULL;
|
|
|
|
const char *gtname = NULL;
|
|
const char *gtconst = NULL;
|
|
UINT32 newgtrules = 0;
|
|
UINT32 newgttol = 0;
|
|
INT32 newgtpointlimit = 0;
|
|
INT32 newgttimelimit = 0;
|
|
UINT8 newgtinttype = 0;
|
|
INT16 j;
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
|
|
|
|
if (!lua_lumploading)
|
|
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
|
|
|
// Ran out of gametype slots
|
|
if (numgametypes == GT_LASTFREESLOT)
|
|
{
|
|
I_Error("Out of Gametype Freeslots while allocating \"%s\"\nLoad less addons to fix this.", gtname);
|
|
}
|
|
|
|
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("G_AddGametype") " (%s)", e);
|
|
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
|
|
|
|
lua_pushnil(L);
|
|
while (lua_next(L, 1)) {
|
|
// stack: gametype table, key/index, value
|
|
// 1 2 3
|
|
i = 0;
|
|
k = NULL;
|
|
if (lua_isnumber(L, 2))
|
|
i = lua_tointeger(L, 2);
|
|
else if (lua_isstring(L, 2))
|
|
k = lua_tostring(L, 2);
|
|
|
|
// Sorry, no gametype rules as key names.
|
|
if (i == 1 || (k && fasticmp(k, "name"))) {
|
|
if (!lua_isstring(L, 3))
|
|
TYPEERROR("name", LUA_TSTRING)
|
|
gtname = Z_StrDup(lua_tostring(L, 3));
|
|
} else if (i == 2 || (k && fasticmp(k, "identifier"))) {
|
|
if (!lua_isstring(L, 3))
|
|
TYPEERROR("identifier", LUA_TSTRING)
|
|
gtconst = Z_StrDup(lua_tostring(L, 3));
|
|
} else if (i == 3 || (k && fasticmp(k, "rules"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("rules", LUA_TNUMBER)
|
|
newgtrules = (UINT32)lua_tointeger(L, 3);
|
|
} else if (i == 4 || (k && fasticmp(k, "typeoflevel"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("typeoflevel", LUA_TNUMBER)
|
|
newgttol = (UINT32)lua_tointeger(L, 3);
|
|
} else if (i == 5 || (k && fasticmp(k, "intermissiontype"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("intermissiontype", LUA_TNUMBER)
|
|
newgtinttype = (int)lua_tointeger(L, 3);
|
|
} else if (i == 6 || (k && fasticmp(k, "defaultpointlimit"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("defaultpointlimit", LUA_TNUMBER)
|
|
newgtpointlimit = (INT32)lua_tointeger(L, 3);
|
|
} else if (i == 7 || (k && fasticmp(k, "defaulttimelimit"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("defaulttimelimit", LUA_TNUMBER)
|
|
newgttimelimit = (INT32)lua_tointeger(L, 3);
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
#undef FIELDERROR
|
|
#undef TYPEERROR
|
|
|
|
if (gtname == NULL)
|
|
return luaL_error(L, "Custom gametype must have a name");
|
|
|
|
if (strlen(gtname) >= MAXGAMETYPELENGTH)
|
|
return luaL_error(L, "Custom gametype \"%s\"'s name must be %d long at most", gtname, MAXGAMETYPELENGTH-1);
|
|
|
|
for (j = 0; j < numgametypes; j++)
|
|
if (!strcmp(gtname, gametypes[j]->name))
|
|
break;
|
|
|
|
if (j < numgametypes)
|
|
return luaL_error(L, "Custom gametype \"%s\"'s name is already in use", gtname);
|
|
|
|
// pop gametype table
|
|
lua_pop(L, 1);
|
|
|
|
// Add the new gametype
|
|
newgametype = Z_Calloc(sizeof (gametype_t), PU_STATIC, NULL);
|
|
if (!newgametype)
|
|
{
|
|
I_Error("Out of memory allocating gametype \"%s\"", gtname);
|
|
}
|
|
|
|
if (gtconst == NULL)
|
|
gtconst = gtname;
|
|
|
|
newgametype->name = gtname;
|
|
newgametype->rules = newgtrules;
|
|
newgametype->constant = G_PrepareGametypeConstant(gtconst);
|
|
newgametype->tol = newgttol;
|
|
newgametype->intermission = newgtinttype;
|
|
newgametype->pointlimit = newgtpointlimit;
|
|
newgametype->timelimit = newgttimelimit;
|
|
|
|
gametypes[numgametypes++] = newgametype;
|
|
|
|
// done
|
|
CONS_Printf("Added gametype %s\n", gtname);
|
|
return 0;
|
|
}
|
|
|
|
static int Lcheckmapnumber (lua_State *L, int idx, const char *fun)
|
|
{
|
|
if (ISINLEVEL)
|
|
return luaL_optinteger(L, idx, gamemap);
|
|
else
|
|
{
|
|
if (lua_isnoneornil(L, idx))
|
|
{
|
|
return luaL_error(L,
|
|
"%s can only be used without a parameter while in a level.",
|
|
fun
|
|
);
|
|
}
|
|
else
|
|
return luaL_checkinteger(L, idx);
|
|
}
|
|
}
|
|
|
|
static int lib_gBuildMapName(lua_State *L)
|
|
{
|
|
INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapName");
|
|
//HUDSAFE
|
|
lua_pushstring(L, G_BuildMapName(map));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gBuildMapTitle(lua_State *L)
|
|
{
|
|
INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapTitle");
|
|
char *name;
|
|
if (map < 1 || map > nummapheaders)
|
|
{
|
|
return luaL_error(L,
|
|
"map ID %d out of range (1 - %d)",
|
|
map,
|
|
nummapheaders
|
|
);
|
|
}
|
|
name = G_BuildMapTitle(map);
|
|
lua_pushstring(L, name);
|
|
Z_Free(name);
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
Lpushdim (lua_State *L, int c, struct searchdim *v)
|
|
{
|
|
int i;
|
|
lua_createtable(L, c, 0);/* I guess narr is numeric indices??? */
|
|
for (i = 0; i < c; ++i)
|
|
{
|
|
lua_createtable(L, 0, 2);/* and hashed indices (field)... */
|
|
lua_pushnumber(L, v[i].pos);
|
|
lua_setfield(L, -2, "pos");
|
|
|
|
lua_pushnumber(L, v[i].siz);
|
|
lua_setfield(L, -2, "siz");
|
|
lua_rawseti(L, -2, 1 + i);
|
|
}
|
|
}
|
|
|
|
/*
|
|
I decided to make this return a table because userdata
|
|
is scary and tables let the user set their own fields.
|
|
*/
|
|
/*
|
|
Returns:
|
|
|
|
[1] => map number
|
|
[2] => map title
|
|
[3] => search frequency table
|
|
|
|
The frequency table is unsorted. It has the following format:
|
|
|
|
{
|
|
['mapnum'],
|
|
|
|
['matchd'] => matches in map title string
|
|
['keywhd'] => matches in map keywords
|
|
|
|
The above two tables have the following format:
|
|
|
|
{
|
|
['pos'] => offset from start of string
|
|
['siz'] => length of match
|
|
}...
|
|
|
|
['total'] => the total matches
|
|
}...
|
|
*/
|
|
static int lib_gFindMap(lua_State *L)
|
|
{
|
|
const char *query = luaL_checkstring(L, 1);
|
|
|
|
INT32 map;
|
|
char *realname;
|
|
INT32 frc;
|
|
mapsearchfreq_t *frv;
|
|
|
|
INT32 i;
|
|
|
|
map = G_FindMap(query, &realname, &frv, &frc);
|
|
|
|
lua_settop(L, 0);
|
|
|
|
lua_pushnumber(L, map);
|
|
lua_pushstring(L, realname);
|
|
|
|
lua_createtable(L, frc, 0);
|
|
for (i = 0; i < frc; ++i)
|
|
{
|
|
lua_createtable(L, 0, 4);
|
|
lua_pushnumber(L, frv[i].mapnum);
|
|
lua_setfield(L, -2, "mapnum");
|
|
|
|
Lpushdim(L, frv[i].matchc, frv[i].matchd);
|
|
lua_setfield(L, -2, "matchd");
|
|
|
|
Lpushdim(L, frv[i].keywhc, frv[i].keywhd);
|
|
lua_setfield(L, -2, "keywhd");
|
|
|
|
lua_pushnumber(L, frv[i].total);
|
|
lua_setfield(L, -2, "total");
|
|
lua_rawseti(L, -2, 1 + i);
|
|
}
|
|
|
|
G_FreeMapSearch(frv, frc);
|
|
Z_Free(realname);
|
|
|
|
return 3;
|
|
}
|
|
|
|
/*
|
|
Returns:
|
|
|
|
[1] => map number
|
|
[2] => map title
|
|
*/
|
|
static int lib_gFindMapByNameOrCode(lua_State *L)
|
|
{
|
|
const char *query = luaL_checkstring(L, 1);
|
|
INT32 map;
|
|
char *realname;
|
|
map = G_FindMapByNameOrCode(query, &realname);
|
|
lua_pushnumber(L, map);
|
|
if (map)
|
|
{
|
|
lua_pushstring(L, realname);
|
|
Z_Free(realname);
|
|
return 2;
|
|
}
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gDoReborn(lua_State *L)
|
|
{
|
|
INT32 playernum = luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
INLEVEL
|
|
if (playernum >= MAXPLAYERS)
|
|
return luaL_error(L, "playernum %d out of range (0 - %d)", playernum, MAXPLAYERS-1);
|
|
G_DoReborn(playernum);
|
|
return 0;
|
|
}
|
|
|
|
// Another Lua function that doesn't actually exist!
|
|
// Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
|
|
static int lib_gSetCustomExitVars(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L); // Num arguments
|
|
NOHUD
|
|
INLEVEL
|
|
|
|
// LUA EXTENSION: Custom exit like support
|
|
// Supported:
|
|
// G_SetCustomExitVars(); [reset to defaults]
|
|
// G_SetCustomExitVars(int) [nextmap override only]
|
|
// G_SetCustomExitVars(nil, int) [skipstats only]
|
|
// G_SetCustomExitVars(int, int) [both of the above]
|
|
|
|
nextmapoverride = 0;
|
|
skipstats = 0;
|
|
|
|
if (n >= 1)
|
|
{
|
|
nextmapoverride = (INT16)luaL_optinteger(L, 1, 0);
|
|
skipstats = (INT16)luaL_optinteger(L, 2, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int lib_gExitLevel(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L); // Num arguments
|
|
NOHUD
|
|
// Moved this bit to G_SetCustomExitVars
|
|
if (n >= 1) // Don't run the reset to defaults option
|
|
lib_gSetCustomExitVars(L);
|
|
G_BeginLevelExit();
|
|
G_FinishExitLevel();
|
|
return 0;
|
|
}
|
|
|
|
static int lib_gGametypeUsesLives(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_GametypeUsesLives());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeHasTeams(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_GametypeHasTeams());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeHasSpectators(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_GametypeHasSpectators());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToHours(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToHours(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToMinutes(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
boolean rfull = lua_optboolean(L, 2);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToMinutes(rtic, rfull));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToSeconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToSeconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToCentiseconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToCentiseconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToMilliseconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToMilliseconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
// K_KART
|
|
////////////
|
|
|
|
// Seriously, why weren't those exposed before?
|
|
static int lib_kAttackSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayAttackTaunt: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
K_PlayAttackTaunt(mobj);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kBoostSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayBoostTaunt: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
K_PlayBoostTaunt(mobj);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kOvertakeSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayOvertakeSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
K_PlayOvertakeSound(mobj);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kPainSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *other = NULL;
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayPainSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
other = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
K_PlayPainSound(mobj, other);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kHitEmSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *other = NULL;
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayHitEmSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
other = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
K_PlayHitEmSound(mobj, other);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kTryHurtSoundExchange(lua_State *L)
|
|
{
|
|
mobj_t *victim = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *attacker = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
if (!victim->player)
|
|
return luaL_error(L, "K_TryHurtSoundExchange: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
K_TryHurtSoundExchange(victim, attacker);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kGloatSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayPowerGloatSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
|
K_PlayPowerGloatSound(mobj);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kLossSound(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); // let's require a mobj for consistency with the other functions
|
|
sfxenum_t sfx_id;
|
|
NOHUD
|
|
if (!mobj->player)
|
|
return luaL_error(L, "K_PlayLossSound: mobj_t isn't a player object.");
|
|
|
|
sfx_id = ((skin_t *)mobj->skin)->soundsid[S_sfx[sfx_klose].skinsound];
|
|
S_StartSound(mobj, sfx_id);
|
|
return 0;
|
|
}
|
|
|
|
// Note: Pain, Death and Victory are already exposed.
|
|
|
|
static int lib_kIsPlayerLosing(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, K_IsPlayerLosing(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kIsPlayerWanted(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, K_IsPlayerWanted(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kKartBouncing(lua_State *L)
|
|
{
|
|
mobj_t *mobj1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *mobj2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj1)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!mobj2)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_KartBouncing(mobj1, mobj2);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kMatchGenericExtraFlags(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *master = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!master)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_MatchGenericExtraFlags(mo, master);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDoInstashield(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_DoInstashield(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnBattlePoints(lua_State *L)
|
|
{
|
|
player_t *source = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
player_t *victim = NULL;
|
|
UINT8 amount = (UINT8)luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
victim = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
K_SpawnBattlePoints(source, victim, amount);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpinPlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *inflictor = NULL;
|
|
mobj_t *source = NULL;
|
|
INT32 type = (INT32)luaL_optinteger(L, 3, 0);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
K_SpinPlayer(player, inflictor, source, type);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kTumblePlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *inflictor = NULL;
|
|
mobj_t *source = NULL;
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
K_TumblePlayer(player, inflictor, source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kStumblePlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_StumblePlayer(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kExplodePlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *source = NULL;
|
|
mobj_t *inflictor = NULL;
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
lua_pushinteger(L, K_ExplodePlayer(player, inflictor, source));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kTakeBumpersFromPlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
player_t *victim = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
UINT8 amount = (UINT8)luaL_optinteger(L, 3, 1);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!victim)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_TakeBumpersFromPlayer(player, victim, amount);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnMineExplosion(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
UINT8 color = (UINT8)luaL_optinteger(L, 2, SKINCOLOR_KETCHUP);
|
|
tic_t delay = (tic_t)luaL_optinteger(L, 3, 0);
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_SpawnMineExplosion(source, color, delay);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnBoostTrail(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_SpawnBoostTrail(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnSparkleTrail(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_SpawnSparkleTrail(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kSpawnWipeoutTrail(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_SpawnWipeoutTrail(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDriftDustHandling(lua_State *L)
|
|
{
|
|
mobj_t *spawner = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!spawner)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_DriftDustHandling(spawner);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDoSneaker(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 type = luaL_optinteger(L, 2, 0);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_DoSneaker(player, type);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDoPogoSpring(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t vertispeed = (fixed_t)luaL_optinteger(L, 2, 0);
|
|
UINT8 sound = (UINT8)luaL_optinteger(L, 3, 1);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_DoPogoSpring(mo, vertispeed, sound);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kKillBananaChain(lua_State *L)
|
|
{
|
|
mobj_t *banana = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *inflictor = NULL;
|
|
mobj_t *source = NULL;
|
|
NOHUD
|
|
if (!banana)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
K_KillBananaChain(banana, inflictor, source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kRepairOrbitChain(lua_State *L)
|
|
{
|
|
mobj_t *orbit = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!orbit)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_RepairOrbitChain(orbit);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kFindJawzTarget(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *source = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
LUA_PushUserdata(L, K_FindJawzTarget(actor, source, ANGLE_45), META_PLAYER);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kGetKartDriftSparkValue(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushinteger(L, K_GetKartDriftSparkValue(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kKartUpdatePosition(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_KartUpdatePosition(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kPopPlayerShield(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_PopPlayerShield(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDropHnextList(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_DropHnextList(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDropItems(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_DropItems(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kStripItems(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_StripItems(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kStripOther(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_StripOther(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kMomentumToFacing(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_MomentumToFacing(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kGetKartSpeed(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean doboostpower = lua_optboolean(L, 2);
|
|
boolean dorubberbanding = lua_optboolean(L, 3);
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushfixed(L, K_GetKartSpeed(player, doboostpower, dorubberbanding));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kGetKartAccel(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushfixed(L, K_GetKartAccel(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kGetKartFlashing(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushinteger(L, K_GetKartFlashing(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kGetItemPatch(lua_State *L)
|
|
{
|
|
UINT8 item = (UINT8)luaL_optinteger(L, 1, KITEM_NONE);
|
|
boolean tiny = lua_optboolean(L, 2);
|
|
//HUDSAFE
|
|
lua_pushstring(L, K_GetItemPatch(item, tiny));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kGetCollideAngle(lua_State *L)
|
|
{
|
|
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!t1)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!t2)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushinteger(L, K_GetCollideAngle(t1, t2));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kAddHitLag(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
tic_t tics = (tic_t)luaL_checkinteger(L, 2);
|
|
boolean fromdamage = lua_opttrueboolean(L, 3);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_AddHitLag(mo, tics, fromdamage);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int lib_kPowerUpRemaining(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
kartitems_t powerup = luaL_checkinteger(L, 2);
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushinteger(L, K_PowerUpRemaining(player, powerup));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_kGivePowerUp(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
kartitems_t powerup = luaL_checkinteger(L, 2);
|
|
tic_t time = (tic_t)luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_GivePowerUp(player, powerup, time);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDropPowerUps(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
K_DropPowerUps(player);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int lib_kInitBossHealthBar(lua_State *L)
|
|
{
|
|
const char *enemyname = luaL_checkstring(L, 1);
|
|
const char *subtitle = luaL_checkstring(L, 2);
|
|
sfxenum_t titlesound = luaL_checkinteger(L, 3);
|
|
fixed_t pinchmagnitude = luaL_checkfixed(L, 4);
|
|
UINT8 divisions = (UINT8)luaL_checkinteger(L, 5);
|
|
NOHUD
|
|
K_InitBossHealthBar(enemyname, subtitle, titlesound, pinchmagnitude, divisions);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kUpdateBossHealthBar(lua_State *L)
|
|
{
|
|
fixed_t magnitude = luaL_checkfixed(L, 1);
|
|
tic_t jitterlen = (tic_t)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
K_UpdateBossHealthBar(magnitude, jitterlen);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_kDeclareWeakspot(lua_State *L)
|
|
{
|
|
mobj_t *spot = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
spottype_t spottype = luaL_checkinteger(L, 2);
|
|
UINT16 color = luaL_checkinteger(L, 3);
|
|
boolean minimap = lua_optboolean(L, 4);
|
|
NOHUD
|
|
if (!spot)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
K_DeclareWeakspot(spot, spottype, color, minimap);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_getTimeMicros(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, I_GetPreciseTime() / (I_GetPrecisePrecision() / 1000000));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_startTitlecardCecho(lua_State *L)
|
|
{
|
|
const char *str = luaL_checkstring(L, 1);
|
|
HU_DoTitlecardCEcho(str);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static luaL_Reg lib[] = {
|
|
{"print", lib_print},
|
|
{"chatprint", lib_chatprint},
|
|
{"chatprintf", lib_chatprintf},
|
|
{"userdataType", lib_userdataType},
|
|
{"registerMetatable", lib_registerMetatable},
|
|
{"userdataMetatable", lib_userdataMetatable},
|
|
{"IsPlayerAdmin", lib_isPlayerAdmin},
|
|
{"reserveLuabanks", lib_reserveLuabanks},
|
|
|
|
// m_random
|
|
{"P_RandomFixed",lib_pRandomFixed},
|
|
{"P_RandomByte",lib_pRandomByte},
|
|
{"P_RandomKey",lib_pRandomKey},
|
|
{"P_RandomRange",lib_pRandomRange},
|
|
{"P_SignedRandom",lib_pSignedRandom}, // MACRO
|
|
{"P_RandomChance",lib_pRandomChance}, // MACRO
|
|
|
|
// p_maputil
|
|
{"P_AproxDistance",lib_pAproxDistance},
|
|
{"P_ClosestPointOnLine",lib_pClosestPointOnLine},
|
|
{"P_PointOnLineSide",lib_pPointOnLineSide},
|
|
|
|
// p_enemy
|
|
{"P_CheckMeleeRange", lib_pCheckMeleeRange},
|
|
{"P_JetbCheckMeleeRange", lib_pJetbCheckMeleeRange},
|
|
{"P_FaceStabCheckMeleeRange", lib_pFaceStabCheckMeleeRange},
|
|
{"P_SkimCheckMeleeRange", lib_pSkimCheckMeleeRange},
|
|
{"P_CheckMissileRange", lib_pCheckMissileRange},
|
|
{"P_NewChaseDir", lib_pNewChaseDir},
|
|
{"P_LookForPlayers", lib_pLookForPlayers},
|
|
|
|
// p_mobj
|
|
// don't add P_SetMobjState or P_SetPlayerMobjState, use "mobj.state = S_NEWSTATE" instead.
|
|
{"P_SpawnMobj",lib_pSpawnMobj},
|
|
{"P_SpawnMobjFromMobj",lib_pSpawnMobjFromMobj},
|
|
{"P_SpawnMobjFromMobjUnscaled",lib_pSpawnMobjFromMobjUnscaled},
|
|
{"P_RemoveMobj",lib_pRemoveMobj},
|
|
{"P_IsValidSprite2", lib_pIsValidSprite2},
|
|
{"P_SpawnLockOn", lib_pSpawnLockOn},
|
|
{"P_SpawnMissile",lib_pSpawnMissile},
|
|
{"P_SpawnXYZMissile",lib_pSpawnXYZMissile},
|
|
{"P_SpawnPointMissile",lib_pSpawnPointMissile},
|
|
{"P_SpawnAlteredDirectionMissile",lib_pSpawnAlteredDirectionMissile},
|
|
{"P_ColorTeamMissile",lib_pColorTeamMissile},
|
|
{"P_SPMAngle",lib_pSPMAngle},
|
|
{"P_SpawnPlayerMissile",lib_pSpawnPlayerMissile},
|
|
{"P_MobjFlip",lib_pMobjFlip},
|
|
{"P_GetMobjGravity",lib_pGetMobjGravity},
|
|
{"P_FlashPal",lib_pFlashPal},
|
|
{"P_GetClosestAxis",lib_pGetClosestAxis},
|
|
{"P_SpawnParaloop",lib_pSpawnParaloop},
|
|
{"P_BossTargetPlayer",lib_pBossTargetPlayer},
|
|
{"P_SupermanLook4Players",lib_pSupermanLook4Players},
|
|
{"P_SetScale",lib_pSetScale},
|
|
{"P_InsideANonSolidFFloor",lib_pInsideANonSolidFFloor},
|
|
{"P_CheckDeathPitCollide",lib_pCheckDeathPitCollide},
|
|
{"P_CheckSolidLava",lib_pCheckSolidLava},
|
|
{"P_MaceRotate",lib_pMaceRotate},
|
|
{"P_CreateFloorSpriteSlope",lib_pCreateFloorSpriteSlope},
|
|
{"P_RemoveFloorSpriteSlope",lib_pRemoveFloorSpriteSlope},
|
|
{"P_RailThinker",lib_pRailThinker},
|
|
{"P_XYMovement",lib_pXYMovement},
|
|
{"P_RingXYMovement",lib_pRingXYMovement},
|
|
{"P_SceneryXYMovement",lib_pSceneryXYMovement},
|
|
{"P_ZMovement",lib_pZMovement},
|
|
{"P_RingZMovement",lib_pRingZMovement},
|
|
{"P_SceneryZMovement",lib_pSceneryZMovement},
|
|
{"P_PlayerZMovement",lib_pPlayerZMovement},
|
|
|
|
// p_user
|
|
{"P_AddPlayerScore",lib_pAddPlayerScore},
|
|
{"P_PlayerInPain",lib_pPlayerInPain},
|
|
{"P_ResetPlayer",lib_pResetPlayer},
|
|
{"P_PlayerFullbright",lib_pPlayerFullbright},
|
|
{"P_IsObjectInGoop",lib_pIsObjectInGoop},
|
|
{"P_IsObjectOnGround",lib_pIsObjectOnGround},
|
|
{"P_InQuicksand",lib_pInQuicksand},
|
|
{"P_SetObjectMomZ",lib_pSetObjectMomZ},
|
|
{"P_SpawnGhostMobj",lib_pSpawnGhostMobj},
|
|
{"P_SpawnFakeShadow",lib_pSpawnFakeShadow},
|
|
{"P_GivePlayerRings",lib_pGivePlayerRings},
|
|
{"P_GivePlayerLives",lib_pGivePlayerLives},
|
|
{"P_MovePlayer",lib_pMovePlayer},
|
|
{"P_DoPlayerExit",lib_pDoPlayerExit},
|
|
{"P_InstaThrust",lib_pInstaThrust},
|
|
{"P_ReturnThrustX",lib_pReturnThrustX},
|
|
{"P_ReturnThrustY",lib_pReturnThrustY},
|
|
{"P_NukeEnemies",lib_pNukeEnemies},
|
|
{"K_GetEffectiveFollowerColor",lib_pGetEffectiveFollowerColor},
|
|
|
|
// p_map
|
|
{"P_CheckPosition",lib_pCheckPosition},
|
|
{"P_TryMove",lib_pTryMove},
|
|
{"P_Move",lib_pMove},
|
|
{"P_TeleportMove",lib_pTeleportMove},
|
|
{"P_SetOrigin",lib_pSetOrigin},
|
|
{"P_MoveOrigin",lib_pMoveOrigin},
|
|
{"P_SetAngle",lib_pSetAngle},
|
|
{"P_SetPitch",lib_pSetPitch},
|
|
{"P_SetRoll",lib_pSetRoll},
|
|
{"P_SlideMove",lib_pSlideMove},
|
|
{"P_BounceMove",lib_pBounceMove},
|
|
{"P_CheckSight", lib_pCheckSight},
|
|
{"P_TraceBlockingLines", lib_pTraceBlockingLines},
|
|
{"P_CheckHoopPosition",lib_pCheckHoopPosition},
|
|
{"P_RadiusAttack",lib_pRadiusAttack},
|
|
{"P_FloorzAtPos",lib_pFloorzAtPos},
|
|
{"P_CeilingzAtPos",lib_pCeilingzAtPos},
|
|
{"P_DoSpring",lib_pDoSpring},
|
|
|
|
// p_inter
|
|
{"P_DamageMobj",lib_pDamageMobj},
|
|
{"P_KillMobj",lib_pKillMobj},
|
|
{"P_PlayerRingBurst",lib_pPlayerRingBurst},
|
|
{"P_PlayRinglossSound",lib_pPlayRinglossSound},
|
|
{"P_PlayDeathSound",lib_pPlayDeathSound},
|
|
{"P_PlayVictorySound",lib_pPlayVictorySound},
|
|
{"P_CanPickupItem",lib_pCanPickupItem},
|
|
|
|
// p_spec
|
|
{"P_Thrust",lib_pThrust},
|
|
{"P_SetMobjStateNF",lib_pSetMobjStateNF},
|
|
{"P_ExplodeMissile",lib_pExplodeMissile},
|
|
{"P_MobjTouchingSectorSpecial",lib_pMobjTouchingSectorSpecial},
|
|
{"P_MobjTouchingSectorSpecialFlag",lib_pMobjTouchingSectorSpecialFlag},
|
|
{"P_PlayerTouchingSectorSpecial",lib_pPlayerTouchingSectorSpecial},
|
|
{"P_PlayerTouchingSectorSpecialFlag",lib_pPlayerTouchingSectorSpecialFlag},
|
|
{"P_FindLowestFloorSurrounding",lib_pFindLowestFloorSurrounding},
|
|
{"P_FindHighestFloorSurrounding",lib_pFindHighestFloorSurrounding},
|
|
{"P_FindNextHighestFloor",lib_pFindNextHighestFloor},
|
|
{"P_FindNextLowestFloor",lib_pFindNextLowestFloor},
|
|
{"P_FindLowestCeilingSurrounding",lib_pFindLowestCeilingSurrounding},
|
|
{"P_FindHighestCeilingSurrounding",lib_pFindHighestCeilingSurrounding},
|
|
{"P_FindSpecialLineFromTag",lib_pFindSpecialLineFromTag},
|
|
{"P_SwitchWeather",lib_pSwitchWeather},
|
|
{"P_LinedefExecute",lib_pLinedefExecute},
|
|
{"P_SpawnLightningFlash",lib_pSpawnLightningFlash},
|
|
{"P_FadeLight",lib_pFadeLight},
|
|
{"P_SetupLevelSky",lib_pSetupLevelSky},
|
|
{"P_SetSkyboxMobj",lib_pSetSkyboxMobj},
|
|
{"P_StartQuake",lib_pStartQuake},
|
|
{"EV_CrumbleChain",lib_evCrumbleChain},
|
|
{"EV_StartCrumble",lib_evStartCrumble},
|
|
|
|
// p_slopes
|
|
{"P_GetZAt",lib_pGetZAt},
|
|
{"P_ButteredSlope",lib_pButteredSlope},
|
|
|
|
// r_defs
|
|
{"R_PointToAngle",lib_rPointToAngle},
|
|
{"R_PointToAnglePlayer", lib_rPointToAnglePlayer},
|
|
{"R_PointToAngle2",lib_rPointToAngle2},
|
|
{"R_PointToDist",lib_rPointToDist},
|
|
{"R_PointToDist2",lib_rPointToDist2},
|
|
{"R_PointInSubsector",lib_rPointInSubsector},
|
|
{"R_PointInSubsectorOrNil",lib_rPointInSubsectorOrNil},
|
|
|
|
// r_things (sprite)
|
|
{"R_Char2Frame",lib_rChar2Frame},
|
|
{"R_Frame2Char",lib_rFrame2Char},
|
|
{"R_SetPlayerSkin",lib_rSetPlayerSkin},
|
|
{"R_SkinUsable",lib_rSkinUsable},
|
|
|
|
// r_data
|
|
{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
|
|
{"R_TextureNumForName",lib_rTextureNumForName},
|
|
|
|
// r_draw
|
|
{"R_GetColorByName", lib_rGetColorByName},
|
|
{"R_GetSuperColorByName", lib_rGetSuperColorByName},
|
|
{"R_GetNameByColor", lib_rGetNameByColor},
|
|
|
|
// s_sound
|
|
{"S_StartSound",lib_sStartSound},
|
|
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
|
|
{"S_StopSound",lib_sStopSound},
|
|
{"S_StopSoundByID",lib_sStopSoundByID},
|
|
{"S_OriginPlaying",lib_sOriginPlaying},
|
|
{"S_IdPlaying",lib_sIdPlaying},
|
|
{"S_SoundPlaying",lib_sSoundPlaying},
|
|
{"S_StartMusicCaption", lib_sStartMusicCaption},
|
|
{"S_ShowMusicCredit",lib_sShowMusicCredit},
|
|
|
|
// g_game
|
|
{"G_AddGametype", lib_gAddGametype},
|
|
{"G_BuildMapName",lib_gBuildMapName},
|
|
{"G_BuildMapTitle",lib_gBuildMapTitle},
|
|
{"G_FindMap",lib_gFindMap},
|
|
{"G_FindMapByNameOrCode",lib_gFindMapByNameOrCode},
|
|
{"G_DoReborn",lib_gDoReborn},
|
|
{"G_SetCustomExitVars",lib_gSetCustomExitVars},
|
|
{"G_ExitLevel",lib_gExitLevel},
|
|
{"G_GametypeUsesLives",lib_gGametypeUsesLives},
|
|
{"G_GametypeHasTeams",lib_gGametypeHasTeams},
|
|
{"G_GametypeHasSpectators",lib_gGametypeHasSpectators},
|
|
{"G_TicsToHours",lib_gTicsToHours},
|
|
{"G_TicsToMinutes",lib_gTicsToMinutes},
|
|
{"G_TicsToSeconds",lib_gTicsToSeconds},
|
|
{"G_TicsToCentiseconds",lib_gTicsToCentiseconds},
|
|
{"G_TicsToMilliseconds",lib_gTicsToMilliseconds},
|
|
{"getTimeMicros",lib_getTimeMicros},
|
|
|
|
// k_kart
|
|
{"K_PlayAttackTaunt", lib_kAttackSound},
|
|
{"K_PlayBoostTaunt", lib_kBoostSound},
|
|
{"K_PlayPowerGloatSound", lib_kGloatSound},
|
|
{"K_PlayOvertakeSound", lib_kOvertakeSound},
|
|
{"K_PlayLossSound", lib_kLossSound},
|
|
{"K_PlayPainSound", lib_kPainSound},
|
|
{"K_PlayHitEmSound", lib_kHitEmSound},
|
|
{"K_TryHurtSoundExchange", lib_kTryHurtSoundExchange},
|
|
{"K_IsPlayerLosing",lib_kIsPlayerLosing},
|
|
{"K_IsPlayerWanted",lib_kIsPlayerWanted},
|
|
{"K_KartBouncing",lib_kKartBouncing},
|
|
{"K_MatchGenericExtraFlags",lib_kMatchGenericExtraFlags},
|
|
{"K_DoInstashield",lib_kDoInstashield},
|
|
{"K_SpawnBattlePoints",lib_kSpawnBattlePoints},
|
|
{"K_SpinPlayer",lib_kSpinPlayer},
|
|
{"K_TumblePlayer",lib_kTumblePlayer},
|
|
{"K_StumblePlayer",lib_kStumblePlayer},
|
|
{"K_ExplodePlayer",lib_kExplodePlayer},
|
|
{"K_TakeBumpersFromPlayer",lib_kTakeBumpersFromPlayer},
|
|
{"K_SpawnMineExplosion",lib_kSpawnMineExplosion},
|
|
{"K_SpawnBoostTrail",lib_kSpawnBoostTrail},
|
|
{"K_SpawnSparkleTrail",lib_kSpawnSparkleTrail},
|
|
{"K_SpawnWipeoutTrail",lib_kSpawnWipeoutTrail},
|
|
{"K_DriftDustHandling",lib_kDriftDustHandling},
|
|
{"K_DoSneaker",lib_kDoSneaker},
|
|
{"K_DoPogoSpring",lib_kDoPogoSpring},
|
|
{"K_KillBananaChain",lib_kKillBananaChain},
|
|
{"K_RepairOrbitChain",lib_kRepairOrbitChain},
|
|
{"K_FindJawzTarget",lib_kFindJawzTarget},
|
|
{"K_GetKartDriftSparkValue",lib_kGetKartDriftSparkValue},
|
|
{"K_KartUpdatePosition",lib_kKartUpdatePosition},
|
|
{"K_PopPlayerShield",lib_kPopPlayerShield},
|
|
{"K_DropHnextList",lib_kDropHnextList},
|
|
{"K_DropItems",lib_kDropItems},
|
|
{"K_StripItems",lib_kStripItems},
|
|
{"K_StripOther",lib_kStripOther},
|
|
{"K_MomentumToFacing",lib_kMomentumToFacing},
|
|
{"K_GetKartSpeed",lib_kGetKartSpeed},
|
|
{"K_GetKartAccel",lib_kGetKartAccel},
|
|
{"K_GetKartFlashing",lib_kGetKartFlashing},
|
|
{"K_GetItemPatch",lib_kGetItemPatch},
|
|
|
|
{"K_GetCollideAngle",lib_kGetCollideAngle},
|
|
{"K_AddHitLag",lib_kAddHitLag},
|
|
|
|
// k_powerup
|
|
{"K_PowerUpRemaining",lib_kPowerUpRemaining},
|
|
{"K_GivePowerUp",lib_kGivePowerUp},
|
|
{"K_DropPowerUps",lib_kDropPowerUps},
|
|
|
|
// k_boss
|
|
{"K_InitBossHealthBar", lib_kInitBossHealthBar},
|
|
{"K_UpdateBossHealthBar", lib_kUpdateBossHealthBar},
|
|
{"K_DeclareWeakspot", lib_kDeclareWeakspot},
|
|
|
|
// hu_stuff technically?
|
|
{"HU_DoTitlecardCEcho", lib_startTitlecardCecho},
|
|
|
|
{NULL, NULL}
|
|
};
|
|
|
|
int LUA_BaseLib(lua_State *L)
|
|
{
|
|
// Set metatable for string
|
|
lua_pushliteral(L, ""); // dummy string
|
|
lua_getmetatable(L, -1); // get string metatable
|
|
lua_pushcfunction(L,lib_concat); // push concatination function
|
|
lua_setfield(L,-2,"__add"); // ... store it as mathematical addition
|
|
lua_pop(L, 2); // pop metatable and dummy string
|
|
|
|
lua_newtable(L);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
|
|
|
// Set global functions
|
|
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
|
luaL_register(L, NULL, lib);
|
|
return 0;
|
|
}
|